import * as LineUtil from './LineUtil'; /* * @namespace PolyUtil * Various utility functions for polygon geometries. */ /* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[] * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)). * Used by Leaflet to only show polygon points that are on the screen or near, increasing * performance. Note that polygon points needs different algorithm for clipping * than polyline, so there's a separate method for it. */ export function clipPolygon(points, bounds, round) { var clippedPoints, edges = [1, 4, 2, 8], i, j, k, a, b, len, edge, p; for (i = 0, len = points.length; i < len; i++) { points[i]._code = LineUtil._getBitCode(points[i], bounds); } // for each edge (left, bottom, right, top) for (k = 0; k < 4; k++) { edge = edges[k]; clippedPoints = []; for (i = 0, len = points.length, j = len - 1; i < len; j = i++) { a = points[i]; b = points[j]; // if a is inside the clip window if (!(a._code & edge)) { // if b is outside the clip window (a->b goes out of screen) if (b._code & edge) { p = LineUtil._getEdgeIntersection(b, a, edge, bounds, round); p._code = LineUtil._getBitCode(p, bounds); clippedPoints.push(p); } clippedPoints.push(a); // else if b is inside the clip window (a->b enters the screen) } else if (!(b._code & edge)) { p = LineUtil._getEdgeIntersection(b, a, edge, bounds, round); p._code = LineUtil._getBitCode(p, bounds); clippedPoints.push(p); } } points = clippedPoints; } return points; }