From 3c99fde45db83b531c41c350ed4d0ac2a3c40c62 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 28 Apr 2024 14:45:13 +0200 Subject: Adding debian version 1.1.0-3. Signed-off-by: Daniel Baumann --- .../missing-sources/leaflet.js/geometry/Point.js | 222 +++++++++++++++++++++ 1 file changed, 222 insertions(+) create mode 100644 debian/missing-sources/leaflet.js/geometry/Point.js (limited to 'debian/missing-sources/leaflet.js/geometry/Point.js') diff --git a/debian/missing-sources/leaflet.js/geometry/Point.js b/debian/missing-sources/leaflet.js/geometry/Point.js new file mode 100644 index 0000000..3d9d473 --- /dev/null +++ b/debian/missing-sources/leaflet.js/geometry/Point.js @@ -0,0 +1,222 @@ +import {isArray, formatNum} from '../core/Util'; + +/* + * @class Point + * @aka L.Point + * + * Represents a point with `x` and `y` coordinates in pixels. + * + * @example + * + * ```js + * var point = L.point(200, 300); + * ``` + * + * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent: + * + * ```js + * map.panBy([200, 300]); + * map.panBy(L.point(200, 300)); + * ``` + * + * Note that `Point` does not inherit from Leafet's `Class` object, + * which means new classes can't inherit from it, and new methods + * can't be added to it with the `include` function. + */ + +export function Point(x, y, round) { + // @property x: Number; The `x` coordinate of the point + this.x = (round ? Math.round(x) : x); + // @property y: Number; The `y` coordinate of the point + this.y = (round ? Math.round(y) : y); +} + +var trunc = Math.trunc || function (v) { + return v > 0 ? Math.floor(v) : Math.ceil(v); +}; + +Point.prototype = { + + // @method clone(): Point + // Returns a copy of the current point. + clone: function () { + return new Point(this.x, this.y); + }, + + // @method add(otherPoint: Point): Point + // Returns the result of addition of the current and the given points. + add: function (point) { + // non-destructive, returns a new point + return this.clone()._add(toPoint(point)); + }, + + _add: function (point) { + // destructive, used directly for performance in situations where it's safe to modify existing point + this.x += point.x; + this.y += point.y; + return this; + }, + + // @method subtract(otherPoint: Point): Point + // Returns the result of subtraction of the given point from the current. + subtract: function (point) { + return this.clone()._subtract(toPoint(point)); + }, + + _subtract: function (point) { + this.x -= point.x; + this.y -= point.y; + return this; + }, + + // @method divideBy(num: Number): Point + // Returns the result of division of the current point by the given number. + divideBy: function (num) { + return this.clone()._divideBy(num); + }, + + _divideBy: function (num) { + this.x /= num; + this.y /= num; + return this; + }, + + // @method multiplyBy(num: Number): Point + // Returns the result of multiplication of the current point by the given number. + multiplyBy: function (num) { + return this.clone()._multiplyBy(num); + }, + + _multiplyBy: function (num) { + this.x *= num; + this.y *= num; + return this; + }, + + // @method scaleBy(scale: Point): Point + // Multiply each coordinate of the current point by each coordinate of + // `scale`. In linear algebra terms, multiply the point by the + // [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation) + // defined by `scale`. + scaleBy: function (point) { + return new Point(this.x * point.x, this.y * point.y); + }, + + // @method unscaleBy(scale: Point): Point + // Inverse of `scaleBy`. Divide each coordinate of the current point by + // each coordinate of `scale`. + unscaleBy: function (point) { + return new Point(this.x / point.x, this.y / point.y); + }, + + // @method round(): Point + // Returns a copy of the current point with rounded coordinates. + round: function () { + return this.clone()._round(); + }, + + _round: function () { + this.x = Math.round(this.x); + this.y = Math.round(this.y); + return this; + }, + + // @method floor(): Point + // Returns a copy of the current point with floored coordinates (rounded down). + floor: function () { + return this.clone()._floor(); + }, + + _floor: function () { + this.x = Math.floor(this.x); + this.y = Math.floor(this.y); + return this; + }, + + // @method ceil(): Point + // Returns a copy of the current point with ceiled coordinates (rounded up). + ceil: function () { + return this.clone()._ceil(); + }, + + _ceil: function () { + this.x = Math.ceil(this.x); + this.y = Math.ceil(this.y); + return this; + }, + + // @method trunc(): Point + // Returns a copy of the current point with truncated coordinates (rounded towards zero). + trunc: function () { + return this.clone()._trunc(); + }, + + _trunc: function () { + this.x = trunc(this.x); + this.y = trunc(this.y); + return this; + }, + + // @method distanceTo(otherPoint: Point): Number + // Returns the cartesian distance between the current and the given points. + distanceTo: function (point) { + point = toPoint(point); + + var x = point.x - this.x, + y = point.y - this.y; + + return Math.sqrt(x * x + y * y); + }, + + // @method equals(otherPoint: Point): Boolean + // Returns `true` if the given point has the same coordinates. + equals: function (point) { + point = toPoint(point); + + return point.x === this.x && + point.y === this.y; + }, + + // @method contains(otherPoint: Point): Boolean + // Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values). + contains: function (point) { + point = toPoint(point); + + return Math.abs(point.x) <= Math.abs(this.x) && + Math.abs(point.y) <= Math.abs(this.y); + }, + + // @method toString(): String + // Returns a string representation of the point for debugging purposes. + toString: function () { + return 'Point(' + + formatNum(this.x) + ', ' + + formatNum(this.y) + ')'; + } +}; + +// @factory L.point(x: Number, y: Number, round?: Boolean) +// Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values. + +// @alternative +// @factory L.point(coords: Number[]) +// Expects an array of the form `[x, y]` instead. + +// @alternative +// @factory L.point(coords: Object) +// Expects a plain object of the form `{x: Number, y: Number}` instead. +export function toPoint(x, y, round) { + if (x instanceof Point) { + return x; + } + if (isArray(x)) { + return new Point(x[0], x[1]); + } + if (x === undefined || x === null) { + return x; + } + if (typeof x === 'object' && 'x' in x && 'y' in x) { + return new Point(x.x, x.y); + } + return new Point(x, y, round); +} -- cgit v1.2.3