// Copyright (C) 2011-2022 Internet Systems Consortium, Inc. ("ISC") // // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/. #ifndef TCP_SOCKET_H #define TCP_SOCKET_H 1 #ifndef BOOST_ASIO_HPP #error "asio.hpp must be included before including this, see asiolink.h as to why" #endif #include #include #include // for some IPC/network system calls #include #include #include #include #include #include #include #include #include #include namespace isc { namespace asiolink { /// \brief Buffer Too Large /// /// Thrown on an attempt to send a buffer > 64k class BufferTooLarge : public IOError { public: BufferTooLarge(const char* file, size_t line, const char* what) : IOError(file, line, what) {} }; /// \brief The \c TCPSocket class is a concrete derived class of \c IOAsioSocket /// that represents a TCP socket. /// /// \param C Callback type template class TCPSocket : public IOAsioSocket { private: /// \brief Class is non-copyable TCPSocket(const TCPSocket&); TCPSocket& operator=(const TCPSocket&); public: /// \brief Constructor from an ASIO TCP socket. /// /// \param socket The ASIO representation of the TCP socket. It is assumed /// that the caller will open and close the socket, so these /// operations are a no-op for that socket. TCPSocket(boost::asio::ip::tcp::socket& socket); /// \brief Constructor /// /// Used when the TCPSocket is being asked to manage its own internal /// socket. In this case, the open() and close() methods are used. /// /// \param service I/O Service object used to manage the socket. TCPSocket(IOService& service); /// \brief Destructor virtual ~TCPSocket(); /// \brief Return file descriptor of underlying socket virtual int getNative() const { #if BOOST_VERSION < 106600 return (socket_.native()); #else return (socket_.native_handle()); #endif } /// \brief Return protocol of socket virtual int getProtocol() const { return (IPPROTO_TCP); } /// \brief Is "open()" synchronous? /// /// Indicates that the opening of a TCP socket is asynchronous. virtual bool isOpenSynchronous() const { return (false); } /// \brief Checks if the connection is usable. /// /// The connection is usable if the socket is open and the peer has not /// closed its connection. /// /// \return true if the connection is usable. bool isUsable() const { // If the socket is open it doesn't mean that it is still usable. The connection // could have been closed on the other end. We have to check if we can still // use this socket. if (socket_.is_open()) { // Remember the current non blocking setting. const bool non_blocking_orig = socket_.non_blocking(); // Set the socket to non blocking mode. We're going to test if the socket // returns would_block status on the attempt to read from it. socket_.non_blocking(true); boost::system::error_code ec; char data[2]; // Use receive with message peek flag to avoid removing the data awaiting // to be read. socket_.receive(boost::asio::buffer(data, sizeof(data)), boost::asio::socket_base::message_peek, ec); // Revert the original non_blocking flag on the socket. socket_.non_blocking(non_blocking_orig); // If the connection is alive we'd typically get would_block status code. // If there are any data that haven't been read we may also get success // status. We're guessing that try_again may also be returned by some // implementations in some situations. Any other error code indicates a // problem with the connection so we assume that the connection has been // closed. return (!ec || (ec.value() == boost::asio::error::try_again) || (ec.value() == boost::asio::error::would_block)); } return (false); } /// \brief Open Socket /// /// Opens the TCP socket. This is an asynchronous operation, completion of /// which will be signalled via a call to the callback function. /// /// \param endpoint Endpoint to which the socket will connect. /// \param callback Callback object. virtual void open(const IOEndpoint* endpoint, C& callback); /// \brief Send Asynchronously /// /// Calls the underlying socket's async_send() method to send a packet of /// data asynchronously to the remote endpoint. The callback will be called /// on completion. /// /// \param data Data to send /// \param length Length of data to send /// \param endpoint Target of the send. (Unused for a TCP socket because /// that was determined when the connection was opened.) /// \param callback Callback object. /// \throw BufferTooLarge on attempt to send a buffer larger than 64kB. virtual void asyncSend(const void* data, size_t length, const IOEndpoint* endpoint, C& callback); /// \brief Send Asynchronously without count. /// /// This variant of the method sends data over the TCP socket without /// preceding the data with a data count. Eventually, we should migrate /// the virtual method to not insert the count but there are existing /// classes using the count. Once this migration is done, the existing /// virtual method should be replaced by this method. /// /// \param data Data to send /// \param length Length of data to send /// \param callback Callback object. /// \throw BufferTooLarge on attempt to send a buffer larger than 64kB. void asyncSend(const void* data, size_t length, C& callback); /// \brief Receive Asynchronously /// /// Calls the underlying socket's async_receive() method to read a packet /// of data from a remote endpoint. Arrival of the data is signalled via a /// call to the callback function. /// /// \param data Buffer to receive incoming message /// \param length Length of the data buffer /// \param offset Offset into buffer where data is to be put /// \param endpoint Source of the communication /// \param callback Callback object virtual void asyncReceive(void* data, size_t length, size_t offset, IOEndpoint* endpoint, C& callback); /// \brief Process received data packet /// /// See the description of IOAsioSocket::receiveComplete for a complete /// description of this method. /// /// \param staging Pointer to the start of the staging buffer. /// \param length Amount of data in the staging buffer. /// \param cumulative Amount of data received before the staging buffer is /// processed. /// \param offset Unused. /// \param expected unused. /// \param outbuff Output buffer. Data in the staging buffer is be copied /// to this output buffer in the call. /// /// \return Always true virtual bool processReceivedData(const void* staging, size_t length, size_t& cumulative, size_t& offset, size_t& expected, isc::util::OutputBufferPtr& outbuff); /// \brief Cancel I/O On Socket virtual void cancel(); /// \brief Close socket virtual void close(); /// \brief Returns reference to the underlying ASIO socket. /// /// \return Reference to underlying ASIO socket. virtual boost::asio::ip::tcp::socket& getASIOSocket() const { return (socket_); } private: /// Two variables to hold the socket - a socket and a pointer to it. This /// handles the case where a socket is passed to the TCPSocket on /// construction, or where it is asked to manage its own socket. /// Pointer to own socket std::unique_ptr socket_ptr_; /// Socket boost::asio::ip::tcp::socket& socket_; /// @todo Remove temporary buffer /// The current implementation copies the buffer passed to asyncSend() into /// a temporary buffer and precedes it with a two-byte count field. As /// ASIO should really be just about sending and receiving data, the TCP /// code should not do this. If the protocol using this requires a two-byte /// count, it should add it before calling this code. (This may be best /// achieved by altering isc::dns::buffer to have pairs of methods: /// getLength()/getTCPLength(), getData()/getTCPData(), with the getTCPXxx() /// methods taking into account a two-byte count field.) /// /// The option of sending the data in two operations, the count followed by /// the data was discounted as that would lead to two callbacks which would /// cause problems with the stackless coroutine code. /// Send buffer isc::util::OutputBufferPtr send_buffer_; }; // Constructor - caller manages socket template TCPSocket::TCPSocket(boost::asio::ip::tcp::socket& socket) : socket_ptr_(), socket_(socket), send_buffer_() { } // Constructor - create socket on the fly template TCPSocket::TCPSocket(IOService& service) : socket_ptr_(new boost::asio::ip::tcp::socket(service.get_io_service())), socket_(*socket_ptr_) { } // Destructor. template TCPSocket::~TCPSocket() { } // Open the socket. template void TCPSocket::open(const IOEndpoint* endpoint, C& callback) { // If socket is open on this end but has been closed by the peer, // we need to reconnect. if (socket_.is_open() && !isUsable()) { close(); } // Ignore opens on already-open socket. Don't throw a failure because // of uncertainties as to what precedes when using asynchronous I/O. // Also allows us a treat a passed-in socket as a self-managed socket. if (!socket_.is_open()) { if (endpoint->getFamily() == AF_INET) { socket_.open(boost::asio::ip::tcp::v4()); } else { socket_.open(boost::asio::ip::tcp::v6()); } // Set options on the socket: // Reuse address - allow the socket to bind to a port even if the port // is in the TIMED_WAIT state. socket_.set_option(boost::asio::socket_base::reuse_address(true)); } // Upconvert to a TCPEndpoint. We need to do this because although // IOEndpoint is the base class of UDPEndpoint and TCPEndpoint, it does not // contain a method for getting at the underlying endpoint type - that is in /// the derived class and the two classes differ on return type. isc_throw_assert(endpoint->getProtocol() == IPPROTO_TCP); const TCPEndpoint* tcp_endpoint = static_cast(endpoint); // Connect to the remote endpoint. On success, the handler will be // called (with one argument - the length argument will default to // zero). socket_.async_connect(tcp_endpoint->getASIOEndpoint(), callback); } // Send a message. Should never do this if the socket is not open, so throw // an exception if this is the case. template void TCPSocket::asyncSend(const void* data, size_t length, C& callback) { if (socket_.is_open()) { try { send_buffer_.reset(new isc::util::OutputBuffer(length)); send_buffer_->writeData(data, length); // Send the data. socket_.async_send(boost::asio::buffer(send_buffer_->getData(), send_buffer_->getLength()), callback); } catch (const boost::numeric::bad_numeric_cast&) { isc_throw(BufferTooLarge, "attempt to send buffer larger than 64kB"); } } else { isc_throw(SocketNotOpen, "attempt to send on a TCP socket that is not open"); } } template void TCPSocket::asyncSend(const void* data, size_t length, const IOEndpoint*, C& callback) { if (socket_.is_open()) { /// Need to copy the data into a temporary buffer and precede it with /// a two-byte count field. /// @todo arrange for the buffer passed to be preceded by the count try { /// Ensure it fits into 16 bits uint16_t count = boost::numeric_cast(length); /// Copy data into a buffer preceded by the count field. send_buffer_.reset(new isc::util::OutputBuffer(length + 2)); send_buffer_->writeUint16(count); send_buffer_->writeData(data, length); /// ... and send it socket_.async_send(boost::asio::buffer(send_buffer_->getData(), send_buffer_->getLength()), callback); } catch (const boost::numeric::bad_numeric_cast&) { isc_throw(BufferTooLarge, "attempt to send buffer larger than 64kB"); } } else { isc_throw(SocketNotOpen, "attempt to send on a TCP socket that is not open"); } } // Receive a message. Note that the "offset" argument is used as an index // into the buffer in order to decide where to put the data. It is up to the // caller to initialize the data to zero template void TCPSocket::asyncReceive(void* data, size_t length, size_t offset, IOEndpoint* endpoint, C& callback) { if (socket_.is_open()) { // Upconvert to a TCPEndpoint. We need to do this because although // IOEndpoint is the base class of UDPEndpoint and TCPEndpoint, it // does not contain a method for getting at the underlying endpoint // type - that is in the derived class and the two classes differ on // return type. isc_throw_assert(endpoint->getProtocol() == IPPROTO_TCP); TCPEndpoint* tcp_endpoint = static_cast(endpoint); // Write the endpoint details from the communications link. Ideally // we should make IOEndpoint assignable, but this runs in to all sorts // of problems concerning the management of the underlying Boost // endpoint (e.g. if it is not self-managed, is the copied one // self-managed?) The most pragmatic solution is to let Boost take care // of everything and copy details of the underlying endpoint. tcp_endpoint->getASIOEndpoint() = socket_.remote_endpoint(); // Ensure we can write into the buffer and if so, set the pointer to // where the data will be written. if (offset >= length) { isc_throw(BufferOverflow, "attempt to read into area beyond end of " "TCP receive buffer"); } void* buffer_start = static_cast(static_cast(data) + offset); // ... and kick off the read. socket_.async_receive(boost::asio::buffer(buffer_start, length - offset), callback); } else { isc_throw(SocketNotOpen, "attempt to receive from a TCP socket that is not open"); } } // Is the receive complete? template bool TCPSocket::processReceivedData(const void* staging, size_t length, size_t& cumulative, size_t& offset, size_t& expected, isc::util::OutputBufferPtr& outbuff) { // Point to the data in the staging buffer and note how much there is. const uint8_t* data = static_cast(staging); size_t data_length = length; // Is the number is "expected" valid? It won't be unless we have received // at least two bytes of data in total for this set of receives. if (cumulative < 2) { // "expected" is not valid. Did this read give us enough data to // work it out? cumulative += length; if (cumulative < 2) { // Nope, still not valid. This must have been the first packet and // was only one byte long. Tell the fetch code to read the next // packet into the staging buffer beyond the data that is already // there so that the next time we are called we have a complete // TCP count. offset = cumulative; return (false); } // Have enough data to interpret the packet count, so do so now. expected = isc::util::readUint16(data, cumulative); // We have two bytes less of data to process. Point to the start of the // data and adjust the packet size. Note that at this point, // "cumulative" is the true amount of data in the staging buffer, not // "length". data += 2; data_length = cumulative - 2; } else { // Update total amount of data received. cumulative += length; } // Regardless of anything else, the next read goes into the start of the // staging buffer. offset = 0; // Work out how much data we still have to put in the output buffer. (This // could be zero if we have just interpreted the TCP count and that was // set to zero.) if (expected >= outbuff->getLength()) { // Still need data in the output packet. Copy what we can from the // staging buffer to the output buffer. size_t copy_amount = std::min(expected - outbuff->getLength(), data_length); outbuff->writeData(data, copy_amount); } // We can now say if we have all the data. return (expected == outbuff->getLength()); } // Cancel I/O on the socket. No-op if the socket is not open. template void TCPSocket::cancel() { if (socket_.is_open()) { socket_.cancel(); } } // Close the socket down. Can only do this if the socket is open and we are // managing it ourself. template void TCPSocket::close() { if (socket_.is_open() && socket_ptr_) { socket_.close(); } } } // namespace asiolink } // namespace isc #endif // TCP_SOCKET_H