/* BGP scripting foo * Copyright (C) 2020 NVIDIA Corporation * Quentin Young * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, * MA 02110-1301 USA */ #ifndef __BGP_SCRIPT__ #define __BGP_SCRIPT__ #include #include "bgpd.h" #ifdef HAVE_SCRIPTING #include "frrlua.h" /* * Initialize scripting stuff. */ void bgp_script_init(void); void lua_pushpeer(lua_State *L, const struct peer *peer); void lua_pushattr(lua_State *L, const struct attr *attr); void lua_decode_attr(lua_State *L, int idx, struct attr *attr); void *lua_toattr(lua_State *L, int idx); #endif /* HAVE_SCRIPTING */ #endif /* __BGP_SCRIPT__ */