diff options
Diffstat (limited to 'tests/exp/filltab25.c')
-rw-r--r-- | tests/exp/filltab25.c | 399 |
1 files changed, 399 insertions, 0 deletions
diff --git a/tests/exp/filltab25.c b/tests/exp/filltab25.c new file mode 100644 index 0000000..1197143 --- /dev/null +++ b/tests/exp/filltab25.c @@ -0,0 +1,399 @@ +/* + * experimental weighted round robin scheduler - (c) 2007 willy tarreau. + * + * This filling algorithm is excellent at spreading the servers, as it also + * takes care of keeping the most uniform distance between occurrences of each + * server, by maximizing this distance. It reduces the number of variables + * and expensive operations. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <import/eb32tree.h> + +struct srv { + struct eb32_node node; + struct eb_root *tree; // we want to know where the server is + int num; + int w; /* weight */ + int next, last; + int rem; +} *srv; + +/* those trees represent a sliding window of 3 time frames */ +struct eb_root tree_0 = EB_ROOT; +struct eb_root tree_1 = EB_ROOT; +struct eb_root tree_2 = EB_ROOT; + +struct eb_root *init_tree; /* receives positions 0..sw-1 */ +struct eb_root *next_tree; /* receives positions >= 2sw */ + +int nsrv; /* # of servers */ +int nsw, sw; /* sum of weights */ +int p; /* current position, between sw..2sw-1 */ + +/* queue a server in the weights tree */ +void queue_by_weight(struct eb_root *root, struct srv *s) { + s->node.key = 255 - s->w; + eb32_insert(root, &s->node); + s->tree = root; +} + +/* queue a server in the weight tree <root>, except if its weight is 0 */ +void queue_by_weight_0(struct eb_root *root, struct srv *s) { + if (s->w) { + s->node.key = 255 - s->w; + eb32_insert(root, &s->node); + s->tree = root; + } else { + s->tree = NULL; + } +} + +static inline void dequeue_srv(struct srv *s) { + eb32_delete(&s->node); +} + +/* queues a server into the correct tree depending on ->next */ +void put_srv(struct srv *s) { + if (s->w <= 0 || + s->next >= 2*sw || /* delay everything which does not fit into the window */ + s->next >= sw+nsw) { /* and everything which does not fit into the theoretical new window */ + /* put into next tree */ + s->next -= sw; // readjust next in case we could finally take this back to current. + queue_by_weight_0(next_tree, s); + } else { + // The overflow problem is caused by the scale we want to apply to user weight + // to turn it into effective weight. Since this is only used to provide a smooth + // slowstart on very low weights (1), it is a pure waste. Thus, we just have to + // apply a small scaling factor and warn the user that slowstart is not very smooth + // on low weights. + // The max key is about ((scale*maxw)*(scale*maxw)*nbsrv)/ratio (where the ratio is + // the arbitrary divide we perform in the examples above). Assuming that ratio==scale, + // this translates to maxkey=scale*maxw^2*nbsrv, so + // max_nbsrv=2^32/255^2/scale ~= 66051/scale + // Using a scale of 16 is enough to support 4000 servers without overflow, providing + // 6% steps during slowstart. + + s->node.key = 256 * s->next + (16*255 + s->rem - s->w) / 16; + + /* check for overflows */ + if ((int)s->node.key < 0) + printf(" OV: srv=%p w=%d rem=%d next=%d key=%d", s, s->w, s->rem, s->next, s->node.key); + eb32_insert(&tree_0, &s->node); + s->tree = &tree_0; + } +} + +/* prepares a server when extracting it from the init tree */ +static inline void get_srv_init(struct srv *s) { + s->next = s->rem = 0; +} + +/* prepares a server when extracting it from the next tree */ +static inline void get_srv_next(struct srv *s) { + s->next += sw; +} + +/* prepares a server when extracting it from the next tree */ +static inline void get_srv_down(struct srv *s) { + s->next = p; +} + +/* prepares a server when extracting it from its tree */ +void get_srv(struct srv *s) { + if (s->tree == init_tree) { + get_srv_init(s); + } + else if (s->tree == next_tree) { + get_srv_next(s); + } + else if (s->tree == NULL) { + get_srv_down(s); + } +} + + +/* return next server from the current tree, or a server from the init tree + * if appropriate. If both trees are empty, return NULL. + */ +struct srv *get_next_server() { + struct eb32_node *node; + struct srv *s; + + node = eb32_first(&tree_0); + s = eb32_entry(node, struct srv, node); + + if (!node || s->next > p) { + /* either we have no server left, or we have a hole */ + struct eb32_node *node2; + node2 = eb32_first(init_tree); + if (node2) { + node = node2; + s = eb32_entry(node, struct srv, node); + get_srv_init(s); + if (s->w == 0) + node = NULL; + s->node.key = 0; // do not display random values + } + } + if (node) + return s; + else + return NULL; +} + +void update_position(struct srv *s) { + //if (s->tree == init_tree) { + if (!s->next) { + // first time ever for this server + s->last = p; + s->next = p + nsw / s->w; + s->rem += nsw % s->w; + + if (s->rem >= s->w) { + s->rem -= s->w; + s->next++; + } + } else { + s->last = s->next; // or p ? + //s->next += sw / s->w; + //s->rem += sw % s->w; + s->next += nsw / s->w; + s->rem += nsw % s->w; + + if (s->rem >= s->w) { + s->rem -= s->w; + s->next++; + } + } +} + + +/* switches trees init_tree and next_tree. init_tree should be empty when + * this happens, and next_tree filled with servers sorted by weights. + */ +void switch_trees() { + struct eb_root *swap; + swap = init_tree; + init_tree = next_tree; + next_tree = swap; + sw = nsw; + p = sw; +} + +main(int argc, char **argv) { + int conns; + int i; + + struct srv *s; + + argc--; argv++; + nsrv = argc; + + if (!nsrv) + exit(1); + + srv = calloc(nsrv, sizeof(struct srv)); + + sw = 0; + for (i = 0; i < nsrv; i++) { + s = &srv[i]; + s->num = i; + s->w = atol(argv[i]); + sw += s->w; + } + + nsw = sw; + + init_tree = &tree_1; + next_tree = &tree_2; + + /* and insert all the servers in the PREV tree */ + /* note that it is required to insert them according to + * the reverse order of their weights. + */ + printf("---------------:"); + for (i = 0; i < nsrv; i++) { + s = &srv[i]; + queue_by_weight_0(init_tree, s); + printf("%2d", s->w); + } + printf("\n"); + + p = sw; // time base of current tree + conns = 0; + while (1) { + struct eb32_node *node; + + printf("%08d|%06d: ", conns, p); + + /* if we have en empty tree, let's first try to collect weights + * which might have changed. + */ + if (!sw) { + if (nsw) { + sw = nsw; + p = sw; + /* do not switch trees, otherwise new servers (from init) + * would end up in next. + */ + //switch_trees(); + //printf("bla\n"); + } + else + goto next_iteration; + } + + s = get_next_server(); + if (!s) { + printf("----------- switch (empty) -- sw=%d -> %d ---------\n", sw, nsw); + switch_trees(); + s = get_next_server(); + printf("%08d|%06d: ", conns, p); + + if (!s) + goto next_iteration; + } + else if (s->next >= 2*sw) { + printf("ARGGGGG! s[%d].next=%d, max=%d\n", s->num, s->next, 2*sw-1); + } + + /* now we have THE server we want to put at this position */ + for (i = 0; i < s->num; i++) { + if (srv[i].w > 0) + printf(". "); + else + printf("_ "); + } + printf("# "); + for (i = s->num + 1; i < nsrv; i++) { + if (srv[i].w > 0) + printf(". "); + else + printf("_ "); + } + printf(" : "); + + printf("s=%02d v=%04d w=%03d n=%03d r=%03d ", + s->num, s->node.key, s->w, s->next, s->rem); + + update_position(s); + printf(" | next=%03d, rem=%03d ", s->next, s->rem); + + if (s->next >= sw * 2) { + dequeue_srv(s); + //queue_by_weight(next_tree, s); + put_srv(s); + printf(" => next (w=%d, n=%d) ", s->w, s->next); + } + else { + printf(" => curr "); + + //s->node.key = s->next; + /* we want to ensure that in case of conflicts, servers with + * the highest weights will get served first. Also, we still + * have the remainder to see where the entry expected to be + * inserted. + */ + //s->node.key = 256 * s->next + 255 - s->w; + //s->node.key = sw * s->next + sw / s->w; + //s->node.key = sw * s->next + s->rem; /// seems best (check with filltab15) ! + + //s->node.key = (2 * sw * s->next) + s->rem + sw / s->w; + + /* FIXME: must be optimized */ + dequeue_srv(s); + put_srv(s); + //eb32i_insert(&tree_0, &s->node); + //s->tree = &tree_0; + } + + next_iteration: + p++; + conns++; + if (/*conns == 30*/ /**/random()%100 == 0/**/) { + int w = /*20*//**/random()%4096/**/; + int num = /*1*//**/random()%nsrv/**/; + struct srv *s = &srv[num]; + + nsw = nsw - s->w + w; + //sw=nsw; + + if (s->tree == init_tree) { + printf(" -- chgwght1(%d): %d->%d, n=%d --", s->num, s->w, w, s->next); + printf("(init)"); + s->w = w; + dequeue_srv(s); + queue_by_weight_0(s->tree, s); + } + else if (s->tree == NULL) { + printf(" -- chgwght2(%d): %d->%d, n=%d --", s->num, s->w, w, s->next); + printf("(down)"); + s->w = w; + dequeue_srv(s); + //queue_by_weight_0(init_tree, s); + get_srv(s); + s->next = p + (nsw + sw - p) / s->w; + put_srv(s); + } + else { + int oldnext; + + /* the server is either active or in the next queue */ + get_srv(s); + printf(" -- chgwght3(%d): %d->%d, n=%d, sw=%d, nsw=%d --", s->num, s->w, w, s->next, sw, nsw); + + oldnext = s->next; + s->w = w; + + /* we must measure how far we are from the end of the current window + * and try to fit their as many entries as should theoretically be. + */ + + //s->w = s->w * (2*sw - p) / sw; + if (s->w > 0) { + int step = (nsw /*+ sw - p*/) / s->w; + s->next = s->last + step; + s->rem = 0; + if (s->next > oldnext) { + s->next = oldnext; + printf(" aaaaaaa "); + } + + if (s->next < p + 2) { + s->next = p + step; + printf(" bbbbbb "); + } + } else { + printf(" push -- "); + /* push it into the next tree */ + s->w = 0; + s->next = p + sw; + } + + + dequeue_srv(s); + printf(" n=%d", s->next); + put_srv(s); + } + } + + printf("\n"); + + if (0 && conns % 50000 == 0) { + printf("-------- %-5d : changing all weights ----\n", conns); + + for (i = 0; i < nsrv; i++) { + int w = i + 1; + s = &srv[i]; + nsw = nsw - s->w + w; + s->w = w; + dequeue_srv(s); + queue_by_weight_0(next_tree, s); // or init_tree ? + } + } + + } +} + |