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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 09:52:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 09:52:51 +0000 |
commit | 71507ca5d2410b11889ca963fafcd1bcad5044c3 (patch) | |
tree | 17e6d07243d49e29e4b75887e0d07f24ec2b66e8 /magic/Magdir/msx | |
parent | Initial commit. (diff) | |
download | file-71507ca5d2410b11889ca963fafcd1bcad5044c3.tar.xz file-71507ca5d2410b11889ca963fafcd1bcad5044c3.zip |
Adding upstream version 1:5.44.upstream/1%5.44upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | magic/Magdir/msx | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/magic/Magdir/msx b/magic/Magdir/msx new file mode 100644 index 0000000..60e1656 --- /dev/null +++ b/magic/Magdir/msx @@ -0,0 +1,309 @@ + +#------------------------------------------------------------------------------ +# msx: file(1) magic for the MSX Home Computer +# v1.3 +# Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net> + +############## MSX Music file formats ############## + +# Gigamix MGSDRV music file +0 string/b MGS MSX Gigamix MGSDRV3 music file, +>6 ubeshort 0x0D0A +>>3 byte x \bv%c +>>4 byte x \b.%c +>>5 byte x \b%c +>>8 string >\0 \b, title: %s + +1 string/b mgs2\ MSX Gigamix MGSDRV2 music file +>6 uleshort 0x80 +>>0x2E uleshort 0 +>>>0x30 string >\0 \b, title: %s + +# KSS music file +0 string/b KSCC KSS music file v1.03 +>0xE byte 0 +>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) +>>0xF byte&0x02 2 \b, soundchip(s): SN76489 +>>>0xF byte&0x04 4 stereo +>>0xF byte&0x01 1 \b, YM2413 +>>0xF byte&0x08 8 \b, Y8950 + +0 string/b KSSX KSS music file v1.20 +>0xE byte&0xEF 0 +>>0xF byte&0x40 0x00 \b, 60Hz +>>0xF byte&0x40 0x40 \b, 50Hz +>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) +>>0xF byte&0x02 0x02 \b, soundchips: SN76489 +>>>0xF byte&0x04 0x04 stereo +>>0xF byte&0x01 0x01 \b, +>>>0xF byte&0x18 0x00 \bYM2413 +>>>0xF byte&0x18 0x08 \bYM2413, Y8950 +>>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo +>>0xF byte&0x18 0x10 \b, Majyutsushi DAC + +# Moonblaster for Moonsound +0 string/b MBMS +>4 byte 0x10 MSX Moonblaster for MoonSound music + +# Music Player K-kaz +0 string/b MPK MSX Music Player K-kaz song +>6 ubeshort 0x0D0A +>>3 byte x v%c +>>4 byte x \b.%c +>>5 byte x \b%c + +# I don't know why these don't work +#0 search/0xFFFF \r\n.FM9 +#>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file +#0 search/0xFFFF \r\nFM1\ \= +#>0 search/0xFFFF \r\nPSG1\= +#>>0 search/0xFFFF \r\nSCC1\= MSX MuSiCa MML source file + +# OPX Music file +0x35 beshort 0x0d0a +>0x7B beshort 0x0d0a +>>0x7D byte 0x1a +>>>0x87 uleshort 0 MSX OPX Music file +>>>>0x86 byte 0 v1.5 +>>>>>0 string >\32 \b, title: %s +>>>>0x86 byte 1 v2.4 +>>>>>0 string >\32 \b, title: %s + +# SCMD music file +0x8B string/b SCMD +>0xCE uleshort 0 MSX SCMD Music file +#>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here? +>>0x8F string >\0 \b, title: %s + +0 search/0xFFFF \r\n@title +>&0 search/0xFFFF \r\n@m=[ MSX SCMD source MML file + + +############## MSX image file formats ############## + +# MSX raw VRAM dump +0 ubyte 0xFE +>1 uleshort 0 +>>5 uleshort 0 +>>>3 uleshort 0x37FF MSX SC2/GRP raw image +>>>3 uleshort 0x6A00 MSX Graph Saurus SR5 raw image +>>>3 uleshort >0x769E +>>>>3 uleshort <0x8000 MSX GE5/GE6 raw image +>>>>>3 uleshort 0x7FFF \b, with sprite patterns +>>>3 uleshort 0xD3FF MSX screen 7-12 raw image +>>>3 uleshort 0xD400 MSX Graph Saurus SR7/SR8/SRS raw image + +# Graph Saurus compressed images +0 ubyte 0xFD +>1 uleshort 0 +>>5 uleshort 0 +>>>3 uleshort >0x013D MSX Graph Saurus compressed image + +# MSX G9B image file +0 string/b G9B +>1 uleshort 11 +>>3 uleshort >10 +>>>5 ubyte >0 MSX G9B image, depth=%d +>>>>8 uleshort x \b, %dx +>>>>10 uleshort x \b%d +>>>>5 ubyte <9 +>>>>>6 ubyte 0 +>>>>>>7 ubyte x \b, codec=%d RGB color palettes +>>>>>6 ubyte 64 \b, codec=RGB fixed color +>>>>>6 ubyte 128 \b, codec=YJK +>>>>>6 ubyte 192 \b, codec=YUV +>>>>5 ubyte >8 codec=RGB fixed color +>>>>12 ubyte 0 \b, raw +>>>>12 ubyte 1 \b, bitbuster compression + +############## Other MSX file formats ############## + +# MSX internal ROMs +0 ubeshort 0xF3C3 +>2 uleshort <0x4000 +>>8 ubyte 0xC3 +>>>9 uleshort <0x4000 +>>>>0x0B ubeshort 0x00C3 +>>>>>0x0D uleshort <0x4000 +>>>>>>0x0F ubeshort 0x00C3 +>>>>>>>0x11 uleshort <0x4000 +>>>>>>>>0x13 ubeshort 0x00C3 +>>>>>>>>>0x15 uleshort <0x4000 +>>>>>>>>>>0x50 ubyte 0xC3 +>>>>>>>>>>>0x51 uleshort <0x4000 +>>>>>>>>>>>>(9.s) ubyte 0xC3 +>>>>>>>>>>>>>&0 uleshort >0x4000 +>>>>>>>>>>>>>>&0 ubyte 0xC3 MSX BIOS+BASIC +>>>>>>>>>>>>>>>0x002D ubyte+1 <3 \b. version=MSX%d +>>>>>>>>>>>>>>>0x002D ubyte 2 \b, version=MSX2+ +>>>>>>>>>>>>>>>0x002D ubyte 3 \b, version=MSX Turbo-R +>>>>>>>>>>>>>>>0x002D ubyte >3 \b, version=Unknown MSX %d version +>>>>>>>>>>>>>>>0x0006 ubyte x \b, VDP.DR=%#2x +>>>>>>>>>>>>>>>0x0007 ubyte x \b, VDP.DW=%#2x +>>>>>>>>>>>>>>>0x002B ubyte&0xF 0 \b, charset=Japanese +>>>>>>>>>>>>>>>0x002B ubyte&0xF 1 \b, charset=International +>>>>>>>>>>>>>>>0x002B ubyte&0xF 2 \b, charset=Korean +>>>>>>>>>>>>>>>0x002B ubyte&0xF >2 \b, charset=Unknown id:%d +>>>>>>>>>>>>>>>0x002B ubyte&0x70 0x00 \b, date format=Y-M-D +>>>>>>>>>>>>>>>0x002B ubyte&0x70 0x10 \b, date format=M-D-Y +>>>>>>>>>>>>>>>0x002B ubyte&0x70 0x20 \b, date format=D-M-Y +>>>>>>>>>>>>>>>0x002B ubyte&0x80 0x00 \b, vfreq=60Hz +>>>>>>>>>>>>>>>0x002B ubyte&0x80 0x80 \b, vfreq=50Hz +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 0 \b, keyboard=Japanese +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 1 \b, keyboard=International +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 2 \b, keyboard=French +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 3 \b, keyboard=UK +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 4 \b, keyboard=German +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 5 \b, keyboard=Unknown id:%d +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 6 \b, keyboard=Spanish +>>>>>>>>>>>>>>>0x002C ubyte&0x0F >6 \b, keyboard=Unknown id:%d +>>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x00 \b, basic=Japanese +>>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x10 \b, basic=International +>>>>>>>>>>>>>>>0x002C ubyte&0xF0 >0x10 \b, basic=Unknown id:%d +>>>>>>>>>>>>>>>0x002E ubyte&1 1 \b, built-in MIDI + + +0 string/b CD +>2 uleshort >0x10 +>>2 uleshort <0x4000 +>>>4 uleshort <0x4000 +>>>>6 uleshort <0x4000 +>>>>>8 ubyte 0xC3 +>>>>>>9 uleshort <0x4000 +>>>>>>>0x10 ubyte 0xC3 +>>>>>>>>0x11 uleshort <0x4000 +>>>>>>>>>0x14 ubyte 0xC3 +>>>>>>>>>>0x15 uleshort <0x4000 MSX2/2+/TR SubROM + +0 string \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 +>0x5F0 ubequad 0x8282828244380000 +>>0x150 ubyte 0x38 +>>>0x170 string \20\20\20 +>>>>0x1E32 string ()) +>>>>>0x2130 ubequad 0xA5A5594924231807 +>>>>>0x2138 ubequad 0x4A4A3424488830C0 MSX Kanji Font + + + +# MSX extension ROMs +0 string/b AB +>2 uleshort 0x0010 MSX ROM +>>2 uleshort x \b, init=%#4x +>>4 uleshort >0 \b, stahdl=%#4x +>>6 uleshort >0 \b, devhdl=%#4x +>>8 uleshort >0 \b, bas=%#4x +>2 uleshort 0x4010 MSX ROM +>>2 uleshort x \b, init=%#04x +>>4 uleshort >0 \b, stahdl=%#04x +>>6 uleshort >0 \b, devhdl=%#04x +>>8 uleshort >0 \b, bas=%#04x +>2 uleshort 0x8010 MSX ROM +>>2 uleshort x \b, init=%#04x +>>4 uleshort >0 \b, stahdl=%#04x +>>6 uleshort >0 \b, devhdl=%#04x +>>8 uleshort >0 \b, bas=%#04x +0 string/b AB\0\0 +>6 uleshort 0 +>>4 uleshort >0x400F MSX-BASIC extension ROM +>>>4 uleshort >0 \b, stahdl=%#04x +>>>6 uleshort >0 \b, devhdl=%#04x +>>>0x1C string OPLL \b, MSX-Music +>>>>0x18 string PAC2 \b (external) +>>>>0x18 string APRL \b (internal) + +0 string/b AB\0\0\0\0 +>6 uleshort >0x400F MSX device BIOS +>>6 uleshort >0 \b, devhdl=%#04x + + +0 string/b AB +#>2 string 5JSuperLAYDOCK MSX Super Laydock ROM +#>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM +#>3 string @3\x80IA862 Golvellius MSX1 ROM +>2 uleshort >15 +>>2 uleshort <0xC000 +>>>8 string \0\0\0\0\0\0\0\0 +>>>>(2.s&0x3FFF) uleshort >0 MSX ROM +>>>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM +>>>>>0x10 string CD \b, Konami RC- +>>>>>>0x12 ubyte x \b%d +>>>>>>0x13 ubyte/16 x \b%d +>>>>>>0x13 ubyte&0xF x \b%d +>>>>>0x10 string EF \b, Konami RC- +>>>>>>0x12 ubyte x \b%d +>>>>>>0x13 ubyte/16 x \b%d +>>>>>>0x13 ubyte&0xF x \b%d +>>>>>2 uleshort x \b, init=%#04x +>>>>>4 uleshort >0 \b, stahdl=%#04x +>>>>>6 uleshort >0 \b, devhdl=%#04x +>>>>>8 uleshort >0 \b, bas=%#04x +>>>2 uleshort 0 +>>>>4 uleshort 0 +>>>>>6 uleshort 0 +>>>>>>8 uleshort >0 MSX BASIC program in ROM, bas=%#04x + +0x4000 string/b AB +>0x4002 uleshort >0x400F +>>0x400A string \0\0\0\0\0\0 MSX ROM with nonstandard page order +>>>0x4002 uleshort x \b, init=%#04x +>>>0x4004 uleshort >0 \b, stahdl=%#04x +>>>0x4006 uleshort >0 \b, devhdl=%#04x +>>>0x4008 uleshort >0 \b, bas=%#04x + +0x8000 string/b AB +>0x8002 uleshort >0x400F +>>0x800A string \0\0\0\0\0\0 MSX ROM with nonstandard page order +>>>0x8002 uleshort x \b, init=%#04x +>>>0x8004 uleshort >0 \b, stahdl=%#04x +>>>0x8006 uleshort >0 \b, devhdl=%#04x +>>>0x8008 uleshort >0 \b, bas=%#04x + + +0x3C000 string/b AB +>0x3C008 string \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order +>>0x3C002 uleshort x \b, init=%#04x +>>0x3C004 uleshort >0 \b, stahdl=%#04x +>>0x3C006 uleshort >0 \b, devhdl=%#04x +>>0x3C008 uleshort >0 \b, bas=%#04x + +# MSX BIN file +#0 byte 0xFE +#>1 uleshort >0x8000 +#>>3 uleshort >0x8004 +#>>>5 uleshort >0x8000 MSX BIN file + +# MSX-BASIC file +0 byte 0xFF +>3 uleshort 0x000A +>>1 uleshort >0x8000 MSX-BASIC program + +# MSX .CAS file +0 string/b \x1F\xA6\xDE\xBA\xCC\x13\x7D\x74 MSX cassette archive + +# Mega-Assembler file +0 byte 0xFE +>1 uleshort 0x0001 +>>5 uleshort 0xffff +>>>6 byte 0x0A MSX Mega-Assembler source + +# Execrom Patchfile +0 string ExecROM\ patchfile\x1A MSX ExecROM patchfile +>0x12 ubyte/16 x v%d +>0x12 ubyte&0xF x \b.%d +>0x13 ubyte x \b, contains %d patches + +# Konami's King's Valley-2 custom stage (ELG file) +4 uleshort 0x0900 +>0xF byte 1 +>>0x14 byte 0 +>>>0x1E string \040\040\040 +>>>>0x23 byte 1 +>>>>>0x25 byte 0 +>>>>>>0x15 string >\x30 +>>>>>>>0x15 string <\x5A Konami King's Valley-2 custom stage, title: "%-8.8s" +>>>>>>>>0x1D byte <32 \b, theme: %d + +# Metal Gear 1 savegame +#0x4F string \x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF +#>>0x60 string \xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF +#>>>0x7B string \0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00 Metal Gear 1 savegame |