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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 12:45:13 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 12:45:13 +0000 |
commit | 3c99fde45db83b531c41c350ed4d0ac2a3c40c62 (patch) | |
tree | ad5257daf9e41556ed73875ab56b69162dffdac1 /debian/missing-sources/leaflet.js/layer/vector/Polyline.js | |
parent | Adding upstream version 1.1.0. (diff) | |
download | icingaweb2-module-map-3c99fde45db83b531c41c350ed4d0ac2a3c40c62.tar.xz icingaweb2-module-map-3c99fde45db83b531c41c350ed4d0ac2a3c40c62.zip |
Adding debian version 1.1.0-3.debian/1.1.0-3debian
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | debian/missing-sources/leaflet.js/layer/vector/Polyline.js | 328 |
1 files changed, 328 insertions, 0 deletions
diff --git a/debian/missing-sources/leaflet.js/layer/vector/Polyline.js b/debian/missing-sources/leaflet.js/layer/vector/Polyline.js new file mode 100644 index 0000000..26511f7 --- /dev/null +++ b/debian/missing-sources/leaflet.js/layer/vector/Polyline.js @@ -0,0 +1,328 @@ +import {Path} from './Path'; +import * as Util from '../../core/Util'; +import * as LineUtil from '../../geometry/LineUtil'; +import {LatLng, toLatLng} from '../../geo/LatLng'; +import {LatLngBounds} from '../../geo/LatLngBounds'; +import {Bounds} from '../../geometry/Bounds'; +import {Point} from '../../geometry/Point'; + +/* + * @class Polyline + * @aka L.Polyline + * @inherits Path + * + * A class for drawing polyline overlays on a map. Extends `Path`. + * + * @example + * + * ```js + * // create a red polyline from an array of LatLng points + * var latlngs = [ + * [45.51, -122.68], + * [37.77, -122.43], + * [34.04, -118.2] + * ]; + * + * var polyline = L.polyline(latlngs, {color: 'red'}).addTo(map); + * + * // zoom the map to the polyline + * map.fitBounds(polyline.getBounds()); + * ``` + * + * You can also pass a multi-dimensional array to represent a `MultiPolyline` shape: + * + * ```js + * // create a red polyline from an array of arrays of LatLng points + * var latlngs = [ + * [[45.51, -122.68], + * [37.77, -122.43], + * [34.04, -118.2]], + * [[40.78, -73.91], + * [41.83, -87.62], + * [32.76, -96.72]] + * ]; + * ``` + */ + + +export var Polyline = Path.extend({ + + // @section + // @aka Polyline options + options: { + // @option smoothFactor: Number = 1.0 + // How much to simplify the polyline on each zoom level. More means + // better performance and smoother look, and less means more accurate representation. + smoothFactor: 1.0, + + // @option noClip: Boolean = false + // Disable polyline clipping. + noClip: false + }, + + initialize: function (latlngs, options) { + Util.setOptions(this, options); + this._setLatLngs(latlngs); + }, + + // @method getLatLngs(): LatLng[] + // Returns an array of the points in the path, or nested arrays of points in case of multi-polyline. + getLatLngs: function () { + return this._latlngs; + }, + + // @method setLatLngs(latlngs: LatLng[]): this + // Replaces all the points in the polyline with the given array of geographical points. + setLatLngs: function (latlngs) { + this._setLatLngs(latlngs); + return this.redraw(); + }, + + // @method isEmpty(): Boolean + // Returns `true` if the Polyline has no LatLngs. + isEmpty: function () { + return !this._latlngs.length; + }, + + // @method closestLayerPoint: Point + // Returns the point closest to `p` on the Polyline. + closestLayerPoint: function (p) { + var minDistance = Infinity, + minPoint = null, + closest = LineUtil._sqClosestPointOnSegment, + p1, p2; + + for (var j = 0, jLen = this._parts.length; j < jLen; j++) { + var points = this._parts[j]; + + for (var i = 1, len = points.length; i < len; i++) { + p1 = points[i - 1]; + p2 = points[i]; + + var sqDist = closest(p, p1, p2, true); + + if (sqDist < minDistance) { + minDistance = sqDist; + minPoint = closest(p, p1, p2); + } + } + } + if (minPoint) { + minPoint.distance = Math.sqrt(minDistance); + } + return minPoint; + }, + + // @method getCenter(): LatLng + // Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the polyline. + getCenter: function () { + // throws error when not yet added to map as this center calculation requires projected coordinates + if (!this._map) { + throw new Error('Must add layer to map before using getCenter()'); + } + + var i, halfDist, segDist, dist, p1, p2, ratio, + points = this._rings[0], + len = points.length; + + if (!len) { return null; } + + // polyline centroid algorithm; only uses the first ring if there are multiple + + for (i = 0, halfDist = 0; i < len - 1; i++) { + halfDist += points[i].distanceTo(points[i + 1]) / 2; + } + + // The line is so small in the current view that all points are on the same pixel. + if (halfDist === 0) { + return this._map.layerPointToLatLng(points[0]); + } + + for (i = 0, dist = 0; i < len - 1; i++) { + p1 = points[i]; + p2 = points[i + 1]; + segDist = p1.distanceTo(p2); + dist += segDist; + + if (dist > halfDist) { + ratio = (dist - halfDist) / segDist; + return this._map.layerPointToLatLng([ + p2.x - ratio * (p2.x - p1.x), + p2.y - ratio * (p2.y - p1.y) + ]); + } + } + }, + + // @method getBounds(): LatLngBounds + // Returns the `LatLngBounds` of the path. + getBounds: function () { + return this._bounds; + }, + + // @method addLatLng(latlng: LatLng, latlngs? LatLng[]): this + // Adds a given point to the polyline. By default, adds to the first ring of + // the polyline in case of a multi-polyline, but can be overridden by passing + // a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)). + addLatLng: function (latlng, latlngs) { + latlngs = latlngs || this._defaultShape(); + latlng = toLatLng(latlng); + latlngs.push(latlng); + this._bounds.extend(latlng); + return this.redraw(); + }, + + _setLatLngs: function (latlngs) { + this._bounds = new LatLngBounds(); + this._latlngs = this._convertLatLngs(latlngs); + }, + + _defaultShape: function () { + return LineUtil.isFlat(this._latlngs) ? this._latlngs : this._latlngs[0]; + }, + + // recursively convert latlngs input into actual LatLng instances; calculate bounds along the way + _convertLatLngs: function (latlngs) { + var result = [], + flat = LineUtil.isFlat(latlngs); + + for (var i = 0, len = latlngs.length; i < len; i++) { + if (flat) { + result[i] = toLatLng(latlngs[i]); + this._bounds.extend(result[i]); + } else { + result[i] = this._convertLatLngs(latlngs[i]); + } + } + + return result; + }, + + _project: function () { + var pxBounds = new Bounds(); + this._rings = []; + this._projectLatlngs(this._latlngs, this._rings, pxBounds); + + var w = this._clickTolerance(), + p = new Point(w, w); + + if (this._bounds.isValid() && pxBounds.isValid()) { + pxBounds.min._subtract(p); + pxBounds.max._add(p); + this._pxBounds = pxBounds; + } + }, + + // recursively turns latlngs into a set of rings with projected coordinates + _projectLatlngs: function (latlngs, result, projectedBounds) { + var flat = latlngs[0] instanceof LatLng, + len = latlngs.length, + i, ring; + + if (flat) { + ring = []; + for (i = 0; i < len; i++) { + ring[i] = this._map.latLngToLayerPoint(latlngs[i]); + projectedBounds.extend(ring[i]); + } + result.push(ring); + } else { + for (i = 0; i < len; i++) { + this._projectLatlngs(latlngs[i], result, projectedBounds); + } + } + }, + + // clip polyline by renderer bounds so that we have less to render for performance + _clipPoints: function () { + var bounds = this._renderer._bounds; + + this._parts = []; + if (!this._pxBounds || !this._pxBounds.intersects(bounds)) { + return; + } + + if (this.options.noClip) { + this._parts = this._rings; + return; + } + + var parts = this._parts, + i, j, k, len, len2, segment, points; + + for (i = 0, k = 0, len = this._rings.length; i < len; i++) { + points = this._rings[i]; + + for (j = 0, len2 = points.length; j < len2 - 1; j++) { + segment = LineUtil.clipSegment(points[j], points[j + 1], bounds, j, true); + + if (!segment) { continue; } + + parts[k] = parts[k] || []; + parts[k].push(segment[0]); + + // if segment goes out of screen, or it's the last one, it's the end of the line part + if ((segment[1] !== points[j + 1]) || (j === len2 - 2)) { + parts[k].push(segment[1]); + k++; + } + } + } + }, + + // simplify each clipped part of the polyline for performance + _simplifyPoints: function () { + var parts = this._parts, + tolerance = this.options.smoothFactor; + + for (var i = 0, len = parts.length; i < len; i++) { + parts[i] = LineUtil.simplify(parts[i], tolerance); + } + }, + + _update: function () { + if (!this._map) { return; } + + this._clipPoints(); + this._simplifyPoints(); + this._updatePath(); + }, + + _updatePath: function () { + this._renderer._updatePoly(this); + }, + + // Needed by the `Canvas` renderer for interactivity + _containsPoint: function (p, closed) { + var i, j, k, len, len2, part, + w = this._clickTolerance(); + + if (!this._pxBounds || !this._pxBounds.contains(p)) { return false; } + + // hit detection for polylines + for (i = 0, len = this._parts.length; i < len; i++) { + part = this._parts[i]; + + for (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) { + if (!closed && (j === 0)) { continue; } + + if (LineUtil.pointToSegmentDistance(p, part[k], part[j]) <= w) { + return true; + } + } + } + return false; + } +}); + +// @factory L.polyline(latlngs: LatLng[], options?: Polyline options) +// Instantiates a polyline object given an array of geographical points and +// optionally an options object. You can create a `Polyline` object with +// multiple separate lines (`MultiPolyline`) by passing an array of arrays +// of geographic points. +export function polyline(latlngs, options) { + return new Polyline(latlngs, options); +} + +// Retrocompat. Allow plugins to support Leaflet versions before and after 1.1. +Polyline._flat = LineUtil._flat; |