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+// Copyright 2014 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build !plan9
+
+#include "go_asm.h"
+#include "textflag.h"
+
+// NOTE: Windows externalthreadhandler expects memclr to preserve DX.
+
+// See memclrNoHeapPointers Go doc for important implementation constraints.
+
+// func memclrNoHeapPointers(ptr unsafe.Pointer, n uintptr)
+TEXT runtime·memclrNoHeapPointers(SB), NOSPLIT, $0-16
+ MOVQ ptr+0(FP), DI
+ MOVQ n+8(FP), BX
+ XORQ AX, AX
+
+ // MOVOU seems always faster than REP STOSQ.
+tail:
+ // BSR+branch table make almost all memmove/memclr benchmarks worse. Not worth doing.
+ TESTQ BX, BX
+ JEQ _0
+ CMPQ BX, $2
+ JBE _1or2
+ CMPQ BX, $4
+ JBE _3or4
+ CMPQ BX, $8
+ JB _5through7
+ JE _8
+ CMPQ BX, $16
+ JBE _9through16
+ PXOR X0, X0
+ CMPQ BX, $32
+ JBE _17through32
+ CMPQ BX, $64
+ JBE _33through64
+ CMPQ BX, $128
+ JBE _65through128
+ CMPQ BX, $256
+ JBE _129through256
+ CMPB internal∕cpu·X86+const_offsetX86HasAVX2(SB), $1
+ JE loop_preheader_avx2
+ // TODO: for really big clears, use MOVNTDQ, even without AVX2.
+
+loop:
+ MOVOU X0, 0(DI)
+ MOVOU X0, 16(DI)
+ MOVOU X0, 32(DI)
+ MOVOU X0, 48(DI)
+ MOVOU X0, 64(DI)
+ MOVOU X0, 80(DI)
+ MOVOU X0, 96(DI)
+ MOVOU X0, 112(DI)
+ MOVOU X0, 128(DI)
+ MOVOU X0, 144(DI)
+ MOVOU X0, 160(DI)
+ MOVOU X0, 176(DI)
+ MOVOU X0, 192(DI)
+ MOVOU X0, 208(DI)
+ MOVOU X0, 224(DI)
+ MOVOU X0, 240(DI)
+ SUBQ $256, BX
+ ADDQ $256, DI
+ CMPQ BX, $256
+ JAE loop
+ JMP tail
+
+loop_preheader_avx2:
+ VPXOR Y0, Y0, Y0
+ // For smaller sizes MOVNTDQ may be faster or slower depending on hardware.
+ // For larger sizes it is always faster, even on dual Xeons with 30M cache.
+ // TODO take into account actual LLC size. E. g. glibc uses LLC size/2.
+ CMPQ BX, $0x2000000
+ JAE loop_preheader_avx2_huge
+loop_avx2:
+ VMOVDQU Y0, 0(DI)
+ VMOVDQU Y0, 32(DI)
+ VMOVDQU Y0, 64(DI)
+ VMOVDQU Y0, 96(DI)
+ SUBQ $128, BX
+ ADDQ $128, DI
+ CMPQ BX, $128
+ JAE loop_avx2
+ VMOVDQU Y0, -32(DI)(BX*1)
+ VMOVDQU Y0, -64(DI)(BX*1)
+ VMOVDQU Y0, -96(DI)(BX*1)
+ VMOVDQU Y0, -128(DI)(BX*1)
+ VZEROUPPER
+ RET
+loop_preheader_avx2_huge:
+ // Align to 32 byte boundary
+ VMOVDQU Y0, 0(DI)
+ MOVQ DI, SI
+ ADDQ $32, DI
+ ANDQ $~31, DI
+ SUBQ DI, SI
+ ADDQ SI, BX
+loop_avx2_huge:
+ VMOVNTDQ Y0, 0(DI)
+ VMOVNTDQ Y0, 32(DI)
+ VMOVNTDQ Y0, 64(DI)
+ VMOVNTDQ Y0, 96(DI)
+ SUBQ $128, BX
+ ADDQ $128, DI
+ CMPQ BX, $128
+ JAE loop_avx2_huge
+ // In the description of MOVNTDQ in [1]
+ // "... fencing operation implemented with the SFENCE or MFENCE instruction
+ // should be used in conjunction with MOVNTDQ instructions..."
+ // [1] 64-ia-32-architectures-software-developer-manual-325462.pdf
+ SFENCE
+ VMOVDQU Y0, -32(DI)(BX*1)
+ VMOVDQU Y0, -64(DI)(BX*1)
+ VMOVDQU Y0, -96(DI)(BX*1)
+ VMOVDQU Y0, -128(DI)(BX*1)
+ VZEROUPPER
+ RET
+
+_1or2:
+ MOVB AX, (DI)
+ MOVB AX, -1(DI)(BX*1)
+ RET
+_0:
+ RET
+_3or4:
+ MOVW AX, (DI)
+ MOVW AX, -2(DI)(BX*1)
+ RET
+_5through7:
+ MOVL AX, (DI)
+ MOVL AX, -4(DI)(BX*1)
+ RET
+_8:
+ // We need a separate case for 8 to make sure we clear pointers atomically.
+ MOVQ AX, (DI)
+ RET
+_9through16:
+ MOVQ AX, (DI)
+ MOVQ AX, -8(DI)(BX*1)
+ RET
+_17through32:
+ MOVOU X0, (DI)
+ MOVOU X0, -16(DI)(BX*1)
+ RET
+_33through64:
+ MOVOU X0, (DI)
+ MOVOU X0, 16(DI)
+ MOVOU X0, -32(DI)(BX*1)
+ MOVOU X0, -16(DI)(BX*1)
+ RET
+_65through128:
+ MOVOU X0, (DI)
+ MOVOU X0, 16(DI)
+ MOVOU X0, 32(DI)
+ MOVOU X0, 48(DI)
+ MOVOU X0, -64(DI)(BX*1)
+ MOVOU X0, -48(DI)(BX*1)
+ MOVOU X0, -32(DI)(BX*1)
+ MOVOU X0, -16(DI)(BX*1)
+ RET
+_129through256:
+ MOVOU X0, (DI)
+ MOVOU X0, 16(DI)
+ MOVOU X0, 32(DI)
+ MOVOU X0, 48(DI)
+ MOVOU X0, 64(DI)
+ MOVOU X0, 80(DI)
+ MOVOU X0, 96(DI)
+ MOVOU X0, 112(DI)
+ MOVOU X0, -128(DI)(BX*1)
+ MOVOU X0, -112(DI)(BX*1)
+ MOVOU X0, -96(DI)(BX*1)
+ MOVOU X0, -80(DI)(BX*1)
+ MOVOU X0, -64(DI)(BX*1)
+ MOVOU X0, -48(DI)(BX*1)
+ MOVOU X0, -32(DI)(BX*1)
+ MOVOU X0, -16(DI)(BX*1)
+ RET