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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 09:22:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 09:22:22 +0000 |
commit | 3f13df4d019cfcbef3f9909e3b993896d3c934e6 (patch) | |
tree | 6c515810bee8549d81e68c548a26a63909f8e716 /tests/etnaviv/state.xml.h | |
parent | Initial commit. (diff) | |
download | libdrm-upstream.tar.xz libdrm-upstream.zip |
Adding upstream version 2.4.114.upstream/2.4.114upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | tests/etnaviv/state.xml.h | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/tests/etnaviv/state.xml.h b/tests/etnaviv/state.xml.h new file mode 100644 index 0000000..e1ecbf3 --- /dev/null +++ b/tests/etnaviv/state.xml.h @@ -0,0 +1,375 @@ +#ifndef STATE_XML +#define STATE_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- state.xml ( 18940 bytes, from 2016-09-06 14:14:12) +- common.xml ( 20583 bytes, from 2016-09-06 14:14:12) +- state_hi.xml ( 25653 bytes, from 2016-09-06 14:45:17) +- copyright.xml ( 1597 bytes, from 2016-09-06 14:44:16) +- state_2d.xml ( 51552 bytes, from 2016-09-06 14:44:16) +- state_3d.xml ( 54603 bytes, from 2016-09-06 14:44:16) +- state_vg.xml ( 5975 bytes, from 2016-09-06 14:44:16) + +Copyright (C) 2012-2016 by the following authors: +- Wladimir J. van der Laan <laanwj@gmail.com> +- Christian Gmeiner <christian.gmeiner@gmail.com> +- Lucas Stach <l.stach@pengutronix.de> +- Russell King <rmk@arm.linux.org.uk> + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sub license, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. +*/ + + +#define VARYING_COMPONENT_USE_UNUSED 0x00000000 +#define VARYING_COMPONENT_USE_USED 0x00000001 +#define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002 +#define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003 +#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff +#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0 +#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK) +#define VIVS_FE 0x00000000 + +#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0)) +#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK) +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK) +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK) +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK) +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24 +#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK) + +#define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640 + +#define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644 + +#define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648 +#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003 +#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0 +#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000 +#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001 +#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002 + +#define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c + +#define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650 + +#define VIVS_FE_COMMAND_ADDRESS 0x00000654 + +#define VIVS_FE_COMMAND_CONTROL 0x00000658 +#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff +#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0 +#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK) +#define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000 + +#define VIVS_FE_DMA_STATUS 0x0000065c + +#define VIVS_FE_DMA_DEBUG_STATE 0x00000660 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400 +#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800 +#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000 +#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12 +#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000 +#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000 +#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000 +#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000 +#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14 +#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000 +#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000 +#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000 +#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000 +#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16 +#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000 +#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000 +#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000 + +#define VIVS_FE_DMA_ADDRESS 0x00000664 + +#define VIVS_FE_DMA_LOW 0x00000668 + +#define VIVS_FE_DMA_HIGH 0x0000066c + +#define VIVS_FE_AUTO_FLUSH 0x00000670 + +#define VIVS_FE_UNK00678 0x00000678 + +#define VIVS_FE_UNK0067C 0x0000067c + +#define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0)) +#define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004 +#define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008 + +#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0)) + +#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0)) + +#define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0)) +#define VIVS_FE_UNK00700__ESIZE 0x00000004 +#define VIVS_FE_UNK00700__LEN 0x00000010 + +#define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0)) +#define VIVS_FE_UNK00740__ESIZE 0x00000004 +#define VIVS_FE_UNK00740__LEN 0x00000010 + +#define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0)) +#define VIVS_FE_UNK00780__ESIZE 0x00000004 +#define VIVS_FE_UNK00780__LEN 0x00000010 + +#define VIVS_GL 0x00000000 + +#define VIVS_GL_PIPE_SELECT 0x00003800 +#define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001 +#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0 +#define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK) + +#define VIVS_GL_EVENT 0x00003804 +#define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f +#define VIVS_GL_EVENT_EVENT_ID__SHIFT 0 +#define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK) +#define VIVS_GL_EVENT_FROM_FE 0x00000020 +#define VIVS_GL_EVENT_FROM_PE 0x00000040 +#define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00 +#define VIVS_GL_EVENT_SOURCE__SHIFT 8 +#define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK) + +#define VIVS_GL_SEMAPHORE_TOKEN 0x00003808 +#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f +#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0 +#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK) +#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00 +#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8 +#define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK) + +#define VIVS_GL_FLUSH_CACHE 0x0000380c +#define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001 +#define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002 +#define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004 +#define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008 +#define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010 +#define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020 +#define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040 + +#define VIVS_GL_FLUSH_MMU 0x00003810 +#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001 +#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002 +#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004 +#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008 +#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010 + +#define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814 + +#define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK) +#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK) +#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16 +#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK) +#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000 + +#define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c +#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff +#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0 +#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) + +#define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK) +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK) +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK) +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK) +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK) +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK) +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK) +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28 +#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK) + +#define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0)) +#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004 +#define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c +#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK) +#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30 +#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK) + +#define VIVS_GL_UNK03834 0x00003834 + +#define VIVS_GL_UNK03838 0x00003838 + +#define VIVS_GL_API_MODE 0x0000384c +#define VIVS_GL_API_MODE_OPENGL 0x00000000 +#define VIVS_GL_API_MODE_OPENVG 0x00000001 +#define VIVS_GL_API_MODE_OPENCL 0x00000002 + +#define VIVS_GL_CONTEXT_POINTER 0x00003850 + +#define VIVS_GL_UNK03A00 0x00003a00 + +#define VIVS_GL_STALL_TOKEN 0x00003c00 +#define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f +#define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0 +#define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK) +#define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00 +#define VIVS_GL_STALL_TOKEN_TO__SHIFT 8 +#define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK) +#define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000 +#define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000 + +#define VIVS_DUMMY 0x00000000 + +#define VIVS_DUMMY_DUMMY 0x0003fffc + + +#endif /* STATE_XML */ |