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-rw-r--r--carl9170fw/tools/include/frame.h401
-rw-r--r--carl9170fw/tools/include/list.h92
2 files changed, 493 insertions, 0 deletions
diff --git a/carl9170fw/tools/include/frame.h b/carl9170fw/tools/include/frame.h
new file mode 100644
index 0000000..f753fe3
--- /dev/null
+++ b/carl9170fw/tools/include/frame.h
@@ -0,0 +1,401 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation version 2 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Most ideas and some code are copied from the linux' kernels
+ * include/linux/skbuff.h
+ */
+
+#ifndef __TOOLS_FRAME_H
+#define __TOOLS_FRAME_H
+
+#include "SDL.h"
+#include "list.h"
+
+/**
+ * struct frame_queue - sk_buff_head like frame queue
+ *
+ * @list: pointer to head and tail
+ * @lock: mutex lock for serialize access
+ * @len: exact number of queued frames
+ */
+
+struct frame_queue {
+ struct list_head list;
+ SDL_mutex *lock;
+ size_t len;
+};
+
+/**
+ * struct frame - frame data structure (like sk_buff)
+ *
+ * @list: storage for double-linked &struct frame_queue list
+ * @dev: pointer to private device/driver structure
+ * @timestamp: space for the current timestamp
+ * @cb: private driver data
+ * @dcb: more reserved space for low-level / backend driver
+ * @queue: selected frame queue / priority
+ * @ref: reference counter
+ * @alloced: maximum available space
+ * @total_len: currently consumed and reserved memory
+ * @len: current frame length
+ * @head: points to the buffer head
+ * @data: current frame data pointer
+ * @tail: frame data tail pointer
+ * @payload: frame data storage container
+ */
+
+struct frame {
+ struct list_head list;
+ void *dev;
+ unsigned long timestamp;
+ uint8_t cb[64];
+ union {
+ struct list_head list;
+ uint8_t raw_data[32];
+ } dcb;
+
+ unsigned int queue;
+ unsigned int ref;
+ unsigned int alloced;
+ unsigned int total_len;
+ unsigned int len;
+ uint8_t *head;
+ uint8_t *data;
+ uint8_t *tail;
+
+ /* payload must be the last entry */
+ uint8_t payload[0];
+};
+
+/**
+ * frame_put - append more data to &struct frame
+ *
+ * Allocate @size bytes from &struct frame tail and
+ * returns a pointer to the requested location.
+ *
+ * @frame: frame to alter
+ * @size: extra size
+ */
+static inline void *frame_put(struct frame *frame, unsigned int size)
+{
+ void *tmp;
+
+ BUG_ON(frame->total_len + size > frame->alloced);
+
+ frame->len += size;
+ frame->total_len += size;
+
+ tmp = (void *) frame->tail;
+ frame->tail += size;
+
+ BUG_ON(frame->tail > (frame->payload + frame->alloced));
+
+ return tmp;
+}
+
+/**
+ * frame_push - allocate head
+ *
+ * returns a pointer to a newly allocate area at &struct frame head.
+ *
+ * @frame: frame to modify
+ * @size: requested extra size
+ */
+static inline void *frame_push(struct frame *frame, unsigned int size)
+{
+ frame->len += size;
+ frame->data -= size;
+
+ BUG_ON(frame->data < frame->payload);
+ return frame->data;
+}
+
+/**
+ * frame_get - reference frame buffer
+ *
+ * grab a reference from the frame buffer, in order to
+ * prevent it from being freed prematurely by a different user.
+ *
+ * @frame: frame pointer
+ */
+static inline struct frame *frame_get(struct frame *frame)
+{
+ frame->ref++;
+ return frame;
+}
+
+/**
+ * frame_pull - remove space from &struct frame head
+ *
+ * Does the opposite of frame_push() and removes freed-up
+ * space at the frames's head.
+ *
+ * @frame: pointer to frame structure
+ * @size: bytes to remove from head
+ */
+static inline void *frame_pull(struct frame *frame, unsigned int size)
+{
+ BUG_ON(frame->len < size);
+
+ frame->len -= size;
+ frame->total_len -= size;
+ frame->data += size;
+
+ return frame->data;
+}
+
+/**
+ * frame_reserve - reserve frame headroom
+ *
+ * Reserve a certain amount of space to allow headroom manipulations
+ * in the future.
+ *
+ * @frame: frame to adjust
+ * @size: bytes to reserve
+ */
+static inline void frame_reserve(struct frame *frame, unsigned int size)
+{
+ BUG_ON(frame->total_len + size > frame->alloced);
+ BUG_ON(frame->len != 0);
+
+ frame->total_len += size;
+ frame->data += size;
+ frame->tail += size;
+}
+
+/**
+ * frame_trim - set frame length
+ *
+ * cut the frame to @size length.
+ *
+ * @frame: frame to be trimmed
+ * @size: new length
+ */
+static inline void frame_trim(struct frame *frame, unsigned int size)
+{
+ BUG_ON(size > frame->total_len);
+
+ frame->len = size;
+ frame->total_len = size;
+ frame->data = frame->head;
+ frame->tail = frame->head + size;
+}
+
+/**
+ * frame_alloc - alloc and initialize new frame
+ *
+ * returns a newly created &struct frame object.
+ *
+ * @size: maximum frame size of the new frame
+ */
+static inline struct frame *frame_alloc(unsigned int size)
+{
+ struct frame *tmp;
+
+ tmp = malloc(size + sizeof(*tmp));
+ if (tmp != NULL) {
+ memset(tmp, 0, sizeof(*tmp));
+ init_list_head(&tmp->list);
+ init_list_head(&tmp->dcb.list);
+ tmp->len = 0;
+ tmp->total_len = 0;
+ tmp->alloced = size;
+
+ tmp->head = tmp->payload;
+ tmp->data = tmp->payload;
+ tmp->tail = tmp->payload;
+ tmp->ref = 1;
+ }
+ return tmp;
+}
+
+/**
+ * frame_free - unref and free frame
+ *
+ * Unreference frame and free it up, if all users are gone.
+ *
+ * @frame: frame to be freed
+ */
+static inline void frame_free(struct frame *frame)
+{
+ if (!--frame->ref)
+ free(frame);
+}
+
+/**
+ * FRAME_WALK - MACRO walker
+ *
+ * Walks over all queued elements in &struct frame_queue
+ *
+ * NOTE: This function is vulnerable in concurrent access
+ * scenarios without proper locking.
+ *
+ * @pos: current position inside the queue
+ * @head: &struct frame_queue head
+ */
+#define FRAME_WALK(pos, head) \
+ list_for_each_entry((pos), &(head)->list, list)
+
+static inline void __frame_queue_init(struct frame_queue *queue)
+{
+ queue->len = 0;
+ init_list_head(&queue->list);
+}
+
+/**
+ * frame_queue_init - initialize frame_queue
+ *
+ * Initialize the given &struct frame_queue object.
+ *
+ * @queue: frame_queue to be initialized
+ */
+static inline void frame_queue_init(struct frame_queue *queue)
+{
+ queue->lock = SDL_CreateMutex();
+ __frame_queue_init(queue);
+}
+
+/**
+ * frame_queue_len - returns number of queue elements
+ *
+ * @queue: frame_queue object
+ */
+static inline unsigned int frame_queue_len(struct frame_queue *queue)
+{
+ return queue->len;
+}
+
+/**
+ * frame_queue_empty - returns %TRUE whenever queue is empty
+ *
+ * @queue: frame_queue object
+ */
+static inline bool frame_queue_empty(struct frame_queue *queue)
+{
+ return list_empty(&queue->list);
+}
+
+static inline void __frame_queue_head(struct frame_queue *queue, struct frame *frame)
+{
+ list_add_head(&frame->list, &queue->list);
+ queue->len++;
+}
+
+/**
+ * frame_queue_head - queue a frame at the queues head
+ * @queue: queue to use
+ */
+static inline void frame_queue_head(struct frame_queue *queue, struct frame *frame)
+{
+ BUG_ON((SDL_mutexP(queue->lock) != 0));
+ __frame_queue_head(queue, frame);
+ SDL_mutexV(queue->lock);
+}
+
+static inline void __frame_queue_tail(struct frame_queue *queue, struct frame *frame)
+{
+ list_add_tail(&frame->list, &queue->list);
+ queue->len++;
+}
+
+/**
+ * frame_queue_head - queue a frame at the queues tail
+ * @queue: queue to use
+ */
+static inline void frame_queue_tail(struct frame_queue *queue, struct frame *frame)
+{
+ BUG_ON((SDL_mutexP(queue->lock) != 0));
+ __frame_queue_tail(queue, frame);
+ SDL_mutexV(queue->lock);
+}
+
+static inline void __frame_unlink(struct frame_queue *queue, struct frame *frame)
+{
+ list_del(&frame->list);
+ queue->len--;
+}
+
+/**
+ * frame_queue_unlink - remove a frame from the queue
+ * @queue: queue to use
+ * @frame: frame to remove
+ */
+static inline void frame_unlink(struct frame_queue *queue, struct frame *frame)
+{
+ BUG_ON((SDL_mutexP(queue->lock) != 0));
+ __frame_unlink(queue, frame);
+ SDL_mutexV(queue->lock);
+}
+
+
+static inline struct frame *__frame_dequeue(struct frame_queue *queue)
+{
+ struct frame *tmp = NULL;
+
+ if (!frame_queue_empty(queue)) {
+ tmp = list_entry(queue->list.next, struct frame, list);
+ __frame_unlink(queue, tmp);
+ }
+
+ return tmp;
+}
+
+/**
+ * frame_dequeue - remove frame from the head of the queue
+ *
+ * @queue: queue to dequeue from
+ */
+static inline struct frame *frame_dequeue(struct frame_queue *queue)
+{
+ struct frame *tmp;
+
+ BUG_ON((SDL_mutexP(queue->lock) != 0));
+
+ tmp = __frame_dequeue(queue);
+ SDL_mutexV(queue->lock);
+ return tmp;
+}
+
+static inline void __frame_queue_purge(struct frame_queue *queue)
+{
+ while (list_empty(&queue->list) == false)
+ frame_free(__frame_dequeue(queue));
+}
+
+/**
+ * frame_queue_purge - frees all queued &struct frame objects
+ *
+ * @queue: queue to be freed
+ */
+static inline void frame_queue_purge(struct frame_queue *queue)
+{
+ BUG_ON((SDL_mutexP(queue->lock) != 0));
+ __frame_queue_purge(queue);
+ SDL_mutexV(queue->lock);
+}
+
+/**
+ * frame_queue_kill - destroys frame_queue object
+ *
+ * Destroy object and frees up all remaining elements
+ *
+ * @queue: frame_queue victim
+ */
+static inline void frame_queue_kill(struct frame_queue *queue)
+{
+ SDL_DestroyMutex(queue->lock);
+ __frame_queue_purge(queue);
+}
+
+#endif /* __TOOLS_FRAME_H */
diff --git a/carl9170fw/tools/include/list.h b/carl9170fw/tools/include/list.h
new file mode 100644
index 0000000..1991d97
--- /dev/null
+++ b/carl9170fw/tools/include/list.h
@@ -0,0 +1,92 @@
+/*
+ * list.h List Utilities
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation version 2.1
+ * of the License.
+ *
+ * Copyright (c) 2003-2006 Thomas Graf <tgraf@suug.ch>
+ */
+
+#ifndef __LIST_H
+#define __LIST_H
+
+struct list_head {
+ struct list_head *next;
+ struct list_head *prev;
+};
+
+static inline void list_add(struct list_head *obj,
+ struct list_head *prev,
+ struct list_head *next)
+{
+ prev->next = obj;
+ obj->prev = prev;
+ next->prev = obj;
+ obj->next = next;
+}
+
+static inline void list_add_tail(struct list_head *obj,
+ struct list_head *head)
+{
+ list_add(obj, head->prev, head);
+}
+
+static inline void list_add_head(struct list_head *obj,
+ struct list_head *head)
+{
+ list_add(obj, head, head->next);
+}
+
+static inline void list_del(struct list_head *obj)
+{
+ obj->prev->next = obj->next;
+ obj->next->prev = obj->prev;
+ obj->next = obj->prev = obj;
+}
+
+static inline void list_replace(struct list_head *old,
+ struct list_head *obj)
+{
+ obj->next = old->next;
+ obj->next->prev = obj;
+ obj->prev = old->prev;
+ obj->prev->next = obj;
+}
+
+static inline int list_empty(struct list_head *head)
+{
+ return head->next == head;
+}
+
+#define list_entry(ptr, type, member) \
+ container_of(ptr, type, member)
+
+#define list_first_entry(ptr, type, member) \
+ container_of((ptr)->next, type, member)
+
+#define list_at_tail(pos, head, member) \
+ ((pos)->member.next == (head))
+
+#define list_at_head(pos, head, member) \
+ ((pos)->member.prev == (head))
+
+#define LIST_HEAD(name) \
+ struct list_head name = { &(name), &(name) }
+
+#define list_for_each_entry(pos, head, member) \
+ for (pos = list_entry((head)->next, typeof(*pos), member); \
+ &(pos)->member != (head); \
+ (pos) = list_entry((pos)->member.next, typeof(*(pos)), member))
+
+#define list_for_each_entry_safe(pos, n, head, member) \
+ for (pos = list_entry((head)->next, typeof(*pos), member), \
+ n = list_entry(pos->member.next, typeof(*pos), member); \
+ &(pos)->member != (head); \
+ pos = n, n = list_entry(n->member.next, typeof(*n), member))
+
+#define init_list_head(head) \
+ do { (head)->next = (head); (head)->prev = (head); } while (0)
+
+#endif /* __LIST_H */