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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 11:36:04 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 11:36:04 +0000 |
commit | 040eee1aa49b49df4698d83a05af57c220127fd1 (patch) | |
tree | f635435954e6ccde5eee9893889e24f30ca68346 /src/lib/config/client_connection.h | |
parent | Initial commit. (diff) | |
download | isc-kea-040eee1aa49b49df4698d83a05af57c220127fd1.tar.xz isc-kea-040eee1aa49b49df4698d83a05af57c220127fd1.zip |
Adding upstream version 2.2.0.upstream/2.2.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/lib/config/client_connection.h')
-rw-r--r-- | src/lib/config/client_connection.h | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/src/lib/config/client_connection.h b/src/lib/config/client_connection.h new file mode 100644 index 0000000..6321f34 --- /dev/null +++ b/src/lib/config/client_connection.h @@ -0,0 +1,159 @@ +// Copyright (C) 2017-2018 Internet Systems Consortium, Inc. ("ISC") +// +// This Source Code Form is subject to the terms of the Mozilla Public +// License, v. 2.0. If a copy of the MPL was not distributed with this +// file, You can obtain one at http://mozilla.org/MPL/2.0/. + +#ifndef CLIENT_CONNECTION_H +#define CLIENT_CONNECTION_H + +#include <asiolink/io_service.h> +#include <cc/json_feed.h> +#include <boost/shared_ptr.hpp> +#include <functional> + +namespace isc { +namespace config { + +class ClientConnectionImpl; + +/// @brief Represents client side connection over the unix domain socket. +/// +/// This class represents a client side connection between the controlling +/// client and the server exposing control API over a unix domain socket. +/// In particular, this class is used by the Kea Control Agent to establish +/// connections with respective Kea services to forward received commands. +/// As of Kea 1.2 the servers can handle a single connection at the time. +/// In the future, we're planning to support multiple simulatenous connections. +/// In this case, each connection will be handled by a unique instance of the +/// @ref ClientConnection class. +/// +/// The @ref ClientConnection supports asynchronous connections. A caller +/// creates an instance of the @ref ClientConnection and calls +/// @ref ClientConnection::start to start asynchronous communication with +/// a remote server. The caller provides a pointer to the callback function +/// (handler) which will be called when the communication with the server +/// completes, i.e. the command is sent to the server and the response +/// from the server is received. If an error occurs, the callback is +/// invoked with an error code indicating a reason for the failure. +/// +/// The documentation of the @ref ClientConnection::start explains the +/// sequence of operations performed by this class. +/// +/// Even though the @ref ClientConnection is asynchronous in nature, it +/// can also be used in cases requiring synchronous communication. As it +/// has been already mentioned, the servers in Kea 1.2 do not support +/// multiple concurrent connections. The following pseudo code demonstrates +/// how to perform synchronous transaction using this class. +/// +/// @code +/// IOService io_service; +/// ClientConnection conn(io_service); +/// bool cb_invoked = false; +/// conn.start(ClientConnection::SocketPath("/tmp/kea.sock"), +/// ClientConnection::ControlCommand(command), +/// [this, &cb_invoked](const boost::system::error_code& ec, +/// const ConstJSONFeedPtr& feed) { +/// cb_invoked = true; +/// if (ec) { +/// ... handle error here ... +/// } else { +/// ... use feed to retrieve the response ... +/// } +/// } +/// ); +/// while (!cb_invoked) { +/// io_service.run_one(); +/// } +/// @endcode +/// +class ClientConnection { +public: + + /// @name Structures used for strong typing. + /// + //@{ + + /// @brief Encapsulates socket path. + struct SocketPath { + explicit SocketPath(const std::string& socket_path) + : socket_path_(socket_path) { } + + std::string socket_path_; + }; + + /// @brief Encapsulates control command. + struct ControlCommand { + explicit ControlCommand(const std::string control_command) + : control_command_(control_command) { } + + std::string control_command_; + }; + + /// @brief Encapsulates timeout value. + struct Timeout { + explicit Timeout(const long timeout) + : timeout_(timeout) { } + + long timeout_; + }; + + //@} + + /// @brief Type of the callback invoked when the communication with + /// the server is complete or an error has occurred. + typedef std::function<void(const boost::system::error_code& ec, + const ConstJSONFeedPtr& feed)> Handler; + + /// @brief Constructor. + /// + /// @param io_service Reference to the IO service. + explicit ClientConnection(asiolink::IOService& io_service); + + /// @brief Starts asynchronous transaction with a remote endpoint. + /// + /// Starts asynchronous connection with the remote endpoint. If the + /// connection is successful, the control command is asynchronously + /// sent to the remote endpoint. When the entire command has been sent, + /// the response is read asynchronously, possibly in multiple chunks. + /// + /// The timeout is specified in milliseconds. The corresponding timer + /// measures the connection idle time. If the transaction is progressing, + /// the timer is updated accordingly. If the connection idle time is + /// longer than the timeout value the connection is closed and the + /// callback is called with the error code of + /// @c boost::asio::error::timed_out. + /// + /// In other cases, the callback is called with the error code returned + /// by the boost asynchronous operations. If the transaction is successful + /// the 'success' status is indicated with the error code. In addition + /// the instance of the @ref JSONFeed is returned to the caller. It can + /// be used to retrieve parsed response from the server. Note that the + /// response may still be malformed, even if no error is signalled in + /// the handler. The @ref JSONFeed::toElement will return a parsing + /// error if the JSON appears to be malformed. + /// + /// @param socket_path Path to the socket description that the server + /// is bound to. + /// @param command Control command to be sent to the server. + /// @param handler Pointer to the user supplied callback function which + /// should be invoked when transaction completes or when an error has + /// occurred during the transaction. + /// @param timeout Connection timeout in milliseconds. + void start(const SocketPath& socket_path, const ControlCommand& command, + Handler handler, const Timeout& timeout = Timeout(5000)); + +private: + + /// @brief Pointer to the implementation. + boost::shared_ptr<ClientConnectionImpl> impl_; + +}; + +/// @brief Type of the pointer to the @ref ClientConnection object. +typedef boost::shared_ptr<ClientConnection> ClientConnectionPtr; + +} // end of namespace config +} // end of namespace isc + +#endif // CLIENT_CONNECTION_H |