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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include <string.h>
#include <sys/types.h>
#include <unistd.h>
#include "_cgo_export.h"
void
callback(void *f)
{
// use some stack space
volatile char data[64*1024];
data[0] = 0;
goCallback(f);
data[sizeof(data)-1] = 0;
}
void
callGoFoo(void)
{
extern void goFoo(void);
goFoo();
}
void
IntoC(void)
{
BackIntoGo();
}
#ifdef WIN32
#include <windows.h>
long long
mysleep(int seconds) {
long long st = GetTickCount();
Sleep(1000 * seconds);
return st;
}
#else
#include <sys/time.h>
long long
mysleep(int seconds) {
long long st;
struct timeval tv;
gettimeofday(&tv, NULL);
st = tv.tv_sec * 1000 + tv.tv_usec / 1000;
sleep(seconds);
return st;
}
#endif
long long
twoSleep(int n)
{
BackgroundSleep(n);
return mysleep(n);
}
void
callGoStackCheck(void)
{
extern void goStackCheck(void);
goStackCheck();
}
int
returnAfterGrow(void)
{
extern int goReturnVal(void);
goReturnVal();
return 123456;
}
int
returnAfterGrowFromGo(void)
{
extern int goReturnVal(void);
return goReturnVal();
}
void
callGoWithString(void)
{
extern void goWithString(GoString);
const char *str = "string passed from C to Go";
goWithString((GoString){str, strlen(str)});
}
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