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-rw-r--r--src/sync/waitgroup.go141
1 files changed, 141 insertions, 0 deletions
diff --git a/src/sync/waitgroup.go b/src/sync/waitgroup.go
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+++ b/src/sync/waitgroup.go
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+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package sync
+
+import (
+ "internal/race"
+ "sync/atomic"
+ "unsafe"
+)
+
+// A WaitGroup waits for a collection of goroutines to finish.
+// The main goroutine calls Add to set the number of
+// goroutines to wait for. Then each of the goroutines
+// runs and calls Done when finished. At the same time,
+// Wait can be used to block until all goroutines have finished.
+//
+// A WaitGroup must not be copied after first use.
+type WaitGroup struct {
+ noCopy noCopy
+
+ // 64-bit value: high 32 bits are counter, low 32 bits are waiter count.
+ // 64-bit atomic operations require 64-bit alignment, but 32-bit
+ // compilers do not ensure it. So we allocate 12 bytes and then use
+ // the aligned 8 bytes in them as state, and the other 4 as storage
+ // for the sema.
+ state1 [3]uint32
+}
+
+// state returns pointers to the state and sema fields stored within wg.state1.
+func (wg *WaitGroup) state() (statep *uint64, semap *uint32) {
+ if uintptr(unsafe.Pointer(&wg.state1))%8 == 0 {
+ return (*uint64)(unsafe.Pointer(&wg.state1)), &wg.state1[2]
+ } else {
+ return (*uint64)(unsafe.Pointer(&wg.state1[1])), &wg.state1[0]
+ }
+}
+
+// Add adds delta, which may be negative, to the WaitGroup counter.
+// If the counter becomes zero, all goroutines blocked on Wait are released.
+// If the counter goes negative, Add panics.
+//
+// Note that calls with a positive delta that occur when the counter is zero
+// must happen before a Wait. Calls with a negative delta, or calls with a
+// positive delta that start when the counter is greater than zero, may happen
+// at any time.
+// Typically this means the calls to Add should execute before the statement
+// creating the goroutine or other event to be waited for.
+// If a WaitGroup is reused to wait for several independent sets of events,
+// new Add calls must happen after all previous Wait calls have returned.
+// See the WaitGroup example.
+func (wg *WaitGroup) Add(delta int) {
+ statep, semap := wg.state()
+ if race.Enabled {
+ _ = *statep // trigger nil deref early
+ if delta < 0 {
+ // Synchronize decrements with Wait.
+ race.ReleaseMerge(unsafe.Pointer(wg))
+ }
+ race.Disable()
+ defer race.Enable()
+ }
+ state := atomic.AddUint64(statep, uint64(delta)<<32)
+ v := int32(state >> 32)
+ w := uint32(state)
+ if race.Enabled && delta > 0 && v == int32(delta) {
+ // The first increment must be synchronized with Wait.
+ // Need to model this as a read, because there can be
+ // several concurrent wg.counter transitions from 0.
+ race.Read(unsafe.Pointer(semap))
+ }
+ if v < 0 {
+ panic("sync: negative WaitGroup counter")
+ }
+ if w != 0 && delta > 0 && v == int32(delta) {
+ panic("sync: WaitGroup misuse: Add called concurrently with Wait")
+ }
+ if v > 0 || w == 0 {
+ return
+ }
+ // This goroutine has set counter to 0 when waiters > 0.
+ // Now there can't be concurrent mutations of state:
+ // - Adds must not happen concurrently with Wait,
+ // - Wait does not increment waiters if it sees counter == 0.
+ // Still do a cheap sanity check to detect WaitGroup misuse.
+ if *statep != state {
+ panic("sync: WaitGroup misuse: Add called concurrently with Wait")
+ }
+ // Reset waiters count to 0.
+ *statep = 0
+ for ; w != 0; w-- {
+ runtime_Semrelease(semap, false, 0)
+ }
+}
+
+// Done decrements the WaitGroup counter by one.
+func (wg *WaitGroup) Done() {
+ wg.Add(-1)
+}
+
+// Wait blocks until the WaitGroup counter is zero.
+func (wg *WaitGroup) Wait() {
+ statep, semap := wg.state()
+ if race.Enabled {
+ _ = *statep // trigger nil deref early
+ race.Disable()
+ }
+ for {
+ state := atomic.LoadUint64(statep)
+ v := int32(state >> 32)
+ w := uint32(state)
+ if v == 0 {
+ // Counter is 0, no need to wait.
+ if race.Enabled {
+ race.Enable()
+ race.Acquire(unsafe.Pointer(wg))
+ }
+ return
+ }
+ // Increment waiters count.
+ if atomic.CompareAndSwapUint64(statep, state, state+1) {
+ if race.Enabled && w == 0 {
+ // Wait must be synchronized with the first Add.
+ // Need to model this is as a write to race with the read in Add.
+ // As a consequence, can do the write only for the first waiter,
+ // otherwise concurrent Waits will race with each other.
+ race.Write(unsafe.Pointer(semap))
+ }
+ runtime_Semacquire(semap)
+ if *statep != 0 {
+ panic("sync: WaitGroup is reused before previous Wait has returned")
+ }
+ if race.Enabled {
+ race.Enable()
+ race.Acquire(unsafe.Pointer(wg))
+ }
+ return
+ }
+ }
+}