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Diffstat (limited to 'src/runtime/time.go')
-rw-r--r-- | src/runtime/time.go | 1127 |
1 files changed, 1127 insertions, 0 deletions
diff --git a/src/runtime/time.go b/src/runtime/time.go new file mode 100644 index 0000000..517a493 --- /dev/null +++ b/src/runtime/time.go @@ -0,0 +1,1127 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Time-related runtime and pieces of package time. + +package runtime + +import ( + "runtime/internal/atomic" + "runtime/internal/sys" + "unsafe" +) + +// Package time knows the layout of this structure. +// If this struct changes, adjust ../time/sleep.go:/runtimeTimer. +type timer struct { + // If this timer is on a heap, which P's heap it is on. + // puintptr rather than *p to match uintptr in the versions + // of this struct defined in other packages. + pp puintptr + + // Timer wakes up at when, and then at when+period, ... (period > 0 only) + // each time calling f(arg, now) in the timer goroutine, so f must be + // a well-behaved function and not block. + // + // when must be positive on an active timer. + when int64 + period int64 + f func(interface{}, uintptr) + arg interface{} + seq uintptr + + // What to set the when field to in timerModifiedXX status. + nextwhen int64 + + // The status field holds one of the values below. + status uint32 +} + +// Code outside this file has to be careful in using a timer value. +// +// The pp, status, and nextwhen fields may only be used by code in this file. +// +// Code that creates a new timer value can set the when, period, f, +// arg, and seq fields. +// A new timer value may be passed to addtimer (called by time.startTimer). +// After doing that no fields may be touched. +// +// An active timer (one that has been passed to addtimer) may be +// passed to deltimer (time.stopTimer), after which it is no longer an +// active timer. It is an inactive timer. +// In an inactive timer the period, f, arg, and seq fields may be modified, +// but not the when field. +// It's OK to just drop an inactive timer and let the GC collect it. +// It's not OK to pass an inactive timer to addtimer. +// Only newly allocated timer values may be passed to addtimer. +// +// An active timer may be passed to modtimer. No fields may be touched. +// It remains an active timer. +// +// An inactive timer may be passed to resettimer to turn into an +// active timer with an updated when field. +// It's OK to pass a newly allocated timer value to resettimer. +// +// Timer operations are addtimer, deltimer, modtimer, resettimer, +// cleantimers, adjusttimers, and runtimer. +// +// We don't permit calling addtimer/deltimer/modtimer/resettimer simultaneously, +// but adjusttimers and runtimer can be called at the same time as any of those. +// +// Active timers live in heaps attached to P, in the timers field. +// Inactive timers live there too temporarily, until they are removed. +// +// addtimer: +// timerNoStatus -> timerWaiting +// anything else -> panic: invalid value +// deltimer: +// timerWaiting -> timerModifying -> timerDeleted +// timerModifiedEarlier -> timerModifying -> timerDeleted +// timerModifiedLater -> timerModifying -> timerDeleted +// timerNoStatus -> do nothing +// timerDeleted -> do nothing +// timerRemoving -> do nothing +// timerRemoved -> do nothing +// timerRunning -> wait until status changes +// timerMoving -> wait until status changes +// timerModifying -> wait until status changes +// modtimer: +// timerWaiting -> timerModifying -> timerModifiedXX +// timerModifiedXX -> timerModifying -> timerModifiedYY +// timerNoStatus -> timerModifying -> timerWaiting +// timerRemoved -> timerModifying -> timerWaiting +// timerDeleted -> timerModifying -> timerModifiedXX +// timerRunning -> wait until status changes +// timerMoving -> wait until status changes +// timerRemoving -> wait until status changes +// timerModifying -> wait until status changes +// cleantimers (looks in P's timer heap): +// timerDeleted -> timerRemoving -> timerRemoved +// timerModifiedXX -> timerMoving -> timerWaiting +// adjusttimers (looks in P's timer heap): +// timerDeleted -> timerRemoving -> timerRemoved +// timerModifiedXX -> timerMoving -> timerWaiting +// runtimer (looks in P's timer heap): +// timerNoStatus -> panic: uninitialized timer +// timerWaiting -> timerWaiting or +// timerWaiting -> timerRunning -> timerNoStatus or +// timerWaiting -> timerRunning -> timerWaiting +// timerModifying -> wait until status changes +// timerModifiedXX -> timerMoving -> timerWaiting +// timerDeleted -> timerRemoving -> timerRemoved +// timerRunning -> panic: concurrent runtimer calls +// timerRemoved -> panic: inconsistent timer heap +// timerRemoving -> panic: inconsistent timer heap +// timerMoving -> panic: inconsistent timer heap + +// Values for the timer status field. +const ( + // Timer has no status set yet. + timerNoStatus = iota + + // Waiting for timer to fire. + // The timer is in some P's heap. + timerWaiting + + // Running the timer function. + // A timer will only have this status briefly. + timerRunning + + // The timer is deleted and should be removed. + // It should not be run, but it is still in some P's heap. + timerDeleted + + // The timer is being removed. + // The timer will only have this status briefly. + timerRemoving + + // The timer has been stopped. + // It is not in any P's heap. + timerRemoved + + // The timer is being modified. + // The timer will only have this status briefly. + timerModifying + + // The timer has been modified to an earlier time. + // The new when value is in the nextwhen field. + // The timer is in some P's heap, possibly in the wrong place. + timerModifiedEarlier + + // The timer has been modified to the same or a later time. + // The new when value is in the nextwhen field. + // The timer is in some P's heap, possibly in the wrong place. + timerModifiedLater + + // The timer has been modified and is being moved. + // The timer will only have this status briefly. + timerMoving +) + +// maxWhen is the maximum value for timer's when field. +const maxWhen = 1<<63 - 1 + +// verifyTimers can be set to true to add debugging checks that the +// timer heaps are valid. +const verifyTimers = false + +// Package time APIs. +// Godoc uses the comments in package time, not these. + +// time.now is implemented in assembly. + +// timeSleep puts the current goroutine to sleep for at least ns nanoseconds. +//go:linkname timeSleep time.Sleep +func timeSleep(ns int64) { + if ns <= 0 { + return + } + + gp := getg() + t := gp.timer + if t == nil { + t = new(timer) + gp.timer = t + } + t.f = goroutineReady + t.arg = gp + t.nextwhen = nanotime() + ns + if t.nextwhen < 0 { // check for overflow. + t.nextwhen = maxWhen + } + gopark(resetForSleep, unsafe.Pointer(t), waitReasonSleep, traceEvGoSleep, 1) +} + +// resetForSleep is called after the goroutine is parked for timeSleep. +// We can't call resettimer in timeSleep itself because if this is a short +// sleep and there are many goroutines then the P can wind up running the +// timer function, goroutineReady, before the goroutine has been parked. +func resetForSleep(gp *g, ut unsafe.Pointer) bool { + t := (*timer)(ut) + resettimer(t, t.nextwhen) + return true +} + +// startTimer adds t to the timer heap. +//go:linkname startTimer time.startTimer +func startTimer(t *timer) { + if raceenabled { + racerelease(unsafe.Pointer(t)) + } + addtimer(t) +} + +// stopTimer stops a timer. +// It reports whether t was stopped before being run. +//go:linkname stopTimer time.stopTimer +func stopTimer(t *timer) bool { + return deltimer(t) +} + +// resetTimer resets an inactive timer, adding it to the heap. +//go:linkname resetTimer time.resetTimer +// Reports whether the timer was modified before it was run. +func resetTimer(t *timer, when int64) bool { + if raceenabled { + racerelease(unsafe.Pointer(t)) + } + return resettimer(t, when) +} + +// modTimer modifies an existing timer. +//go:linkname modTimer time.modTimer +func modTimer(t *timer, when, period int64, f func(interface{}, uintptr), arg interface{}, seq uintptr) { + modtimer(t, when, period, f, arg, seq) +} + +// Go runtime. + +// Ready the goroutine arg. +func goroutineReady(arg interface{}, seq uintptr) { + goready(arg.(*g), 0) +} + +// addtimer adds a timer to the current P. +// This should only be called with a newly created timer. +// That avoids the risk of changing the when field of a timer in some P's heap, +// which could cause the heap to become unsorted. +func addtimer(t *timer) { + // when must be positive. A negative value will cause runtimer to + // overflow during its delta calculation and never expire other runtime + // timers. Zero will cause checkTimers to fail to notice the timer. + if t.when <= 0 { + throw("timer when must be positive") + } + if t.period < 0 { + throw("timer period must be non-negative") + } + if t.status != timerNoStatus { + throw("addtimer called with initialized timer") + } + t.status = timerWaiting + + when := t.when + + // Disable preemption while using pp to avoid changing another P's heap. + mp := acquirem() + + pp := getg().m.p.ptr() + lock(&pp.timersLock) + cleantimers(pp) + doaddtimer(pp, t) + unlock(&pp.timersLock) + + wakeNetPoller(when) + + releasem(mp) +} + +// doaddtimer adds t to the current P's heap. +// The caller must have locked the timers for pp. +func doaddtimer(pp *p, t *timer) { + // Timers rely on the network poller, so make sure the poller + // has started. + if netpollInited == 0 { + netpollGenericInit() + } + + if t.pp != 0 { + throw("doaddtimer: P already set in timer") + } + t.pp.set(pp) + i := len(pp.timers) + pp.timers = append(pp.timers, t) + siftupTimer(pp.timers, i) + if t == pp.timers[0] { + atomic.Store64(&pp.timer0When, uint64(t.when)) + } + atomic.Xadd(&pp.numTimers, 1) +} + +// deltimer deletes the timer t. It may be on some other P, so we can't +// actually remove it from the timers heap. We can only mark it as deleted. +// It will be removed in due course by the P whose heap it is on. +// Reports whether the timer was removed before it was run. +func deltimer(t *timer) bool { + for { + switch s := atomic.Load(&t.status); s { + case timerWaiting, timerModifiedLater: + // Prevent preemption while the timer is in timerModifying. + // This could lead to a self-deadlock. See #38070. + mp := acquirem() + if atomic.Cas(&t.status, s, timerModifying) { + // Must fetch t.pp before changing status, + // as cleantimers in another goroutine + // can clear t.pp of a timerDeleted timer. + tpp := t.pp.ptr() + if !atomic.Cas(&t.status, timerModifying, timerDeleted) { + badTimer() + } + releasem(mp) + atomic.Xadd(&tpp.deletedTimers, 1) + // Timer was not yet run. + return true + } else { + releasem(mp) + } + case timerModifiedEarlier: + // Prevent preemption while the timer is in timerModifying. + // This could lead to a self-deadlock. See #38070. + mp := acquirem() + if atomic.Cas(&t.status, s, timerModifying) { + // Must fetch t.pp before setting status + // to timerDeleted. + tpp := t.pp.ptr() + if !atomic.Cas(&t.status, timerModifying, timerDeleted) { + badTimer() + } + releasem(mp) + atomic.Xadd(&tpp.deletedTimers, 1) + // Timer was not yet run. + return true + } else { + releasem(mp) + } + case timerDeleted, timerRemoving, timerRemoved: + // Timer was already run. + return false + case timerRunning, timerMoving: + // The timer is being run or moved, by a different P. + // Wait for it to complete. + osyield() + case timerNoStatus: + // Removing timer that was never added or + // has already been run. Also see issue 21874. + return false + case timerModifying: + // Simultaneous calls to deltimer and modtimer. + // Wait for the other call to complete. + osyield() + default: + badTimer() + } + } +} + +// dodeltimer removes timer i from the current P's heap. +// We are locked on the P when this is called. +// It returns the smallest changed index in pp.timers. +// The caller must have locked the timers for pp. +func dodeltimer(pp *p, i int) int { + if t := pp.timers[i]; t.pp.ptr() != pp { + throw("dodeltimer: wrong P") + } else { + t.pp = 0 + } + last := len(pp.timers) - 1 + if i != last { + pp.timers[i] = pp.timers[last] + } + pp.timers[last] = nil + pp.timers = pp.timers[:last] + smallestChanged := i + if i != last { + // Moving to i may have moved the last timer to a new parent, + // so sift up to preserve the heap guarantee. + smallestChanged = siftupTimer(pp.timers, i) + siftdownTimer(pp.timers, i) + } + if i == 0 { + updateTimer0When(pp) + } + atomic.Xadd(&pp.numTimers, -1) + return smallestChanged +} + +// dodeltimer0 removes timer 0 from the current P's heap. +// We are locked on the P when this is called. +// It reports whether it saw no problems due to races. +// The caller must have locked the timers for pp. +func dodeltimer0(pp *p) { + if t := pp.timers[0]; t.pp.ptr() != pp { + throw("dodeltimer0: wrong P") + } else { + t.pp = 0 + } + last := len(pp.timers) - 1 + if last > 0 { + pp.timers[0] = pp.timers[last] + } + pp.timers[last] = nil + pp.timers = pp.timers[:last] + if last > 0 { + siftdownTimer(pp.timers, 0) + } + updateTimer0When(pp) + atomic.Xadd(&pp.numTimers, -1) +} + +// modtimer modifies an existing timer. +// This is called by the netpoll code or time.Ticker.Reset or time.Timer.Reset. +// Reports whether the timer was modified before it was run. +func modtimer(t *timer, when, period int64, f func(interface{}, uintptr), arg interface{}, seq uintptr) bool { + if when <= 0 { + throw("timer when must be positive") + } + if period < 0 { + throw("timer period must be non-negative") + } + + status := uint32(timerNoStatus) + wasRemoved := false + var pending bool + var mp *m +loop: + for { + switch status = atomic.Load(&t.status); status { + case timerWaiting, timerModifiedEarlier, timerModifiedLater: + // Prevent preemption while the timer is in timerModifying. + // This could lead to a self-deadlock. See #38070. + mp = acquirem() + if atomic.Cas(&t.status, status, timerModifying) { + pending = true // timer not yet run + break loop + } + releasem(mp) + case timerNoStatus, timerRemoved: + // Prevent preemption while the timer is in timerModifying. + // This could lead to a self-deadlock. See #38070. + mp = acquirem() + + // Timer was already run and t is no longer in a heap. + // Act like addtimer. + if atomic.Cas(&t.status, status, timerModifying) { + wasRemoved = true + pending = false // timer already run or stopped + break loop + } + releasem(mp) + case timerDeleted: + // Prevent preemption while the timer is in timerModifying. + // This could lead to a self-deadlock. See #38070. + mp = acquirem() + if atomic.Cas(&t.status, status, timerModifying) { + atomic.Xadd(&t.pp.ptr().deletedTimers, -1) + pending = false // timer already stopped + break loop + } + releasem(mp) + case timerRunning, timerRemoving, timerMoving: + // The timer is being run or moved, by a different P. + // Wait for it to complete. + osyield() + case timerModifying: + // Multiple simultaneous calls to modtimer. + // Wait for the other call to complete. + osyield() + default: + badTimer() + } + } + + t.period = period + t.f = f + t.arg = arg + t.seq = seq + + if wasRemoved { + t.when = when + pp := getg().m.p.ptr() + lock(&pp.timersLock) + doaddtimer(pp, t) + unlock(&pp.timersLock) + if !atomic.Cas(&t.status, timerModifying, timerWaiting) { + badTimer() + } + releasem(mp) + wakeNetPoller(when) + } else { + // The timer is in some other P's heap, so we can't change + // the when field. If we did, the other P's heap would + // be out of order. So we put the new when value in the + // nextwhen field, and let the other P set the when field + // when it is prepared to resort the heap. + t.nextwhen = when + + newStatus := uint32(timerModifiedLater) + if when < t.when { + newStatus = timerModifiedEarlier + } + + tpp := t.pp.ptr() + + if newStatus == timerModifiedEarlier { + updateTimerModifiedEarliest(tpp, when) + } + + // Set the new status of the timer. + if !atomic.Cas(&t.status, timerModifying, newStatus) { + badTimer() + } + releasem(mp) + + // If the new status is earlier, wake up the poller. + if newStatus == timerModifiedEarlier { + wakeNetPoller(when) + } + } + + return pending +} + +// resettimer resets the time when a timer should fire. +// If used for an inactive timer, the timer will become active. +// This should be called instead of addtimer if the timer value has been, +// or may have been, used previously. +// Reports whether the timer was modified before it was run. +func resettimer(t *timer, when int64) bool { + return modtimer(t, when, t.period, t.f, t.arg, t.seq) +} + +// cleantimers cleans up the head of the timer queue. This speeds up +// programs that create and delete timers; leaving them in the heap +// slows down addtimer. Reports whether no timer problems were found. +// The caller must have locked the timers for pp. +func cleantimers(pp *p) { + gp := getg() + for { + if len(pp.timers) == 0 { + return + } + + // This loop can theoretically run for a while, and because + // it is holding timersLock it cannot be preempted. + // If someone is trying to preempt us, just return. + // We can clean the timers later. + if gp.preemptStop { + return + } + + t := pp.timers[0] + if t.pp.ptr() != pp { + throw("cleantimers: bad p") + } + switch s := atomic.Load(&t.status); s { + case timerDeleted: + if !atomic.Cas(&t.status, s, timerRemoving) { + continue + } + dodeltimer0(pp) + if !atomic.Cas(&t.status, timerRemoving, timerRemoved) { + badTimer() + } + atomic.Xadd(&pp.deletedTimers, -1) + case timerModifiedEarlier, timerModifiedLater: + if !atomic.Cas(&t.status, s, timerMoving) { + continue + } + // Now we can change the when field. + t.when = t.nextwhen + // Move t to the right position. + dodeltimer0(pp) + doaddtimer(pp, t) + if !atomic.Cas(&t.status, timerMoving, timerWaiting) { + badTimer() + } + default: + // Head of timers does not need adjustment. + return + } + } +} + +// moveTimers moves a slice of timers to pp. The slice has been taken +// from a different P. +// This is currently called when the world is stopped, but the caller +// is expected to have locked the timers for pp. +func moveTimers(pp *p, timers []*timer) { + for _, t := range timers { + loop: + for { + switch s := atomic.Load(&t.status); s { + case timerWaiting: + if !atomic.Cas(&t.status, s, timerMoving) { + continue + } + t.pp = 0 + doaddtimer(pp, t) + if !atomic.Cas(&t.status, timerMoving, timerWaiting) { + badTimer() + } + break loop + case timerModifiedEarlier, timerModifiedLater: + if !atomic.Cas(&t.status, s, timerMoving) { + continue + } + t.when = t.nextwhen + t.pp = 0 + doaddtimer(pp, t) + if !atomic.Cas(&t.status, timerMoving, timerWaiting) { + badTimer() + } + break loop + case timerDeleted: + if !atomic.Cas(&t.status, s, timerRemoved) { + continue + } + t.pp = 0 + // We no longer need this timer in the heap. + break loop + case timerModifying: + // Loop until the modification is complete. + osyield() + case timerNoStatus, timerRemoved: + // We should not see these status values in a timers heap. + badTimer() + case timerRunning, timerRemoving, timerMoving: + // Some other P thinks it owns this timer, + // which should not happen. + badTimer() + default: + badTimer() + } + } + } +} + +// adjusttimers looks through the timers in the current P's heap for +// any timers that have been modified to run earlier, and puts them in +// the correct place in the heap. While looking for those timers, +// it also moves timers that have been modified to run later, +// and removes deleted timers. The caller must have locked the timers for pp. +func adjusttimers(pp *p, now int64) { + // If we haven't yet reached the time of the first timerModifiedEarlier + // timer, don't do anything. This speeds up programs that adjust + // a lot of timers back and forth if the timers rarely expire. + // We'll postpone looking through all the adjusted timers until + // one would actually expire. + first := atomic.Load64(&pp.timerModifiedEarliest) + if first == 0 || int64(first) > now { + if verifyTimers { + verifyTimerHeap(pp) + } + return + } + + // We are going to clear all timerModifiedEarlier timers. + atomic.Store64(&pp.timerModifiedEarliest, 0) + + var moved []*timer + for i := 0; i < len(pp.timers); i++ { + t := pp.timers[i] + if t.pp.ptr() != pp { + throw("adjusttimers: bad p") + } + switch s := atomic.Load(&t.status); s { + case timerDeleted: + if atomic.Cas(&t.status, s, timerRemoving) { + changed := dodeltimer(pp, i) + if !atomic.Cas(&t.status, timerRemoving, timerRemoved) { + badTimer() + } + atomic.Xadd(&pp.deletedTimers, -1) + // Go back to the earliest changed heap entry. + // "- 1" because the loop will add 1. + i = changed - 1 + } + case timerModifiedEarlier, timerModifiedLater: + if atomic.Cas(&t.status, s, timerMoving) { + // Now we can change the when field. + t.when = t.nextwhen + // Take t off the heap, and hold onto it. + // We don't add it back yet because the + // heap manipulation could cause our + // loop to skip some other timer. + changed := dodeltimer(pp, i) + moved = append(moved, t) + // Go back to the earliest changed heap entry. + // "- 1" because the loop will add 1. + i = changed - 1 + } + case timerNoStatus, timerRunning, timerRemoving, timerRemoved, timerMoving: + badTimer() + case timerWaiting: + // OK, nothing to do. + case timerModifying: + // Check again after modification is complete. + osyield() + i-- + default: + badTimer() + } + } + + if len(moved) > 0 { + addAdjustedTimers(pp, moved) + } + + if verifyTimers { + verifyTimerHeap(pp) + } +} + +// addAdjustedTimers adds any timers we adjusted in adjusttimers +// back to the timer heap. +func addAdjustedTimers(pp *p, moved []*timer) { + for _, t := range moved { + doaddtimer(pp, t) + if !atomic.Cas(&t.status, timerMoving, timerWaiting) { + badTimer() + } + } +} + +// nobarrierWakeTime looks at P's timers and returns the time when we +// should wake up the netpoller. It returns 0 if there are no timers. +// This function is invoked when dropping a P, and must run without +// any write barriers. +//go:nowritebarrierrec +func nobarrierWakeTime(pp *p) int64 { + next := int64(atomic.Load64(&pp.timer0When)) + nextAdj := int64(atomic.Load64(&pp.timerModifiedEarliest)) + if next == 0 || (nextAdj != 0 && nextAdj < next) { + next = nextAdj + } + return next +} + +// runtimer examines the first timer in timers. If it is ready based on now, +// it runs the timer and removes or updates it. +// Returns 0 if it ran a timer, -1 if there are no more timers, or the time +// when the first timer should run. +// The caller must have locked the timers for pp. +// If a timer is run, this will temporarily unlock the timers. +//go:systemstack +func runtimer(pp *p, now int64) int64 { + for { + t := pp.timers[0] + if t.pp.ptr() != pp { + throw("runtimer: bad p") + } + switch s := atomic.Load(&t.status); s { + case timerWaiting: + if t.when > now { + // Not ready to run. + return t.when + } + + if !atomic.Cas(&t.status, s, timerRunning) { + continue + } + // Note that runOneTimer may temporarily unlock + // pp.timersLock. + runOneTimer(pp, t, now) + return 0 + + case timerDeleted: + if !atomic.Cas(&t.status, s, timerRemoving) { + continue + } + dodeltimer0(pp) + if !atomic.Cas(&t.status, timerRemoving, timerRemoved) { + badTimer() + } + atomic.Xadd(&pp.deletedTimers, -1) + if len(pp.timers) == 0 { + return -1 + } + + case timerModifiedEarlier, timerModifiedLater: + if !atomic.Cas(&t.status, s, timerMoving) { + continue + } + t.when = t.nextwhen + dodeltimer0(pp) + doaddtimer(pp, t) + if !atomic.Cas(&t.status, timerMoving, timerWaiting) { + badTimer() + } + + case timerModifying: + // Wait for modification to complete. + osyield() + + case timerNoStatus, timerRemoved: + // Should not see a new or inactive timer on the heap. + badTimer() + case timerRunning, timerRemoving, timerMoving: + // These should only be set when timers are locked, + // and we didn't do it. + badTimer() + default: + badTimer() + } + } +} + +// runOneTimer runs a single timer. +// The caller must have locked the timers for pp. +// This will temporarily unlock the timers while running the timer function. +//go:systemstack +func runOneTimer(pp *p, t *timer, now int64) { + if raceenabled { + ppcur := getg().m.p.ptr() + if ppcur.timerRaceCtx == 0 { + ppcur.timerRaceCtx = racegostart(funcPC(runtimer) + sys.PCQuantum) + } + raceacquirectx(ppcur.timerRaceCtx, unsafe.Pointer(t)) + } + + f := t.f + arg := t.arg + seq := t.seq + + if t.period > 0 { + // Leave in heap but adjust next time to fire. + delta := t.when - now + t.when += t.period * (1 + -delta/t.period) + if t.when < 0 { // check for overflow. + t.when = maxWhen + } + siftdownTimer(pp.timers, 0) + if !atomic.Cas(&t.status, timerRunning, timerWaiting) { + badTimer() + } + updateTimer0When(pp) + } else { + // Remove from heap. + dodeltimer0(pp) + if !atomic.Cas(&t.status, timerRunning, timerNoStatus) { + badTimer() + } + } + + if raceenabled { + // Temporarily use the current P's racectx for g0. + gp := getg() + if gp.racectx != 0 { + throw("runOneTimer: unexpected racectx") + } + gp.racectx = gp.m.p.ptr().timerRaceCtx + } + + unlock(&pp.timersLock) + + f(arg, seq) + + lock(&pp.timersLock) + + if raceenabled { + gp := getg() + gp.racectx = 0 + } +} + +// clearDeletedTimers removes all deleted timers from the P's timer heap. +// This is used to avoid clogging up the heap if the program +// starts a lot of long-running timers and then stops them. +// For example, this can happen via context.WithTimeout. +// +// This is the only function that walks through the entire timer heap, +// other than moveTimers which only runs when the world is stopped. +// +// The caller must have locked the timers for pp. +func clearDeletedTimers(pp *p) { + // We are going to clear all timerModifiedEarlier timers. + // Do this now in case new ones show up while we are looping. + atomic.Store64(&pp.timerModifiedEarliest, 0) + + cdel := int32(0) + to := 0 + changedHeap := false + timers := pp.timers +nextTimer: + for _, t := range timers { + for { + switch s := atomic.Load(&t.status); s { + case timerWaiting: + if changedHeap { + timers[to] = t + siftupTimer(timers, to) + } + to++ + continue nextTimer + case timerModifiedEarlier, timerModifiedLater: + if atomic.Cas(&t.status, s, timerMoving) { + t.when = t.nextwhen + timers[to] = t + siftupTimer(timers, to) + to++ + changedHeap = true + if !atomic.Cas(&t.status, timerMoving, timerWaiting) { + badTimer() + } + continue nextTimer + } + case timerDeleted: + if atomic.Cas(&t.status, s, timerRemoving) { + t.pp = 0 + cdel++ + if !atomic.Cas(&t.status, timerRemoving, timerRemoved) { + badTimer() + } + changedHeap = true + continue nextTimer + } + case timerModifying: + // Loop until modification complete. + osyield() + case timerNoStatus, timerRemoved: + // We should not see these status values in a timer heap. + badTimer() + case timerRunning, timerRemoving, timerMoving: + // Some other P thinks it owns this timer, + // which should not happen. + badTimer() + default: + badTimer() + } + } + } + + // Set remaining slots in timers slice to nil, + // so that the timer values can be garbage collected. + for i := to; i < len(timers); i++ { + timers[i] = nil + } + + atomic.Xadd(&pp.deletedTimers, -cdel) + atomic.Xadd(&pp.numTimers, -cdel) + + timers = timers[:to] + pp.timers = timers + updateTimer0When(pp) + + if verifyTimers { + verifyTimerHeap(pp) + } +} + +// verifyTimerHeap verifies that the timer heap is in a valid state. +// This is only for debugging, and is only called if verifyTimers is true. +// The caller must have locked the timers. +func verifyTimerHeap(pp *p) { + for i, t := range pp.timers { + if i == 0 { + // First timer has no parent. + continue + } + + // The heap is 4-ary. See siftupTimer and siftdownTimer. + p := (i - 1) / 4 + if t.when < pp.timers[p].when { + print("bad timer heap at ", i, ": ", p, ": ", pp.timers[p].when, ", ", i, ": ", t.when, "\n") + throw("bad timer heap") + } + } + if numTimers := int(atomic.Load(&pp.numTimers)); len(pp.timers) != numTimers { + println("timer heap len", len(pp.timers), "!= numTimers", numTimers) + throw("bad timer heap len") + } +} + +// updateTimer0When sets the P's timer0When field. +// The caller must have locked the timers for pp. +func updateTimer0When(pp *p) { + if len(pp.timers) == 0 { + atomic.Store64(&pp.timer0When, 0) + } else { + atomic.Store64(&pp.timer0When, uint64(pp.timers[0].when)) + } +} + +// updateTimerModifiedEarliest updates the recorded nextwhen field of the +// earlier timerModifiedEarier value. +// The timers for pp will not be locked. +func updateTimerModifiedEarliest(pp *p, nextwhen int64) { + for { + old := atomic.Load64(&pp.timerModifiedEarliest) + if old != 0 && int64(old) < nextwhen { + return + } + if atomic.Cas64(&pp.timerModifiedEarliest, old, uint64(nextwhen)) { + return + } + } +} + +// timeSleepUntil returns the time when the next timer should fire, +// and the P that holds the timer heap that that timer is on. +// This is only called by sysmon and checkdead. +func timeSleepUntil() (int64, *p) { + next := int64(maxWhen) + var pret *p + + // Prevent allp slice changes. This is like retake. + lock(&allpLock) + for _, pp := range allp { + if pp == nil { + // This can happen if procresize has grown + // allp but not yet created new Ps. + continue + } + + w := int64(atomic.Load64(&pp.timer0When)) + if w != 0 && w < next { + next = w + pret = pp + } + + w = int64(atomic.Load64(&pp.timerModifiedEarliest)) + if w != 0 && w < next { + next = w + pret = pp + } + } + unlock(&allpLock) + + return next, pret +} + +// Heap maintenance algorithms. +// These algorithms check for slice index errors manually. +// Slice index error can happen if the program is using racy +// access to timers. We don't want to panic here, because +// it will cause the program to crash with a mysterious +// "panic holding locks" message. Instead, we panic while not +// holding a lock. + +// siftupTimer puts the timer at position i in the right place +// in the heap by moving it up toward the top of the heap. +// It returns the smallest changed index. +func siftupTimer(t []*timer, i int) int { + if i >= len(t) { + badTimer() + } + when := t[i].when + if when <= 0 { + badTimer() + } + tmp := t[i] + for i > 0 { + p := (i - 1) / 4 // parent + if when >= t[p].when { + break + } + t[i] = t[p] + i = p + } + if tmp != t[i] { + t[i] = tmp + } + return i +} + +// siftdownTimer puts the timer at position i in the right place +// in the heap by moving it down toward the bottom of the heap. +func siftdownTimer(t []*timer, i int) { + n := len(t) + if i >= n { + badTimer() + } + when := t[i].when + if when <= 0 { + badTimer() + } + tmp := t[i] + for { + c := i*4 + 1 // left child + c3 := c + 2 // mid child + if c >= n { + break + } + w := t[c].when + if c+1 < n && t[c+1].when < w { + w = t[c+1].when + c++ + } + if c3 < n { + w3 := t[c3].when + if c3+1 < n && t[c3+1].when < w3 { + w3 = t[c3+1].when + c3++ + } + if w3 < w { + w = w3 + c = c3 + } + } + if w >= when { + break + } + t[i] = t[c] + i = c + } + if tmp != t[i] { + t[i] = tmp + } +} + +// badTimer is called if the timer data structures have been corrupted, +// presumably due to racy use by the program. We panic here rather than +// panicing due to invalid slice access while holding locks. +// See issue #25686. +func badTimer() { + throw("timer data corruption") +} |