From 040eee1aa49b49df4698d83a05af57c220127fd1 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sat, 4 May 2024 13:36:04 +0200 Subject: Adding upstream version 2.2.0. Signed-off-by: Daniel Baumann --- src/lib/util/thread_pool.h | 527 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 527 insertions(+) create mode 100644 src/lib/util/thread_pool.h (limited to 'src/lib/util/thread_pool.h') diff --git a/src/lib/util/thread_pool.h b/src/lib/util/thread_pool.h new file mode 100644 index 0000000..fdfce0f --- /dev/null +++ b/src/lib/util/thread_pool.h @@ -0,0 +1,527 @@ +// Copyright (C) 2018-2021 Internet Systems Consortium, Inc. ("ISC") +// +// This Source Code Form is subject to the terms of the Mozilla Public +// License, v. 2.0. If a copy of the MPL was not distributed with this +// file, You can obtain one at http://mozilla.org/MPL/2.0/. + +#ifndef THREAD_POOL_H +#define THREAD_POOL_H + +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +namespace isc { +namespace util { + +/// @brief Defines a thread pool which uses a thread pool queue for managing +/// work items. Each work item is a 'functor' object. +/// +/// @tparam WorkItem a functor +/// @tparam Container a 'queue like' container +template >> +struct ThreadPool { + /// @brief Rounding value for 10 packet statistic. + static const double CEXP10; + + /// @brief Rounding value for 100 packet statistic. + static const double CEXP100; + + /// @brief Rounding value for 1000 packet statistic. + static const double CEXP1000; + + /// @brief Type of shared pointers to work items. + typedef typename boost::shared_ptr WorkItemPtr; + + /// @brief Constructor + ThreadPool() { + } + + /// @brief Destructor + ~ThreadPool() { + reset(); + } + + /// @brief reset the thread pool stopping threads and clearing the internal + /// queue + /// + /// It can be called several times even when the thread pool is stopped + void reset() { + stopInternal(); + queue_.clear(); + } + + /// @brief start all the threads + /// + /// @param thread_count specifies the number of threads to be created and + /// started + /// + /// @throw InvalidOperation if thread pool already started + /// @throw InvalidParameter if thread count is 0 + void start(uint32_t thread_count) { + if (!thread_count) { + isc_throw(InvalidParameter, "thread count is 0"); + } + if (queue_.enabled()) { + isc_throw(InvalidOperation, "thread pool already started"); + } + startInternal(thread_count); + } + + /// @brief stop all the threads + /// + /// @throw InvalidOperation if thread pool already stopped + void stop() { + if (!queue_.enabled()) { + isc_throw(InvalidOperation, "thread pool already stopped"); + } + stopInternal(); + } + + /// @brief add a work item to the thread pool + /// + /// @param item the 'functor' object to be added to the queue + /// @return false if the queue was full and oldest item(s) was dropped, + /// true otherwise. + bool add(const WorkItemPtr& item) { + return (queue_.pushBack(item)); + } + + /// @brief add a work item to the thread pool at front + /// + /// @param item the 'functor' object to be added to the queue + /// @return false if the queue was full, true otherwise. + bool addFront(const WorkItemPtr& item) { + return (queue_.pushFront(item)); + } + + /// @brief count number of work items in the queue + /// + /// @return the number of work items in the queue + size_t count() { + return (queue_.count()); + } + + /// @brief wait for current items to be processed + /// + /// Used to block the calling thread until all items in the queue have + /// been processed + void wait() { + auto id = std::this_thread::get_id(); + if (checkThreadId(id)) { + isc_throw(MultiThreadingInvalidOperation, "thread pool wait called by worker thread"); + } + queue_.wait(); + } + + /// @brief wait for items to be processed or return after timeout + /// + /// Used to block the calling thread until all items in the queue have + /// been processed or return after timeout + /// + /// @param seconds the time in seconds to wait for tasks to finish + /// @return true if all tasks finished, false on timeout + bool wait(uint32_t seconds) { + auto id = std::this_thread::get_id(); + if (checkThreadId(id)) { + isc_throw(MultiThreadingInvalidOperation, "thread pool wait with timeout called by worker thread"); + } + return (queue_.wait(seconds)); + } + + /// @brief set maximum number of work items in the queue + /// + /// @param max_queue_size the maximum size (0 means unlimited) + void setMaxQueueSize(size_t max_queue_size) { + queue_.setMaxQueueSize(max_queue_size); + } + + /// @brief get maximum number of work items in the queue + /// + /// @return the maximum size (0 means unlimited) + size_t getMaxQueueSize() { + return (queue_.getMaxQueueSize()); + } + + /// @brief size number of thread pool threads + /// + /// @return the number of threads + size_t size() { + return (threads_.size()); + } + + /// @brief get queue length statistic + /// + /// @param which select the statistic (10, 100 or 1000) + /// @return the queue length statistic + /// @throw InvalidParameter if which is not 10 and 100 and 1000. + double getQueueStat(size_t which) { + return (queue_.getQueueStat(which)); + } + +private: + /// @brief start all the threads + /// + /// @param thread_count specifies the number of threads to be created and + /// started + void startInternal(uint32_t thread_count) { + // Protect us against signals + sigset_t sset; + sigset_t osset; + sigemptyset(&sset); + sigaddset(&sset, SIGCHLD); + sigaddset(&sset, SIGINT); + sigaddset(&sset, SIGHUP); + sigaddset(&sset, SIGTERM); + pthread_sigmask(SIG_BLOCK, &sset, &osset); + queue_.enable(thread_count); + try { + for (uint32_t i = 0; i < thread_count; ++i) { + threads_.push_back(boost::make_shared(&ThreadPool::run, this)); + } + } catch (...) { + // Restore signal mask. + pthread_sigmask(SIG_SETMASK, &osset, 0); + throw; + } + // Restore signal mask. + pthread_sigmask(SIG_SETMASK, &osset, 0); + } + + /// @brief stop all the threads + void stopInternal() { + auto id = std::this_thread::get_id(); + if (checkThreadId(id)) { + isc_throw(MultiThreadingInvalidOperation, "thread pool stop called by worker thread"); + } + queue_.disable(); + for (auto thread : threads_) { + thread->join(); + } + threads_.clear(); + } + + /// @brief check specified thread id against own threads + /// + /// @return true if thread is owned, false otherwise + bool checkThreadId(std::thread::id id) { + for (auto thread : threads_) { + if (id == thread->get_id()) { + return (true); + } + } + return (false); + } + + /// @brief Defines a generic thread pool queue. + /// + /// The main purpose is to safely manage thread pool tasks. + /// The thread pool queue can be 'disabled', which means that no items can be + /// removed from the queue, or 'enabled', which guarantees that inserting or + /// removing items are thread safe. + /// In 'disabled' state, all threads waiting on the queue are unlocked and all + /// operations are non blocking. + /// + /// @tparam Item a 'smart pointer' to a functor + /// @tparam QueueContainer a 'queue like' container + template > + struct ThreadPoolQueue { + /// @brief Constructor + /// + /// Creates the thread pool queue in 'disabled' state + ThreadPoolQueue() + : enabled_(false), max_queue_size_(0), working_(0), + stat10(0.), stat100(0.), stat1000(0.) { + } + + /// @brief Destructor + /// + /// Destroys the thread pool queue + ~ThreadPoolQueue() { + disable(); + clear(); + } + + /// @brief set maximum number of work items in the queue + /// + /// @return the maximum size (0 means unlimited) + void setMaxQueueSize(size_t max_queue_size) { + std::lock_guard lock(mutex_); + max_queue_size_ = max_queue_size; + } + + /// @brief get maximum number of work items in the queue + /// + /// @return the maximum size (0 means unlimited) + size_t getMaxQueueSize() { + std::lock_guard lock(mutex_); + return (max_queue_size_); + } + + /// @brief push work item to the queue + /// + /// Used to add work items to the queue. + /// When the queue is full oldest items are removed and false is + /// returned. + /// This function adds an item to the queue and wakes up at least one + /// thread waiting on the queue. + /// + /// @param item the new item to be added to the queue + /// @return false if the queue was full and oldest item(s) dropped, + /// true otherwise + bool pushBack(const Item& item) { + bool ret = true; + if (!item) { + return (ret); + } + { + std::lock_guard lock(mutex_); + if (max_queue_size_ != 0) { + while (queue_.size() >= max_queue_size_) { + queue_.pop_front(); + ret = false; + } + } + queue_.push_back(item); + } + // Notify pop function so that it can effectively remove a work item. + cv_.notify_one(); + return (ret); + } + + /// @brief push work item to the queue at front. + /// + /// Used to add work items to the queue at front. + /// When the queue is full the item is not added. + /// + /// @param item the new item to be added to the queue + /// @return false if the queue was full, true otherwise + bool pushFront(const Item& item) { + if (!item) { + return (true); + } + { + std::lock_guard lock(mutex_); + if ((max_queue_size_ != 0) && + (queue_.size() >= max_queue_size_)) { + return (false); + } + queue_.push_front(item); + } + // Notify pop function so that it can effectively remove a work item. + cv_.notify_one(); + return (true); + } + + /// @brief pop work item from the queue or block waiting + /// + /// Used to retrieve and remove a work item from the queue + /// If the queue is 'disabled', this function returns immediately an empty + /// element. + /// If the queue is 'enabled', this function returns the first element in + /// the queue or blocks the calling thread if there are no work items + /// available. + /// Before a work item is returned statistics are updated. + /// + /// @return the first work item from the queue or an empty element. + Item pop() { + std::unique_lock lock(mutex_); + --working_; + // Wait for push or disable functions. + if (working_ == 0 && queue_.empty()) { + wait_cv_.notify_all(); + } + cv_.wait(lock, [&]() {return (!enabled_ || !queue_.empty());}); + if (!enabled_) { + return (Item()); + } + ++working_; + size_t length = queue_.size(); + stat10 = stat10 * CEXP10 + (1 - CEXP10) * length; + stat100 = stat100 * CEXP100 + (1 - CEXP100) * length; + stat1000 = stat1000 * CEXP1000 + (1 - CEXP1000) * length; + Item item = queue_.front(); + queue_.pop_front(); + return (item); + } + + /// @brief count number of work items in the queue + /// + /// Returns the number of work items in the queue + /// + /// @return the number of work items + size_t count() { + std::lock_guard lock(mutex_); + return (queue_.size()); + } + + /// @brief wait for current items to be processed + /// + /// Used to block the calling thread until all items in the queue have + /// been processed + void wait() { + std::unique_lock lock(mutex_); + // Wait for any item or for working threads to finish. + wait_cv_.wait(lock, [&]() {return (working_ == 0 && queue_.empty());}); + } + + /// @brief wait for items to be processed or return after timeout + /// + /// Used to block the calling thread until all items in the queue have + /// been processed or return after timeout + /// + /// @param seconds the time in seconds to wait for tasks to finish + /// @return true if all tasks finished, false on timeout + bool wait(uint32_t seconds) { + std::unique_lock lock(mutex_); + // Wait for any item or for working threads to finish. + bool ret = wait_cv_.wait_for(lock, std::chrono::seconds(seconds), + [&]() {return (working_ == 0 && queue_.empty());}); + return (ret); + } + + /// @brief get queue length statistic + /// + /// @param which select the statistic (10, 100 or 1000) + /// @return the queue length statistic + /// @throw InvalidParameter if which is not 10 and 100 and 1000. + double getQueueStat(size_t which) { + std::lock_guard lock(mutex_); + switch (which) { + case 10: + return (stat10); + case 100: + return (stat100); + case 1000: + return (stat1000); + default: + isc_throw(InvalidParameter, "supported statistic for " + << "10/100/1000 only, not " << which); + } + } + + /// @brief clear remove all work items + /// + /// Removes all queued work items + void clear() { + std::lock_guard lock(mutex_); + queue_ = QueueContainer(); + working_ = 0; + wait_cv_.notify_all(); + } + + /// @brief enable the queue + /// + /// Sets the queue state to 'enabled' + /// + /// @param number of working threads + void enable(uint32_t thread_count) { + std::lock_guard lock(mutex_); + enabled_ = true; + working_ = thread_count; + } + + /// @brief disable the queue + /// + /// Sets the queue state to 'disabled' + void disable() { + { + std::lock_guard lock(mutex_); + enabled_ = false; + } + // Notify pop so that it can exit. + cv_.notify_all(); + } + + /// @brief return the state of the queue + /// + /// Returns the state of the queue + /// + /// @return the state + bool enabled() { + return (enabled_); + } + + private: + /// @brief underlying queue container + QueueContainer queue_; + + /// @brief mutex used for critical sections + std::mutex mutex_; + + /// @brief condition variable used to signal waiting threads + std::condition_variable cv_; + + /// @brief condition variable used to wait for all items to be processed + std::condition_variable wait_cv_; + + /// @brief the sate of the queue + /// The 'enabled' state corresponds to true value + /// The 'disabled' state corresponds to false value + std::atomic enabled_; + + /// @brief maximum number of work items in the queue + /// (0 means unlimited) + size_t max_queue_size_; + + /// @brief number of threads currently doing work + uint32_t working_; + + /// @brief queue length statistic for 10 packets + double stat10; + + /// @brief queue length statistic for 100 packets + double stat100; + + /// @brief queue length statistic for 1000 packets + double stat1000; + }; + + /// @brief run function of each thread + void run() { + while (queue_.enabled()) { + WorkItemPtr item = queue_.pop(); + if (item) { + try { + (*item)(); + } catch (...) { + // catch all exceptions + } + } + } + } + + /// @brief list of worker threads + std::vector> threads_; + + /// @brief underlying work items queue + ThreadPoolQueue queue_; +}; + +/// Initialize the 10 packet rounding to exp(-.1) +template +const double ThreadPool::CEXP10 = std::exp(-.1); + +/// Initialize the 100 packet rounding to exp(-.01) +template +const double ThreadPool::CEXP100 = std::exp(-.01); + +/// Initialize the 1000 packet rounding to exp(-.001) +template +const double ThreadPool::CEXP1000 = std::exp(-.001); + +} // namespace util +} // namespace isc + +#endif // THREAD_POOL_H -- cgit v1.2.3