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-rw-r--r--src/net/textproto/pipeline.go118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/net/textproto/pipeline.go b/src/net/textproto/pipeline.go
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+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package textproto
+
+import (
+ "sync"
+)
+
+// A Pipeline manages a pipelined in-order request/response sequence.
+//
+// To use a Pipeline p to manage multiple clients on a connection,
+// each client should run:
+//
+// id := p.Next() // take a number
+//
+// p.StartRequest(id) // wait for turn to send request
+// «send request»
+// p.EndRequest(id) // notify Pipeline that request is sent
+//
+// p.StartResponse(id) // wait for turn to read response
+// «read response»
+// p.EndResponse(id) // notify Pipeline that response is read
+//
+// A pipelined server can use the same calls to ensure that
+// responses computed in parallel are written in the correct order.
+type Pipeline struct {
+ mu sync.Mutex
+ id uint
+ request sequencer
+ response sequencer
+}
+
+// Next returns the next id for a request/response pair.
+func (p *Pipeline) Next() uint {
+ p.mu.Lock()
+ id := p.id
+ p.id++
+ p.mu.Unlock()
+ return id
+}
+
+// StartRequest blocks until it is time to send (or, if this is a server, receive)
+// the request with the given id.
+func (p *Pipeline) StartRequest(id uint) {
+ p.request.Start(id)
+}
+
+// EndRequest notifies p that the request with the given id has been sent
+// (or, if this is a server, received).
+func (p *Pipeline) EndRequest(id uint) {
+ p.request.End(id)
+}
+
+// StartResponse blocks until it is time to receive (or, if this is a server, send)
+// the request with the given id.
+func (p *Pipeline) StartResponse(id uint) {
+ p.response.Start(id)
+}
+
+// EndResponse notifies p that the response with the given id has been received
+// (or, if this is a server, sent).
+func (p *Pipeline) EndResponse(id uint) {
+ p.response.End(id)
+}
+
+// A sequencer schedules a sequence of numbered events that must
+// happen in order, one after the other. The event numbering must start
+// at 0 and increment without skipping. The event number wraps around
+// safely as long as there are not 2^32 simultaneous events pending.
+type sequencer struct {
+ mu sync.Mutex
+ id uint
+ wait map[uint]chan struct{}
+}
+
+// Start waits until it is time for the event numbered id to begin.
+// That is, except for the first event, it waits until End(id-1) has
+// been called.
+func (s *sequencer) Start(id uint) {
+ s.mu.Lock()
+ if s.id == id {
+ s.mu.Unlock()
+ return
+ }
+ c := make(chan struct{})
+ if s.wait == nil {
+ s.wait = make(map[uint]chan struct{})
+ }
+ s.wait[id] = c
+ s.mu.Unlock()
+ <-c
+}
+
+// End notifies the sequencer that the event numbered id has completed,
+// allowing it to schedule the event numbered id+1. It is a run-time error
+// to call End with an id that is not the number of the active event.
+func (s *sequencer) End(id uint) {
+ s.mu.Lock()
+ if s.id != id {
+ s.mu.Unlock()
+ panic("out of sync")
+ }
+ id++
+ s.id = id
+ if s.wait == nil {
+ s.wait = make(map[uint]chan struct{})
+ }
+ c, ok := s.wait[id]
+ if ok {
+ delete(s.wait, id)
+ }
+ s.mu.Unlock()
+ if ok {
+ close(c)
+ }
+}