From 3c99fde45db83b531c41c350ed4d0ac2a3c40c62 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 28 Apr 2024 14:45:13 +0200 Subject: Adding debian version 1.1.0-3. Signed-off-by: Daniel Baumann --- .../missing-sources/leaflet.js/geometry/Bounds.js | 173 +++++++++++++++ .../leaflet.js/geometry/LineUtil.js | 242 +++++++++++++++++++++ .../missing-sources/leaflet.js/geometry/Point.js | 222 +++++++++++++++++++ .../leaflet.js/geometry/PolyUtil.js | 55 +++++ .../leaflet.js/geometry/Transformation.js | 79 +++++++ .../missing-sources/leaflet.js/geometry/index.js | 8 + 6 files changed, 779 insertions(+) create mode 100644 debian/missing-sources/leaflet.js/geometry/Bounds.js create mode 100644 debian/missing-sources/leaflet.js/geometry/LineUtil.js create mode 100644 debian/missing-sources/leaflet.js/geometry/Point.js create mode 100644 debian/missing-sources/leaflet.js/geometry/PolyUtil.js create mode 100644 debian/missing-sources/leaflet.js/geometry/Transformation.js create mode 100644 debian/missing-sources/leaflet.js/geometry/index.js (limited to 'debian/missing-sources/leaflet.js/geometry') diff --git a/debian/missing-sources/leaflet.js/geometry/Bounds.js b/debian/missing-sources/leaflet.js/geometry/Bounds.js new file mode 100644 index 0000000..2b3286b --- /dev/null +++ b/debian/missing-sources/leaflet.js/geometry/Bounds.js @@ -0,0 +1,173 @@ +import {Point, toPoint} from './Point'; + +/* + * @class Bounds + * @aka L.Bounds + * + * Represents a rectangular area in pixel coordinates. + * + * @example + * + * ```js + * var p1 = L.point(10, 10), + * p2 = L.point(40, 60), + * bounds = L.bounds(p1, p2); + * ``` + * + * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this: + * + * ```js + * otherBounds.intersects([[10, 10], [40, 60]]); + * ``` + * + * Note that `Bounds` does not inherit from Leafet's `Class` object, + * which means new classes can't inherit from it, and new methods + * can't be added to it with the `include` function. + */ + +export function Bounds(a, b) { + if (!a) { return; } + + var points = b ? [a, b] : a; + + for (var i = 0, len = points.length; i < len; i++) { + this.extend(points[i]); + } +} + +Bounds.prototype = { + // @method extend(point: Point): this + // Extends the bounds to contain the given point. + extend: function (point) { // (Point) + point = toPoint(point); + + // @property min: Point + // The top left corner of the rectangle. + // @property max: Point + // The bottom right corner of the rectangle. + if (!this.min && !this.max) { + this.min = point.clone(); + this.max = point.clone(); + } else { + this.min.x = Math.min(point.x, this.min.x); + this.max.x = Math.max(point.x, this.max.x); + this.min.y = Math.min(point.y, this.min.y); + this.max.y = Math.max(point.y, this.max.y); + } + return this; + }, + + // @method getCenter(round?: Boolean): Point + // Returns the center point of the bounds. + getCenter: function (round) { + return new Point( + (this.min.x + this.max.x) / 2, + (this.min.y + this.max.y) / 2, round); + }, + + // @method getBottomLeft(): Point + // Returns the bottom-left point of the bounds. + getBottomLeft: function () { + return new Point(this.min.x, this.max.y); + }, + + // @method getTopRight(): Point + // Returns the top-right point of the bounds. + getTopRight: function () { // -> Point + return new Point(this.max.x, this.min.y); + }, + + // @method getTopLeft(): Point + // Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)). + getTopLeft: function () { + return this.min; // left, top + }, + + // @method getBottomRight(): Point + // Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)). + getBottomRight: function () { + return this.max; // right, bottom + }, + + // @method getSize(): Point + // Returns the size of the given bounds + getSize: function () { + return this.max.subtract(this.min); + }, + + // @method contains(otherBounds: Bounds): Boolean + // Returns `true` if the rectangle contains the given one. + // @alternative + // @method contains(point: Point): Boolean + // Returns `true` if the rectangle contains the given point. + contains: function (obj) { + var min, max; + + if (typeof obj[0] === 'number' || obj instanceof Point) { + obj = toPoint(obj); + } else { + obj = toBounds(obj); + } + + if (obj instanceof Bounds) { + min = obj.min; + max = obj.max; + } else { + min = max = obj; + } + + return (min.x >= this.min.x) && + (max.x <= this.max.x) && + (min.y >= this.min.y) && + (max.y <= this.max.y); + }, + + // @method intersects(otherBounds: Bounds): Boolean + // Returns `true` if the rectangle intersects the given bounds. Two bounds + // intersect if they have at least one point in common. + intersects: function (bounds) { // (Bounds) -> Boolean + bounds = toBounds(bounds); + + var min = this.min, + max = this.max, + min2 = bounds.min, + max2 = bounds.max, + xIntersects = (max2.x >= min.x) && (min2.x <= max.x), + yIntersects = (max2.y >= min.y) && (min2.y <= max.y); + + return xIntersects && yIntersects; + }, + + // @method overlaps(otherBounds: Bounds): Boolean + // Returns `true` if the rectangle overlaps the given bounds. Two bounds + // overlap if their intersection is an area. + overlaps: function (bounds) { // (Bounds) -> Boolean + bounds = toBounds(bounds); + + var min = this.min, + max = this.max, + min2 = bounds.min, + max2 = bounds.max, + xOverlaps = (max2.x > min.x) && (min2.x < max.x), + yOverlaps = (max2.y > min.y) && (min2.y < max.y); + + return xOverlaps && yOverlaps; + }, + + isValid: function () { + return !!(this.min && this.max); + } +}; + + +// @factory L.bounds(corner1: Point, corner2: Point) +// Creates a Bounds object from two corners coordinate pairs. +// @alternative +// @factory L.bounds(points: Point[]) +// Creates a Bounds object from the given array of points. +export function toBounds(a, b) { + if (!a || a instanceof Bounds) { + return a; + } + return new Bounds(a, b); +} diff --git a/debian/missing-sources/leaflet.js/geometry/LineUtil.js b/debian/missing-sources/leaflet.js/geometry/LineUtil.js new file mode 100644 index 0000000..8e29125 --- /dev/null +++ b/debian/missing-sources/leaflet.js/geometry/LineUtil.js @@ -0,0 +1,242 @@ +import {Point} from './Point'; +import * as Util from '../core/Util'; + + +/* + * @namespace LineUtil + * + * Various utility functions for polyline points processing, used by Leaflet internally to make polylines lightning-fast. + */ + +// Simplify polyline with vertex reduction and Douglas-Peucker simplification. +// Improves rendering performance dramatically by lessening the number of points to draw. + +// @function simplify(points: Point[], tolerance: Number): Point[] +// Dramatically reduces the number of points in a polyline while retaining +// its shape and returns a new array of simplified points, using the +// [Douglas-Peucker algorithm](http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm). +// Used for a huge performance boost when processing/displaying Leaflet polylines for +// each zoom level and also reducing visual noise. tolerance affects the amount of +// simplification (lesser value means higher quality but slower and with more points). +// Also released as a separated micro-library [Simplify.js](http://mourner.github.com/simplify-js/). +export function simplify(points, tolerance) { + if (!tolerance || !points.length) { + return points.slice(); + } + + var sqTolerance = tolerance * tolerance; + + // stage 1: vertex reduction + points = _reducePoints(points, sqTolerance); + + // stage 2: Douglas-Peucker simplification + points = _simplifyDP(points, sqTolerance); + + return points; +} + +// @function pointToSegmentDistance(p: Point, p1: Point, p2: Point): Number +// Returns the distance between point `p` and segment `p1` to `p2`. +export function pointToSegmentDistance(p, p1, p2) { + return Math.sqrt(_sqClosestPointOnSegment(p, p1, p2, true)); +} + +// @function closestPointOnSegment(p: Point, p1: Point, p2: Point): Number +// Returns the closest point from a point `p` on a segment `p1` to `p2`. +export function closestPointOnSegment(p, p1, p2) { + return _sqClosestPointOnSegment(p, p1, p2); +} + +// Douglas-Peucker simplification, see http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm +function _simplifyDP(points, sqTolerance) { + + var len = points.length, + ArrayConstructor = typeof Uint8Array !== undefined + '' ? Uint8Array : Array, + markers = new ArrayConstructor(len); + + markers[0] = markers[len - 1] = 1; + + _simplifyDPStep(points, markers, sqTolerance, 0, len - 1); + + var i, + newPoints = []; + + for (i = 0; i < len; i++) { + if (markers[i]) { + newPoints.push(points[i]); + } + } + + return newPoints; +} + +function _simplifyDPStep(points, markers, sqTolerance, first, last) { + + var maxSqDist = 0, + index, i, sqDist; + + for (i = first + 1; i <= last - 1; i++) { + sqDist = _sqClosestPointOnSegment(points[i], points[first], points[last], true); + + if (sqDist > maxSqDist) { + index = i; + maxSqDist = sqDist; + } + } + + if (maxSqDist > sqTolerance) { + markers[index] = 1; + + _simplifyDPStep(points, markers, sqTolerance, first, index); + _simplifyDPStep(points, markers, sqTolerance, index, last); + } +} + +// reduce points that are too close to each other to a single point +function _reducePoints(points, sqTolerance) { + var reducedPoints = [points[0]]; + + for (var i = 1, prev = 0, len = points.length; i < len; i++) { + if (_sqDist(points[i], points[prev]) > sqTolerance) { + reducedPoints.push(points[i]); + prev = i; + } + } + if (prev < len - 1) { + reducedPoints.push(points[len - 1]); + } + return reducedPoints; +} + +var _lastCode; + +// @function clipSegment(a: Point, b: Point, bounds: Bounds, useLastCode?: Boolean, round?: Boolean): Point[]|Boolean +// Clips the segment a to b by rectangular bounds with the +// [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm) +// (modifying the segment points directly!). Used by Leaflet to only show polyline +// points that are on the screen or near, increasing performance. +export function clipSegment(a, b, bounds, useLastCode, round) { + var codeA = useLastCode ? _lastCode : _getBitCode(a, bounds), + codeB = _getBitCode(b, bounds), + + codeOut, p, newCode; + + // save 2nd code to avoid calculating it on the next segment + _lastCode = codeB; + + while (true) { + // if a,b is inside the clip window (trivial accept) + if (!(codeA | codeB)) { + return [a, b]; + } + + // if a,b is outside the clip window (trivial reject) + if (codeA & codeB) { + return false; + } + + // other cases + codeOut = codeA || codeB; + p = _getEdgeIntersection(a, b, codeOut, bounds, round); + newCode = _getBitCode(p, bounds); + + if (codeOut === codeA) { + a = p; + codeA = newCode; + } else { + b = p; + codeB = newCode; + } + } +} + +export function _getEdgeIntersection(a, b, code, bounds, round) { + var dx = b.x - a.x, + dy = b.y - a.y, + min = bounds.min, + max = bounds.max, + x, y; + + if (code & 8) { // top + x = a.x + dx * (max.y - a.y) / dy; + y = max.y; + + } else if (code & 4) { // bottom + x = a.x + dx * (min.y - a.y) / dy; + y = min.y; + + } else if (code & 2) { // right + x = max.x; + y = a.y + dy * (max.x - a.x) / dx; + + } else if (code & 1) { // left + x = min.x; + y = a.y + dy * (min.x - a.x) / dx; + } + + return new Point(x, y, round); +} + +export function _getBitCode(p, bounds) { + var code = 0; + + if (p.x < bounds.min.x) { // left + code |= 1; + } else if (p.x > bounds.max.x) { // right + code |= 2; + } + + if (p.y < bounds.min.y) { // bottom + code |= 4; + } else if (p.y > bounds.max.y) { // top + code |= 8; + } + + return code; +} + +// square distance (to avoid unnecessary Math.sqrt calls) +function _sqDist(p1, p2) { + var dx = p2.x - p1.x, + dy = p2.y - p1.y; + return dx * dx + dy * dy; +} + +// return closest point on segment or distance to that point +export function _sqClosestPointOnSegment(p, p1, p2, sqDist) { + var x = p1.x, + y = p1.y, + dx = p2.x - x, + dy = p2.y - y, + dot = dx * dx + dy * dy, + t; + + if (dot > 0) { + t = ((p.x - x) * dx + (p.y - y) * dy) / dot; + + if (t > 1) { + x = p2.x; + y = p2.y; + } else if (t > 0) { + x += dx * t; + y += dy * t; + } + } + + dx = p.x - x; + dy = p.y - y; + + return sqDist ? dx * dx + dy * dy : new Point(x, y); +} + + +// @function isFlat(latlngs: LatLng[]): Boolean +// Returns true if `latlngs` is a flat array, false is nested. +export function isFlat(latlngs) { + return !Util.isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined'); +} + +export function _flat(latlngs) { + console.warn('Deprecated use of _flat, please use L.LineUtil.isFlat instead.'); + return isFlat(latlngs); +} diff --git a/debian/missing-sources/leaflet.js/geometry/Point.js b/debian/missing-sources/leaflet.js/geometry/Point.js new file mode 100644 index 0000000..3d9d473 --- /dev/null +++ b/debian/missing-sources/leaflet.js/geometry/Point.js @@ -0,0 +1,222 @@ +import {isArray, formatNum} from '../core/Util'; + +/* + * @class Point + * @aka L.Point + * + * Represents a point with `x` and `y` coordinates in pixels. + * + * @example + * + * ```js + * var point = L.point(200, 300); + * ``` + * + * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent: + * + * ```js + * map.panBy([200, 300]); + * map.panBy(L.point(200, 300)); + * ``` + * + * Note that `Point` does not inherit from Leafet's `Class` object, + * which means new classes can't inherit from it, and new methods + * can't be added to it with the `include` function. + */ + +export function Point(x, y, round) { + // @property x: Number; The `x` coordinate of the point + this.x = (round ? Math.round(x) : x); + // @property y: Number; The `y` coordinate of the point + this.y = (round ? Math.round(y) : y); +} + +var trunc = Math.trunc || function (v) { + return v > 0 ? Math.floor(v) : Math.ceil(v); +}; + +Point.prototype = { + + // @method clone(): Point + // Returns a copy of the current point. + clone: function () { + return new Point(this.x, this.y); + }, + + // @method add(otherPoint: Point): Point + // Returns the result of addition of the current and the given points. + add: function (point) { + // non-destructive, returns a new point + return this.clone()._add(toPoint(point)); + }, + + _add: function (point) { + // destructive, used directly for performance in situations where it's safe to modify existing point + this.x += point.x; + this.y += point.y; + return this; + }, + + // @method subtract(otherPoint: Point): Point + // Returns the result of subtraction of the given point from the current. + subtract: function (point) { + return this.clone()._subtract(toPoint(point)); + }, + + _subtract: function (point) { + this.x -= point.x; + this.y -= point.y; + return this; + }, + + // @method divideBy(num: Number): Point + // Returns the result of division of the current point by the given number. + divideBy: function (num) { + return this.clone()._divideBy(num); + }, + + _divideBy: function (num) { + this.x /= num; + this.y /= num; + return this; + }, + + // @method multiplyBy(num: Number): Point + // Returns the result of multiplication of the current point by the given number. + multiplyBy: function (num) { + return this.clone()._multiplyBy(num); + }, + + _multiplyBy: function (num) { + this.x *= num; + this.y *= num; + return this; + }, + + // @method scaleBy(scale: Point): Point + // Multiply each coordinate of the current point by each coordinate of + // `scale`. In linear algebra terms, multiply the point by the + // [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation) + // defined by `scale`. + scaleBy: function (point) { + return new Point(this.x * point.x, this.y * point.y); + }, + + // @method unscaleBy(scale: Point): Point + // Inverse of `scaleBy`. Divide each coordinate of the current point by + // each coordinate of `scale`. + unscaleBy: function (point) { + return new Point(this.x / point.x, this.y / point.y); + }, + + // @method round(): Point + // Returns a copy of the current point with rounded coordinates. + round: function () { + return this.clone()._round(); + }, + + _round: function () { + this.x = Math.round(this.x); + this.y = Math.round(this.y); + return this; + }, + + // @method floor(): Point + // Returns a copy of the current point with floored coordinates (rounded down). + floor: function () { + return this.clone()._floor(); + }, + + _floor: function () { + this.x = Math.floor(this.x); + this.y = Math.floor(this.y); + return this; + }, + + // @method ceil(): Point + // Returns a copy of the current point with ceiled coordinates (rounded up). + ceil: function () { + return this.clone()._ceil(); + }, + + _ceil: function () { + this.x = Math.ceil(this.x); + this.y = Math.ceil(this.y); + return this; + }, + + // @method trunc(): Point + // Returns a copy of the current point with truncated coordinates (rounded towards zero). + trunc: function () { + return this.clone()._trunc(); + }, + + _trunc: function () { + this.x = trunc(this.x); + this.y = trunc(this.y); + return this; + }, + + // @method distanceTo(otherPoint: Point): Number + // Returns the cartesian distance between the current and the given points. + distanceTo: function (point) { + point = toPoint(point); + + var x = point.x - this.x, + y = point.y - this.y; + + return Math.sqrt(x * x + y * y); + }, + + // @method equals(otherPoint: Point): Boolean + // Returns `true` if the given point has the same coordinates. + equals: function (point) { + point = toPoint(point); + + return point.x === this.x && + point.y === this.y; + }, + + // @method contains(otherPoint: Point): Boolean + // Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values). + contains: function (point) { + point = toPoint(point); + + return Math.abs(point.x) <= Math.abs(this.x) && + Math.abs(point.y) <= Math.abs(this.y); + }, + + // @method toString(): String + // Returns a string representation of the point for debugging purposes. + toString: function () { + return 'Point(' + + formatNum(this.x) + ', ' + + formatNum(this.y) + ')'; + } +}; + +// @factory L.point(x: Number, y: Number, round?: Boolean) +// Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values. + +// @alternative +// @factory L.point(coords: Number[]) +// Expects an array of the form `[x, y]` instead. + +// @alternative +// @factory L.point(coords: Object) +// Expects a plain object of the form `{x: Number, y: Number}` instead. +export function toPoint(x, y, round) { + if (x instanceof Point) { + return x; + } + if (isArray(x)) { + return new Point(x[0], x[1]); + } + if (x === undefined || x === null) { + return x; + } + if (typeof x === 'object' && 'x' in x && 'y' in x) { + return new Point(x.x, x.y); + } + return new Point(x, y, round); +} diff --git a/debian/missing-sources/leaflet.js/geometry/PolyUtil.js b/debian/missing-sources/leaflet.js/geometry/PolyUtil.js new file mode 100644 index 0000000..87aa4b1 --- /dev/null +++ b/debian/missing-sources/leaflet.js/geometry/PolyUtil.js @@ -0,0 +1,55 @@ +import * as LineUtil from './LineUtil'; + +/* + * @namespace PolyUtil + * Various utility functions for polygon geometries. + */ + +/* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[] + * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)). + * Used by Leaflet to only show polygon points that are on the screen or near, increasing + * performance. Note that polygon points needs different algorithm for clipping + * than polyline, so there's a separate method for it. + */ +export function clipPolygon(points, bounds, round) { + var clippedPoints, + edges = [1, 4, 2, 8], + i, j, k, + a, b, + len, edge, p; + + for (i = 0, len = points.length; i < len; i++) { + points[i]._code = LineUtil._getBitCode(points[i], bounds); + } + + // for each edge (left, bottom, right, top) + for (k = 0; k < 4; k++) { + edge = edges[k]; + clippedPoints = []; + + for (i = 0, len = points.length, j = len - 1; i < len; j = i++) { + a = points[i]; + b = points[j]; + + // if a is inside the clip window + if (!(a._code & edge)) { + // if b is outside the clip window (a->b goes out of screen) + if (b._code & edge) { + p = LineUtil._getEdgeIntersection(b, a, edge, bounds, round); + p._code = LineUtil._getBitCode(p, bounds); + clippedPoints.push(p); + } + clippedPoints.push(a); + + // else if b is inside the clip window (a->b enters the screen) + } else if (!(b._code & edge)) { + p = LineUtil._getEdgeIntersection(b, a, edge, bounds, round); + p._code = LineUtil._getBitCode(p, bounds); + clippedPoints.push(p); + } + } + points = clippedPoints; + } + + return points; +} diff --git a/debian/missing-sources/leaflet.js/geometry/Transformation.js b/debian/missing-sources/leaflet.js/geometry/Transformation.js new file mode 100644 index 0000000..8f1147e --- /dev/null +++ b/debian/missing-sources/leaflet.js/geometry/Transformation.js @@ -0,0 +1,79 @@ +import {Point} from './Point'; +import * as Util from '../core/Util'; + +/* + * @class Transformation + * @aka L.Transformation + * + * Represents an affine transformation: a set of coefficients `a`, `b`, `c`, `d` + * for transforming a point of a form `(x, y)` into `(a*x + b, c*y + d)` and doing + * the reverse. Used by Leaflet in its projections code. + * + * @example + * + * ```js + * var transformation = L.transformation(2, 5, -1, 10), + * p = L.point(1, 2), + * p2 = transformation.transform(p), // L.point(7, 8) + * p3 = transformation.untransform(p2); // L.point(1, 2) + * ``` + */ + + +// factory new L.Transformation(a: Number, b: Number, c: Number, d: Number) +// Creates a `Transformation` object with the given coefficients. +export function Transformation(a, b, c, d) { + if (Util.isArray(a)) { + // use array properties + this._a = a[0]; + this._b = a[1]; + this._c = a[2]; + this._d = a[3]; + return; + } + this._a = a; + this._b = b; + this._c = c; + this._d = d; +} + +Transformation.prototype = { + // @method transform(point: Point, scale?: Number): Point + // Returns a transformed point, optionally multiplied by the given scale. + // Only accepts actual `L.Point` instances, not arrays. + transform: function (point, scale) { // (Point, Number) -> Point + return this._transform(point.clone(), scale); + }, + + // destructive transform (faster) + _transform: function (point, scale) { + scale = scale || 1; + point.x = scale * (this._a * point.x + this._b); + point.y = scale * (this._c * point.y + this._d); + return point; + }, + + // @method untransform(point: Point, scale?: Number): Point + // Returns the reverse transformation of the given point, optionally divided + // by the given scale. Only accepts actual `L.Point` instances, not arrays. + untransform: function (point, scale) { + scale = scale || 1; + return new Point( + (point.x / scale - this._b) / this._a, + (point.y / scale - this._d) / this._c); + } +}; + +// factory L.transformation(a: Number, b: Number, c: Number, d: Number) + +// @factory L.transformation(a: Number, b: Number, c: Number, d: Number) +// Instantiates a Transformation object with the given coefficients. + +// @alternative +// @factory L.transformation(coefficients: Array): Transformation +// Expects an coefficients array of the form +// `[a: Number, b: Number, c: Number, d: Number]`. + +export function toTransformation(a, b, c, d) { + return new Transformation(a, b, c, d); +} diff --git a/debian/missing-sources/leaflet.js/geometry/index.js b/debian/missing-sources/leaflet.js/geometry/index.js new file mode 100644 index 0000000..55a6fe5 --- /dev/null +++ b/debian/missing-sources/leaflet.js/geometry/index.js @@ -0,0 +1,8 @@ +export {Point, toPoint as point} from './Point'; +export {Bounds, toBounds as bounds} from './Bounds'; +export {Transformation, toTransformation as transformation} from './Transformation'; + +import * as LineUtil from './LineUtil'; +export {LineUtil}; +import * as PolyUtil from './PolyUtil'; +export {PolyUtil}; -- cgit v1.2.3