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Diffstat (limited to 'src/unicode/utf8/utf8.go')
-rw-r--r-- | src/unicode/utf8/utf8.go | 552 |
1 files changed, 552 insertions, 0 deletions
diff --git a/src/unicode/utf8/utf8.go b/src/unicode/utf8/utf8.go new file mode 100644 index 0000000..557e8a7 --- /dev/null +++ b/src/unicode/utf8/utf8.go @@ -0,0 +1,552 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Package utf8 implements functions and constants to support text encoded in +// UTF-8. It includes functions to translate between runes and UTF-8 byte sequences. +// See https://en.wikipedia.org/wiki/UTF-8 +package utf8 + +// The conditions RuneError==unicode.ReplacementChar and +// MaxRune==unicode.MaxRune are verified in the tests. +// Defining them locally avoids this package depending on package unicode. + +// Numbers fundamental to the encoding. +const ( + RuneError = '\uFFFD' // the "error" Rune or "Unicode replacement character" + RuneSelf = 0x80 // characters below RuneSelf are represented as themselves in a single byte. + MaxRune = '\U0010FFFF' // Maximum valid Unicode code point. + UTFMax = 4 // maximum number of bytes of a UTF-8 encoded Unicode character. +) + +// Code points in the surrogate range are not valid for UTF-8. +const ( + surrogateMin = 0xD800 + surrogateMax = 0xDFFF +) + +const ( + t1 = 0b00000000 + tx = 0b10000000 + t2 = 0b11000000 + t3 = 0b11100000 + t4 = 0b11110000 + t5 = 0b11111000 + + maskx = 0b00111111 + mask2 = 0b00011111 + mask3 = 0b00001111 + mask4 = 0b00000111 + + rune1Max = 1<<7 - 1 + rune2Max = 1<<11 - 1 + rune3Max = 1<<16 - 1 + + // The default lowest and highest continuation byte. + locb = 0b10000000 + hicb = 0b10111111 + + // These names of these constants are chosen to give nice alignment in the + // table below. The first nibble is an index into acceptRanges or F for + // special one-byte cases. The second nibble is the Rune length or the + // Status for the special one-byte case. + xx = 0xF1 // invalid: size 1 + as = 0xF0 // ASCII: size 1 + s1 = 0x02 // accept 0, size 2 + s2 = 0x13 // accept 1, size 3 + s3 = 0x03 // accept 0, size 3 + s4 = 0x23 // accept 2, size 3 + s5 = 0x34 // accept 3, size 4 + s6 = 0x04 // accept 0, size 4 + s7 = 0x44 // accept 4, size 4 +) + +// first is information about the first byte in a UTF-8 sequence. +var first = [256]uint8{ + // 1 2 3 4 5 6 7 8 9 A B C D E F + as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x00-0x0F + as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x10-0x1F + as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x20-0x2F + as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x30-0x3F + as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x40-0x4F + as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x50-0x5F + as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x60-0x6F + as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x70-0x7F + // 1 2 3 4 5 6 7 8 9 A B C D E F + xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x80-0x8F + xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x90-0x9F + xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xA0-0xAF + xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xB0-0xBF + xx, xx, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xC0-0xCF + s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xD0-0xDF + s2, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s4, s3, s3, // 0xE0-0xEF + s5, s6, s6, s6, s7, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xF0-0xFF +} + +// acceptRange gives the range of valid values for the second byte in a UTF-8 +// sequence. +type acceptRange struct { + lo uint8 // lowest value for second byte. + hi uint8 // highest value for second byte. +} + +// acceptRanges has size 16 to avoid bounds checks in the code that uses it. +var acceptRanges = [16]acceptRange{ + 0: {locb, hicb}, + 1: {0xA0, hicb}, + 2: {locb, 0x9F}, + 3: {0x90, hicb}, + 4: {locb, 0x8F}, +} + +// FullRune reports whether the bytes in p begin with a full UTF-8 encoding of a rune. +// An invalid encoding is considered a full Rune since it will convert as a width-1 error rune. +func FullRune(p []byte) bool { + n := len(p) + if n == 0 { + return false + } + x := first[p[0]] + if n >= int(x&7) { + return true // ASCII, invalid or valid. + } + // Must be short or invalid. + accept := acceptRanges[x>>4] + if n > 1 && (p[1] < accept.lo || accept.hi < p[1]) { + return true + } else if n > 2 && (p[2] < locb || hicb < p[2]) { + return true + } + return false +} + +// FullRuneInString is like FullRune but its input is a string. +func FullRuneInString(s string) bool { + n := len(s) + if n == 0 { + return false + } + x := first[s[0]] + if n >= int(x&7) { + return true // ASCII, invalid, or valid. + } + // Must be short or invalid. + accept := acceptRanges[x>>4] + if n > 1 && (s[1] < accept.lo || accept.hi < s[1]) { + return true + } else if n > 2 && (s[2] < locb || hicb < s[2]) { + return true + } + return false +} + +// DecodeRune unpacks the first UTF-8 encoding in p and returns the rune and +// its width in bytes. If p is empty it returns (RuneError, 0). Otherwise, if +// the encoding is invalid, it returns (RuneError, 1). Both are impossible +// results for correct, non-empty UTF-8. +// +// An encoding is invalid if it is incorrect UTF-8, encodes a rune that is +// out of range, or is not the shortest possible UTF-8 encoding for the +// value. No other validation is performed. +func DecodeRune(p []byte) (r rune, size int) { + n := len(p) + if n < 1 { + return RuneError, 0 + } + p0 := p[0] + x := first[p0] + if x >= as { + // The following code simulates an additional check for x == xx and + // handling the ASCII and invalid cases accordingly. This mask-and-or + // approach prevents an additional branch. + mask := rune(x) << 31 >> 31 // Create 0x0000 or 0xFFFF. + return rune(p[0])&^mask | RuneError&mask, 1 + } + sz := int(x & 7) + accept := acceptRanges[x>>4] + if n < sz { + return RuneError, 1 + } + b1 := p[1] + if b1 < accept.lo || accept.hi < b1 { + return RuneError, 1 + } + if sz <= 2 { // <= instead of == to help the compiler eliminate some bounds checks + return rune(p0&mask2)<<6 | rune(b1&maskx), 2 + } + b2 := p[2] + if b2 < locb || hicb < b2 { + return RuneError, 1 + } + if sz <= 3 { + return rune(p0&mask3)<<12 | rune(b1&maskx)<<6 | rune(b2&maskx), 3 + } + b3 := p[3] + if b3 < locb || hicb < b3 { + return RuneError, 1 + } + return rune(p0&mask4)<<18 | rune(b1&maskx)<<12 | rune(b2&maskx)<<6 | rune(b3&maskx), 4 +} + +// DecodeRuneInString is like DecodeRune but its input is a string. If s is +// empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, it +// returns (RuneError, 1). Both are impossible results for correct, non-empty +// UTF-8. +// +// An encoding is invalid if it is incorrect UTF-8, encodes a rune that is +// out of range, or is not the shortest possible UTF-8 encoding for the +// value. No other validation is performed. +func DecodeRuneInString(s string) (r rune, size int) { + n := len(s) + if n < 1 { + return RuneError, 0 + } + s0 := s[0] + x := first[s0] + if x >= as { + // The following code simulates an additional check for x == xx and + // handling the ASCII and invalid cases accordingly. This mask-and-or + // approach prevents an additional branch. + mask := rune(x) << 31 >> 31 // Create 0x0000 or 0xFFFF. + return rune(s[0])&^mask | RuneError&mask, 1 + } + sz := int(x & 7) + accept := acceptRanges[x>>4] + if n < sz { + return RuneError, 1 + } + s1 := s[1] + if s1 < accept.lo || accept.hi < s1 { + return RuneError, 1 + } + if sz <= 2 { // <= instead of == to help the compiler eliminate some bounds checks + return rune(s0&mask2)<<6 | rune(s1&maskx), 2 + } + s2 := s[2] + if s2 < locb || hicb < s2 { + return RuneError, 1 + } + if sz <= 3 { + return rune(s0&mask3)<<12 | rune(s1&maskx)<<6 | rune(s2&maskx), 3 + } + s3 := s[3] + if s3 < locb || hicb < s3 { + return RuneError, 1 + } + return rune(s0&mask4)<<18 | rune(s1&maskx)<<12 | rune(s2&maskx)<<6 | rune(s3&maskx), 4 +} + +// DecodeLastRune unpacks the last UTF-8 encoding in p and returns the rune and +// its width in bytes. If p is empty it returns (RuneError, 0). Otherwise, if +// the encoding is invalid, it returns (RuneError, 1). Both are impossible +// results for correct, non-empty UTF-8. +// +// An encoding is invalid if it is incorrect UTF-8, encodes a rune that is +// out of range, or is not the shortest possible UTF-8 encoding for the +// value. No other validation is performed. +func DecodeLastRune(p []byte) (r rune, size int) { + end := len(p) + if end == 0 { + return RuneError, 0 + } + start := end - 1 + r = rune(p[start]) + if r < RuneSelf { + return r, 1 + } + // guard against O(n^2) behavior when traversing + // backwards through strings with long sequences of + // invalid UTF-8. + lim := end - UTFMax + if lim < 0 { + lim = 0 + } + for start--; start >= lim; start-- { + if RuneStart(p[start]) { + break + } + } + if start < 0 { + start = 0 + } + r, size = DecodeRune(p[start:end]) + if start+size != end { + return RuneError, 1 + } + return r, size +} + +// DecodeLastRuneInString is like DecodeLastRune but its input is a string. If +// s is empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, +// it returns (RuneError, 1). Both are impossible results for correct, +// non-empty UTF-8. +// +// An encoding is invalid if it is incorrect UTF-8, encodes a rune that is +// out of range, or is not the shortest possible UTF-8 encoding for the +// value. No other validation is performed. +func DecodeLastRuneInString(s string) (r rune, size int) { + end := len(s) + if end == 0 { + return RuneError, 0 + } + start := end - 1 + r = rune(s[start]) + if r < RuneSelf { + return r, 1 + } + // guard against O(n^2) behavior when traversing + // backwards through strings with long sequences of + // invalid UTF-8. + lim := end - UTFMax + if lim < 0 { + lim = 0 + } + for start--; start >= lim; start-- { + if RuneStart(s[start]) { + break + } + } + if start < 0 { + start = 0 + } + r, size = DecodeRuneInString(s[start:end]) + if start+size != end { + return RuneError, 1 + } + return r, size +} + +// RuneLen returns the number of bytes required to encode the rune. +// It returns -1 if the rune is not a valid value to encode in UTF-8. +func RuneLen(r rune) int { + switch { + case r < 0: + return -1 + case r <= rune1Max: + return 1 + case r <= rune2Max: + return 2 + case surrogateMin <= r && r <= surrogateMax: + return -1 + case r <= rune3Max: + return 3 + case r <= MaxRune: + return 4 + } + return -1 +} + +// EncodeRune writes into p (which must be large enough) the UTF-8 encoding of the rune. +// If the rune is out of range, it writes the encoding of RuneError. +// It returns the number of bytes written. +func EncodeRune(p []byte, r rune) int { + // Negative values are erroneous. Making it unsigned addresses the problem. + switch i := uint32(r); { + case i <= rune1Max: + p[0] = byte(r) + return 1 + case i <= rune2Max: + _ = p[1] // eliminate bounds checks + p[0] = t2 | byte(r>>6) + p[1] = tx | byte(r)&maskx + return 2 + case i > MaxRune, surrogateMin <= i && i <= surrogateMax: + r = RuneError + fallthrough + case i <= rune3Max: + _ = p[2] // eliminate bounds checks + p[0] = t3 | byte(r>>12) + p[1] = tx | byte(r>>6)&maskx + p[2] = tx | byte(r)&maskx + return 3 + default: + _ = p[3] // eliminate bounds checks + p[0] = t4 | byte(r>>18) + p[1] = tx | byte(r>>12)&maskx + p[2] = tx | byte(r>>6)&maskx + p[3] = tx | byte(r)&maskx + return 4 + } +} + +// RuneCount returns the number of runes in p. Erroneous and short +// encodings are treated as single runes of width 1 byte. +func RuneCount(p []byte) int { + np := len(p) + var n int + for i := 0; i < np; { + n++ + c := p[i] + if c < RuneSelf { + // ASCII fast path + i++ + continue + } + x := first[c] + if x == xx { + i++ // invalid. + continue + } + size := int(x & 7) + if i+size > np { + i++ // Short or invalid. + continue + } + accept := acceptRanges[x>>4] + if c := p[i+1]; c < accept.lo || accept.hi < c { + size = 1 + } else if size == 2 { + } else if c := p[i+2]; c < locb || hicb < c { + size = 1 + } else if size == 3 { + } else if c := p[i+3]; c < locb || hicb < c { + size = 1 + } + i += size + } + return n +} + +// RuneCountInString is like RuneCount but its input is a string. +func RuneCountInString(s string) (n int) { + ns := len(s) + for i := 0; i < ns; n++ { + c := s[i] + if c < RuneSelf { + // ASCII fast path + i++ + continue + } + x := first[c] + if x == xx { + i++ // invalid. + continue + } + size := int(x & 7) + if i+size > ns { + i++ // Short or invalid. + continue + } + accept := acceptRanges[x>>4] + if c := s[i+1]; c < accept.lo || accept.hi < c { + size = 1 + } else if size == 2 { + } else if c := s[i+2]; c < locb || hicb < c { + size = 1 + } else if size == 3 { + } else if c := s[i+3]; c < locb || hicb < c { + size = 1 + } + i += size + } + return n +} + +// RuneStart reports whether the byte could be the first byte of an encoded, +// possibly invalid rune. Second and subsequent bytes always have the top two +// bits set to 10. +func RuneStart(b byte) bool { return b&0xC0 != 0x80 } + +// Valid reports whether p consists entirely of valid UTF-8-encoded runes. +func Valid(p []byte) bool { + // Fast path. Check for and skip 8 bytes of ASCII characters per iteration. + for len(p) >= 8 { + // Combining two 32 bit loads allows the same code to be used + // for 32 and 64 bit platforms. + // The compiler can generate a 32bit load for first32 and second32 + // on many platforms. See test/codegen/memcombine.go. + first32 := uint32(p[0]) | uint32(p[1])<<8 | uint32(p[2])<<16 | uint32(p[3])<<24 + second32 := uint32(p[4]) | uint32(p[5])<<8 | uint32(p[6])<<16 | uint32(p[7])<<24 + if (first32|second32)&0x80808080 != 0 { + // Found a non ASCII byte (>= RuneSelf). + break + } + p = p[8:] + } + n := len(p) + for i := 0; i < n; { + pi := p[i] + if pi < RuneSelf { + i++ + continue + } + x := first[pi] + if x == xx { + return false // Illegal starter byte. + } + size := int(x & 7) + if i+size > n { + return false // Short or invalid. + } + accept := acceptRanges[x>>4] + if c := p[i+1]; c < accept.lo || accept.hi < c { + return false + } else if size == 2 { + } else if c := p[i+2]; c < locb || hicb < c { + return false + } else if size == 3 { + } else if c := p[i+3]; c < locb || hicb < c { + return false + } + i += size + } + return true +} + +// ValidString reports whether s consists entirely of valid UTF-8-encoded runes. +func ValidString(s string) bool { + // Fast path. Check for and skip 8 bytes of ASCII characters per iteration. + for len(s) >= 8 { + // Combining two 32 bit loads allows the same code to be used + // for 32 and 64 bit platforms. + // The compiler can generate a 32bit load for first32 and second32 + // on many platforms. See test/codegen/memcombine.go. + first32 := uint32(s[0]) | uint32(s[1])<<8 | uint32(s[2])<<16 | uint32(s[3])<<24 + second32 := uint32(s[4]) | uint32(s[5])<<8 | uint32(s[6])<<16 | uint32(s[7])<<24 + if (first32|second32)&0x80808080 != 0 { + // Found a non ASCII byte (>= RuneSelf). + break + } + s = s[8:] + } + n := len(s) + for i := 0; i < n; { + si := s[i] + if si < RuneSelf { + i++ + continue + } + x := first[si] + if x == xx { + return false // Illegal starter byte. + } + size := int(x & 7) + if i+size > n { + return false // Short or invalid. + } + accept := acceptRanges[x>>4] + if c := s[i+1]; c < accept.lo || accept.hi < c { + return false + } else if size == 2 { + } else if c := s[i+2]; c < locb || hicb < c { + return false + } else if size == 3 { + } else if c := s[i+3]; c < locb || hicb < c { + return false + } + i += size + } + return true +} + +// ValidRune reports whether r can be legally encoded as UTF-8. +// Code points that are out of range or a surrogate half are illegal. +func ValidRune(r rune) bool { + switch { + case 0 <= r && r < surrogateMin: + return true + case surrogateMax < r && r <= MaxRune: + return true + } + return false +} |