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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 13:16:40 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 13:16:40 +0000
commit47ab3d4a42e9ab51c465c4322d2ec233f6324e6b (patch)
treea61a0ffd83f4a3def4b36e5c8e99630c559aa723 /src/runtime/cgo/handle.go
parentInitial commit. (diff)
downloadgolang-1.18-47ab3d4a42e9ab51c465c4322d2ec233f6324e6b.tar.xz
golang-1.18-47ab3d4a42e9ab51c465c4322d2ec233f6324e6b.zip
Adding upstream version 1.18.10.upstream/1.18.10upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/runtime/cgo/handle.go')
-rw-r--r--src/runtime/cgo/handle.go144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/runtime/cgo/handle.go b/src/runtime/cgo/handle.go
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+// Copyright 2021 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package cgo
+
+import (
+ "sync"
+ "sync/atomic"
+)
+
+// Handle provides a way to pass values that contain Go pointers
+// (pointers to memory allocated by Go) between Go and C without
+// breaking the cgo pointer passing rules. A Handle is an integer
+// value that can represent any Go value. A Handle can be passed
+// through C and back to Go, and Go code can use the Handle to
+// retrieve the original Go value.
+//
+// The underlying type of Handle is guaranteed to fit in an integer type
+// that is large enough to hold the bit pattern of any pointer. The zero
+// value of a Handle is not valid, and thus is safe to use as a sentinel
+// in C APIs.
+//
+// For instance, on the Go side:
+//
+// package main
+//
+// /*
+// #include <stdint.h> // for uintptr_t
+//
+// extern void MyGoPrint(uintptr_t handle);
+// void myprint(uintptr_t handle);
+// */
+// import "C"
+// import "runtime/cgo"
+//
+// //export MyGoPrint
+// func MyGoPrint(handle C.uintptr_t) {
+// h := cgo.Handle(handle)
+// val := h.Value().(string)
+// println(val)
+// h.Delete()
+// }
+//
+// func main() {
+// val := "hello Go"
+// C.myprint(C.uintptr_t(cgo.NewHandle(val)))
+// // Output: hello Go
+// }
+//
+// and on the C side:
+//
+// #include <stdint.h> // for uintptr_t
+//
+// // A Go function
+// extern void MyGoPrint(uintptr_t handle);
+//
+// // A C function
+// void myprint(uintptr_t handle) {
+// MyGoPrint(handle);
+// }
+//
+// Some C functions accept a void* argument that points to an arbitrary
+// data value supplied by the caller. It is not safe to coerce a cgo.Handle
+// (an integer) to a Go unsafe.Pointer, but instead we can pass the address
+// of the cgo.Handle to the void* parameter, as in this variant of the
+// previous example:
+//
+// package main
+//
+// /*
+// extern void MyGoPrint(void *context);
+// static inline void myprint(void *context) {
+// MyGoPrint(context);
+// }
+// */
+// import "C"
+// import (
+// "runtime/cgo"
+// "unsafe"
+// )
+//
+// //export MyGoPrint
+// func MyGoPrint(context unsafe.Pointer) {
+// h := *(*cgo.Handle)(context)
+// val := h.Value().(string)
+// println(val)
+// h.Delete()
+// }
+//
+// func main() {
+// val := "hello Go"
+// h := cgo.NewHandle(val)
+// C.myprint(unsafe.Pointer(&h))
+// // Output: hello Go
+// }
+type Handle uintptr
+
+// NewHandle returns a handle for a given value.
+//
+// The handle is valid until the program calls Delete on it. The handle
+// uses resources, and this package assumes that C code may hold on to
+// the handle, so a program must explicitly call Delete when the handle
+// is no longer needed.
+//
+// The intended use is to pass the returned handle to C code, which
+// passes it back to Go, which calls Value.
+func NewHandle(v any) Handle {
+ h := atomic.AddUintptr(&handleIdx, 1)
+ if h == 0 {
+ panic("runtime/cgo: ran out of handle space")
+ }
+
+ handles.Store(h, v)
+ return Handle(h)
+}
+
+// Value returns the associated Go value for a valid handle.
+//
+// The method panics if the handle is invalid.
+func (h Handle) Value() any {
+ v, ok := handles.Load(uintptr(h))
+ if !ok {
+ panic("runtime/cgo: misuse of an invalid Handle")
+ }
+ return v
+}
+
+// Delete invalidates a handle. This method should only be called once
+// the program no longer needs to pass the handle to C and the C code
+// no longer has a copy of the handle value.
+//
+// The method panics if the handle is invalid.
+func (h Handle) Delete() {
+ _, ok := handles.LoadAndDelete(uintptr(h))
+ if !ok {
+ panic("runtime/cgo: misuse of an invalid Handle")
+ }
+}
+
+var (
+ handles = sync.Map{} // map[Handle]interface{}
+ handleIdx uintptr // atomic
+)