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diff --git a/man/drm.7.rst b/man/drm.7.rst new file mode 100644 index 0000000..df2c1c7 --- /dev/null +++ b/man/drm.7.rst @@ -0,0 +1,91 @@ +=== +drm +=== + +------------------------ +Direct Rendering Manager +------------------------ + +:Date: September 2012 +:Manual section: 7 +:Manual group: Direct Rendering Manager + +Synopsis +======== + +``#include <xf86drm.h>`` + +Description +=========== + +The *Direct Rendering Manager* (DRM) is a framework to manage *Graphics +Processing Units* (GPUs). It is designed to support the needs of complex +graphics devices, usually containing programmable pipelines well suited +to 3D graphics acceleration. Furthermore, it is responsible for memory +management, interrupt handling and DMA to provide a uniform interface to +applications. + +In earlier days, the kernel framework was solely used to provide raw +hardware access to privileged user-space processes which implement all +the hardware abstraction layers. But more and more tasks were moved into +the kernel. All these interfaces are based on **ioctl**\ (2) commands on +the DRM character device. The *libdrm* library provides wrappers for these +system-calls and many helpers to simplify the API. + +When a GPU is detected, the DRM system loads a driver for the detected +hardware type. Each connected GPU is then presented to user-space via a +character-device that is usually available as ``/dev/dri/card0`` and can +be accessed with **open**\ (2) and **close**\ (2). However, it still +depends on the graphics driver which interfaces are available on these +devices. If an interface is not available, the syscalls will fail with +``EINVAL``. + +Authentication +-------------- + +All DRM devices provide authentication mechanisms. Only a DRM master is +allowed to perform mode-setting or modify core state and only one user +can be DRM master at a time. See **drmSetMaster**\ (3) for information +on how to become DRM master and what the limitations are. Other DRM users +can be authenticated to the DRM-Master via **drmAuthMagic**\ (3) so they +can perform buffer allocations and rendering. + +Mode-Setting +------------ + +Managing connected monitors and displays and changing the current modes +is called *Mode-Setting*. This is restricted to the current DRM master. +Historically, this was implemented in user-space, but new DRM drivers +implement a kernel interface to perform mode-setting called *Kernel Mode +Setting* (KMS). If your hardware-driver supports it, you can use the KMS +API provided by DRM. This includes allocating framebuffers, selecting +modes and managing CRTCs and encoders. See **drm-kms**\ (7) for more. + +Memory Management +----------------- + +The most sophisticated tasks for GPUs today is managing memory objects. +Textures, framebuffers, command-buffers and all other kinds of commands +for the GPU have to be stored in memory. The DRM driver takes care of +managing all memory objects, flushing caches, synchronizing access and +providing CPU access to GPU memory. All memory management is hardware +driver dependent. However, two generic frameworks are available that are +used by most DRM drivers. These are the *Translation Table Manager* +(TTM) and the *Graphics Execution Manager* (GEM). They provide generic +APIs to create, destroy and access buffers from user-space. However, +there are still many differences between the drivers so driver-dependent +code is still needed. Many helpers are provided in *libgbm* (Graphics +Buffer Manager) from the *Mesa* project. For more information on DRM +memory management, see **drm-memory**\ (7). + +Reporting Bugs +============== + +Bugs in this manual should be reported to +https://gitlab.freedesktop.org/mesa/drm/-/issues. + +See Also +======== + +**drm-kms**\ (7), **drm-memory**\ (7), **drmSetMaster**\ (3), +**drmAuthMagic**\ (3), **drmAvailable**\ (3), **drmOpen**\ (3) |