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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 12:38:42 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 12:38:42 +0000 |
commit | c3ca98e1b35123f226c7f4c596b5dee78caa4223 (patch) | |
tree | 9b6eb109283da55e7d9064baa9fac795a40264cb /vendor/react/event-loop/src/LoopInterface.php | |
parent | Initial commit. (diff) | |
download | icinga-php-thirdparty-c3ca98e1b35123f226c7f4c596b5dee78caa4223.tar.xz icinga-php-thirdparty-c3ca98e1b35123f226c7f4c596b5dee78caa4223.zip |
Adding upstream version 0.11.0.upstream/0.11.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vendor/react/event-loop/src/LoopInterface.php')
-rw-r--r-- | vendor/react/event-loop/src/LoopInterface.php | 472 |
1 files changed, 472 insertions, 0 deletions
diff --git a/vendor/react/event-loop/src/LoopInterface.php b/vendor/react/event-loop/src/LoopInterface.php new file mode 100644 index 0000000..9266f71 --- /dev/null +++ b/vendor/react/event-loop/src/LoopInterface.php @@ -0,0 +1,472 @@ +<?php + +namespace React\EventLoop; + +interface LoopInterface +{ + /** + * [Advanced] Register a listener to be notified when a stream is ready to read. + * + * Note that this low-level API is considered advanced usage. + * Most use cases should probably use the higher-level + * [readable Stream API](https://github.com/reactphp/stream#readablestreaminterface) + * instead. + * + * The first parameter MUST be a valid stream resource that supports + * checking whether it is ready to read by this loop implementation. + * A single stream resource MUST NOT be added more than once. + * Instead, either call [`removeReadStream()`](#removereadstream) first or + * react to this event with a single listener and then dispatch from this + * listener. This method MAY throw an `Exception` if the given resource type + * is not supported by this loop implementation. + * + * The second parameter MUST be a listener callback function that accepts + * the stream resource as its only parameter. + * If you don't use the stream resource inside your listener callback function + * you MAY use a function which has no parameters at all. + * + * The listener callback function MUST NOT throw an `Exception`. + * The return value of the listener callback function will be ignored and has + * no effect, so for performance reasons you're recommended to not return + * any excessive data structures. + * + * If you want to access any variables within your callback function, you + * can bind arbitrary data to a callback closure like this: + * + * ```php + * $loop->addReadStream($stream, function ($stream) use ($name) { + * echo $name . ' said: ' . fread($stream); + * }); + * ``` + * + * See also [example #11](examples). + * + * You can invoke [`removeReadStream()`](#removereadstream) to remove the + * read event listener for this stream. + * + * The execution order of listeners when multiple streams become ready at + * the same time is not guaranteed. + * + * @param resource $stream The PHP stream resource to check. + * @param callable $listener Invoked when the stream is ready. + * @throws \Exception if the given resource type is not supported by this loop implementation + * @see self::removeReadStream() + */ + public function addReadStream($stream, $listener); + + /** + * [Advanced] Register a listener to be notified when a stream is ready to write. + * + * Note that this low-level API is considered advanced usage. + * Most use cases should probably use the higher-level + * [writable Stream API](https://github.com/reactphp/stream#writablestreaminterface) + * instead. + * + * The first parameter MUST be a valid stream resource that supports + * checking whether it is ready to write by this loop implementation. + * A single stream resource MUST NOT be added more than once. + * Instead, either call [`removeWriteStream()`](#removewritestream) first or + * react to this event with a single listener and then dispatch from this + * listener. This method MAY throw an `Exception` if the given resource type + * is not supported by this loop implementation. + * + * The second parameter MUST be a listener callback function that accepts + * the stream resource as its only parameter. + * If you don't use the stream resource inside your listener callback function + * you MAY use a function which has no parameters at all. + * + * The listener callback function MUST NOT throw an `Exception`. + * The return value of the listener callback function will be ignored and has + * no effect, so for performance reasons you're recommended to not return + * any excessive data structures. + * + * If you want to access any variables within your callback function, you + * can bind arbitrary data to a callback closure like this: + * + * ```php + * $loop->addWriteStream($stream, function ($stream) use ($name) { + * fwrite($stream, 'Hello ' . $name); + * }); + * ``` + * + * See also [example #12](examples). + * + * You can invoke [`removeWriteStream()`](#removewritestream) to remove the + * write event listener for this stream. + * + * The execution order of listeners when multiple streams become ready at + * the same time is not guaranteed. + * + * Some event loop implementations are known to only trigger the listener if + * the stream *becomes* readable (edge-triggered) and may not trigger if the + * stream has already been readable from the beginning. + * This also implies that a stream may not be recognized as readable when data + * is still left in PHP's internal stream buffers. + * As such, it's recommended to use `stream_set_read_buffer($stream, 0);` + * to disable PHP's internal read buffer in this case. + * + * @param resource $stream The PHP stream resource to check. + * @param callable $listener Invoked when the stream is ready. + * @throws \Exception if the given resource type is not supported by this loop implementation + * @see self::removeWriteStream() + */ + public function addWriteStream($stream, $listener); + + /** + * Remove the read event listener for the given stream. + * + * Removing a stream from the loop that has already been removed or trying + * to remove a stream that was never added or is invalid has no effect. + * + * @param resource $stream The PHP stream resource. + */ + public function removeReadStream($stream); + + /** + * Remove the write event listener for the given stream. + * + * Removing a stream from the loop that has already been removed or trying + * to remove a stream that was never added or is invalid has no effect. + * + * @param resource $stream The PHP stream resource. + */ + public function removeWriteStream($stream); + + /** + * Enqueue a callback to be invoked once after the given interval. + * + * The second parameter MUST be a timer callback function that accepts + * the timer instance as its only parameter. + * If you don't use the timer instance inside your timer callback function + * you MAY use a function which has no parameters at all. + * + * The timer callback function MUST NOT throw an `Exception`. + * The return value of the timer callback function will be ignored and has + * no effect, so for performance reasons you're recommended to not return + * any excessive data structures. + * + * This method returns a timer instance. The same timer instance will also be + * passed into the timer callback function as described above. + * You can invoke [`cancelTimer`](#canceltimer) to cancel a pending timer. + * Unlike [`addPeriodicTimer()`](#addperiodictimer), this method will ensure + * the callback will be invoked only once after the given interval. + * + * ```php + * $loop->addTimer(0.8, function () { + * echo 'world!' . PHP_EOL; + * }); + * + * $loop->addTimer(0.3, function () { + * echo 'hello '; + * }); + * ``` + * + * See also [example #1](examples). + * + * If you want to access any variables within your callback function, you + * can bind arbitrary data to a callback closure like this: + * + * ```php + * function hello($name, LoopInterface $loop) + * { + * $loop->addTimer(1.0, function () use ($name) { + * echo "hello $name\n"; + * }); + * } + * + * hello('Tester', $loop); + * ``` + * + * This interface does not enforce any particular timer resolution, so + * special care may have to be taken if you rely on very high precision with + * millisecond accuracy or below. Event loop implementations SHOULD work on + * a best effort basis and SHOULD provide at least millisecond accuracy + * unless otherwise noted. Many existing event loop implementations are + * known to provide microsecond accuracy, but it's generally not recommended + * to rely on this high precision. + * + * Similarly, the execution order of timers scheduled to execute at the + * same time (within its possible accuracy) is not guaranteed. + * + * This interface suggests that event loop implementations SHOULD use a + * monotonic time source if available. Given that a monotonic time source is + * only available as of PHP 7.3 by default, event loop implementations MAY + * fall back to using wall-clock time. + * While this does not affect many common use cases, this is an important + * distinction for programs that rely on a high time precision or on systems + * that are subject to discontinuous time adjustments (time jumps). + * This means that if you schedule a timer to trigger in 30s and then adjust + * your system time forward by 20s, the timer SHOULD still trigger in 30s. + * See also [event loop implementations](#loop-implementations) for more details. + * + * @param int|float $interval The number of seconds to wait before execution. + * @param callable $callback The callback to invoke. + * + * @return TimerInterface + */ + public function addTimer($interval, $callback); + + /** + * Enqueue a callback to be invoked repeatedly after the given interval. + * + * The second parameter MUST be a timer callback function that accepts + * the timer instance as its only parameter. + * If you don't use the timer instance inside your timer callback function + * you MAY use a function which has no parameters at all. + * + * The timer callback function MUST NOT throw an `Exception`. + * The return value of the timer callback function will be ignored and has + * no effect, so for performance reasons you're recommended to not return + * any excessive data structures. + * + * This method returns a timer instance. The same timer instance will also be + * passed into the timer callback function as described above. + * Unlike [`addTimer()`](#addtimer), this method will ensure the callback + * will be invoked infinitely after the given interval or until you invoke + * [`cancelTimer`](#canceltimer). + * + * ```php + * $timer = $loop->addPeriodicTimer(0.1, function () { + * echo 'tick!' . PHP_EOL; + * }); + * + * $loop->addTimer(1.0, function () use ($loop, $timer) { + * $loop->cancelTimer($timer); + * echo 'Done' . PHP_EOL; + * }); + * ``` + * + * See also [example #2](examples). + * + * If you want to limit the number of executions, you can bind + * arbitrary data to a callback closure like this: + * + * ```php + * function hello($name, LoopInterface $loop) + * { + * $n = 3; + * $loop->addPeriodicTimer(1.0, function ($timer) use ($name, $loop, &$n) { + * if ($n > 0) { + * --$n; + * echo "hello $name\n"; + * } else { + * $loop->cancelTimer($timer); + * } + * }); + * } + * + * hello('Tester', $loop); + * ``` + * + * This interface does not enforce any particular timer resolution, so + * special care may have to be taken if you rely on very high precision with + * millisecond accuracy or below. Event loop implementations SHOULD work on + * a best effort basis and SHOULD provide at least millisecond accuracy + * unless otherwise noted. Many existing event loop implementations are + * known to provide microsecond accuracy, but it's generally not recommended + * to rely on this high precision. + * + * Similarly, the execution order of timers scheduled to execute at the + * same time (within its possible accuracy) is not guaranteed. + * + * This interface suggests that event loop implementations SHOULD use a + * monotonic time source if available. Given that a monotonic time source is + * only available as of PHP 7.3 by default, event loop implementations MAY + * fall back to using wall-clock time. + * While this does not affect many common use cases, this is an important + * distinction for programs that rely on a high time precision or on systems + * that are subject to discontinuous time adjustments (time jumps). + * This means that if you schedule a timer to trigger in 30s and then adjust + * your system time forward by 20s, the timer SHOULD still trigger in 30s. + * See also [event loop implementations](#loop-implementations) for more details. + * + * Additionally, periodic timers may be subject to timer drift due to + * re-scheduling after each invocation. As such, it's generally not + * recommended to rely on this for high precision intervals with millisecond + * accuracy or below. + * + * @param int|float $interval The number of seconds to wait before execution. + * @param callable $callback The callback to invoke. + * + * @return TimerInterface + */ + public function addPeriodicTimer($interval, $callback); + + /** + * Cancel a pending timer. + * + * See also [`addPeriodicTimer()`](#addperiodictimer) and [example #2](examples). + * + * Calling this method on a timer instance that has not been added to this + * loop instance or on a timer that has already been cancelled has no effect. + * + * @param TimerInterface $timer The timer to cancel. + * + * @return void + */ + public function cancelTimer(TimerInterface $timer); + + /** + * Schedule a callback to be invoked on a future tick of the event loop. + * + * This works very much similar to timers with an interval of zero seconds, + * but does not require the overhead of scheduling a timer queue. + * + * The tick callback function MUST be able to accept zero parameters. + * + * The tick callback function MUST NOT throw an `Exception`. + * The return value of the tick callback function will be ignored and has + * no effect, so for performance reasons you're recommended to not return + * any excessive data structures. + * + * If you want to access any variables within your callback function, you + * can bind arbitrary data to a callback closure like this: + * + * ```php + * function hello($name, LoopInterface $loop) + * { + * $loop->futureTick(function () use ($name) { + * echo "hello $name\n"; + * }); + * } + * + * hello('Tester', $loop); + * ``` + * + * Unlike timers, tick callbacks are guaranteed to be executed in the order + * they are enqueued. + * Also, once a callback is enqueued, there's no way to cancel this operation. + * + * This is often used to break down bigger tasks into smaller steps (a form + * of cooperative multitasking). + * + * ```php + * $loop->futureTick(function () { + * echo 'b'; + * }); + * $loop->futureTick(function () { + * echo 'c'; + * }); + * echo 'a'; + * ``` + * + * See also [example #3](examples). + * + * @param callable $listener The callback to invoke. + * + * @return void + */ + public function futureTick($listener); + + /** + * Register a listener to be notified when a signal has been caught by this process. + * + * This is useful to catch user interrupt signals or shutdown signals from + * tools like `supervisor` or `systemd`. + * + * The second parameter MUST be a listener callback function that accepts + * the signal as its only parameter. + * If you don't use the signal inside your listener callback function + * you MAY use a function which has no parameters at all. + * + * The listener callback function MUST NOT throw an `Exception`. + * The return value of the listener callback function will be ignored and has + * no effect, so for performance reasons you're recommended to not return + * any excessive data structures. + * + * ```php + * $loop->addSignal(SIGINT, function (int $signal) { + * echo 'Caught user interrupt signal' . PHP_EOL; + * }); + * ``` + * + * See also [example #4](examples). + * + * Signaling is only available on Unix-like platforms, Windows isn't + * supported due to operating system limitations. + * This method may throw a `BadMethodCallException` if signals aren't + * supported on this platform, for example when required extensions are + * missing. + * + * **Note: A listener can only be added once to the same signal, any + * attempts to add it more than once will be ignored.** + * + * @param int $signal + * @param callable $listener + * + * @throws \BadMethodCallException when signals aren't supported on this + * platform, for example when required extensions are missing. + * + * @return void + */ + public function addSignal($signal, $listener); + + /** + * Removes a previously added signal listener. + * + * ```php + * $loop->removeSignal(SIGINT, $listener); + * ``` + * + * Any attempts to remove listeners that aren't registered will be ignored. + * + * @param int $signal + * @param callable $listener + * + * @return void + */ + public function removeSignal($signal, $listener); + + /** + * Run the event loop until there are no more tasks to perform. + * + * For many applications, this method is the only directly visible + * invocation on the event loop. + * As a rule of thumb, it is usually recommended to attach everything to the + * same loop instance and then run the loop once at the bottom end of the + * application. + * + * ```php + * $loop->run(); + * ``` + * + * This method will keep the loop running until there are no more tasks + * to perform. In other words: This method will block until the last + * timer, stream and/or signal has been removed. + * + * Likewise, it is imperative to ensure the application actually invokes + * this method once. Adding listeners to the loop and missing to actually + * run it will result in the application exiting without actually waiting + * for any of the attached listeners. + * + * This method MUST NOT be called while the loop is already running. + * This method MAY be called more than once after it has explicitly been + * [`stop()`ped](#stop) or after it automatically stopped because it + * previously did no longer have anything to do. + * + * @return void + */ + public function run(); + + /** + * Instruct a running event loop to stop. + * + * This method is considered advanced usage and should be used with care. + * As a rule of thumb, it is usually recommended to let the loop stop + * only automatically when it no longer has anything to do. + * + * This method can be used to explicitly instruct the event loop to stop: + * + * ```php + * $loop->addTimer(3.0, function () use ($loop) { + * $loop->stop(); + * }); + * ``` + * + * Calling this method on a loop instance that is not currently running or + * on a loop instance that has already been stopped has no effect. + * + * @return void + */ + public function stop(); +} |