From 3c99fde45db83b531c41c350ed4d0ac2a3c40c62 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 28 Apr 2024 14:45:13 +0200 Subject: Adding debian version 1.1.0-3. Signed-off-by: Daniel Baumann --- .../leaflet.js/map/handler/Map.Drag.js | 236 +++++++++++++++++++++ 1 file changed, 236 insertions(+) create mode 100644 debian/missing-sources/leaflet.js/map/handler/Map.Drag.js (limited to 'debian/missing-sources/leaflet.js/map/handler/Map.Drag.js') diff --git a/debian/missing-sources/leaflet.js/map/handler/Map.Drag.js b/debian/missing-sources/leaflet.js/map/handler/Map.Drag.js new file mode 100644 index 0000000..69597bd --- /dev/null +++ b/debian/missing-sources/leaflet.js/map/handler/Map.Drag.js @@ -0,0 +1,236 @@ +import {Map} from '../Map'; +import * as Browser from '../../core/Browser'; +import {Handler} from '../../core/Handler'; +import {Draggable} from '../../dom/Draggable'; +import * as Util from '../../core/Util'; +import * as DomUtil from '../../dom/DomUtil'; +import {toLatLngBounds as latLngBounds} from '../../geo/LatLngBounds'; +import {toBounds} from '../../geometry/Bounds'; + +/* + * L.Handler.MapDrag is used to make the map draggable (with panning inertia), enabled by default. + */ + +// @namespace Map +// @section Interaction Options +Map.mergeOptions({ + // @option dragging: Boolean = true + // Whether the map be draggable with mouse/touch or not. + dragging: true, + + // @section Panning Inertia Options + // @option inertia: Boolean = * + // If enabled, panning of the map will have an inertia effect where + // the map builds momentum while dragging and continues moving in + // the same direction for some time. Feels especially nice on touch + // devices. Enabled by default unless running on old Android devices. + inertia: !Browser.android23, + + // @option inertiaDeceleration: Number = 3000 + // The rate with which the inertial movement slows down, in pixels/secondĀ². + inertiaDeceleration: 3400, // px/s^2 + + // @option inertiaMaxSpeed: Number = Infinity + // Max speed of the inertial movement, in pixels/second. + inertiaMaxSpeed: Infinity, // px/s + + // @option easeLinearity: Number = 0.2 + easeLinearity: 0.2, + + // TODO refactor, move to CRS + // @option worldCopyJump: Boolean = false + // With this option enabled, the map tracks when you pan to another "copy" + // of the world and seamlessly jumps to the original one so that all overlays + // like markers and vector layers are still visible. + worldCopyJump: false, + + // @option maxBoundsViscosity: Number = 0.0 + // If `maxBounds` is set, this option will control how solid the bounds + // are when dragging the map around. The default value of `0.0` allows the + // user to drag outside the bounds at normal speed, higher values will + // slow down map dragging outside bounds, and `1.0` makes the bounds fully + // solid, preventing the user from dragging outside the bounds. + maxBoundsViscosity: 0.0 +}); + +export var Drag = Handler.extend({ + addHooks: function () { + if (!this._draggable) { + var map = this._map; + + this._draggable = new Draggable(map._mapPane, map._container); + + this._draggable.on({ + dragstart: this._onDragStart, + drag: this._onDrag, + dragend: this._onDragEnd + }, this); + + this._draggable.on('predrag', this._onPreDragLimit, this); + if (map.options.worldCopyJump) { + this._draggable.on('predrag', this._onPreDragWrap, this); + map.on('zoomend', this._onZoomEnd, this); + + map.whenReady(this._onZoomEnd, this); + } + } + DomUtil.addClass(this._map._container, 'leaflet-grab leaflet-touch-drag'); + this._draggable.enable(); + this._positions = []; + this._times = []; + }, + + removeHooks: function () { + DomUtil.removeClass(this._map._container, 'leaflet-grab'); + DomUtil.removeClass(this._map._container, 'leaflet-touch-drag'); + this._draggable.disable(); + }, + + moved: function () { + return this._draggable && this._draggable._moved; + }, + + moving: function () { + return this._draggable && this._draggable._moving; + }, + + _onDragStart: function () { + var map = this._map; + + map._stop(); + if (this._map.options.maxBounds && this._map.options.maxBoundsViscosity) { + var bounds = latLngBounds(this._map.options.maxBounds); + + this._offsetLimit = toBounds( + this._map.latLngToContainerPoint(bounds.getNorthWest()).multiplyBy(-1), + this._map.latLngToContainerPoint(bounds.getSouthEast()).multiplyBy(-1) + .add(this._map.getSize())); + + this._viscosity = Math.min(1.0, Math.max(0.0, this._map.options.maxBoundsViscosity)); + } else { + this._offsetLimit = null; + } + + map + .fire('movestart') + .fire('dragstart'); + + if (map.options.inertia) { + this._positions = []; + this._times = []; + } + }, + + _onDrag: function (e) { + if (this._map.options.inertia) { + var time = this._lastTime = +new Date(), + pos = this._lastPos = this._draggable._absPos || this._draggable._newPos; + + this._positions.push(pos); + this._times.push(time); + + this._prunePositions(time); + } + + this._map + .fire('move', e) + .fire('drag', e); + }, + + _prunePositions: function (time) { + while (this._positions.length > 1 && time - this._times[0] > 50) { + this._positions.shift(); + this._times.shift(); + } + }, + + _onZoomEnd: function () { + var pxCenter = this._map.getSize().divideBy(2), + pxWorldCenter = this._map.latLngToLayerPoint([0, 0]); + + this._initialWorldOffset = pxWorldCenter.subtract(pxCenter).x; + this._worldWidth = this._map.getPixelWorldBounds().getSize().x; + }, + + _viscousLimit: function (value, threshold) { + return value - (value - threshold) * this._viscosity; + }, + + _onPreDragLimit: function () { + if (!this._viscosity || !this._offsetLimit) { return; } + + var offset = this._draggable._newPos.subtract(this._draggable._startPos); + + var limit = this._offsetLimit; + if (offset.x < limit.min.x) { offset.x = this._viscousLimit(offset.x, limit.min.x); } + if (offset.y < limit.min.y) { offset.y = this._viscousLimit(offset.y, limit.min.y); } + if (offset.x > limit.max.x) { offset.x = this._viscousLimit(offset.x, limit.max.x); } + if (offset.y > limit.max.y) { offset.y = this._viscousLimit(offset.y, limit.max.y); } + + this._draggable._newPos = this._draggable._startPos.add(offset); + }, + + _onPreDragWrap: function () { + // TODO refactor to be able to adjust map pane position after zoom + var worldWidth = this._worldWidth, + halfWidth = Math.round(worldWidth / 2), + dx = this._initialWorldOffset, + x = this._draggable._newPos.x, + newX1 = (x - halfWidth + dx) % worldWidth + halfWidth - dx, + newX2 = (x + halfWidth + dx) % worldWidth - halfWidth - dx, + newX = Math.abs(newX1 + dx) < Math.abs(newX2 + dx) ? newX1 : newX2; + + this._draggable._absPos = this._draggable._newPos.clone(); + this._draggable._newPos.x = newX; + }, + + _onDragEnd: function (e) { + var map = this._map, + options = map.options, + + noInertia = !options.inertia || this._times.length < 2; + + map.fire('dragend', e); + + if (noInertia) { + map.fire('moveend'); + + } else { + this._prunePositions(+new Date()); + + var direction = this._lastPos.subtract(this._positions[0]), + duration = (this._lastTime - this._times[0]) / 1000, + ease = options.easeLinearity, + + speedVector = direction.multiplyBy(ease / duration), + speed = speedVector.distanceTo([0, 0]), + + limitedSpeed = Math.min(options.inertiaMaxSpeed, speed), + limitedSpeedVector = speedVector.multiplyBy(limitedSpeed / speed), + + decelerationDuration = limitedSpeed / (options.inertiaDeceleration * ease), + offset = limitedSpeedVector.multiplyBy(-decelerationDuration / 2).round(); + + if (!offset.x && !offset.y) { + map.fire('moveend'); + + } else { + offset = map._limitOffset(offset, map.options.maxBounds); + + Util.requestAnimFrame(function () { + map.panBy(offset, { + duration: decelerationDuration, + easeLinearity: ease, + noMoveStart: true, + animate: true + }); + }); + } + } + } +}); + +// @section Handlers +// @property dragging: Handler +// Map dragging handler (by both mouse and touch). +Map.addInitHook('addHandler', 'dragging', Drag); -- cgit v1.2.3