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diff --git a/tests/amdgpu/shader_code_gfx9.h b/tests/amdgpu/shader_code_gfx9.h
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+/*
+ * Copyright 2022 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+*/
+
+#ifndef _shader_code_gfx9_h_
+#define _shader_code_gfx9_h_
+
+static const uint32_t bufferclear_cs_shader_gfx9[] = {
+ 0x260000ff, 0x000003ff, 0xd1fd0000, 0x04010c08,
+ 0x7e020280, 0x7e040204, 0x7e060205, 0x7e080206,
+ 0x7e0a0207, 0xe01c2000, 0x80000200, 0xbf8c0000,
+ 0xbf810000
+};
+
+static const struct reg_info bufferclear_cs_shader_registers_gfx9[] = {
+ {0x2e12, 0x000C0041}, //{ mmCOMPUTE_PGM_RSRC1, 0x000C0041 },
+ {0x2e13, 0x00000090}, //{ mmCOMPUTE_PGM_RSRC2, 0x00000090 },
+ {0x2e07, 0x00000040}, //{ mmCOMPUTE_NUM_THREAD_X, 0x00000040 },
+ {0x2e08, 0x00000001}, //{ mmCOMPUTE_NUM_THREAD_Y, 0x00000001 },
+ {0x2e09, 0x00000001}, //{ mmCOMPUTE_NUM_THREAD_Z, 0x00000001 }
+};
+
+static const uint32_t buffercopy_cs_shader_gfx9[] = {
+ 0x260000ff, 0x000003ff, 0xd1fd0000, 0x04010c08,
+ 0x7e020280, 0xe00c2000, 0x80000200, 0xbf8c0f70,
+ 0xe01c2000, 0x80010200, 0xbf810000
+};
+
+static const uint32_t ps_const_shader_gfx9[] = {
+ 0x7E000200, 0x7E020201, 0x7E040202, 0x7E060203,
+ 0xD2960000, 0x00020300, 0xD2960001, 0x00020702,
+ 0xC4001C0F, 0x00000100, 0xBF810000
+};
+
+static const uint32_t ps_const_shader_patchinfo_code_size_gfx9 = 6;
+
+static const uint32_t ps_const_shader_patchinfo_code_gfx9[][10][6] = {
+ {{ 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001890, 0x00000000 },
+ { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001801, 0x00000000 },
+ { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001803, 0x00000100 },
+ { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001803, 0x00000300 },
+ { 0xD2960000, 0x00020300, 0xD2960001, 0x00020702, 0xC4001C0F, 0x00000100 },
+ { 0xD2950000, 0x00020300, 0xD2950001, 0x00020702, 0xC4001C0F, 0x00000100 },
+ { 0xD2940000, 0x00020300, 0xD2940001, 0x00020702, 0xC4001C0F, 0x00000100 },
+ { 0xD2970000, 0x00020300, 0xD2970001, 0x00020702, 0xC4001C0F, 0x00000100 },
+ { 0xD2980000, 0x00020300, 0xD2980001, 0x00020702, 0xC4001C0F, 0x00000100 },
+ { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC400180F, 0x03020100 }
+ }
+};
+
+static const uint32_t ps_const_shader_patchinfo_offset_gfx9[] = {
+ 0x00000004
+};
+
+static const uint32_t ps_const_num_sh_registers_gfx9 = 2;
+
+static const struct reg_info ps_const_sh_registers_gfx9[] = {
+ {0x2C0A, 0x000C0040},//{ mmSPI_SHADER_PGM_RSRC1_PS, 0x000C0040 },
+ {0x2C0B, 0x00000008}, //{ mmSPI_SHADER_PGM_RSRC2_PS, 0x00000008 }
+};
+
+static const uint32_t ps_const_num_context_registers_gfx9 = 7;
+
+static const struct reg_info ps_const_context_registers_gfx9[] = {
+ {0xA1B4, 0x00000002}, //{ mmSPI_PS_INPUT_ADDR, 0x00000002 },
+ {0xA1B6, 0x00000000}, //{ mmSPI_PS_IN_CONTROL, 0x00000000 },
+ {0xA08F, 0x0000000F}, //{ mmCB_SHADER_MASK, 0x0000000F },
+ {0xA203, 0x00000010}, //{ mmDB_SHADER_CONTROL, 0x00000010 },
+ {0xA1C4, 0x00000000}, //{ mmSPI_SHADER_Z_FORMAT, 0x00000000 },
+ {0xA1B8, 0x00000000}, //{ mmSPI_BARYC_CNTL, 0x00000000 /* Always 0 for now */},
+ {0xA1C5, 0x00000004}, //{ mmSPI_SHADER_COL_FORMAT, 0x00000004 }
+};
+
+static const uint32_t ps_tex_shader_gfx9[] = {
+ 0xBEFC000C, 0xBE8E017E, 0xBEFE077E, 0xD4180000,
+ 0xD4190001, 0xD41C0100, 0xD41D0101, 0xF0800F00,
+ 0x00400206, 0xBEFE010E, 0xBF8C0F70, 0xD2960000,
+ 0x00020702, 0xD2960001, 0x00020B04, 0xC4001C0F,
+ 0x00000100, 0xBF810000
+};
+
+static const uint32_t ps_tex_shader_patchinfo_offset_gfx9[] = {
+ 0x0000000B
+};
+
+static const uint32_t ps_tex_shader_patchinfo_code_size_gfx9 = 6;
+
+static const uint32_t ps_tex_shader_patchinfo_code_gfx9[][10][6] = {
+ {{ 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001890, 0x00000000 },
+ { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001801, 0x00000002 },
+ { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001803, 0x00000302 },
+ { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC4001803, 0x00000502 },
+ { 0xD2960000, 0x00020702, 0xD2960001, 0x00020B04, 0xC4001C0F, 0x00000100 },
+ { 0xD2950000, 0x00020702, 0xD2950001, 0x00020B04, 0xC4001C0F, 0x00000100 },
+ { 0xD2940000, 0x00020702, 0xD2940001, 0x00020B04, 0xC4001C0F, 0x00000100 },
+ { 0xD2970000, 0x00020702, 0xD2970001, 0x00020B04, 0xC4001C0F, 0x00000100 },
+ { 0xD2980000, 0x00020702, 0xD2980001, 0x00020B04, 0xC4001C0F, 0x00000100 },
+ { 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xC400180F, 0x05040302 }
+ }
+};
+
+static const uint32_t ps_tex_num_sh_registers_gfx9 = 2;
+static const struct reg_info ps_tex_sh_registers_gfx9[] = {
+ {0x2C0A, 0x000C0081},//{ mmSPI_SHADER_PGM_RSRC1_PS, 0x000C0081 },
+ {0x2C0B, 0x00000018}, //{ mmSPI_SHADER_PGM_RSRC2_PS, 0x00000018 }
+};
+
+static const uint32_t ps_tex_num_context_registers_gfx9 = 7;
+
+static const struct reg_info ps_tex_context_registers_gfx9[] = {
+ {0xA1B4, 0x00000002}, //{ mmSPI_PS_INPUT_ADDR, 0x00000002 },
+ {0xA1B6, 0x00000001}, //{ mmSPI_PS_IN_CONTROL, 0x00000001 },
+ {0xA08F, 0x0000000F}, //{ mmCB_SHADER_MASK, 0x0000000F },
+ {0xA203, 0x00000010}, //{ mmDB_SHADER_CONTROL, 0x00000010 },
+ {0xA1C4, 0x00000000}, //{ mmSPI_SHADER_Z_FORMAT, 0x00000000 },
+ {0xA1B8, 0x00000000}, //{ mmSPI_BARYC_CNTL, 0x00000000 /* Always 0 for now */},
+ {0xA1C5, 0x00000004}, //{ mmSPI_SHADER_COL_FORMAT, 0x00000004 }
+};
+
+static const uint32_t vs_RectPosTexFast_shader_gfx9[] = {
+ 0x7E000B00, 0x020000F3, 0xD042000A, 0x00010100,
+ 0x7E020202, 0x7E040200, 0x020000F3, 0x7E060206,
+ 0x7E080204, 0xD1000001, 0x002A0302, 0x7C840080,
+ 0x7E000200, 0x7E040203, 0x7E0A0201, 0xD1000003,
+ 0x002A0704, 0x7E0C0207, 0x7E0E0205, 0x00000101,
+ 0x00020505, 0x7E040208, 0x7E0A02F2, 0x00060903,
+ 0x00080D07, 0x7E0C0209, 0xC40008CF, 0x05020100,
+ 0xC400020F, 0x05060403, 0xBF810000
+};
+
+static const struct reg_info vs_RectPosTexFast_sh_registers_gfx9[] =
+{
+ {0x2C4A, 0x000C0081}, //{ mmSPI_SHADER_PGM_RSRC1_VS, 0x000C0081 },
+ {0x2C4B, 0x00000018}, //{ mmSPI_SHADER_PGM_RSRC2_VS, 0x00000018 }
+};
+
+static const uint32_t vs_RectPosTexFast_num_sh_registers_gfx9 = 2;
+
+// Holds Context Register Information
+static const struct reg_info vs_RectPosTexFast_context_registers_gfx9[] =
+{
+ {0xA1B1, 0x00000000}, //{ mmSPI_VS_OUT_CONFIG, 0x00000000 },
+ {0xA1C3, 0x00000000}, //{ mmSPI_SHADER_POS_FORMAT, 0x00000000 /* Always 0 for now */}
+};
+
+static const uint32_t vs_RectPosTexFast_num_context_registers_gfx9 = 2;
+
+static const uint32_t preamblecache_gfx9[] = {
+ 0xc0026900, 0x81, 0x80000000, 0x40004000, 0xc0026900, 0x8c, 0xaa99aaaa, 0x0,
+ 0xc0026900, 0x90, 0x80000000, 0x40004000, 0xc0026900, 0x94, 0x80000000, 0x40004000,
+ 0xc0026900, 0xb4, 0x0, 0x3f800000, 0xc0016900, 0x103, 0x0,
+ 0xc0016900, 0x208, 0x0, 0xc0016900, 0x290, 0x0,
+ 0xc0016900, 0x2a1, 0x0, 0xc0026900, 0x2ad, 0x0, 0x0,
+ 0xc0016900, 0x2d5, 0x10000, 0xc0016900, 0x2dc, 0x0,
+ 0xc0066900, 0x2de, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xc0026900, 0x2e5, 0x0, 0x0,
+ 0xc0056900, 0x2f9, 0x5, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
+ 0xc0036900, 0x311, 0x3, 0, 0x100000, 0xc0026900, 0x316, 0x1e, 0x20,
+ 0xc0016900, 0x349, 0x0, 0xc0016900, 0x358, 0x0, 0xc0016900, 0x367, 0x0,
+ 0xc0016900, 0x376, 0x0, 0xc0016900, 0x385, 0x0, 0xc0016900, 0x19, 0x0,
+ 0xc0056900, 0xe8, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0xc0076900, 0x1e1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0xc0026900, 0x204, 0x90000, 0x4, 0xc0046900, 0x20c, 0x0, 0x0, 0x0, 0x0,
+ 0xc0016900, 0x2b2, 0x0, 0xc0026900, 0x30e, 0xffffffff, 0xffffffff,
+ 0xc0016900, 0x314, 0x0, 0xc0016900, 0x2a6, 0, 0xc0016900, 0x210, 0,
+ 0xc0002f00, 0x1, 0xc0016900, 0x1, 0x1,
+ 0xc0016900, 0x18, 0x2, 0xc0016900, 0x206, 0x300, 0xc0017900, 0x20000243, 0x0,
+ 0xc0017900, 0x248, 0xffffffff, 0xc0017900, 0x249, 0x0, 0xc0017900, 0x24a, 0x0,
+ 0xc0017900, 0x24b, 0x0
+};
+
+static const uint32_t cached_cmd_gfx9[] = {
+ 0xc0016900, 0x0, 0x0, 0xc0026900, 0x3, 0x2a, 0x0,
+ 0xc0046900, 0xa, 0x0, 0x0, 0x0, 0x200020,
+ 0xc0016900, 0x83, 0xffff, 0xc0026900, 0x8e, 0xf, 0xf,
+ 0xc0056900, 0x105, 0x0, 0x0, 0x0, 0x0, 0x12,
+ 0xc0026900, 0x10b, 0x0, 0x0, 0xc0016900, 0x1e0, 0x0,
+ 0xc0036900, 0x200, 0x0, 0x10000, 0xcc0011,
+ 0xc0026900, 0x292, 0x20, 0x60201b8,
+ 0xc0026900, 0x2b0, 0x0, 0x0, 0xc0016900, 0x2f8, 0x0
+};
+
+static const uint32_t sh_reg_base_gfx9 = 0x2C00;
+static const uint32_t context_reg_base_gfx9 = 0xA000;
+
+#endif