/* Rectangular class for Midnight Commander widgets Copyright (C) 2020-2022 The Free Software Foundation, Inc. Written by: Andrew Borodin , 2020-2022 This file is part of the Midnight Commander. The Midnight Commander is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The Midnight Commander is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** \file widget-common.c * \brief Source: shared stuff of widgets */ #include #include #include "lib/global.h" #include "rect.h" /*** global variables ****************************************************************************/ /*** file scope macro definitions ****************************************************************/ /*** file scope type declarations ****************************************************************/ /*** file scope variables ************************************************************************/ /*** file scope functions ************************************************************************/ /* --------------------------------------------------------------------------------------------- */ /*** public functions ****************************************************************************/ /* --------------------------------------------------------------------------------------------- */ /** * Create new WRect object. * * @param y y-coordinate of left-up corner * @param x x-coordinate of left-up corner * @param lines heigth * @param cols width * * @return newly allocated WRect object. */ WRect * rect_new (int y, int x, int lines, int cols) { WRect *r; r = g_try_new (WRect, 1); if (r != NULL) rect_init (r, y, x, lines, cols); return r; } /* --------------------------------------------------------------------------------------------- */ /** * Initialize WRect object. * * @param r WRect object * @param y y-coordinate of left-up corner * @param x x-coordinate of left-up corner * @param lines heigth * @param cols width */ void rect_init (WRect * r, int y, int x, int lines, int cols) { r->y = y; r->x = x; r->lines = lines; r->cols = cols; } /* --------------------------------------------------------------------------------------------- */ /** * Change position of rectangle area. * * @param r WRect object * @param dy y-shift of left-up corner * @param dx x-shift of left-up corner */ void rect_move (WRect * r, int dy, int dx) { r->y += dy; r->x += dx; } /* --------------------------------------------------------------------------------------------- */ /** * Change size of rectangle area keeping it's position. * * @param r WRect object * @param dl change size value of heigth * @param dc change size value of width */ void rect_resize (WRect * r, int dl, int dc) { r->lines += dl; r->cols += dc; } /* --------------------------------------------------------------------------------------------- */ /** * Change size of rectangle area keeping it's center. * * @param r WRect object * @param dl change size value of y-coordinate and heigth * Positive value means move up and increase heigth. * Negative value means move down and decrease heigth. * @param dc change size value of x-coordinate and width * Positive value means move left and increase width. * Negative value means move right and decrease width. */ void rect_grow (WRect * r, int dl, int dc) { r->y -= dl; r->x -= dc; r->lines += dl * 2; r->cols += dc * 2; } /* --------------------------------------------------------------------------------------------- */ /** * Calculates the intersection of two rectangle areas. * The resulting rectangle is the largest rectangle which contains intersection of rectangle areas. * * @param r first WRect object * @param r1 second WRect object * * The resulting rectangle is stored in r. */ void rect_intersect (WRect * r, const WRect * r1) { int y, x; int y1, x1; /* right-down corners */ y = r->y + r->lines; x = r->x + r->cols; y1 = r1->y + r1->lines; x1 = r1->x + r1->cols; /* right-down corner of intersection */ y = MIN (y, y1); x = MIN (x, x1); /* left-up corner of intersection */ r->y = MAX (r->y, r1->y); r->x = MAX (r->x, r1->x); /* intersection sizes */ r->lines = y - r->y; r->cols = x - r->x; } /* --------------------------------------------------------------------------------------------- */ /** * Calculates the union of two rectangle areas. * The resulting rectangle is the largest rectangle which contains both rectangle areas. * * @param r first WRect object * @param r1 second WRect object * * The resulting rectangle is stored in r. */ void rect_union (WRect * r, const WRect * r1) { int x, y; int x1, y1; /* right-down corners */ y = r->y + r->lines; x = r->x + r->cols; y1 = r1->y + r1->lines; x1 = r1->x + r1->cols; /* right-down corner of union */ y = MAX (y, y1); x = MAX (x, x1); /* left-up corner of union */ r->y = MIN (r->y, r1->y); r->x = MIN (r->x, r1->x); /* union sizes */ r->lines = y - r->y; r->cols = x - r->x; } /* --------------------------------------------------------------------------------------------- */ /** * Check whether two rectangle areas are overlapped or not. * * @param r1 WRect object * @param r2 WRect object * * @return TRUE if rectangle areas are overlapped, FALSE otherwise. */ gboolean rects_are_overlapped (const WRect * r1, const WRect * r2) { return !((r2->x >= r1->x + r1->cols) || (r1->x >= r2->x + r2->cols) || (r2->y >= r1->y + r1->lines) || (r1->y >= r2->y + r2->lines)); } /* --------------------------------------------------------------------------------------------- */ /** * Check whether two rectangle areas are equal or not. * * @param r1 WRect object * @param r2 WRect object * * @return TRUE if rectangle areas are equal, FALSE otherwise. */ gboolean rects_are_equal (const WRect * r1, const WRect * r2) { return (r1->y == r2->y && r1->x == r2->x && r1->lines == r2->lines && r1->cols == r2->cols); } /* --------------------------------------------------------------------------------------------- */