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-rw-r--r--src/runtime/mgcstack.go352
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+// Copyright 2018 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Garbage collector: stack objects and stack tracing
+// See the design doc at https://docs.google.com/document/d/1un-Jn47yByHL7I0aVIP_uVCMxjdM5mpelJhiKlIqxkE/edit?usp=sharing
+// Also see issue 22350.
+
+// Stack tracing solves the problem of determining which parts of the
+// stack are live and should be scanned. It runs as part of scanning
+// a single goroutine stack.
+//
+// Normally determining which parts of the stack are live is easy to
+// do statically, as user code has explicit references (reads and
+// writes) to stack variables. The compiler can do a simple dataflow
+// analysis to determine liveness of stack variables at every point in
+// the code. See cmd/compile/internal/gc/plive.go for that analysis.
+//
+// However, when we take the address of a stack variable, determining
+// whether that variable is still live is less clear. We can still
+// look for static accesses, but accesses through a pointer to the
+// variable are difficult in general to track statically. That pointer
+// can be passed among functions on the stack, conditionally retained,
+// etc.
+//
+// Instead, we will track pointers to stack variables dynamically.
+// All pointers to stack-allocated variables will themselves be on the
+// stack somewhere (or in associated locations, like defer records), so
+// we can find them all efficiently.
+//
+// Stack tracing is organized as a mini garbage collection tracing
+// pass. The objects in this garbage collection are all the variables
+// on the stack whose address is taken, and which themselves contain a
+// pointer. We call these variables "stack objects".
+//
+// We begin by determining all the stack objects on the stack and all
+// the statically live pointers that may point into the stack. We then
+// process each pointer to see if it points to a stack object. If it
+// does, we scan that stack object. It may contain pointers into the
+// heap, in which case those pointers are passed to the main garbage
+// collection. It may also contain pointers into the stack, in which
+// case we add them to our set of stack pointers.
+//
+// Once we're done processing all the pointers (including the ones we
+// added during processing), we've found all the stack objects that
+// are live. Any dead stack objects are not scanned and their contents
+// will not keep heap objects live. Unlike the main garbage
+// collection, we can't sweep the dead stack objects; they live on in
+// a moribund state until the stack frame that contains them is
+// popped.
+//
+// A stack can look like this:
+//
+// +----------+
+// | foo() |
+// | +------+ |
+// | | A | | <---\
+// | +------+ | |
+// | | |
+// | +------+ | |
+// | | B | | |
+// | +------+ | |
+// | | |
+// +----------+ |
+// | bar() | |
+// | +------+ | |
+// | | C | | <-\ |
+// | +----|-+ | | |
+// | | | | |
+// | +----v-+ | | |
+// | | D ---------/
+// | +------+ | |
+// | | |
+// +----------+ |
+// | baz() | |
+// | +------+ | |
+// | | E -------/
+// | +------+ |
+// | ^ |
+// | F: --/ |
+// | |
+// +----------+
+//
+// foo() calls bar() calls baz(). Each has a frame on the stack.
+// foo() has stack objects A and B.
+// bar() has stack objects C and D, with C pointing to D and D pointing to A.
+// baz() has a stack object E pointing to C, and a local variable F pointing to E.
+//
+// Starting from the pointer in local variable F, we will eventually
+// scan all of E, C, D, and A (in that order). B is never scanned
+// because there is no live pointer to it. If B is also statically
+// dead (meaning that foo() never accesses B again after it calls
+// bar()), then B's pointers into the heap are not considered live.
+
+package runtime
+
+import (
+ "runtime/internal/sys"
+ "unsafe"
+)
+
+const stackTraceDebug = false
+
+// Buffer for pointers found during stack tracing.
+// Must be smaller than or equal to workbuf.
+//
+//go:notinheap
+type stackWorkBuf struct {
+ stackWorkBufHdr
+ obj [(_WorkbufSize - unsafe.Sizeof(stackWorkBufHdr{})) / sys.PtrSize]uintptr
+}
+
+// Header declaration must come after the buf declaration above, because of issue #14620.
+//
+//go:notinheap
+type stackWorkBufHdr struct {
+ workbufhdr
+ next *stackWorkBuf // linked list of workbufs
+ // Note: we could theoretically repurpose lfnode.next as this next pointer.
+ // It would save 1 word, but that probably isn't worth busting open
+ // the lfnode API.
+}
+
+// Buffer for stack objects found on a goroutine stack.
+// Must be smaller than or equal to workbuf.
+//
+//go:notinheap
+type stackObjectBuf struct {
+ stackObjectBufHdr
+ obj [(_WorkbufSize - unsafe.Sizeof(stackObjectBufHdr{})) / unsafe.Sizeof(stackObject{})]stackObject
+}
+
+//go:notinheap
+type stackObjectBufHdr struct {
+ workbufhdr
+ next *stackObjectBuf
+}
+
+func init() {
+ if unsafe.Sizeof(stackWorkBuf{}) > unsafe.Sizeof(workbuf{}) {
+ panic("stackWorkBuf too big")
+ }
+ if unsafe.Sizeof(stackObjectBuf{}) > unsafe.Sizeof(workbuf{}) {
+ panic("stackObjectBuf too big")
+ }
+}
+
+// A stackObject represents a variable on the stack that has had
+// its address taken.
+//
+//go:notinheap
+type stackObject struct {
+ off uint32 // offset above stack.lo
+ size uint32 // size of object
+ typ *_type // type info (for ptr/nonptr bits). nil if object has been scanned.
+ left *stackObject // objects with lower addresses
+ right *stackObject // objects with higher addresses
+}
+
+// obj.typ = typ, but with no write barrier.
+//go:nowritebarrier
+func (obj *stackObject) setType(typ *_type) {
+ // Types of stack objects are always in read-only memory, not the heap.
+ // So not using a write barrier is ok.
+ *(*uintptr)(unsafe.Pointer(&obj.typ)) = uintptr(unsafe.Pointer(typ))
+}
+
+// A stackScanState keeps track of the state used during the GC walk
+// of a goroutine.
+type stackScanState struct {
+ cache pcvalueCache
+
+ // stack limits
+ stack stack
+
+ // conservative indicates that the next frame must be scanned conservatively.
+ // This applies only to the innermost frame at an async safe-point.
+ conservative bool
+
+ // buf contains the set of possible pointers to stack objects.
+ // Organized as a LIFO linked list of buffers.
+ // All buffers except possibly the head buffer are full.
+ buf *stackWorkBuf
+ freeBuf *stackWorkBuf // keep around one free buffer for allocation hysteresis
+
+ // cbuf contains conservative pointers to stack objects. If
+ // all pointers to a stack object are obtained via
+ // conservative scanning, then the stack object may be dead
+ // and may contain dead pointers, so it must be scanned
+ // defensively.
+ cbuf *stackWorkBuf
+
+ // list of stack objects
+ // Objects are in increasing address order.
+ head *stackObjectBuf
+ tail *stackObjectBuf
+ nobjs int
+
+ // root of binary tree for fast object lookup by address
+ // Initialized by buildIndex.
+ root *stackObject
+}
+
+// Add p as a potential pointer to a stack object.
+// p must be a stack address.
+func (s *stackScanState) putPtr(p uintptr, conservative bool) {
+ if p < s.stack.lo || p >= s.stack.hi {
+ throw("address not a stack address")
+ }
+ head := &s.buf
+ if conservative {
+ head = &s.cbuf
+ }
+ buf := *head
+ if buf == nil {
+ // Initial setup.
+ buf = (*stackWorkBuf)(unsafe.Pointer(getempty()))
+ buf.nobj = 0
+ buf.next = nil
+ *head = buf
+ } else if buf.nobj == len(buf.obj) {
+ if s.freeBuf != nil {
+ buf = s.freeBuf
+ s.freeBuf = nil
+ } else {
+ buf = (*stackWorkBuf)(unsafe.Pointer(getempty()))
+ }
+ buf.nobj = 0
+ buf.next = *head
+ *head = buf
+ }
+ buf.obj[buf.nobj] = p
+ buf.nobj++
+}
+
+// Remove and return a potential pointer to a stack object.
+// Returns 0 if there are no more pointers available.
+//
+// This prefers non-conservative pointers so we scan stack objects
+// precisely if there are any non-conservative pointers to them.
+func (s *stackScanState) getPtr() (p uintptr, conservative bool) {
+ for _, head := range []**stackWorkBuf{&s.buf, &s.cbuf} {
+ buf := *head
+ if buf == nil {
+ // Never had any data.
+ continue
+ }
+ if buf.nobj == 0 {
+ if s.freeBuf != nil {
+ // Free old freeBuf.
+ putempty((*workbuf)(unsafe.Pointer(s.freeBuf)))
+ }
+ // Move buf to the freeBuf.
+ s.freeBuf = buf
+ buf = buf.next
+ *head = buf
+ if buf == nil {
+ // No more data in this list.
+ continue
+ }
+ }
+ buf.nobj--
+ return buf.obj[buf.nobj], head == &s.cbuf
+ }
+ // No more data in either list.
+ if s.freeBuf != nil {
+ putempty((*workbuf)(unsafe.Pointer(s.freeBuf)))
+ s.freeBuf = nil
+ }
+ return 0, false
+}
+
+// addObject adds a stack object at addr of type typ to the set of stack objects.
+func (s *stackScanState) addObject(addr uintptr, typ *_type) {
+ x := s.tail
+ if x == nil {
+ // initial setup
+ x = (*stackObjectBuf)(unsafe.Pointer(getempty()))
+ x.next = nil
+ s.head = x
+ s.tail = x
+ }
+ if x.nobj > 0 && uint32(addr-s.stack.lo) < x.obj[x.nobj-1].off+x.obj[x.nobj-1].size {
+ throw("objects added out of order or overlapping")
+ }
+ if x.nobj == len(x.obj) {
+ // full buffer - allocate a new buffer, add to end of linked list
+ y := (*stackObjectBuf)(unsafe.Pointer(getempty()))
+ y.next = nil
+ x.next = y
+ s.tail = y
+ x = y
+ }
+ obj := &x.obj[x.nobj]
+ x.nobj++
+ obj.off = uint32(addr - s.stack.lo)
+ obj.size = uint32(typ.size)
+ obj.setType(typ)
+ // obj.left and obj.right will be initialized by buildIndex before use.
+ s.nobjs++
+}
+
+// buildIndex initializes s.root to a binary search tree.
+// It should be called after all addObject calls but before
+// any call of findObject.
+func (s *stackScanState) buildIndex() {
+ s.root, _, _ = binarySearchTree(s.head, 0, s.nobjs)
+}
+
+// Build a binary search tree with the n objects in the list
+// x.obj[idx], x.obj[idx+1], ..., x.next.obj[0], ...
+// Returns the root of that tree, and the buf+idx of the nth object after x.obj[idx].
+// (The first object that was not included in the binary search tree.)
+// If n == 0, returns nil, x.
+func binarySearchTree(x *stackObjectBuf, idx int, n int) (root *stackObject, restBuf *stackObjectBuf, restIdx int) {
+ if n == 0 {
+ return nil, x, idx
+ }
+ var left, right *stackObject
+ left, x, idx = binarySearchTree(x, idx, n/2)
+ root = &x.obj[idx]
+ idx++
+ if idx == len(x.obj) {
+ x = x.next
+ idx = 0
+ }
+ right, x, idx = binarySearchTree(x, idx, n-n/2-1)
+ root.left = left
+ root.right = right
+ return root, x, idx
+}
+
+// findObject returns the stack object containing address a, if any.
+// Must have called buildIndex previously.
+func (s *stackScanState) findObject(a uintptr) *stackObject {
+ off := uint32(a - s.stack.lo)
+ obj := s.root
+ for {
+ if obj == nil {
+ return nil
+ }
+ if off < obj.off {
+ obj = obj.left
+ continue
+ }
+ if off >= obj.off+obj.size {
+ obj = obj.right
+ continue
+ }
+ return obj
+ }
+}