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+// Copyright 2019 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Scavenging free pages.
+//
+// This file implements scavenging (the release of physical pages backing mapped
+// memory) of free and unused pages in the heap as a way to deal with page-level
+// fragmentation and reduce the RSS of Go applications.
+//
+// Scavenging in Go happens on two fronts: there's the background
+// (asynchronous) scavenger and the heap-growth (synchronous) scavenger.
+//
+// The former happens on a goroutine much like the background sweeper which is
+// soft-capped at using scavengePercent of the mutator's time, based on
+// order-of-magnitude estimates of the costs of scavenging. The background
+// scavenger's primary goal is to bring the estimated heap RSS of the
+// application down to a goal.
+//
+// That goal is defined as:
+// (retainExtraPercent+100) / 100 * (next_gc / last_next_gc) * last_heap_inuse
+//
+// Essentially, we wish to have the application's RSS track the heap goal, but
+// the heap goal is defined in terms of bytes of objects, rather than pages like
+// RSS. As a result, we need to take into account for fragmentation internal to
+// spans. next_gc / last_next_gc defines the ratio between the current heap goal
+// and the last heap goal, which tells us by how much the heap is growing and
+// shrinking. We estimate what the heap will grow to in terms of pages by taking
+// this ratio and multiplying it by heap_inuse at the end of the last GC, which
+// allows us to account for this additional fragmentation. Note that this
+// procedure makes the assumption that the degree of fragmentation won't change
+// dramatically over the next GC cycle. Overestimating the amount of
+// fragmentation simply results in higher memory use, which will be accounted
+// for by the next pacing up date. Underestimating the fragmentation however
+// could lead to performance degradation. Handling this case is not within the
+// scope of the scavenger. Situations where the amount of fragmentation balloons
+// over the course of a single GC cycle should be considered pathologies,
+// flagged as bugs, and fixed appropriately.
+//
+// An additional factor of retainExtraPercent is added as a buffer to help ensure
+// that there's more unscavenged memory to allocate out of, since each allocation
+// out of scavenged memory incurs a potentially expensive page fault.
+//
+// The goal is updated after each GC and the scavenger's pacing parameters
+// (which live in mheap_) are updated to match. The pacing parameters work much
+// like the background sweeping parameters. The parameters define a line whose
+// horizontal axis is time and vertical axis is estimated heap RSS, and the
+// scavenger attempts to stay below that line at all times.
+//
+// The synchronous heap-growth scavenging happens whenever the heap grows in
+// size, for some definition of heap-growth. The intuition behind this is that
+// the application had to grow the heap because existing fragments were
+// not sufficiently large to satisfy a page-level memory allocation, so we
+// scavenge those fragments eagerly to offset the growth in RSS that results.
+
+package runtime
+
+import (
+ "runtime/internal/atomic"
+ "runtime/internal/sys"
+ "unsafe"
+)
+
+const (
+ // The background scavenger is paced according to these parameters.
+ //
+ // scavengePercent represents the portion of mutator time we're willing
+ // to spend on scavenging in percent.
+ scavengePercent = 1 // 1%
+
+ // retainExtraPercent represents the amount of memory over the heap goal
+ // that the scavenger should keep as a buffer space for the allocator.
+ //
+ // The purpose of maintaining this overhead is to have a greater pool of
+ // unscavenged memory available for allocation (since using scavenged memory
+ // incurs an additional cost), to account for heap fragmentation and
+ // the ever-changing layout of the heap.
+ retainExtraPercent = 10
+
+ // maxPagesPerPhysPage is the maximum number of supported runtime pages per
+ // physical page, based on maxPhysPageSize.
+ maxPagesPerPhysPage = maxPhysPageSize / pageSize
+
+ // scavengeCostRatio is the approximate ratio between the costs of using previously
+ // scavenged memory and scavenging memory.
+ //
+ // For most systems the cost of scavenging greatly outweighs the costs
+ // associated with using scavenged memory, making this constant 0. On other systems
+ // (especially ones where "sysUsed" is not just a no-op) this cost is non-trivial.
+ //
+ // This ratio is used as part of multiplicative factor to help the scavenger account
+ // for the additional costs of using scavenged memory in its pacing.
+ scavengeCostRatio = 0.7 * (sys.GoosDarwin + sys.GoosIos)
+
+ // scavengeReservationShards determines the amount of memory the scavenger
+ // should reserve for scavenging at a time. Specifically, the amount of
+ // memory reserved is (heap size in bytes) / scavengeReservationShards.
+ scavengeReservationShards = 64
+)
+
+// heapRetained returns an estimate of the current heap RSS.
+func heapRetained() uint64 {
+ return memstats.heap_sys.load() - atomic.Load64(&memstats.heap_released)
+}
+
+// gcPaceScavenger updates the scavenger's pacing, particularly
+// its rate and RSS goal.
+//
+// The RSS goal is based on the current heap goal with a small overhead
+// to accommodate non-determinism in the allocator.
+//
+// The pacing is based on scavengePageRate, which applies to both regular and
+// huge pages. See that constant for more information.
+//
+// mheap_.lock must be held or the world must be stopped.
+func gcPaceScavenger() {
+ // If we're called before the first GC completed, disable scavenging.
+ // We never scavenge before the 2nd GC cycle anyway (we don't have enough
+ // information about the heap yet) so this is fine, and avoids a fault
+ // or garbage data later.
+ if memstats.last_next_gc == 0 {
+ mheap_.scavengeGoal = ^uint64(0)
+ return
+ }
+ // Compute our scavenging goal.
+ goalRatio := float64(atomic.Load64(&memstats.next_gc)) / float64(memstats.last_next_gc)
+ retainedGoal := uint64(float64(memstats.last_heap_inuse) * goalRatio)
+ // Add retainExtraPercent overhead to retainedGoal. This calculation
+ // looks strange but the purpose is to arrive at an integer division
+ // (e.g. if retainExtraPercent = 12.5, then we get a divisor of 8)
+ // that also avoids the overflow from a multiplication.
+ retainedGoal += retainedGoal / (1.0 / (retainExtraPercent / 100.0))
+ // Align it to a physical page boundary to make the following calculations
+ // a bit more exact.
+ retainedGoal = (retainedGoal + uint64(physPageSize) - 1) &^ (uint64(physPageSize) - 1)
+
+ // Represents where we are now in the heap's contribution to RSS in bytes.
+ //
+ // Guaranteed to always be a multiple of physPageSize on systems where
+ // physPageSize <= pageSize since we map heap_sys at a rate larger than
+ // any physPageSize and released memory in multiples of the physPageSize.
+ //
+ // However, certain functions recategorize heap_sys as other stats (e.g.
+ // stack_sys) and this happens in multiples of pageSize, so on systems
+ // where physPageSize > pageSize the calculations below will not be exact.
+ // Generally this is OK since we'll be off by at most one regular
+ // physical page.
+ retainedNow := heapRetained()
+
+ // If we're already below our goal, or within one page of our goal, then disable
+ // the background scavenger. We disable the background scavenger if there's
+ // less than one physical page of work to do because it's not worth it.
+ if retainedNow <= retainedGoal || retainedNow-retainedGoal < uint64(physPageSize) {
+ mheap_.scavengeGoal = ^uint64(0)
+ return
+ }
+ mheap_.scavengeGoal = retainedGoal
+}
+
+// Sleep/wait state of the background scavenger.
+var scavenge struct {
+ lock mutex
+ g *g
+ parked bool
+ timer *timer
+ sysmonWake uint32 // Set atomically.
+}
+
+// readyForScavenger signals sysmon to wake the scavenger because
+// there may be new work to do.
+//
+// There may be a significant delay between when this function runs
+// and when the scavenger is kicked awake, but it may be safely invoked
+// in contexts where wakeScavenger is unsafe to call directly.
+func readyForScavenger() {
+ atomic.Store(&scavenge.sysmonWake, 1)
+}
+
+// wakeScavenger immediately unparks the scavenger if necessary.
+//
+// May run without a P, but it may allocate, so it must not be called
+// on any allocation path.
+//
+// mheap_.lock, scavenge.lock, and sched.lock must not be held.
+func wakeScavenger() {
+ lock(&scavenge.lock)
+ if scavenge.parked {
+ // Notify sysmon that it shouldn't bother waking up the scavenger.
+ atomic.Store(&scavenge.sysmonWake, 0)
+
+ // Try to stop the timer but we don't really care if we succeed.
+ // It's possible that either a timer was never started, or that
+ // we're racing with it.
+ // In the case that we're racing with there's the low chance that
+ // we experience a spurious wake-up of the scavenger, but that's
+ // totally safe.
+ stopTimer(scavenge.timer)
+
+ // Unpark the goroutine and tell it that there may have been a pacing
+ // change. Note that we skip the scheduler's runnext slot because we
+ // want to avoid having the scavenger interfere with the fair
+ // scheduling of user goroutines. In effect, this schedules the
+ // scavenger at a "lower priority" but that's OK because it'll
+ // catch up on the work it missed when it does get scheduled.
+ scavenge.parked = false
+
+ // Ready the goroutine by injecting it. We use injectglist instead
+ // of ready or goready in order to allow us to run this function
+ // without a P. injectglist also avoids placing the goroutine in
+ // the current P's runnext slot, which is desireable to prevent
+ // the scavenger from interfering with user goroutine scheduling
+ // too much.
+ var list gList
+ list.push(scavenge.g)
+ injectglist(&list)
+ }
+ unlock(&scavenge.lock)
+}
+
+// scavengeSleep attempts to put the scavenger to sleep for ns.
+//
+// Note that this function should only be called by the scavenger.
+//
+// The scavenger may be woken up earlier by a pacing change, and it may not go
+// to sleep at all if there's a pending pacing change.
+//
+// Returns the amount of time actually slept.
+func scavengeSleep(ns int64) int64 {
+ lock(&scavenge.lock)
+
+ // Set the timer.
+ //
+ // This must happen here instead of inside gopark
+ // because we can't close over any variables without
+ // failing escape analysis.
+ start := nanotime()
+ resetTimer(scavenge.timer, start+ns)
+
+ // Mark ourself as asleep and go to sleep.
+ scavenge.parked = true
+ goparkunlock(&scavenge.lock, waitReasonSleep, traceEvGoSleep, 2)
+
+ // Return how long we actually slept for.
+ return nanotime() - start
+}
+
+// Background scavenger.
+//
+// The background scavenger maintains the RSS of the application below
+// the line described by the proportional scavenging statistics in
+// the mheap struct.
+func bgscavenge(c chan int) {
+ scavenge.g = getg()
+
+ lockInit(&scavenge.lock, lockRankScavenge)
+ lock(&scavenge.lock)
+ scavenge.parked = true
+
+ scavenge.timer = new(timer)
+ scavenge.timer.f = func(_ interface{}, _ uintptr) {
+ wakeScavenger()
+ }
+
+ c <- 1
+ goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1)
+
+ // Exponentially-weighted moving average of the fraction of time this
+ // goroutine spends scavenging (that is, percent of a single CPU).
+ // It represents a measure of scheduling overheads which might extend
+ // the sleep or the critical time beyond what's expected. Assume no
+ // overhead to begin with.
+ //
+ // TODO(mknyszek): Consider making this based on total CPU time of the
+ // application (i.e. scavengePercent * GOMAXPROCS). This isn't really
+ // feasible now because the scavenger acquires the heap lock over the
+ // scavenging operation, which means scavenging effectively blocks
+ // allocators and isn't scalable. However, given a scalable allocator,
+ // it makes sense to also make the scavenger scale with it; if you're
+ // allocating more frequently, then presumably you're also generating
+ // more work for the scavenger.
+ const idealFraction = scavengePercent / 100.0
+ scavengeEWMA := float64(idealFraction)
+
+ for {
+ released := uintptr(0)
+
+ // Time in scavenging critical section.
+ crit := float64(0)
+
+ // Run on the system stack since we grab the heap lock,
+ // and a stack growth with the heap lock means a deadlock.
+ systemstack(func() {
+ lock(&mheap_.lock)
+
+ // If background scavenging is disabled or if there's no work to do just park.
+ retained, goal := heapRetained(), mheap_.scavengeGoal
+ if retained <= goal {
+ unlock(&mheap_.lock)
+ return
+ }
+
+ // Scavenge one page, and measure the amount of time spent scavenging.
+ start := nanotime()
+ released = mheap_.pages.scavenge(physPageSize, true)
+ mheap_.pages.scav.released += released
+ crit = float64(nanotime() - start)
+
+ unlock(&mheap_.lock)
+ })
+
+ if released == 0 {
+ lock(&scavenge.lock)
+ scavenge.parked = true
+ goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1)
+ continue
+ }
+
+ if released < physPageSize {
+ // If this happens, it means that we may have attempted to release part
+ // of a physical page, but the likely effect of that is that it released
+ // the whole physical page, some of which may have still been in-use.
+ // This could lead to memory corruption. Throw.
+ throw("released less than one physical page of memory")
+ }
+
+ // On some platforms we may see crit as zero if the time it takes to scavenge
+ // memory is less than the minimum granularity of its clock (e.g. Windows).
+ // In this case, just assume scavenging takes 10 µs per regular physical page
+ // (determined empirically), and conservatively ignore the impact of huge pages
+ // on timing.
+ //
+ // We shouldn't ever see a crit value less than zero unless there's a bug of
+ // some kind, either on our side or in the platform we're running on, but be
+ // defensive in that case as well.
+ const approxCritNSPerPhysicalPage = 10e3
+ if crit <= 0 {
+ crit = approxCritNSPerPhysicalPage * float64(released/physPageSize)
+ }
+
+ // Multiply the critical time by 1 + the ratio of the costs of using
+ // scavenged memory vs. scavenging memory. This forces us to pay down
+ // the cost of reusing this memory eagerly by sleeping for a longer period
+ // of time and scavenging less frequently. More concretely, we avoid situations
+ // where we end up scavenging so often that we hurt allocation performance
+ // because of the additional overheads of using scavenged memory.
+ crit *= 1 + scavengeCostRatio
+
+ // If we spent more than 10 ms (for example, if the OS scheduled us away, or someone
+ // put their machine to sleep) in the critical section, bound the time we use to
+ // calculate at 10 ms to avoid letting the sleep time get arbitrarily high.
+ const maxCrit = 10e6
+ if crit > maxCrit {
+ crit = maxCrit
+ }
+
+ // Compute the amount of time to sleep, assuming we want to use at most
+ // scavengePercent of CPU time. Take into account scheduling overheads
+ // that may extend the length of our sleep by multiplying by how far
+ // off we are from the ideal ratio. For example, if we're sleeping too
+ // much, then scavengeEMWA < idealFraction, so we'll adjust the sleep time
+ // down.
+ adjust := scavengeEWMA / idealFraction
+ sleepTime := int64(adjust * crit / (scavengePercent / 100.0))
+
+ // Go to sleep.
+ slept := scavengeSleep(sleepTime)
+
+ // Compute the new ratio.
+ fraction := crit / (crit + float64(slept))
+
+ // Set a lower bound on the fraction.
+ // Due to OS-related anomalies we may "sleep" for an inordinate amount
+ // of time. Let's avoid letting the ratio get out of hand by bounding
+ // the sleep time we use in our EWMA.
+ const minFraction = 1 / 1000
+ if fraction < minFraction {
+ fraction = minFraction
+ }
+
+ // Update scavengeEWMA by merging in the new crit/slept ratio.
+ const alpha = 0.5
+ scavengeEWMA = alpha*fraction + (1-alpha)*scavengeEWMA
+ }
+}
+
+// scavenge scavenges nbytes worth of free pages, starting with the
+// highest address first. Successive calls continue from where it left
+// off until the heap is exhausted. Call scavengeStartGen to bring it
+// back to the top of the heap.
+//
+// Returns the amount of memory scavenged in bytes.
+//
+// p.mheapLock must be held, but may be temporarily released if
+// mayUnlock == true.
+//
+// Must run on the system stack because p.mheapLock must be held.
+//
+//go:systemstack
+func (p *pageAlloc) scavenge(nbytes uintptr, mayUnlock bool) uintptr {
+ assertLockHeld(p.mheapLock)
+
+ var (
+ addrs addrRange
+ gen uint32
+ )
+ released := uintptr(0)
+ for released < nbytes {
+ if addrs.size() == 0 {
+ if addrs, gen = p.scavengeReserve(); addrs.size() == 0 {
+ break
+ }
+ }
+ r, a := p.scavengeOne(addrs, nbytes-released, mayUnlock)
+ released += r
+ addrs = a
+ }
+ // Only unreserve the space which hasn't been scavenged or searched
+ // to ensure we always make progress.
+ p.scavengeUnreserve(addrs, gen)
+ return released
+}
+
+// printScavTrace prints a scavenge trace line to standard error.
+//
+// released should be the amount of memory released since the last time this
+// was called, and forced indicates whether the scavenge was forced by the
+// application.
+func printScavTrace(gen uint32, released uintptr, forced bool) {
+ printlock()
+ print("scav ", gen, " ",
+ released>>10, " KiB work, ",
+ atomic.Load64(&memstats.heap_released)>>10, " KiB total, ",
+ (atomic.Load64(&memstats.heap_inuse)*100)/heapRetained(), "% util",
+ )
+ if forced {
+ print(" (forced)")
+ }
+ println()
+ printunlock()
+}
+
+// scavengeStartGen starts a new scavenge generation, resetting
+// the scavenger's search space to the full in-use address space.
+//
+// p.mheapLock must be held.
+//
+// Must run on the system stack because p.mheapLock must be held.
+//
+//go:systemstack
+func (p *pageAlloc) scavengeStartGen() {
+ assertLockHeld(p.mheapLock)
+
+ if debug.scavtrace > 0 {
+ printScavTrace(p.scav.gen, p.scav.released, false)
+ }
+ p.inUse.cloneInto(&p.scav.inUse)
+
+ // Pick the new starting address for the scavenger cycle.
+ var startAddr offAddr
+ if p.scav.scavLWM.lessThan(p.scav.freeHWM) {
+ // The "free" high watermark exceeds the "scavenged" low watermark,
+ // so there are free scavengable pages in parts of the address space
+ // that the scavenger already searched, the high watermark being the
+ // highest one. Pick that as our new starting point to ensure we
+ // see those pages.
+ startAddr = p.scav.freeHWM
+ } else {
+ // The "free" high watermark does not exceed the "scavenged" low
+ // watermark. This means the allocator didn't free any memory in
+ // the range we scavenged last cycle, so we might as well continue
+ // scavenging from where we were.
+ startAddr = p.scav.scavLWM
+ }
+ p.scav.inUse.removeGreaterEqual(startAddr.addr())
+
+ // reservationBytes may be zero if p.inUse.totalBytes is small, or if
+ // scavengeReservationShards is large. This case is fine as the scavenger
+ // will simply be turned off, but it does mean that scavengeReservationShards,
+ // in concert with pallocChunkBytes, dictates the minimum heap size at which
+ // the scavenger triggers. In practice this minimum is generally less than an
+ // arena in size, so virtually every heap has the scavenger on.
+ p.scav.reservationBytes = alignUp(p.inUse.totalBytes, pallocChunkBytes) / scavengeReservationShards
+ p.scav.gen++
+ p.scav.released = 0
+ p.scav.freeHWM = minOffAddr
+ p.scav.scavLWM = maxOffAddr
+}
+
+// scavengeReserve reserves a contiguous range of the address space
+// for scavenging. The maximum amount of space it reserves is proportional
+// to the size of the heap. The ranges are reserved from the high addresses
+// first.
+//
+// Returns the reserved range and the scavenge generation number for it.
+//
+// p.mheapLock must be held.
+//
+// Must run on the system stack because p.mheapLock must be held.
+//
+//go:systemstack
+func (p *pageAlloc) scavengeReserve() (addrRange, uint32) {
+ assertLockHeld(p.mheapLock)
+
+ // Start by reserving the minimum.
+ r := p.scav.inUse.removeLast(p.scav.reservationBytes)
+
+ // Return early if the size is zero; we don't want to use
+ // the bogus address below.
+ if r.size() == 0 {
+ return r, p.scav.gen
+ }
+
+ // The scavenger requires that base be aligned to a
+ // palloc chunk because that's the unit of operation for
+ // the scavenger, so align down, potentially extending
+ // the range.
+ newBase := alignDown(r.base.addr(), pallocChunkBytes)
+
+ // Remove from inUse however much extra we just pulled out.
+ p.scav.inUse.removeGreaterEqual(newBase)
+ r.base = offAddr{newBase}
+ return r, p.scav.gen
+}
+
+// scavengeUnreserve returns an unscavenged portion of a range that was
+// previously reserved with scavengeReserve.
+//
+// p.mheapLock must be held.
+//
+// Must run on the system stack because p.mheapLock must be held.
+//
+//go:systemstack
+func (p *pageAlloc) scavengeUnreserve(r addrRange, gen uint32) {
+ assertLockHeld(p.mheapLock)
+
+ if r.size() == 0 || gen != p.scav.gen {
+ return
+ }
+ if r.base.addr()%pallocChunkBytes != 0 {
+ throw("unreserving unaligned region")
+ }
+ p.scav.inUse.add(r)
+}
+
+// scavengeOne walks over address range work until it finds
+// a contiguous run of pages to scavenge. It will try to scavenge
+// at most max bytes at once, but may scavenge more to avoid
+// breaking huge pages. Once it scavenges some memory it returns
+// how much it scavenged in bytes.
+//
+// Returns the number of bytes scavenged and the part of work
+// which was not yet searched.
+//
+// work's base address must be aligned to pallocChunkBytes.
+//
+// p.mheapLock must be held, but may be temporarily released if
+// mayUnlock == true.
+//
+// Must run on the system stack because p.mheapLock must be held.
+//
+//go:systemstack
+func (p *pageAlloc) scavengeOne(work addrRange, max uintptr, mayUnlock bool) (uintptr, addrRange) {
+ assertLockHeld(p.mheapLock)
+
+ // Defensively check if we've received an empty address range.
+ // If so, just return.
+ if work.size() == 0 {
+ // Nothing to do.
+ return 0, work
+ }
+ // Check the prerequisites of work.
+ if work.base.addr()%pallocChunkBytes != 0 {
+ throw("scavengeOne called with unaligned work region")
+ }
+ // Calculate the maximum number of pages to scavenge.
+ //
+ // This should be alignUp(max, pageSize) / pageSize but max can and will
+ // be ^uintptr(0), so we need to be very careful not to overflow here.
+ // Rather than use alignUp, calculate the number of pages rounded down
+ // first, then add back one if necessary.
+ maxPages := max / pageSize
+ if max%pageSize != 0 {
+ maxPages++
+ }
+
+ // Calculate the minimum number of pages we can scavenge.
+ //
+ // Because we can only scavenge whole physical pages, we must
+ // ensure that we scavenge at least minPages each time, aligned
+ // to minPages*pageSize.
+ minPages := physPageSize / pageSize
+ if minPages < 1 {
+ minPages = 1
+ }
+
+ // Helpers for locking and unlocking only if mayUnlock == true.
+ lockHeap := func() {
+ if mayUnlock {
+ lock(p.mheapLock)
+ }
+ }
+ unlockHeap := func() {
+ if mayUnlock {
+ unlock(p.mheapLock)
+ }
+ }
+
+ // Fast path: check the chunk containing the top-most address in work,
+ // starting at that address's page index in the chunk.
+ //
+ // Note that work.end() is exclusive, so get the chunk we care about
+ // by subtracting 1.
+ maxAddr := work.limit.addr() - 1
+ maxChunk := chunkIndex(maxAddr)
+ if p.summary[len(p.summary)-1][maxChunk].max() >= uint(minPages) {
+ // We only bother looking for a candidate if there at least
+ // minPages free pages at all.
+ base, npages := p.chunkOf(maxChunk).findScavengeCandidate(chunkPageIndex(maxAddr), minPages, maxPages)
+
+ // If we found something, scavenge it and return!
+ if npages != 0 {
+ work.limit = offAddr{p.scavengeRangeLocked(maxChunk, base, npages)}
+
+ assertLockHeld(p.mheapLock) // Must be locked on return.
+ return uintptr(npages) * pageSize, work
+ }
+ }
+ // Update the limit to reflect the fact that we checked maxChunk already.
+ work.limit = offAddr{chunkBase(maxChunk)}
+
+ // findCandidate finds the next scavenge candidate in work optimistically.
+ //
+ // Returns the candidate chunk index and true on success, and false on failure.
+ //
+ // The heap need not be locked.
+ findCandidate := func(work addrRange) (chunkIdx, bool) {
+ // Iterate over this work's chunks.
+ for i := chunkIndex(work.limit.addr() - 1); i >= chunkIndex(work.base.addr()); i-- {
+ // If this chunk is totally in-use or has no unscavenged pages, don't bother
+ // doing a more sophisticated check.
+ //
+ // Note we're accessing the summary and the chunks without a lock, but
+ // that's fine. We're being optimistic anyway.
+
+ // Check quickly if there are enough free pages at all.
+ if p.summary[len(p.summary)-1][i].max() < uint(minPages) {
+ continue
+ }
+
+ // Run over the chunk looking harder for a candidate. Again, we could
+ // race with a lot of different pieces of code, but we're just being
+ // optimistic. Make sure we load the l2 pointer atomically though, to
+ // avoid races with heap growth. It may or may not be possible to also
+ // see a nil pointer in this case if we do race with heap growth, but
+ // just defensively ignore the nils. This operation is optimistic anyway.
+ l2 := (*[1 << pallocChunksL2Bits]pallocData)(atomic.Loadp(unsafe.Pointer(&p.chunks[i.l1()])))
+ if l2 != nil && l2[i.l2()].hasScavengeCandidate(minPages) {
+ return i, true
+ }
+ }
+ return 0, false
+ }
+
+ // Slow path: iterate optimistically over the in-use address space
+ // looking for any free and unscavenged page. If we think we see something,
+ // lock and verify it!
+ for work.size() != 0 {
+ unlockHeap()
+
+ // Search for the candidate.
+ candidateChunkIdx, ok := findCandidate(work)
+
+ // Lock the heap. We need to do this now if we found a candidate or not.
+ // If we did, we'll verify it. If not, we need to lock before returning
+ // anyway.
+ lockHeap()
+
+ if !ok {
+ // We didn't find a candidate, so we're done.
+ work.limit = work.base
+ break
+ }
+
+ // Find, verify, and scavenge if we can.
+ chunk := p.chunkOf(candidateChunkIdx)
+ base, npages := chunk.findScavengeCandidate(pallocChunkPages-1, minPages, maxPages)
+ if npages > 0 {
+ work.limit = offAddr{p.scavengeRangeLocked(candidateChunkIdx, base, npages)}
+
+ assertLockHeld(p.mheapLock) // Must be locked on return.
+ return uintptr(npages) * pageSize, work
+ }
+
+ // We were fooled, so let's continue from where we left off.
+ work.limit = offAddr{chunkBase(candidateChunkIdx)}
+ }
+
+ assertLockHeld(p.mheapLock) // Must be locked on return.
+ return 0, work
+}
+
+// scavengeRangeLocked scavenges the given region of memory.
+// The region of memory is described by its chunk index (ci),
+// the starting page index of the region relative to that
+// chunk (base), and the length of the region in pages (npages).
+//
+// Returns the base address of the scavenged region.
+//
+// p.mheapLock must be held.
+func (p *pageAlloc) scavengeRangeLocked(ci chunkIdx, base, npages uint) uintptr {
+ assertLockHeld(p.mheapLock)
+
+ p.chunkOf(ci).scavenged.setRange(base, npages)
+
+ // Compute the full address for the start of the range.
+ addr := chunkBase(ci) + uintptr(base)*pageSize
+
+ // Update the scavenge low watermark.
+ if oAddr := (offAddr{addr}); oAddr.lessThan(p.scav.scavLWM) {
+ p.scav.scavLWM = oAddr
+ }
+
+ // Only perform the actual scavenging if we're not in a test.
+ // It's dangerous to do so otherwise.
+ if p.test {
+ return addr
+ }
+ sysUnused(unsafe.Pointer(addr), uintptr(npages)*pageSize)
+
+ // Update global accounting only when not in test, otherwise
+ // the runtime's accounting will be wrong.
+ nbytes := int64(npages) * pageSize
+ atomic.Xadd64(&memstats.heap_released, nbytes)
+
+ // Update consistent accounting too.
+ stats := memstats.heapStats.acquire()
+ atomic.Xaddint64(&stats.committed, -nbytes)
+ atomic.Xaddint64(&stats.released, nbytes)
+ memstats.heapStats.release()
+
+ return addr
+}
+
+// fillAligned returns x but with all zeroes in m-aligned
+// groups of m bits set to 1 if any bit in the group is non-zero.
+//
+// For example, fillAligned(0x0100a3, 8) == 0xff00ff.
+//
+// Note that if m == 1, this is a no-op.
+//
+// m must be a power of 2 <= maxPagesPerPhysPage.
+func fillAligned(x uint64, m uint) uint64 {
+ apply := func(x uint64, c uint64) uint64 {
+ // The technique used it here is derived from
+ // https://graphics.stanford.edu/~seander/bithacks.html#ZeroInWord
+ // and extended for more than just bytes (like nibbles
+ // and uint16s) by using an appropriate constant.
+ //
+ // To summarize the technique, quoting from that page:
+ // "[It] works by first zeroing the high bits of the [8]
+ // bytes in the word. Subsequently, it adds a number that
+ // will result in an overflow to the high bit of a byte if
+ // any of the low bits were initially set. Next the high
+ // bits of the original word are ORed with these values;
+ // thus, the high bit of a byte is set iff any bit in the
+ // byte was set. Finally, we determine if any of these high
+ // bits are zero by ORing with ones everywhere except the
+ // high bits and inverting the result."
+ return ^((((x & c) + c) | x) | c)
+ }
+ // Transform x to contain a 1 bit at the top of each m-aligned
+ // group of m zero bits.
+ switch m {
+ case 1:
+ return x
+ case 2:
+ x = apply(x, 0x5555555555555555)
+ case 4:
+ x = apply(x, 0x7777777777777777)
+ case 8:
+ x = apply(x, 0x7f7f7f7f7f7f7f7f)
+ case 16:
+ x = apply(x, 0x7fff7fff7fff7fff)
+ case 32:
+ x = apply(x, 0x7fffffff7fffffff)
+ case 64: // == maxPagesPerPhysPage
+ x = apply(x, 0x7fffffffffffffff)
+ default:
+ throw("bad m value")
+ }
+ // Now, the top bit of each m-aligned group in x is set
+ // that group was all zero in the original x.
+
+ // From each group of m bits subtract 1.
+ // Because we know only the top bits of each
+ // m-aligned group are set, we know this will
+ // set each group to have all the bits set except
+ // the top bit, so just OR with the original
+ // result to set all the bits.
+ return ^((x - (x >> (m - 1))) | x)
+}
+
+// hasScavengeCandidate returns true if there's any min-page-aligned groups of
+// min pages of free-and-unscavenged memory in the region represented by this
+// pallocData.
+//
+// min must be a non-zero power of 2 <= maxPagesPerPhysPage.
+func (m *pallocData) hasScavengeCandidate(min uintptr) bool {
+ if min&(min-1) != 0 || min == 0 {
+ print("runtime: min = ", min, "\n")
+ throw("min must be a non-zero power of 2")
+ } else if min > maxPagesPerPhysPage {
+ print("runtime: min = ", min, "\n")
+ throw("min too large")
+ }
+
+ // The goal of this search is to see if the chunk contains any free and unscavenged memory.
+ for i := len(m.scavenged) - 1; i >= 0; i-- {
+ // 1s are scavenged OR non-free => 0s are unscavenged AND free
+ //
+ // TODO(mknyszek): Consider splitting up fillAligned into two
+ // functions, since here we technically could get by with just
+ // the first half of its computation. It'll save a few instructions
+ // but adds some additional code complexity.
+ x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min))
+
+ // Quickly skip over chunks of non-free or scavenged pages.
+ if x != ^uint64(0) {
+ return true
+ }
+ }
+ return false
+}
+
+// findScavengeCandidate returns a start index and a size for this pallocData
+// segment which represents a contiguous region of free and unscavenged memory.
+//
+// searchIdx indicates the page index within this chunk to start the search, but
+// note that findScavengeCandidate searches backwards through the pallocData. As a
+// a result, it will return the highest scavenge candidate in address order.
+//
+// min indicates a hard minimum size and alignment for runs of pages. That is,
+// findScavengeCandidate will not return a region smaller than min pages in size,
+// or that is min pages or greater in size but not aligned to min. min must be
+// a non-zero power of 2 <= maxPagesPerPhysPage.
+//
+// max is a hint for how big of a region is desired. If max >= pallocChunkPages, then
+// findScavengeCandidate effectively returns entire free and unscavenged regions.
+// If max < pallocChunkPages, it may truncate the returned region such that size is
+// max. However, findScavengeCandidate may still return a larger region if, for
+// example, it chooses to preserve huge pages, or if max is not aligned to min (it
+// will round up). That is, even if max is small, the returned size is not guaranteed
+// to be equal to max. max is allowed to be less than min, in which case it is as if
+// max == min.
+func (m *pallocData) findScavengeCandidate(searchIdx uint, min, max uintptr) (uint, uint) {
+ if min&(min-1) != 0 || min == 0 {
+ print("runtime: min = ", min, "\n")
+ throw("min must be a non-zero power of 2")
+ } else if min > maxPagesPerPhysPage {
+ print("runtime: min = ", min, "\n")
+ throw("min too large")
+ }
+ // max may not be min-aligned, so we might accidentally truncate to
+ // a max value which causes us to return a non-min-aligned value.
+ // To prevent this, align max up to a multiple of min (which is always
+ // a power of 2). This also prevents max from ever being less than
+ // min, unless it's zero, so handle that explicitly.
+ if max == 0 {
+ max = min
+ } else {
+ max = alignUp(max, min)
+ }
+
+ i := int(searchIdx / 64)
+ // Start by quickly skipping over blocks of non-free or scavenged pages.
+ for ; i >= 0; i-- {
+ // 1s are scavenged OR non-free => 0s are unscavenged AND free
+ x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min))
+ if x != ^uint64(0) {
+ break
+ }
+ }
+ if i < 0 {
+ // Failed to find any free/unscavenged pages.
+ return 0, 0
+ }
+ // We have something in the 64-bit chunk at i, but it could
+ // extend further. Loop until we find the extent of it.
+
+ // 1s are scavenged OR non-free => 0s are unscavenged AND free
+ x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min))
+ z1 := uint(sys.LeadingZeros64(^x))
+ run, end := uint(0), uint(i)*64+(64-z1)
+ if x<<z1 != 0 {
+ // After shifting out z1 bits, we still have 1s,
+ // so the run ends inside this word.
+ run = uint(sys.LeadingZeros64(x << z1))
+ } else {
+ // After shifting out z1 bits, we have no more 1s.
+ // This means the run extends to the bottom of the
+ // word so it may extend into further words.
+ run = 64 - z1
+ for j := i - 1; j >= 0; j-- {
+ x := fillAligned(m.scavenged[j]|m.pallocBits[j], uint(min))
+ run += uint(sys.LeadingZeros64(x))
+ if x != 0 {
+ // The run stopped in this word.
+ break
+ }
+ }
+ }
+
+ // Split the run we found if it's larger than max but hold on to
+ // our original length, since we may need it later.
+ size := run
+ if size > uint(max) {
+ size = uint(max)
+ }
+ start := end - size
+
+ // Each huge page is guaranteed to fit in a single palloc chunk.
+ //
+ // TODO(mknyszek): Support larger huge page sizes.
+ // TODO(mknyszek): Consider taking pages-per-huge-page as a parameter
+ // so we can write tests for this.
+ if physHugePageSize > pageSize && physHugePageSize > physPageSize {
+ // We have huge pages, so let's ensure we don't break one by scavenging
+ // over a huge page boundary. If the range [start, start+size) overlaps with
+ // a free-and-unscavenged huge page, we want to grow the region we scavenge
+ // to include that huge page.
+
+ // Compute the huge page boundary above our candidate.
+ pagesPerHugePage := uintptr(physHugePageSize / pageSize)
+ hugePageAbove := uint(alignUp(uintptr(start), pagesPerHugePage))
+
+ // If that boundary is within our current candidate, then we may be breaking
+ // a huge page.
+ if hugePageAbove <= end {
+ // Compute the huge page boundary below our candidate.
+ hugePageBelow := uint(alignDown(uintptr(start), pagesPerHugePage))
+
+ if hugePageBelow >= end-run {
+ // We're in danger of breaking apart a huge page since start+size crosses
+ // a huge page boundary and rounding down start to the nearest huge
+ // page boundary is included in the full run we found. Include the entire
+ // huge page in the bound by rounding down to the huge page size.
+ size = size + (start - hugePageBelow)
+ start = hugePageBelow
+ }
+ }
+ }
+ return start, size
+}