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diff --git a/man/drm-memory.7.rst b/man/drm-memory.7.rst new file mode 100644 index 0000000..7d09eeb --- /dev/null +++ b/man/drm-memory.7.rst @@ -0,0 +1,313 @@ +========== +drm-memory +========== + +--------------------- +DRM Memory Management +--------------------- + +:Date: September 2012 +:Manual section: 7 +:Manual group: Direct Rendering Manager + +Synopsis +======== + +``#include <xf86drm.h>`` + +Description +=========== + +Many modern high-end GPUs come with their own memory managers. They even +include several different caches that need to be synchronized during access. +Textures, framebuffers, command buffers and more need to be stored in memory +that can be accessed quickly by the GPU. Therefore, memory management on GPUs +is highly driver- and hardware-dependent. + +However, there are several frameworks in the kernel that are used by more than +one driver. These can be used for trivial mode-setting without requiring +driver-dependent code. But for hardware-accelerated rendering you need to read +the manual pages for the driver you want to work with. + +Dumb-Buffers +------------ + +Almost all in-kernel DRM hardware drivers support an API called *Dumb-Buffers*. +This API allows to create buffers of arbitrary size that can be used for +scanout. These buffers can be memory mapped via **mmap**\ (2) so you can render +into them on the CPU. However, GPU access to these buffers is often not +possible. Therefore, they are fine for simple tasks but not suitable for +complex compositions and renderings. + +The ``DRM_IOCTL_MODE_CREATE_DUMB`` ioctl can be used to create a dumb buffer. +The kernel will return a 32-bit handle that can be used to manage the buffer +with the DRM API. You can create framebuffers with **drmModeAddFB**\ (3) and +use it for mode-setting and scanout. To access the buffer, you first need to +retrieve the offset of the buffer. The ``DRM_IOCTL_MODE_MAP_DUMB`` ioctl +requests the DRM subsystem to prepare the buffer for memory-mapping and returns +a fake-offset that can be used with **mmap**\ (2). + +The ``DRM_IOCTL_MODE_CREATE_DUMB`` ioctl takes as argument a structure of type +``struct drm_mode_create_dumb``: + +:: + + struct drm_mode_create_dumb { + __u32 height; + __u32 width; + __u32 bpp; + __u32 flags; + + __u32 handle; + __u32 pitch; + __u64 size; + }; + +The fields *height*, *width*, *bpp* and *flags* have to be provided by the +caller. The other fields are filled by the kernel with the return values. +*height* and *width* are the dimensions of the rectangular buffer that is +created. *bpp* is the number of bits-per-pixel and must be a multiple of 8. You +most commonly want to pass 32 here. The flags field is currently unused and +must be zeroed. Different flags to modify the behavior may be added in the +future. After calling the ioctl, the handle, pitch and size fields are filled +by the kernel. *handle* is a 32-bit gem handle that identifies the buffer. This +is used by several other calls that take a gem-handle or memory-buffer as +argument. The *pitch* field is the pitch (or stride) of the new buffer. Most +drivers use 32-bit or 64-bit aligned stride-values. The size field contains the +absolute size in bytes of the buffer. This can normally also be computed with +``(height * pitch + width) * bpp / 4``. + +To prepare the buffer for **mmap**\ (2) you need to use the +``DRM_IOCTL_MODE_MAP_DUMB`` ioctl. It takes as argument a structure of type +``struct drm_mode_map_dumb``: + +:: + + struct drm_mode_map_dumb { + __u32 handle; + __u32 pad; + + __u64 offset; + }; + +You need to put the gem-handle that was previously retrieved via +``DRM_IOCTL_MODE_CREATE_DUMB`` into the *handle* field. The *pad* field is +unused padding and must be zeroed. After completion, the *offset* field will +contain an offset that can be used with **mmap**\ (2) on the DRM +file-descriptor. + +If you don't need your dumb-buffer, anymore, you have to destroy it with +``DRM_IOCTL_MODE_DESTROY_DUMB``. If you close the DRM file-descriptor, all open +dumb-buffers are automatically destroyed. This ioctl takes as argument a +structure of type ``struct drm_mode_destroy_dumb``: + +:: + + struct drm_mode_destroy_dumb { + __u32 handle; + }; + +You only need to put your handle into the *handle* field. After this call, the +handle is invalid and may be reused for new buffers by the dumb-API. + +TTM +--- + +*TTM* stands for *Translation Table Manager* and is a generic memory-manager +provided by the kernel. It does not provide a common user-space API so you need +to look at each driver interface if you want to use it. See for instance the +radeon man pages for more information on memory-management with radeon and TTM. + +GEM +--- + +*GEM* stands for *Graphics Execution Manager* and is a generic DRM +memory-management framework in the kernel, that is used by many different +drivers. GEM is designed to manage graphics memory, control access to the +graphics device execution context and handle essentially NUMA environment +unique to modern graphics hardware. GEM allows multiple applications to share +graphics device resources without the need to constantly reload the entire +graphics card. Data may be shared between multiple applications with gem +ensuring that the correct memory synchronization occurs. + +GEM provides simple mechanisms to manage graphics data and control execution +flow within the linux DRM subsystem. However, GEM is not a complete framework +that is fully driver independent. Instead, if provides many functions that are +shared between many drivers, but each driver has to implement most of +memory-management with driver-dependent ioctls. This manpage tries to describe +the semantics (and if it applies, the syntax) that is shared between all +drivers that use GEM. + +All GEM APIs are defined as **ioctl**\ (2) on the DRM file descriptor. An +application must be authorized via **drmAuthMagic**\ (3) to the current +DRM-Master to access the GEM subsystem. A driver that does not support GEM will +return ``ENODEV`` for all these ioctls. Invalid object handles return +``EINVAL`` and invalid object names return ``ENOENT``. + +Gem provides explicit memory management primitives. System pages are allocated +when the object is created, either as the fundamental storage for hardware +where system memory is used by the graphics processor directly, or as backing +store for graphics-processor resident memory. + +Objects are referenced from user-space using handles. These are, for all +intents and purposes, equivalent to file descriptors but avoid the overhead. +Newer kernel drivers also support the **drm-prime** (7) infrastructure which +can return real file-descriptor for GEM-handles using the linux DMA-BUF API. +Objects may be published with a name so that other applications and processes +can access them. The name remains valid as long as the object exists. +GEM-objects are reference counted in the kernel. The object is only destroyed +when all handles from user-space were closed. + +GEM-buffers cannot be created with a generic API. Each driver provides its own +API to create GEM-buffers. See for example ``DRM_I915_GEM_CREATE``, +``DRM_NOUVEAU_GEM_NEW`` or ``DRM_RADEON_GEM_CREATE``. Each of these ioctls +returns a GEM-handle that can be passed to different generic ioctls. The +*libgbm* library from the *mesa3D* distribution tries to provide a +driver-independent API to create GBM buffers and retrieve a GBM-handle to them. +It allows to create buffers for different use-cases including scanout, +rendering, cursors and CPU-access. See the libgbm library for more information +or look at the driver-dependent man-pages (for example **drm-intel**\ (7) or +**drm-radeon**\ (7)). + +GEM-buffers can be closed with **drmCloseBufferHandle**\ (3). It takes as +argument the GEM-handle to be closed. After this call the GEM handle cannot be +used by this process anymore and may be reused for new GEM objects by the GEM +API. + +If you want to share GEM-objects between different processes, you can create a +name for them and pass this name to other processes which can then open this +GEM-object. Names are currently 32-bit integer IDs and have no special +protection. That is, if you put a name on your GEM-object, every other client +that has access to the DRM device and is authenticated via +**drmAuthMagic**\ (3) to the current DRM-Master, can *guess* the name and open +or access the GEM-object. If you want more fine-grained access control, you can +use the new **drm-prime**\ (7) API to retrieve file-descriptors for +GEM-handles. To create a name for a GEM-handle, you use the +``DRM_IOCTL_GEM_FLINK`` ioctl. It takes as argument a structure of type +``struct drm_gem_flink``: + +:: + + struct drm_gem_flink { + __u32 handle; + __u32 name; + }; + +You have to put your handle into the *handle* field. After completion, the +kernel has put the new unique name into the name field. You can now pass +this name to other processes which can then import the name with the +``DRM_IOCTL_GEM_OPEN`` ioctl. It takes as argument a structure of type +``struct drm_gem_open``: + +:: + + struct drm_gem_open { + __u32 name; + + __u32 handle; + __u32 size; + }; + +You have to fill in the *name* field with the name of the GEM-object that you +want to open. The kernel will fill in the *handle* and *size* fields with the +new handle and size of the GEM-object. You can now access the GEM-object via +the handle as if you created it with the GEM API. + +Besides generic buffer management, the GEM API does not provide any generic +access. Each driver implements its own functionality on top of this API. This +includes execution-buffers, GTT management, context creation, CPU access, GPU +I/O and more. The next higher-level API is *OpenGL*. So if you want to use more +GPU features, you should use the *mesa3D* library to create OpenGL contexts on +DRM devices. This does *not* require any windowing-system like X11, but can +also be done on raw DRM devices. However, this is beyond the scope of this +man-page. You may have a look at other mesa3D man pages, including libgbm and +libEGL. 2D software-rendering (rendering with the CPU) can be achieved with the +dumb-buffer-API in a driver-independent fashion, however, for +hardware-accelerated 2D or 3D rendering you must use OpenGL. Any other API that +tries to abstract the driver-internals to access GEM-execution-buffers and +other GPU internals, would simply reinvent OpenGL so it is not provided. But if +you need more detailed information for a specific driver, you may have a look +into the driver-manpages, including **drm-intel**\ (7), **drm-radeon**\ (7) and +**drm-nouveau**\ (7). However, the **drm-prime**\ (7) infrastructure and the +generic GEM API as described here allow display-managers to handle +graphics-buffers and render-clients without any deeper knowledge of the GPU +that is used. Moreover, it allows to move objects between GPUs and implement +complex display-servers that don't do any rendering on their own. See its +man-page for more information. + +Examples +======== + +This section includes examples for basic memory-management tasks. + +Dumb-Buffers +------------ + +This examples shows how to create a dumb-buffer via the generic DRM API. +This is driver-independent (as long as the driver supports dumb-buffers) +and provides memory-mapped buffers that can be used for scanout. This +example creates a full-HD 1920x1080 buffer with 32 bits-per-pixel and a +color-depth of 24 bits. The buffer is then bound to a framebuffer which +can be used for scanout with the KMS API (see **drm-kms**\ (7)). + +:: + + struct drm_mode_create_dumb creq; + struct drm_mode_destroy_dumb dreq; + struct drm_mode_map_dumb mreq; + uint32_t fb; + int ret; + void *map; + + /* create dumb buffer */ + memset(&creq, 0, sizeof(creq)); + creq.width = 1920; + creq.height = 1080; + creq.bpp = 32; + ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &creq); + if (ret < 0) { + /* buffer creation failed; see "errno" for more error codes */ + ... + } + /* creq.pitch, creq.handle and creq.size are filled by this ioctl with + * the requested values and can be used now. */ + + /* create framebuffer object for the dumb-buffer */ + ret = drmModeAddFB(fd, 1920, 1080, 24, 32, creq.pitch, creq.handle, &fb); + if (ret) { + /* frame buffer creation failed; see "errno" */ + ... + } + /* the framebuffer "fb" can now used for scanout with KMS */ + + /* prepare buffer for memory mapping */ + memset(&mreq, 0, sizeof(mreq)); + mreq.handle = creq.handle; + ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq); + if (ret) { + /* DRM buffer preparation failed; see "errno" */ + ... + } + /* mreq.offset now contains the new offset that can be used with mmap() */ + + /* perform actual memory mapping */ + map = mmap(0, creq.size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, mreq.offset); + if (map == MAP_FAILED) { + /* memory-mapping failed; see "errno" */ + ... + } + + /* clear the framebuffer to 0 */ + memset(map, 0, creq.size); + +Reporting Bugs +============== + +Bugs in this manual should be reported to +https://gitlab.freedesktop.org/mesa/drm/-/issues + +See Also +======== + +**drm**\ (7), **drm-kms**\ (7), **drm-prime**\ (7), **drmAvailable**\ (3), +**drmOpen**\ (3), **drm-intel**\ (7), **drm-radeon**\ (7), **drm-nouveau**\ (7) |