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Diffstat (limited to 'src/syscall/dll_windows.go')
-rw-r--r-- | src/syscall/dll_windows.go | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/src/syscall/dll_windows.go b/src/syscall/dll_windows.go new file mode 100644 index 0000000..16210ca --- /dev/null +++ b/src/syscall/dll_windows.go @@ -0,0 +1,341 @@ +// Copyright 2011 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package syscall + +import ( + "internal/itoa" + "internal/syscall/windows/sysdll" + "sync" + "sync/atomic" + "unsafe" +) + +// DLLError describes reasons for DLL load failures. +type DLLError struct { + Err error + ObjName string + Msg string +} + +func (e *DLLError) Error() string { return e.Msg } + +func (e *DLLError) Unwrap() error { return e.Err } + +// Implemented in ../runtime/syscall_windows.go. + +func Syscall(trap, nargs, a1, a2, a3 uintptr) (r1, r2 uintptr, err Errno) +func Syscall6(trap, nargs, a1, a2, a3, a4, a5, a6 uintptr) (r1, r2 uintptr, err Errno) +func Syscall9(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9 uintptr) (r1, r2 uintptr, err Errno) +func Syscall12(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12 uintptr) (r1, r2 uintptr, err Errno) +func Syscall15(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15 uintptr) (r1, r2 uintptr, err Errno) +func Syscall18(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18 uintptr) (r1, r2 uintptr, err Errno) +func loadlibrary(filename *uint16) (handle uintptr, err Errno) +func loadsystemlibrary(filename *uint16, absoluteFilepath *uint16) (handle uintptr, err Errno) +func getprocaddress(handle uintptr, procname *uint8) (proc uintptr, err Errno) + +// A DLL implements access to a single DLL. +type DLL struct { + Name string + Handle Handle +} + +// We use this for computing the absolute path for system DLLs on systems +// where SEARCH_SYSTEM32 is not available. +var systemDirectoryPrefix string + +func init() { + n := uint32(MAX_PATH) + for { + b := make([]uint16, n) + l, e := getSystemDirectory(&b[0], n) + if e != nil { + panic("Unable to determine system directory: " + e.Error()) + } + if l <= n { + systemDirectoryPrefix = UTF16ToString(b[:l]) + "\\" + break + } + n = l + } +} + +// LoadDLL loads the named DLL file into memory. +// +// If name is not an absolute path and is not a known system DLL used by +// Go, Windows will search for the named DLL in many locations, causing +// potential DLL preloading attacks. +// +// Use LazyDLL in golang.org/x/sys/windows for a secure way to +// load system DLLs. +func LoadDLL(name string) (*DLL, error) { + namep, err := UTF16PtrFromString(name) + if err != nil { + return nil, err + } + var h uintptr + var e Errno + if sysdll.IsSystemDLL[name] { + absoluteFilepathp, err := UTF16PtrFromString(systemDirectoryPrefix + name) + if err != nil { + return nil, err + } + h, e = loadsystemlibrary(namep, absoluteFilepathp) + } else { + h, e = loadlibrary(namep) + } + if e != 0 { + return nil, &DLLError{ + Err: e, + ObjName: name, + Msg: "Failed to load " + name + ": " + e.Error(), + } + } + d := &DLL{ + Name: name, + Handle: Handle(h), + } + return d, nil +} + +// MustLoadDLL is like LoadDLL but panics if load operation fails. +func MustLoadDLL(name string) *DLL { + d, e := LoadDLL(name) + if e != nil { + panic(e) + } + return d +} + +// FindProc searches DLL d for procedure named name and returns *Proc +// if found. It returns an error if search fails. +func (d *DLL) FindProc(name string) (proc *Proc, err error) { + namep, err := BytePtrFromString(name) + if err != nil { + return nil, err + } + a, e := getprocaddress(uintptr(d.Handle), namep) + if e != 0 { + return nil, &DLLError{ + Err: e, + ObjName: name, + Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), + } + } + p := &Proc{ + Dll: d, + Name: name, + addr: a, + } + return p, nil +} + +// MustFindProc is like FindProc but panics if search fails. +func (d *DLL) MustFindProc(name string) *Proc { + p, e := d.FindProc(name) + if e != nil { + panic(e) + } + return p +} + +// Release unloads DLL d from memory. +func (d *DLL) Release() (err error) { + return FreeLibrary(d.Handle) +} + +// A Proc implements access to a procedure inside a DLL. +type Proc struct { + Dll *DLL + Name string + addr uintptr +} + +// Addr returns the address of the procedure represented by p. +// The return value can be passed to Syscall to run the procedure. +func (p *Proc) Addr() uintptr { + return p.addr +} + +//go:uintptrescapes + +// Call executes procedure p with arguments a. It will panic if more than 18 arguments +// are supplied. +// +// The returned error is always non-nil, constructed from the result of GetLastError. +// Callers must inspect the primary return value to decide whether an error occurred +// (according to the semantics of the specific function being called) before consulting +// the error. The error always has type syscall.Errno. +// +// On amd64, Call can pass and return floating-point values. To pass +// an argument x with C type "float", use +// uintptr(math.Float32bits(x)). To pass an argument with C type +// "double", use uintptr(math.Float64bits(x)). Floating-point return +// values are returned in r2. The return value for C type "float" is +// math.Float32frombits(uint32(r2)). For C type "double", it is +// math.Float64frombits(uint64(r2)). +func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { + switch len(a) { + case 0: + return Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0) + case 1: + return Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0) + case 2: + return Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0) + case 3: + return Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2]) + case 4: + return Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0) + case 5: + return Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0) + case 6: + return Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5]) + case 7: + return Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0) + case 8: + return Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0) + case 9: + return Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]) + case 10: + return Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0) + case 11: + return Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0) + case 12: + return Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11]) + case 13: + return Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0) + case 14: + return Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0) + case 15: + return Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14]) + case 16: + return Syscall18(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14], a[15], 0, 0) + case 17: + return Syscall18(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14], a[15], a[16], 0) + case 18: + return Syscall18(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14], a[15], a[16], a[17]) + default: + panic("Call " + p.Name + " with too many arguments " + itoa.Itoa(len(a)) + ".") + } +} + +// A LazyDLL implements access to a single DLL. +// It will delay the load of the DLL until the first +// call to its Handle method or to one of its +// LazyProc's Addr method. +// +// LazyDLL is subject to the same DLL preloading attacks as documented +// on LoadDLL. +// +// Use LazyDLL in golang.org/x/sys/windows for a secure way to +// load system DLLs. +type LazyDLL struct { + mu sync.Mutex + dll *DLL // non nil once DLL is loaded + Name string +} + +// Load loads DLL file d.Name into memory. It returns an error if fails. +// Load will not try to load DLL, if it is already loaded into memory. +func (d *LazyDLL) Load() error { + // Non-racy version of: + // if d.dll == nil { + if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) == nil { + d.mu.Lock() + defer d.mu.Unlock() + if d.dll == nil { + dll, e := LoadDLL(d.Name) + if e != nil { + return e + } + // Non-racy version of: + // d.dll = dll + atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll)) + } + } + return nil +} + +// mustLoad is like Load but panics if search fails. +func (d *LazyDLL) mustLoad() { + e := d.Load() + if e != nil { + panic(e) + } +} + +// Handle returns d's module handle. +func (d *LazyDLL) Handle() uintptr { + d.mustLoad() + return uintptr(d.dll.Handle) +} + +// NewProc returns a LazyProc for accessing the named procedure in the DLL d. +func (d *LazyDLL) NewProc(name string) *LazyProc { + return &LazyProc{l: d, Name: name} +} + +// NewLazyDLL creates new LazyDLL associated with DLL file. +func NewLazyDLL(name string) *LazyDLL { + return &LazyDLL{Name: name} +} + +// A LazyProc implements access to a procedure inside a LazyDLL. +// It delays the lookup until the Addr, Call, or Find method is called. +type LazyProc struct { + mu sync.Mutex + Name string + l *LazyDLL + proc *Proc +} + +// Find searches DLL for procedure named p.Name. It returns +// an error if search fails. Find will not search procedure, +// if it is already found and loaded into memory. +func (p *LazyProc) Find() error { + // Non-racy version of: + // if p.proc == nil { + if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil { + p.mu.Lock() + defer p.mu.Unlock() + if p.proc == nil { + e := p.l.Load() + if e != nil { + return e + } + proc, e := p.l.dll.FindProc(p.Name) + if e != nil { + return e + } + // Non-racy version of: + // p.proc = proc + atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc)) + } + } + return nil +} + +// mustFind is like Find but panics if search fails. +func (p *LazyProc) mustFind() { + e := p.Find() + if e != nil { + panic(e) + } +} + +// Addr returns the address of the procedure represented by p. +// The return value can be passed to Syscall to run the procedure. +func (p *LazyProc) Addr() uintptr { + p.mustFind() + return p.proc.Addr() +} + +//go:uintptrescapes + +// Call executes procedure p with arguments a. See the documentation of +// Proc.Call for more information. +func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { + p.mustFind() + return p.proc.Call(a...) +} |