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+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package os
+
+import (
+ "errors"
+ "internal/testlog"
+ "runtime"
+ "sync"
+ "sync/atomic"
+ "syscall"
+ "time"
+)
+
+// ErrProcessDone indicates a Process has finished.
+var ErrProcessDone = errors.New("os: process already finished")
+
+// Process stores the information about a process created by StartProcess.
+type Process struct {
+ Pid int
+ handle uintptr // handle is accessed atomically on Windows
+ isdone uint32 // process has been successfully waited on, non zero if true
+ sigMu sync.RWMutex // avoid race between wait and signal
+}
+
+func newProcess(pid int, handle uintptr) *Process {
+ p := &Process{Pid: pid, handle: handle}
+ runtime.SetFinalizer(p, (*Process).Release)
+ return p
+}
+
+func (p *Process) setDone() {
+ atomic.StoreUint32(&p.isdone, 1)
+}
+
+func (p *Process) done() bool {
+ return atomic.LoadUint32(&p.isdone) > 0
+}
+
+// ProcAttr holds the attributes that will be applied to a new process
+// started by StartProcess.
+type ProcAttr struct {
+ // If Dir is non-empty, the child changes into the directory before
+ // creating the process.
+ Dir string
+ // If Env is non-nil, it gives the environment variables for the
+ // new process in the form returned by Environ.
+ // If it is nil, the result of Environ will be used.
+ Env []string
+ // Files specifies the open files inherited by the new process. The
+ // first three entries correspond to standard input, standard output, and
+ // standard error. An implementation may support additional entries,
+ // depending on the underlying operating system. A nil entry corresponds
+ // to that file being closed when the process starts.
+ Files []*File
+
+ // Operating system-specific process creation attributes.
+ // Note that setting this field means that your program
+ // may not execute properly or even compile on some
+ // operating systems.
+ Sys *syscall.SysProcAttr
+}
+
+// A Signal represents an operating system signal.
+// The usual underlying implementation is operating system-dependent:
+// on Unix it is syscall.Signal.
+type Signal interface {
+ String() string
+ Signal() // to distinguish from other Stringers
+}
+
+// Getpid returns the process id of the caller.
+func Getpid() int { return syscall.Getpid() }
+
+// Getppid returns the process id of the caller's parent.
+func Getppid() int { return syscall.Getppid() }
+
+// FindProcess looks for a running process by its pid.
+//
+// The Process it returns can be used to obtain information
+// about the underlying operating system process.
+//
+// On Unix systems, FindProcess always succeeds and returns a Process
+// for the given pid, regardless of whether the process exists.
+func FindProcess(pid int) (*Process, error) {
+ return findProcess(pid)
+}
+
+// StartProcess starts a new process with the program, arguments and attributes
+// specified by name, argv and attr. The argv slice will become os.Args in the
+// new process, so it normally starts with the program name.
+//
+// If the calling goroutine has locked the operating system thread
+// with runtime.LockOSThread and modified any inheritable OS-level
+// thread state (for example, Linux or Plan 9 name spaces), the new
+// process will inherit the caller's thread state.
+//
+// StartProcess is a low-level interface. The os/exec package provides
+// higher-level interfaces.
+//
+// If there is an error, it will be of type *PathError.
+func StartProcess(name string, argv []string, attr *ProcAttr) (*Process, error) {
+ testlog.Open(name)
+ return startProcess(name, argv, attr)
+}
+
+// Release releases any resources associated with the Process p,
+// rendering it unusable in the future.
+// Release only needs to be called if Wait is not.
+func (p *Process) Release() error {
+ return p.release()
+}
+
+// Kill causes the Process to exit immediately. Kill does not wait until
+// the Process has actually exited. This only kills the Process itself,
+// not any other processes it may have started.
+func (p *Process) Kill() error {
+ return p.kill()
+}
+
+// Wait waits for the Process to exit, and then returns a
+// ProcessState describing its status and an error, if any.
+// Wait releases any resources associated with the Process.
+// On most operating systems, the Process must be a child
+// of the current process or an error will be returned.
+func (p *Process) Wait() (*ProcessState, error) {
+ return p.wait()
+}
+
+// Signal sends a signal to the Process.
+// Sending Interrupt on Windows is not implemented.
+func (p *Process) Signal(sig Signal) error {
+ return p.signal(sig)
+}
+
+// UserTime returns the user CPU time of the exited process and its children.
+func (p *ProcessState) UserTime() time.Duration {
+ return p.userTime()
+}
+
+// SystemTime returns the system CPU time of the exited process and its children.
+func (p *ProcessState) SystemTime() time.Duration {
+ return p.systemTime()
+}
+
+// Exited reports whether the program has exited.
+func (p *ProcessState) Exited() bool {
+ return p.exited()
+}
+
+// Success reports whether the program exited successfully,
+// such as with exit status 0 on Unix.
+func (p *ProcessState) Success() bool {
+ return p.success()
+}
+
+// Sys returns system-dependent exit information about
+// the process. Convert it to the appropriate underlying
+// type, such as syscall.WaitStatus on Unix, to access its contents.
+func (p *ProcessState) Sys() interface{} {
+ return p.sys()
+}
+
+// SysUsage returns system-dependent resource usage information about
+// the exited process. Convert it to the appropriate underlying
+// type, such as *syscall.Rusage on Unix, to access its contents.
+// (On Unix, *syscall.Rusage matches struct rusage as defined in the
+// getrusage(2) manual page.)
+func (p *ProcessState) SysUsage() interface{} {
+ return p.sysUsage()
+}