summaryrefslogtreecommitdiffstats
path: root/block/bfq-iosched.c
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
commit2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch)
tree848558de17fb3008cdf4d861b01ac7781903ce39 /block/bfq-iosched.c
parentInitial commit. (diff)
downloadlinux-2c3c1048746a4622d8c89a29670120dc8fab93c4.tar.xz
linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.zip
Adding upstream version 6.1.76.upstream/6.1.76
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'block/bfq-iosched.c')
-rw-r--r--block/bfq-iosched.c7534
1 files changed, 7534 insertions, 0 deletions
diff --git a/block/bfq-iosched.c b/block/bfq-iosched.c
new file mode 100644
index 000000000..52eb79d60
--- /dev/null
+++ b/block/bfq-iosched.c
@@ -0,0 +1,7534 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * Budget Fair Queueing (BFQ) I/O scheduler.
+ *
+ * Based on ideas and code from CFQ:
+ * Copyright (C) 2003 Jens Axboe <axboe@kernel.dk>
+ *
+ * Copyright (C) 2008 Fabio Checconi <fabio@gandalf.sssup.it>
+ * Paolo Valente <paolo.valente@unimore.it>
+ *
+ * Copyright (C) 2010 Paolo Valente <paolo.valente@unimore.it>
+ * Arianna Avanzini <avanzini@google.com>
+ *
+ * Copyright (C) 2017 Paolo Valente <paolo.valente@linaro.org>
+ *
+ * BFQ is a proportional-share I/O scheduler, with some extra
+ * low-latency capabilities. BFQ also supports full hierarchical
+ * scheduling through cgroups. Next paragraphs provide an introduction
+ * on BFQ inner workings. Details on BFQ benefits, usage and
+ * limitations can be found in Documentation/block/bfq-iosched.rst.
+ *
+ * BFQ is a proportional-share storage-I/O scheduling algorithm based
+ * on the slice-by-slice service scheme of CFQ. But BFQ assigns
+ * budgets, measured in number of sectors, to processes instead of
+ * time slices. The device is not granted to the in-service process
+ * for a given time slice, but until it has exhausted its assigned
+ * budget. This change from the time to the service domain enables BFQ
+ * to distribute the device throughput among processes as desired,
+ * without any distortion due to throughput fluctuations, or to device
+ * internal queueing. BFQ uses an ad hoc internal scheduler, called
+ * B-WF2Q+, to schedule processes according to their budgets. More
+ * precisely, BFQ schedules queues associated with processes. Each
+ * process/queue is assigned a user-configurable weight, and B-WF2Q+
+ * guarantees that each queue receives a fraction of the throughput
+ * proportional to its weight. Thanks to the accurate policy of
+ * B-WF2Q+, BFQ can afford to assign high budgets to I/O-bound
+ * processes issuing sequential requests (to boost the throughput),
+ * and yet guarantee a low latency to interactive and soft real-time
+ * applications.
+ *
+ * In particular, to provide these low-latency guarantees, BFQ
+ * explicitly privileges the I/O of two classes of time-sensitive
+ * applications: interactive and soft real-time. In more detail, BFQ
+ * behaves this way if the low_latency parameter is set (default
+ * configuration). This feature enables BFQ to provide applications in
+ * these classes with a very low latency.
+ *
+ * To implement this feature, BFQ constantly tries to detect whether
+ * the I/O requests in a bfq_queue come from an interactive or a soft
+ * real-time application. For brevity, in these cases, the queue is
+ * said to be interactive or soft real-time. In both cases, BFQ
+ * privileges the service of the queue, over that of non-interactive
+ * and non-soft-real-time queues. This privileging is performed,
+ * mainly, by raising the weight of the queue. So, for brevity, we
+ * call just weight-raising periods the time periods during which a
+ * queue is privileged, because deemed interactive or soft real-time.
+ *
+ * The detection of soft real-time queues/applications is described in
+ * detail in the comments on the function
+ * bfq_bfqq_softrt_next_start. On the other hand, the detection of an
+ * interactive queue works as follows: a queue is deemed interactive
+ * if it is constantly non empty only for a limited time interval,
+ * after which it does become empty. The queue may be deemed
+ * interactive again (for a limited time), if it restarts being
+ * constantly non empty, provided that this happens only after the
+ * queue has remained empty for a given minimum idle time.
+ *
+ * By default, BFQ computes automatically the above maximum time
+ * interval, i.e., the time interval after which a constantly
+ * non-empty queue stops being deemed interactive. Since a queue is
+ * weight-raised while it is deemed interactive, this maximum time
+ * interval happens to coincide with the (maximum) duration of the
+ * weight-raising for interactive queues.
+ *
+ * Finally, BFQ also features additional heuristics for
+ * preserving both a low latency and a high throughput on NCQ-capable,
+ * rotational or flash-based devices, and to get the job done quickly
+ * for applications consisting in many I/O-bound processes.
+ *
+ * NOTE: if the main or only goal, with a given device, is to achieve
+ * the maximum-possible throughput at all times, then do switch off
+ * all low-latency heuristics for that device, by setting low_latency
+ * to 0.
+ *
+ * BFQ is described in [1], where also a reference to the initial,
+ * more theoretical paper on BFQ can be found. The interested reader
+ * can find in the latter paper full details on the main algorithm, as
+ * well as formulas of the guarantees and formal proofs of all the
+ * properties. With respect to the version of BFQ presented in these
+ * papers, this implementation adds a few more heuristics, such as the
+ * ones that guarantee a low latency to interactive and soft real-time
+ * applications, and a hierarchical extension based on H-WF2Q+.
+ *
+ * B-WF2Q+ is based on WF2Q+, which is described in [2], together with
+ * H-WF2Q+, while the augmented tree used here to implement B-WF2Q+
+ * with O(log N) complexity derives from the one introduced with EEVDF
+ * in [3].
+ *
+ * [1] P. Valente, A. Avanzini, "Evolution of the BFQ Storage I/O
+ * Scheduler", Proceedings of the First Workshop on Mobile System
+ * Technologies (MST-2015), May 2015.
+ * http://algogroup.unimore.it/people/paolo/disk_sched/mst-2015.pdf
+ *
+ * [2] Jon C.R. Bennett and H. Zhang, "Hierarchical Packet Fair Queueing
+ * Algorithms", IEEE/ACM Transactions on Networking, 5(5):675-689,
+ * Oct 1997.
+ *
+ * http://www.cs.cmu.edu/~hzhang/papers/TON-97-Oct.ps.gz
+ *
+ * [3] I. Stoica and H. Abdel-Wahab, "Earliest Eligible Virtual Deadline
+ * First: A Flexible and Accurate Mechanism for Proportional Share
+ * Resource Allocation", technical report.
+ *
+ * http://www.cs.berkeley.edu/~istoica/papers/eevdf-tr-95.pdf
+ */
+#include <linux/module.h>
+#include <linux/slab.h>
+#include <linux/blkdev.h>
+#include <linux/cgroup.h>
+#include <linux/ktime.h>
+#include <linux/rbtree.h>
+#include <linux/ioprio.h>
+#include <linux/sbitmap.h>
+#include <linux/delay.h>
+#include <linux/backing-dev.h>
+
+#include <trace/events/block.h>
+
+#include "elevator.h"
+#include "blk.h"
+#include "blk-mq.h"
+#include "blk-mq-tag.h"
+#include "blk-mq-sched.h"
+#include "bfq-iosched.h"
+#include "blk-wbt.h"
+
+#define BFQ_BFQQ_FNS(name) \
+void bfq_mark_bfqq_##name(struct bfq_queue *bfqq) \
+{ \
+ __set_bit(BFQQF_##name, &(bfqq)->flags); \
+} \
+void bfq_clear_bfqq_##name(struct bfq_queue *bfqq) \
+{ \
+ __clear_bit(BFQQF_##name, &(bfqq)->flags); \
+} \
+int bfq_bfqq_##name(const struct bfq_queue *bfqq) \
+{ \
+ return test_bit(BFQQF_##name, &(bfqq)->flags); \
+}
+
+BFQ_BFQQ_FNS(just_created);
+BFQ_BFQQ_FNS(busy);
+BFQ_BFQQ_FNS(wait_request);
+BFQ_BFQQ_FNS(non_blocking_wait_rq);
+BFQ_BFQQ_FNS(fifo_expire);
+BFQ_BFQQ_FNS(has_short_ttime);
+BFQ_BFQQ_FNS(sync);
+BFQ_BFQQ_FNS(IO_bound);
+BFQ_BFQQ_FNS(in_large_burst);
+BFQ_BFQQ_FNS(coop);
+BFQ_BFQQ_FNS(split_coop);
+BFQ_BFQQ_FNS(softrt_update);
+#undef BFQ_BFQQ_FNS \
+
+/* Expiration time of async (0) and sync (1) requests, in ns. */
+static const u64 bfq_fifo_expire[2] = { NSEC_PER_SEC / 4, NSEC_PER_SEC / 8 };
+
+/* Maximum backwards seek (magic number lifted from CFQ), in KiB. */
+static const int bfq_back_max = 16 * 1024;
+
+/* Penalty of a backwards seek, in number of sectors. */
+static const int bfq_back_penalty = 2;
+
+/* Idling period duration, in ns. */
+static u64 bfq_slice_idle = NSEC_PER_SEC / 125;
+
+/* Minimum number of assigned budgets for which stats are safe to compute. */
+static const int bfq_stats_min_budgets = 194;
+
+/* Default maximum budget values, in sectors and number of requests. */
+static const int bfq_default_max_budget = 16 * 1024;
+
+/*
+ * When a sync request is dispatched, the queue that contains that
+ * request, and all the ancestor entities of that queue, are charged
+ * with the number of sectors of the request. In contrast, if the
+ * request is async, then the queue and its ancestor entities are
+ * charged with the number of sectors of the request, multiplied by
+ * the factor below. This throttles the bandwidth for async I/O,
+ * w.r.t. to sync I/O, and it is done to counter the tendency of async
+ * writes to steal I/O throughput to reads.
+ *
+ * The current value of this parameter is the result of a tuning with
+ * several hardware and software configurations. We tried to find the
+ * lowest value for which writes do not cause noticeable problems to
+ * reads. In fact, the lower this parameter, the stabler I/O control,
+ * in the following respect. The lower this parameter is, the less
+ * the bandwidth enjoyed by a group decreases
+ * - when the group does writes, w.r.t. to when it does reads;
+ * - when other groups do reads, w.r.t. to when they do writes.
+ */
+static const int bfq_async_charge_factor = 3;
+
+/* Default timeout values, in jiffies, approximating CFQ defaults. */
+const int bfq_timeout = HZ / 8;
+
+/*
+ * Time limit for merging (see comments in bfq_setup_cooperator). Set
+ * to the slowest value that, in our tests, proved to be effective in
+ * removing false positives, while not causing true positives to miss
+ * queue merging.
+ *
+ * As can be deduced from the low time limit below, queue merging, if
+ * successful, happens at the very beginning of the I/O of the involved
+ * cooperating processes, as a consequence of the arrival of the very
+ * first requests from each cooperator. After that, there is very
+ * little chance to find cooperators.
+ */
+static const unsigned long bfq_merge_time_limit = HZ/10;
+
+static struct kmem_cache *bfq_pool;
+
+/* Below this threshold (in ns), we consider thinktime immediate. */
+#define BFQ_MIN_TT (2 * NSEC_PER_MSEC)
+
+/* hw_tag detection: parallel requests threshold and min samples needed. */
+#define BFQ_HW_QUEUE_THRESHOLD 3
+#define BFQ_HW_QUEUE_SAMPLES 32
+
+#define BFQQ_SEEK_THR (sector_t)(8 * 100)
+#define BFQQ_SECT_THR_NONROT (sector_t)(2 * 32)
+#define BFQ_RQ_SEEKY(bfqd, last_pos, rq) \
+ (get_sdist(last_pos, rq) > \
+ BFQQ_SEEK_THR && \
+ (!blk_queue_nonrot(bfqd->queue) || \
+ blk_rq_sectors(rq) < BFQQ_SECT_THR_NONROT))
+#define BFQQ_CLOSE_THR (sector_t)(8 * 1024)
+#define BFQQ_SEEKY(bfqq) (hweight32(bfqq->seek_history) > 19)
+/*
+ * Sync random I/O is likely to be confused with soft real-time I/O,
+ * because it is characterized by limited throughput and apparently
+ * isochronous arrival pattern. To avoid false positives, queues
+ * containing only random (seeky) I/O are prevented from being tagged
+ * as soft real-time.
+ */
+#define BFQQ_TOTALLY_SEEKY(bfqq) (bfqq->seek_history == -1)
+
+/* Min number of samples required to perform peak-rate update */
+#define BFQ_RATE_MIN_SAMPLES 32
+/* Min observation time interval required to perform a peak-rate update (ns) */
+#define BFQ_RATE_MIN_INTERVAL (300*NSEC_PER_MSEC)
+/* Target observation time interval for a peak-rate update (ns) */
+#define BFQ_RATE_REF_INTERVAL NSEC_PER_SEC
+
+/*
+ * Shift used for peak-rate fixed precision calculations.
+ * With
+ * - the current shift: 16 positions
+ * - the current type used to store rate: u32
+ * - the current unit of measure for rate: [sectors/usec], or, more precisely,
+ * [(sectors/usec) / 2^BFQ_RATE_SHIFT] to take into account the shift,
+ * the range of rates that can be stored is
+ * [1 / 2^BFQ_RATE_SHIFT, 2^(32 - BFQ_RATE_SHIFT)] sectors/usec =
+ * [1 / 2^16, 2^16] sectors/usec = [15e-6, 65536] sectors/usec =
+ * [15, 65G] sectors/sec
+ * Which, assuming a sector size of 512B, corresponds to a range of
+ * [7.5K, 33T] B/sec
+ */
+#define BFQ_RATE_SHIFT 16
+
+/*
+ * When configured for computing the duration of the weight-raising
+ * for interactive queues automatically (see the comments at the
+ * beginning of this file), BFQ does it using the following formula:
+ * duration = (ref_rate / r) * ref_wr_duration,
+ * where r is the peak rate of the device, and ref_rate and
+ * ref_wr_duration are two reference parameters. In particular,
+ * ref_rate is the peak rate of the reference storage device (see
+ * below), and ref_wr_duration is about the maximum time needed, with
+ * BFQ and while reading two files in parallel, to load typical large
+ * applications on the reference device (see the comments on
+ * max_service_from_wr below, for more details on how ref_wr_duration
+ * is obtained). In practice, the slower/faster the device at hand
+ * is, the more/less it takes to load applications with respect to the
+ * reference device. Accordingly, the longer/shorter BFQ grants
+ * weight raising to interactive applications.
+ *
+ * BFQ uses two different reference pairs (ref_rate, ref_wr_duration),
+ * depending on whether the device is rotational or non-rotational.
+ *
+ * In the following definitions, ref_rate[0] and ref_wr_duration[0]
+ * are the reference values for a rotational device, whereas
+ * ref_rate[1] and ref_wr_duration[1] are the reference values for a
+ * non-rotational device. The reference rates are not the actual peak
+ * rates of the devices used as a reference, but slightly lower
+ * values. The reason for using slightly lower values is that the
+ * peak-rate estimator tends to yield slightly lower values than the
+ * actual peak rate (it can yield the actual peak rate only if there
+ * is only one process doing I/O, and the process does sequential
+ * I/O).
+ *
+ * The reference peak rates are measured in sectors/usec, left-shifted
+ * by BFQ_RATE_SHIFT.
+ */
+static int ref_rate[2] = {14000, 33000};
+/*
+ * To improve readability, a conversion function is used to initialize
+ * the following array, which entails that the array can be
+ * initialized only in a function.
+ */
+static int ref_wr_duration[2];
+
+/*
+ * BFQ uses the above-detailed, time-based weight-raising mechanism to
+ * privilege interactive tasks. This mechanism is vulnerable to the
+ * following false positives: I/O-bound applications that will go on
+ * doing I/O for much longer than the duration of weight
+ * raising. These applications have basically no benefit from being
+ * weight-raised at the beginning of their I/O. On the opposite end,
+ * while being weight-raised, these applications
+ * a) unjustly steal throughput to applications that may actually need
+ * low latency;
+ * b) make BFQ uselessly perform device idling; device idling results
+ * in loss of device throughput with most flash-based storage, and may
+ * increase latencies when used purposelessly.
+ *
+ * BFQ tries to reduce these problems, by adopting the following
+ * countermeasure. To introduce this countermeasure, we need first to
+ * finish explaining how the duration of weight-raising for
+ * interactive tasks is computed.
+ *
+ * For a bfq_queue deemed as interactive, the duration of weight
+ * raising is dynamically adjusted, as a function of the estimated
+ * peak rate of the device, so as to be equal to the time needed to
+ * execute the 'largest' interactive task we benchmarked so far. By
+ * largest task, we mean the task for which each involved process has
+ * to do more I/O than for any of the other tasks we benchmarked. This
+ * reference interactive task is the start-up of LibreOffice Writer,
+ * and in this task each process/bfq_queue needs to have at most ~110K
+ * sectors transferred.
+ *
+ * This last piece of information enables BFQ to reduce the actual
+ * duration of weight-raising for at least one class of I/O-bound
+ * applications: those doing sequential or quasi-sequential I/O. An
+ * example is file copy. In fact, once started, the main I/O-bound
+ * processes of these applications usually consume the above 110K
+ * sectors in much less time than the processes of an application that
+ * is starting, because these I/O-bound processes will greedily devote
+ * almost all their CPU cycles only to their target,
+ * throughput-friendly I/O operations. This is even more true if BFQ
+ * happens to be underestimating the device peak rate, and thus
+ * overestimating the duration of weight raising. But, according to
+ * our measurements, once transferred 110K sectors, these processes
+ * have no right to be weight-raised any longer.
+ *
+ * Basing on the last consideration, BFQ ends weight-raising for a
+ * bfq_queue if the latter happens to have received an amount of
+ * service at least equal to the following constant. The constant is
+ * set to slightly more than 110K, to have a minimum safety margin.
+ *
+ * This early ending of weight-raising reduces the amount of time
+ * during which interactive false positives cause the two problems
+ * described at the beginning of these comments.
+ */
+static const unsigned long max_service_from_wr = 120000;
+
+/*
+ * Maximum time between the creation of two queues, for stable merge
+ * to be activated (in ms)
+ */
+static const unsigned long bfq_activation_stable_merging = 600;
+/*
+ * Minimum time to be waited before evaluating delayed stable merge (in ms)
+ */
+static const unsigned long bfq_late_stable_merging = 600;
+
+#define RQ_BIC(rq) ((struct bfq_io_cq *)((rq)->elv.priv[0]))
+#define RQ_BFQQ(rq) ((rq)->elv.priv[1])
+
+struct bfq_queue *bic_to_bfqq(struct bfq_io_cq *bic, bool is_sync)
+{
+ return bic->bfqq[is_sync];
+}
+
+static void bfq_put_stable_ref(struct bfq_queue *bfqq);
+
+void bic_set_bfqq(struct bfq_io_cq *bic, struct bfq_queue *bfqq, bool is_sync)
+{
+ struct bfq_queue *old_bfqq = bic->bfqq[is_sync];
+
+ /* Clear bic pointer if bfqq is detached from this bic */
+ if (old_bfqq && old_bfqq->bic == bic)
+ old_bfqq->bic = NULL;
+
+ /*
+ * If bfqq != NULL, then a non-stable queue merge between
+ * bic->bfqq and bfqq is happening here. This causes troubles
+ * in the following case: bic->bfqq has also been scheduled
+ * for a possible stable merge with bic->stable_merge_bfqq,
+ * and bic->stable_merge_bfqq == bfqq happens to
+ * hold. Troubles occur because bfqq may then undergo a split,
+ * thereby becoming eligible for a stable merge. Yet, if
+ * bic->stable_merge_bfqq points exactly to bfqq, then bfqq
+ * would be stably merged with itself. To avoid this anomaly,
+ * we cancel the stable merge if
+ * bic->stable_merge_bfqq == bfqq.
+ */
+ bic->bfqq[is_sync] = bfqq;
+
+ if (bfqq && bic->stable_merge_bfqq == bfqq) {
+ /*
+ * Actually, these same instructions are executed also
+ * in bfq_setup_cooperator, in case of abort or actual
+ * execution of a stable merge. We could avoid
+ * repeating these instructions there too, but if we
+ * did so, we would nest even more complexity in this
+ * function.
+ */
+ bfq_put_stable_ref(bic->stable_merge_bfqq);
+
+ bic->stable_merge_bfqq = NULL;
+ }
+}
+
+struct bfq_data *bic_to_bfqd(struct bfq_io_cq *bic)
+{
+ return bic->icq.q->elevator->elevator_data;
+}
+
+/**
+ * icq_to_bic - convert iocontext queue structure to bfq_io_cq.
+ * @icq: the iocontext queue.
+ */
+static struct bfq_io_cq *icq_to_bic(struct io_cq *icq)
+{
+ /* bic->icq is the first member, %NULL will convert to %NULL */
+ return container_of(icq, struct bfq_io_cq, icq);
+}
+
+/**
+ * bfq_bic_lookup - search into @ioc a bic associated to @bfqd.
+ * @q: the request queue.
+ */
+static struct bfq_io_cq *bfq_bic_lookup(struct request_queue *q)
+{
+ struct bfq_io_cq *icq;
+ unsigned long flags;
+
+ if (!current->io_context)
+ return NULL;
+
+ spin_lock_irqsave(&q->queue_lock, flags);
+ icq = icq_to_bic(ioc_lookup_icq(q));
+ spin_unlock_irqrestore(&q->queue_lock, flags);
+
+ return icq;
+}
+
+/*
+ * Scheduler run of queue, if there are requests pending and no one in the
+ * driver that will restart queueing.
+ */
+void bfq_schedule_dispatch(struct bfq_data *bfqd)
+{
+ lockdep_assert_held(&bfqd->lock);
+
+ if (bfqd->queued != 0) {
+ bfq_log(bfqd, "schedule dispatch");
+ blk_mq_run_hw_queues(bfqd->queue, true);
+ }
+}
+
+#define bfq_class_idle(bfqq) ((bfqq)->ioprio_class == IOPRIO_CLASS_IDLE)
+
+#define bfq_sample_valid(samples) ((samples) > 80)
+
+/*
+ * Lifted from AS - choose which of rq1 and rq2 that is best served now.
+ * We choose the request that is closer to the head right now. Distance
+ * behind the head is penalized and only allowed to a certain extent.
+ */
+static struct request *bfq_choose_req(struct bfq_data *bfqd,
+ struct request *rq1,
+ struct request *rq2,
+ sector_t last)
+{
+ sector_t s1, s2, d1 = 0, d2 = 0;
+ unsigned long back_max;
+#define BFQ_RQ1_WRAP 0x01 /* request 1 wraps */
+#define BFQ_RQ2_WRAP 0x02 /* request 2 wraps */
+ unsigned int wrap = 0; /* bit mask: requests behind the disk head? */
+
+ if (!rq1 || rq1 == rq2)
+ return rq2;
+ if (!rq2)
+ return rq1;
+
+ if (rq_is_sync(rq1) && !rq_is_sync(rq2))
+ return rq1;
+ else if (rq_is_sync(rq2) && !rq_is_sync(rq1))
+ return rq2;
+ if ((rq1->cmd_flags & REQ_META) && !(rq2->cmd_flags & REQ_META))
+ return rq1;
+ else if ((rq2->cmd_flags & REQ_META) && !(rq1->cmd_flags & REQ_META))
+ return rq2;
+
+ s1 = blk_rq_pos(rq1);
+ s2 = blk_rq_pos(rq2);
+
+ /*
+ * By definition, 1KiB is 2 sectors.
+ */
+ back_max = bfqd->bfq_back_max * 2;
+
+ /*
+ * Strict one way elevator _except_ in the case where we allow
+ * short backward seeks which are biased as twice the cost of a
+ * similar forward seek.
+ */
+ if (s1 >= last)
+ d1 = s1 - last;
+ else if (s1 + back_max >= last)
+ d1 = (last - s1) * bfqd->bfq_back_penalty;
+ else
+ wrap |= BFQ_RQ1_WRAP;
+
+ if (s2 >= last)
+ d2 = s2 - last;
+ else if (s2 + back_max >= last)
+ d2 = (last - s2) * bfqd->bfq_back_penalty;
+ else
+ wrap |= BFQ_RQ2_WRAP;
+
+ /* Found required data */
+
+ /*
+ * By doing switch() on the bit mask "wrap" we avoid having to
+ * check two variables for all permutations: --> faster!
+ */
+ switch (wrap) {
+ case 0: /* common case for CFQ: rq1 and rq2 not wrapped */
+ if (d1 < d2)
+ return rq1;
+ else if (d2 < d1)
+ return rq2;
+
+ if (s1 >= s2)
+ return rq1;
+ else
+ return rq2;
+
+ case BFQ_RQ2_WRAP:
+ return rq1;
+ case BFQ_RQ1_WRAP:
+ return rq2;
+ case BFQ_RQ1_WRAP|BFQ_RQ2_WRAP: /* both rqs wrapped */
+ default:
+ /*
+ * Since both rqs are wrapped,
+ * start with the one that's further behind head
+ * (--> only *one* back seek required),
+ * since back seek takes more time than forward.
+ */
+ if (s1 <= s2)
+ return rq1;
+ else
+ return rq2;
+ }
+}
+
+#define BFQ_LIMIT_INLINE_DEPTH 16
+
+#ifdef CONFIG_BFQ_GROUP_IOSCHED
+static bool bfqq_request_over_limit(struct bfq_queue *bfqq, int limit)
+{
+ struct bfq_data *bfqd = bfqq->bfqd;
+ struct bfq_entity *entity = &bfqq->entity;
+ struct bfq_entity *inline_entities[BFQ_LIMIT_INLINE_DEPTH];
+ struct bfq_entity **entities = inline_entities;
+ int depth, level, alloc_depth = BFQ_LIMIT_INLINE_DEPTH;
+ int class_idx = bfqq->ioprio_class - 1;
+ struct bfq_sched_data *sched_data;
+ unsigned long wsum;
+ bool ret = false;
+
+ if (!entity->on_st_or_in_serv)
+ return false;
+
+retry:
+ spin_lock_irq(&bfqd->lock);
+ /* +1 for bfqq entity, root cgroup not included */
+ depth = bfqg_to_blkg(bfqq_group(bfqq))->blkcg->css.cgroup->level + 1;
+ if (depth > alloc_depth) {
+ spin_unlock_irq(&bfqd->lock);
+ if (entities != inline_entities)
+ kfree(entities);
+ entities = kmalloc_array(depth, sizeof(*entities), GFP_NOIO);
+ if (!entities)
+ return false;
+ alloc_depth = depth;
+ goto retry;
+ }
+
+ sched_data = entity->sched_data;
+ /* Gather our ancestors as we need to traverse them in reverse order */
+ level = 0;
+ for_each_entity(entity) {
+ /*
+ * If at some level entity is not even active, allow request
+ * queueing so that BFQ knows there's work to do and activate
+ * entities.
+ */
+ if (!entity->on_st_or_in_serv)
+ goto out;
+ /* Uh, more parents than cgroup subsystem thinks? */
+ if (WARN_ON_ONCE(level >= depth))
+ break;
+ entities[level++] = entity;
+ }
+ WARN_ON_ONCE(level != depth);
+ for (level--; level >= 0; level--) {
+ entity = entities[level];
+ if (level > 0) {
+ wsum = bfq_entity_service_tree(entity)->wsum;
+ } else {
+ int i;
+ /*
+ * For bfqq itself we take into account service trees
+ * of all higher priority classes and multiply their
+ * weights so that low prio queue from higher class
+ * gets more requests than high prio queue from lower
+ * class.
+ */
+ wsum = 0;
+ for (i = 0; i <= class_idx; i++) {
+ wsum = wsum * IOPRIO_BE_NR +
+ sched_data->service_tree[i].wsum;
+ }
+ }
+ if (!wsum)
+ continue;
+ limit = DIV_ROUND_CLOSEST(limit * entity->weight, wsum);
+ if (entity->allocated >= limit) {
+ bfq_log_bfqq(bfqq->bfqd, bfqq,
+ "too many requests: allocated %d limit %d level %d",
+ entity->allocated, limit, level);
+ ret = true;
+ break;
+ }
+ }
+out:
+ spin_unlock_irq(&bfqd->lock);
+ if (entities != inline_entities)
+ kfree(entities);
+ return ret;
+}
+#else
+static bool bfqq_request_over_limit(struct bfq_queue *bfqq, int limit)
+{
+ return false;
+}
+#endif
+
+/*
+ * Async I/O can easily starve sync I/O (both sync reads and sync
+ * writes), by consuming all tags. Similarly, storms of sync writes,
+ * such as those that sync(2) may trigger, can starve sync reads.
+ * Limit depths of async I/O and sync writes so as to counter both
+ * problems.
+ *
+ * Also if a bfq queue or its parent cgroup consume more tags than would be
+ * appropriate for their weight, we trim the available tag depth to 1. This
+ * avoids a situation where one cgroup can starve another cgroup from tags and
+ * thus block service differentiation among cgroups. Note that because the
+ * queue / cgroup already has many requests allocated and queued, this does not
+ * significantly affect service guarantees coming from the BFQ scheduling
+ * algorithm.
+ */
+static void bfq_limit_depth(blk_opf_t opf, struct blk_mq_alloc_data *data)
+{
+ struct bfq_data *bfqd = data->q->elevator->elevator_data;
+ struct bfq_io_cq *bic = bfq_bic_lookup(data->q);
+ struct bfq_queue *bfqq = bic ? bic_to_bfqq(bic, op_is_sync(opf)) : NULL;
+ int depth;
+ unsigned limit = data->q->nr_requests;
+
+ /* Sync reads have full depth available */
+ if (op_is_sync(opf) && !op_is_write(opf)) {
+ depth = 0;
+ } else {
+ depth = bfqd->word_depths[!!bfqd->wr_busy_queues][op_is_sync(opf)];
+ limit = (limit * depth) >> bfqd->full_depth_shift;
+ }
+
+ /*
+ * Does queue (or any parent entity) exceed number of requests that
+ * should be available to it? Heavily limit depth so that it cannot
+ * consume more available requests and thus starve other entities.
+ */
+ if (bfqq && bfqq_request_over_limit(bfqq, limit))
+ depth = 1;
+
+ bfq_log(bfqd, "[%s] wr_busy %d sync %d depth %u",
+ __func__, bfqd->wr_busy_queues, op_is_sync(opf), depth);
+ if (depth)
+ data->shallow_depth = depth;
+}
+
+static struct bfq_queue *
+bfq_rq_pos_tree_lookup(struct bfq_data *bfqd, struct rb_root *root,
+ sector_t sector, struct rb_node **ret_parent,
+ struct rb_node ***rb_link)
+{
+ struct rb_node **p, *parent;
+ struct bfq_queue *bfqq = NULL;
+
+ parent = NULL;
+ p = &root->rb_node;
+ while (*p) {
+ struct rb_node **n;
+
+ parent = *p;
+ bfqq = rb_entry(parent, struct bfq_queue, pos_node);
+
+ /*
+ * Sort strictly based on sector. Smallest to the left,
+ * largest to the right.
+ */
+ if (sector > blk_rq_pos(bfqq->next_rq))
+ n = &(*p)->rb_right;
+ else if (sector < blk_rq_pos(bfqq->next_rq))
+ n = &(*p)->rb_left;
+ else
+ break;
+ p = n;
+ bfqq = NULL;
+ }
+
+ *ret_parent = parent;
+ if (rb_link)
+ *rb_link = p;
+
+ bfq_log(bfqd, "rq_pos_tree_lookup %llu: returning %d",
+ (unsigned long long)sector,
+ bfqq ? bfqq->pid : 0);
+
+ return bfqq;
+}
+
+static bool bfq_too_late_for_merging(struct bfq_queue *bfqq)
+{
+ return bfqq->service_from_backlogged > 0 &&
+ time_is_before_jiffies(bfqq->first_IO_time +
+ bfq_merge_time_limit);
+}
+
+/*
+ * The following function is not marked as __cold because it is
+ * actually cold, but for the same performance goal described in the
+ * comments on the likely() at the beginning of
+ * bfq_setup_cooperator(). Unexpectedly, to reach an even lower
+ * execution time for the case where this function is not invoked, we
+ * had to add an unlikely() in each involved if().
+ */
+void __cold
+bfq_pos_tree_add_move(struct bfq_data *bfqd, struct bfq_queue *bfqq)
+{
+ struct rb_node **p, *parent;
+ struct bfq_queue *__bfqq;
+
+ if (bfqq->pos_root) {
+ rb_erase(&bfqq->pos_node, bfqq->pos_root);
+ bfqq->pos_root = NULL;
+ }
+
+ /* oom_bfqq does not participate in queue merging */
+ if (bfqq == &bfqd->oom_bfqq)
+ return;
+
+ /*
+ * bfqq cannot be merged any longer (see comments in
+ * bfq_setup_cooperator): no point in adding bfqq into the
+ * position tree.
+ */
+ if (bfq_too_late_for_merging(bfqq))
+ return;
+
+ if (bfq_class_idle(bfqq))
+ return;
+ if (!bfqq->next_rq)
+ return;
+
+ bfqq->pos_root = &bfqq_group(bfqq)->rq_pos_tree;
+ __bfqq = bfq_rq_pos_tree_lookup(bfqd, bfqq->pos_root,
+ blk_rq_pos(bfqq->next_rq), &parent, &p);
+ if (!__bfqq) {
+ rb_link_node(&bfqq->pos_node, parent, p);
+ rb_insert_color(&bfqq->pos_node, bfqq->pos_root);
+ } else
+ bfqq->pos_root = NULL;
+}
+
+/*
+ * The following function returns false either if every active queue
+ * must receive the same share of the throughput (symmetric scenario),
+ * or, as a special case, if bfqq must receive a share of the
+ * throughput lower than or equal to the share that every other active
+ * queue must receive. If bfqq does sync I/O, then these are the only
+ * two cases where bfqq happens to be guaranteed its share of the
+ * throughput even if I/O dispatching is not plugged when bfqq remains
+ * temporarily empty (for more details, see the comments in the
+ * function bfq_better_to_idle()). For this reason, the return value
+ * of this function is used to check whether I/O-dispatch plugging can
+ * be avoided.
+ *
+ * The above first case (symmetric scenario) occurs when:
+ * 1) all active queues have the same weight,
+ * 2) all active queues belong to the same I/O-priority class,
+ * 3) all active groups at the same level in the groups tree have the same
+ * weight,
+ * 4) all active groups at the same level in the groups tree have the same
+ * number of children.
+ *
+ * Unfortunately, keeping the necessary state for evaluating exactly
+ * the last two symmetry sub-conditions above would be quite complex
+ * and time consuming. Therefore this function evaluates, instead,
+ * only the following stronger three sub-conditions, for which it is
+ * much easier to maintain the needed state:
+ * 1) all active queues have the same weight,
+ * 2) all active queues belong to the same I/O-priority class,
+ * 3) there are no active groups.
+ * In particular, the last condition is always true if hierarchical
+ * support or the cgroups interface are not enabled, thus no state
+ * needs to be maintained in this case.
+ */
+static bool bfq_asymmetric_scenario(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ bool smallest_weight = bfqq &&
+ bfqq->weight_counter &&
+ bfqq->weight_counter ==
+ container_of(
+ rb_first_cached(&bfqd->queue_weights_tree),
+ struct bfq_weight_counter,
+ weights_node);
+
+ /*
+ * For queue weights to differ, queue_weights_tree must contain
+ * at least two nodes.
+ */
+ bool varied_queue_weights = !smallest_weight &&
+ !RB_EMPTY_ROOT(&bfqd->queue_weights_tree.rb_root) &&
+ (bfqd->queue_weights_tree.rb_root.rb_node->rb_left ||
+ bfqd->queue_weights_tree.rb_root.rb_node->rb_right);
+
+ bool multiple_classes_busy =
+ (bfqd->busy_queues[0] && bfqd->busy_queues[1]) ||
+ (bfqd->busy_queues[0] && bfqd->busy_queues[2]) ||
+ (bfqd->busy_queues[1] && bfqd->busy_queues[2]);
+
+ return varied_queue_weights || multiple_classes_busy
+#ifdef CONFIG_BFQ_GROUP_IOSCHED
+ || bfqd->num_groups_with_pending_reqs > 0
+#endif
+ ;
+}
+
+/*
+ * If the weight-counter tree passed as input contains no counter for
+ * the weight of the input queue, then add that counter; otherwise just
+ * increment the existing counter.
+ *
+ * Note that weight-counter trees contain few nodes in mostly symmetric
+ * scenarios. For example, if all queues have the same weight, then the
+ * weight-counter tree for the queues may contain at most one node.
+ * This holds even if low_latency is on, because weight-raised queues
+ * are not inserted in the tree.
+ * In most scenarios, the rate at which nodes are created/destroyed
+ * should be low too.
+ */
+void bfq_weights_tree_add(struct bfq_data *bfqd, struct bfq_queue *bfqq,
+ struct rb_root_cached *root)
+{
+ struct bfq_entity *entity = &bfqq->entity;
+ struct rb_node **new = &(root->rb_root.rb_node), *parent = NULL;
+ bool leftmost = true;
+
+ /*
+ * Do not insert if the queue is already associated with a
+ * counter, which happens if:
+ * 1) a request arrival has caused the queue to become both
+ * non-weight-raised, and hence change its weight, and
+ * backlogged; in this respect, each of the two events
+ * causes an invocation of this function,
+ * 2) this is the invocation of this function caused by the
+ * second event. This second invocation is actually useless,
+ * and we handle this fact by exiting immediately. More
+ * efficient or clearer solutions might possibly be adopted.
+ */
+ if (bfqq->weight_counter)
+ return;
+
+ while (*new) {
+ struct bfq_weight_counter *__counter = container_of(*new,
+ struct bfq_weight_counter,
+ weights_node);
+ parent = *new;
+
+ if (entity->weight == __counter->weight) {
+ bfqq->weight_counter = __counter;
+ goto inc_counter;
+ }
+ if (entity->weight < __counter->weight)
+ new = &((*new)->rb_left);
+ else {
+ new = &((*new)->rb_right);
+ leftmost = false;
+ }
+ }
+
+ bfqq->weight_counter = kzalloc(sizeof(struct bfq_weight_counter),
+ GFP_ATOMIC);
+
+ /*
+ * In the unlucky event of an allocation failure, we just
+ * exit. This will cause the weight of queue to not be
+ * considered in bfq_asymmetric_scenario, which, in its turn,
+ * causes the scenario to be deemed wrongly symmetric in case
+ * bfqq's weight would have been the only weight making the
+ * scenario asymmetric. On the bright side, no unbalance will
+ * however occur when bfqq becomes inactive again (the
+ * invocation of this function is triggered by an activation
+ * of queue). In fact, bfq_weights_tree_remove does nothing
+ * if !bfqq->weight_counter.
+ */
+ if (unlikely(!bfqq->weight_counter))
+ return;
+
+ bfqq->weight_counter->weight = entity->weight;
+ rb_link_node(&bfqq->weight_counter->weights_node, parent, new);
+ rb_insert_color_cached(&bfqq->weight_counter->weights_node, root,
+ leftmost);
+
+inc_counter:
+ bfqq->weight_counter->num_active++;
+ bfqq->ref++;
+}
+
+/*
+ * Decrement the weight counter associated with the queue, and, if the
+ * counter reaches 0, remove the counter from the tree.
+ * See the comments to the function bfq_weights_tree_add() for considerations
+ * about overhead.
+ */
+void __bfq_weights_tree_remove(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ struct rb_root_cached *root)
+{
+ if (!bfqq->weight_counter)
+ return;
+
+ bfqq->weight_counter->num_active--;
+ if (bfqq->weight_counter->num_active > 0)
+ goto reset_entity_pointer;
+
+ rb_erase_cached(&bfqq->weight_counter->weights_node, root);
+ kfree(bfqq->weight_counter);
+
+reset_entity_pointer:
+ bfqq->weight_counter = NULL;
+ bfq_put_queue(bfqq);
+}
+
+/*
+ * Invoke __bfq_weights_tree_remove on bfqq and decrement the number
+ * of active groups for each queue's inactive parent entity.
+ */
+void bfq_weights_tree_remove(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ struct bfq_entity *entity = bfqq->entity.parent;
+
+ for_each_entity(entity) {
+ struct bfq_sched_data *sd = entity->my_sched_data;
+
+ if (sd->next_in_service || sd->in_service_entity) {
+ /*
+ * entity is still active, because either
+ * next_in_service or in_service_entity is not
+ * NULL (see the comments on the definition of
+ * next_in_service for details on why
+ * in_service_entity must be checked too).
+ *
+ * As a consequence, its parent entities are
+ * active as well, and thus this loop must
+ * stop here.
+ */
+ break;
+ }
+
+ /*
+ * The decrement of num_groups_with_pending_reqs is
+ * not performed immediately upon the deactivation of
+ * entity, but it is delayed to when it also happens
+ * that the first leaf descendant bfqq of entity gets
+ * all its pending requests completed. The following
+ * instructions perform this delayed decrement, if
+ * needed. See the comments on
+ * num_groups_with_pending_reqs for details.
+ */
+ if (entity->in_groups_with_pending_reqs) {
+ entity->in_groups_with_pending_reqs = false;
+ bfqd->num_groups_with_pending_reqs--;
+ }
+ }
+
+ /*
+ * Next function is invoked last, because it causes bfqq to be
+ * freed if the following holds: bfqq is not in service and
+ * has no dispatched request. DO NOT use bfqq after the next
+ * function invocation.
+ */
+ __bfq_weights_tree_remove(bfqd, bfqq,
+ &bfqd->queue_weights_tree);
+}
+
+/*
+ * Return expired entry, or NULL to just start from scratch in rbtree.
+ */
+static struct request *bfq_check_fifo(struct bfq_queue *bfqq,
+ struct request *last)
+{
+ struct request *rq;
+
+ if (bfq_bfqq_fifo_expire(bfqq))
+ return NULL;
+
+ bfq_mark_bfqq_fifo_expire(bfqq);
+
+ rq = rq_entry_fifo(bfqq->fifo.next);
+
+ if (rq == last || ktime_get_ns() < rq->fifo_time)
+ return NULL;
+
+ bfq_log_bfqq(bfqq->bfqd, bfqq, "check_fifo: returned %p", rq);
+ return rq;
+}
+
+static struct request *bfq_find_next_rq(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ struct request *last)
+{
+ struct rb_node *rbnext = rb_next(&last->rb_node);
+ struct rb_node *rbprev = rb_prev(&last->rb_node);
+ struct request *next, *prev = NULL;
+
+ /* Follow expired path, else get first next available. */
+ next = bfq_check_fifo(bfqq, last);
+ if (next)
+ return next;
+
+ if (rbprev)
+ prev = rb_entry_rq(rbprev);
+
+ if (rbnext)
+ next = rb_entry_rq(rbnext);
+ else {
+ rbnext = rb_first(&bfqq->sort_list);
+ if (rbnext && rbnext != &last->rb_node)
+ next = rb_entry_rq(rbnext);
+ }
+
+ return bfq_choose_req(bfqd, next, prev, blk_rq_pos(last));
+}
+
+/* see the definition of bfq_async_charge_factor for details */
+static unsigned long bfq_serv_to_charge(struct request *rq,
+ struct bfq_queue *bfqq)
+{
+ if (bfq_bfqq_sync(bfqq) || bfqq->wr_coeff > 1 ||
+ bfq_asymmetric_scenario(bfqq->bfqd, bfqq))
+ return blk_rq_sectors(rq);
+
+ return blk_rq_sectors(rq) * bfq_async_charge_factor;
+}
+
+/**
+ * bfq_updated_next_req - update the queue after a new next_rq selection.
+ * @bfqd: the device data the queue belongs to.
+ * @bfqq: the queue to update.
+ *
+ * If the first request of a queue changes we make sure that the queue
+ * has enough budget to serve at least its first request (if the
+ * request has grown). We do this because if the queue has not enough
+ * budget for its first request, it has to go through two dispatch
+ * rounds to actually get it dispatched.
+ */
+static void bfq_updated_next_req(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ struct bfq_entity *entity = &bfqq->entity;
+ struct request *next_rq = bfqq->next_rq;
+ unsigned long new_budget;
+
+ if (!next_rq)
+ return;
+
+ if (bfqq == bfqd->in_service_queue)
+ /*
+ * In order not to break guarantees, budgets cannot be
+ * changed after an entity has been selected.
+ */
+ return;
+
+ new_budget = max_t(unsigned long,
+ max_t(unsigned long, bfqq->max_budget,
+ bfq_serv_to_charge(next_rq, bfqq)),
+ entity->service);
+ if (entity->budget != new_budget) {
+ entity->budget = new_budget;
+ bfq_log_bfqq(bfqd, bfqq, "updated next rq: new budget %lu",
+ new_budget);
+ bfq_requeue_bfqq(bfqd, bfqq, false);
+ }
+}
+
+static unsigned int bfq_wr_duration(struct bfq_data *bfqd)
+{
+ u64 dur;
+
+ if (bfqd->bfq_wr_max_time > 0)
+ return bfqd->bfq_wr_max_time;
+
+ dur = bfqd->rate_dur_prod;
+ do_div(dur, bfqd->peak_rate);
+
+ /*
+ * Limit duration between 3 and 25 seconds. The upper limit
+ * has been conservatively set after the following worst case:
+ * on a QEMU/KVM virtual machine
+ * - running in a slow PC
+ * - with a virtual disk stacked on a slow low-end 5400rpm HDD
+ * - serving a heavy I/O workload, such as the sequential reading
+ * of several files
+ * mplayer took 23 seconds to start, if constantly weight-raised.
+ *
+ * As for higher values than that accommodating the above bad
+ * scenario, tests show that higher values would often yield
+ * the opposite of the desired result, i.e., would worsen
+ * responsiveness by allowing non-interactive applications to
+ * preserve weight raising for too long.
+ *
+ * On the other end, lower values than 3 seconds make it
+ * difficult for most interactive tasks to complete their jobs
+ * before weight-raising finishes.
+ */
+ return clamp_val(dur, msecs_to_jiffies(3000), msecs_to_jiffies(25000));
+}
+
+/* switch back from soft real-time to interactive weight raising */
+static void switch_back_to_interactive_wr(struct bfq_queue *bfqq,
+ struct bfq_data *bfqd)
+{
+ bfqq->wr_coeff = bfqd->bfq_wr_coeff;
+ bfqq->wr_cur_max_time = bfq_wr_duration(bfqd);
+ bfqq->last_wr_start_finish = bfqq->wr_start_at_switch_to_srt;
+}
+
+static void
+bfq_bfqq_resume_state(struct bfq_queue *bfqq, struct bfq_data *bfqd,
+ struct bfq_io_cq *bic, bool bfq_already_existing)
+{
+ unsigned int old_wr_coeff = 1;
+ bool busy = bfq_already_existing && bfq_bfqq_busy(bfqq);
+
+ if (bic->saved_has_short_ttime)
+ bfq_mark_bfqq_has_short_ttime(bfqq);
+ else
+ bfq_clear_bfqq_has_short_ttime(bfqq);
+
+ if (bic->saved_IO_bound)
+ bfq_mark_bfqq_IO_bound(bfqq);
+ else
+ bfq_clear_bfqq_IO_bound(bfqq);
+
+ bfqq->last_serv_time_ns = bic->saved_last_serv_time_ns;
+ bfqq->inject_limit = bic->saved_inject_limit;
+ bfqq->decrease_time_jif = bic->saved_decrease_time_jif;
+
+ bfqq->entity.new_weight = bic->saved_weight;
+ bfqq->ttime = bic->saved_ttime;
+ bfqq->io_start_time = bic->saved_io_start_time;
+ bfqq->tot_idle_time = bic->saved_tot_idle_time;
+ /*
+ * Restore weight coefficient only if low_latency is on
+ */
+ if (bfqd->low_latency) {
+ old_wr_coeff = bfqq->wr_coeff;
+ bfqq->wr_coeff = bic->saved_wr_coeff;
+ }
+ bfqq->service_from_wr = bic->saved_service_from_wr;
+ bfqq->wr_start_at_switch_to_srt = bic->saved_wr_start_at_switch_to_srt;
+ bfqq->last_wr_start_finish = bic->saved_last_wr_start_finish;
+ bfqq->wr_cur_max_time = bic->saved_wr_cur_max_time;
+
+ if (bfqq->wr_coeff > 1 && (bfq_bfqq_in_large_burst(bfqq) ||
+ time_is_before_jiffies(bfqq->last_wr_start_finish +
+ bfqq->wr_cur_max_time))) {
+ if (bfqq->wr_cur_max_time == bfqd->bfq_wr_rt_max_time &&
+ !bfq_bfqq_in_large_burst(bfqq) &&
+ time_is_after_eq_jiffies(bfqq->wr_start_at_switch_to_srt +
+ bfq_wr_duration(bfqd))) {
+ switch_back_to_interactive_wr(bfqq, bfqd);
+ } else {
+ bfqq->wr_coeff = 1;
+ bfq_log_bfqq(bfqq->bfqd, bfqq,
+ "resume state: switching off wr");
+ }
+ }
+
+ /* make sure weight will be updated, however we got here */
+ bfqq->entity.prio_changed = 1;
+
+ if (likely(!busy))
+ return;
+
+ if (old_wr_coeff == 1 && bfqq->wr_coeff > 1)
+ bfqd->wr_busy_queues++;
+ else if (old_wr_coeff > 1 && bfqq->wr_coeff == 1)
+ bfqd->wr_busy_queues--;
+}
+
+static int bfqq_process_refs(struct bfq_queue *bfqq)
+{
+ return bfqq->ref - bfqq->entity.allocated -
+ bfqq->entity.on_st_or_in_serv -
+ (bfqq->weight_counter != NULL) - bfqq->stable_ref;
+}
+
+/* Empty burst list and add just bfqq (see comments on bfq_handle_burst) */
+static void bfq_reset_burst_list(struct bfq_data *bfqd, struct bfq_queue *bfqq)
+{
+ struct bfq_queue *item;
+ struct hlist_node *n;
+
+ hlist_for_each_entry_safe(item, n, &bfqd->burst_list, burst_list_node)
+ hlist_del_init(&item->burst_list_node);
+
+ /*
+ * Start the creation of a new burst list only if there is no
+ * active queue. See comments on the conditional invocation of
+ * bfq_handle_burst().
+ */
+ if (bfq_tot_busy_queues(bfqd) == 0) {
+ hlist_add_head(&bfqq->burst_list_node, &bfqd->burst_list);
+ bfqd->burst_size = 1;
+ } else
+ bfqd->burst_size = 0;
+
+ bfqd->burst_parent_entity = bfqq->entity.parent;
+}
+
+/* Add bfqq to the list of queues in current burst (see bfq_handle_burst) */
+static void bfq_add_to_burst(struct bfq_data *bfqd, struct bfq_queue *bfqq)
+{
+ /* Increment burst size to take into account also bfqq */
+ bfqd->burst_size++;
+
+ if (bfqd->burst_size == bfqd->bfq_large_burst_thresh) {
+ struct bfq_queue *pos, *bfqq_item;
+ struct hlist_node *n;
+
+ /*
+ * Enough queues have been activated shortly after each
+ * other to consider this burst as large.
+ */
+ bfqd->large_burst = true;
+
+ /*
+ * We can now mark all queues in the burst list as
+ * belonging to a large burst.
+ */
+ hlist_for_each_entry(bfqq_item, &bfqd->burst_list,
+ burst_list_node)
+ bfq_mark_bfqq_in_large_burst(bfqq_item);
+ bfq_mark_bfqq_in_large_burst(bfqq);
+
+ /*
+ * From now on, and until the current burst finishes, any
+ * new queue being activated shortly after the last queue
+ * was inserted in the burst can be immediately marked as
+ * belonging to a large burst. So the burst list is not
+ * needed any more. Remove it.
+ */
+ hlist_for_each_entry_safe(pos, n, &bfqd->burst_list,
+ burst_list_node)
+ hlist_del_init(&pos->burst_list_node);
+ } else /*
+ * Burst not yet large: add bfqq to the burst list. Do
+ * not increment the ref counter for bfqq, because bfqq
+ * is removed from the burst list before freeing bfqq
+ * in put_queue.
+ */
+ hlist_add_head(&bfqq->burst_list_node, &bfqd->burst_list);
+}
+
+/*
+ * If many queues belonging to the same group happen to be created
+ * shortly after each other, then the processes associated with these
+ * queues have typically a common goal. In particular, bursts of queue
+ * creations are usually caused by services or applications that spawn
+ * many parallel threads/processes. Examples are systemd during boot,
+ * or git grep. To help these processes get their job done as soon as
+ * possible, it is usually better to not grant either weight-raising
+ * or device idling to their queues, unless these queues must be
+ * protected from the I/O flowing through other active queues.
+ *
+ * In this comment we describe, firstly, the reasons why this fact
+ * holds, and, secondly, the next function, which implements the main
+ * steps needed to properly mark these queues so that they can then be
+ * treated in a different way.
+ *
+ * The above services or applications benefit mostly from a high
+ * throughput: the quicker the requests of the activated queues are
+ * cumulatively served, the sooner the target job of these queues gets
+ * completed. As a consequence, weight-raising any of these queues,
+ * which also implies idling the device for it, is almost always
+ * counterproductive, unless there are other active queues to isolate
+ * these new queues from. If there no other active queues, then
+ * weight-raising these new queues just lowers throughput in most
+ * cases.
+ *
+ * On the other hand, a burst of queue creations may be caused also by
+ * the start of an application that does not consist of a lot of
+ * parallel I/O-bound threads. In fact, with a complex application,
+ * several short processes may need to be executed to start-up the
+ * application. In this respect, to start an application as quickly as
+ * possible, the best thing to do is in any case to privilege the I/O
+ * related to the application with respect to all other
+ * I/O. Therefore, the best strategy to start as quickly as possible
+ * an application that causes a burst of queue creations is to
+ * weight-raise all the queues created during the burst. This is the
+ * exact opposite of the best strategy for the other type of bursts.
+ *
+ * In the end, to take the best action for each of the two cases, the
+ * two types of bursts need to be distinguished. Fortunately, this
+ * seems relatively easy, by looking at the sizes of the bursts. In
+ * particular, we found a threshold such that only bursts with a
+ * larger size than that threshold are apparently caused by
+ * services or commands such as systemd or git grep. For brevity,
+ * hereafter we call just 'large' these bursts. BFQ *does not*
+ * weight-raise queues whose creation occurs in a large burst. In
+ * addition, for each of these queues BFQ performs or does not perform
+ * idling depending on which choice boosts the throughput more. The
+ * exact choice depends on the device and request pattern at
+ * hand.
+ *
+ * Unfortunately, false positives may occur while an interactive task
+ * is starting (e.g., an application is being started). The
+ * consequence is that the queues associated with the task do not
+ * enjoy weight raising as expected. Fortunately these false positives
+ * are very rare. They typically occur if some service happens to
+ * start doing I/O exactly when the interactive task starts.
+ *
+ * Turning back to the next function, it is invoked only if there are
+ * no active queues (apart from active queues that would belong to the
+ * same, possible burst bfqq would belong to), and it implements all
+ * the steps needed to detect the occurrence of a large burst and to
+ * properly mark all the queues belonging to it (so that they can then
+ * be treated in a different way). This goal is achieved by
+ * maintaining a "burst list" that holds, temporarily, the queues that
+ * belong to the burst in progress. The list is then used to mark
+ * these queues as belonging to a large burst if the burst does become
+ * large. The main steps are the following.
+ *
+ * . when the very first queue is created, the queue is inserted into the
+ * list (as it could be the first queue in a possible burst)
+ *
+ * . if the current burst has not yet become large, and a queue Q that does
+ * not yet belong to the burst is activated shortly after the last time
+ * at which a new queue entered the burst list, then the function appends
+ * Q to the burst list
+ *
+ * . if, as a consequence of the previous step, the burst size reaches
+ * the large-burst threshold, then
+ *
+ * . all the queues in the burst list are marked as belonging to a
+ * large burst
+ *
+ * . the burst list is deleted; in fact, the burst list already served
+ * its purpose (keeping temporarily track of the queues in a burst,
+ * so as to be able to mark them as belonging to a large burst in the
+ * previous sub-step), and now is not needed any more
+ *
+ * . the device enters a large-burst mode
+ *
+ * . if a queue Q that does not belong to the burst is created while
+ * the device is in large-burst mode and shortly after the last time
+ * at which a queue either entered the burst list or was marked as
+ * belonging to the current large burst, then Q is immediately marked
+ * as belonging to a large burst.
+ *
+ * . if a queue Q that does not belong to the burst is created a while
+ * later, i.e., not shortly after, than the last time at which a queue
+ * either entered the burst list or was marked as belonging to the
+ * current large burst, then the current burst is deemed as finished and:
+ *
+ * . the large-burst mode is reset if set
+ *
+ * . the burst list is emptied
+ *
+ * . Q is inserted in the burst list, as Q may be the first queue
+ * in a possible new burst (then the burst list contains just Q
+ * after this step).
+ */
+static void bfq_handle_burst(struct bfq_data *bfqd, struct bfq_queue *bfqq)
+{
+ /*
+ * If bfqq is already in the burst list or is part of a large
+ * burst, or finally has just been split, then there is
+ * nothing else to do.
+ */
+ if (!hlist_unhashed(&bfqq->burst_list_node) ||
+ bfq_bfqq_in_large_burst(bfqq) ||
+ time_is_after_eq_jiffies(bfqq->split_time +
+ msecs_to_jiffies(10)))
+ return;
+
+ /*
+ * If bfqq's creation happens late enough, or bfqq belongs to
+ * a different group than the burst group, then the current
+ * burst is finished, and related data structures must be
+ * reset.
+ *
+ * In this respect, consider the special case where bfqq is
+ * the very first queue created after BFQ is selected for this
+ * device. In this case, last_ins_in_burst and
+ * burst_parent_entity are not yet significant when we get
+ * here. But it is easy to verify that, whether or not the
+ * following condition is true, bfqq will end up being
+ * inserted into the burst list. In particular the list will
+ * happen to contain only bfqq. And this is exactly what has
+ * to happen, as bfqq may be the first queue of the first
+ * burst.
+ */
+ if (time_is_before_jiffies(bfqd->last_ins_in_burst +
+ bfqd->bfq_burst_interval) ||
+ bfqq->entity.parent != bfqd->burst_parent_entity) {
+ bfqd->large_burst = false;
+ bfq_reset_burst_list(bfqd, bfqq);
+ goto end;
+ }
+
+ /*
+ * If we get here, then bfqq is being activated shortly after the
+ * last queue. So, if the current burst is also large, we can mark
+ * bfqq as belonging to this large burst immediately.
+ */
+ if (bfqd->large_burst) {
+ bfq_mark_bfqq_in_large_burst(bfqq);
+ goto end;
+ }
+
+ /*
+ * If we get here, then a large-burst state has not yet been
+ * reached, but bfqq is being activated shortly after the last
+ * queue. Then we add bfqq to the burst.
+ */
+ bfq_add_to_burst(bfqd, bfqq);
+end:
+ /*
+ * At this point, bfqq either has been added to the current
+ * burst or has caused the current burst to terminate and a
+ * possible new burst to start. In particular, in the second
+ * case, bfqq has become the first queue in the possible new
+ * burst. In both cases last_ins_in_burst needs to be moved
+ * forward.
+ */
+ bfqd->last_ins_in_burst = jiffies;
+}
+
+static int bfq_bfqq_budget_left(struct bfq_queue *bfqq)
+{
+ struct bfq_entity *entity = &bfqq->entity;
+
+ return entity->budget - entity->service;
+}
+
+/*
+ * If enough samples have been computed, return the current max budget
+ * stored in bfqd, which is dynamically updated according to the
+ * estimated disk peak rate; otherwise return the default max budget
+ */
+static int bfq_max_budget(struct bfq_data *bfqd)
+{
+ if (bfqd->budgets_assigned < bfq_stats_min_budgets)
+ return bfq_default_max_budget;
+ else
+ return bfqd->bfq_max_budget;
+}
+
+/*
+ * Return min budget, which is a fraction of the current or default
+ * max budget (trying with 1/32)
+ */
+static int bfq_min_budget(struct bfq_data *bfqd)
+{
+ if (bfqd->budgets_assigned < bfq_stats_min_budgets)
+ return bfq_default_max_budget / 32;
+ else
+ return bfqd->bfq_max_budget / 32;
+}
+
+/*
+ * The next function, invoked after the input queue bfqq switches from
+ * idle to busy, updates the budget of bfqq. The function also tells
+ * whether the in-service queue should be expired, by returning
+ * true. The purpose of expiring the in-service queue is to give bfqq
+ * the chance to possibly preempt the in-service queue, and the reason
+ * for preempting the in-service queue is to achieve one of the two
+ * goals below.
+ *
+ * 1. Guarantee to bfqq its reserved bandwidth even if bfqq has
+ * expired because it has remained idle. In particular, bfqq may have
+ * expired for one of the following two reasons:
+ *
+ * - BFQQE_NO_MORE_REQUESTS bfqq did not enjoy any device idling
+ * and did not make it to issue a new request before its last
+ * request was served;
+ *
+ * - BFQQE_TOO_IDLE bfqq did enjoy device idling, but did not issue
+ * a new request before the expiration of the idling-time.
+ *
+ * Even if bfqq has expired for one of the above reasons, the process
+ * associated with the queue may be however issuing requests greedily,
+ * and thus be sensitive to the bandwidth it receives (bfqq may have
+ * remained idle for other reasons: CPU high load, bfqq not enjoying
+ * idling, I/O throttling somewhere in the path from the process to
+ * the I/O scheduler, ...). But if, after every expiration for one of
+ * the above two reasons, bfqq has to wait for the service of at least
+ * one full budget of another queue before being served again, then
+ * bfqq is likely to get a much lower bandwidth or resource time than
+ * its reserved ones. To address this issue, two countermeasures need
+ * to be taken.
+ *
+ * First, the budget and the timestamps of bfqq need to be updated in
+ * a special way on bfqq reactivation: they need to be updated as if
+ * bfqq did not remain idle and did not expire. In fact, if they are
+ * computed as if bfqq expired and remained idle until reactivation,
+ * then the process associated with bfqq is treated as if, instead of
+ * being greedy, it stopped issuing requests when bfqq remained idle,
+ * and restarts issuing requests only on this reactivation. In other
+ * words, the scheduler does not help the process recover the "service
+ * hole" between bfqq expiration and reactivation. As a consequence,
+ * the process receives a lower bandwidth than its reserved one. In
+ * contrast, to recover this hole, the budget must be updated as if
+ * bfqq was not expired at all before this reactivation, i.e., it must
+ * be set to the value of the remaining budget when bfqq was
+ * expired. Along the same line, timestamps need to be assigned the
+ * value they had the last time bfqq was selected for service, i.e.,
+ * before last expiration. Thus timestamps need to be back-shifted
+ * with respect to their normal computation (see [1] for more details
+ * on this tricky aspect).
+ *
+ * Secondly, to allow the process to recover the hole, the in-service
+ * queue must be expired too, to give bfqq the chance to preempt it
+ * immediately. In fact, if bfqq has to wait for a full budget of the
+ * in-service queue to be completed, then it may become impossible to
+ * let the process recover the hole, even if the back-shifted
+ * timestamps of bfqq are lower than those of the in-service queue. If
+ * this happens for most or all of the holes, then the process may not
+ * receive its reserved bandwidth. In this respect, it is worth noting
+ * that, being the service of outstanding requests unpreemptible, a
+ * little fraction of the holes may however be unrecoverable, thereby
+ * causing a little loss of bandwidth.
+ *
+ * The last important point is detecting whether bfqq does need this
+ * bandwidth recovery. In this respect, the next function deems the
+ * process associated with bfqq greedy, and thus allows it to recover
+ * the hole, if: 1) the process is waiting for the arrival of a new
+ * request (which implies that bfqq expired for one of the above two
+ * reasons), and 2) such a request has arrived soon. The first
+ * condition is controlled through the flag non_blocking_wait_rq,
+ * while the second through the flag arrived_in_time. If both
+ * conditions hold, then the function computes the budget in the
+ * above-described special way, and signals that the in-service queue
+ * should be expired. Timestamp back-shifting is done later in
+ * __bfq_activate_entity.
+ *
+ * 2. Reduce latency. Even if timestamps are not backshifted to let
+ * the process associated with bfqq recover a service hole, bfqq may
+ * however happen to have, after being (re)activated, a lower finish
+ * timestamp than the in-service queue. That is, the next budget of
+ * bfqq may have to be completed before the one of the in-service
+ * queue. If this is the case, then preempting the in-service queue
+ * allows this goal to be achieved, apart from the unpreemptible,
+ * outstanding requests mentioned above.
+ *
+ * Unfortunately, regardless of which of the above two goals one wants
+ * to achieve, service trees need first to be updated to know whether
+ * the in-service queue must be preempted. To have service trees
+ * correctly updated, the in-service queue must be expired and
+ * rescheduled, and bfqq must be scheduled too. This is one of the
+ * most costly operations (in future versions, the scheduling
+ * mechanism may be re-designed in such a way to make it possible to
+ * know whether preemption is needed without needing to update service
+ * trees). In addition, queue preemptions almost always cause random
+ * I/O, which may in turn cause loss of throughput. Finally, there may
+ * even be no in-service queue when the next function is invoked (so,
+ * no queue to compare timestamps with). Because of these facts, the
+ * next function adopts the following simple scheme to avoid costly
+ * operations, too frequent preemptions and too many dependencies on
+ * the state of the scheduler: it requests the expiration of the
+ * in-service queue (unconditionally) only for queues that need to
+ * recover a hole. Then it delegates to other parts of the code the
+ * responsibility of handling the above case 2.
+ */
+static bool bfq_bfqq_update_budg_for_activation(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ bool arrived_in_time)
+{
+ struct bfq_entity *entity = &bfqq->entity;
+
+ /*
+ * In the next compound condition, we check also whether there
+ * is some budget left, because otherwise there is no point in
+ * trying to go on serving bfqq with this same budget: bfqq
+ * would be expired immediately after being selected for
+ * service. This would only cause useless overhead.
+ */
+ if (bfq_bfqq_non_blocking_wait_rq(bfqq) && arrived_in_time &&
+ bfq_bfqq_budget_left(bfqq) > 0) {
+ /*
+ * We do not clear the flag non_blocking_wait_rq here, as
+ * the latter is used in bfq_activate_bfqq to signal
+ * that timestamps need to be back-shifted (and is
+ * cleared right after).
+ */
+
+ /*
+ * In next assignment we rely on that either
+ * entity->service or entity->budget are not updated
+ * on expiration if bfqq is empty (see
+ * __bfq_bfqq_recalc_budget). Thus both quantities
+ * remain unchanged after such an expiration, and the
+ * following statement therefore assigns to
+ * entity->budget the remaining budget on such an
+ * expiration.
+ */
+ entity->budget = min_t(unsigned long,
+ bfq_bfqq_budget_left(bfqq),
+ bfqq->max_budget);
+
+ /*
+ * At this point, we have used entity->service to get
+ * the budget left (needed for updating
+ * entity->budget). Thus we finally can, and have to,
+ * reset entity->service. The latter must be reset
+ * because bfqq would otherwise be charged again for
+ * the service it has received during its previous
+ * service slot(s).
+ */
+ entity->service = 0;
+
+ return true;
+ }
+
+ /*
+ * We can finally complete expiration, by setting service to 0.
+ */
+ entity->service = 0;
+ entity->budget = max_t(unsigned long, bfqq->max_budget,
+ bfq_serv_to_charge(bfqq->next_rq, bfqq));
+ bfq_clear_bfqq_non_blocking_wait_rq(bfqq);
+ return false;
+}
+
+/*
+ * Return the farthest past time instant according to jiffies
+ * macros.
+ */
+static unsigned long bfq_smallest_from_now(void)
+{
+ return jiffies - MAX_JIFFY_OFFSET;
+}
+
+static void bfq_update_bfqq_wr_on_rq_arrival(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ unsigned int old_wr_coeff,
+ bool wr_or_deserves_wr,
+ bool interactive,
+ bool in_burst,
+ bool soft_rt)
+{
+ if (old_wr_coeff == 1 && wr_or_deserves_wr) {
+ /* start a weight-raising period */
+ if (interactive) {
+ bfqq->service_from_wr = 0;
+ bfqq->wr_coeff = bfqd->bfq_wr_coeff;
+ bfqq->wr_cur_max_time = bfq_wr_duration(bfqd);
+ } else {
+ /*
+ * No interactive weight raising in progress
+ * here: assign minus infinity to
+ * wr_start_at_switch_to_srt, to make sure
+ * that, at the end of the soft-real-time
+ * weight raising periods that is starting
+ * now, no interactive weight-raising period
+ * may be wrongly considered as still in
+ * progress (and thus actually started by
+ * mistake).
+ */
+ bfqq->wr_start_at_switch_to_srt =
+ bfq_smallest_from_now();
+ bfqq->wr_coeff = bfqd->bfq_wr_coeff *
+ BFQ_SOFTRT_WEIGHT_FACTOR;
+ bfqq->wr_cur_max_time =
+ bfqd->bfq_wr_rt_max_time;
+ }
+
+ /*
+ * If needed, further reduce budget to make sure it is
+ * close to bfqq's backlog, so as to reduce the
+ * scheduling-error component due to a too large
+ * budget. Do not care about throughput consequences,
+ * but only about latency. Finally, do not assign a
+ * too small budget either, to avoid increasing
+ * latency by causing too frequent expirations.
+ */
+ bfqq->entity.budget = min_t(unsigned long,
+ bfqq->entity.budget,
+ 2 * bfq_min_budget(bfqd));
+ } else if (old_wr_coeff > 1) {
+ if (interactive) { /* update wr coeff and duration */
+ bfqq->wr_coeff = bfqd->bfq_wr_coeff;
+ bfqq->wr_cur_max_time = bfq_wr_duration(bfqd);
+ } else if (in_burst)
+ bfqq->wr_coeff = 1;
+ else if (soft_rt) {
+ /*
+ * The application is now or still meeting the
+ * requirements for being deemed soft rt. We
+ * can then correctly and safely (re)charge
+ * the weight-raising duration for the
+ * application with the weight-raising
+ * duration for soft rt applications.
+ *
+ * In particular, doing this recharge now, i.e.,
+ * before the weight-raising period for the
+ * application finishes, reduces the probability
+ * of the following negative scenario:
+ * 1) the weight of a soft rt application is
+ * raised at startup (as for any newly
+ * created application),
+ * 2) since the application is not interactive,
+ * at a certain time weight-raising is
+ * stopped for the application,
+ * 3) at that time the application happens to
+ * still have pending requests, and hence
+ * is destined to not have a chance to be
+ * deemed soft rt before these requests are
+ * completed (see the comments to the
+ * function bfq_bfqq_softrt_next_start()
+ * for details on soft rt detection),
+ * 4) these pending requests experience a high
+ * latency because the application is not
+ * weight-raised while they are pending.
+ */
+ if (bfqq->wr_cur_max_time !=
+ bfqd->bfq_wr_rt_max_time) {
+ bfqq->wr_start_at_switch_to_srt =
+ bfqq->last_wr_start_finish;
+
+ bfqq->wr_cur_max_time =
+ bfqd->bfq_wr_rt_max_time;
+ bfqq->wr_coeff = bfqd->bfq_wr_coeff *
+ BFQ_SOFTRT_WEIGHT_FACTOR;
+ }
+ bfqq->last_wr_start_finish = jiffies;
+ }
+ }
+}
+
+static bool bfq_bfqq_idle_for_long_time(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ return bfqq->dispatched == 0 &&
+ time_is_before_jiffies(
+ bfqq->budget_timeout +
+ bfqd->bfq_wr_min_idle_time);
+}
+
+
+/*
+ * Return true if bfqq is in a higher priority class, or has a higher
+ * weight than the in-service queue.
+ */
+static bool bfq_bfqq_higher_class_or_weight(struct bfq_queue *bfqq,
+ struct bfq_queue *in_serv_bfqq)
+{
+ int bfqq_weight, in_serv_weight;
+
+ if (bfqq->ioprio_class < in_serv_bfqq->ioprio_class)
+ return true;
+
+ if (in_serv_bfqq->entity.parent == bfqq->entity.parent) {
+ bfqq_weight = bfqq->entity.weight;
+ in_serv_weight = in_serv_bfqq->entity.weight;
+ } else {
+ if (bfqq->entity.parent)
+ bfqq_weight = bfqq->entity.parent->weight;
+ else
+ bfqq_weight = bfqq->entity.weight;
+ if (in_serv_bfqq->entity.parent)
+ in_serv_weight = in_serv_bfqq->entity.parent->weight;
+ else
+ in_serv_weight = in_serv_bfqq->entity.weight;
+ }
+
+ return bfqq_weight > in_serv_weight;
+}
+
+static bool bfq_better_to_idle(struct bfq_queue *bfqq);
+
+static void bfq_bfqq_handle_idle_busy_switch(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ int old_wr_coeff,
+ struct request *rq,
+ bool *interactive)
+{
+ bool soft_rt, in_burst, wr_or_deserves_wr,
+ bfqq_wants_to_preempt,
+ idle_for_long_time = bfq_bfqq_idle_for_long_time(bfqd, bfqq),
+ /*
+ * See the comments on
+ * bfq_bfqq_update_budg_for_activation for
+ * details on the usage of the next variable.
+ */
+ arrived_in_time = ktime_get_ns() <=
+ bfqq->ttime.last_end_request +
+ bfqd->bfq_slice_idle * 3;
+
+
+ /*
+ * bfqq deserves to be weight-raised if:
+ * - it is sync,
+ * - it does not belong to a large burst,
+ * - it has been idle for enough time or is soft real-time,
+ * - is linked to a bfq_io_cq (it is not shared in any sense),
+ * - has a default weight (otherwise we assume the user wanted
+ * to control its weight explicitly)
+ */
+ in_burst = bfq_bfqq_in_large_burst(bfqq);
+ soft_rt = bfqd->bfq_wr_max_softrt_rate > 0 &&
+ !BFQQ_TOTALLY_SEEKY(bfqq) &&
+ !in_burst &&
+ time_is_before_jiffies(bfqq->soft_rt_next_start) &&
+ bfqq->dispatched == 0 &&
+ bfqq->entity.new_weight == 40;
+ *interactive = !in_burst && idle_for_long_time &&
+ bfqq->entity.new_weight == 40;
+ /*
+ * Merged bfq_queues are kept out of weight-raising
+ * (low-latency) mechanisms. The reason is that these queues
+ * are usually created for non-interactive and
+ * non-soft-real-time tasks. Yet this is not the case for
+ * stably-merged queues. These queues are merged just because
+ * they are created shortly after each other. So they may
+ * easily serve the I/O of an interactive or soft-real time
+ * application, if the application happens to spawn multiple
+ * processes. So let also stably-merged queued enjoy weight
+ * raising.
+ */
+ wr_or_deserves_wr = bfqd->low_latency &&
+ (bfqq->wr_coeff > 1 ||
+ (bfq_bfqq_sync(bfqq) &&
+ (bfqq->bic || RQ_BIC(rq)->stably_merged) &&
+ (*interactive || soft_rt)));
+
+ /*
+ * Using the last flag, update budget and check whether bfqq
+ * may want to preempt the in-service queue.
+ */
+ bfqq_wants_to_preempt =
+ bfq_bfqq_update_budg_for_activation(bfqd, bfqq,
+ arrived_in_time);
+
+ /*
+ * If bfqq happened to be activated in a burst, but has been
+ * idle for much more than an interactive queue, then we
+ * assume that, in the overall I/O initiated in the burst, the
+ * I/O associated with bfqq is finished. So bfqq does not need
+ * to be treated as a queue belonging to a burst
+ * anymore. Accordingly, we reset bfqq's in_large_burst flag
+ * if set, and remove bfqq from the burst list if it's
+ * there. We do not decrement burst_size, because the fact
+ * that bfqq does not need to belong to the burst list any
+ * more does not invalidate the fact that bfqq was created in
+ * a burst.
+ */
+ if (likely(!bfq_bfqq_just_created(bfqq)) &&
+ idle_for_long_time &&
+ time_is_before_jiffies(
+ bfqq->budget_timeout +
+ msecs_to_jiffies(10000))) {
+ hlist_del_init(&bfqq->burst_list_node);
+ bfq_clear_bfqq_in_large_burst(bfqq);
+ }
+
+ bfq_clear_bfqq_just_created(bfqq);
+
+ if (bfqd->low_latency) {
+ if (unlikely(time_is_after_jiffies(bfqq->split_time)))
+ /* wraparound */
+ bfqq->split_time =
+ jiffies - bfqd->bfq_wr_min_idle_time - 1;
+
+ if (time_is_before_jiffies(bfqq->split_time +
+ bfqd->bfq_wr_min_idle_time)) {
+ bfq_update_bfqq_wr_on_rq_arrival(bfqd, bfqq,
+ old_wr_coeff,
+ wr_or_deserves_wr,
+ *interactive,
+ in_burst,
+ soft_rt);
+
+ if (old_wr_coeff != bfqq->wr_coeff)
+ bfqq->entity.prio_changed = 1;
+ }
+ }
+
+ bfqq->last_idle_bklogged = jiffies;
+ bfqq->service_from_backlogged = 0;
+ bfq_clear_bfqq_softrt_update(bfqq);
+
+ bfq_add_bfqq_busy(bfqq);
+
+ /*
+ * Expire in-service queue if preemption may be needed for
+ * guarantees or throughput. As for guarantees, we care
+ * explicitly about two cases. The first is that bfqq has to
+ * recover a service hole, as explained in the comments on
+ * bfq_bfqq_update_budg_for_activation(), i.e., that
+ * bfqq_wants_to_preempt is true. However, if bfqq does not
+ * carry time-critical I/O, then bfqq's bandwidth is less
+ * important than that of queues that carry time-critical I/O.
+ * So, as a further constraint, we consider this case only if
+ * bfqq is at least as weight-raised, i.e., at least as time
+ * critical, as the in-service queue.
+ *
+ * The second case is that bfqq is in a higher priority class,
+ * or has a higher weight than the in-service queue. If this
+ * condition does not hold, we don't care because, even if
+ * bfqq does not start to be served immediately, the resulting
+ * delay for bfqq's I/O is however lower or much lower than
+ * the ideal completion time to be guaranteed to bfqq's I/O.
+ *
+ * In both cases, preemption is needed only if, according to
+ * the timestamps of both bfqq and of the in-service queue,
+ * bfqq actually is the next queue to serve. So, to reduce
+ * useless preemptions, the return value of
+ * next_queue_may_preempt() is considered in the next compound
+ * condition too. Yet next_queue_may_preempt() just checks a
+ * simple, necessary condition for bfqq to be the next queue
+ * to serve. In fact, to evaluate a sufficient condition, the
+ * timestamps of the in-service queue would need to be
+ * updated, and this operation is quite costly (see the
+ * comments on bfq_bfqq_update_budg_for_activation()).
+ *
+ * As for throughput, we ask bfq_better_to_idle() whether we
+ * still need to plug I/O dispatching. If bfq_better_to_idle()
+ * says no, then plugging is not needed any longer, either to
+ * boost throughput or to perserve service guarantees. Then
+ * the best option is to stop plugging I/O, as not doing so
+ * would certainly lower throughput. We may end up in this
+ * case if: (1) upon a dispatch attempt, we detected that it
+ * was better to plug I/O dispatch, and to wait for a new
+ * request to arrive for the currently in-service queue, but
+ * (2) this switch of bfqq to busy changes the scenario.
+ */
+ if (bfqd->in_service_queue &&
+ ((bfqq_wants_to_preempt &&
+ bfqq->wr_coeff >= bfqd->in_service_queue->wr_coeff) ||
+ bfq_bfqq_higher_class_or_weight(bfqq, bfqd->in_service_queue) ||
+ !bfq_better_to_idle(bfqd->in_service_queue)) &&
+ next_queue_may_preempt(bfqd))
+ bfq_bfqq_expire(bfqd, bfqd->in_service_queue,
+ false, BFQQE_PREEMPTED);
+}
+
+static void bfq_reset_inject_limit(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ /* invalidate baseline total service time */
+ bfqq->last_serv_time_ns = 0;
+
+ /*
+ * Reset pointer in case we are waiting for
+ * some request completion.
+ */
+ bfqd->waited_rq = NULL;
+
+ /*
+ * If bfqq has a short think time, then start by setting the
+ * inject limit to 0 prudentially, because the service time of
+ * an injected I/O request may be higher than the think time
+ * of bfqq, and therefore, if one request was injected when
+ * bfqq remains empty, this injected request might delay the
+ * service of the next I/O request for bfqq significantly. In
+ * case bfqq can actually tolerate some injection, then the
+ * adaptive update will however raise the limit soon. This
+ * lucky circumstance holds exactly because bfqq has a short
+ * think time, and thus, after remaining empty, is likely to
+ * get new I/O enqueued---and then completed---before being
+ * expired. This is the very pattern that gives the
+ * limit-update algorithm the chance to measure the effect of
+ * injection on request service times, and then to update the
+ * limit accordingly.
+ *
+ * However, in the following special case, the inject limit is
+ * left to 1 even if the think time is short: bfqq's I/O is
+ * synchronized with that of some other queue, i.e., bfqq may
+ * receive new I/O only after the I/O of the other queue is
+ * completed. Keeping the inject limit to 1 allows the
+ * blocking I/O to be served while bfqq is in service. And
+ * this is very convenient both for bfqq and for overall
+ * throughput, as explained in detail in the comments in
+ * bfq_update_has_short_ttime().
+ *
+ * On the opposite end, if bfqq has a long think time, then
+ * start directly by 1, because:
+ * a) on the bright side, keeping at most one request in
+ * service in the drive is unlikely to cause any harm to the
+ * latency of bfqq's requests, as the service time of a single
+ * request is likely to be lower than the think time of bfqq;
+ * b) on the downside, after becoming empty, bfqq is likely to
+ * expire before getting its next request. With this request
+ * arrival pattern, it is very hard to sample total service
+ * times and update the inject limit accordingly (see comments
+ * on bfq_update_inject_limit()). So the limit is likely to be
+ * never, or at least seldom, updated. As a consequence, by
+ * setting the limit to 1, we avoid that no injection ever
+ * occurs with bfqq. On the downside, this proactive step
+ * further reduces chances to actually compute the baseline
+ * total service time. Thus it reduces chances to execute the
+ * limit-update algorithm and possibly raise the limit to more
+ * than 1.
+ */
+ if (bfq_bfqq_has_short_ttime(bfqq))
+ bfqq->inject_limit = 0;
+ else
+ bfqq->inject_limit = 1;
+
+ bfqq->decrease_time_jif = jiffies;
+}
+
+static void bfq_update_io_intensity(struct bfq_queue *bfqq, u64 now_ns)
+{
+ u64 tot_io_time = now_ns - bfqq->io_start_time;
+
+ if (RB_EMPTY_ROOT(&bfqq->sort_list) && bfqq->dispatched == 0)
+ bfqq->tot_idle_time +=
+ now_ns - bfqq->ttime.last_end_request;
+
+ if (unlikely(bfq_bfqq_just_created(bfqq)))
+ return;
+
+ /*
+ * Must be busy for at least about 80% of the time to be
+ * considered I/O bound.
+ */
+ if (bfqq->tot_idle_time * 5 > tot_io_time)
+ bfq_clear_bfqq_IO_bound(bfqq);
+ else
+ bfq_mark_bfqq_IO_bound(bfqq);
+
+ /*
+ * Keep an observation window of at most 200 ms in the past
+ * from now.
+ */
+ if (tot_io_time > 200 * NSEC_PER_MSEC) {
+ bfqq->io_start_time = now_ns - (tot_io_time>>1);
+ bfqq->tot_idle_time >>= 1;
+ }
+}
+
+/*
+ * Detect whether bfqq's I/O seems synchronized with that of some
+ * other queue, i.e., whether bfqq, after remaining empty, happens to
+ * receive new I/O only right after some I/O request of the other
+ * queue has been completed. We call waker queue the other queue, and
+ * we assume, for simplicity, that bfqq may have at most one waker
+ * queue.
+ *
+ * A remarkable throughput boost can be reached by unconditionally
+ * injecting the I/O of the waker queue, every time a new
+ * bfq_dispatch_request happens to be invoked while I/O is being
+ * plugged for bfqq. In addition to boosting throughput, this
+ * unblocks bfqq's I/O, thereby improving bandwidth and latency for
+ * bfqq. Note that these same results may be achieved with the general
+ * injection mechanism, but less effectively. For details on this
+ * aspect, see the comments on the choice of the queue for injection
+ * in bfq_select_queue().
+ *
+ * Turning back to the detection of a waker queue, a queue Q is deemed as a
+ * waker queue for bfqq if, for three consecutive times, bfqq happens to become
+ * non empty right after a request of Q has been completed within given
+ * timeout. In this respect, even if bfqq is empty, we do not check for a waker
+ * if it still has some in-flight I/O. In fact, in this case bfqq is actually
+ * still being served by the drive, and may receive new I/O on the completion
+ * of some of the in-flight requests. In particular, on the first time, Q is
+ * tentatively set as a candidate waker queue, while on the third consecutive
+ * time that Q is detected, the field waker_bfqq is set to Q, to confirm that Q
+ * is a waker queue for bfqq. These detection steps are performed only if bfqq
+ * has a long think time, so as to make it more likely that bfqq's I/O is
+ * actually being blocked by a synchronization. This last filter, plus the
+ * above three-times requirement and time limit for detection, make false
+ * positives less likely.
+ *
+ * NOTE
+ *
+ * The sooner a waker queue is detected, the sooner throughput can be
+ * boosted by injecting I/O from the waker queue. Fortunately,
+ * detection is likely to be actually fast, for the following
+ * reasons. While blocked by synchronization, bfqq has a long think
+ * time. This implies that bfqq's inject limit is at least equal to 1
+ * (see the comments in bfq_update_inject_limit()). So, thanks to
+ * injection, the waker queue is likely to be served during the very
+ * first I/O-plugging time interval for bfqq. This triggers the first
+ * step of the detection mechanism. Thanks again to injection, the
+ * candidate waker queue is then likely to be confirmed no later than
+ * during the next I/O-plugging interval for bfqq.
+ *
+ * ISSUE
+ *
+ * On queue merging all waker information is lost.
+ */
+static void bfq_check_waker(struct bfq_data *bfqd, struct bfq_queue *bfqq,
+ u64 now_ns)
+{
+ char waker_name[MAX_BFQQ_NAME_LENGTH];
+
+ if (!bfqd->last_completed_rq_bfqq ||
+ bfqd->last_completed_rq_bfqq == bfqq ||
+ bfq_bfqq_has_short_ttime(bfqq) ||
+ now_ns - bfqd->last_completion >= 4 * NSEC_PER_MSEC)
+ return;
+
+ /*
+ * We reset waker detection logic also if too much time has passed
+ * since the first detection. If wakeups are rare, pointless idling
+ * doesn't hurt throughput that much. The condition below makes sure
+ * we do not uselessly idle blocking waker in more than 1/64 cases.
+ */
+ if (bfqd->last_completed_rq_bfqq !=
+ bfqq->tentative_waker_bfqq ||
+ now_ns > bfqq->waker_detection_started +
+ 128 * (u64)bfqd->bfq_slice_idle) {
+ /*
+ * First synchronization detected with a
+ * candidate waker queue, or with a different
+ * candidate waker queue from the current one.
+ */
+ bfqq->tentative_waker_bfqq =
+ bfqd->last_completed_rq_bfqq;
+ bfqq->num_waker_detections = 1;
+ bfqq->waker_detection_started = now_ns;
+ bfq_bfqq_name(bfqq->tentative_waker_bfqq, waker_name,
+ MAX_BFQQ_NAME_LENGTH);
+ bfq_log_bfqq(bfqd, bfqq, "set tentative waker %s", waker_name);
+ } else /* Same tentative waker queue detected again */
+ bfqq->num_waker_detections++;
+
+ if (bfqq->num_waker_detections == 3) {
+ bfqq->waker_bfqq = bfqd->last_completed_rq_bfqq;
+ bfqq->tentative_waker_bfqq = NULL;
+ bfq_bfqq_name(bfqq->waker_bfqq, waker_name,
+ MAX_BFQQ_NAME_LENGTH);
+ bfq_log_bfqq(bfqd, bfqq, "set waker %s", waker_name);
+
+ /*
+ * If the waker queue disappears, then
+ * bfqq->waker_bfqq must be reset. To
+ * this goal, we maintain in each
+ * waker queue a list, woken_list, of
+ * all the queues that reference the
+ * waker queue through their
+ * waker_bfqq pointer. When the waker
+ * queue exits, the waker_bfqq pointer
+ * of all the queues in the woken_list
+ * is reset.
+ *
+ * In addition, if bfqq is already in
+ * the woken_list of a waker queue,
+ * then, before being inserted into
+ * the woken_list of a new waker
+ * queue, bfqq must be removed from
+ * the woken_list of the old waker
+ * queue.
+ */
+ if (!hlist_unhashed(&bfqq->woken_list_node))
+ hlist_del_init(&bfqq->woken_list_node);
+ hlist_add_head(&bfqq->woken_list_node,
+ &bfqd->last_completed_rq_bfqq->woken_list);
+ }
+}
+
+static void bfq_add_request(struct request *rq)
+{
+ struct bfq_queue *bfqq = RQ_BFQQ(rq);
+ struct bfq_data *bfqd = bfqq->bfqd;
+ struct request *next_rq, *prev;
+ unsigned int old_wr_coeff = bfqq->wr_coeff;
+ bool interactive = false;
+ u64 now_ns = ktime_get_ns();
+
+ bfq_log_bfqq(bfqd, bfqq, "add_request %d", rq_is_sync(rq));
+ bfqq->queued[rq_is_sync(rq)]++;
+ /*
+ * Updating of 'bfqd->queued' is protected by 'bfqd->lock', however, it
+ * may be read without holding the lock in bfq_has_work().
+ */
+ WRITE_ONCE(bfqd->queued, bfqd->queued + 1);
+
+ if (bfq_bfqq_sync(bfqq) && RQ_BIC(rq)->requests <= 1) {
+ bfq_check_waker(bfqd, bfqq, now_ns);
+
+ /*
+ * Periodically reset inject limit, to make sure that
+ * the latter eventually drops in case workload
+ * changes, see step (3) in the comments on
+ * bfq_update_inject_limit().
+ */
+ if (time_is_before_eq_jiffies(bfqq->decrease_time_jif +
+ msecs_to_jiffies(1000)))
+ bfq_reset_inject_limit(bfqd, bfqq);
+
+ /*
+ * The following conditions must hold to setup a new
+ * sampling of total service time, and then a new
+ * update of the inject limit:
+ * - bfqq is in service, because the total service
+ * time is evaluated only for the I/O requests of
+ * the queues in service;
+ * - this is the right occasion to compute or to
+ * lower the baseline total service time, because
+ * there are actually no requests in the drive,
+ * or
+ * the baseline total service time is available, and
+ * this is the right occasion to compute the other
+ * quantity needed to update the inject limit, i.e.,
+ * the total service time caused by the amount of
+ * injection allowed by the current value of the
+ * limit. It is the right occasion because injection
+ * has actually been performed during the service
+ * hole, and there are still in-flight requests,
+ * which are very likely to be exactly the injected
+ * requests, or part of them;
+ * - the minimum interval for sampling the total
+ * service time and updating the inject limit has
+ * elapsed.
+ */
+ if (bfqq == bfqd->in_service_queue &&
+ (bfqd->rq_in_driver == 0 ||
+ (bfqq->last_serv_time_ns > 0 &&
+ bfqd->rqs_injected && bfqd->rq_in_driver > 0)) &&
+ time_is_before_eq_jiffies(bfqq->decrease_time_jif +
+ msecs_to_jiffies(10))) {
+ bfqd->last_empty_occupied_ns = ktime_get_ns();
+ /*
+ * Start the state machine for measuring the
+ * total service time of rq: setting
+ * wait_dispatch will cause bfqd->waited_rq to
+ * be set when rq will be dispatched.
+ */
+ bfqd->wait_dispatch = true;
+ /*
+ * If there is no I/O in service in the drive,
+ * then possible injection occurred before the
+ * arrival of rq will not affect the total
+ * service time of rq. So the injection limit
+ * must not be updated as a function of such
+ * total service time, unless new injection
+ * occurs before rq is completed. To have the
+ * injection limit updated only in the latter
+ * case, reset rqs_injected here (rqs_injected
+ * will be set in case injection is performed
+ * on bfqq before rq is completed).
+ */
+ if (bfqd->rq_in_driver == 0)
+ bfqd->rqs_injected = false;
+ }
+ }
+
+ if (bfq_bfqq_sync(bfqq))
+ bfq_update_io_intensity(bfqq, now_ns);
+
+ elv_rb_add(&bfqq->sort_list, rq);
+
+ /*
+ * Check if this request is a better next-serve candidate.
+ */
+ prev = bfqq->next_rq;
+ next_rq = bfq_choose_req(bfqd, bfqq->next_rq, rq, bfqd->last_position);
+ bfqq->next_rq = next_rq;
+
+ /*
+ * Adjust priority tree position, if next_rq changes.
+ * See comments on bfq_pos_tree_add_move() for the unlikely().
+ */
+ if (unlikely(!bfqd->nonrot_with_queueing && prev != bfqq->next_rq))
+ bfq_pos_tree_add_move(bfqd, bfqq);
+
+ if (!bfq_bfqq_busy(bfqq)) /* switching to busy ... */
+ bfq_bfqq_handle_idle_busy_switch(bfqd, bfqq, old_wr_coeff,
+ rq, &interactive);
+ else {
+ if (bfqd->low_latency && old_wr_coeff == 1 && !rq_is_sync(rq) &&
+ time_is_before_jiffies(
+ bfqq->last_wr_start_finish +
+ bfqd->bfq_wr_min_inter_arr_async)) {
+ bfqq->wr_coeff = bfqd->bfq_wr_coeff;
+ bfqq->wr_cur_max_time = bfq_wr_duration(bfqd);
+
+ bfqd->wr_busy_queues++;
+ bfqq->entity.prio_changed = 1;
+ }
+ if (prev != bfqq->next_rq)
+ bfq_updated_next_req(bfqd, bfqq);
+ }
+
+ /*
+ * Assign jiffies to last_wr_start_finish in the following
+ * cases:
+ *
+ * . if bfqq is not going to be weight-raised, because, for
+ * non weight-raised queues, last_wr_start_finish stores the
+ * arrival time of the last request; as of now, this piece
+ * of information is used only for deciding whether to
+ * weight-raise async queues
+ *
+ * . if bfqq is not weight-raised, because, if bfqq is now
+ * switching to weight-raised, then last_wr_start_finish
+ * stores the time when weight-raising starts
+ *
+ * . if bfqq is interactive, because, regardless of whether
+ * bfqq is currently weight-raised, the weight-raising
+ * period must start or restart (this case is considered
+ * separately because it is not detected by the above
+ * conditions, if bfqq is already weight-raised)
+ *
+ * last_wr_start_finish has to be updated also if bfqq is soft
+ * real-time, because the weight-raising period is constantly
+ * restarted on idle-to-busy transitions for these queues, but
+ * this is already done in bfq_bfqq_handle_idle_busy_switch if
+ * needed.
+ */
+ if (bfqd->low_latency &&
+ (old_wr_coeff == 1 || bfqq->wr_coeff == 1 || interactive))
+ bfqq->last_wr_start_finish = jiffies;
+}
+
+static struct request *bfq_find_rq_fmerge(struct bfq_data *bfqd,
+ struct bio *bio,
+ struct request_queue *q)
+{
+ struct bfq_queue *bfqq = bfqd->bio_bfqq;
+
+
+ if (bfqq)
+ return elv_rb_find(&bfqq->sort_list, bio_end_sector(bio));
+
+ return NULL;
+}
+
+static sector_t get_sdist(sector_t last_pos, struct request *rq)
+{
+ if (last_pos)
+ return abs(blk_rq_pos(rq) - last_pos);
+
+ return 0;
+}
+
+#if 0 /* Still not clear if we can do without next two functions */
+static void bfq_activate_request(struct request_queue *q, struct request *rq)
+{
+ struct bfq_data *bfqd = q->elevator->elevator_data;
+
+ bfqd->rq_in_driver++;
+}
+
+static void bfq_deactivate_request(struct request_queue *q, struct request *rq)
+{
+ struct bfq_data *bfqd = q->elevator->elevator_data;
+
+ bfqd->rq_in_driver--;
+}
+#endif
+
+static void bfq_remove_request(struct request_queue *q,
+ struct request *rq)
+{
+ struct bfq_queue *bfqq = RQ_BFQQ(rq);
+ struct bfq_data *bfqd = bfqq->bfqd;
+ const int sync = rq_is_sync(rq);
+
+ if (bfqq->next_rq == rq) {
+ bfqq->next_rq = bfq_find_next_rq(bfqd, bfqq, rq);
+ bfq_updated_next_req(bfqd, bfqq);
+ }
+
+ if (rq->queuelist.prev != &rq->queuelist)
+ list_del_init(&rq->queuelist);
+ bfqq->queued[sync]--;
+ /*
+ * Updating of 'bfqd->queued' is protected by 'bfqd->lock', however, it
+ * may be read without holding the lock in bfq_has_work().
+ */
+ WRITE_ONCE(bfqd->queued, bfqd->queued - 1);
+ elv_rb_del(&bfqq->sort_list, rq);
+
+ elv_rqhash_del(q, rq);
+ if (q->last_merge == rq)
+ q->last_merge = NULL;
+
+ if (RB_EMPTY_ROOT(&bfqq->sort_list)) {
+ bfqq->next_rq = NULL;
+
+ if (bfq_bfqq_busy(bfqq) && bfqq != bfqd->in_service_queue) {
+ bfq_del_bfqq_busy(bfqq, false);
+ /*
+ * bfqq emptied. In normal operation, when
+ * bfqq is empty, bfqq->entity.service and
+ * bfqq->entity.budget must contain,
+ * respectively, the service received and the
+ * budget used last time bfqq emptied. These
+ * facts do not hold in this case, as at least
+ * this last removal occurred while bfqq is
+ * not in service. To avoid inconsistencies,
+ * reset both bfqq->entity.service and
+ * bfqq->entity.budget, if bfqq has still a
+ * process that may issue I/O requests to it.
+ */
+ bfqq->entity.budget = bfqq->entity.service = 0;
+ }
+
+ /*
+ * Remove queue from request-position tree as it is empty.
+ */
+ if (bfqq->pos_root) {
+ rb_erase(&bfqq->pos_node, bfqq->pos_root);
+ bfqq->pos_root = NULL;
+ }
+ } else {
+ /* see comments on bfq_pos_tree_add_move() for the unlikely() */
+ if (unlikely(!bfqd->nonrot_with_queueing))
+ bfq_pos_tree_add_move(bfqd, bfqq);
+ }
+
+ if (rq->cmd_flags & REQ_META)
+ bfqq->meta_pending--;
+
+}
+
+static bool bfq_bio_merge(struct request_queue *q, struct bio *bio,
+ unsigned int nr_segs)
+{
+ struct bfq_data *bfqd = q->elevator->elevator_data;
+ struct request *free = NULL;
+ /*
+ * bfq_bic_lookup grabs the queue_lock: invoke it now and
+ * store its return value for later use, to avoid nesting
+ * queue_lock inside the bfqd->lock. We assume that the bic
+ * returned by bfq_bic_lookup does not go away before
+ * bfqd->lock is taken.
+ */
+ struct bfq_io_cq *bic = bfq_bic_lookup(q);
+ bool ret;
+
+ spin_lock_irq(&bfqd->lock);
+
+ if (bic) {
+ /*
+ * Make sure cgroup info is uptodate for current process before
+ * considering the merge.
+ */
+ bfq_bic_update_cgroup(bic, bio);
+
+ bfqd->bio_bfqq = bic_to_bfqq(bic, op_is_sync(bio->bi_opf));
+ } else {
+ bfqd->bio_bfqq = NULL;
+ }
+ bfqd->bio_bic = bic;
+
+ ret = blk_mq_sched_try_merge(q, bio, nr_segs, &free);
+
+ spin_unlock_irq(&bfqd->lock);
+ if (free)
+ blk_mq_free_request(free);
+
+ return ret;
+}
+
+static int bfq_request_merge(struct request_queue *q, struct request **req,
+ struct bio *bio)
+{
+ struct bfq_data *bfqd = q->elevator->elevator_data;
+ struct request *__rq;
+
+ __rq = bfq_find_rq_fmerge(bfqd, bio, q);
+ if (__rq && elv_bio_merge_ok(__rq, bio)) {
+ *req = __rq;
+
+ if (blk_discard_mergable(__rq))
+ return ELEVATOR_DISCARD_MERGE;
+ return ELEVATOR_FRONT_MERGE;
+ }
+
+ return ELEVATOR_NO_MERGE;
+}
+
+static void bfq_request_merged(struct request_queue *q, struct request *req,
+ enum elv_merge type)
+{
+ if (type == ELEVATOR_FRONT_MERGE &&
+ rb_prev(&req->rb_node) &&
+ blk_rq_pos(req) <
+ blk_rq_pos(container_of(rb_prev(&req->rb_node),
+ struct request, rb_node))) {
+ struct bfq_queue *bfqq = RQ_BFQQ(req);
+ struct bfq_data *bfqd;
+ struct request *prev, *next_rq;
+
+ if (!bfqq)
+ return;
+
+ bfqd = bfqq->bfqd;
+
+ /* Reposition request in its sort_list */
+ elv_rb_del(&bfqq->sort_list, req);
+ elv_rb_add(&bfqq->sort_list, req);
+
+ /* Choose next request to be served for bfqq */
+ prev = bfqq->next_rq;
+ next_rq = bfq_choose_req(bfqd, bfqq->next_rq, req,
+ bfqd->last_position);
+ bfqq->next_rq = next_rq;
+ /*
+ * If next_rq changes, update both the queue's budget to
+ * fit the new request and the queue's position in its
+ * rq_pos_tree.
+ */
+ if (prev != bfqq->next_rq) {
+ bfq_updated_next_req(bfqd, bfqq);
+ /*
+ * See comments on bfq_pos_tree_add_move() for
+ * the unlikely().
+ */
+ if (unlikely(!bfqd->nonrot_with_queueing))
+ bfq_pos_tree_add_move(bfqd, bfqq);
+ }
+ }
+}
+
+/*
+ * This function is called to notify the scheduler that the requests
+ * rq and 'next' have been merged, with 'next' going away. BFQ
+ * exploits this hook to address the following issue: if 'next' has a
+ * fifo_time lower that rq, then the fifo_time of rq must be set to
+ * the value of 'next', to not forget the greater age of 'next'.
+ *
+ * NOTE: in this function we assume that rq is in a bfq_queue, basing
+ * on that rq is picked from the hash table q->elevator->hash, which,
+ * in its turn, is filled only with I/O requests present in
+ * bfq_queues, while BFQ is in use for the request queue q. In fact,
+ * the function that fills this hash table (elv_rqhash_add) is called
+ * only by bfq_insert_request.
+ */
+static void bfq_requests_merged(struct request_queue *q, struct request *rq,
+ struct request *next)
+{
+ struct bfq_queue *bfqq = RQ_BFQQ(rq),
+ *next_bfqq = RQ_BFQQ(next);
+
+ if (!bfqq)
+ goto remove;
+
+ /*
+ * If next and rq belong to the same bfq_queue and next is older
+ * than rq, then reposition rq in the fifo (by substituting next
+ * with rq). Otherwise, if next and rq belong to different
+ * bfq_queues, never reposition rq: in fact, we would have to
+ * reposition it with respect to next's position in its own fifo,
+ * which would most certainly be too expensive with respect to
+ * the benefits.
+ */
+ if (bfqq == next_bfqq &&
+ !list_empty(&rq->queuelist) && !list_empty(&next->queuelist) &&
+ next->fifo_time < rq->fifo_time) {
+ list_del_init(&rq->queuelist);
+ list_replace_init(&next->queuelist, &rq->queuelist);
+ rq->fifo_time = next->fifo_time;
+ }
+
+ if (bfqq->next_rq == next)
+ bfqq->next_rq = rq;
+
+ bfqg_stats_update_io_merged(bfqq_group(bfqq), next->cmd_flags);
+remove:
+ /* Merged request may be in the IO scheduler. Remove it. */
+ if (!RB_EMPTY_NODE(&next->rb_node)) {
+ bfq_remove_request(next->q, next);
+ if (next_bfqq)
+ bfqg_stats_update_io_remove(bfqq_group(next_bfqq),
+ next->cmd_flags);
+ }
+}
+
+/* Must be called with bfqq != NULL */
+static void bfq_bfqq_end_wr(struct bfq_queue *bfqq)
+{
+ /*
+ * If bfqq has been enjoying interactive weight-raising, then
+ * reset soft_rt_next_start. We do it for the following
+ * reason. bfqq may have been conveying the I/O needed to load
+ * a soft real-time application. Such an application actually
+ * exhibits a soft real-time I/O pattern after it finishes
+ * loading, and finally starts doing its job. But, if bfqq has
+ * been receiving a lot of bandwidth so far (likely to happen
+ * on a fast device), then soft_rt_next_start now contains a
+ * high value that. So, without this reset, bfqq would be
+ * prevented from being possibly considered as soft_rt for a
+ * very long time.
+ */
+
+ if (bfqq->wr_cur_max_time !=
+ bfqq->bfqd->bfq_wr_rt_max_time)
+ bfqq->soft_rt_next_start = jiffies;
+
+ if (bfq_bfqq_busy(bfqq))
+ bfqq->bfqd->wr_busy_queues--;
+ bfqq->wr_coeff = 1;
+ bfqq->wr_cur_max_time = 0;
+ bfqq->last_wr_start_finish = jiffies;
+ /*
+ * Trigger a weight change on the next invocation of
+ * __bfq_entity_update_weight_prio.
+ */
+ bfqq->entity.prio_changed = 1;
+}
+
+void bfq_end_wr_async_queues(struct bfq_data *bfqd,
+ struct bfq_group *bfqg)
+{
+ int i, j;
+
+ for (i = 0; i < 2; i++)
+ for (j = 0; j < IOPRIO_NR_LEVELS; j++)
+ if (bfqg->async_bfqq[i][j])
+ bfq_bfqq_end_wr(bfqg->async_bfqq[i][j]);
+ if (bfqg->async_idle_bfqq)
+ bfq_bfqq_end_wr(bfqg->async_idle_bfqq);
+}
+
+static void bfq_end_wr(struct bfq_data *bfqd)
+{
+ struct bfq_queue *bfqq;
+
+ spin_lock_irq(&bfqd->lock);
+
+ list_for_each_entry(bfqq, &bfqd->active_list, bfqq_list)
+ bfq_bfqq_end_wr(bfqq);
+ list_for_each_entry(bfqq, &bfqd->idle_list, bfqq_list)
+ bfq_bfqq_end_wr(bfqq);
+ bfq_end_wr_async(bfqd);
+
+ spin_unlock_irq(&bfqd->lock);
+}
+
+static sector_t bfq_io_struct_pos(void *io_struct, bool request)
+{
+ if (request)
+ return blk_rq_pos(io_struct);
+ else
+ return ((struct bio *)io_struct)->bi_iter.bi_sector;
+}
+
+static int bfq_rq_close_to_sector(void *io_struct, bool request,
+ sector_t sector)
+{
+ return abs(bfq_io_struct_pos(io_struct, request) - sector) <=
+ BFQQ_CLOSE_THR;
+}
+
+static struct bfq_queue *bfqq_find_close(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ sector_t sector)
+{
+ struct rb_root *root = &bfqq_group(bfqq)->rq_pos_tree;
+ struct rb_node *parent, *node;
+ struct bfq_queue *__bfqq;
+
+ if (RB_EMPTY_ROOT(root))
+ return NULL;
+
+ /*
+ * First, if we find a request starting at the end of the last
+ * request, choose it.
+ */
+ __bfqq = bfq_rq_pos_tree_lookup(bfqd, root, sector, &parent, NULL);
+ if (__bfqq)
+ return __bfqq;
+
+ /*
+ * If the exact sector wasn't found, the parent of the NULL leaf
+ * will contain the closest sector (rq_pos_tree sorted by
+ * next_request position).
+ */
+ __bfqq = rb_entry(parent, struct bfq_queue, pos_node);
+ if (bfq_rq_close_to_sector(__bfqq->next_rq, true, sector))
+ return __bfqq;
+
+ if (blk_rq_pos(__bfqq->next_rq) < sector)
+ node = rb_next(&__bfqq->pos_node);
+ else
+ node = rb_prev(&__bfqq->pos_node);
+ if (!node)
+ return NULL;
+
+ __bfqq = rb_entry(node, struct bfq_queue, pos_node);
+ if (bfq_rq_close_to_sector(__bfqq->next_rq, true, sector))
+ return __bfqq;
+
+ return NULL;
+}
+
+static struct bfq_queue *bfq_find_close_cooperator(struct bfq_data *bfqd,
+ struct bfq_queue *cur_bfqq,
+ sector_t sector)
+{
+ struct bfq_queue *bfqq;
+
+ /*
+ * We shall notice if some of the queues are cooperating,
+ * e.g., working closely on the same area of the device. In
+ * that case, we can group them together and: 1) don't waste
+ * time idling, and 2) serve the union of their requests in
+ * the best possible order for throughput.
+ */
+ bfqq = bfqq_find_close(bfqd, cur_bfqq, sector);
+ if (!bfqq || bfqq == cur_bfqq)
+ return NULL;
+
+ return bfqq;
+}
+
+static struct bfq_queue *
+bfq_setup_merge(struct bfq_queue *bfqq, struct bfq_queue *new_bfqq)
+{
+ int process_refs, new_process_refs;
+ struct bfq_queue *__bfqq;
+
+ /*
+ * If there are no process references on the new_bfqq, then it is
+ * unsafe to follow the ->new_bfqq chain as other bfqq's in the chain
+ * may have dropped their last reference (not just their last process
+ * reference).
+ */
+ if (!bfqq_process_refs(new_bfqq))
+ return NULL;
+
+ /* Avoid a circular list and skip interim queue merges. */
+ while ((__bfqq = new_bfqq->new_bfqq)) {
+ if (__bfqq == bfqq)
+ return NULL;
+ new_bfqq = __bfqq;
+ }
+
+ process_refs = bfqq_process_refs(bfqq);
+ new_process_refs = bfqq_process_refs(new_bfqq);
+ /*
+ * If the process for the bfqq has gone away, there is no
+ * sense in merging the queues.
+ */
+ if (process_refs == 0 || new_process_refs == 0)
+ return NULL;
+
+ /*
+ * Make sure merged queues belong to the same parent. Parents could
+ * have changed since the time we decided the two queues are suitable
+ * for merging.
+ */
+ if (new_bfqq->entity.parent != bfqq->entity.parent)
+ return NULL;
+
+ bfq_log_bfqq(bfqq->bfqd, bfqq, "scheduling merge with queue %d",
+ new_bfqq->pid);
+
+ /*
+ * Merging is just a redirection: the requests of the process
+ * owning one of the two queues are redirected to the other queue.
+ * The latter queue, in its turn, is set as shared if this is the
+ * first time that the requests of some process are redirected to
+ * it.
+ *
+ * We redirect bfqq to new_bfqq and not the opposite, because
+ * we are in the context of the process owning bfqq, thus we
+ * have the io_cq of this process. So we can immediately
+ * configure this io_cq to redirect the requests of the
+ * process to new_bfqq. In contrast, the io_cq of new_bfqq is
+ * not available any more (new_bfqq->bic == NULL).
+ *
+ * Anyway, even in case new_bfqq coincides with the in-service
+ * queue, redirecting requests the in-service queue is the
+ * best option, as we feed the in-service queue with new
+ * requests close to the last request served and, by doing so,
+ * are likely to increase the throughput.
+ */
+ bfqq->new_bfqq = new_bfqq;
+ /*
+ * The above assignment schedules the following redirections:
+ * each time some I/O for bfqq arrives, the process that
+ * generated that I/O is disassociated from bfqq and
+ * associated with new_bfqq. Here we increases new_bfqq->ref
+ * in advance, adding the number of processes that are
+ * expected to be associated with new_bfqq as they happen to
+ * issue I/O.
+ */
+ new_bfqq->ref += process_refs;
+ return new_bfqq;
+}
+
+static bool bfq_may_be_close_cooperator(struct bfq_queue *bfqq,
+ struct bfq_queue *new_bfqq)
+{
+ if (bfq_too_late_for_merging(new_bfqq))
+ return false;
+
+ if (bfq_class_idle(bfqq) || bfq_class_idle(new_bfqq) ||
+ (bfqq->ioprio_class != new_bfqq->ioprio_class))
+ return false;
+
+ /*
+ * If either of the queues has already been detected as seeky,
+ * then merging it with the other queue is unlikely to lead to
+ * sequential I/O.
+ */
+ if (BFQQ_SEEKY(bfqq) || BFQQ_SEEKY(new_bfqq))
+ return false;
+
+ /*
+ * Interleaved I/O is known to be done by (some) applications
+ * only for reads, so it does not make sense to merge async
+ * queues.
+ */
+ if (!bfq_bfqq_sync(bfqq) || !bfq_bfqq_sync(new_bfqq))
+ return false;
+
+ return true;
+}
+
+static bool idling_boosts_thr_without_issues(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq);
+
+/*
+ * Attempt to schedule a merge of bfqq with the currently in-service
+ * queue or with a close queue among the scheduled queues. Return
+ * NULL if no merge was scheduled, a pointer to the shared bfq_queue
+ * structure otherwise.
+ *
+ * The OOM queue is not allowed to participate to cooperation: in fact, since
+ * the requests temporarily redirected to the OOM queue could be redirected
+ * again to dedicated queues at any time, the state needed to correctly
+ * handle merging with the OOM queue would be quite complex and expensive
+ * to maintain. Besides, in such a critical condition as an out of memory,
+ * the benefits of queue merging may be little relevant, or even negligible.
+ *
+ * WARNING: queue merging may impair fairness among non-weight raised
+ * queues, for at least two reasons: 1) the original weight of a
+ * merged queue may change during the merged state, 2) even being the
+ * weight the same, a merged queue may be bloated with many more
+ * requests than the ones produced by its originally-associated
+ * process.
+ */
+static struct bfq_queue *
+bfq_setup_cooperator(struct bfq_data *bfqd, struct bfq_queue *bfqq,
+ void *io_struct, bool request, struct bfq_io_cq *bic)
+{
+ struct bfq_queue *in_service_bfqq, *new_bfqq;
+
+ /* if a merge has already been setup, then proceed with that first */
+ if (bfqq->new_bfqq)
+ return bfqq->new_bfqq;
+
+ /*
+ * Check delayed stable merge for rotational or non-queueing
+ * devs. For this branch to be executed, bfqq must not be
+ * currently merged with some other queue (i.e., bfqq->bic
+ * must be non null). If we considered also merged queues,
+ * then we should also check whether bfqq has already been
+ * merged with bic->stable_merge_bfqq. But this would be
+ * costly and complicated.
+ */
+ if (unlikely(!bfqd->nonrot_with_queueing)) {
+ /*
+ * Make sure also that bfqq is sync, because
+ * bic->stable_merge_bfqq may point to some queue (for
+ * stable merging) also if bic is associated with a
+ * sync queue, but this bfqq is async
+ */
+ if (bfq_bfqq_sync(bfqq) && bic->stable_merge_bfqq &&
+ !bfq_bfqq_just_created(bfqq) &&
+ time_is_before_jiffies(bfqq->split_time +
+ msecs_to_jiffies(bfq_late_stable_merging)) &&
+ time_is_before_jiffies(bfqq->creation_time +
+ msecs_to_jiffies(bfq_late_stable_merging))) {
+ struct bfq_queue *stable_merge_bfqq =
+ bic->stable_merge_bfqq;
+ int proc_ref = min(bfqq_process_refs(bfqq),
+ bfqq_process_refs(stable_merge_bfqq));
+
+ /* deschedule stable merge, because done or aborted here */
+ bfq_put_stable_ref(stable_merge_bfqq);
+
+ bic->stable_merge_bfqq = NULL;
+
+ if (!idling_boosts_thr_without_issues(bfqd, bfqq) &&
+ proc_ref > 0) {
+ /* next function will take at least one ref */
+ struct bfq_queue *new_bfqq =
+ bfq_setup_merge(bfqq, stable_merge_bfqq);
+
+ if (new_bfqq) {
+ bic->stably_merged = true;
+ if (new_bfqq->bic)
+ new_bfqq->bic->stably_merged =
+ true;
+ }
+ return new_bfqq;
+ } else
+ return NULL;
+ }
+ }
+
+ /*
+ * Do not perform queue merging if the device is non
+ * rotational and performs internal queueing. In fact, such a
+ * device reaches a high speed through internal parallelism
+ * and pipelining. This means that, to reach a high
+ * throughput, it must have many requests enqueued at the same
+ * time. But, in this configuration, the internal scheduling
+ * algorithm of the device does exactly the job of queue
+ * merging: it reorders requests so as to obtain as much as
+ * possible a sequential I/O pattern. As a consequence, with
+ * the workload generated by processes doing interleaved I/O,
+ * the throughput reached by the device is likely to be the
+ * same, with and without queue merging.
+ *
+ * Disabling merging also provides a remarkable benefit in
+ * terms of throughput. Merging tends to make many workloads
+ * artificially more uneven, because of shared queues
+ * remaining non empty for incomparably more time than
+ * non-merged queues. This may accentuate workload
+ * asymmetries. For example, if one of the queues in a set of
+ * merged queues has a higher weight than a normal queue, then
+ * the shared queue may inherit such a high weight and, by
+ * staying almost always active, may force BFQ to perform I/O
+ * plugging most of the time. This evidently makes it harder
+ * for BFQ to let the device reach a high throughput.
+ *
+ * Finally, the likely() macro below is not used because one
+ * of the two branches is more likely than the other, but to
+ * have the code path after the following if() executed as
+ * fast as possible for the case of a non rotational device
+ * with queueing. We want it because this is the fastest kind
+ * of device. On the opposite end, the likely() may lengthen
+ * the execution time of BFQ for the case of slower devices
+ * (rotational or at least without queueing). But in this case
+ * the execution time of BFQ matters very little, if not at
+ * all.
+ */
+ if (likely(bfqd->nonrot_with_queueing))
+ return NULL;
+
+ /*
+ * Prevent bfqq from being merged if it has been created too
+ * long ago. The idea is that true cooperating processes, and
+ * thus their associated bfq_queues, are supposed to be
+ * created shortly after each other. This is the case, e.g.,
+ * for KVM/QEMU and dump I/O threads. Basing on this
+ * assumption, the following filtering greatly reduces the
+ * probability that two non-cooperating processes, which just
+ * happen to do close I/O for some short time interval, have
+ * their queues merged by mistake.
+ */
+ if (bfq_too_late_for_merging(bfqq))
+ return NULL;
+
+ if (!io_struct || unlikely(bfqq == &bfqd->oom_bfqq))
+ return NULL;
+
+ /* If there is only one backlogged queue, don't search. */
+ if (bfq_tot_busy_queues(bfqd) == 1)
+ return NULL;
+
+ in_service_bfqq = bfqd->in_service_queue;
+
+ if (in_service_bfqq && in_service_bfqq != bfqq &&
+ likely(in_service_bfqq != &bfqd->oom_bfqq) &&
+ bfq_rq_close_to_sector(io_struct, request,
+ bfqd->in_serv_last_pos) &&
+ bfqq->entity.parent == in_service_bfqq->entity.parent &&
+ bfq_may_be_close_cooperator(bfqq, in_service_bfqq)) {
+ new_bfqq = bfq_setup_merge(bfqq, in_service_bfqq);
+ if (new_bfqq)
+ return new_bfqq;
+ }
+ /*
+ * Check whether there is a cooperator among currently scheduled
+ * queues. The only thing we need is that the bio/request is not
+ * NULL, as we need it to establish whether a cooperator exists.
+ */
+ new_bfqq = bfq_find_close_cooperator(bfqd, bfqq,
+ bfq_io_struct_pos(io_struct, request));
+
+ if (new_bfqq && likely(new_bfqq != &bfqd->oom_bfqq) &&
+ bfq_may_be_close_cooperator(bfqq, new_bfqq))
+ return bfq_setup_merge(bfqq, new_bfqq);
+
+ return NULL;
+}
+
+static void bfq_bfqq_save_state(struct bfq_queue *bfqq)
+{
+ struct bfq_io_cq *bic = bfqq->bic;
+
+ /*
+ * If !bfqq->bic, the queue is already shared or its requests
+ * have already been redirected to a shared queue; both idle window
+ * and weight raising state have already been saved. Do nothing.
+ */
+ if (!bic)
+ return;
+
+ bic->saved_last_serv_time_ns = bfqq->last_serv_time_ns;
+ bic->saved_inject_limit = bfqq->inject_limit;
+ bic->saved_decrease_time_jif = bfqq->decrease_time_jif;
+
+ bic->saved_weight = bfqq->entity.orig_weight;
+ bic->saved_ttime = bfqq->ttime;
+ bic->saved_has_short_ttime = bfq_bfqq_has_short_ttime(bfqq);
+ bic->saved_IO_bound = bfq_bfqq_IO_bound(bfqq);
+ bic->saved_io_start_time = bfqq->io_start_time;
+ bic->saved_tot_idle_time = bfqq->tot_idle_time;
+ bic->saved_in_large_burst = bfq_bfqq_in_large_burst(bfqq);
+ bic->was_in_burst_list = !hlist_unhashed(&bfqq->burst_list_node);
+ if (unlikely(bfq_bfqq_just_created(bfqq) &&
+ !bfq_bfqq_in_large_burst(bfqq) &&
+ bfqq->bfqd->low_latency)) {
+ /*
+ * bfqq being merged right after being created: bfqq
+ * would have deserved interactive weight raising, but
+ * did not make it to be set in a weight-raised state,
+ * because of this early merge. Store directly the
+ * weight-raising state that would have been assigned
+ * to bfqq, so that to avoid that bfqq unjustly fails
+ * to enjoy weight raising if split soon.
+ */
+ bic->saved_wr_coeff = bfqq->bfqd->bfq_wr_coeff;
+ bic->saved_wr_start_at_switch_to_srt = bfq_smallest_from_now();
+ bic->saved_wr_cur_max_time = bfq_wr_duration(bfqq->bfqd);
+ bic->saved_last_wr_start_finish = jiffies;
+ } else {
+ bic->saved_wr_coeff = bfqq->wr_coeff;
+ bic->saved_wr_start_at_switch_to_srt =
+ bfqq->wr_start_at_switch_to_srt;
+ bic->saved_service_from_wr = bfqq->service_from_wr;
+ bic->saved_last_wr_start_finish = bfqq->last_wr_start_finish;
+ bic->saved_wr_cur_max_time = bfqq->wr_cur_max_time;
+ }
+}
+
+
+static void
+bfq_reassign_last_bfqq(struct bfq_queue *cur_bfqq, struct bfq_queue *new_bfqq)
+{
+ if (cur_bfqq->entity.parent &&
+ cur_bfqq->entity.parent->last_bfqq_created == cur_bfqq)
+ cur_bfqq->entity.parent->last_bfqq_created = new_bfqq;
+ else if (cur_bfqq->bfqd && cur_bfqq->bfqd->last_bfqq_created == cur_bfqq)
+ cur_bfqq->bfqd->last_bfqq_created = new_bfqq;
+}
+
+void bfq_release_process_ref(struct bfq_data *bfqd, struct bfq_queue *bfqq)
+{
+ /*
+ * To prevent bfqq's service guarantees from being violated,
+ * bfqq may be left busy, i.e., queued for service, even if
+ * empty (see comments in __bfq_bfqq_expire() for
+ * details). But, if no process will send requests to bfqq any
+ * longer, then there is no point in keeping bfqq queued for
+ * service. In addition, keeping bfqq queued for service, but
+ * with no process ref any longer, may have caused bfqq to be
+ * freed when dequeued from service. But this is assumed to
+ * never happen.
+ */
+ if (bfq_bfqq_busy(bfqq) && RB_EMPTY_ROOT(&bfqq->sort_list) &&
+ bfqq != bfqd->in_service_queue)
+ bfq_del_bfqq_busy(bfqq, false);
+
+ bfq_reassign_last_bfqq(bfqq, NULL);
+
+ bfq_put_queue(bfqq);
+}
+
+static void
+bfq_merge_bfqqs(struct bfq_data *bfqd, struct bfq_io_cq *bic,
+ struct bfq_queue *bfqq, struct bfq_queue *new_bfqq)
+{
+ bfq_log_bfqq(bfqd, bfqq, "merging with queue %lu",
+ (unsigned long)new_bfqq->pid);
+ /* Save weight raising and idle window of the merged queues */
+ bfq_bfqq_save_state(bfqq);
+ bfq_bfqq_save_state(new_bfqq);
+ if (bfq_bfqq_IO_bound(bfqq))
+ bfq_mark_bfqq_IO_bound(new_bfqq);
+ bfq_clear_bfqq_IO_bound(bfqq);
+
+ /*
+ * The processes associated with bfqq are cooperators of the
+ * processes associated with new_bfqq. So, if bfqq has a
+ * waker, then assume that all these processes will be happy
+ * to let bfqq's waker freely inject I/O when they have no
+ * I/O.
+ */
+ if (bfqq->waker_bfqq && !new_bfqq->waker_bfqq &&
+ bfqq->waker_bfqq != new_bfqq) {
+ new_bfqq->waker_bfqq = bfqq->waker_bfqq;
+ new_bfqq->tentative_waker_bfqq = NULL;
+
+ /*
+ * If the waker queue disappears, then
+ * new_bfqq->waker_bfqq must be reset. So insert
+ * new_bfqq into the woken_list of the waker. See
+ * bfq_check_waker for details.
+ */
+ hlist_add_head(&new_bfqq->woken_list_node,
+ &new_bfqq->waker_bfqq->woken_list);
+
+ }
+
+ /*
+ * If bfqq is weight-raised, then let new_bfqq inherit
+ * weight-raising. To reduce false positives, neglect the case
+ * where bfqq has just been created, but has not yet made it
+ * to be weight-raised (which may happen because EQM may merge
+ * bfqq even before bfq_add_request is executed for the first
+ * time for bfqq). Handling this case would however be very
+ * easy, thanks to the flag just_created.
+ */
+ if (new_bfqq->wr_coeff == 1 && bfqq->wr_coeff > 1) {
+ new_bfqq->wr_coeff = bfqq->wr_coeff;
+ new_bfqq->wr_cur_max_time = bfqq->wr_cur_max_time;
+ new_bfqq->last_wr_start_finish = bfqq->last_wr_start_finish;
+ new_bfqq->wr_start_at_switch_to_srt =
+ bfqq->wr_start_at_switch_to_srt;
+ if (bfq_bfqq_busy(new_bfqq))
+ bfqd->wr_busy_queues++;
+ new_bfqq->entity.prio_changed = 1;
+ }
+
+ if (bfqq->wr_coeff > 1) { /* bfqq has given its wr to new_bfqq */
+ bfqq->wr_coeff = 1;
+ bfqq->entity.prio_changed = 1;
+ if (bfq_bfqq_busy(bfqq))
+ bfqd->wr_busy_queues--;
+ }
+
+ bfq_log_bfqq(bfqd, new_bfqq, "merge_bfqqs: wr_busy %d",
+ bfqd->wr_busy_queues);
+
+ /*
+ * Merge queues (that is, let bic redirect its requests to new_bfqq)
+ */
+ bic_set_bfqq(bic, new_bfqq, true);
+ bfq_mark_bfqq_coop(new_bfqq);
+ /*
+ * new_bfqq now belongs to at least two bics (it is a shared queue):
+ * set new_bfqq->bic to NULL. bfqq either:
+ * - does not belong to any bic any more, and hence bfqq->bic must
+ * be set to NULL, or
+ * - is a queue whose owning bics have already been redirected to a
+ * different queue, hence the queue is destined to not belong to
+ * any bic soon and bfqq->bic is already NULL (therefore the next
+ * assignment causes no harm).
+ */
+ new_bfqq->bic = NULL;
+ /*
+ * If the queue is shared, the pid is the pid of one of the associated
+ * processes. Which pid depends on the exact sequence of merge events
+ * the queue underwent. So printing such a pid is useless and confusing
+ * because it reports a random pid between those of the associated
+ * processes.
+ * We mark such a queue with a pid -1, and then print SHARED instead of
+ * a pid in logging messages.
+ */
+ new_bfqq->pid = -1;
+ bfqq->bic = NULL;
+
+ bfq_reassign_last_bfqq(bfqq, new_bfqq);
+
+ bfq_release_process_ref(bfqd, bfqq);
+}
+
+static bool bfq_allow_bio_merge(struct request_queue *q, struct request *rq,
+ struct bio *bio)
+{
+ struct bfq_data *bfqd = q->elevator->elevator_data;
+ bool is_sync = op_is_sync(bio->bi_opf);
+ struct bfq_queue *bfqq = bfqd->bio_bfqq, *new_bfqq;
+
+ /*
+ * Disallow merge of a sync bio into an async request.
+ */
+ if (is_sync && !rq_is_sync(rq))
+ return false;
+
+ /*
+ * Lookup the bfqq that this bio will be queued with. Allow
+ * merge only if rq is queued there.
+ */
+ if (!bfqq)
+ return false;
+
+ /*
+ * We take advantage of this function to perform an early merge
+ * of the queues of possible cooperating processes.
+ */
+ new_bfqq = bfq_setup_cooperator(bfqd, bfqq, bio, false, bfqd->bio_bic);
+ if (new_bfqq) {
+ /*
+ * bic still points to bfqq, then it has not yet been
+ * redirected to some other bfq_queue, and a queue
+ * merge between bfqq and new_bfqq can be safely
+ * fulfilled, i.e., bic can be redirected to new_bfqq
+ * and bfqq can be put.
+ */
+ bfq_merge_bfqqs(bfqd, bfqd->bio_bic, bfqq,
+ new_bfqq);
+ /*
+ * If we get here, bio will be queued into new_queue,
+ * so use new_bfqq to decide whether bio and rq can be
+ * merged.
+ */
+ bfqq = new_bfqq;
+
+ /*
+ * Change also bqfd->bio_bfqq, as
+ * bfqd->bio_bic now points to new_bfqq, and
+ * this function may be invoked again (and then may
+ * use again bqfd->bio_bfqq).
+ */
+ bfqd->bio_bfqq = bfqq;
+ }
+
+ return bfqq == RQ_BFQQ(rq);
+}
+
+/*
+ * Set the maximum time for the in-service queue to consume its
+ * budget. This prevents seeky processes from lowering the throughput.
+ * In practice, a time-slice service scheme is used with seeky
+ * processes.
+ */
+static void bfq_set_budget_timeout(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ unsigned int timeout_coeff;
+
+ if (bfqq->wr_cur_max_time == bfqd->bfq_wr_rt_max_time)
+ timeout_coeff = 1;
+ else
+ timeout_coeff = bfqq->entity.weight / bfqq->entity.orig_weight;
+
+ bfqd->last_budget_start = ktime_get();
+
+ bfqq->budget_timeout = jiffies +
+ bfqd->bfq_timeout * timeout_coeff;
+}
+
+static void __bfq_set_in_service_queue(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ if (bfqq) {
+ bfq_clear_bfqq_fifo_expire(bfqq);
+
+ bfqd->budgets_assigned = (bfqd->budgets_assigned * 7 + 256) / 8;
+
+ if (time_is_before_jiffies(bfqq->last_wr_start_finish) &&
+ bfqq->wr_coeff > 1 &&
+ bfqq->wr_cur_max_time == bfqd->bfq_wr_rt_max_time &&
+ time_is_before_jiffies(bfqq->budget_timeout)) {
+ /*
+ * For soft real-time queues, move the start
+ * of the weight-raising period forward by the
+ * time the queue has not received any
+ * service. Otherwise, a relatively long
+ * service delay is likely to cause the
+ * weight-raising period of the queue to end,
+ * because of the short duration of the
+ * weight-raising period of a soft real-time
+ * queue. It is worth noting that this move
+ * is not so dangerous for the other queues,
+ * because soft real-time queues are not
+ * greedy.
+ *
+ * To not add a further variable, we use the
+ * overloaded field budget_timeout to
+ * determine for how long the queue has not
+ * received service, i.e., how much time has
+ * elapsed since the queue expired. However,
+ * this is a little imprecise, because
+ * budget_timeout is set to jiffies if bfqq
+ * not only expires, but also remains with no
+ * request.
+ */
+ if (time_after(bfqq->budget_timeout,
+ bfqq->last_wr_start_finish))
+ bfqq->last_wr_start_finish +=
+ jiffies - bfqq->budget_timeout;
+ else
+ bfqq->last_wr_start_finish = jiffies;
+ }
+
+ bfq_set_budget_timeout(bfqd, bfqq);
+ bfq_log_bfqq(bfqd, bfqq,
+ "set_in_service_queue, cur-budget = %d",
+ bfqq->entity.budget);
+ }
+
+ bfqd->in_service_queue = bfqq;
+ bfqd->in_serv_last_pos = 0;
+}
+
+/*
+ * Get and set a new queue for service.
+ */
+static struct bfq_queue *bfq_set_in_service_queue(struct bfq_data *bfqd)
+{
+ struct bfq_queue *bfqq = bfq_get_next_queue(bfqd);
+
+ __bfq_set_in_service_queue(bfqd, bfqq);
+ return bfqq;
+}
+
+static void bfq_arm_slice_timer(struct bfq_data *bfqd)
+{
+ struct bfq_queue *bfqq = bfqd->in_service_queue;
+ u32 sl;
+
+ bfq_mark_bfqq_wait_request(bfqq);
+
+ /*
+ * We don't want to idle for seeks, but we do want to allow
+ * fair distribution of slice time for a process doing back-to-back
+ * seeks. So allow a little bit of time for him to submit a new rq.
+ */
+ sl = bfqd->bfq_slice_idle;
+ /*
+ * Unless the queue is being weight-raised or the scenario is
+ * asymmetric, grant only minimum idle time if the queue
+ * is seeky. A long idling is preserved for a weight-raised
+ * queue, or, more in general, in an asymmetric scenario,
+ * because a long idling is needed for guaranteeing to a queue
+ * its reserved share of the throughput (in particular, it is
+ * needed if the queue has a higher weight than some other
+ * queue).
+ */
+ if (BFQQ_SEEKY(bfqq) && bfqq->wr_coeff == 1 &&
+ !bfq_asymmetric_scenario(bfqd, bfqq))
+ sl = min_t(u64, sl, BFQ_MIN_TT);
+ else if (bfqq->wr_coeff > 1)
+ sl = max_t(u32, sl, 20ULL * NSEC_PER_MSEC);
+
+ bfqd->last_idling_start = ktime_get();
+ bfqd->last_idling_start_jiffies = jiffies;
+
+ hrtimer_start(&bfqd->idle_slice_timer, ns_to_ktime(sl),
+ HRTIMER_MODE_REL);
+ bfqg_stats_set_start_idle_time(bfqq_group(bfqq));
+}
+
+/*
+ * In autotuning mode, max_budget is dynamically recomputed as the
+ * amount of sectors transferred in timeout at the estimated peak
+ * rate. This enables BFQ to utilize a full timeslice with a full
+ * budget, even if the in-service queue is served at peak rate. And
+ * this maximises throughput with sequential workloads.
+ */
+static unsigned long bfq_calc_max_budget(struct bfq_data *bfqd)
+{
+ return (u64)bfqd->peak_rate * USEC_PER_MSEC *
+ jiffies_to_msecs(bfqd->bfq_timeout)>>BFQ_RATE_SHIFT;
+}
+
+/*
+ * Update parameters related to throughput and responsiveness, as a
+ * function of the estimated peak rate. See comments on
+ * bfq_calc_max_budget(), and on the ref_wr_duration array.
+ */
+static void update_thr_responsiveness_params(struct bfq_data *bfqd)
+{
+ if (bfqd->bfq_user_max_budget == 0) {
+ bfqd->bfq_max_budget =
+ bfq_calc_max_budget(bfqd);
+ bfq_log(bfqd, "new max_budget = %d", bfqd->bfq_max_budget);
+ }
+}
+
+static void bfq_reset_rate_computation(struct bfq_data *bfqd,
+ struct request *rq)
+{
+ if (rq != NULL) { /* new rq dispatch now, reset accordingly */
+ bfqd->last_dispatch = bfqd->first_dispatch = ktime_get_ns();
+ bfqd->peak_rate_samples = 1;
+ bfqd->sequential_samples = 0;
+ bfqd->tot_sectors_dispatched = bfqd->last_rq_max_size =
+ blk_rq_sectors(rq);
+ } else /* no new rq dispatched, just reset the number of samples */
+ bfqd->peak_rate_samples = 0; /* full re-init on next disp. */
+
+ bfq_log(bfqd,
+ "reset_rate_computation at end, sample %u/%u tot_sects %llu",
+ bfqd->peak_rate_samples, bfqd->sequential_samples,
+ bfqd->tot_sectors_dispatched);
+}
+
+static void bfq_update_rate_reset(struct bfq_data *bfqd, struct request *rq)
+{
+ u32 rate, weight, divisor;
+
+ /*
+ * For the convergence property to hold (see comments on
+ * bfq_update_peak_rate()) and for the assessment to be
+ * reliable, a minimum number of samples must be present, and
+ * a minimum amount of time must have elapsed. If not so, do
+ * not compute new rate. Just reset parameters, to get ready
+ * for a new evaluation attempt.
+ */
+ if (bfqd->peak_rate_samples < BFQ_RATE_MIN_SAMPLES ||
+ bfqd->delta_from_first < BFQ_RATE_MIN_INTERVAL)
+ goto reset_computation;
+
+ /*
+ * If a new request completion has occurred after last
+ * dispatch, then, to approximate the rate at which requests
+ * have been served by the device, it is more precise to
+ * extend the observation interval to the last completion.
+ */
+ bfqd->delta_from_first =
+ max_t(u64, bfqd->delta_from_first,
+ bfqd->last_completion - bfqd->first_dispatch);
+
+ /*
+ * Rate computed in sects/usec, and not sects/nsec, for
+ * precision issues.
+ */
+ rate = div64_ul(bfqd->tot_sectors_dispatched<<BFQ_RATE_SHIFT,
+ div_u64(bfqd->delta_from_first, NSEC_PER_USEC));
+
+ /*
+ * Peak rate not updated if:
+ * - the percentage of sequential dispatches is below 3/4 of the
+ * total, and rate is below the current estimated peak rate
+ * - rate is unreasonably high (> 20M sectors/sec)
+ */
+ if ((bfqd->sequential_samples < (3 * bfqd->peak_rate_samples)>>2 &&
+ rate <= bfqd->peak_rate) ||
+ rate > 20<<BFQ_RATE_SHIFT)
+ goto reset_computation;
+
+ /*
+ * We have to update the peak rate, at last! To this purpose,
+ * we use a low-pass filter. We compute the smoothing constant
+ * of the filter as a function of the 'weight' of the new
+ * measured rate.
+ *
+ * As can be seen in next formulas, we define this weight as a
+ * quantity proportional to how sequential the workload is,
+ * and to how long the observation time interval is.
+ *
+ * The weight runs from 0 to 8. The maximum value of the
+ * weight, 8, yields the minimum value for the smoothing
+ * constant. At this minimum value for the smoothing constant,
+ * the measured rate contributes for half of the next value of
+ * the estimated peak rate.
+ *
+ * So, the first step is to compute the weight as a function
+ * of how sequential the workload is. Note that the weight
+ * cannot reach 9, because bfqd->sequential_samples cannot
+ * become equal to bfqd->peak_rate_samples, which, in its
+ * turn, holds true because bfqd->sequential_samples is not
+ * incremented for the first sample.
+ */
+ weight = (9 * bfqd->sequential_samples) / bfqd->peak_rate_samples;
+
+ /*
+ * Second step: further refine the weight as a function of the
+ * duration of the observation interval.
+ */
+ weight = min_t(u32, 8,
+ div_u64(weight * bfqd->delta_from_first,
+ BFQ_RATE_REF_INTERVAL));
+
+ /*
+ * Divisor ranging from 10, for minimum weight, to 2, for
+ * maximum weight.
+ */
+ divisor = 10 - weight;
+
+ /*
+ * Finally, update peak rate:
+ *
+ * peak_rate = peak_rate * (divisor-1) / divisor + rate / divisor
+ */
+ bfqd->peak_rate *= divisor-1;
+ bfqd->peak_rate /= divisor;
+ rate /= divisor; /* smoothing constant alpha = 1/divisor */
+
+ bfqd->peak_rate += rate;
+
+ /*
+ * For a very slow device, bfqd->peak_rate can reach 0 (see
+ * the minimum representable values reported in the comments
+ * on BFQ_RATE_SHIFT). Push to 1 if this happens, to avoid
+ * divisions by zero where bfqd->peak_rate is used as a
+ * divisor.
+ */
+ bfqd->peak_rate = max_t(u32, 1, bfqd->peak_rate);
+
+ update_thr_responsiveness_params(bfqd);
+
+reset_computation:
+ bfq_reset_rate_computation(bfqd, rq);
+}
+
+/*
+ * Update the read/write peak rate (the main quantity used for
+ * auto-tuning, see update_thr_responsiveness_params()).
+ *
+ * It is not trivial to estimate the peak rate (correctly): because of
+ * the presence of sw and hw queues between the scheduler and the
+ * device components that finally serve I/O requests, it is hard to
+ * say exactly when a given dispatched request is served inside the
+ * device, and for how long. As a consequence, it is hard to know
+ * precisely at what rate a given set of requests is actually served
+ * by the device.
+ *
+ * On the opposite end, the dispatch time of any request is trivially
+ * available, and, from this piece of information, the "dispatch rate"
+ * of requests can be immediately computed. So, the idea in the next
+ * function is to use what is known, namely request dispatch times
+ * (plus, when useful, request completion times), to estimate what is
+ * unknown, namely in-device request service rate.
+ *
+ * The main issue is that, because of the above facts, the rate at
+ * which a certain set of requests is dispatched over a certain time
+ * interval can vary greatly with respect to the rate at which the
+ * same requests are then served. But, since the size of any
+ * intermediate queue is limited, and the service scheme is lossless
+ * (no request is silently dropped), the following obvious convergence
+ * property holds: the number of requests dispatched MUST become
+ * closer and closer to the number of requests completed as the
+ * observation interval grows. This is the key property used in
+ * the next function to estimate the peak service rate as a function
+ * of the observed dispatch rate. The function assumes to be invoked
+ * on every request dispatch.
+ */
+static void bfq_update_peak_rate(struct bfq_data *bfqd, struct request *rq)
+{
+ u64 now_ns = ktime_get_ns();
+
+ if (bfqd->peak_rate_samples == 0) { /* first dispatch */
+ bfq_log(bfqd, "update_peak_rate: goto reset, samples %d",
+ bfqd->peak_rate_samples);
+ bfq_reset_rate_computation(bfqd, rq);
+ goto update_last_values; /* will add one sample */
+ }
+
+ /*
+ * Device idle for very long: the observation interval lasting
+ * up to this dispatch cannot be a valid observation interval
+ * for computing a new peak rate (similarly to the late-
+ * completion event in bfq_completed_request()). Go to
+ * update_rate_and_reset to have the following three steps
+ * taken:
+ * - close the observation interval at the last (previous)
+ * request dispatch or completion
+ * - compute rate, if possible, for that observation interval
+ * - start a new observation interval with this dispatch
+ */
+ if (now_ns - bfqd->last_dispatch > 100*NSEC_PER_MSEC &&
+ bfqd->rq_in_driver == 0)
+ goto update_rate_and_reset;
+
+ /* Update sampling information */
+ bfqd->peak_rate_samples++;
+
+ if ((bfqd->rq_in_driver > 0 ||
+ now_ns - bfqd->last_completion < BFQ_MIN_TT)
+ && !BFQ_RQ_SEEKY(bfqd, bfqd->last_position, rq))
+ bfqd->sequential_samples++;
+
+ bfqd->tot_sectors_dispatched += blk_rq_sectors(rq);
+
+ /* Reset max observed rq size every 32 dispatches */
+ if (likely(bfqd->peak_rate_samples % 32))
+ bfqd->last_rq_max_size =
+ max_t(u32, blk_rq_sectors(rq), bfqd->last_rq_max_size);
+ else
+ bfqd->last_rq_max_size = blk_rq_sectors(rq);
+
+ bfqd->delta_from_first = now_ns - bfqd->first_dispatch;
+
+ /* Target observation interval not yet reached, go on sampling */
+ if (bfqd->delta_from_first < BFQ_RATE_REF_INTERVAL)
+ goto update_last_values;
+
+update_rate_and_reset:
+ bfq_update_rate_reset(bfqd, rq);
+update_last_values:
+ bfqd->last_position = blk_rq_pos(rq) + blk_rq_sectors(rq);
+ if (RQ_BFQQ(rq) == bfqd->in_service_queue)
+ bfqd->in_serv_last_pos = bfqd->last_position;
+ bfqd->last_dispatch = now_ns;
+}
+
+/*
+ * Remove request from internal lists.
+ */
+static void bfq_dispatch_remove(struct request_queue *q, struct request *rq)
+{
+ struct bfq_queue *bfqq = RQ_BFQQ(rq);
+
+ /*
+ * For consistency, the next instruction should have been
+ * executed after removing the request from the queue and
+ * dispatching it. We execute instead this instruction before
+ * bfq_remove_request() (and hence introduce a temporary
+ * inconsistency), for efficiency. In fact, should this
+ * dispatch occur for a non in-service bfqq, this anticipated
+ * increment prevents two counters related to bfqq->dispatched
+ * from risking to be, first, uselessly decremented, and then
+ * incremented again when the (new) value of bfqq->dispatched
+ * happens to be taken into account.
+ */
+ bfqq->dispatched++;
+ bfq_update_peak_rate(q->elevator->elevator_data, rq);
+
+ bfq_remove_request(q, rq);
+}
+
+/*
+ * There is a case where idling does not have to be performed for
+ * throughput concerns, but to preserve the throughput share of
+ * the process associated with bfqq.
+ *
+ * To introduce this case, we can note that allowing the drive
+ * to enqueue more than one request at a time, and hence
+ * delegating de facto final scheduling decisions to the
+ * drive's internal scheduler, entails loss of control on the
+ * actual request service order. In particular, the critical
+ * situation is when requests from different processes happen
+ * to be present, at the same time, in the internal queue(s)
+ * of the drive. In such a situation, the drive, by deciding
+ * the service order of the internally-queued requests, does
+ * determine also the actual throughput distribution among
+ * these processes. But the drive typically has no notion or
+ * concern about per-process throughput distribution, and
+ * makes its decisions only on a per-request basis. Therefore,
+ * the service distribution enforced by the drive's internal
+ * scheduler is likely to coincide with the desired throughput
+ * distribution only in a completely symmetric, or favorably
+ * skewed scenario where:
+ * (i-a) each of these processes must get the same throughput as
+ * the others,
+ * (i-b) in case (i-a) does not hold, it holds that the process
+ * associated with bfqq must receive a lower or equal
+ * throughput than any of the other processes;
+ * (ii) the I/O of each process has the same properties, in
+ * terms of locality (sequential or random), direction
+ * (reads or writes), request sizes, greediness
+ * (from I/O-bound to sporadic), and so on;
+
+ * In fact, in such a scenario, the drive tends to treat the requests
+ * of each process in about the same way as the requests of the
+ * others, and thus to provide each of these processes with about the
+ * same throughput. This is exactly the desired throughput
+ * distribution if (i-a) holds, or, if (i-b) holds instead, this is an
+ * even more convenient distribution for (the process associated with)
+ * bfqq.
+ *
+ * In contrast, in any asymmetric or unfavorable scenario, device
+ * idling (I/O-dispatch plugging) is certainly needed to guarantee
+ * that bfqq receives its assigned fraction of the device throughput
+ * (see [1] for details).
+ *
+ * The problem is that idling may significantly reduce throughput with
+ * certain combinations of types of I/O and devices. An important
+ * example is sync random I/O on flash storage with command
+ * queueing. So, unless bfqq falls in cases where idling also boosts
+ * throughput, it is important to check conditions (i-a), i(-b) and
+ * (ii) accurately, so as to avoid idling when not strictly needed for
+ * service guarantees.
+ *
+ * Unfortunately, it is extremely difficult to thoroughly check
+ * condition (ii). And, in case there are active groups, it becomes
+ * very difficult to check conditions (i-a) and (i-b) too. In fact,
+ * if there are active groups, then, for conditions (i-a) or (i-b) to
+ * become false 'indirectly', it is enough that an active group
+ * contains more active processes or sub-groups than some other active
+ * group. More precisely, for conditions (i-a) or (i-b) to become
+ * false because of such a group, it is not even necessary that the
+ * group is (still) active: it is sufficient that, even if the group
+ * has become inactive, some of its descendant processes still have
+ * some request already dispatched but still waiting for
+ * completion. In fact, requests have still to be guaranteed their
+ * share of the throughput even after being dispatched. In this
+ * respect, it is easy to show that, if a group frequently becomes
+ * inactive while still having in-flight requests, and if, when this
+ * happens, the group is not considered in the calculation of whether
+ * the scenario is asymmetric, then the group may fail to be
+ * guaranteed its fair share of the throughput (basically because
+ * idling may not be performed for the descendant processes of the
+ * group, but it had to be). We address this issue with the following
+ * bi-modal behavior, implemented in the function
+ * bfq_asymmetric_scenario().
+ *
+ * If there are groups with requests waiting for completion
+ * (as commented above, some of these groups may even be
+ * already inactive), then the scenario is tagged as
+ * asymmetric, conservatively, without checking any of the
+ * conditions (i-a), (i-b) or (ii). So the device is idled for bfqq.
+ * This behavior matches also the fact that groups are created
+ * exactly if controlling I/O is a primary concern (to
+ * preserve bandwidth and latency guarantees).
+ *
+ * On the opposite end, if there are no groups with requests waiting
+ * for completion, then only conditions (i-a) and (i-b) are actually
+ * controlled, i.e., provided that conditions (i-a) or (i-b) holds,
+ * idling is not performed, regardless of whether condition (ii)
+ * holds. In other words, only if conditions (i-a) and (i-b) do not
+ * hold, then idling is allowed, and the device tends to be prevented
+ * from queueing many requests, possibly of several processes. Since
+ * there are no groups with requests waiting for completion, then, to
+ * control conditions (i-a) and (i-b) it is enough to check just
+ * whether all the queues with requests waiting for completion also
+ * have the same weight.
+ *
+ * Not checking condition (ii) evidently exposes bfqq to the
+ * risk of getting less throughput than its fair share.
+ * However, for queues with the same weight, a further
+ * mechanism, preemption, mitigates or even eliminates this
+ * problem. And it does so without consequences on overall
+ * throughput. This mechanism and its benefits are explained
+ * in the next three paragraphs.
+ *
+ * Even if a queue, say Q, is expired when it remains idle, Q
+ * can still preempt the new in-service queue if the next
+ * request of Q arrives soon (see the comments on
+ * bfq_bfqq_update_budg_for_activation). If all queues and
+ * groups have the same weight, this form of preemption,
+ * combined with the hole-recovery heuristic described in the
+ * comments on function bfq_bfqq_update_budg_for_activation,
+ * are enough to preserve a correct bandwidth distribution in
+ * the mid term, even without idling. In fact, even if not
+ * idling allows the internal queues of the device to contain
+ * many requests, and thus to reorder requests, we can rather
+ * safely assume that the internal scheduler still preserves a
+ * minimum of mid-term fairness.
+ *
+ * More precisely, this preemption-based, idleless approach
+ * provides fairness in terms of IOPS, and not sectors per
+ * second. This can be seen with a simple example. Suppose
+ * that there are two queues with the same weight, but that
+ * the first queue receives requests of 8 sectors, while the
+ * second queue receives requests of 1024 sectors. In
+ * addition, suppose that each of the two queues contains at
+ * most one request at a time, which implies that each queue
+ * always remains idle after it is served. Finally, after
+ * remaining idle, each queue receives very quickly a new
+ * request. It follows that the two queues are served
+ * alternatively, preempting each other if needed. This
+ * implies that, although both queues have the same weight,
+ * the queue with large requests receives a service that is
+ * 1024/8 times as high as the service received by the other
+ * queue.
+ *
+ * The motivation for using preemption instead of idling (for
+ * queues with the same weight) is that, by not idling,
+ * service guarantees are preserved (completely or at least in
+ * part) without minimally sacrificing throughput. And, if
+ * there is no active group, then the primary expectation for
+ * this device is probably a high throughput.
+ *
+ * We are now left only with explaining the two sub-conditions in the
+ * additional compound condition that is checked below for deciding
+ * whether the scenario is asymmetric. To explain the first
+ * sub-condition, we need to add that the function
+ * bfq_asymmetric_scenario checks the weights of only
+ * non-weight-raised queues, for efficiency reasons (see comments on
+ * bfq_weights_tree_add()). Then the fact that bfqq is weight-raised
+ * is checked explicitly here. More precisely, the compound condition
+ * below takes into account also the fact that, even if bfqq is being
+ * weight-raised, the scenario is still symmetric if all queues with
+ * requests waiting for completion happen to be
+ * weight-raised. Actually, we should be even more precise here, and
+ * differentiate between interactive weight raising and soft real-time
+ * weight raising.
+ *
+ * The second sub-condition checked in the compound condition is
+ * whether there is a fair amount of already in-flight I/O not
+ * belonging to bfqq. If so, I/O dispatching is to be plugged, for the
+ * following reason. The drive may decide to serve in-flight
+ * non-bfqq's I/O requests before bfqq's ones, thereby delaying the
+ * arrival of new I/O requests for bfqq (recall that bfqq is sync). If
+ * I/O-dispatching is not plugged, then, while bfqq remains empty, a
+ * basically uncontrolled amount of I/O from other queues may be
+ * dispatched too, possibly causing the service of bfqq's I/O to be
+ * delayed even longer in the drive. This problem gets more and more
+ * serious as the speed and the queue depth of the drive grow,
+ * because, as these two quantities grow, the probability to find no
+ * queue busy but many requests in flight grows too. By contrast,
+ * plugging I/O dispatching minimizes the delay induced by already
+ * in-flight I/O, and enables bfqq to recover the bandwidth it may
+ * lose because of this delay.
+ *
+ * As a side note, it is worth considering that the above
+ * device-idling countermeasures may however fail in the following
+ * unlucky scenario: if I/O-dispatch plugging is (correctly) disabled
+ * in a time period during which all symmetry sub-conditions hold, and
+ * therefore the device is allowed to enqueue many requests, but at
+ * some later point in time some sub-condition stops to hold, then it
+ * may become impossible to make requests be served in the desired
+ * order until all the requests already queued in the device have been
+ * served. The last sub-condition commented above somewhat mitigates
+ * this problem for weight-raised queues.
+ *
+ * However, as an additional mitigation for this problem, we preserve
+ * plugging for a special symmetric case that may suddenly turn into
+ * asymmetric: the case where only bfqq is busy. In this case, not
+ * expiring bfqq does not cause any harm to any other queues in terms
+ * of service guarantees. In contrast, it avoids the following unlucky
+ * sequence of events: (1) bfqq is expired, (2) a new queue with a
+ * lower weight than bfqq becomes busy (or more queues), (3) the new
+ * queue is served until a new request arrives for bfqq, (4) when bfqq
+ * is finally served, there are so many requests of the new queue in
+ * the drive that the pending requests for bfqq take a lot of time to
+ * be served. In particular, event (2) may case even already
+ * dispatched requests of bfqq to be delayed, inside the drive. So, to
+ * avoid this series of events, the scenario is preventively declared
+ * as asymmetric also if bfqq is the only busy queues
+ */
+static bool idling_needed_for_service_guarantees(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ int tot_busy_queues = bfq_tot_busy_queues(bfqd);
+
+ /* No point in idling for bfqq if it won't get requests any longer */
+ if (unlikely(!bfqq_process_refs(bfqq)))
+ return false;
+
+ return (bfqq->wr_coeff > 1 &&
+ (bfqd->wr_busy_queues <
+ tot_busy_queues ||
+ bfqd->rq_in_driver >=
+ bfqq->dispatched + 4)) ||
+ bfq_asymmetric_scenario(bfqd, bfqq) ||
+ tot_busy_queues == 1;
+}
+
+static bool __bfq_bfqq_expire(struct bfq_data *bfqd, struct bfq_queue *bfqq,
+ enum bfqq_expiration reason)
+{
+ /*
+ * If this bfqq is shared between multiple processes, check
+ * to make sure that those processes are still issuing I/Os
+ * within the mean seek distance. If not, it may be time to
+ * break the queues apart again.
+ */
+ if (bfq_bfqq_coop(bfqq) && BFQQ_SEEKY(bfqq))
+ bfq_mark_bfqq_split_coop(bfqq);
+
+ /*
+ * Consider queues with a higher finish virtual time than
+ * bfqq. If idling_needed_for_service_guarantees(bfqq) returns
+ * true, then bfqq's bandwidth would be violated if an
+ * uncontrolled amount of I/O from these queues were
+ * dispatched while bfqq is waiting for its new I/O to
+ * arrive. This is exactly what may happen if this is a forced
+ * expiration caused by a preemption attempt, and if bfqq is
+ * not re-scheduled. To prevent this from happening, re-queue
+ * bfqq if it needs I/O-dispatch plugging, even if it is
+ * empty. By doing so, bfqq is granted to be served before the
+ * above queues (provided that bfqq is of course eligible).
+ */
+ if (RB_EMPTY_ROOT(&bfqq->sort_list) &&
+ !(reason == BFQQE_PREEMPTED &&
+ idling_needed_for_service_guarantees(bfqd, bfqq))) {
+ if (bfqq->dispatched == 0)
+ /*
+ * Overloading budget_timeout field to store
+ * the time at which the queue remains with no
+ * backlog and no outstanding request; used by
+ * the weight-raising mechanism.
+ */
+ bfqq->budget_timeout = jiffies;
+
+ bfq_del_bfqq_busy(bfqq, true);
+ } else {
+ bfq_requeue_bfqq(bfqd, bfqq, true);
+ /*
+ * Resort priority tree of potential close cooperators.
+ * See comments on bfq_pos_tree_add_move() for the unlikely().
+ */
+ if (unlikely(!bfqd->nonrot_with_queueing &&
+ !RB_EMPTY_ROOT(&bfqq->sort_list)))
+ bfq_pos_tree_add_move(bfqd, bfqq);
+ }
+
+ /*
+ * All in-service entities must have been properly deactivated
+ * or requeued before executing the next function, which
+ * resets all in-service entities as no more in service. This
+ * may cause bfqq to be freed. If this happens, the next
+ * function returns true.
+ */
+ return __bfq_bfqd_reset_in_service(bfqd);
+}
+
+/**
+ * __bfq_bfqq_recalc_budget - try to adapt the budget to the @bfqq behavior.
+ * @bfqd: device data.
+ * @bfqq: queue to update.
+ * @reason: reason for expiration.
+ *
+ * Handle the feedback on @bfqq budget at queue expiration.
+ * See the body for detailed comments.
+ */
+static void __bfq_bfqq_recalc_budget(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ enum bfqq_expiration reason)
+{
+ struct request *next_rq;
+ int budget, min_budget;
+
+ min_budget = bfq_min_budget(bfqd);
+
+ if (bfqq->wr_coeff == 1)
+ budget = bfqq->max_budget;
+ else /*
+ * Use a constant, low budget for weight-raised queues,
+ * to help achieve a low latency. Keep it slightly higher
+ * than the minimum possible budget, to cause a little
+ * bit fewer expirations.
+ */
+ budget = 2 * min_budget;
+
+ bfq_log_bfqq(bfqd, bfqq, "recalc_budg: last budg %d, budg left %d",
+ bfqq->entity.budget, bfq_bfqq_budget_left(bfqq));
+ bfq_log_bfqq(bfqd, bfqq, "recalc_budg: last max_budg %d, min budg %d",
+ budget, bfq_min_budget(bfqd));
+ bfq_log_bfqq(bfqd, bfqq, "recalc_budg: sync %d, seeky %d",
+ bfq_bfqq_sync(bfqq), BFQQ_SEEKY(bfqd->in_service_queue));
+
+ if (bfq_bfqq_sync(bfqq) && bfqq->wr_coeff == 1) {
+ switch (reason) {
+ /*
+ * Caveat: in all the following cases we trade latency
+ * for throughput.
+ */
+ case BFQQE_TOO_IDLE:
+ /*
+ * This is the only case where we may reduce
+ * the budget: if there is no request of the
+ * process still waiting for completion, then
+ * we assume (tentatively) that the timer has
+ * expired because the batch of requests of
+ * the process could have been served with a
+ * smaller budget. Hence, betting that
+ * process will behave in the same way when it
+ * becomes backlogged again, we reduce its
+ * next budget. As long as we guess right,
+ * this budget cut reduces the latency
+ * experienced by the process.
+ *
+ * However, if there are still outstanding
+ * requests, then the process may have not yet
+ * issued its next request just because it is
+ * still waiting for the completion of some of
+ * the still outstanding ones. So in this
+ * subcase we do not reduce its budget, on the
+ * contrary we increase it to possibly boost
+ * the throughput, as discussed in the
+ * comments to the BUDGET_TIMEOUT case.
+ */
+ if (bfqq->dispatched > 0) /* still outstanding reqs */
+ budget = min(budget * 2, bfqd->bfq_max_budget);
+ else {
+ if (budget > 5 * min_budget)
+ budget -= 4 * min_budget;
+ else
+ budget = min_budget;
+ }
+ break;
+ case BFQQE_BUDGET_TIMEOUT:
+ /*
+ * We double the budget here because it gives
+ * the chance to boost the throughput if this
+ * is not a seeky process (and has bumped into
+ * this timeout because of, e.g., ZBR).
+ */
+ budget = min(budget * 2, bfqd->bfq_max_budget);
+ break;
+ case BFQQE_BUDGET_EXHAUSTED:
+ /*
+ * The process still has backlog, and did not
+ * let either the budget timeout or the disk
+ * idling timeout expire. Hence it is not
+ * seeky, has a short thinktime and may be
+ * happy with a higher budget too. So
+ * definitely increase the budget of this good
+ * candidate to boost the disk throughput.
+ */
+ budget = min(budget * 4, bfqd->bfq_max_budget);
+ break;
+ case BFQQE_NO_MORE_REQUESTS:
+ /*
+ * For queues that expire for this reason, it
+ * is particularly important to keep the
+ * budget close to the actual service they
+ * need. Doing so reduces the timestamp
+ * misalignment problem described in the
+ * comments in the body of
+ * __bfq_activate_entity. In fact, suppose
+ * that a queue systematically expires for
+ * BFQQE_NO_MORE_REQUESTS and presents a
+ * new request in time to enjoy timestamp
+ * back-shifting. The larger the budget of the
+ * queue is with respect to the service the
+ * queue actually requests in each service
+ * slot, the more times the queue can be
+ * reactivated with the same virtual finish
+ * time. It follows that, even if this finish
+ * time is pushed to the system virtual time
+ * to reduce the consequent timestamp
+ * misalignment, the queue unjustly enjoys for
+ * many re-activations a lower finish time
+ * than all newly activated queues.
+ *
+ * The service needed by bfqq is measured
+ * quite precisely by bfqq->entity.service.
+ * Since bfqq does not enjoy device idling,
+ * bfqq->entity.service is equal to the number
+ * of sectors that the process associated with
+ * bfqq requested to read/write before waiting
+ * for request completions, or blocking for
+ * other reasons.
+ */
+ budget = max_t(int, bfqq->entity.service, min_budget);
+ break;
+ default:
+ return;
+ }
+ } else if (!bfq_bfqq_sync(bfqq)) {
+ /*
+ * Async queues get always the maximum possible
+ * budget, as for them we do not care about latency
+ * (in addition, their ability to dispatch is limited
+ * by the charging factor).
+ */
+ budget = bfqd->bfq_max_budget;
+ }
+
+ bfqq->max_budget = budget;
+
+ if (bfqd->budgets_assigned >= bfq_stats_min_budgets &&
+ !bfqd->bfq_user_max_budget)
+ bfqq->max_budget = min(bfqq->max_budget, bfqd->bfq_max_budget);
+
+ /*
+ * If there is still backlog, then assign a new budget, making
+ * sure that it is large enough for the next request. Since
+ * the finish time of bfqq must be kept in sync with the
+ * budget, be sure to call __bfq_bfqq_expire() *after* this
+ * update.
+ *
+ * If there is no backlog, then no need to update the budget;
+ * it will be updated on the arrival of a new request.
+ */
+ next_rq = bfqq->next_rq;
+ if (next_rq)
+ bfqq->entity.budget = max_t(unsigned long, bfqq->max_budget,
+ bfq_serv_to_charge(next_rq, bfqq));
+
+ bfq_log_bfqq(bfqd, bfqq, "head sect: %u, new budget %d",
+ next_rq ? blk_rq_sectors(next_rq) : 0,
+ bfqq->entity.budget);
+}
+
+/*
+ * Return true if the process associated with bfqq is "slow". The slow
+ * flag is used, in addition to the budget timeout, to reduce the
+ * amount of service provided to seeky processes, and thus reduce
+ * their chances to lower the throughput. More details in the comments
+ * on the function bfq_bfqq_expire().
+ *
+ * An important observation is in order: as discussed in the comments
+ * on the function bfq_update_peak_rate(), with devices with internal
+ * queues, it is hard if ever possible to know when and for how long
+ * an I/O request is processed by the device (apart from the trivial
+ * I/O pattern where a new request is dispatched only after the
+ * previous one has been completed). This makes it hard to evaluate
+ * the real rate at which the I/O requests of each bfq_queue are
+ * served. In fact, for an I/O scheduler like BFQ, serving a
+ * bfq_queue means just dispatching its requests during its service
+ * slot (i.e., until the budget of the queue is exhausted, or the
+ * queue remains idle, or, finally, a timeout fires). But, during the
+ * service slot of a bfq_queue, around 100 ms at most, the device may
+ * be even still processing requests of bfq_queues served in previous
+ * service slots. On the opposite end, the requests of the in-service
+ * bfq_queue may be completed after the service slot of the queue
+ * finishes.
+ *
+ * Anyway, unless more sophisticated solutions are used
+ * (where possible), the sum of the sizes of the requests dispatched
+ * during the service slot of a bfq_queue is probably the only
+ * approximation available for the service received by the bfq_queue
+ * during its service slot. And this sum is the quantity used in this
+ * function to evaluate the I/O speed of a process.
+ */
+static bool bfq_bfqq_is_slow(struct bfq_data *bfqd, struct bfq_queue *bfqq,
+ bool compensate, enum bfqq_expiration reason,
+ unsigned long *delta_ms)
+{
+ ktime_t delta_ktime;
+ u32 delta_usecs;
+ bool slow = BFQQ_SEEKY(bfqq); /* if delta too short, use seekyness */
+
+ if (!bfq_bfqq_sync(bfqq))
+ return false;
+
+ if (compensate)
+ delta_ktime = bfqd->last_idling_start;
+ else
+ delta_ktime = ktime_get();
+ delta_ktime = ktime_sub(delta_ktime, bfqd->last_budget_start);
+ delta_usecs = ktime_to_us(delta_ktime);
+
+ /* don't use too short time intervals */
+ if (delta_usecs < 1000) {
+ if (blk_queue_nonrot(bfqd->queue))
+ /*
+ * give same worst-case guarantees as idling
+ * for seeky
+ */
+ *delta_ms = BFQ_MIN_TT / NSEC_PER_MSEC;
+ else /* charge at least one seek */
+ *delta_ms = bfq_slice_idle / NSEC_PER_MSEC;
+
+ return slow;
+ }
+
+ *delta_ms = delta_usecs / USEC_PER_MSEC;
+
+ /*
+ * Use only long (> 20ms) intervals to filter out excessive
+ * spikes in service rate estimation.
+ */
+ if (delta_usecs > 20000) {
+ /*
+ * Caveat for rotational devices: processes doing I/O
+ * in the slower disk zones tend to be slow(er) even
+ * if not seeky. In this respect, the estimated peak
+ * rate is likely to be an average over the disk
+ * surface. Accordingly, to not be too harsh with
+ * unlucky processes, a process is deemed slow only if
+ * its rate has been lower than half of the estimated
+ * peak rate.
+ */
+ slow = bfqq->entity.service < bfqd->bfq_max_budget / 2;
+ }
+
+ bfq_log_bfqq(bfqd, bfqq, "bfq_bfqq_is_slow: slow %d", slow);
+
+ return slow;
+}
+
+/*
+ * To be deemed as soft real-time, an application must meet two
+ * requirements. First, the application must not require an average
+ * bandwidth higher than the approximate bandwidth required to playback or
+ * record a compressed high-definition video.
+ * The next function is invoked on the completion of the last request of a
+ * batch, to compute the next-start time instant, soft_rt_next_start, such
+ * that, if the next request of the application does not arrive before
+ * soft_rt_next_start, then the above requirement on the bandwidth is met.
+ *
+ * The second requirement is that the request pattern of the application is
+ * isochronous, i.e., that, after issuing a request or a batch of requests,
+ * the application stops issuing new requests until all its pending requests
+ * have been completed. After that, the application may issue a new batch,
+ * and so on.
+ * For this reason the next function is invoked to compute
+ * soft_rt_next_start only for applications that meet this requirement,
+ * whereas soft_rt_next_start is set to infinity for applications that do
+ * not.
+ *
+ * Unfortunately, even a greedy (i.e., I/O-bound) application may
+ * happen to meet, occasionally or systematically, both the above
+ * bandwidth and isochrony requirements. This may happen at least in
+ * the following circumstances. First, if the CPU load is high. The
+ * application may stop issuing requests while the CPUs are busy
+ * serving other processes, then restart, then stop again for a while,
+ * and so on. The other circumstances are related to the storage
+ * device: the storage device is highly loaded or reaches a low-enough
+ * throughput with the I/O of the application (e.g., because the I/O
+ * is random and/or the device is slow). In all these cases, the
+ * I/O of the application may be simply slowed down enough to meet
+ * the bandwidth and isochrony requirements. To reduce the probability
+ * that greedy applications are deemed as soft real-time in these
+ * corner cases, a further rule is used in the computation of
+ * soft_rt_next_start: the return value of this function is forced to
+ * be higher than the maximum between the following two quantities.
+ *
+ * (a) Current time plus: (1) the maximum time for which the arrival
+ * of a request is waited for when a sync queue becomes idle,
+ * namely bfqd->bfq_slice_idle, and (2) a few extra jiffies. We
+ * postpone for a moment the reason for adding a few extra
+ * jiffies; we get back to it after next item (b). Lower-bounding
+ * the return value of this function with the current time plus
+ * bfqd->bfq_slice_idle tends to filter out greedy applications,
+ * because the latter issue their next request as soon as possible
+ * after the last one has been completed. In contrast, a soft
+ * real-time application spends some time processing data, after a
+ * batch of its requests has been completed.
+ *
+ * (b) Current value of bfqq->soft_rt_next_start. As pointed out
+ * above, greedy applications may happen to meet both the
+ * bandwidth and isochrony requirements under heavy CPU or
+ * storage-device load. In more detail, in these scenarios, these
+ * applications happen, only for limited time periods, to do I/O
+ * slowly enough to meet all the requirements described so far,
+ * including the filtering in above item (a). These slow-speed
+ * time intervals are usually interspersed between other time
+ * intervals during which these applications do I/O at a very high
+ * speed. Fortunately, exactly because of the high speed of the
+ * I/O in the high-speed intervals, the values returned by this
+ * function happen to be so high, near the end of any such
+ * high-speed interval, to be likely to fall *after* the end of
+ * the low-speed time interval that follows. These high values are
+ * stored in bfqq->soft_rt_next_start after each invocation of
+ * this function. As a consequence, if the last value of
+ * bfqq->soft_rt_next_start is constantly used to lower-bound the
+ * next value that this function may return, then, from the very
+ * beginning of a low-speed interval, bfqq->soft_rt_next_start is
+ * likely to be constantly kept so high that any I/O request
+ * issued during the low-speed interval is considered as arriving
+ * to soon for the application to be deemed as soft
+ * real-time. Then, in the high-speed interval that follows, the
+ * application will not be deemed as soft real-time, just because
+ * it will do I/O at a high speed. And so on.
+ *
+ * Getting back to the filtering in item (a), in the following two
+ * cases this filtering might be easily passed by a greedy
+ * application, if the reference quantity was just
+ * bfqd->bfq_slice_idle:
+ * 1) HZ is so low that the duration of a jiffy is comparable to or
+ * higher than bfqd->bfq_slice_idle. This happens, e.g., on slow
+ * devices with HZ=100. The time granularity may be so coarse
+ * that the approximation, in jiffies, of bfqd->bfq_slice_idle
+ * is rather lower than the exact value.
+ * 2) jiffies, instead of increasing at a constant rate, may stop increasing
+ * for a while, then suddenly 'jump' by several units to recover the lost
+ * increments. This seems to happen, e.g., inside virtual machines.
+ * To address this issue, in the filtering in (a) we do not use as a
+ * reference time interval just bfqd->bfq_slice_idle, but
+ * bfqd->bfq_slice_idle plus a few jiffies. In particular, we add the
+ * minimum number of jiffies for which the filter seems to be quite
+ * precise also in embedded systems and KVM/QEMU virtual machines.
+ */
+static unsigned long bfq_bfqq_softrt_next_start(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ return max3(bfqq->soft_rt_next_start,
+ bfqq->last_idle_bklogged +
+ HZ * bfqq->service_from_backlogged /
+ bfqd->bfq_wr_max_softrt_rate,
+ jiffies + nsecs_to_jiffies(bfqq->bfqd->bfq_slice_idle) + 4);
+}
+
+/**
+ * bfq_bfqq_expire - expire a queue.
+ * @bfqd: device owning the queue.
+ * @bfqq: the queue to expire.
+ * @compensate: if true, compensate for the time spent idling.
+ * @reason: the reason causing the expiration.
+ *
+ * If the process associated with bfqq does slow I/O (e.g., because it
+ * issues random requests), we charge bfqq with the time it has been
+ * in service instead of the service it has received (see
+ * bfq_bfqq_charge_time for details on how this goal is achieved). As
+ * a consequence, bfqq will typically get higher timestamps upon
+ * reactivation, and hence it will be rescheduled as if it had
+ * received more service than what it has actually received. In the
+ * end, bfqq receives less service in proportion to how slowly its
+ * associated process consumes its budgets (and hence how seriously it
+ * tends to lower the throughput). In addition, this time-charging
+ * strategy guarantees time fairness among slow processes. In
+ * contrast, if the process associated with bfqq is not slow, we
+ * charge bfqq exactly with the service it has received.
+ *
+ * Charging time to the first type of queues and the exact service to
+ * the other has the effect of using the WF2Q+ policy to schedule the
+ * former on a timeslice basis, without violating service domain
+ * guarantees among the latter.
+ */
+void bfq_bfqq_expire(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ bool compensate,
+ enum bfqq_expiration reason)
+{
+ bool slow;
+ unsigned long delta = 0;
+ struct bfq_entity *entity = &bfqq->entity;
+
+ /*
+ * Check whether the process is slow (see bfq_bfqq_is_slow).
+ */
+ slow = bfq_bfqq_is_slow(bfqd, bfqq, compensate, reason, &delta);
+
+ /*
+ * As above explained, charge slow (typically seeky) and
+ * timed-out queues with the time and not the service
+ * received, to favor sequential workloads.
+ *
+ * Processes doing I/O in the slower disk zones will tend to
+ * be slow(er) even if not seeky. Therefore, since the
+ * estimated peak rate is actually an average over the disk
+ * surface, these processes may timeout just for bad luck. To
+ * avoid punishing them, do not charge time to processes that
+ * succeeded in consuming at least 2/3 of their budget. This
+ * allows BFQ to preserve enough elasticity to still perform
+ * bandwidth, and not time, distribution with little unlucky
+ * or quasi-sequential processes.
+ */
+ if (bfqq->wr_coeff == 1 &&
+ (slow ||
+ (reason == BFQQE_BUDGET_TIMEOUT &&
+ bfq_bfqq_budget_left(bfqq) >= entity->budget / 3)))
+ bfq_bfqq_charge_time(bfqd, bfqq, delta);
+
+ if (bfqd->low_latency && bfqq->wr_coeff == 1)
+ bfqq->last_wr_start_finish = jiffies;
+
+ if (bfqd->low_latency && bfqd->bfq_wr_max_softrt_rate > 0 &&
+ RB_EMPTY_ROOT(&bfqq->sort_list)) {
+ /*
+ * If we get here, and there are no outstanding
+ * requests, then the request pattern is isochronous
+ * (see the comments on the function
+ * bfq_bfqq_softrt_next_start()). Therefore we can
+ * compute soft_rt_next_start.
+ *
+ * If, instead, the queue still has outstanding
+ * requests, then we have to wait for the completion
+ * of all the outstanding requests to discover whether
+ * the request pattern is actually isochronous.
+ */
+ if (bfqq->dispatched == 0)
+ bfqq->soft_rt_next_start =
+ bfq_bfqq_softrt_next_start(bfqd, bfqq);
+ else if (bfqq->dispatched > 0) {
+ /*
+ * Schedule an update of soft_rt_next_start to when
+ * the task may be discovered to be isochronous.
+ */
+ bfq_mark_bfqq_softrt_update(bfqq);
+ }
+ }
+
+ bfq_log_bfqq(bfqd, bfqq,
+ "expire (%d, slow %d, num_disp %d, short_ttime %d)", reason,
+ slow, bfqq->dispatched, bfq_bfqq_has_short_ttime(bfqq));
+
+ /*
+ * bfqq expired, so no total service time needs to be computed
+ * any longer: reset state machine for measuring total service
+ * times.
+ */
+ bfqd->rqs_injected = bfqd->wait_dispatch = false;
+ bfqd->waited_rq = NULL;
+
+ /*
+ * Increase, decrease or leave budget unchanged according to
+ * reason.
+ */
+ __bfq_bfqq_recalc_budget(bfqd, bfqq, reason);
+ if (__bfq_bfqq_expire(bfqd, bfqq, reason))
+ /* bfqq is gone, no more actions on it */
+ return;
+
+ /* mark bfqq as waiting a request only if a bic still points to it */
+ if (!bfq_bfqq_busy(bfqq) &&
+ reason != BFQQE_BUDGET_TIMEOUT &&
+ reason != BFQQE_BUDGET_EXHAUSTED) {
+ bfq_mark_bfqq_non_blocking_wait_rq(bfqq);
+ /*
+ * Not setting service to 0, because, if the next rq
+ * arrives in time, the queue will go on receiving
+ * service with this same budget (as if it never expired)
+ */
+ } else
+ entity->service = 0;
+
+ /*
+ * Reset the received-service counter for every parent entity.
+ * Differently from what happens with bfqq->entity.service,
+ * the resetting of this counter never needs to be postponed
+ * for parent entities. In fact, in case bfqq may have a
+ * chance to go on being served using the last, partially
+ * consumed budget, bfqq->entity.service needs to be kept,
+ * because if bfqq then actually goes on being served using
+ * the same budget, the last value of bfqq->entity.service is
+ * needed to properly decrement bfqq->entity.budget by the
+ * portion already consumed. In contrast, it is not necessary
+ * to keep entity->service for parent entities too, because
+ * the bubble up of the new value of bfqq->entity.budget will
+ * make sure that the budgets of parent entities are correct,
+ * even in case bfqq and thus parent entities go on receiving
+ * service with the same budget.
+ */
+ entity = entity->parent;
+ for_each_entity(entity)
+ entity->service = 0;
+}
+
+/*
+ * Budget timeout is not implemented through a dedicated timer, but
+ * just checked on request arrivals and completions, as well as on
+ * idle timer expirations.
+ */
+static bool bfq_bfqq_budget_timeout(struct bfq_queue *bfqq)
+{
+ return time_is_before_eq_jiffies(bfqq->budget_timeout);
+}
+
+/*
+ * If we expire a queue that is actively waiting (i.e., with the
+ * device idled) for the arrival of a new request, then we may incur
+ * the timestamp misalignment problem described in the body of the
+ * function __bfq_activate_entity. Hence we return true only if this
+ * condition does not hold, or if the queue is slow enough to deserve
+ * only to be kicked off for preserving a high throughput.
+ */
+static bool bfq_may_expire_for_budg_timeout(struct bfq_queue *bfqq)
+{
+ bfq_log_bfqq(bfqq->bfqd, bfqq,
+ "may_budget_timeout: wait_request %d left %d timeout %d",
+ bfq_bfqq_wait_request(bfqq),
+ bfq_bfqq_budget_left(bfqq) >= bfqq->entity.budget / 3,
+ bfq_bfqq_budget_timeout(bfqq));
+
+ return (!bfq_bfqq_wait_request(bfqq) ||
+ bfq_bfqq_budget_left(bfqq) >= bfqq->entity.budget / 3)
+ &&
+ bfq_bfqq_budget_timeout(bfqq);
+}
+
+static bool idling_boosts_thr_without_issues(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ bool rot_without_queueing =
+ !blk_queue_nonrot(bfqd->queue) && !bfqd->hw_tag,
+ bfqq_sequential_and_IO_bound,
+ idling_boosts_thr;
+
+ /* No point in idling for bfqq if it won't get requests any longer */
+ if (unlikely(!bfqq_process_refs(bfqq)))
+ return false;
+
+ bfqq_sequential_and_IO_bound = !BFQQ_SEEKY(bfqq) &&
+ bfq_bfqq_IO_bound(bfqq) && bfq_bfqq_has_short_ttime(bfqq);
+
+ /*
+ * The next variable takes into account the cases where idling
+ * boosts the throughput.
+ *
+ * The value of the variable is computed considering, first, that
+ * idling is virtually always beneficial for the throughput if:
+ * (a) the device is not NCQ-capable and rotational, or
+ * (b) regardless of the presence of NCQ, the device is rotational and
+ * the request pattern for bfqq is I/O-bound and sequential, or
+ * (c) regardless of whether it is rotational, the device is
+ * not NCQ-capable and the request pattern for bfqq is
+ * I/O-bound and sequential.
+ *
+ * Secondly, and in contrast to the above item (b), idling an
+ * NCQ-capable flash-based device would not boost the
+ * throughput even with sequential I/O; rather it would lower
+ * the throughput in proportion to how fast the device
+ * is. Accordingly, the next variable is true if any of the
+ * above conditions (a), (b) or (c) is true, and, in
+ * particular, happens to be false if bfqd is an NCQ-capable
+ * flash-based device.
+ */
+ idling_boosts_thr = rot_without_queueing ||
+ ((!blk_queue_nonrot(bfqd->queue) || !bfqd->hw_tag) &&
+ bfqq_sequential_and_IO_bound);
+
+ /*
+ * The return value of this function is equal to that of
+ * idling_boosts_thr, unless a special case holds. In this
+ * special case, described below, idling may cause problems to
+ * weight-raised queues.
+ *
+ * When the request pool is saturated (e.g., in the presence
+ * of write hogs), if the processes associated with
+ * non-weight-raised queues ask for requests at a lower rate,
+ * then processes associated with weight-raised queues have a
+ * higher probability to get a request from the pool
+ * immediately (or at least soon) when they need one. Thus
+ * they have a higher probability to actually get a fraction
+ * of the device throughput proportional to their high
+ * weight. This is especially true with NCQ-capable drives,
+ * which enqueue several requests in advance, and further
+ * reorder internally-queued requests.
+ *
+ * For this reason, we force to false the return value if
+ * there are weight-raised busy queues. In this case, and if
+ * bfqq is not weight-raised, this guarantees that the device
+ * is not idled for bfqq (if, instead, bfqq is weight-raised,
+ * then idling will be guaranteed by another variable, see
+ * below). Combined with the timestamping rules of BFQ (see
+ * [1] for details), this behavior causes bfqq, and hence any
+ * sync non-weight-raised queue, to get a lower number of
+ * requests served, and thus to ask for a lower number of
+ * requests from the request pool, before the busy
+ * weight-raised queues get served again. This often mitigates
+ * starvation problems in the presence of heavy write
+ * workloads and NCQ, thereby guaranteeing a higher
+ * application and system responsiveness in these hostile
+ * scenarios.
+ */
+ return idling_boosts_thr &&
+ bfqd->wr_busy_queues == 0;
+}
+
+/*
+ * For a queue that becomes empty, device idling is allowed only if
+ * this function returns true for that queue. As a consequence, since
+ * device idling plays a critical role for both throughput boosting
+ * and service guarantees, the return value of this function plays a
+ * critical role as well.
+ *
+ * In a nutshell, this function returns true only if idling is
+ * beneficial for throughput or, even if detrimental for throughput,
+ * idling is however necessary to preserve service guarantees (low
+ * latency, desired throughput distribution, ...). In particular, on
+ * NCQ-capable devices, this function tries to return false, so as to
+ * help keep the drives' internal queues full, whenever this helps the
+ * device boost the throughput without causing any service-guarantee
+ * issue.
+ *
+ * Most of the issues taken into account to get the return value of
+ * this function are not trivial. We discuss these issues in the two
+ * functions providing the main pieces of information needed by this
+ * function.
+ */
+static bool bfq_better_to_idle(struct bfq_queue *bfqq)
+{
+ struct bfq_data *bfqd = bfqq->bfqd;
+ bool idling_boosts_thr_with_no_issue, idling_needed_for_service_guar;
+
+ /* No point in idling for bfqq if it won't get requests any longer */
+ if (unlikely(!bfqq_process_refs(bfqq)))
+ return false;
+
+ if (unlikely(bfqd->strict_guarantees))
+ return true;
+
+ /*
+ * Idling is performed only if slice_idle > 0. In addition, we
+ * do not idle if
+ * (a) bfqq is async
+ * (b) bfqq is in the idle io prio class: in this case we do
+ * not idle because we want to minimize the bandwidth that
+ * queues in this class can steal to higher-priority queues
+ */
+ if (bfqd->bfq_slice_idle == 0 || !bfq_bfqq_sync(bfqq) ||
+ bfq_class_idle(bfqq))
+ return false;
+
+ idling_boosts_thr_with_no_issue =
+ idling_boosts_thr_without_issues(bfqd, bfqq);
+
+ idling_needed_for_service_guar =
+ idling_needed_for_service_guarantees(bfqd, bfqq);
+
+ /*
+ * We have now the two components we need to compute the
+ * return value of the function, which is true only if idling
+ * either boosts the throughput (without issues), or is
+ * necessary to preserve service guarantees.
+ */
+ return idling_boosts_thr_with_no_issue ||
+ idling_needed_for_service_guar;
+}
+
+/*
+ * If the in-service queue is empty but the function bfq_better_to_idle
+ * returns true, then:
+ * 1) the queue must remain in service and cannot be expired, and
+ * 2) the device must be idled to wait for the possible arrival of a new
+ * request for the queue.
+ * See the comments on the function bfq_better_to_idle for the reasons
+ * why performing device idling is the best choice to boost the throughput
+ * and preserve service guarantees when bfq_better_to_idle itself
+ * returns true.
+ */
+static bool bfq_bfqq_must_idle(struct bfq_queue *bfqq)
+{
+ return RB_EMPTY_ROOT(&bfqq->sort_list) && bfq_better_to_idle(bfqq);
+}
+
+/*
+ * This function chooses the queue from which to pick the next extra
+ * I/O request to inject, if it finds a compatible queue. See the
+ * comments on bfq_update_inject_limit() for details on the injection
+ * mechanism, and for the definitions of the quantities mentioned
+ * below.
+ */
+static struct bfq_queue *
+bfq_choose_bfqq_for_injection(struct bfq_data *bfqd)
+{
+ struct bfq_queue *bfqq, *in_serv_bfqq = bfqd->in_service_queue;
+ unsigned int limit = in_serv_bfqq->inject_limit;
+ /*
+ * If
+ * - bfqq is not weight-raised and therefore does not carry
+ * time-critical I/O,
+ * or
+ * - regardless of whether bfqq is weight-raised, bfqq has
+ * however a long think time, during which it can absorb the
+ * effect of an appropriate number of extra I/O requests
+ * from other queues (see bfq_update_inject_limit for
+ * details on the computation of this number);
+ * then injection can be performed without restrictions.
+ */
+ bool in_serv_always_inject = in_serv_bfqq->wr_coeff == 1 ||
+ !bfq_bfqq_has_short_ttime(in_serv_bfqq);
+
+ /*
+ * If
+ * - the baseline total service time could not be sampled yet,
+ * so the inject limit happens to be still 0, and
+ * - a lot of time has elapsed since the plugging of I/O
+ * dispatching started, so drive speed is being wasted
+ * significantly;
+ * then temporarily raise inject limit to one request.
+ */
+ if (limit == 0 && in_serv_bfqq->last_serv_time_ns == 0 &&
+ bfq_bfqq_wait_request(in_serv_bfqq) &&
+ time_is_before_eq_jiffies(bfqd->last_idling_start_jiffies +
+ bfqd->bfq_slice_idle)
+ )
+ limit = 1;
+
+ if (bfqd->rq_in_driver >= limit)
+ return NULL;
+
+ /*
+ * Linear search of the source queue for injection; but, with
+ * a high probability, very few steps are needed to find a
+ * candidate queue, i.e., a queue with enough budget left for
+ * its next request. In fact:
+ * - BFQ dynamically updates the budget of every queue so as
+ * to accommodate the expected backlog of the queue;
+ * - if a queue gets all its requests dispatched as injected
+ * service, then the queue is removed from the active list
+ * (and re-added only if it gets new requests, but then it
+ * is assigned again enough budget for its new backlog).
+ */
+ list_for_each_entry(bfqq, &bfqd->active_list, bfqq_list)
+ if (!RB_EMPTY_ROOT(&bfqq->sort_list) &&
+ (in_serv_always_inject || bfqq->wr_coeff > 1) &&
+ bfq_serv_to_charge(bfqq->next_rq, bfqq) <=
+ bfq_bfqq_budget_left(bfqq)) {
+ /*
+ * Allow for only one large in-flight request
+ * on non-rotational devices, for the
+ * following reason. On non-rotationl drives,
+ * large requests take much longer than
+ * smaller requests to be served. In addition,
+ * the drive prefers to serve large requests
+ * w.r.t. to small ones, if it can choose. So,
+ * having more than one large requests queued
+ * in the drive may easily make the next first
+ * request of the in-service queue wait for so
+ * long to break bfqq's service guarantees. On
+ * the bright side, large requests let the
+ * drive reach a very high throughput, even if
+ * there is only one in-flight large request
+ * at a time.
+ */
+ if (blk_queue_nonrot(bfqd->queue) &&
+ blk_rq_sectors(bfqq->next_rq) >=
+ BFQQ_SECT_THR_NONROT)
+ limit = min_t(unsigned int, 1, limit);
+ else
+ limit = in_serv_bfqq->inject_limit;
+
+ if (bfqd->rq_in_driver < limit) {
+ bfqd->rqs_injected = true;
+ return bfqq;
+ }
+ }
+
+ return NULL;
+}
+
+/*
+ * Select a queue for service. If we have a current queue in service,
+ * check whether to continue servicing it, or retrieve and set a new one.
+ */
+static struct bfq_queue *bfq_select_queue(struct bfq_data *bfqd)
+{
+ struct bfq_queue *bfqq;
+ struct request *next_rq;
+ enum bfqq_expiration reason = BFQQE_BUDGET_TIMEOUT;
+
+ bfqq = bfqd->in_service_queue;
+ if (!bfqq)
+ goto new_queue;
+
+ bfq_log_bfqq(bfqd, bfqq, "select_queue: already in-service queue");
+
+ /*
+ * Do not expire bfqq for budget timeout if bfqq may be about
+ * to enjoy device idling. The reason why, in this case, we
+ * prevent bfqq from expiring is the same as in the comments
+ * on the case where bfq_bfqq_must_idle() returns true, in
+ * bfq_completed_request().
+ */
+ if (bfq_may_expire_for_budg_timeout(bfqq) &&
+ !bfq_bfqq_must_idle(bfqq))
+ goto expire;
+
+check_queue:
+ /*
+ * This loop is rarely executed more than once. Even when it
+ * happens, it is much more convenient to re-execute this loop
+ * than to return NULL and trigger a new dispatch to get a
+ * request served.
+ */
+ next_rq = bfqq->next_rq;
+ /*
+ * If bfqq has requests queued and it has enough budget left to
+ * serve them, keep the queue, otherwise expire it.
+ */
+ if (next_rq) {
+ if (bfq_serv_to_charge(next_rq, bfqq) >
+ bfq_bfqq_budget_left(bfqq)) {
+ /*
+ * Expire the queue for budget exhaustion,
+ * which makes sure that the next budget is
+ * enough to serve the next request, even if
+ * it comes from the fifo expired path.
+ */
+ reason = BFQQE_BUDGET_EXHAUSTED;
+ goto expire;
+ } else {
+ /*
+ * The idle timer may be pending because we may
+ * not disable disk idling even when a new request
+ * arrives.
+ */
+ if (bfq_bfqq_wait_request(bfqq)) {
+ /*
+ * If we get here: 1) at least a new request
+ * has arrived but we have not disabled the
+ * timer because the request was too small,
+ * 2) then the block layer has unplugged
+ * the device, causing the dispatch to be
+ * invoked.
+ *
+ * Since the device is unplugged, now the
+ * requests are probably large enough to
+ * provide a reasonable throughput.
+ * So we disable idling.
+ */
+ bfq_clear_bfqq_wait_request(bfqq);
+ hrtimer_try_to_cancel(&bfqd->idle_slice_timer);
+ }
+ goto keep_queue;
+ }
+ }
+
+ /*
+ * No requests pending. However, if the in-service queue is idling
+ * for a new request, or has requests waiting for a completion and
+ * may idle after their completion, then keep it anyway.
+ *
+ * Yet, inject service from other queues if it boosts
+ * throughput and is possible.
+ */
+ if (bfq_bfqq_wait_request(bfqq) ||
+ (bfqq->dispatched != 0 && bfq_better_to_idle(bfqq))) {
+ struct bfq_queue *async_bfqq =
+ bfqq->bic && bfqq->bic->bfqq[0] &&
+ bfq_bfqq_busy(bfqq->bic->bfqq[0]) &&
+ bfqq->bic->bfqq[0]->next_rq ?
+ bfqq->bic->bfqq[0] : NULL;
+ struct bfq_queue *blocked_bfqq =
+ !hlist_empty(&bfqq->woken_list) ?
+ container_of(bfqq->woken_list.first,
+ struct bfq_queue,
+ woken_list_node)
+ : NULL;
+
+ /*
+ * The next four mutually-exclusive ifs decide
+ * whether to try injection, and choose the queue to
+ * pick an I/O request from.
+ *
+ * The first if checks whether the process associated
+ * with bfqq has also async I/O pending. If so, it
+ * injects such I/O unconditionally. Injecting async
+ * I/O from the same process can cause no harm to the
+ * process. On the contrary, it can only increase
+ * bandwidth and reduce latency for the process.
+ *
+ * The second if checks whether there happens to be a
+ * non-empty waker queue for bfqq, i.e., a queue whose
+ * I/O needs to be completed for bfqq to receive new
+ * I/O. This happens, e.g., if bfqq is associated with
+ * a process that does some sync. A sync generates
+ * extra blocking I/O, which must be completed before
+ * the process associated with bfqq can go on with its
+ * I/O. If the I/O of the waker queue is not served,
+ * then bfqq remains empty, and no I/O is dispatched,
+ * until the idle timeout fires for bfqq. This is
+ * likely to result in lower bandwidth and higher
+ * latencies for bfqq, and in a severe loss of total
+ * throughput. The best action to take is therefore to
+ * serve the waker queue as soon as possible. So do it
+ * (without relying on the third alternative below for
+ * eventually serving waker_bfqq's I/O; see the last
+ * paragraph for further details). This systematic
+ * injection of I/O from the waker queue does not
+ * cause any delay to bfqq's I/O. On the contrary,
+ * next bfqq's I/O is brought forward dramatically,
+ * for it is not blocked for milliseconds.
+ *
+ * The third if checks whether there is a queue woken
+ * by bfqq, and currently with pending I/O. Such a
+ * woken queue does not steal bandwidth from bfqq,
+ * because it remains soon without I/O if bfqq is not
+ * served. So there is virtually no risk of loss of
+ * bandwidth for bfqq if this woken queue has I/O
+ * dispatched while bfqq is waiting for new I/O.
+ *
+ * The fourth if checks whether bfqq is a queue for
+ * which it is better to avoid injection. It is so if
+ * bfqq delivers more throughput when served without
+ * any further I/O from other queues in the middle, or
+ * if the service times of bfqq's I/O requests both
+ * count more than overall throughput, and may be
+ * easily increased by injection (this happens if bfqq
+ * has a short think time). If none of these
+ * conditions holds, then a candidate queue for
+ * injection is looked for through
+ * bfq_choose_bfqq_for_injection(). Note that the
+ * latter may return NULL (for example if the inject
+ * limit for bfqq is currently 0).
+ *
+ * NOTE: motivation for the second alternative
+ *
+ * Thanks to the way the inject limit is updated in
+ * bfq_update_has_short_ttime(), it is rather likely
+ * that, if I/O is being plugged for bfqq and the
+ * waker queue has pending I/O requests that are
+ * blocking bfqq's I/O, then the fourth alternative
+ * above lets the waker queue get served before the
+ * I/O-plugging timeout fires. So one may deem the
+ * second alternative superfluous. It is not, because
+ * the fourth alternative may be way less effective in
+ * case of a synchronization. For two main
+ * reasons. First, throughput may be low because the
+ * inject limit may be too low to guarantee the same
+ * amount of injected I/O, from the waker queue or
+ * other queues, that the second alternative
+ * guarantees (the second alternative unconditionally
+ * injects a pending I/O request of the waker queue
+ * for each bfq_dispatch_request()). Second, with the
+ * fourth alternative, the duration of the plugging,
+ * i.e., the time before bfqq finally receives new I/O,
+ * may not be minimized, because the waker queue may
+ * happen to be served only after other queues.
+ */
+ if (async_bfqq &&
+ icq_to_bic(async_bfqq->next_rq->elv.icq) == bfqq->bic &&
+ bfq_serv_to_charge(async_bfqq->next_rq, async_bfqq) <=
+ bfq_bfqq_budget_left(async_bfqq))
+ bfqq = bfqq->bic->bfqq[0];
+ else if (bfqq->waker_bfqq &&
+ bfq_bfqq_busy(bfqq->waker_bfqq) &&
+ bfqq->waker_bfqq->next_rq &&
+ bfq_serv_to_charge(bfqq->waker_bfqq->next_rq,
+ bfqq->waker_bfqq) <=
+ bfq_bfqq_budget_left(bfqq->waker_bfqq)
+ )
+ bfqq = bfqq->waker_bfqq;
+ else if (blocked_bfqq &&
+ bfq_bfqq_busy(blocked_bfqq) &&
+ blocked_bfqq->next_rq &&
+ bfq_serv_to_charge(blocked_bfqq->next_rq,
+ blocked_bfqq) <=
+ bfq_bfqq_budget_left(blocked_bfqq)
+ )
+ bfqq = blocked_bfqq;
+ else if (!idling_boosts_thr_without_issues(bfqd, bfqq) &&
+ (bfqq->wr_coeff == 1 || bfqd->wr_busy_queues > 1 ||
+ !bfq_bfqq_has_short_ttime(bfqq)))
+ bfqq = bfq_choose_bfqq_for_injection(bfqd);
+ else
+ bfqq = NULL;
+
+ goto keep_queue;
+ }
+
+ reason = BFQQE_NO_MORE_REQUESTS;
+expire:
+ bfq_bfqq_expire(bfqd, bfqq, false, reason);
+new_queue:
+ bfqq = bfq_set_in_service_queue(bfqd);
+ if (bfqq) {
+ bfq_log_bfqq(bfqd, bfqq, "select_queue: checking new queue");
+ goto check_queue;
+ }
+keep_queue:
+ if (bfqq)
+ bfq_log_bfqq(bfqd, bfqq, "select_queue: returned this queue");
+ else
+ bfq_log(bfqd, "select_queue: no queue returned");
+
+ return bfqq;
+}
+
+static void bfq_update_wr_data(struct bfq_data *bfqd, struct bfq_queue *bfqq)
+{
+ struct bfq_entity *entity = &bfqq->entity;
+
+ if (bfqq->wr_coeff > 1) { /* queue is being weight-raised */
+ bfq_log_bfqq(bfqd, bfqq,
+ "raising period dur %u/%u msec, old coeff %u, w %d(%d)",
+ jiffies_to_msecs(jiffies - bfqq->last_wr_start_finish),
+ jiffies_to_msecs(bfqq->wr_cur_max_time),
+ bfqq->wr_coeff,
+ bfqq->entity.weight, bfqq->entity.orig_weight);
+
+ if (entity->prio_changed)
+ bfq_log_bfqq(bfqd, bfqq, "WARN: pending prio change");
+
+ /*
+ * If the queue was activated in a burst, or too much
+ * time has elapsed from the beginning of this
+ * weight-raising period, then end weight raising.
+ */
+ if (bfq_bfqq_in_large_burst(bfqq))
+ bfq_bfqq_end_wr(bfqq);
+ else if (time_is_before_jiffies(bfqq->last_wr_start_finish +
+ bfqq->wr_cur_max_time)) {
+ if (bfqq->wr_cur_max_time != bfqd->bfq_wr_rt_max_time ||
+ time_is_before_jiffies(bfqq->wr_start_at_switch_to_srt +
+ bfq_wr_duration(bfqd))) {
+ /*
+ * Either in interactive weight
+ * raising, or in soft_rt weight
+ * raising with the
+ * interactive-weight-raising period
+ * elapsed (so no switch back to
+ * interactive weight raising).
+ */
+ bfq_bfqq_end_wr(bfqq);
+ } else { /*
+ * soft_rt finishing while still in
+ * interactive period, switch back to
+ * interactive weight raising
+ */
+ switch_back_to_interactive_wr(bfqq, bfqd);
+ bfqq->entity.prio_changed = 1;
+ }
+ }
+ if (bfqq->wr_coeff > 1 &&
+ bfqq->wr_cur_max_time != bfqd->bfq_wr_rt_max_time &&
+ bfqq->service_from_wr > max_service_from_wr) {
+ /* see comments on max_service_from_wr */
+ bfq_bfqq_end_wr(bfqq);
+ }
+ }
+ /*
+ * To improve latency (for this or other queues), immediately
+ * update weight both if it must be raised and if it must be
+ * lowered. Since, entity may be on some active tree here, and
+ * might have a pending change of its ioprio class, invoke
+ * next function with the last parameter unset (see the
+ * comments on the function).
+ */
+ if ((entity->weight > entity->orig_weight) != (bfqq->wr_coeff > 1))
+ __bfq_entity_update_weight_prio(bfq_entity_service_tree(entity),
+ entity, false);
+}
+
+/*
+ * Dispatch next request from bfqq.
+ */
+static struct request *bfq_dispatch_rq_from_bfqq(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ struct request *rq = bfqq->next_rq;
+ unsigned long service_to_charge;
+
+ service_to_charge = bfq_serv_to_charge(rq, bfqq);
+
+ bfq_bfqq_served(bfqq, service_to_charge);
+
+ if (bfqq == bfqd->in_service_queue && bfqd->wait_dispatch) {
+ bfqd->wait_dispatch = false;
+ bfqd->waited_rq = rq;
+ }
+
+ bfq_dispatch_remove(bfqd->queue, rq);
+
+ if (bfqq != bfqd->in_service_queue)
+ goto return_rq;
+
+ /*
+ * If weight raising has to terminate for bfqq, then next
+ * function causes an immediate update of bfqq's weight,
+ * without waiting for next activation. As a consequence, on
+ * expiration, bfqq will be timestamped as if has never been
+ * weight-raised during this service slot, even if it has
+ * received part or even most of the service as a
+ * weight-raised queue. This inflates bfqq's timestamps, which
+ * is beneficial, as bfqq is then more willing to leave the
+ * device immediately to possible other weight-raised queues.
+ */
+ bfq_update_wr_data(bfqd, bfqq);
+
+ /*
+ * Expire bfqq, pretending that its budget expired, if bfqq
+ * belongs to CLASS_IDLE and other queues are waiting for
+ * service.
+ */
+ if (!(bfq_tot_busy_queues(bfqd) > 1 && bfq_class_idle(bfqq)))
+ goto return_rq;
+
+ bfq_bfqq_expire(bfqd, bfqq, false, BFQQE_BUDGET_EXHAUSTED);
+
+return_rq:
+ return rq;
+}
+
+static bool bfq_has_work(struct blk_mq_hw_ctx *hctx)
+{
+ struct bfq_data *bfqd = hctx->queue->elevator->elevator_data;
+
+ /*
+ * Avoiding lock: a race on bfqd->queued should cause at
+ * most a call to dispatch for nothing
+ */
+ return !list_empty_careful(&bfqd->dispatch) ||
+ READ_ONCE(bfqd->queued);
+}
+
+static struct request *__bfq_dispatch_request(struct blk_mq_hw_ctx *hctx)
+{
+ struct bfq_data *bfqd = hctx->queue->elevator->elevator_data;
+ struct request *rq = NULL;
+ struct bfq_queue *bfqq = NULL;
+
+ if (!list_empty(&bfqd->dispatch)) {
+ rq = list_first_entry(&bfqd->dispatch, struct request,
+ queuelist);
+ list_del_init(&rq->queuelist);
+
+ bfqq = RQ_BFQQ(rq);
+
+ if (bfqq) {
+ /*
+ * Increment counters here, because this
+ * dispatch does not follow the standard
+ * dispatch flow (where counters are
+ * incremented)
+ */
+ bfqq->dispatched++;
+
+ goto inc_in_driver_start_rq;
+ }
+
+ /*
+ * We exploit the bfq_finish_requeue_request hook to
+ * decrement rq_in_driver, but
+ * bfq_finish_requeue_request will not be invoked on
+ * this request. So, to avoid unbalance, just start
+ * this request, without incrementing rq_in_driver. As
+ * a negative consequence, rq_in_driver is deceptively
+ * lower than it should be while this request is in
+ * service. This may cause bfq_schedule_dispatch to be
+ * invoked uselessly.
+ *
+ * As for implementing an exact solution, the
+ * bfq_finish_requeue_request hook, if defined, is
+ * probably invoked also on this request. So, by
+ * exploiting this hook, we could 1) increment
+ * rq_in_driver here, and 2) decrement it in
+ * bfq_finish_requeue_request. Such a solution would
+ * let the value of the counter be always accurate,
+ * but it would entail using an extra interface
+ * function. This cost seems higher than the benefit,
+ * being the frequency of non-elevator-private
+ * requests very low.
+ */
+ goto start_rq;
+ }
+
+ bfq_log(bfqd, "dispatch requests: %d busy queues",
+ bfq_tot_busy_queues(bfqd));
+
+ if (bfq_tot_busy_queues(bfqd) == 0)
+ goto exit;
+
+ /*
+ * Force device to serve one request at a time if
+ * strict_guarantees is true. Forcing this service scheme is
+ * currently the ONLY way to guarantee that the request
+ * service order enforced by the scheduler is respected by a
+ * queueing device. Otherwise the device is free even to make
+ * some unlucky request wait for as long as the device
+ * wishes.
+ *
+ * Of course, serving one request at a time may cause loss of
+ * throughput.
+ */
+ if (bfqd->strict_guarantees && bfqd->rq_in_driver > 0)
+ goto exit;
+
+ bfqq = bfq_select_queue(bfqd);
+ if (!bfqq)
+ goto exit;
+
+ rq = bfq_dispatch_rq_from_bfqq(bfqd, bfqq);
+
+ if (rq) {
+inc_in_driver_start_rq:
+ bfqd->rq_in_driver++;
+start_rq:
+ rq->rq_flags |= RQF_STARTED;
+ }
+exit:
+ return rq;
+}
+
+#ifdef CONFIG_BFQ_CGROUP_DEBUG
+static void bfq_update_dispatch_stats(struct request_queue *q,
+ struct request *rq,
+ struct bfq_queue *in_serv_queue,
+ bool idle_timer_disabled)
+{
+ struct bfq_queue *bfqq = rq ? RQ_BFQQ(rq) : NULL;
+
+ if (!idle_timer_disabled && !bfqq)
+ return;
+
+ /*
+ * rq and bfqq are guaranteed to exist until this function
+ * ends, for the following reasons. First, rq can be
+ * dispatched to the device, and then can be completed and
+ * freed, only after this function ends. Second, rq cannot be
+ * merged (and thus freed because of a merge) any longer,
+ * because it has already started. Thus rq cannot be freed
+ * before this function ends, and, since rq has a reference to
+ * bfqq, the same guarantee holds for bfqq too.
+ *
+ * In addition, the following queue lock guarantees that
+ * bfqq_group(bfqq) exists as well.
+ */
+ spin_lock_irq(&q->queue_lock);
+ if (idle_timer_disabled)
+ /*
+ * Since the idle timer has been disabled,
+ * in_serv_queue contained some request when
+ * __bfq_dispatch_request was invoked above, which
+ * implies that rq was picked exactly from
+ * in_serv_queue. Thus in_serv_queue == bfqq, and is
+ * therefore guaranteed to exist because of the above
+ * arguments.
+ */
+ bfqg_stats_update_idle_time(bfqq_group(in_serv_queue));
+ if (bfqq) {
+ struct bfq_group *bfqg = bfqq_group(bfqq);
+
+ bfqg_stats_update_avg_queue_size(bfqg);
+ bfqg_stats_set_start_empty_time(bfqg);
+ bfqg_stats_update_io_remove(bfqg, rq->cmd_flags);
+ }
+ spin_unlock_irq(&q->queue_lock);
+}
+#else
+static inline void bfq_update_dispatch_stats(struct request_queue *q,
+ struct request *rq,
+ struct bfq_queue *in_serv_queue,
+ bool idle_timer_disabled) {}
+#endif /* CONFIG_BFQ_CGROUP_DEBUG */
+
+static struct request *bfq_dispatch_request(struct blk_mq_hw_ctx *hctx)
+{
+ struct bfq_data *bfqd = hctx->queue->elevator->elevator_data;
+ struct request *rq;
+ struct bfq_queue *in_serv_queue;
+ bool waiting_rq, idle_timer_disabled = false;
+
+ spin_lock_irq(&bfqd->lock);
+
+ in_serv_queue = bfqd->in_service_queue;
+ waiting_rq = in_serv_queue && bfq_bfqq_wait_request(in_serv_queue);
+
+ rq = __bfq_dispatch_request(hctx);
+ if (in_serv_queue == bfqd->in_service_queue) {
+ idle_timer_disabled =
+ waiting_rq && !bfq_bfqq_wait_request(in_serv_queue);
+ }
+
+ spin_unlock_irq(&bfqd->lock);
+ bfq_update_dispatch_stats(hctx->queue, rq,
+ idle_timer_disabled ? in_serv_queue : NULL,
+ idle_timer_disabled);
+
+ return rq;
+}
+
+/*
+ * Task holds one reference to the queue, dropped when task exits. Each rq
+ * in-flight on this queue also holds a reference, dropped when rq is freed.
+ *
+ * Scheduler lock must be held here. Recall not to use bfqq after calling
+ * this function on it.
+ */
+void bfq_put_queue(struct bfq_queue *bfqq)
+{
+ struct bfq_queue *item;
+ struct hlist_node *n;
+ struct bfq_group *bfqg = bfqq_group(bfqq);
+
+ bfq_log_bfqq(bfqq->bfqd, bfqq, "put_queue: %p %d", bfqq, bfqq->ref);
+
+ bfqq->ref--;
+ if (bfqq->ref)
+ return;
+
+ if (!hlist_unhashed(&bfqq->burst_list_node)) {
+ hlist_del_init(&bfqq->burst_list_node);
+ /*
+ * Decrement also burst size after the removal, if the
+ * process associated with bfqq is exiting, and thus
+ * does not contribute to the burst any longer. This
+ * decrement helps filter out false positives of large
+ * bursts, when some short-lived process (often due to
+ * the execution of commands by some service) happens
+ * to start and exit while a complex application is
+ * starting, and thus spawning several processes that
+ * do I/O (and that *must not* be treated as a large
+ * burst, see comments on bfq_handle_burst).
+ *
+ * In particular, the decrement is performed only if:
+ * 1) bfqq is not a merged queue, because, if it is,
+ * then this free of bfqq is not triggered by the exit
+ * of the process bfqq is associated with, but exactly
+ * by the fact that bfqq has just been merged.
+ * 2) burst_size is greater than 0, to handle
+ * unbalanced decrements. Unbalanced decrements may
+ * happen in te following case: bfqq is inserted into
+ * the current burst list--without incrementing
+ * bust_size--because of a split, but the current
+ * burst list is not the burst list bfqq belonged to
+ * (see comments on the case of a split in
+ * bfq_set_request).
+ */
+ if (bfqq->bic && bfqq->bfqd->burst_size > 0)
+ bfqq->bfqd->burst_size--;
+ }
+
+ /*
+ * bfqq does not exist any longer, so it cannot be woken by
+ * any other queue, and cannot wake any other queue. Then bfqq
+ * must be removed from the woken list of its possible waker
+ * queue, and all queues in the woken list of bfqq must stop
+ * having a waker queue. Strictly speaking, these updates
+ * should be performed when bfqq remains with no I/O source
+ * attached to it, which happens before bfqq gets freed. In
+ * particular, this happens when the last process associated
+ * with bfqq exits or gets associated with a different
+ * queue. However, both events lead to bfqq being freed soon,
+ * and dangling references would come out only after bfqq gets
+ * freed. So these updates are done here, as a simple and safe
+ * way to handle all cases.
+ */
+ /* remove bfqq from woken list */
+ if (!hlist_unhashed(&bfqq->woken_list_node))
+ hlist_del_init(&bfqq->woken_list_node);
+
+ /* reset waker for all queues in woken list */
+ hlist_for_each_entry_safe(item, n, &bfqq->woken_list,
+ woken_list_node) {
+ item->waker_bfqq = NULL;
+ hlist_del_init(&item->woken_list_node);
+ }
+
+ if (bfqq->bfqd->last_completed_rq_bfqq == bfqq)
+ bfqq->bfqd->last_completed_rq_bfqq = NULL;
+
+ kmem_cache_free(bfq_pool, bfqq);
+ bfqg_and_blkg_put(bfqg);
+}
+
+static void bfq_put_stable_ref(struct bfq_queue *bfqq)
+{
+ bfqq->stable_ref--;
+ bfq_put_queue(bfqq);
+}
+
+void bfq_put_cooperator(struct bfq_queue *bfqq)
+{
+ struct bfq_queue *__bfqq, *next;
+
+ /*
+ * If this queue was scheduled to merge with another queue, be
+ * sure to drop the reference taken on that queue (and others in
+ * the merge chain). See bfq_setup_merge and bfq_merge_bfqqs.
+ */
+ __bfqq = bfqq->new_bfqq;
+ while (__bfqq) {
+ if (__bfqq == bfqq)
+ break;
+ next = __bfqq->new_bfqq;
+ bfq_put_queue(__bfqq);
+ __bfqq = next;
+ }
+}
+
+static void bfq_exit_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq)
+{
+ if (bfqq == bfqd->in_service_queue) {
+ __bfq_bfqq_expire(bfqd, bfqq, BFQQE_BUDGET_TIMEOUT);
+ bfq_schedule_dispatch(bfqd);
+ }
+
+ bfq_log_bfqq(bfqd, bfqq, "exit_bfqq: %p, %d", bfqq, bfqq->ref);
+
+ bfq_put_cooperator(bfqq);
+
+ bfq_release_process_ref(bfqd, bfqq);
+}
+
+static void bfq_exit_icq_bfqq(struct bfq_io_cq *bic, bool is_sync)
+{
+ struct bfq_queue *bfqq = bic_to_bfqq(bic, is_sync);
+ struct bfq_data *bfqd;
+
+ if (bfqq)
+ bfqd = bfqq->bfqd; /* NULL if scheduler already exited */
+
+ if (bfqq && bfqd) {
+ unsigned long flags;
+
+ spin_lock_irqsave(&bfqd->lock, flags);
+ bic_set_bfqq(bic, NULL, is_sync);
+ bfq_exit_bfqq(bfqd, bfqq);
+ spin_unlock_irqrestore(&bfqd->lock, flags);
+ }
+}
+
+static void bfq_exit_icq(struct io_cq *icq)
+{
+ struct bfq_io_cq *bic = icq_to_bic(icq);
+
+ if (bic->stable_merge_bfqq) {
+ struct bfq_data *bfqd = bic->stable_merge_bfqq->bfqd;
+
+ /*
+ * bfqd is NULL if scheduler already exited, and in
+ * that case this is the last time bfqq is accessed.
+ */
+ if (bfqd) {
+ unsigned long flags;
+
+ spin_lock_irqsave(&bfqd->lock, flags);
+ bfq_put_stable_ref(bic->stable_merge_bfqq);
+ spin_unlock_irqrestore(&bfqd->lock, flags);
+ } else {
+ bfq_put_stable_ref(bic->stable_merge_bfqq);
+ }
+ }
+
+ bfq_exit_icq_bfqq(bic, true);
+ bfq_exit_icq_bfqq(bic, false);
+}
+
+/*
+ * Update the entity prio values; note that the new values will not
+ * be used until the next (re)activation.
+ */
+static void
+bfq_set_next_ioprio_data(struct bfq_queue *bfqq, struct bfq_io_cq *bic)
+{
+ struct task_struct *tsk = current;
+ int ioprio_class;
+ struct bfq_data *bfqd = bfqq->bfqd;
+
+ if (!bfqd)
+ return;
+
+ ioprio_class = IOPRIO_PRIO_CLASS(bic->ioprio);
+ switch (ioprio_class) {
+ default:
+ pr_err("bdi %s: bfq: bad prio class %d\n",
+ bdi_dev_name(bfqq->bfqd->queue->disk->bdi),
+ ioprio_class);
+ fallthrough;
+ case IOPRIO_CLASS_NONE:
+ /*
+ * No prio set, inherit CPU scheduling settings.
+ */
+ bfqq->new_ioprio = task_nice_ioprio(tsk);
+ bfqq->new_ioprio_class = task_nice_ioclass(tsk);
+ break;
+ case IOPRIO_CLASS_RT:
+ bfqq->new_ioprio = IOPRIO_PRIO_DATA(bic->ioprio);
+ bfqq->new_ioprio_class = IOPRIO_CLASS_RT;
+ break;
+ case IOPRIO_CLASS_BE:
+ bfqq->new_ioprio = IOPRIO_PRIO_DATA(bic->ioprio);
+ bfqq->new_ioprio_class = IOPRIO_CLASS_BE;
+ break;
+ case IOPRIO_CLASS_IDLE:
+ bfqq->new_ioprio_class = IOPRIO_CLASS_IDLE;
+ bfqq->new_ioprio = 7;
+ break;
+ }
+
+ if (bfqq->new_ioprio >= IOPRIO_NR_LEVELS) {
+ pr_crit("bfq_set_next_ioprio_data: new_ioprio %d\n",
+ bfqq->new_ioprio);
+ bfqq->new_ioprio = IOPRIO_NR_LEVELS - 1;
+ }
+
+ bfqq->entity.new_weight = bfq_ioprio_to_weight(bfqq->new_ioprio);
+ bfq_log_bfqq(bfqd, bfqq, "new_ioprio %d new_weight %d",
+ bfqq->new_ioprio, bfqq->entity.new_weight);
+ bfqq->entity.prio_changed = 1;
+}
+
+static struct bfq_queue *bfq_get_queue(struct bfq_data *bfqd,
+ struct bio *bio, bool is_sync,
+ struct bfq_io_cq *bic,
+ bool respawn);
+
+static void bfq_check_ioprio_change(struct bfq_io_cq *bic, struct bio *bio)
+{
+ struct bfq_data *bfqd = bic_to_bfqd(bic);
+ struct bfq_queue *bfqq;
+ int ioprio = bic->icq.ioc->ioprio;
+
+ /*
+ * This condition may trigger on a newly created bic, be sure to
+ * drop the lock before returning.
+ */
+ if (unlikely(!bfqd) || likely(bic->ioprio == ioprio))
+ return;
+
+ bic->ioprio = ioprio;
+
+ bfqq = bic_to_bfqq(bic, false);
+ if (bfqq) {
+ struct bfq_queue *old_bfqq = bfqq;
+
+ bfqq = bfq_get_queue(bfqd, bio, false, bic, true);
+ bic_set_bfqq(bic, bfqq, false);
+ bfq_release_process_ref(bfqd, old_bfqq);
+ }
+
+ bfqq = bic_to_bfqq(bic, true);
+ if (bfqq)
+ bfq_set_next_ioprio_data(bfqq, bic);
+}
+
+static void bfq_init_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq,
+ struct bfq_io_cq *bic, pid_t pid, int is_sync)
+{
+ u64 now_ns = ktime_get_ns();
+
+ RB_CLEAR_NODE(&bfqq->entity.rb_node);
+ INIT_LIST_HEAD(&bfqq->fifo);
+ INIT_HLIST_NODE(&bfqq->burst_list_node);
+ INIT_HLIST_NODE(&bfqq->woken_list_node);
+ INIT_HLIST_HEAD(&bfqq->woken_list);
+
+ bfqq->ref = 0;
+ bfqq->bfqd = bfqd;
+
+ if (bic)
+ bfq_set_next_ioprio_data(bfqq, bic);
+
+ if (is_sync) {
+ /*
+ * No need to mark as has_short_ttime if in
+ * idle_class, because no device idling is performed
+ * for queues in idle class
+ */
+ if (!bfq_class_idle(bfqq))
+ /* tentatively mark as has_short_ttime */
+ bfq_mark_bfqq_has_short_ttime(bfqq);
+ bfq_mark_bfqq_sync(bfqq);
+ bfq_mark_bfqq_just_created(bfqq);
+ } else
+ bfq_clear_bfqq_sync(bfqq);
+
+ /* set end request to minus infinity from now */
+ bfqq->ttime.last_end_request = now_ns + 1;
+
+ bfqq->creation_time = jiffies;
+
+ bfqq->io_start_time = now_ns;
+
+ bfq_mark_bfqq_IO_bound(bfqq);
+
+ bfqq->pid = pid;
+
+ /* Tentative initial value to trade off between thr and lat */
+ bfqq->max_budget = (2 * bfq_max_budget(bfqd)) / 3;
+ bfqq->budget_timeout = bfq_smallest_from_now();
+
+ bfqq->wr_coeff = 1;
+ bfqq->last_wr_start_finish = jiffies;
+ bfqq->wr_start_at_switch_to_srt = bfq_smallest_from_now();
+ bfqq->split_time = bfq_smallest_from_now();
+
+ /*
+ * To not forget the possibly high bandwidth consumed by a
+ * process/queue in the recent past,
+ * bfq_bfqq_softrt_next_start() returns a value at least equal
+ * to the current value of bfqq->soft_rt_next_start (see
+ * comments on bfq_bfqq_softrt_next_start). Set
+ * soft_rt_next_start to now, to mean that bfqq has consumed
+ * no bandwidth so far.
+ */
+ bfqq->soft_rt_next_start = jiffies;
+
+ /* first request is almost certainly seeky */
+ bfqq->seek_history = 1;
+}
+
+static struct bfq_queue **bfq_async_queue_prio(struct bfq_data *bfqd,
+ struct bfq_group *bfqg,
+ int ioprio_class, int ioprio)
+{
+ switch (ioprio_class) {
+ case IOPRIO_CLASS_RT:
+ return &bfqg->async_bfqq[0][ioprio];
+ case IOPRIO_CLASS_NONE:
+ ioprio = IOPRIO_BE_NORM;
+ fallthrough;
+ case IOPRIO_CLASS_BE:
+ return &bfqg->async_bfqq[1][ioprio];
+ case IOPRIO_CLASS_IDLE:
+ return &bfqg->async_idle_bfqq;
+ default:
+ return NULL;
+ }
+}
+
+static struct bfq_queue *
+bfq_do_early_stable_merge(struct bfq_data *bfqd, struct bfq_queue *bfqq,
+ struct bfq_io_cq *bic,
+ struct bfq_queue *last_bfqq_created)
+{
+ struct bfq_queue *new_bfqq =
+ bfq_setup_merge(bfqq, last_bfqq_created);
+
+ if (!new_bfqq)
+ return bfqq;
+
+ if (new_bfqq->bic)
+ new_bfqq->bic->stably_merged = true;
+ bic->stably_merged = true;
+
+ /*
+ * Reusing merge functions. This implies that
+ * bfqq->bic must be set too, for
+ * bfq_merge_bfqqs to correctly save bfqq's
+ * state before killing it.
+ */
+ bfqq->bic = bic;
+ bfq_merge_bfqqs(bfqd, bic, bfqq, new_bfqq);
+
+ return new_bfqq;
+}
+
+/*
+ * Many throughput-sensitive workloads are made of several parallel
+ * I/O flows, with all flows generated by the same application, or
+ * more generically by the same task (e.g., system boot). The most
+ * counterproductive action with these workloads is plugging I/O
+ * dispatch when one of the bfq_queues associated with these flows
+ * remains temporarily empty.
+ *
+ * To avoid this plugging, BFQ has been using a burst-handling
+ * mechanism for years now. This mechanism has proven effective for
+ * throughput, and not detrimental for service guarantees. The
+ * following function pushes this mechanism a little bit further,
+ * basing on the following two facts.
+ *
+ * First, all the I/O flows of a the same application or task
+ * contribute to the execution/completion of that common application
+ * or task. So the performance figures that matter are total
+ * throughput of the flows and task-wide I/O latency. In particular,
+ * these flows do not need to be protected from each other, in terms
+ * of individual bandwidth or latency.
+ *
+ * Second, the above fact holds regardless of the number of flows.
+ *
+ * Putting these two facts together, this commits merges stably the
+ * bfq_queues associated with these I/O flows, i.e., with the
+ * processes that generate these IO/ flows, regardless of how many the
+ * involved processes are.
+ *
+ * To decide whether a set of bfq_queues is actually associated with
+ * the I/O flows of a common application or task, and to merge these
+ * queues stably, this function operates as follows: given a bfq_queue,
+ * say Q2, currently being created, and the last bfq_queue, say Q1,
+ * created before Q2, Q2 is merged stably with Q1 if
+ * - very little time has elapsed since when Q1 was created
+ * - Q2 has the same ioprio as Q1
+ * - Q2 belongs to the same group as Q1
+ *
+ * Merging bfq_queues also reduces scheduling overhead. A fio test
+ * with ten random readers on /dev/nullb shows a throughput boost of
+ * 40%, with a quadcore. Since BFQ's execution time amounts to ~50% of
+ * the total per-request processing time, the above throughput boost
+ * implies that BFQ's overhead is reduced by more than 50%.
+ *
+ * This new mechanism most certainly obsoletes the current
+ * burst-handling heuristics. We keep those heuristics for the moment.
+ */
+static struct bfq_queue *bfq_do_or_sched_stable_merge(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ struct bfq_io_cq *bic)
+{
+ struct bfq_queue **source_bfqq = bfqq->entity.parent ?
+ &bfqq->entity.parent->last_bfqq_created :
+ &bfqd->last_bfqq_created;
+
+ struct bfq_queue *last_bfqq_created = *source_bfqq;
+
+ /*
+ * If last_bfqq_created has not been set yet, then init it. If
+ * it has been set already, but too long ago, then move it
+ * forward to bfqq. Finally, move also if bfqq belongs to a
+ * different group than last_bfqq_created, or if bfqq has a
+ * different ioprio or ioprio_class. If none of these
+ * conditions holds true, then try an early stable merge or
+ * schedule a delayed stable merge.
+ *
+ * A delayed merge is scheduled (instead of performing an
+ * early merge), in case bfqq might soon prove to be more
+ * throughput-beneficial if not merged. Currently this is
+ * possible only if bfqd is rotational with no queueing. For
+ * such a drive, not merging bfqq is better for throughput if
+ * bfqq happens to contain sequential I/O. So, we wait a
+ * little bit for enough I/O to flow through bfqq. After that,
+ * if such an I/O is sequential, then the merge is
+ * canceled. Otherwise the merge is finally performed.
+ */
+ if (!last_bfqq_created ||
+ time_before(last_bfqq_created->creation_time +
+ msecs_to_jiffies(bfq_activation_stable_merging),
+ bfqq->creation_time) ||
+ bfqq->entity.parent != last_bfqq_created->entity.parent ||
+ bfqq->ioprio != last_bfqq_created->ioprio ||
+ bfqq->ioprio_class != last_bfqq_created->ioprio_class)
+ *source_bfqq = bfqq;
+ else if (time_after_eq(last_bfqq_created->creation_time +
+ bfqd->bfq_burst_interval,
+ bfqq->creation_time)) {
+ if (likely(bfqd->nonrot_with_queueing))
+ /*
+ * With this type of drive, leaving
+ * bfqq alone may provide no
+ * throughput benefits compared with
+ * merging bfqq. So merge bfqq now.
+ */
+ bfqq = bfq_do_early_stable_merge(bfqd, bfqq,
+ bic,
+ last_bfqq_created);
+ else { /* schedule tentative stable merge */
+ /*
+ * get reference on last_bfqq_created,
+ * to prevent it from being freed,
+ * until we decide whether to merge
+ */
+ last_bfqq_created->ref++;
+ /*
+ * need to keep track of stable refs, to
+ * compute process refs correctly
+ */
+ last_bfqq_created->stable_ref++;
+ /*
+ * Record the bfqq to merge to.
+ */
+ bic->stable_merge_bfqq = last_bfqq_created;
+ }
+ }
+
+ return bfqq;
+}
+
+
+static struct bfq_queue *bfq_get_queue(struct bfq_data *bfqd,
+ struct bio *bio, bool is_sync,
+ struct bfq_io_cq *bic,
+ bool respawn)
+{
+ const int ioprio = IOPRIO_PRIO_DATA(bic->ioprio);
+ const int ioprio_class = IOPRIO_PRIO_CLASS(bic->ioprio);
+ struct bfq_queue **async_bfqq = NULL;
+ struct bfq_queue *bfqq;
+ struct bfq_group *bfqg;
+
+ bfqg = bfq_bio_bfqg(bfqd, bio);
+ if (!is_sync) {
+ async_bfqq = bfq_async_queue_prio(bfqd, bfqg, ioprio_class,
+ ioprio);
+ bfqq = *async_bfqq;
+ if (bfqq)
+ goto out;
+ }
+
+ bfqq = kmem_cache_alloc_node(bfq_pool,
+ GFP_NOWAIT | __GFP_ZERO | __GFP_NOWARN,
+ bfqd->queue->node);
+
+ if (bfqq) {
+ bfq_init_bfqq(bfqd, bfqq, bic, current->pid,
+ is_sync);
+ bfq_init_entity(&bfqq->entity, bfqg);
+ bfq_log_bfqq(bfqd, bfqq, "allocated");
+ } else {
+ bfqq = &bfqd->oom_bfqq;
+ bfq_log_bfqq(bfqd, bfqq, "using oom bfqq");
+ goto out;
+ }
+
+ /*
+ * Pin the queue now that it's allocated, scheduler exit will
+ * prune it.
+ */
+ if (async_bfqq) {
+ bfqq->ref++; /*
+ * Extra group reference, w.r.t. sync
+ * queue. This extra reference is removed
+ * only if bfqq->bfqg disappears, to
+ * guarantee that this queue is not freed
+ * until its group goes away.
+ */
+ bfq_log_bfqq(bfqd, bfqq, "get_queue, bfqq not in async: %p, %d",
+ bfqq, bfqq->ref);
+ *async_bfqq = bfqq;
+ }
+
+out:
+ bfqq->ref++; /* get a process reference to this queue */
+
+ if (bfqq != &bfqd->oom_bfqq && is_sync && !respawn)
+ bfqq = bfq_do_or_sched_stable_merge(bfqd, bfqq, bic);
+ return bfqq;
+}
+
+static void bfq_update_io_thinktime(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ struct bfq_ttime *ttime = &bfqq->ttime;
+ u64 elapsed;
+
+ /*
+ * We are really interested in how long it takes for the queue to
+ * become busy when there is no outstanding IO for this queue. So
+ * ignore cases when the bfq queue has already IO queued.
+ */
+ if (bfqq->dispatched || bfq_bfqq_busy(bfqq))
+ return;
+ elapsed = ktime_get_ns() - bfqq->ttime.last_end_request;
+ elapsed = min_t(u64, elapsed, 2ULL * bfqd->bfq_slice_idle);
+
+ ttime->ttime_samples = (7*ttime->ttime_samples + 256) / 8;
+ ttime->ttime_total = div_u64(7*ttime->ttime_total + 256*elapsed, 8);
+ ttime->ttime_mean = div64_ul(ttime->ttime_total + 128,
+ ttime->ttime_samples);
+}
+
+static void
+bfq_update_io_seektime(struct bfq_data *bfqd, struct bfq_queue *bfqq,
+ struct request *rq)
+{
+ bfqq->seek_history <<= 1;
+ bfqq->seek_history |= BFQ_RQ_SEEKY(bfqd, bfqq->last_request_pos, rq);
+
+ if (bfqq->wr_coeff > 1 &&
+ bfqq->wr_cur_max_time == bfqd->bfq_wr_rt_max_time &&
+ BFQQ_TOTALLY_SEEKY(bfqq)) {
+ if (time_is_before_jiffies(bfqq->wr_start_at_switch_to_srt +
+ bfq_wr_duration(bfqd))) {
+ /*
+ * In soft_rt weight raising with the
+ * interactive-weight-raising period
+ * elapsed (so no switch back to
+ * interactive weight raising).
+ */
+ bfq_bfqq_end_wr(bfqq);
+ } else { /*
+ * stopping soft_rt weight raising
+ * while still in interactive period,
+ * switch back to interactive weight
+ * raising
+ */
+ switch_back_to_interactive_wr(bfqq, bfqd);
+ bfqq->entity.prio_changed = 1;
+ }
+ }
+}
+
+static void bfq_update_has_short_ttime(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq,
+ struct bfq_io_cq *bic)
+{
+ bool has_short_ttime = true, state_changed;
+
+ /*
+ * No need to update has_short_ttime if bfqq is async or in
+ * idle io prio class, or if bfq_slice_idle is zero, because
+ * no device idling is performed for bfqq in this case.
+ */
+ if (!bfq_bfqq_sync(bfqq) || bfq_class_idle(bfqq) ||
+ bfqd->bfq_slice_idle == 0)
+ return;
+
+ /* Idle window just restored, statistics are meaningless. */
+ if (time_is_after_eq_jiffies(bfqq->split_time +
+ bfqd->bfq_wr_min_idle_time))
+ return;
+
+ /* Think time is infinite if no process is linked to
+ * bfqq. Otherwise check average think time to decide whether
+ * to mark as has_short_ttime. To this goal, compare average
+ * think time with half the I/O-plugging timeout.
+ */
+ if (atomic_read(&bic->icq.ioc->active_ref) == 0 ||
+ (bfq_sample_valid(bfqq->ttime.ttime_samples) &&
+ bfqq->ttime.ttime_mean > bfqd->bfq_slice_idle>>1))
+ has_short_ttime = false;
+
+ state_changed = has_short_ttime != bfq_bfqq_has_short_ttime(bfqq);
+
+ if (has_short_ttime)
+ bfq_mark_bfqq_has_short_ttime(bfqq);
+ else
+ bfq_clear_bfqq_has_short_ttime(bfqq);
+
+ /*
+ * Until the base value for the total service time gets
+ * finally computed for bfqq, the inject limit does depend on
+ * the think-time state (short|long). In particular, the limit
+ * is 0 or 1 if the think time is deemed, respectively, as
+ * short or long (details in the comments in
+ * bfq_update_inject_limit()). Accordingly, the next
+ * instructions reset the inject limit if the think-time state
+ * has changed and the above base value is still to be
+ * computed.
+ *
+ * However, the reset is performed only if more than 100 ms
+ * have elapsed since the last update of the inject limit, or
+ * (inclusive) if the change is from short to long think
+ * time. The reason for this waiting is as follows.
+ *
+ * bfqq may have a long think time because of a
+ * synchronization with some other queue, i.e., because the
+ * I/O of some other queue may need to be completed for bfqq
+ * to receive new I/O. Details in the comments on the choice
+ * of the queue for injection in bfq_select_queue().
+ *
+ * As stressed in those comments, if such a synchronization is
+ * actually in place, then, without injection on bfqq, the
+ * blocking I/O cannot happen to served while bfqq is in
+ * service. As a consequence, if bfqq is granted
+ * I/O-dispatch-plugging, then bfqq remains empty, and no I/O
+ * is dispatched, until the idle timeout fires. This is likely
+ * to result in lower bandwidth and higher latencies for bfqq,
+ * and in a severe loss of total throughput.
+ *
+ * On the opposite end, a non-zero inject limit may allow the
+ * I/O that blocks bfqq to be executed soon, and therefore
+ * bfqq to receive new I/O soon.
+ *
+ * But, if the blocking gets actually eliminated, then the
+ * next think-time sample for bfqq may be very low. This in
+ * turn may cause bfqq's think time to be deemed
+ * short. Without the 100 ms barrier, this new state change
+ * would cause the body of the next if to be executed
+ * immediately. But this would set to 0 the inject
+ * limit. Without injection, the blocking I/O would cause the
+ * think time of bfqq to become long again, and therefore the
+ * inject limit to be raised again, and so on. The only effect
+ * of such a steady oscillation between the two think-time
+ * states would be to prevent effective injection on bfqq.
+ *
+ * In contrast, if the inject limit is not reset during such a
+ * long time interval as 100 ms, then the number of short
+ * think time samples can grow significantly before the reset
+ * is performed. As a consequence, the think time state can
+ * become stable before the reset. Therefore there will be no
+ * state change when the 100 ms elapse, and no reset of the
+ * inject limit. The inject limit remains steadily equal to 1
+ * both during and after the 100 ms. So injection can be
+ * performed at all times, and throughput gets boosted.
+ *
+ * An inject limit equal to 1 is however in conflict, in
+ * general, with the fact that the think time of bfqq is
+ * short, because injection may be likely to delay bfqq's I/O
+ * (as explained in the comments in
+ * bfq_update_inject_limit()). But this does not happen in
+ * this special case, because bfqq's low think time is due to
+ * an effective handling of a synchronization, through
+ * injection. In this special case, bfqq's I/O does not get
+ * delayed by injection; on the contrary, bfqq's I/O is
+ * brought forward, because it is not blocked for
+ * milliseconds.
+ *
+ * In addition, serving the blocking I/O much sooner, and much
+ * more frequently than once per I/O-plugging timeout, makes
+ * it much quicker to detect a waker queue (the concept of
+ * waker queue is defined in the comments in
+ * bfq_add_request()). This makes it possible to start sooner
+ * to boost throughput more effectively, by injecting the I/O
+ * of the waker queue unconditionally on every
+ * bfq_dispatch_request().
+ *
+ * One last, important benefit of not resetting the inject
+ * limit before 100 ms is that, during this time interval, the
+ * base value for the total service time is likely to get
+ * finally computed for bfqq, freeing the inject limit from
+ * its relation with the think time.
+ */
+ if (state_changed && bfqq->last_serv_time_ns == 0 &&
+ (time_is_before_eq_jiffies(bfqq->decrease_time_jif +
+ msecs_to_jiffies(100)) ||
+ !has_short_ttime))
+ bfq_reset_inject_limit(bfqd, bfqq);
+}
+
+/*
+ * Called when a new fs request (rq) is added to bfqq. Check if there's
+ * something we should do about it.
+ */
+static void bfq_rq_enqueued(struct bfq_data *bfqd, struct bfq_queue *bfqq,
+ struct request *rq)
+{
+ if (rq->cmd_flags & REQ_META)
+ bfqq->meta_pending++;
+
+ bfqq->last_request_pos = blk_rq_pos(rq) + blk_rq_sectors(rq);
+
+ if (bfqq == bfqd->in_service_queue && bfq_bfqq_wait_request(bfqq)) {
+ bool small_req = bfqq->queued[rq_is_sync(rq)] == 1 &&
+ blk_rq_sectors(rq) < 32;
+ bool budget_timeout = bfq_bfqq_budget_timeout(bfqq);
+
+ /*
+ * There is just this request queued: if
+ * - the request is small, and
+ * - we are idling to boost throughput, and
+ * - the queue is not to be expired,
+ * then just exit.
+ *
+ * In this way, if the device is being idled to wait
+ * for a new request from the in-service queue, we
+ * avoid unplugging the device and committing the
+ * device to serve just a small request. In contrast
+ * we wait for the block layer to decide when to
+ * unplug the device: hopefully, new requests will be
+ * merged to this one quickly, then the device will be
+ * unplugged and larger requests will be dispatched.
+ */
+ if (small_req && idling_boosts_thr_without_issues(bfqd, bfqq) &&
+ !budget_timeout)
+ return;
+
+ /*
+ * A large enough request arrived, or idling is being
+ * performed to preserve service guarantees, or
+ * finally the queue is to be expired: in all these
+ * cases disk idling is to be stopped, so clear
+ * wait_request flag and reset timer.
+ */
+ bfq_clear_bfqq_wait_request(bfqq);
+ hrtimer_try_to_cancel(&bfqd->idle_slice_timer);
+
+ /*
+ * The queue is not empty, because a new request just
+ * arrived. Hence we can safely expire the queue, in
+ * case of budget timeout, without risking that the
+ * timestamps of the queue are not updated correctly.
+ * See [1] for more details.
+ */
+ if (budget_timeout)
+ bfq_bfqq_expire(bfqd, bfqq, false,
+ BFQQE_BUDGET_TIMEOUT);
+ }
+}
+
+static void bfqq_request_allocated(struct bfq_queue *bfqq)
+{
+ struct bfq_entity *entity = &bfqq->entity;
+
+ for_each_entity(entity)
+ entity->allocated++;
+}
+
+static void bfqq_request_freed(struct bfq_queue *bfqq)
+{
+ struct bfq_entity *entity = &bfqq->entity;
+
+ for_each_entity(entity)
+ entity->allocated--;
+}
+
+/* returns true if it causes the idle timer to be disabled */
+static bool __bfq_insert_request(struct bfq_data *bfqd, struct request *rq)
+{
+ struct bfq_queue *bfqq = RQ_BFQQ(rq),
+ *new_bfqq = bfq_setup_cooperator(bfqd, bfqq, rq, true,
+ RQ_BIC(rq));
+ bool waiting, idle_timer_disabled = false;
+
+ if (new_bfqq) {
+ /*
+ * Release the request's reference to the old bfqq
+ * and make sure one is taken to the shared queue.
+ */
+ bfqq_request_allocated(new_bfqq);
+ bfqq_request_freed(bfqq);
+ new_bfqq->ref++;
+ /*
+ * If the bic associated with the process
+ * issuing this request still points to bfqq
+ * (and thus has not been already redirected
+ * to new_bfqq or even some other bfq_queue),
+ * then complete the merge and redirect it to
+ * new_bfqq.
+ */
+ if (bic_to_bfqq(RQ_BIC(rq), 1) == bfqq)
+ bfq_merge_bfqqs(bfqd, RQ_BIC(rq),
+ bfqq, new_bfqq);
+
+ bfq_clear_bfqq_just_created(bfqq);
+ /*
+ * rq is about to be enqueued into new_bfqq,
+ * release rq reference on bfqq
+ */
+ bfq_put_queue(bfqq);
+ rq->elv.priv[1] = new_bfqq;
+ bfqq = new_bfqq;
+ }
+
+ bfq_update_io_thinktime(bfqd, bfqq);
+ bfq_update_has_short_ttime(bfqd, bfqq, RQ_BIC(rq));
+ bfq_update_io_seektime(bfqd, bfqq, rq);
+
+ waiting = bfqq && bfq_bfqq_wait_request(bfqq);
+ bfq_add_request(rq);
+ idle_timer_disabled = waiting && !bfq_bfqq_wait_request(bfqq);
+
+ rq->fifo_time = ktime_get_ns() + bfqd->bfq_fifo_expire[rq_is_sync(rq)];
+ list_add_tail(&rq->queuelist, &bfqq->fifo);
+
+ bfq_rq_enqueued(bfqd, bfqq, rq);
+
+ return idle_timer_disabled;
+}
+
+#ifdef CONFIG_BFQ_CGROUP_DEBUG
+static void bfq_update_insert_stats(struct request_queue *q,
+ struct bfq_queue *bfqq,
+ bool idle_timer_disabled,
+ blk_opf_t cmd_flags)
+{
+ if (!bfqq)
+ return;
+
+ /*
+ * bfqq still exists, because it can disappear only after
+ * either it is merged with another queue, or the process it
+ * is associated with exits. But both actions must be taken by
+ * the same process currently executing this flow of
+ * instructions.
+ *
+ * In addition, the following queue lock guarantees that
+ * bfqq_group(bfqq) exists as well.
+ */
+ spin_lock_irq(&q->queue_lock);
+ bfqg_stats_update_io_add(bfqq_group(bfqq), bfqq, cmd_flags);
+ if (idle_timer_disabled)
+ bfqg_stats_update_idle_time(bfqq_group(bfqq));
+ spin_unlock_irq(&q->queue_lock);
+}
+#else
+static inline void bfq_update_insert_stats(struct request_queue *q,
+ struct bfq_queue *bfqq,
+ bool idle_timer_disabled,
+ blk_opf_t cmd_flags) {}
+#endif /* CONFIG_BFQ_CGROUP_DEBUG */
+
+static struct bfq_queue *bfq_init_rq(struct request *rq);
+
+static void bfq_insert_request(struct blk_mq_hw_ctx *hctx, struct request *rq,
+ bool at_head)
+{
+ struct request_queue *q = hctx->queue;
+ struct bfq_data *bfqd = q->elevator->elevator_data;
+ struct bfq_queue *bfqq;
+ bool idle_timer_disabled = false;
+ blk_opf_t cmd_flags;
+ LIST_HEAD(free);
+
+#ifdef CONFIG_BFQ_GROUP_IOSCHED
+ if (!cgroup_subsys_on_dfl(io_cgrp_subsys) && rq->bio)
+ bfqg_stats_update_legacy_io(q, rq);
+#endif
+ spin_lock_irq(&bfqd->lock);
+ bfqq = bfq_init_rq(rq);
+ if (blk_mq_sched_try_insert_merge(q, rq, &free)) {
+ spin_unlock_irq(&bfqd->lock);
+ blk_mq_free_requests(&free);
+ return;
+ }
+
+ trace_block_rq_insert(rq);
+
+ if (!bfqq || at_head) {
+ if (at_head)
+ list_add(&rq->queuelist, &bfqd->dispatch);
+ else
+ list_add_tail(&rq->queuelist, &bfqd->dispatch);
+ } else {
+ idle_timer_disabled = __bfq_insert_request(bfqd, rq);
+ /*
+ * Update bfqq, because, if a queue merge has occurred
+ * in __bfq_insert_request, then rq has been
+ * redirected into a new queue.
+ */
+ bfqq = RQ_BFQQ(rq);
+
+ if (rq_mergeable(rq)) {
+ elv_rqhash_add(q, rq);
+ if (!q->last_merge)
+ q->last_merge = rq;
+ }
+ }
+
+ /*
+ * Cache cmd_flags before releasing scheduler lock, because rq
+ * may disappear afterwards (for example, because of a request
+ * merge).
+ */
+ cmd_flags = rq->cmd_flags;
+ spin_unlock_irq(&bfqd->lock);
+
+ bfq_update_insert_stats(q, bfqq, idle_timer_disabled,
+ cmd_flags);
+}
+
+static void bfq_insert_requests(struct blk_mq_hw_ctx *hctx,
+ struct list_head *list, bool at_head)
+{
+ while (!list_empty(list)) {
+ struct request *rq;
+
+ rq = list_first_entry(list, struct request, queuelist);
+ list_del_init(&rq->queuelist);
+ bfq_insert_request(hctx, rq, at_head);
+ }
+}
+
+static void bfq_update_hw_tag(struct bfq_data *bfqd)
+{
+ struct bfq_queue *bfqq = bfqd->in_service_queue;
+
+ bfqd->max_rq_in_driver = max_t(int, bfqd->max_rq_in_driver,
+ bfqd->rq_in_driver);
+
+ if (bfqd->hw_tag == 1)
+ return;
+
+ /*
+ * This sample is valid if the number of outstanding requests
+ * is large enough to allow a queueing behavior. Note that the
+ * sum is not exact, as it's not taking into account deactivated
+ * requests.
+ */
+ if (bfqd->rq_in_driver + bfqd->queued <= BFQ_HW_QUEUE_THRESHOLD)
+ return;
+
+ /*
+ * If active queue hasn't enough requests and can idle, bfq might not
+ * dispatch sufficient requests to hardware. Don't zero hw_tag in this
+ * case
+ */
+ if (bfqq && bfq_bfqq_has_short_ttime(bfqq) &&
+ bfqq->dispatched + bfqq->queued[0] + bfqq->queued[1] <
+ BFQ_HW_QUEUE_THRESHOLD &&
+ bfqd->rq_in_driver < BFQ_HW_QUEUE_THRESHOLD)
+ return;
+
+ if (bfqd->hw_tag_samples++ < BFQ_HW_QUEUE_SAMPLES)
+ return;
+
+ bfqd->hw_tag = bfqd->max_rq_in_driver > BFQ_HW_QUEUE_THRESHOLD;
+ bfqd->max_rq_in_driver = 0;
+ bfqd->hw_tag_samples = 0;
+
+ bfqd->nonrot_with_queueing =
+ blk_queue_nonrot(bfqd->queue) && bfqd->hw_tag;
+}
+
+static void bfq_completed_request(struct bfq_queue *bfqq, struct bfq_data *bfqd)
+{
+ u64 now_ns;
+ u32 delta_us;
+
+ bfq_update_hw_tag(bfqd);
+
+ bfqd->rq_in_driver--;
+ bfqq->dispatched--;
+
+ if (!bfqq->dispatched && !bfq_bfqq_busy(bfqq)) {
+ /*
+ * Set budget_timeout (which we overload to store the
+ * time at which the queue remains with no backlog and
+ * no outstanding request; used by the weight-raising
+ * mechanism).
+ */
+ bfqq->budget_timeout = jiffies;
+
+ bfq_weights_tree_remove(bfqd, bfqq);
+ }
+
+ now_ns = ktime_get_ns();
+
+ bfqq->ttime.last_end_request = now_ns;
+
+ /*
+ * Using us instead of ns, to get a reasonable precision in
+ * computing rate in next check.
+ */
+ delta_us = div_u64(now_ns - bfqd->last_completion, NSEC_PER_USEC);
+
+ /*
+ * If the request took rather long to complete, and, according
+ * to the maximum request size recorded, this completion latency
+ * implies that the request was certainly served at a very low
+ * rate (less than 1M sectors/sec), then the whole observation
+ * interval that lasts up to this time instant cannot be a
+ * valid time interval for computing a new peak rate. Invoke
+ * bfq_update_rate_reset to have the following three steps
+ * taken:
+ * - close the observation interval at the last (previous)
+ * request dispatch or completion
+ * - compute rate, if possible, for that observation interval
+ * - reset to zero samples, which will trigger a proper
+ * re-initialization of the observation interval on next
+ * dispatch
+ */
+ if (delta_us > BFQ_MIN_TT/NSEC_PER_USEC &&
+ (bfqd->last_rq_max_size<<BFQ_RATE_SHIFT)/delta_us <
+ 1UL<<(BFQ_RATE_SHIFT - 10))
+ bfq_update_rate_reset(bfqd, NULL);
+ bfqd->last_completion = now_ns;
+ /*
+ * Shared queues are likely to receive I/O at a high
+ * rate. This may deceptively let them be considered as wakers
+ * of other queues. But a false waker will unjustly steal
+ * bandwidth to its supposedly woken queue. So considering
+ * also shared queues in the waking mechanism may cause more
+ * control troubles than throughput benefits. Then reset
+ * last_completed_rq_bfqq if bfqq is a shared queue.
+ */
+ if (!bfq_bfqq_coop(bfqq))
+ bfqd->last_completed_rq_bfqq = bfqq;
+ else
+ bfqd->last_completed_rq_bfqq = NULL;
+
+ /*
+ * If we are waiting to discover whether the request pattern
+ * of the task associated with the queue is actually
+ * isochronous, and both requisites for this condition to hold
+ * are now satisfied, then compute soft_rt_next_start (see the
+ * comments on the function bfq_bfqq_softrt_next_start()). We
+ * do not compute soft_rt_next_start if bfqq is in interactive
+ * weight raising (see the comments in bfq_bfqq_expire() for
+ * an explanation). We schedule this delayed update when bfqq
+ * expires, if it still has in-flight requests.
+ */
+ if (bfq_bfqq_softrt_update(bfqq) && bfqq->dispatched == 0 &&
+ RB_EMPTY_ROOT(&bfqq->sort_list) &&
+ bfqq->wr_coeff != bfqd->bfq_wr_coeff)
+ bfqq->soft_rt_next_start =
+ bfq_bfqq_softrt_next_start(bfqd, bfqq);
+
+ /*
+ * If this is the in-service queue, check if it needs to be expired,
+ * or if we want to idle in case it has no pending requests.
+ */
+ if (bfqd->in_service_queue == bfqq) {
+ if (bfq_bfqq_must_idle(bfqq)) {
+ if (bfqq->dispatched == 0)
+ bfq_arm_slice_timer(bfqd);
+ /*
+ * If we get here, we do not expire bfqq, even
+ * if bfqq was in budget timeout or had no
+ * more requests (as controlled in the next
+ * conditional instructions). The reason for
+ * not expiring bfqq is as follows.
+ *
+ * Here bfqq->dispatched > 0 holds, but
+ * bfq_bfqq_must_idle() returned true. This
+ * implies that, even if no request arrives
+ * for bfqq before bfqq->dispatched reaches 0,
+ * bfqq will, however, not be expired on the
+ * completion event that causes bfqq->dispatch
+ * to reach zero. In contrast, on this event,
+ * bfqq will start enjoying device idling
+ * (I/O-dispatch plugging).
+ *
+ * But, if we expired bfqq here, bfqq would
+ * not have the chance to enjoy device idling
+ * when bfqq->dispatched finally reaches
+ * zero. This would expose bfqq to violation
+ * of its reserved service guarantees.
+ */
+ return;
+ } else if (bfq_may_expire_for_budg_timeout(bfqq))
+ bfq_bfqq_expire(bfqd, bfqq, false,
+ BFQQE_BUDGET_TIMEOUT);
+ else if (RB_EMPTY_ROOT(&bfqq->sort_list) &&
+ (bfqq->dispatched == 0 ||
+ !bfq_better_to_idle(bfqq)))
+ bfq_bfqq_expire(bfqd, bfqq, false,
+ BFQQE_NO_MORE_REQUESTS);
+ }
+
+ if (!bfqd->rq_in_driver)
+ bfq_schedule_dispatch(bfqd);
+}
+
+/*
+ * The processes associated with bfqq may happen to generate their
+ * cumulative I/O at a lower rate than the rate at which the device
+ * could serve the same I/O. This is rather probable, e.g., if only
+ * one process is associated with bfqq and the device is an SSD. It
+ * results in bfqq becoming often empty while in service. In this
+ * respect, if BFQ is allowed to switch to another queue when bfqq
+ * remains empty, then the device goes on being fed with I/O requests,
+ * and the throughput is not affected. In contrast, if BFQ is not
+ * allowed to switch to another queue---because bfqq is sync and
+ * I/O-dispatch needs to be plugged while bfqq is temporarily
+ * empty---then, during the service of bfqq, there will be frequent
+ * "service holes", i.e., time intervals during which bfqq gets empty
+ * and the device can only consume the I/O already queued in its
+ * hardware queues. During service holes, the device may even get to
+ * remaining idle. In the end, during the service of bfqq, the device
+ * is driven at a lower speed than the one it can reach with the kind
+ * of I/O flowing through bfqq.
+ *
+ * To counter this loss of throughput, BFQ implements a "request
+ * injection mechanism", which tries to fill the above service holes
+ * with I/O requests taken from other queues. The hard part in this
+ * mechanism is finding the right amount of I/O to inject, so as to
+ * both boost throughput and not break bfqq's bandwidth and latency
+ * guarantees. In this respect, the mechanism maintains a per-queue
+ * inject limit, computed as below. While bfqq is empty, the injection
+ * mechanism dispatches extra I/O requests only until the total number
+ * of I/O requests in flight---i.e., already dispatched but not yet
+ * completed---remains lower than this limit.
+ *
+ * A first definition comes in handy to introduce the algorithm by
+ * which the inject limit is computed. We define as first request for
+ * bfqq, an I/O request for bfqq that arrives while bfqq is in
+ * service, and causes bfqq to switch from empty to non-empty. The
+ * algorithm updates the limit as a function of the effect of
+ * injection on the service times of only the first requests of
+ * bfqq. The reason for this restriction is that these are the
+ * requests whose service time is affected most, because they are the
+ * first to arrive after injection possibly occurred.
+ *
+ * To evaluate the effect of injection, the algorithm measures the
+ * "total service time" of first requests. We define as total service
+ * time of an I/O request, the time that elapses since when the
+ * request is enqueued into bfqq, to when it is completed. This
+ * quantity allows the whole effect of injection to be measured. It is
+ * easy to see why. Suppose that some requests of other queues are
+ * actually injected while bfqq is empty, and that a new request R
+ * then arrives for bfqq. If the device does start to serve all or
+ * part of the injected requests during the service hole, then,
+ * because of this extra service, it may delay the next invocation of
+ * the dispatch hook of BFQ. Then, even after R gets eventually
+ * dispatched, the device may delay the actual service of R if it is
+ * still busy serving the extra requests, or if it decides to serve,
+ * before R, some extra request still present in its queues. As a
+ * conclusion, the cumulative extra delay caused by injection can be
+ * easily evaluated by just comparing the total service time of first
+ * requests with and without injection.
+ *
+ * The limit-update algorithm works as follows. On the arrival of a
+ * first request of bfqq, the algorithm measures the total time of the
+ * request only if one of the three cases below holds, and, for each
+ * case, it updates the limit as described below:
+ *
+ * (1) If there is no in-flight request. This gives a baseline for the
+ * total service time of the requests of bfqq. If the baseline has
+ * not been computed yet, then, after computing it, the limit is
+ * set to 1, to start boosting throughput, and to prepare the
+ * ground for the next case. If the baseline has already been
+ * computed, then it is updated, in case it results to be lower
+ * than the previous value.
+ *
+ * (2) If the limit is higher than 0 and there are in-flight
+ * requests. By comparing the total service time in this case with
+ * the above baseline, it is possible to know at which extent the
+ * current value of the limit is inflating the total service
+ * time. If the inflation is below a certain threshold, then bfqq
+ * is assumed to be suffering from no perceivable loss of its
+ * service guarantees, and the limit is even tentatively
+ * increased. If the inflation is above the threshold, then the
+ * limit is decreased. Due to the lack of any hysteresis, this
+ * logic makes the limit oscillate even in steady workload
+ * conditions. Yet we opted for it, because it is fast in reaching
+ * the best value for the limit, as a function of the current I/O
+ * workload. To reduce oscillations, this step is disabled for a
+ * short time interval after the limit happens to be decreased.
+ *
+ * (3) Periodically, after resetting the limit, to make sure that the
+ * limit eventually drops in case the workload changes. This is
+ * needed because, after the limit has gone safely up for a
+ * certain workload, it is impossible to guess whether the
+ * baseline total service time may have changed, without measuring
+ * it again without injection. A more effective version of this
+ * step might be to just sample the baseline, by interrupting
+ * injection only once, and then to reset/lower the limit only if
+ * the total service time with the current limit does happen to be
+ * too large.
+ *
+ * More details on each step are provided in the comments on the
+ * pieces of code that implement these steps: the branch handling the
+ * transition from empty to non empty in bfq_add_request(), the branch
+ * handling injection in bfq_select_queue(), and the function
+ * bfq_choose_bfqq_for_injection(). These comments also explain some
+ * exceptions, made by the injection mechanism in some special cases.
+ */
+static void bfq_update_inject_limit(struct bfq_data *bfqd,
+ struct bfq_queue *bfqq)
+{
+ u64 tot_time_ns = ktime_get_ns() - bfqd->last_empty_occupied_ns;
+ unsigned int old_limit = bfqq->inject_limit;
+
+ if (bfqq->last_serv_time_ns > 0 && bfqd->rqs_injected) {
+ u64 threshold = (bfqq->last_serv_time_ns * 3)>>1;
+
+ if (tot_time_ns >= threshold && old_limit > 0) {
+ bfqq->inject_limit--;
+ bfqq->decrease_time_jif = jiffies;
+ } else if (tot_time_ns < threshold &&
+ old_limit <= bfqd->max_rq_in_driver)
+ bfqq->inject_limit++;
+ }
+
+ /*
+ * Either we still have to compute the base value for the
+ * total service time, and there seem to be the right
+ * conditions to do it, or we can lower the last base value
+ * computed.
+ *
+ * NOTE: (bfqd->rq_in_driver == 1) means that there is no I/O
+ * request in flight, because this function is in the code
+ * path that handles the completion of a request of bfqq, and,
+ * in particular, this function is executed before
+ * bfqd->rq_in_driver is decremented in such a code path.
+ */
+ if ((bfqq->last_serv_time_ns == 0 && bfqd->rq_in_driver == 1) ||
+ tot_time_ns < bfqq->last_serv_time_ns) {
+ if (bfqq->last_serv_time_ns == 0) {
+ /*
+ * Now we certainly have a base value: make sure we
+ * start trying injection.
+ */
+ bfqq->inject_limit = max_t(unsigned int, 1, old_limit);
+ }
+ bfqq->last_serv_time_ns = tot_time_ns;
+ } else if (!bfqd->rqs_injected && bfqd->rq_in_driver == 1)
+ /*
+ * No I/O injected and no request still in service in
+ * the drive: these are the exact conditions for
+ * computing the base value of the total service time
+ * for bfqq. So let's update this value, because it is
+ * rather variable. For example, it varies if the size
+ * or the spatial locality of the I/O requests in bfqq
+ * change.
+ */
+ bfqq->last_serv_time_ns = tot_time_ns;
+
+
+ /* update complete, not waiting for any request completion any longer */
+ bfqd->waited_rq = NULL;
+ bfqd->rqs_injected = false;
+}
+
+/*
+ * Handle either a requeue or a finish for rq. The things to do are
+ * the same in both cases: all references to rq are to be dropped. In
+ * particular, rq is considered completed from the point of view of
+ * the scheduler.
+ */
+static void bfq_finish_requeue_request(struct request *rq)
+{
+ struct bfq_queue *bfqq = RQ_BFQQ(rq);
+ struct bfq_data *bfqd;
+ unsigned long flags;
+
+ /*
+ * rq either is not associated with any icq, or is an already
+ * requeued request that has not (yet) been re-inserted into
+ * a bfq_queue.
+ */
+ if (!rq->elv.icq || !bfqq)
+ return;
+
+ bfqd = bfqq->bfqd;
+
+ if (rq->rq_flags & RQF_STARTED)
+ bfqg_stats_update_completion(bfqq_group(bfqq),
+ rq->start_time_ns,
+ rq->io_start_time_ns,
+ rq->cmd_flags);
+
+ spin_lock_irqsave(&bfqd->lock, flags);
+ if (likely(rq->rq_flags & RQF_STARTED)) {
+ if (rq == bfqd->waited_rq)
+ bfq_update_inject_limit(bfqd, bfqq);
+
+ bfq_completed_request(bfqq, bfqd);
+ }
+ bfqq_request_freed(bfqq);
+ bfq_put_queue(bfqq);
+ RQ_BIC(rq)->requests--;
+ spin_unlock_irqrestore(&bfqd->lock, flags);
+
+ /*
+ * Reset private fields. In case of a requeue, this allows
+ * this function to correctly do nothing if it is spuriously
+ * invoked again on this same request (see the check at the
+ * beginning of the function). Probably, a better general
+ * design would be to prevent blk-mq from invoking the requeue
+ * or finish hooks of an elevator, for a request that is not
+ * referred by that elevator.
+ *
+ * Resetting the following fields would break the
+ * request-insertion logic if rq is re-inserted into a bfq
+ * internal queue, without a re-preparation. Here we assume
+ * that re-insertions of requeued requests, without
+ * re-preparation, can happen only for pass_through or at_head
+ * requests (which are not re-inserted into bfq internal
+ * queues).
+ */
+ rq->elv.priv[0] = NULL;
+ rq->elv.priv[1] = NULL;
+}
+
+static void bfq_finish_request(struct request *rq)
+{
+ bfq_finish_requeue_request(rq);
+
+ if (rq->elv.icq) {
+ put_io_context(rq->elv.icq->ioc);
+ rq->elv.icq = NULL;
+ }
+}
+
+/*
+ * Removes the association between the current task and bfqq, assuming
+ * that bic points to the bfq iocontext of the task.
+ * Returns NULL if a new bfqq should be allocated, or the old bfqq if this
+ * was the last process referring to that bfqq.
+ */
+static struct bfq_queue *
+bfq_split_bfqq(struct bfq_io_cq *bic, struct bfq_queue *bfqq)
+{
+ bfq_log_bfqq(bfqq->bfqd, bfqq, "splitting queue");
+
+ if (bfqq_process_refs(bfqq) == 1) {
+ bfqq->pid = current->pid;
+ bfq_clear_bfqq_coop(bfqq);
+ bfq_clear_bfqq_split_coop(bfqq);
+ return bfqq;
+ }
+
+ bic_set_bfqq(bic, NULL, true);
+
+ bfq_put_cooperator(bfqq);
+
+ bfq_release_process_ref(bfqq->bfqd, bfqq);
+ return NULL;
+}
+
+static struct bfq_queue *bfq_get_bfqq_handle_split(struct bfq_data *bfqd,
+ struct bfq_io_cq *bic,
+ struct bio *bio,
+ bool split, bool is_sync,
+ bool *new_queue)
+{
+ struct bfq_queue *bfqq = bic_to_bfqq(bic, is_sync);
+
+ if (likely(bfqq && bfqq != &bfqd->oom_bfqq))
+ return bfqq;
+
+ if (new_queue)
+ *new_queue = true;
+
+ if (bfqq)
+ bfq_put_queue(bfqq);
+ bfqq = bfq_get_queue(bfqd, bio, is_sync, bic, split);
+
+ bic_set_bfqq(bic, bfqq, is_sync);
+ if (split && is_sync) {
+ if ((bic->was_in_burst_list && bfqd->large_burst) ||
+ bic->saved_in_large_burst)
+ bfq_mark_bfqq_in_large_burst(bfqq);
+ else {
+ bfq_clear_bfqq_in_large_burst(bfqq);
+ if (bic->was_in_burst_list)
+ /*
+ * If bfqq was in the current
+ * burst list before being
+ * merged, then we have to add
+ * it back. And we do not need
+ * to increase burst_size, as
+ * we did not decrement
+ * burst_size when we removed
+ * bfqq from the burst list as
+ * a consequence of a merge
+ * (see comments in
+ * bfq_put_queue). In this
+ * respect, it would be rather
+ * costly to know whether the
+ * current burst list is still
+ * the same burst list from
+ * which bfqq was removed on
+ * the merge. To avoid this
+ * cost, if bfqq was in a
+ * burst list, then we add
+ * bfqq to the current burst
+ * list without any further
+ * check. This can cause
+ * inappropriate insertions,
+ * but rarely enough to not
+ * harm the detection of large
+ * bursts significantly.
+ */
+ hlist_add_head(&bfqq->burst_list_node,
+ &bfqd->burst_list);
+ }
+ bfqq->split_time = jiffies;
+ }
+
+ return bfqq;
+}
+
+/*
+ * Only reset private fields. The actual request preparation will be
+ * performed by bfq_init_rq, when rq is either inserted or merged. See
+ * comments on bfq_init_rq for the reason behind this delayed
+ * preparation.
+ */
+static void bfq_prepare_request(struct request *rq)
+{
+ rq->elv.icq = ioc_find_get_icq(rq->q);
+
+ /*
+ * Regardless of whether we have an icq attached, we have to
+ * clear the scheduler pointers, as they might point to
+ * previously allocated bic/bfqq structs.
+ */
+ rq->elv.priv[0] = rq->elv.priv[1] = NULL;
+}
+
+/*
+ * If needed, init rq, allocate bfq data structures associated with
+ * rq, and increment reference counters in the destination bfq_queue
+ * for rq. Return the destination bfq_queue for rq, or NULL is rq is
+ * not associated with any bfq_queue.
+ *
+ * This function is invoked by the functions that perform rq insertion
+ * or merging. One may have expected the above preparation operations
+ * to be performed in bfq_prepare_request, and not delayed to when rq
+ * is inserted or merged. The rationale behind this delayed
+ * preparation is that, after the prepare_request hook is invoked for
+ * rq, rq may still be transformed into a request with no icq, i.e., a
+ * request not associated with any queue. No bfq hook is invoked to
+ * signal this transformation. As a consequence, should these
+ * preparation operations be performed when the prepare_request hook
+ * is invoked, and should rq be transformed one moment later, bfq
+ * would end up in an inconsistent state, because it would have
+ * incremented some queue counters for an rq destined to
+ * transformation, without any chance to correctly lower these
+ * counters back. In contrast, no transformation can still happen for
+ * rq after rq has been inserted or merged. So, it is safe to execute
+ * these preparation operations when rq is finally inserted or merged.
+ */
+static struct bfq_queue *bfq_init_rq(struct request *rq)
+{
+ struct request_queue *q = rq->q;
+ struct bio *bio = rq->bio;
+ struct bfq_data *bfqd = q->elevator->elevator_data;
+ struct bfq_io_cq *bic;
+ const int is_sync = rq_is_sync(rq);
+ struct bfq_queue *bfqq;
+ bool new_queue = false;
+ bool bfqq_already_existing = false, split = false;
+
+ if (unlikely(!rq->elv.icq))
+ return NULL;
+
+ /*
+ * Assuming that elv.priv[1] is set only if everything is set
+ * for this rq. This holds true, because this function is
+ * invoked only for insertion or merging, and, after such
+ * events, a request cannot be manipulated any longer before
+ * being removed from bfq.
+ */
+ if (rq->elv.priv[1])
+ return rq->elv.priv[1];
+
+ bic = icq_to_bic(rq->elv.icq);
+
+ bfq_check_ioprio_change(bic, bio);
+
+ bfq_bic_update_cgroup(bic, bio);
+
+ bfqq = bfq_get_bfqq_handle_split(bfqd, bic, bio, false, is_sync,
+ &new_queue);
+
+ if (likely(!new_queue)) {
+ /* If the queue was seeky for too long, break it apart. */
+ if (bfq_bfqq_coop(bfqq) && bfq_bfqq_split_coop(bfqq) &&
+ !bic->stably_merged) {
+ struct bfq_queue *old_bfqq = bfqq;
+
+ /* Update bic before losing reference to bfqq */
+ if (bfq_bfqq_in_large_burst(bfqq))
+ bic->saved_in_large_burst = true;
+
+ bfqq = bfq_split_bfqq(bic, bfqq);
+ split = true;
+
+ if (!bfqq) {
+ bfqq = bfq_get_bfqq_handle_split(bfqd, bic, bio,
+ true, is_sync,
+ NULL);
+ if (unlikely(bfqq == &bfqd->oom_bfqq))
+ bfqq_already_existing = true;
+ } else
+ bfqq_already_existing = true;
+
+ if (!bfqq_already_existing) {
+ bfqq->waker_bfqq = old_bfqq->waker_bfqq;
+ bfqq->tentative_waker_bfqq = NULL;
+
+ /*
+ * If the waker queue disappears, then
+ * new_bfqq->waker_bfqq must be
+ * reset. So insert new_bfqq into the
+ * woken_list of the waker. See
+ * bfq_check_waker for details.
+ */
+ if (bfqq->waker_bfqq)
+ hlist_add_head(&bfqq->woken_list_node,
+ &bfqq->waker_bfqq->woken_list);
+ }
+ }
+ }
+
+ bfqq_request_allocated(bfqq);
+ bfqq->ref++;
+ bic->requests++;
+ bfq_log_bfqq(bfqd, bfqq, "get_request %p: bfqq %p, %d",
+ rq, bfqq, bfqq->ref);
+
+ rq->elv.priv[0] = bic;
+ rq->elv.priv[1] = bfqq;
+
+ /*
+ * If a bfq_queue has only one process reference, it is owned
+ * by only this bic: we can then set bfqq->bic = bic. in
+ * addition, if the queue has also just been split, we have to
+ * resume its state.
+ */
+ if (likely(bfqq != &bfqd->oom_bfqq) && bfqq_process_refs(bfqq) == 1) {
+ bfqq->bic = bic;
+ if (split) {
+ /*
+ * The queue has just been split from a shared
+ * queue: restore the idle window and the
+ * possible weight raising period.
+ */
+ bfq_bfqq_resume_state(bfqq, bfqd, bic,
+ bfqq_already_existing);
+ }
+ }
+
+ /*
+ * Consider bfqq as possibly belonging to a burst of newly
+ * created queues only if:
+ * 1) A burst is actually happening (bfqd->burst_size > 0)
+ * or
+ * 2) There is no other active queue. In fact, if, in
+ * contrast, there are active queues not belonging to the
+ * possible burst bfqq may belong to, then there is no gain
+ * in considering bfqq as belonging to a burst, and
+ * therefore in not weight-raising bfqq. See comments on
+ * bfq_handle_burst().
+ *
+ * This filtering also helps eliminating false positives,
+ * occurring when bfqq does not belong to an actual large
+ * burst, but some background task (e.g., a service) happens
+ * to trigger the creation of new queues very close to when
+ * bfqq and its possible companion queues are created. See
+ * comments on bfq_handle_burst() for further details also on
+ * this issue.
+ */
+ if (unlikely(bfq_bfqq_just_created(bfqq) &&
+ (bfqd->burst_size > 0 ||
+ bfq_tot_busy_queues(bfqd) == 0)))
+ bfq_handle_burst(bfqd, bfqq);
+
+ return bfqq;
+}
+
+static void
+bfq_idle_slice_timer_body(struct bfq_data *bfqd, struct bfq_queue *bfqq)
+{
+ enum bfqq_expiration reason;
+ unsigned long flags;
+
+ spin_lock_irqsave(&bfqd->lock, flags);
+
+ /*
+ * Considering that bfqq may be in race, we should firstly check
+ * whether bfqq is in service before doing something on it. If
+ * the bfqq in race is not in service, it has already been expired
+ * through __bfq_bfqq_expire func and its wait_request flags has
+ * been cleared in __bfq_bfqd_reset_in_service func.
+ */
+ if (bfqq != bfqd->in_service_queue) {
+ spin_unlock_irqrestore(&bfqd->lock, flags);
+ return;
+ }
+
+ bfq_clear_bfqq_wait_request(bfqq);
+
+ if (bfq_bfqq_budget_timeout(bfqq))
+ /*
+ * Also here the queue can be safely expired
+ * for budget timeout without wasting
+ * guarantees
+ */
+ reason = BFQQE_BUDGET_TIMEOUT;
+ else if (bfqq->queued[0] == 0 && bfqq->queued[1] == 0)
+ /*
+ * The queue may not be empty upon timer expiration,
+ * because we may not disable the timer when the
+ * first request of the in-service queue arrives
+ * during disk idling.
+ */
+ reason = BFQQE_TOO_IDLE;
+ else
+ goto schedule_dispatch;
+
+ bfq_bfqq_expire(bfqd, bfqq, true, reason);
+
+schedule_dispatch:
+ bfq_schedule_dispatch(bfqd);
+ spin_unlock_irqrestore(&bfqd->lock, flags);
+}
+
+/*
+ * Handler of the expiration of the timer running if the in-service queue
+ * is idling inside its time slice.
+ */
+static enum hrtimer_restart bfq_idle_slice_timer(struct hrtimer *timer)
+{
+ struct bfq_data *bfqd = container_of(timer, struct bfq_data,
+ idle_slice_timer);
+ struct bfq_queue *bfqq = bfqd->in_service_queue;
+
+ /*
+ * Theoretical race here: the in-service queue can be NULL or
+ * different from the queue that was idling if a new request
+ * arrives for the current queue and there is a full dispatch
+ * cycle that changes the in-service queue. This can hardly
+ * happen, but in the worst case we just expire a queue too
+ * early.
+ */
+ if (bfqq)
+ bfq_idle_slice_timer_body(bfqd, bfqq);
+
+ return HRTIMER_NORESTART;
+}
+
+static void __bfq_put_async_bfqq(struct bfq_data *bfqd,
+ struct bfq_queue **bfqq_ptr)
+{
+ struct bfq_queue *bfqq = *bfqq_ptr;
+
+ bfq_log(bfqd, "put_async_bfqq: %p", bfqq);
+ if (bfqq) {
+ bfq_bfqq_move(bfqd, bfqq, bfqd->root_group);
+
+ bfq_log_bfqq(bfqd, bfqq, "put_async_bfqq: putting %p, %d",
+ bfqq, bfqq->ref);
+ bfq_put_queue(bfqq);
+ *bfqq_ptr = NULL;
+ }
+}
+
+/*
+ * Release all the bfqg references to its async queues. If we are
+ * deallocating the group these queues may still contain requests, so
+ * we reparent them to the root cgroup (i.e., the only one that will
+ * exist for sure until all the requests on a device are gone).
+ */
+void bfq_put_async_queues(struct bfq_data *bfqd, struct bfq_group *bfqg)
+{
+ int i, j;
+
+ for (i = 0; i < 2; i++)
+ for (j = 0; j < IOPRIO_NR_LEVELS; j++)
+ __bfq_put_async_bfqq(bfqd, &bfqg->async_bfqq[i][j]);
+
+ __bfq_put_async_bfqq(bfqd, &bfqg->async_idle_bfqq);
+}
+
+/*
+ * See the comments on bfq_limit_depth for the purpose of
+ * the depths set in the function. Return minimum shallow depth we'll use.
+ */
+static void bfq_update_depths(struct bfq_data *bfqd, struct sbitmap_queue *bt)
+{
+ unsigned int depth = 1U << bt->sb.shift;
+
+ bfqd->full_depth_shift = bt->sb.shift;
+ /*
+ * In-word depths if no bfq_queue is being weight-raised:
+ * leaving 25% of tags only for sync reads.
+ *
+ * In next formulas, right-shift the value
+ * (1U<<bt->sb.shift), instead of computing directly
+ * (1U<<(bt->sb.shift - something)), to be robust against
+ * any possible value of bt->sb.shift, without having to
+ * limit 'something'.
+ */
+ /* no more than 50% of tags for async I/O */
+ bfqd->word_depths[0][0] = max(depth >> 1, 1U);
+ /*
+ * no more than 75% of tags for sync writes (25% extra tags
+ * w.r.t. async I/O, to prevent async I/O from starving sync
+ * writes)
+ */
+ bfqd->word_depths[0][1] = max((depth * 3) >> 2, 1U);
+
+ /*
+ * In-word depths in case some bfq_queue is being weight-
+ * raised: leaving ~63% of tags for sync reads. This is the
+ * highest percentage for which, in our tests, application
+ * start-up times didn't suffer from any regression due to tag
+ * shortage.
+ */
+ /* no more than ~18% of tags for async I/O */
+ bfqd->word_depths[1][0] = max((depth * 3) >> 4, 1U);
+ /* no more than ~37% of tags for sync writes (~20% extra tags) */
+ bfqd->word_depths[1][1] = max((depth * 6) >> 4, 1U);
+}
+
+static void bfq_depth_updated(struct blk_mq_hw_ctx *hctx)
+{
+ struct bfq_data *bfqd = hctx->queue->elevator->elevator_data;
+ struct blk_mq_tags *tags = hctx->sched_tags;
+
+ bfq_update_depths(bfqd, &tags->bitmap_tags);
+ sbitmap_queue_min_shallow_depth(&tags->bitmap_tags, 1);
+}
+
+static int bfq_init_hctx(struct blk_mq_hw_ctx *hctx, unsigned int index)
+{
+ bfq_depth_updated(hctx);
+ return 0;
+}
+
+static void bfq_exit_queue(struct elevator_queue *e)
+{
+ struct bfq_data *bfqd = e->elevator_data;
+ struct bfq_queue *bfqq, *n;
+
+ hrtimer_cancel(&bfqd->idle_slice_timer);
+
+ spin_lock_irq(&bfqd->lock);
+ list_for_each_entry_safe(bfqq, n, &bfqd->idle_list, bfqq_list)
+ bfq_deactivate_bfqq(bfqd, bfqq, false, false);
+ spin_unlock_irq(&bfqd->lock);
+
+ hrtimer_cancel(&bfqd->idle_slice_timer);
+
+ /* release oom-queue reference to root group */
+ bfqg_and_blkg_put(bfqd->root_group);
+
+#ifdef CONFIG_BFQ_GROUP_IOSCHED
+ blkcg_deactivate_policy(bfqd->queue, &blkcg_policy_bfq);
+#else
+ spin_lock_irq(&bfqd->lock);
+ bfq_put_async_queues(bfqd, bfqd->root_group);
+ kfree(bfqd->root_group);
+ spin_unlock_irq(&bfqd->lock);
+#endif
+
+ blk_stat_disable_accounting(bfqd->queue);
+ wbt_enable_default(bfqd->queue);
+
+ kfree(bfqd);
+}
+
+static void bfq_init_root_group(struct bfq_group *root_group,
+ struct bfq_data *bfqd)
+{
+ int i;
+
+#ifdef CONFIG_BFQ_GROUP_IOSCHED
+ root_group->entity.parent = NULL;
+ root_group->my_entity = NULL;
+ root_group->bfqd = bfqd;
+#endif
+ root_group->rq_pos_tree = RB_ROOT;
+ for (i = 0; i < BFQ_IOPRIO_CLASSES; i++)
+ root_group->sched_data.service_tree[i] = BFQ_SERVICE_TREE_INIT;
+ root_group->sched_data.bfq_class_idle_last_service = jiffies;
+}
+
+static int bfq_init_queue(struct request_queue *q, struct elevator_type *e)
+{
+ struct bfq_data *bfqd;
+ struct elevator_queue *eq;
+
+ eq = elevator_alloc(q, e);
+ if (!eq)
+ return -ENOMEM;
+
+ bfqd = kzalloc_node(sizeof(*bfqd), GFP_KERNEL, q->node);
+ if (!bfqd) {
+ kobject_put(&eq->kobj);
+ return -ENOMEM;
+ }
+ eq->elevator_data = bfqd;
+
+ spin_lock_irq(&q->queue_lock);
+ q->elevator = eq;
+ spin_unlock_irq(&q->queue_lock);
+
+ /*
+ * Our fallback bfqq if bfq_find_alloc_queue() runs into OOM issues.
+ * Grab a permanent reference to it, so that the normal code flow
+ * will not attempt to free it.
+ */
+ bfq_init_bfqq(bfqd, &bfqd->oom_bfqq, NULL, 1, 0);
+ bfqd->oom_bfqq.ref++;
+ bfqd->oom_bfqq.new_ioprio = BFQ_DEFAULT_QUEUE_IOPRIO;
+ bfqd->oom_bfqq.new_ioprio_class = IOPRIO_CLASS_BE;
+ bfqd->oom_bfqq.entity.new_weight =
+ bfq_ioprio_to_weight(bfqd->oom_bfqq.new_ioprio);
+
+ /* oom_bfqq does not participate to bursts */
+ bfq_clear_bfqq_just_created(&bfqd->oom_bfqq);
+
+ /*
+ * Trigger weight initialization, according to ioprio, at the
+ * oom_bfqq's first activation. The oom_bfqq's ioprio and ioprio
+ * class won't be changed any more.
+ */
+ bfqd->oom_bfqq.entity.prio_changed = 1;
+
+ bfqd->queue = q;
+
+ INIT_LIST_HEAD(&bfqd->dispatch);
+
+ hrtimer_init(&bfqd->idle_slice_timer, CLOCK_MONOTONIC,
+ HRTIMER_MODE_REL);
+ bfqd->idle_slice_timer.function = bfq_idle_slice_timer;
+
+ bfqd->queue_weights_tree = RB_ROOT_CACHED;
+ bfqd->num_groups_with_pending_reqs = 0;
+
+ INIT_LIST_HEAD(&bfqd->active_list);
+ INIT_LIST_HEAD(&bfqd->idle_list);
+ INIT_HLIST_HEAD(&bfqd->burst_list);
+
+ bfqd->hw_tag = -1;
+ bfqd->nonrot_with_queueing = blk_queue_nonrot(bfqd->queue);
+
+ bfqd->bfq_max_budget = bfq_default_max_budget;
+
+ bfqd->bfq_fifo_expire[0] = bfq_fifo_expire[0];
+ bfqd->bfq_fifo_expire[1] = bfq_fifo_expire[1];
+ bfqd->bfq_back_max = bfq_back_max;
+ bfqd->bfq_back_penalty = bfq_back_penalty;
+ bfqd->bfq_slice_idle = bfq_slice_idle;
+ bfqd->bfq_timeout = bfq_timeout;
+
+ bfqd->bfq_large_burst_thresh = 8;
+ bfqd->bfq_burst_interval = msecs_to_jiffies(180);
+
+ bfqd->low_latency = true;
+
+ /*
+ * Trade-off between responsiveness and fairness.
+ */
+ bfqd->bfq_wr_coeff = 30;
+ bfqd->bfq_wr_rt_max_time = msecs_to_jiffies(300);
+ bfqd->bfq_wr_max_time = 0;
+ bfqd->bfq_wr_min_idle_time = msecs_to_jiffies(2000);
+ bfqd->bfq_wr_min_inter_arr_async = msecs_to_jiffies(500);
+ bfqd->bfq_wr_max_softrt_rate = 7000; /*
+ * Approximate rate required
+ * to playback or record a
+ * high-definition compressed
+ * video.
+ */
+ bfqd->wr_busy_queues = 0;
+
+ /*
+ * Begin by assuming, optimistically, that the device peak
+ * rate is equal to 2/3 of the highest reference rate.
+ */
+ bfqd->rate_dur_prod = ref_rate[blk_queue_nonrot(bfqd->queue)] *
+ ref_wr_duration[blk_queue_nonrot(bfqd->queue)];
+ bfqd->peak_rate = ref_rate[blk_queue_nonrot(bfqd->queue)] * 2 / 3;
+
+ spin_lock_init(&bfqd->lock);
+
+ /*
+ * The invocation of the next bfq_create_group_hierarchy
+ * function is the head of a chain of function calls
+ * (bfq_create_group_hierarchy->blkcg_activate_policy->
+ * blk_mq_freeze_queue) that may lead to the invocation of the
+ * has_work hook function. For this reason,
+ * bfq_create_group_hierarchy is invoked only after all
+ * scheduler data has been initialized, apart from the fields
+ * that can be initialized only after invoking
+ * bfq_create_group_hierarchy. This, in particular, enables
+ * has_work to correctly return false. Of course, to avoid
+ * other inconsistencies, the blk-mq stack must then refrain
+ * from invoking further scheduler hooks before this init
+ * function is finished.
+ */
+ bfqd->root_group = bfq_create_group_hierarchy(bfqd, q->node);
+ if (!bfqd->root_group)
+ goto out_free;
+ bfq_init_root_group(bfqd->root_group, bfqd);
+ bfq_init_entity(&bfqd->oom_bfqq.entity, bfqd->root_group);
+
+ /* We dispatch from request queue wide instead of hw queue */
+ blk_queue_flag_set(QUEUE_FLAG_SQ_SCHED, q);
+
+ wbt_disable_default(q);
+ blk_stat_enable_accounting(q);
+
+ return 0;
+
+out_free:
+ kfree(bfqd);
+ kobject_put(&eq->kobj);
+ return -ENOMEM;
+}
+
+static void bfq_slab_kill(void)
+{
+ kmem_cache_destroy(bfq_pool);
+}
+
+static int __init bfq_slab_setup(void)
+{
+ bfq_pool = KMEM_CACHE(bfq_queue, 0);
+ if (!bfq_pool)
+ return -ENOMEM;
+ return 0;
+}
+
+static ssize_t bfq_var_show(unsigned int var, char *page)
+{
+ return sprintf(page, "%u\n", var);
+}
+
+static int bfq_var_store(unsigned long *var, const char *page)
+{
+ unsigned long new_val;
+ int ret = kstrtoul(page, 10, &new_val);
+
+ if (ret)
+ return ret;
+ *var = new_val;
+ return 0;
+}
+
+#define SHOW_FUNCTION(__FUNC, __VAR, __CONV) \
+static ssize_t __FUNC(struct elevator_queue *e, char *page) \
+{ \
+ struct bfq_data *bfqd = e->elevator_data; \
+ u64 __data = __VAR; \
+ if (__CONV == 1) \
+ __data = jiffies_to_msecs(__data); \
+ else if (__CONV == 2) \
+ __data = div_u64(__data, NSEC_PER_MSEC); \
+ return bfq_var_show(__data, (page)); \
+}
+SHOW_FUNCTION(bfq_fifo_expire_sync_show, bfqd->bfq_fifo_expire[1], 2);
+SHOW_FUNCTION(bfq_fifo_expire_async_show, bfqd->bfq_fifo_expire[0], 2);
+SHOW_FUNCTION(bfq_back_seek_max_show, bfqd->bfq_back_max, 0);
+SHOW_FUNCTION(bfq_back_seek_penalty_show, bfqd->bfq_back_penalty, 0);
+SHOW_FUNCTION(bfq_slice_idle_show, bfqd->bfq_slice_idle, 2);
+SHOW_FUNCTION(bfq_max_budget_show, bfqd->bfq_user_max_budget, 0);
+SHOW_FUNCTION(bfq_timeout_sync_show, bfqd->bfq_timeout, 1);
+SHOW_FUNCTION(bfq_strict_guarantees_show, bfqd->strict_guarantees, 0);
+SHOW_FUNCTION(bfq_low_latency_show, bfqd->low_latency, 0);
+#undef SHOW_FUNCTION
+
+#define USEC_SHOW_FUNCTION(__FUNC, __VAR) \
+static ssize_t __FUNC(struct elevator_queue *e, char *page) \
+{ \
+ struct bfq_data *bfqd = e->elevator_data; \
+ u64 __data = __VAR; \
+ __data = div_u64(__data, NSEC_PER_USEC); \
+ return bfq_var_show(__data, (page)); \
+}
+USEC_SHOW_FUNCTION(bfq_slice_idle_us_show, bfqd->bfq_slice_idle);
+#undef USEC_SHOW_FUNCTION
+
+#define STORE_FUNCTION(__FUNC, __PTR, MIN, MAX, __CONV) \
+static ssize_t \
+__FUNC(struct elevator_queue *e, const char *page, size_t count) \
+{ \
+ struct bfq_data *bfqd = e->elevator_data; \
+ unsigned long __data, __min = (MIN), __max = (MAX); \
+ int ret; \
+ \
+ ret = bfq_var_store(&__data, (page)); \
+ if (ret) \
+ return ret; \
+ if (__data < __min) \
+ __data = __min; \
+ else if (__data > __max) \
+ __data = __max; \
+ if (__CONV == 1) \
+ *(__PTR) = msecs_to_jiffies(__data); \
+ else if (__CONV == 2) \
+ *(__PTR) = (u64)__data * NSEC_PER_MSEC; \
+ else \
+ *(__PTR) = __data; \
+ return count; \
+}
+STORE_FUNCTION(bfq_fifo_expire_sync_store, &bfqd->bfq_fifo_expire[1], 1,
+ INT_MAX, 2);
+STORE_FUNCTION(bfq_fifo_expire_async_store, &bfqd->bfq_fifo_expire[0], 1,
+ INT_MAX, 2);
+STORE_FUNCTION(bfq_back_seek_max_store, &bfqd->bfq_back_max, 0, INT_MAX, 0);
+STORE_FUNCTION(bfq_back_seek_penalty_store, &bfqd->bfq_back_penalty, 1,
+ INT_MAX, 0);
+STORE_FUNCTION(bfq_slice_idle_store, &bfqd->bfq_slice_idle, 0, INT_MAX, 2);
+#undef STORE_FUNCTION
+
+#define USEC_STORE_FUNCTION(__FUNC, __PTR, MIN, MAX) \
+static ssize_t __FUNC(struct elevator_queue *e, const char *page, size_t count)\
+{ \
+ struct bfq_data *bfqd = e->elevator_data; \
+ unsigned long __data, __min = (MIN), __max = (MAX); \
+ int ret; \
+ \
+ ret = bfq_var_store(&__data, (page)); \
+ if (ret) \
+ return ret; \
+ if (__data < __min) \
+ __data = __min; \
+ else if (__data > __max) \
+ __data = __max; \
+ *(__PTR) = (u64)__data * NSEC_PER_USEC; \
+ return count; \
+}
+USEC_STORE_FUNCTION(bfq_slice_idle_us_store, &bfqd->bfq_slice_idle, 0,
+ UINT_MAX);
+#undef USEC_STORE_FUNCTION
+
+static ssize_t bfq_max_budget_store(struct elevator_queue *e,
+ const char *page, size_t count)
+{
+ struct bfq_data *bfqd = e->elevator_data;
+ unsigned long __data;
+ int ret;
+
+ ret = bfq_var_store(&__data, (page));
+ if (ret)
+ return ret;
+
+ if (__data == 0)
+ bfqd->bfq_max_budget = bfq_calc_max_budget(bfqd);
+ else {
+ if (__data > INT_MAX)
+ __data = INT_MAX;
+ bfqd->bfq_max_budget = __data;
+ }
+
+ bfqd->bfq_user_max_budget = __data;
+
+ return count;
+}
+
+/*
+ * Leaving this name to preserve name compatibility with cfq
+ * parameters, but this timeout is used for both sync and async.
+ */
+static ssize_t bfq_timeout_sync_store(struct elevator_queue *e,
+ const char *page, size_t count)
+{
+ struct bfq_data *bfqd = e->elevator_data;
+ unsigned long __data;
+ int ret;
+
+ ret = bfq_var_store(&__data, (page));
+ if (ret)
+ return ret;
+
+ if (__data < 1)
+ __data = 1;
+ else if (__data > INT_MAX)
+ __data = INT_MAX;
+
+ bfqd->bfq_timeout = msecs_to_jiffies(__data);
+ if (bfqd->bfq_user_max_budget == 0)
+ bfqd->bfq_max_budget = bfq_calc_max_budget(bfqd);
+
+ return count;
+}
+
+static ssize_t bfq_strict_guarantees_store(struct elevator_queue *e,
+ const char *page, size_t count)
+{
+ struct bfq_data *bfqd = e->elevator_data;
+ unsigned long __data;
+ int ret;
+
+ ret = bfq_var_store(&__data, (page));
+ if (ret)
+ return ret;
+
+ if (__data > 1)
+ __data = 1;
+ if (!bfqd->strict_guarantees && __data == 1
+ && bfqd->bfq_slice_idle < 8 * NSEC_PER_MSEC)
+ bfqd->bfq_slice_idle = 8 * NSEC_PER_MSEC;
+
+ bfqd->strict_guarantees = __data;
+
+ return count;
+}
+
+static ssize_t bfq_low_latency_store(struct elevator_queue *e,
+ const char *page, size_t count)
+{
+ struct bfq_data *bfqd = e->elevator_data;
+ unsigned long __data;
+ int ret;
+
+ ret = bfq_var_store(&__data, (page));
+ if (ret)
+ return ret;
+
+ if (__data > 1)
+ __data = 1;
+ if (__data == 0 && bfqd->low_latency != 0)
+ bfq_end_wr(bfqd);
+ bfqd->low_latency = __data;
+
+ return count;
+}
+
+#define BFQ_ATTR(name) \
+ __ATTR(name, 0644, bfq_##name##_show, bfq_##name##_store)
+
+static struct elv_fs_entry bfq_attrs[] = {
+ BFQ_ATTR(fifo_expire_sync),
+ BFQ_ATTR(fifo_expire_async),
+ BFQ_ATTR(back_seek_max),
+ BFQ_ATTR(back_seek_penalty),
+ BFQ_ATTR(slice_idle),
+ BFQ_ATTR(slice_idle_us),
+ BFQ_ATTR(max_budget),
+ BFQ_ATTR(timeout_sync),
+ BFQ_ATTR(strict_guarantees),
+ BFQ_ATTR(low_latency),
+ __ATTR_NULL
+};
+
+static struct elevator_type iosched_bfq_mq = {
+ .ops = {
+ .limit_depth = bfq_limit_depth,
+ .prepare_request = bfq_prepare_request,
+ .requeue_request = bfq_finish_requeue_request,
+ .finish_request = bfq_finish_request,
+ .exit_icq = bfq_exit_icq,
+ .insert_requests = bfq_insert_requests,
+ .dispatch_request = bfq_dispatch_request,
+ .next_request = elv_rb_latter_request,
+ .former_request = elv_rb_former_request,
+ .allow_merge = bfq_allow_bio_merge,
+ .bio_merge = bfq_bio_merge,
+ .request_merge = bfq_request_merge,
+ .requests_merged = bfq_requests_merged,
+ .request_merged = bfq_request_merged,
+ .has_work = bfq_has_work,
+ .depth_updated = bfq_depth_updated,
+ .init_hctx = bfq_init_hctx,
+ .init_sched = bfq_init_queue,
+ .exit_sched = bfq_exit_queue,
+ },
+
+ .icq_size = sizeof(struct bfq_io_cq),
+ .icq_align = __alignof__(struct bfq_io_cq),
+ .elevator_attrs = bfq_attrs,
+ .elevator_name = "bfq",
+ .elevator_owner = THIS_MODULE,
+};
+MODULE_ALIAS("bfq-iosched");
+
+static int __init bfq_init(void)
+{
+ int ret;
+
+#ifdef CONFIG_BFQ_GROUP_IOSCHED
+ ret = blkcg_policy_register(&blkcg_policy_bfq);
+ if (ret)
+ return ret;
+#endif
+
+ ret = -ENOMEM;
+ if (bfq_slab_setup())
+ goto err_pol_unreg;
+
+ /*
+ * Times to load large popular applications for the typical
+ * systems installed on the reference devices (see the
+ * comments before the definition of the next
+ * array). Actually, we use slightly lower values, as the
+ * estimated peak rate tends to be smaller than the actual
+ * peak rate. The reason for this last fact is that estimates
+ * are computed over much shorter time intervals than the long
+ * intervals typically used for benchmarking. Why? First, to
+ * adapt more quickly to variations. Second, because an I/O
+ * scheduler cannot rely on a peak-rate-evaluation workload to
+ * be run for a long time.
+ */
+ ref_wr_duration[0] = msecs_to_jiffies(7000); /* actually 8 sec */
+ ref_wr_duration[1] = msecs_to_jiffies(2500); /* actually 3 sec */
+
+ ret = elv_register(&iosched_bfq_mq);
+ if (ret)
+ goto slab_kill;
+
+ return 0;
+
+slab_kill:
+ bfq_slab_kill();
+err_pol_unreg:
+#ifdef CONFIG_BFQ_GROUP_IOSCHED
+ blkcg_policy_unregister(&blkcg_policy_bfq);
+#endif
+ return ret;
+}
+
+static void __exit bfq_exit(void)
+{
+ elv_unregister(&iosched_bfq_mq);
+#ifdef CONFIG_BFQ_GROUP_IOSCHED
+ blkcg_policy_unregister(&blkcg_policy_bfq);
+#endif
+ bfq_slab_kill();
+}
+
+module_init(bfq_init);
+module_exit(bfq_exit);
+
+MODULE_AUTHOR("Paolo Valente");
+MODULE_LICENSE("GPL");
+MODULE_DESCRIPTION("MQ Budget Fair Queueing I/O Scheduler");