// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // RISC-V's atomic operations have two bits, aq ("acquire") and rl ("release"), // which may be toggled on and off. Their precise semantics are defined in // section 6.3 of the specification, but the basic idea is as follows: // // - If neither aq nor rl is set, the CPU may reorder the atomic arbitrarily. // It guarantees only that it will execute atomically. // // - If aq is set, the CPU may move the instruction backward, but not forward. // // - If rl is set, the CPU may move the instruction forward, but not backward. // // - If both are set, the CPU may not reorder the instruction at all. // // These four modes correspond to other well-known memory models on other CPUs. // On ARM, aq corresponds to a dmb ishst, aq+rl corresponds to a dmb ish. On // Intel, aq corresponds to an lfence, rl to an sfence, and aq+rl to an mfence // (or a lock prefix). // // Go's memory model requires that // - if a read happens after a write, the read must observe the write, and // that // - if a read happens concurrently with a write, the read may observe the // write. // aq is sufficient to guarantee this, so that's what we use here. (This jibes // with ARM, which uses dmb ishst.) #include "textflag.h" // Atomically: // if(*val == *old){ // *val = new; // return 1; // } else { // return 0; // } TEXT ·Cas(SB), NOSPLIT, $0-17 MOV ptr+0(FP), A0 MOVW old+8(FP), A1 MOVW new+12(FP), A2 cas_again: LRW (A0), A3 BNE A3, A1, cas_fail SCW A2, (A0), A4 BNE A4, ZERO, cas_again MOV $1, A0 MOVB A0, ret+16(FP) RET cas_fail: MOV $0, A0 MOV A0, ret+16(FP) RET // func Cas64(ptr *uint64, old, new uint64) bool TEXT ·Cas64(SB), NOSPLIT, $0-25 MOV ptr+0(FP), A0 MOV old+8(FP), A1 MOV new+16(FP), A2 cas_again: LRD (A0), A3 BNE A3, A1, cas_fail SCD A2, (A0), A4 BNE A4, ZERO, cas_again MOV $1, A0 MOVB A0, ret+24(FP) RET cas_fail: MOVB ZERO, ret+24(FP) RET // func Load(ptr *uint32) uint32 TEXT ·Load(SB),NOSPLIT|NOFRAME,$0-12 MOV ptr+0(FP), A0 LRW (A0), A0 MOVW A0, ret+8(FP) RET // func Load8(ptr *uint8) uint8 TEXT ·Load8(SB),NOSPLIT|NOFRAME,$0-9 MOV ptr+0(FP), A0 FENCE MOVBU (A0), A1 FENCE MOVB A1, ret+8(FP) RET // func Load64(ptr *uint64) uint64 TEXT ·Load64(SB),NOSPLIT|NOFRAME,$0-16 MOV ptr+0(FP), A0 LRD (A0), A0 MOV A0, ret+8(FP) RET // func Store(ptr *uint32, val uint32) TEXT ·Store(SB), NOSPLIT, $0-12 MOV ptr+0(FP), A0 MOVW val+8(FP), A1 AMOSWAPW A1, (A0), ZERO RET // func Store8(ptr *uint8, val uint8) TEXT ·Store8(SB), NOSPLIT, $0-9 MOV ptr+0(FP), A0 MOVBU val+8(FP), A1 FENCE MOVB A1, (A0) FENCE RET // func Store64(ptr *uint64, val uint64) TEXT ·Store64(SB), NOSPLIT, $0-16 MOV ptr+0(FP), A0 MOV val+8(FP), A1 AMOSWAPD A1, (A0), ZERO RET TEXT ·Casp1(SB), NOSPLIT, $0-25 JMP ·Cas64(SB) TEXT ·Casuintptr(SB),NOSPLIT,$0-25 JMP ·Cas64(SB) TEXT ·CasRel(SB), NOSPLIT, $0-17 JMP ·Cas(SB) TEXT ·Loaduintptr(SB),NOSPLIT,$0-16 JMP ·Load64(SB) TEXT ·Storeuintptr(SB),NOSPLIT,$0-16 JMP ·Store64(SB) TEXT ·Loaduint(SB),NOSPLIT,$0-16 JMP ·Loaduintptr(SB) TEXT ·Loadint64(SB),NOSPLIT,$0-16 JMP ·Loaduintptr(SB) TEXT ·Xaddint64(SB),NOSPLIT,$0-24 MOV ptr+0(FP), A0 MOV delta+8(FP), A1 AMOADDD A1, (A0), A0 ADD A0, A1, A0 MOVW A0, ret+16(FP) RET TEXT ·LoadAcq(SB),NOSPLIT|NOFRAME,$0-12 JMP ·Load(SB) TEXT ·LoadAcq64(SB),NOSPLIT|NOFRAME,$0-16 JMP ·Load64(SB) TEXT ·LoadAcquintptr(SB),NOSPLIT|NOFRAME,$0-16 JMP ·Load64(SB) // func Loadp(ptr unsafe.Pointer) unsafe.Pointer TEXT ·Loadp(SB),NOSPLIT,$0-16 JMP ·Load64(SB) // func StorepNoWB(ptr unsafe.Pointer, val unsafe.Pointer) TEXT ·StorepNoWB(SB), NOSPLIT, $0-16 JMP ·Store64(SB) TEXT ·StoreRel(SB), NOSPLIT, $0-12 JMP ·Store(SB) TEXT ·StoreRel64(SB), NOSPLIT, $0-16 JMP ·Store64(SB) TEXT ·StoreReluintptr(SB), NOSPLIT, $0-16 JMP ·Store64(SB) // func Xchg(ptr *uint32, new uint32) uint32 TEXT ·Xchg(SB), NOSPLIT, $0-20 MOV ptr+0(FP), A0 MOVW new+8(FP), A1 AMOSWAPW A1, (A0), A1 MOVW A1, ret+16(FP) RET // func Xchg64(ptr *uint64, new uint64) uint64 TEXT ·Xchg64(SB), NOSPLIT, $0-24 MOV ptr+0(FP), A0 MOV new+8(FP), A1 AMOSWAPD A1, (A0), A1 MOV A1, ret+16(FP) RET // Atomically: // *val += delta; // return *val; // func Xadd(ptr *uint32, delta int32) uint32 TEXT ·Xadd(SB), NOSPLIT, $0-20 MOV ptr+0(FP), A0 MOVW delta+8(FP), A1 AMOADDW A1, (A0), A2 ADD A2,A1,A0 MOVW A0, ret+16(FP) RET // func Xadd64(ptr *uint64, delta int64) uint64 TEXT ·Xadd64(SB), NOSPLIT, $0-24 MOV ptr+0(FP), A0 MOV delta+8(FP), A1 AMOADDD A1, (A0), A2 ADD A2, A1, A0 MOV A0, ret+16(FP) RET // func Xadduintptr(ptr *uintptr, delta uintptr) uintptr TEXT ·Xadduintptr(SB), NOSPLIT, $0-24 JMP ·Xadd64(SB) // func Xchguintptr(ptr *uintptr, new uintptr) uintptr TEXT ·Xchguintptr(SB), NOSPLIT, $0-24 JMP ·Xchg64(SB) // func And8(ptr *uint8, val uint8) TEXT ·And8(SB), NOSPLIT, $0-9 MOV ptr+0(FP), A0 MOVBU val+8(FP), A1 AND $3, A0, A2 AND $-4, A0 SLL $3, A2 XOR $255, A1 SLL A2, A1 XOR $-1, A1 AMOANDW A1, (A0), ZERO RET // func Or8(ptr *uint8, val uint8) TEXT ·Or8(SB), NOSPLIT, $0-9 MOV ptr+0(FP), A0 MOVBU val+8(FP), A1 AND $3, A0, A2 AND $-4, A0 SLL $3, A2 SLL A2, A1 AMOORW A1, (A0), ZERO RET // func And(ptr *uint32, val uint32) TEXT ·And(SB), NOSPLIT, $0-12 MOV ptr+0(FP), A0 MOVW val+8(FP), A1 AMOANDW A1, (A0), ZERO RET // func Or(ptr *uint32, val uint32) TEXT ·Or(SB), NOSPLIT, $0-12 MOV ptr+0(FP), A0 MOVW val+8(FP), A1 AMOORW A1, (A0), ZERO RET