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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 13:14:23 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 13:14:23 +0000 |
commit | 73df946d56c74384511a194dd01dbe099584fd1a (patch) | |
tree | fd0bcea490dd81327ddfbb31e215439672c9a068 /test/fixedbugs/issue9110.go | |
parent | Initial commit. (diff) | |
download | golang-1.16-73df946d56c74384511a194dd01dbe099584fd1a.tar.xz golang-1.16-73df946d56c74384511a194dd01dbe099584fd1a.zip |
Adding upstream version 1.16.10.upstream/1.16.10upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | test/fixedbugs/issue9110.go | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/test/fixedbugs/issue9110.go b/test/fixedbugs/issue9110.go new file mode 100644 index 0000000..086be77 --- /dev/null +++ b/test/fixedbugs/issue9110.go @@ -0,0 +1,91 @@ +// run + +// Copyright 2014 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Scenario that used to leak arbitrarily many SudoG structs. +// See golang.org/issue/9110. + +package main + +import ( + "runtime" + "runtime/debug" + "sync" + "time" +) + +func main() { + runtime.GOMAXPROCS(1) + debug.SetGCPercent(1000000) // only GC when we ask for GC + + var stats, stats1, stats2 runtime.MemStats + + release := func() {} + for i := 0; i < 20; i++ { + if i == 10 { + // Should be warmed up by now. + runtime.ReadMemStats(&stats1) + } + + c := make(chan int) + for i := 0; i < 10; i++ { + go func() { + select { + case <-c: + case <-c: + case <-c: + } + }() + } + time.Sleep(1 * time.Millisecond) + release() + + close(c) // let select put its sudog's into the cache + time.Sleep(1 * time.Millisecond) + + // pick up top sudog + var cond1 sync.Cond + var mu1 sync.Mutex + cond1.L = &mu1 + go func() { + mu1.Lock() + cond1.Wait() + mu1.Unlock() + }() + time.Sleep(1 * time.Millisecond) + + // pick up next sudog + var cond2 sync.Cond + var mu2 sync.Mutex + cond2.L = &mu2 + go func() { + mu2.Lock() + cond2.Wait() + mu2.Unlock() + }() + time.Sleep(1 * time.Millisecond) + + // put top sudog back + cond1.Broadcast() + time.Sleep(1 * time.Millisecond) + + // drop cache on floor + runtime.GC() + + // release cond2 after select has gotten to run + release = func() { + cond2.Broadcast() + time.Sleep(1 * time.Millisecond) + } + } + + runtime.GC() + + runtime.ReadMemStats(&stats2) + + if int(stats2.HeapObjects)-int(stats1.HeapObjects) > 20 { // normally at most 1 or 2; was 300 with leak + print("BUG: object leak: ", stats.HeapObjects, " -> ", stats1.HeapObjects, " -> ", stats2.HeapObjects, "\n") + } +} |