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-rw-r--r--dependencies/pkg/mod/golang.org/x/exp@v0.0.0-20220613132600-b0d781184e0d/rand/rand.go372
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diff --git a/dependencies/pkg/mod/golang.org/x/exp@v0.0.0-20220613132600-b0d781184e0d/rand/rand.go b/dependencies/pkg/mod/golang.org/x/exp@v0.0.0-20220613132600-b0d781184e0d/rand/rand.go
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+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package rand implements pseudo-random number generators.
+//
+// Random numbers are generated by a Source. Top-level functions, such as
+// Float64 and Int, use a default shared Source that produces a deterministic
+// sequence of values each time a program is run. Use the Seed function to
+// initialize the default Source if different behavior is required for each run.
+// The default Source, a LockedSource, is safe for concurrent use by multiple
+// goroutines, but Sources created by NewSource are not. However, Sources are small
+// and it is reasonable to have a separate Source for each goroutine, seeded
+// differently, to avoid locking.
+//
+// For random numbers suitable for security-sensitive work, see the crypto/rand
+// package.
+package rand
+
+import "sync"
+
+// A Source represents a source of uniformly-distributed
+// pseudo-random int64 values in the range [0, 1<<64).
+type Source interface {
+ Uint64() uint64
+ Seed(seed uint64)
+}
+
+// NewSource returns a new pseudo-random Source seeded with the given value.
+func NewSource(seed uint64) Source {
+ var rng PCGSource
+ rng.Seed(seed)
+ return &rng
+}
+
+// A Rand is a source of random numbers.
+type Rand struct {
+ src Source
+
+ // readVal contains remainder of 64-bit integer used for bytes
+ // generation during most recent Read call.
+ // It is saved so next Read call can start where the previous
+ // one finished.
+ readVal uint64
+ // readPos indicates the number of low-order bytes of readVal
+ // that are still valid.
+ readPos int8
+}
+
+// New returns a new Rand that uses random values from src
+// to generate other random values.
+func New(src Source) *Rand {
+ return &Rand{src: src}
+}
+
+// Seed uses the provided seed value to initialize the generator to a deterministic state.
+// Seed should not be called concurrently with any other Rand method.
+func (r *Rand) Seed(seed uint64) {
+ if lk, ok := r.src.(*LockedSource); ok {
+ lk.seedPos(seed, &r.readPos)
+ return
+ }
+
+ r.src.Seed(seed)
+ r.readPos = 0
+}
+
+// Uint64 returns a pseudo-random 64-bit integer as a uint64.
+func (r *Rand) Uint64() uint64 { return r.src.Uint64() }
+
+// Int63 returns a non-negative pseudo-random 63-bit integer as an int64.
+func (r *Rand) Int63() int64 { return int64(r.src.Uint64() &^ (1 << 63)) }
+
+// Uint32 returns a pseudo-random 32-bit value as a uint32.
+func (r *Rand) Uint32() uint32 { return uint32(r.Uint64() >> 32) }
+
+// Int31 returns a non-negative pseudo-random 31-bit integer as an int32.
+func (r *Rand) Int31() int32 { return int32(r.Uint64() >> 33) }
+
+// Int returns a non-negative pseudo-random int.
+func (r *Rand) Int() int {
+ u := uint(r.Uint64())
+ return int(u << 1 >> 1) // clear sign bit.
+}
+
+const maxUint64 = (1 << 64) - 1
+
+// Uint64n returns, as a uint64, a pseudo-random number in [0,n).
+// It is guaranteed more uniform than taking a Source value mod n
+// for any n that is not a power of 2.
+func (r *Rand) Uint64n(n uint64) uint64 {
+ if n&(n-1) == 0 { // n is power of two, can mask
+ if n == 0 {
+ panic("invalid argument to Uint64n")
+ }
+ return r.Uint64() & (n - 1)
+ }
+ // If n does not divide v, to avoid bias we must not use
+ // a v that is within maxUint64%n of the top of the range.
+ v := r.Uint64()
+ if v > maxUint64-n { // Fast check.
+ ceiling := maxUint64 - maxUint64%n
+ for v >= ceiling {
+ v = r.Uint64()
+ }
+ }
+
+ return v % n
+}
+
+// Int63n returns, as an int64, a non-negative pseudo-random number in [0,n).
+// It panics if n <= 0.
+func (r *Rand) Int63n(n int64) int64 {
+ if n <= 0 {
+ panic("invalid argument to Int63n")
+ }
+ return int64(r.Uint64n(uint64(n)))
+}
+
+// Int31n returns, as an int32, a non-negative pseudo-random number in [0,n).
+// It panics if n <= 0.
+func (r *Rand) Int31n(n int32) int32 {
+ if n <= 0 {
+ panic("invalid argument to Int31n")
+ }
+ // TODO: Avoid some 64-bit ops to make it more efficient on 32-bit machines.
+ return int32(r.Uint64n(uint64(n)))
+}
+
+// Intn returns, as an int, a non-negative pseudo-random number in [0,n).
+// It panics if n <= 0.
+func (r *Rand) Intn(n int) int {
+ if n <= 0 {
+ panic("invalid argument to Intn")
+ }
+ // TODO: Avoid some 64-bit ops to make it more efficient on 32-bit machines.
+ return int(r.Uint64n(uint64(n)))
+}
+
+// Float64 returns, as a float64, a pseudo-random number in [0.0,1.0).
+func (r *Rand) Float64() float64 {
+ // There is one bug in the value stream: r.Int63() may be so close
+ // to 1<<63 that the division rounds up to 1.0, and we've guaranteed
+ // that the result is always less than 1.0.
+ //
+ // We tried to fix this by mapping 1.0 back to 0.0, but since float64
+ // values near 0 are much denser than near 1, mapping 1 to 0 caused
+ // a theoretically significant overshoot in the probability of returning 0.
+ // Instead of that, if we round up to 1, just try again.
+ // Getting 1 only happens 1/2⁵³ of the time, so most clients
+ // will not observe it anyway.
+again:
+ f := float64(r.Uint64n(1<<53)) / (1 << 53)
+ if f == 1.0 {
+ goto again // resample; this branch is taken O(never)
+ }
+ return f
+}
+
+// Float32 returns, as a float32, a pseudo-random number in [0.0,1.0).
+func (r *Rand) Float32() float32 {
+ // We do not want to return 1.0.
+ // This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64).
+again:
+ f := float32(r.Float64())
+ if f == 1 {
+ goto again // resample; this branch is taken O(very rarely)
+ }
+ return f
+}
+
+// Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n).
+func (r *Rand) Perm(n int) []int {
+ m := make([]int, n)
+ // In the following loop, the iteration when i=0 always swaps m[0] with m[0].
+ // A change to remove this useless iteration is to assign 1 to i in the init
+ // statement. But Perm also effects r. Making this change will affect
+ // the final state of r. So this change can't be made for compatibility
+ // reasons for Go 1.
+ for i := 0; i < n; i++ {
+ j := r.Intn(i + 1)
+ m[i] = m[j]
+ m[j] = i
+ }
+ return m
+}
+
+// Shuffle pseudo-randomizes the order of elements.
+// n is the number of elements. Shuffle panics if n < 0.
+// swap swaps the elements with indexes i and j.
+func (r *Rand) Shuffle(n int, swap func(i, j int)) {
+ if n < 0 {
+ panic("invalid argument to Shuffle")
+ }
+
+ // Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
+ // Shuffle really ought not be called with n that doesn't fit in 32 bits.
+ // Not only will it take a very long time, but with 2³¹! possible permutations,
+ // there's no way that any PRNG can have a big enough internal state to
+ // generate even a minuscule percentage of the possible permutations.
+ // Nevertheless, the right API signature accepts an int n, so handle it as best we can.
+ i := n - 1
+ for ; i > 1<<31-1-1; i-- {
+ j := int(r.Int63n(int64(i + 1)))
+ swap(i, j)
+ }
+ for ; i > 0; i-- {
+ j := int(r.Int31n(int32(i + 1)))
+ swap(i, j)
+ }
+}
+
+// Read generates len(p) random bytes and writes them into p. It
+// always returns len(p) and a nil error.
+// Read should not be called concurrently with any other Rand method unless
+// the underlying source is a LockedSource.
+func (r *Rand) Read(p []byte) (n int, err error) {
+ if lk, ok := r.src.(*LockedSource); ok {
+ return lk.Read(p, &r.readVal, &r.readPos)
+ }
+ return read(p, r.src, &r.readVal, &r.readPos)
+}
+
+func read(p []byte, src Source, readVal *uint64, readPos *int8) (n int, err error) {
+ pos := *readPos
+ val := *readVal
+ rng, _ := src.(*PCGSource)
+ for n = 0; n < len(p); n++ {
+ if pos == 0 {
+ if rng != nil {
+ val = rng.Uint64()
+ } else {
+ val = src.Uint64()
+ }
+ pos = 8
+ }
+ p[n] = byte(val)
+ val >>= 8
+ pos--
+ }
+ *readPos = pos
+ *readVal = val
+ return
+}
+
+/*
+ * Top-level convenience functions
+ */
+
+var globalRand = New(&LockedSource{src: *NewSource(1).(*PCGSource)})
+
+// Type assert that globalRand's source is a LockedSource whose src is a PCGSource.
+var _ PCGSource = globalRand.src.(*LockedSource).src
+
+// Seed uses the provided seed value to initialize the default Source to a
+// deterministic state. If Seed is not called, the generator behaves as
+// if seeded by Seed(1).
+// Seed, unlike the Rand.Seed method, is safe for concurrent use.
+func Seed(seed uint64) { globalRand.Seed(seed) }
+
+// Int63 returns a non-negative pseudo-random 63-bit integer as an int64
+// from the default Source.
+func Int63() int64 { return globalRand.Int63() }
+
+// Uint32 returns a pseudo-random 32-bit value as a uint32
+// from the default Source.
+func Uint32() uint32 { return globalRand.Uint32() }
+
+// Uint64 returns a pseudo-random 64-bit value as a uint64
+// from the default Source.
+func Uint64() uint64 { return globalRand.Uint64() }
+
+// Int31 returns a non-negative pseudo-random 31-bit integer as an int32
+// from the default Source.
+func Int31() int32 { return globalRand.Int31() }
+
+// Int returns a non-negative pseudo-random int from the default Source.
+func Int() int { return globalRand.Int() }
+
+// Int63n returns, as an int64, a non-negative pseudo-random number in [0,n)
+// from the default Source.
+// It panics if n <= 0.
+func Int63n(n int64) int64 { return globalRand.Int63n(n) }
+
+// Int31n returns, as an int32, a non-negative pseudo-random number in [0,n)
+// from the default Source.
+// It panics if n <= 0.
+func Int31n(n int32) int32 { return globalRand.Int31n(n) }
+
+// Intn returns, as an int, a non-negative pseudo-random number in [0,n)
+// from the default Source.
+// It panics if n <= 0.
+func Intn(n int) int { return globalRand.Intn(n) }
+
+// Float64 returns, as a float64, a pseudo-random number in [0.0,1.0)
+// from the default Source.
+func Float64() float64 { return globalRand.Float64() }
+
+// Float32 returns, as a float32, a pseudo-random number in [0.0,1.0)
+// from the default Source.
+func Float32() float32 { return globalRand.Float32() }
+
+// Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n)
+// from the default Source.
+func Perm(n int) []int { return globalRand.Perm(n) }
+
+// Shuffle pseudo-randomizes the order of elements using the default Source.
+// n is the number of elements. Shuffle panics if n < 0.
+// swap swaps the elements with indexes i and j.
+func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) }
+
+// Read generates len(p) random bytes from the default Source and
+// writes them into p. It always returns len(p) and a nil error.
+// Read, unlike the Rand.Read method, is safe for concurrent use.
+func Read(p []byte) (n int, err error) { return globalRand.Read(p) }
+
+// NormFloat64 returns a normally distributed float64 in the range
+// [-math.MaxFloat64, +math.MaxFloat64] with
+// standard normal distribution (mean = 0, stddev = 1)
+// from the default Source.
+// To produce a different normal distribution, callers can
+// adjust the output using:
+//
+// sample = NormFloat64() * desiredStdDev + desiredMean
+func NormFloat64() float64 { return globalRand.NormFloat64() }
+
+// ExpFloat64 returns an exponentially distributed float64 in the range
+// (0, +math.MaxFloat64] with an exponential distribution whose rate parameter
+// (lambda) is 1 and whose mean is 1/lambda (1) from the default Source.
+// To produce a distribution with a different rate parameter,
+// callers can adjust the output using:
+//
+// sample = ExpFloat64() / desiredRateParameter
+func ExpFloat64() float64 { return globalRand.ExpFloat64() }
+
+// LockedSource is an implementation of Source that is concurrency-safe.
+// A Rand using a LockedSource is safe for concurrent use.
+//
+// The zero value of LockedSource is valid, but should be seeded before use.
+type LockedSource struct {
+ lk sync.Mutex
+ src PCGSource
+}
+
+func (s *LockedSource) Uint64() (n uint64) {
+ s.lk.Lock()
+ n = s.src.Uint64()
+ s.lk.Unlock()
+ return
+}
+
+func (s *LockedSource) Seed(seed uint64) {
+ s.lk.Lock()
+ s.src.Seed(seed)
+ s.lk.Unlock()
+}
+
+// seedPos implements Seed for a LockedSource without a race condiiton.
+func (s *LockedSource) seedPos(seed uint64, readPos *int8) {
+ s.lk.Lock()
+ s.src.Seed(seed)
+ *readPos = 0
+ s.lk.Unlock()
+}
+
+// Read implements Read for a LockedSource.
+func (s *LockedSource) Read(p []byte, readVal *uint64, readPos *int8) (n int, err error) {
+ s.lk.Lock()
+ n, err = read(p, &s.src, readVal, readPos)
+ s.lk.Unlock()
+ return
+}