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Diffstat (limited to 'src/lb_chash.c')
-rw-r--r-- | src/lb_chash.c | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/src/lb_chash.c b/src/lb_chash.c new file mode 100644 index 0000000..023219c --- /dev/null +++ b/src/lb_chash.c @@ -0,0 +1,517 @@ +/* + * Consistent Hash implementation + * Please consult this very well detailed article for more information : + * http://www.spiteful.com/2008/03/17/programmers-toolbox-part-3-consistent-hashing/ + * + * Our implementation has to support both weighted hashing and weighted round + * robin because we'll use it to replace the previous map-based implementation + * which offered both algorithms. + * + * Copyright 2000-2010 Willy Tarreau <w@1wt.eu> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version + * 2 of the License, or (at your option) any later version. + * + */ + +#include <import/eb32tree.h> +#include <haproxy/api.h> +#include <haproxy/backend.h> +#include <haproxy/errors.h> +#include <haproxy/queue.h> +#include <haproxy/server-t.h> +#include <haproxy/tools.h> + +/* Return next tree node after <node> which must still be in the tree, or be + * NULL. Lookup wraps around the end to the beginning. If the next node is the + * same node, return NULL. This is designed to find a valid next node before + * deleting one from the tree. + */ +static inline struct eb32_node *chash_skip_node(struct eb_root *root, struct eb32_node *node) +{ + struct eb32_node *stop = node; + + if (!node) + return NULL; + node = eb32_next(node); + if (!node) + node = eb32_first(root); + if (node == stop) + return NULL; + return node; +} + +/* Remove all of a server's entries from its tree. This may be used when + * setting a server down. + */ +static inline void chash_dequeue_srv(struct server *s) +{ + while (s->lb_nodes_now > 0) { + if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway + s->lb_nodes_now = s->lb_nodes_tot; + s->lb_nodes_now--; + if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node) + s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last); + eb32_delete(&s->lb_nodes[s->lb_nodes_now].node); + } +} + +/* Adjust the number of entries of a server in its tree. The server must appear + * as many times as its weight indicates it. If it's there too often, we remove + * the last occurrences. If it's not there enough, we add more occurrences. To + * remove a server from the tree, normally call this with eweight=0. + * + * The server's lock and the lbprm's lock must be held. + */ +static inline void chash_queue_dequeue_srv(struct server *s) +{ + while (s->lb_nodes_now > s->next_eweight) { + if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway + s->lb_nodes_now = s->lb_nodes_tot; + s->lb_nodes_now--; + if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node) + s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last); + eb32_delete(&s->lb_nodes[s->lb_nodes_now].node); + } + + /* Attempt to increase the total number of nodes, if the user + * increased the weight beyond the original weight + */ + if (s->lb_nodes_tot < s->next_eweight) { + struct tree_occ *new_nodes; + + /* First we need to remove all server's entries from its tree + * because the realloc will change all nodes pointers */ + chash_dequeue_srv(s); + + new_nodes = realloc(s->lb_nodes, s->next_eweight * sizeof(*new_nodes)); + if (new_nodes) { + unsigned int j; + + s->lb_nodes = new_nodes; + memset(&s->lb_nodes[s->lb_nodes_tot], 0, + (s->next_eweight - s->lb_nodes_tot) * sizeof(*s->lb_nodes)); + for (j = s->lb_nodes_tot; j < s->next_eweight; j++) { + s->lb_nodes[j].server = s; + s->lb_nodes[j].node.key = full_hash(s->puid * SRV_EWGHT_RANGE + j); + } + s->lb_nodes_tot = s->next_eweight; + } + } + while (s->lb_nodes_now < s->next_eweight) { + if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway + break; + if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node) + s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last); + eb32_insert(s->lb_tree, &s->lb_nodes[s->lb_nodes_now].node); + s->lb_nodes_now++; + } +} + +/* This function updates the server trees according to server <srv>'s new + * state. It should be called when server <srv>'s status changes to down. + * It is not important whether the server was already down or not. It is not + * important either that the new state is completely down (the caller may not + * know all the variables of a server's state). + * + * The server's lock must be held. The lbprm lock will be used. + */ +static void chash_set_server_status_down(struct server *srv) +{ + struct proxy *p = srv->proxy; + + if (!srv_lb_status_changed(srv)) + return; + + HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock); + + if (srv_willbe_usable(srv)) + goto out_update_state; + + if (!srv_currently_usable(srv)) + /* server was already down */ + goto out_update_backend; + + if (srv->flags & SRV_F_BACKUP) { + p->lbprm.tot_wbck -= srv->cur_eweight; + p->srv_bck--; + + if (srv == p->lbprm.fbck) { + /* we lost the first backup server in a single-backup + * configuration, we must search another one. + */ + struct server *srv2 = p->lbprm.fbck; + do { + srv2 = srv2->next; + } while (srv2 && + !((srv2->flags & SRV_F_BACKUP) && + srv_willbe_usable(srv2))); + p->lbprm.fbck = srv2; + } + } else { + p->lbprm.tot_wact -= srv->cur_eweight; + p->srv_act--; + } + + chash_dequeue_srv(srv); + +out_update_backend: + /* check/update tot_used, tot_weight */ + update_backend_weight(p); + out_update_state: + srv_lb_commit_status(srv); + + HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock); +} + +/* This function updates the server trees according to server <srv>'s new + * state. It should be called when server <srv>'s status changes to up. + * It is not important whether the server was already down or not. It is not + * important either that the new state is completely UP (the caller may not + * know all the variables of a server's state). This function will not change + * the weight of a server which was already up. + * + * The server's lock must be held. The lbprm lock will be used. + */ +static void chash_set_server_status_up(struct server *srv) +{ + struct proxy *p = srv->proxy; + + if (!srv_lb_status_changed(srv)) + return; + + HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock); + + if (!srv_willbe_usable(srv)) + goto out_update_state; + + if (srv_currently_usable(srv)) + /* server was already up */ + goto out_update_backend; + + if (srv->flags & SRV_F_BACKUP) { + p->lbprm.tot_wbck += srv->next_eweight; + p->srv_bck++; + + if (!(p->options & PR_O_USE_ALL_BK)) { + if (!p->lbprm.fbck) { + /* there was no backup server anymore */ + p->lbprm.fbck = srv; + } else { + /* we may have restored a backup server prior to fbck, + * in which case it should replace it. + */ + struct server *srv2 = srv; + do { + srv2 = srv2->next; + } while (srv2 && (srv2 != p->lbprm.fbck)); + if (srv2) + p->lbprm.fbck = srv; + } + } + } else { + p->lbprm.tot_wact += srv->next_eweight; + p->srv_act++; + } + + /* note that eweight cannot be 0 here */ + chash_queue_dequeue_srv(srv); + + out_update_backend: + /* check/update tot_used, tot_weight */ + update_backend_weight(p); + out_update_state: + srv_lb_commit_status(srv); + + HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock); +} + +/* This function must be called after an update to server <srv>'s effective + * weight. It may be called after a state change too. + * + * The server's lock must be held. The lbprm lock may be used. + */ +static void chash_update_server_weight(struct server *srv) +{ + int old_state, new_state; + struct proxy *p = srv->proxy; + + if (!srv_lb_status_changed(srv)) + return; + + /* If changing the server's weight changes its state, we simply apply + * the procedures we already have for status change. If the state + * remains down, the server is not in any tree, so it's as easy as + * updating its values. If the state remains up with different weights, + * there are some computations to perform to find a new place and + * possibly a new tree for this server. + */ + + old_state = srv_currently_usable(srv); + new_state = srv_willbe_usable(srv); + + if (!old_state && !new_state) { + srv_lb_commit_status(srv); + return; + } + else if (!old_state && new_state) { + chash_set_server_status_up(srv); + return; + } + else if (old_state && !new_state) { + chash_set_server_status_down(srv); + return; + } + + HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock); + + /* only adjust the server's presence in the tree */ + chash_queue_dequeue_srv(srv); + + if (srv->flags & SRV_F_BACKUP) + p->lbprm.tot_wbck += srv->next_eweight - srv->cur_eweight; + else + p->lbprm.tot_wact += srv->next_eweight - srv->cur_eweight; + + update_backend_weight(p); + srv_lb_commit_status(srv); + + HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock); +} + +/* + * This function implements the "Consistent Hashing with Bounded Loads" algorithm + * of Mirrokni, Thorup, and Zadimoghaddam (arxiv:1608.01350), adapted for use with + * unequal server weights. + */ +int chash_server_is_eligible(struct server *s) +{ + /* The total number of slots to allocate is the total number of outstanding requests + * (including the one we're about to make) times the load-balance-factor, rounded up. + */ + unsigned tot_slots = ((s->proxy->served + 1) * s->proxy->lbprm.hash_balance_factor + 99) / 100; + unsigned slots_per_weight = tot_slots / s->proxy->lbprm.tot_weight; + unsigned remainder = tot_slots % s->proxy->lbprm.tot_weight; + + /* Allocate a whole number of slots per weight unit... */ + unsigned slots = s->cur_eweight * slots_per_weight; + + /* And then distribute the rest among servers proportionally to their weight. */ + slots += ((s->cumulative_weight + s->cur_eweight) * remainder) / s->proxy->lbprm.tot_weight + - (s->cumulative_weight * remainder) / s->proxy->lbprm.tot_weight; + + /* But never leave a server with 0. */ + if (slots == 0) + slots = 1; + + return s->served < slots; +} + +/* + * This function returns the running server from the CHASH tree, which is at + * the closest distance from the value of <hash>. Doing so ensures that even + * with a well imbalanced hash, if some servers are close to each other, they + * will still both receive traffic. If any server is found, it will be returned. + * It will also skip server <avoid> if the hash result ends on this one. + * If no valid server is found, NULL is returned. + * + * The lbprm's lock will be used in R/O mode. The server's lock is not used. + */ +struct server *chash_get_server_hash(struct proxy *p, unsigned int hash, const struct server *avoid) +{ + struct eb32_node *next, *prev; + struct server *nsrv, *psrv; + struct eb_root *root; + unsigned int dn, dp; + int loop; + + HA_RWLOCK_RDLOCK(LBPRM_LOCK, &p->lbprm.lock); + + if (p->srv_act) + root = &p->lbprm.chash.act; + else if (p->lbprm.fbck) { + nsrv = p->lbprm.fbck; + goto out; + } + else if (p->srv_bck) + root = &p->lbprm.chash.bck; + else { + nsrv = NULL; + goto out; + } + + /* find the node after and the node before */ + next = eb32_lookup_ge(root, hash); + if (!next) + next = eb32_first(root); + if (!next) { + nsrv = NULL; /* tree is empty */ + goto out; + } + + prev = eb32_prev(next); + if (!prev) + prev = eb32_last(root); + + nsrv = eb32_entry(next, struct tree_occ, node)->server; + psrv = eb32_entry(prev, struct tree_occ, node)->server; + + /* OK we're located between two servers, let's + * compare distances between hash and the two servers + * and select the closest server. + */ + dp = hash - prev->key; + dn = next->key - hash; + + if (dp <= dn) { + next = prev; + nsrv = psrv; + } + + loop = 0; + while (nsrv == avoid || (p->lbprm.hash_balance_factor && !chash_server_is_eligible(nsrv))) { + next = eb32_next(next); + if (!next) { + next = eb32_first(root); + if (++loop > 1) // protection against accidental loop + break; + } + nsrv = eb32_entry(next, struct tree_occ, node)->server; + } + + out: + HA_RWLOCK_RDUNLOCK(LBPRM_LOCK, &p->lbprm.lock); + return nsrv; +} + +/* Return next server from the CHASH tree in backend <p>. If the tree is empty, + * return NULL. Saturated servers are skipped. + * + * The lbprm's lock will be used in R/W mode. The server's lock is not used. + */ +struct server *chash_get_next_server(struct proxy *p, struct server *srvtoavoid) +{ + struct server *srv, *avoided; + struct eb32_node *node, *stop, *avoided_node; + struct eb_root *root; + + srv = avoided = NULL; + avoided_node = NULL; + + HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock); + if (p->srv_act) + root = &p->lbprm.chash.act; + else if (p->lbprm.fbck) { + srv = p->lbprm.fbck; + goto out; + } + else if (p->srv_bck) + root = &p->lbprm.chash.bck; + else { + srv = NULL; + goto out; + } + + stop = node = p->lbprm.chash.last; + do { + struct server *s; + + if (node) + node = eb32_next(node); + if (!node) + node = eb32_first(root); + + p->lbprm.chash.last = node; + if (!node) { + /* no node is available */ + srv = NULL; + goto out; + } + + /* Note: if we came here after a down/up cycle with no last + * pointer, and after a redispatch (srvtoavoid is set), we + * must set stop to non-null otherwise we can loop forever. + */ + if (!stop) + stop = node; + + /* OK, we have a server. However, it may be saturated, in which + * case we don't want to reconsider it for now, so we'll simply + * skip it. Same if it's the server we try to avoid, in which + * case we simply remember it for later use if needed. + */ + s = eb32_entry(node, struct tree_occ, node)->server; + if (!s->maxconn || (!s->queue.length && s->served < srv_dynamic_maxconn(s))) { + if (s != srvtoavoid) { + srv = s; + break; + } + avoided = s; + avoided_node = node; + } + } while (node != stop); + + if (!srv) { + srv = avoided; + p->lbprm.chash.last = avoided_node; + } + + out: + HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock); + return srv; +} + +/* This function is responsible for building the active and backup trees for + * constistent hashing. The servers receive an array of initialized nodes + * with their assigned keys. It also sets p->lbprm.wdiv to the eweight to + * uweight ratio. + * Return 0 in case of success, -1 in case of allocation failure. + */ +int chash_init_server_tree(struct proxy *p) +{ + struct server *srv; + struct eb_root init_head = EB_ROOT; + int node; + + p->lbprm.set_server_status_up = chash_set_server_status_up; + p->lbprm.set_server_status_down = chash_set_server_status_down; + p->lbprm.update_server_eweight = chash_update_server_weight; + p->lbprm.server_take_conn = NULL; + p->lbprm.server_drop_conn = NULL; + + p->lbprm.wdiv = BE_WEIGHT_SCALE; + for (srv = p->srv; srv; srv = srv->next) { + srv->next_eweight = (srv->uweight * p->lbprm.wdiv + p->lbprm.wmult - 1) / p->lbprm.wmult; + srv_lb_commit_status(srv); + } + + recount_servers(p); + update_backend_weight(p); + + p->lbprm.chash.act = init_head; + p->lbprm.chash.bck = init_head; + p->lbprm.chash.last = NULL; + + /* queue active and backup servers in two distinct groups */ + for (srv = p->srv; srv; srv = srv->next) { + srv->lb_tree = (srv->flags & SRV_F_BACKUP) ? &p->lbprm.chash.bck : &p->lbprm.chash.act; + srv->lb_nodes_tot = srv->uweight * BE_WEIGHT_SCALE; + srv->lb_nodes_now = 0; + srv->lb_nodes = calloc(srv->lb_nodes_tot, + sizeof(*srv->lb_nodes)); + if (!srv->lb_nodes) { + ha_alert("failed to allocate lb_nodes for server %s.\n", srv->id); + return -1; + } + for (node = 0; node < srv->lb_nodes_tot; node++) { + srv->lb_nodes[node].server = srv; + srv->lb_nodes[node].node.key = full_hash(srv->puid * SRV_EWGHT_RANGE + node); + } + + if (srv_currently_usable(srv)) + chash_queue_dequeue_srv(srv); + } + return 0; +} |