/* * Copyright (c) 2010, Andrea Mazzoleni. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * Trie optimized for cache utilization. * * This trie is a standard implementation that stores elements in the order defined * by the key. * * It needs an external allocator for the inner nodes in the trie. * * You can control the number of branches of each node using the ::TOMMY_TRIE_TREE_MAX * define. More branches imply more speed, but a bigger memory occupation. * * Compared to ::tommy_trie_inplace you have to provide a ::tommy_allocator allocator. * Note that the C malloc() is too slow to futfill this role. * * To initialize the trie you have to call tommy_allocator_init() to initialize * the allocator, and tommy_trie_init() for the trie. * * \code * tommy_allocator alloc; * tommy_trie trie; * * tommy_allocator_init(&alloc, TOMMY_TRIE_BLOCK_SIZE, TOMMY_TRIE_BLOCK_SIZE); * * tommy_trie_init(&trie, &alloc); * \endcode * * To insert elements in the trie you have to call tommy_trie_insert() for * each element. * In the insertion call you have to specify the address of the node, the * address of the object, and the key value to use. * The address of the object is used to initialize the tommy_node::data field * of the node, and the key to initialize the tommy_node::key field. * * \code * struct object { * int value; * // other fields * tommy_node node; * }; * * struct object* obj = malloc(sizeof(struct object)); // creates the object * * obj->value = ...; // initializes the object * * tommy_trie_insert(&trie, &obj->node, obj, obj->value); // inserts the object * \endcode * * To find and element in the trie you have to call tommy_trie_search() providing * the key to search. * * \code * int value_to_find = 1; * struct object* obj = tommy_trie_search(&trie, value_to_find); * if (!obj) { * // not found * } else { * // found * } * \endcode * * To iterate over all the elements in the trie with the same key, you have to * use tommy_trie_bucket() and follow the tommy_node::next pointer until NULL. * * \code * int value_to_find = 1; * tommy_node* i = tommy_trie_bucket(&trie, value_to_find); * while (i) { * struct object* obj = i->data; // gets the object pointer * * printf("%d\n", obj->value); // process the object * * i = i->next; // goes to the next element * } * \endcode * * To remove an element from the trie you have to call tommy_trie_remove() * providing the key to search and remove. * * \code * struct object* obj = tommy_trie_remove(&trie, value_to_remove); * if (obj) { * free(obj); // frees the object allocated memory * } * \endcode * * To destroy the trie you have to remove all the elements, and deinitialize * the allocator using tommy_allocator_done(). * * \code * tommy_allocator_done(&alloc); * \endcode * * Note that you cannot iterate over all the elements in the trie using the * trie itself. You have to insert all the elements also in a ::tommy_list, * and use the list to iterate. See the \ref multiindex example for more detail. */ #ifndef __TOMMYTRIE_H #define __TOMMYTRIE_H #include "tommytypes.h" #include "tommyalloc.h" /******************************************************************************/ /* trie */ /** * Number of branches on each inner node. It must be a power of 2. * Suggested values are 8, 16 and 32. * Any inner node, excluding leafs, contains a pointer to each branch. * * The default size is choosen to exactly fit a typical cache line of 64 bytes. */ #define TOMMY_TRIE_TREE_MAX (64 / sizeof(void*)) /** * Trie block size. * You must use this value to initialize the allocator. */ #define TOMMY_TRIE_BLOCK_SIZE (TOMMY_TRIE_TREE_MAX * sizeof(void*)) /** \internal * Number of bits for each branch. */ #define TOMMY_TRIE_TREE_BIT TOMMY_ILOG2(TOMMY_TRIE_TREE_MAX) /** \internal * Number of bits of the first level. */ #define TOMMY_TRIE_BUCKET_BIT ((TOMMY_KEY_BIT % TOMMY_TRIE_TREE_BIT) + TOMMY_TRIE_TREE_BIT) /** \internal * Number of branches of the first level. * It's like a inner branch, but bigger to get any remainder bits. */ #define TOMMY_TRIE_BUCKET_MAX (1 << TOMMY_TRIE_BUCKET_BIT) /** * Trie node. * This is the node that you have to include inside your objects. */ typedef tommy_node tommy_trie_node; /** * Trie container type. * \note Don't use internal fields directly, but access the container only using functions. */ typedef struct tommy_trie_struct { tommy_trie_node* bucket[TOMMY_TRIE_BUCKET_MAX]; /**< First tree level. */ tommy_count_t count; /**< Number of elements. */ tommy_count_t node_count; /**< Number of nodes. */ tommy_allocator* alloc; /**< Allocator for internal nodes. */ } tommy_trie; /** * Initializes the trie. * You have to provide an allocator initialized with *both* the size and align with TOMMY_TRIE_BLOCK_SIZE. * You can share this allocator with other tries. * * The tries is completely allocated through the allocator, and it doesn't need to be deinitialized. * \param alloc Allocator initialized with *both* the size and align with TOMMY_TRIE_BLOCK_SIZE. */ void tommy_trie_init(tommy_trie* trie, tommy_allocator* alloc); /** * Inserts an element in the trie. * You have to provide the pointer of the node embedded into the object, * the pointer to the object and the key to use. * \param node Pointer to the node embedded into the object to insert. * \param data Pointer to the object to insert. * \param key Key to use to insert the object. */ void tommy_trie_insert(tommy_trie* trie, tommy_trie_node* node, void* data, tommy_key_t key); /** * Searches and removes the first element with the specified key. * If the element is not found, 0 is returned. * If more equal elements are present, the first one is removed. * This operation is faster than calling tommy_trie_bucket() and tommy_trie_remove_existing() separately. * \param key Key of the element to find and remove. * \return The removed element, or 0 if not found. */ void* tommy_trie_remove(tommy_trie* trie, tommy_key_t key); /** * Gets the bucket of the specified key. * The bucket is guaranteed to contain ALL and ONLY the elements with the specified key. * You can access elements in the bucket following the ::next pointer until 0. * \param key Key of the element to find. * \return The head of the bucket, or 0 if empty. */ tommy_trie_node* tommy_trie_bucket(tommy_trie* trie, tommy_key_t key); /** * Searches an element in the trie. * You have to provide the key of the element you want to find. * If more elements with the same key are present, the first one is returned. * \param key Key of the element to find. * \return The first element found, or 0 if none. */ tommy_inline void* tommy_trie_search(tommy_trie* trie, tommy_key_t key) { tommy_trie_node* i = tommy_trie_bucket(trie, key); if (!i) return 0; return i->data; } /** * Removes an element from the trie. * You must already have the address of the element to remove. * \return The tommy_node::data field of the node removed. */ void* tommy_trie_remove_existing(tommy_trie* trie, tommy_trie_node* node); /** * Gets the number of elements. */ tommy_inline tommy_count_t tommy_trie_count(tommy_trie* trie) { return trie->count; } /** * Gets the size of allocated memory. * It includes the size of the ::tommy_trie_node of the stored elements. */ tommy_size_t tommy_trie_memory_usage(tommy_trie* trie); #endif