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Diffstat (limited to 'mesonbuild/backend/vs2010backend.py')
-rw-r--r-- | mesonbuild/backend/vs2010backend.py | 1575 |
1 files changed, 1575 insertions, 0 deletions
diff --git a/mesonbuild/backend/vs2010backend.py b/mesonbuild/backend/vs2010backend.py new file mode 100644 index 0000000..cf15175 --- /dev/null +++ b/mesonbuild/backend/vs2010backend.py @@ -0,0 +1,1575 @@ +# Copyright 2014-2016 The Meson development team + +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at + +# http://www.apache.org/licenses/LICENSE-2.0 + +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +from __future__ import annotations +import copy +import itertools +import os +import xml.dom.minidom +import xml.etree.ElementTree as ET +import uuid +import typing as T +from pathlib import Path, PurePath +import re + +from . import backends +from .. import build +from .. import dependencies +from .. import mlog +from .. import compilers +from ..mesonlib import ( + File, MesonException, replace_if_different, OptionKey, version_compare, MachineChoice +) +from ..environment import Environment, build_filename + +if T.TYPE_CHECKING: + from ..interpreter import Interpreter + + +def autodetect_vs_version(build: T.Optional[build.Build], interpreter: T.Optional[Interpreter]) -> backends.Backend: + vs_version = os.getenv('VisualStudioVersion', None) + vs_install_dir = os.getenv('VSINSTALLDIR', None) + if not vs_install_dir: + raise MesonException('Could not detect Visual Studio: Environment variable VSINSTALLDIR is not set!\n' + 'Are you running meson from the Visual Studio Developer Command Prompt?') + # VisualStudioVersion is set since Visual Studio 11.0, but sometimes + # vcvarsall.bat doesn't set it, so also use VSINSTALLDIR + if vs_version == '11.0' or 'Visual Studio 11' in vs_install_dir: + from mesonbuild.backend.vs2012backend import Vs2012Backend + return Vs2012Backend(build, interpreter) + if vs_version == '12.0' or 'Visual Studio 12' in vs_install_dir: + from mesonbuild.backend.vs2013backend import Vs2013Backend + return Vs2013Backend(build, interpreter) + if vs_version == '14.0' or 'Visual Studio 14' in vs_install_dir: + from mesonbuild.backend.vs2015backend import Vs2015Backend + return Vs2015Backend(build, interpreter) + if vs_version == '15.0' or 'Visual Studio 17' in vs_install_dir or \ + 'Visual Studio\\2017' in vs_install_dir: + from mesonbuild.backend.vs2017backend import Vs2017Backend + return Vs2017Backend(build, interpreter) + if vs_version == '16.0' or 'Visual Studio 19' in vs_install_dir or \ + 'Visual Studio\\2019' in vs_install_dir: + from mesonbuild.backend.vs2019backend import Vs2019Backend + return Vs2019Backend(build, interpreter) + if vs_version == '17.0' or 'Visual Studio 22' in vs_install_dir or \ + 'Visual Studio\\2022' in vs_install_dir: + from mesonbuild.backend.vs2022backend import Vs2022Backend + return Vs2022Backend(build, interpreter) + if 'Visual Studio 10.0' in vs_install_dir: + return Vs2010Backend(build, interpreter) + raise MesonException('Could not detect Visual Studio using VisualStudioVersion: {!r} or VSINSTALLDIR: {!r}!\n' + 'Please specify the exact backend to use.'.format(vs_version, vs_install_dir)) + + +def split_o_flags_args(args): + """ + Splits any /O args and returns them. Does not take care of flags overriding + previous ones. Skips non-O flag arguments. + + ['/Ox', '/Ob1'] returns ['/Ox', '/Ob1'] + ['/Oxj', '/MP'] returns ['/Ox', '/Oj'] + """ + o_flags = [] + for arg in args: + if not arg.startswith('/O'): + continue + flags = list(arg[2:]) + # Assume that this one can't be clumped with the others since it takes + # an argument itself + if 'b' in flags: + o_flags.append(arg) + else: + o_flags += ['/O' + f for f in flags] + return o_flags + + +def generate_guid_from_path(path, path_type): + return str(uuid.uuid5(uuid.NAMESPACE_URL, 'meson-vs-' + path_type + ':' + str(path))).upper() + +def detect_microsoft_gdk(platform: str) -> bool: + return re.match(r'Gaming\.(Desktop|Xbox.XboxOne|Xbox.Scarlett)\.x64', platform, re.IGNORECASE) + +class Vs2010Backend(backends.Backend): + def __init__(self, build: T.Optional[build.Build], interpreter: T.Optional[Interpreter]): + super().__init__(build, interpreter) + self.name = 'vs2010' + self.project_file_version = '10.0.30319.1' + self.sln_file_version = '11.00' + self.sln_version_comment = '2010' + self.platform_toolset = None + self.vs_version = '2010' + self.windows_target_platform_version = None + self.subdirs = {} + self.handled_target_deps = {} + + def get_target_private_dir(self, target): + return os.path.join(self.get_target_dir(target), target.get_id()) + + def generate_custom_generator_commands(self, target, parent_node): + generator_output_files = [] + custom_target_include_dirs = [] + custom_target_output_files = [] + target_private_dir = self.relpath(self.get_target_private_dir(target), self.get_target_dir(target)) + down = self.target_to_build_root(target) + for genlist in target.get_generated_sources(): + if isinstance(genlist, (build.CustomTarget, build.CustomTargetIndex)): + for i in genlist.get_outputs(): + # Path to the generated source from the current vcxproj dir via the build root + ipath = os.path.join(down, self.get_target_dir(genlist), i) + custom_target_output_files.append(ipath) + idir = self.relpath(self.get_target_dir(genlist), self.get_target_dir(target)) + if idir not in custom_target_include_dirs: + custom_target_include_dirs.append(idir) + else: + generator = genlist.get_generator() + exe = generator.get_exe() + infilelist = genlist.get_inputs() + outfilelist = genlist.get_outputs() + source_dir = os.path.join(down, self.build_to_src, genlist.subdir) + idgroup = ET.SubElement(parent_node, 'ItemGroup') + for i, curfile in enumerate(infilelist): + if len(infilelist) == len(outfilelist): + sole_output = os.path.join(target_private_dir, outfilelist[i]) + else: + sole_output = '' + infilename = os.path.join(down, curfile.rel_to_builddir(self.build_to_src)) + deps = self.get_custom_target_depend_files(genlist, True) + base_args = generator.get_arglist(infilename) + outfiles_rel = genlist.get_outputs_for(curfile) + outfiles = [os.path.join(target_private_dir, of) for of in outfiles_rel] + generator_output_files += outfiles + args = [x.replace("@INPUT@", infilename).replace('@OUTPUT@', sole_output) + for x in base_args] + args = self.replace_outputs(args, target_private_dir, outfiles_rel) + args = [x.replace("@SOURCE_DIR@", self.environment.get_source_dir()) + .replace("@BUILD_DIR@", target_private_dir) + for x in args] + args = [x.replace("@CURRENT_SOURCE_DIR@", source_dir) for x in args] + args = [x.replace("@SOURCE_ROOT@", self.environment.get_source_dir()) + .replace("@BUILD_ROOT@", self.environment.get_build_dir()) + for x in args] + args = [x.replace('\\', '/') for x in args] + # Always use a wrapper because MSBuild eats random characters when + # there are many arguments. + tdir_abs = os.path.join(self.environment.get_build_dir(), self.get_target_dir(target)) + cmd, _ = self.as_meson_exe_cmdline( + exe, + self.replace_extra_args(args, genlist), + workdir=tdir_abs, + capture=outfiles[0] if generator.capture else None, + force_serialize=True + ) + deps = cmd[-1:] + deps + abs_pdir = os.path.join(self.environment.get_build_dir(), self.get_target_dir(target)) + os.makedirs(abs_pdir, exist_ok=True) + cbs = ET.SubElement(idgroup, 'CustomBuild', Include=infilename) + ET.SubElement(cbs, 'Command').text = ' '.join(self.quote_arguments(cmd)) + ET.SubElement(cbs, 'Outputs').text = ';'.join(outfiles) + ET.SubElement(cbs, 'AdditionalInputs').text = ';'.join(deps) + return generator_output_files, custom_target_output_files, custom_target_include_dirs + + def generate(self): + target_machine = self.interpreter.builtin['target_machine'].cpu_family_method(None, None) + if target_machine in {'64', 'x86_64'}: + # amd64 or x86_64 + target_system = self.interpreter.builtin['target_machine'].system_method(None, None) + if detect_microsoft_gdk(target_system): + self.platform = target_system + else: + self.platform = 'x64' + elif target_machine == 'x86': + # x86 + self.platform = 'Win32' + elif target_machine in {'aarch64', 'arm64'}: + target_cpu = self.interpreter.builtin['target_machine'].cpu_method(None, None) + if target_cpu == 'arm64ec': + self.platform = 'arm64ec' + else: + self.platform = 'arm64' + elif 'arm' in target_machine.lower(): + self.platform = 'ARM' + else: + raise MesonException('Unsupported Visual Studio platform: ' + target_machine) + + build_machine = self.interpreter.builtin['build_machine'].cpu_family_method(None, None) + if build_machine in {'64', 'x86_64'}: + # amd64 or x86_64 + self.build_platform = 'x64' + elif build_machine == 'x86': + # x86 + self.build_platform = 'Win32' + elif build_machine in {'aarch64', 'arm64'}: + target_cpu = self.interpreter.builtin['build_machine'].cpu_method(None, None) + if target_cpu == 'arm64ec': + self.build_platform = 'arm64ec' + else: + self.build_platform = 'arm64' + elif 'arm' in build_machine.lower(): + self.build_platform = 'ARM' + else: + raise MesonException('Unsupported Visual Studio platform: ' + build_machine) + + self.buildtype = self.environment.coredata.get_option(OptionKey('buildtype')) + self.optimization = self.environment.coredata.get_option(OptionKey('optimization')) + self.debug = self.environment.coredata.get_option(OptionKey('debug')) + try: + self.sanitize = self.environment.coredata.get_option(OptionKey('b_sanitize')) + except MesonException: + self.sanitize = 'none' + sln_filename = os.path.join(self.environment.get_build_dir(), self.build.project_name + '.sln') + projlist = self.generate_projects() + self.gen_testproj('RUN_TESTS', os.path.join(self.environment.get_build_dir(), 'RUN_TESTS.vcxproj')) + self.gen_installproj('RUN_INSTALL', os.path.join(self.environment.get_build_dir(), 'RUN_INSTALL.vcxproj')) + self.gen_regenproj('REGEN', os.path.join(self.environment.get_build_dir(), 'REGEN.vcxproj')) + self.generate_solution(sln_filename, projlist) + self.generate_regen_info() + Vs2010Backend.touch_regen_timestamp(self.environment.get_build_dir()) + + @staticmethod + def get_regen_stampfile(build_dir: str) -> None: + return os.path.join(os.path.join(build_dir, Environment.private_dir), 'regen.stamp') + + @staticmethod + def touch_regen_timestamp(build_dir: str) -> None: + with open(Vs2010Backend.get_regen_stampfile(build_dir), 'w', encoding='utf-8'): + pass + + def get_vcvars_command(self): + has_arch_values = 'VSCMD_ARG_TGT_ARCH' in os.environ and 'VSCMD_ARG_HOST_ARCH' in os.environ + + # Use vcvarsall.bat if we found it. + if 'VCINSTALLDIR' in os.environ: + vs_version = os.environ['VisualStudioVersion'] \ + if 'VisualStudioVersion' in os.environ else None + relative_path = 'Auxiliary\\Build\\' if vs_version is not None and vs_version >= '15.0' else '' + script_path = os.environ['VCINSTALLDIR'] + relative_path + 'vcvarsall.bat' + if os.path.exists(script_path): + if has_arch_values: + target_arch = os.environ['VSCMD_ARG_TGT_ARCH'] + host_arch = os.environ['VSCMD_ARG_HOST_ARCH'] + else: + target_arch = os.environ.get('Platform', 'x86') + host_arch = target_arch + arch = host_arch + '_' + target_arch if host_arch != target_arch else target_arch + return f'"{script_path}" {arch}' + + # Otherwise try the VS2017 Developer Command Prompt. + if 'VS150COMNTOOLS' in os.environ and has_arch_values: + script_path = os.environ['VS150COMNTOOLS'] + 'VsDevCmd.bat' + if os.path.exists(script_path): + return '"%s" -arch=%s -host_arch=%s' % \ + (script_path, os.environ['VSCMD_ARG_TGT_ARCH'], os.environ['VSCMD_ARG_HOST_ARCH']) + return '' + + def get_obj_target_deps(self, obj_list): + result = {} + for o in obj_list: + if isinstance(o, build.ExtractedObjects): + result[o.target.get_id()] = o.target + return result.items() + + def get_target_deps(self, t: T.Dict[T.Any, build.Target], recursive=False): + all_deps: T.Dict[str, build.Target] = {} + for target in t.values(): + if isinstance(target, build.CustomTarget): + for d in target.get_target_dependencies(): + # FIXME: this isn't strictly correct, as the target doesn't + # Get dependencies on non-targets, such as Files + if isinstance(d, build.Target): + all_deps[d.get_id()] = d + elif isinstance(target, build.RunTarget): + for d in target.get_dependencies(): + all_deps[d.get_id()] = d + elif isinstance(target, build.BuildTarget): + for ldep in target.link_targets: + if isinstance(ldep, build.CustomTargetIndex): + all_deps[ldep.get_id()] = ldep.target + else: + all_deps[ldep.get_id()] = ldep + for ldep in target.link_whole_targets: + if isinstance(ldep, build.CustomTargetIndex): + all_deps[ldep.get_id()] = ldep.target + else: + all_deps[ldep.get_id()] = ldep + + for ldep in target.link_depends: + if isinstance(ldep, build.CustomTargetIndex): + all_deps[ldep.get_id()] = ldep.target + elif isinstance(ldep, File): + # Already built, no target references needed + pass + else: + all_deps[ldep.get_id()] = ldep + + for obj_id, objdep in self.get_obj_target_deps(target.objects): + all_deps[obj_id] = objdep + else: + raise MesonException(f'Unknown target type for target {target}') + + for gendep in target.get_generated_sources(): + if isinstance(gendep, build.CustomTarget): + all_deps[gendep.get_id()] = gendep + elif isinstance(gendep, build.CustomTargetIndex): + all_deps[gendep.target.get_id()] = gendep.target + else: + generator = gendep.get_generator() + gen_exe = generator.get_exe() + if isinstance(gen_exe, build.Executable): + all_deps[gen_exe.get_id()] = gen_exe + for d in itertools.chain(generator.depends, gendep.depends): + if isinstance(d, build.CustomTargetIndex): + all_deps[d.get_id()] = d.target + elif isinstance(d, build.Target): + all_deps[d.get_id()] = d + # FIXME: we don't handle other kinds of deps correctly here, such + # as GeneratedLists, StructuredSources, and generated File. + + if not t or not recursive: + return all_deps + ret = self.get_target_deps(all_deps, recursive) + ret.update(all_deps) + return ret + + def generate_solution_dirs(self, ofile, parents): + prj_templ = 'Project("{%s}") = "%s", "%s", "{%s}"\n' + iterpaths = reversed(parents) + # Skip first path + next(iterpaths) + for path in iterpaths: + if path not in self.subdirs: + basename = path.name + identifier = generate_guid_from_path(path, 'subdir') + # top-level directories have None as their parent_dir + parent_dir = path.parent + parent_identifier = self.subdirs[parent_dir][0] \ + if parent_dir != PurePath('.') else None + self.subdirs[path] = (identifier, parent_identifier) + prj_line = prj_templ % ( + self.environment.coredata.lang_guids['directory'], + basename, basename, self.subdirs[path][0]) + ofile.write(prj_line) + ofile.write('EndProject\n') + + def generate_solution(self, sln_filename, projlist): + default_projlist = self.get_build_by_default_targets() + default_projlist.update(self.get_testlike_targets()) + sln_filename_tmp = sln_filename + '~' + # Note using the utf-8 BOM requires the blank line, otherwise Visual Studio Version Selector fails. + # Without the BOM, VSVS fails if there is a blank line. + with open(sln_filename_tmp, 'w', encoding='utf-8-sig') as ofile: + ofile.write('\nMicrosoft Visual Studio Solution File, Format Version %s\n' % self.sln_file_version) + ofile.write('# Visual Studio %s\n' % self.sln_version_comment) + prj_templ = 'Project("{%s}") = "%s", "%s", "{%s}"\n' + for prj in projlist: + coredata = self.environment.coredata + if coredata.get_option(OptionKey('layout')) == 'mirror': + self.generate_solution_dirs(ofile, prj[1].parents) + target = self.build.targets[prj[0]] + lang = 'default' + if hasattr(target, 'compilers') and target.compilers: + for lang_out in target.compilers.keys(): + lang = lang_out + break + prj_line = prj_templ % ( + self.environment.coredata.lang_guids[lang], + prj[0], prj[1], prj[2]) + ofile.write(prj_line) + target_dict = {target.get_id(): target} + # Get recursive deps + recursive_deps = self.get_target_deps( + target_dict, recursive=True) + ofile.write('EndProject\n') + for dep, target in recursive_deps.items(): + if prj[0] in default_projlist: + default_projlist[dep] = target + + test_line = prj_templ % (self.environment.coredata.lang_guids['default'], + 'RUN_TESTS', 'RUN_TESTS.vcxproj', + self.environment.coredata.test_guid) + ofile.write(test_line) + ofile.write('EndProject\n') + regen_line = prj_templ % (self.environment.coredata.lang_guids['default'], + 'REGEN', 'REGEN.vcxproj', + self.environment.coredata.regen_guid) + ofile.write(regen_line) + ofile.write('EndProject\n') + install_line = prj_templ % (self.environment.coredata.lang_guids['default'], + 'RUN_INSTALL', 'RUN_INSTALL.vcxproj', + self.environment.coredata.install_guid) + ofile.write(install_line) + ofile.write('EndProject\n') + ofile.write('Global\n') + ofile.write('\tGlobalSection(SolutionConfigurationPlatforms) = ' + 'preSolution\n') + ofile.write('\t\t%s|%s = %s|%s\n' % + (self.buildtype, self.platform, self.buildtype, + self.platform)) + ofile.write('\tEndGlobalSection\n') + ofile.write('\tGlobalSection(ProjectConfigurationPlatforms) = ' + 'postSolution\n') + ofile.write('\t\t{%s}.%s|%s.ActiveCfg = %s|%s\n' % + (self.environment.coredata.regen_guid, self.buildtype, + self.platform, self.buildtype, self.platform)) + ofile.write('\t\t{%s}.%s|%s.Build.0 = %s|%s\n' % + (self.environment.coredata.regen_guid, self.buildtype, + self.platform, self.buildtype, self.platform)) + # Create the solution configuration + for p in projlist: + if p[3] is MachineChoice.BUILD: + config_platform = self.build_platform + else: + config_platform = self.platform + # Add to the list of projects in this solution + ofile.write('\t\t{%s}.%s|%s.ActiveCfg = %s|%s\n' % + (p[2], self.buildtype, self.platform, + self.buildtype, config_platform)) + if p[0] in default_projlist and \ + not isinstance(self.build.targets[p[0]], build.RunTarget): + # Add to the list of projects to be built + ofile.write('\t\t{%s}.%s|%s.Build.0 = %s|%s\n' % + (p[2], self.buildtype, self.platform, + self.buildtype, config_platform)) + ofile.write('\t\t{%s}.%s|%s.ActiveCfg = %s|%s\n' % + (self.environment.coredata.test_guid, self.buildtype, + self.platform, self.buildtype, self.platform)) + ofile.write('\t\t{%s}.%s|%s.ActiveCfg = %s|%s\n' % + (self.environment.coredata.install_guid, self.buildtype, + self.platform, self.buildtype, self.platform)) + ofile.write('\tEndGlobalSection\n') + ofile.write('\tGlobalSection(SolutionProperties) = preSolution\n') + ofile.write('\t\tHideSolutionNode = FALSE\n') + ofile.write('\tEndGlobalSection\n') + if self.subdirs: + ofile.write('\tGlobalSection(NestedProjects) = ' + 'preSolution\n') + for p in projlist: + if p[1].parent != PurePath('.'): + ofile.write("\t\t{{{}}} = {{{}}}\n".format(p[2], self.subdirs[p[1].parent][0])) + for subdir in self.subdirs.values(): + if subdir[1]: + ofile.write("\t\t{{{}}} = {{{}}}\n".format(subdir[0], subdir[1])) + ofile.write('\tEndGlobalSection\n') + ofile.write('EndGlobal\n') + replace_if_different(sln_filename, sln_filename_tmp) + + def generate_projects(self): + startup_project = self.environment.coredata.options[OptionKey('backend_startup_project')].value + projlist = [] + startup_idx = 0 + for (i, (name, target)) in enumerate(self.build.targets.items()): + if startup_project and startup_project == target.get_basename(): + startup_idx = i + outdir = Path( + self.environment.get_build_dir(), + self.get_target_dir(target) + ) + outdir.mkdir(exist_ok=True, parents=True) + fname = name + '.vcxproj' + target_dir = PurePath(self.get_target_dir(target)) + relname = target_dir / fname + projfile_path = outdir / fname + proj_uuid = self.environment.coredata.target_guids[name] + self.gen_vcxproj(target, str(projfile_path), proj_uuid) + projlist.append((name, relname, proj_uuid, target.for_machine)) + + # Put the startup project first in the project list + if startup_idx: + projlist.insert(0, projlist.pop(startup_idx)) + + return projlist + + def split_sources(self, srclist): + sources = [] + headers = [] + objects = [] + languages = [] + for i in srclist: + if self.environment.is_header(i): + headers.append(i) + elif self.environment.is_object(i): + objects.append(i) + elif self.environment.is_source(i): + sources.append(i) + lang = self.lang_from_source_file(i) + if lang not in languages: + languages.append(lang) + elif self.environment.is_library(i): + pass + else: + # Everything that is not an object or source file is considered a header. + headers.append(i) + return sources, headers, objects, languages + + def target_to_build_root(self, target): + if self.get_target_dir(target) == '': + return '' + + directories = os.path.normpath(self.get_target_dir(target)).split(os.sep) + return os.sep.join(['..'] * len(directories)) + + def quote_arguments(self, arr): + return ['"%s"' % i for i in arr] + + def add_project_reference(self, root, include, projid, link_outputs=False): + ig = ET.SubElement(root, 'ItemGroup') + pref = ET.SubElement(ig, 'ProjectReference', Include=include) + ET.SubElement(pref, 'Project').text = '{%s}' % projid + if not link_outputs: + # Do not link in generated .lib files from dependencies automatically. + # We only use the dependencies for ordering and link in the generated + # objects and .lib files manually. + ET.SubElement(pref, 'LinkLibraryDependencies').text = 'false' + + def add_target_deps(self, root, target): + target_dict = {target.get_id(): target} + for dep in self.get_target_deps(target_dict).values(): + if dep.get_id() in self.handled_target_deps[target.get_id()]: + # This dependency was already handled manually. + continue + relpath = self.get_target_dir_relative_to(dep, target) + vcxproj = os.path.join(relpath, dep.get_id() + '.vcxproj') + tid = self.environment.coredata.target_guids[dep.get_id()] + self.add_project_reference(root, vcxproj, tid) + + def create_basic_project(self, target_name, *, + temp_dir, + guid, + conftype='Utility', + target_ext=None, + target_platform=None): + root = ET.Element('Project', {'DefaultTargets': "Build", + 'ToolsVersion': '4.0', + 'xmlns': 'http://schemas.microsoft.com/developer/msbuild/2003'}) + + confitems = ET.SubElement(root, 'ItemGroup', {'Label': 'ProjectConfigurations'}) + if not target_platform: + target_platform = self.platform + prjconf = ET.SubElement(confitems, 'ProjectConfiguration', + {'Include': self.buildtype + '|' + target_platform}) + p = ET.SubElement(prjconf, 'Configuration') + p.text = self.buildtype + pl = ET.SubElement(prjconf, 'Platform') + pl.text = target_platform + + # Globals + globalgroup = ET.SubElement(root, 'PropertyGroup', Label='Globals') + guidelem = ET.SubElement(globalgroup, 'ProjectGuid') + guidelem.text = '{%s}' % guid + kw = ET.SubElement(globalgroup, 'Keyword') + kw.text = self.platform + 'Proj' + # XXX Wasn't here before for anything but gen_vcxproj , but seems fine? + ns = ET.SubElement(globalgroup, 'RootNamespace') + ns.text = target_name + + p = ET.SubElement(globalgroup, 'Platform') + p.text = target_platform + pname = ET.SubElement(globalgroup, 'ProjectName') + pname.text = target_name + if self.windows_target_platform_version: + ET.SubElement(globalgroup, 'WindowsTargetPlatformVersion').text = self.windows_target_platform_version + ET.SubElement(globalgroup, 'UseMultiToolTask').text = 'true' + + ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.Default.props') + + # Start configuration + type_config = ET.SubElement(root, 'PropertyGroup', Label='Configuration') + ET.SubElement(type_config, 'ConfigurationType').text = conftype + ET.SubElement(type_config, 'CharacterSet').text = 'MultiByte' + # Fixme: wasn't here before for gen_vcxproj() + ET.SubElement(type_config, 'UseOfMfc').text = 'false' + if self.platform_toolset: + ET.SubElement(type_config, 'PlatformToolset').text = self.platform_toolset + + # End configuration section (but it can be added to further via type_config) + ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.props') + + # Project information + direlem = ET.SubElement(root, 'PropertyGroup') + fver = ET.SubElement(direlem, '_ProjectFileVersion') + fver.text = self.project_file_version + outdir = ET.SubElement(direlem, 'OutDir') + outdir.text = '.\\' + intdir = ET.SubElement(direlem, 'IntDir') + intdir.text = temp_dir + '\\' + + tname = ET.SubElement(direlem, 'TargetName') + tname.text = target_name + + if target_ext: + ET.SubElement(direlem, 'TargetExt').text = target_ext + + return (root, type_config) + + def gen_run_target_vcxproj(self, target, ofname, guid): + (root, type_config) = self.create_basic_project(target.name, + temp_dir=target.get_id(), + guid=guid) + depend_files = self.get_custom_target_depend_files(target) + + if not target.command: + # This is an alias target and thus doesn't run any command. It's + # enough to emit the references to the other projects for them to + # be built/run/..., if necessary. + assert isinstance(target, build.AliasTarget) + assert len(depend_files) == 0 + else: + assert not isinstance(target, build.AliasTarget) + + target_env = self.get_run_target_env(target) + _, _, cmd_raw = self.eval_custom_target_command(target) + wrapper_cmd, _ = self.as_meson_exe_cmdline(target.command[0], cmd_raw[1:], + force_serialize=True, env=target_env, + verbose=True) + self.add_custom_build(root, 'run_target', ' '.join(self.quote_arguments(wrapper_cmd)), + deps=depend_files) + + # The import is needed even for alias targets, otherwise the build + # target isn't defined + ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets') + self.add_regen_dependency(root) + self.add_target_deps(root, target) + self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname) + + def gen_custom_target_vcxproj(self, target, ofname, guid): + if target.for_machine is MachineChoice.BUILD: + platform = self.build_platform + else: + platform = self.platform + (root, type_config) = self.create_basic_project(target.name, + temp_dir=target.get_id(), + guid=guid, + target_platform=platform) + # We need to always use absolute paths because our invocation is always + # from the target dir, not the build root. + target.absolute_paths = True + (srcs, ofilenames, cmd) = self.eval_custom_target_command(target, True) + depend_files = self.get_custom_target_depend_files(target, True) + # Always use a wrapper because MSBuild eats random characters when + # there are many arguments. + tdir_abs = os.path.join(self.environment.get_build_dir(), self.get_target_dir(target)) + extra_bdeps = target.get_transitive_build_target_deps() + wrapper_cmd, _ = self.as_meson_exe_cmdline(target.command[0], cmd[1:], + # All targets run from the target dir + workdir=tdir_abs, + extra_bdeps=extra_bdeps, + capture=ofilenames[0] if target.capture else None, + feed=srcs[0] if target.feed else None, + force_serialize=True, + env=target.env, + verbose=target.console) + if target.build_always_stale: + # Use a nonexistent file to always consider the target out-of-date. + ofilenames += [self.nonexistent_file(os.path.join(self.environment.get_scratch_dir(), + 'outofdate.file'))] + self.add_custom_build(root, 'custom_target', ' '.join(self.quote_arguments(wrapper_cmd)), + deps=wrapper_cmd[-1:] + srcs + depend_files, outputs=ofilenames, + verify_files=not target.build_always_stale) + ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets') + self.generate_custom_generator_commands(target, root) + self.add_regen_dependency(root) + self.add_target_deps(root, target) + self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname) + + def gen_compile_target_vcxproj(self, target, ofname, guid): + if target.for_machine is MachineChoice.BUILD: + platform = self.build_platform + else: + platform = self.platform + (root, type_config) = self.create_basic_project(target.name, + temp_dir=target.get_id(), + guid=guid, + target_platform=platform) + ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets') + target.generated = [self.compile_target_to_generator(target)] + target.sources = [] + self.generate_custom_generator_commands(target, root) + self.add_regen_dependency(root) + self.add_target_deps(root, target) + self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname) + + @classmethod + def lang_from_source_file(cls, src): + ext = src.split('.')[-1] + if ext in compilers.c_suffixes: + return 'c' + if ext in compilers.cpp_suffixes: + return 'cpp' + raise MesonException(f'Could not guess language from source file {src}.') + + def add_pch(self, pch_sources, lang, inc_cl): + if lang in pch_sources: + self.use_pch(pch_sources, lang, inc_cl) + + def create_pch(self, pch_sources, lang, inc_cl): + pch = ET.SubElement(inc_cl, 'PrecompiledHeader') + pch.text = 'Create' + self.add_pch_files(pch_sources, lang, inc_cl) + + def use_pch(self, pch_sources, lang, inc_cl): + pch = ET.SubElement(inc_cl, 'PrecompiledHeader') + pch.text = 'Use' + header = self.add_pch_files(pch_sources, lang, inc_cl) + pch_include = ET.SubElement(inc_cl, 'ForcedIncludeFiles') + pch_include.text = header + ';%(ForcedIncludeFiles)' + + def add_pch_files(self, pch_sources, lang, inc_cl): + header = os.path.basename(pch_sources[lang][0]) + pch_file = ET.SubElement(inc_cl, 'PrecompiledHeaderFile') + # When USING PCHs, MSVC will not do the regular include + # directory lookup, but simply use a string match to find the + # PCH to use. That means the #include directive must match the + # pch_file.text used during PCH CREATION verbatim. + # When CREATING a PCH, MSVC will do the include directory + # lookup to find the actual PCH header to use. Thus, the PCH + # header must either be in the include_directories of the target + # or be in the same directory as the PCH implementation. + pch_file.text = header + pch_out = ET.SubElement(inc_cl, 'PrecompiledHeaderOutputFile') + pch_out.text = f'$(IntDir)$(TargetName)-{lang}.pch' + + # Need to set the name for the pdb, as cl otherwise gives it a static + # name. Which leads to problems when there is more than one pch + # (e.g. for different languages). + pch_pdb = ET.SubElement(inc_cl, 'ProgramDataBaseFileName') + pch_pdb.text = f'$(IntDir)$(TargetName)-{lang}.pdb' + + return header + + def is_argument_with_msbuild_xml_entry(self, entry): + # Remove arguments that have a top level XML entry so + # they are not used twice. + # FIXME add args as needed. + if entry[1:].startswith('fsanitize'): + return True + return entry[1:].startswith('M') + + def add_additional_options(self, lang, parent_node, file_args): + args = [] + for arg in file_args[lang].to_native(): + if self.is_argument_with_msbuild_xml_entry(arg): + continue + if arg == '%(AdditionalOptions)': + args.append(arg) + else: + args.append(self.escape_additional_option(arg)) + ET.SubElement(parent_node, "AdditionalOptions").text = ' '.join(args) + + def add_preprocessor_defines(self, lang, parent_node, file_defines): + defines = [] + for define in file_defines[lang]: + if define == '%(PreprocessorDefinitions)': + defines.append(define) + else: + defines.append(self.escape_preprocessor_define(define)) + ET.SubElement(parent_node, "PreprocessorDefinitions").text = ';'.join(defines) + + def add_include_dirs(self, lang, parent_node, file_inc_dirs): + dirs = file_inc_dirs[lang] + ET.SubElement(parent_node, "AdditionalIncludeDirectories").text = ';'.join(dirs) + + @staticmethod + def has_objects(objects, additional_objects, generated_objects): + # Ignore generated objects, those are automatically used by MSBuild because they are part of + # the CustomBuild Outputs. + return len(objects) + len(additional_objects) > 0 + + @staticmethod + def add_generated_objects(node, generated_objects): + # Do not add generated objects to project file. Those are automatically used by MSBuild, because + # they are part of the CustomBuild Outputs. + return + + @staticmethod + def escape_preprocessor_define(define): + # See: https://msdn.microsoft.com/en-us/library/bb383819.aspx + table = str.maketrans({'%': '%25', '$': '%24', '@': '%40', + "'": '%27', ';': '%3B', '?': '%3F', '*': '%2A', + # We need to escape backslash because it'll be un-escaped by + # Windows during process creation when it parses the arguments + # Basically, this converts `\` to `\\`. + '\\': '\\\\'}) + return define.translate(table) + + @staticmethod + def escape_additional_option(option): + # See: https://msdn.microsoft.com/en-us/library/bb383819.aspx + table = str.maketrans({'%': '%25', '$': '%24', '@': '%40', + "'": '%27', ';': '%3B', '?': '%3F', '*': '%2A', ' ': '%20'}) + option = option.translate(table) + # Since we're surrounding the option with ", if it ends in \ that will + # escape the " when the process arguments are parsed and the starting + # " will not terminate. So we escape it if that's the case. I'm not + # kidding, this is how escaping works for process args on Windows. + if option.endswith('\\'): + option += '\\' + return f'"{option}"' + + @staticmethod + def split_link_args(args): + """ + Split a list of link arguments into three lists: + * library search paths + * library filenames (or paths) + * other link arguments + """ + lpaths = [] + libs = [] + other = [] + for arg in args: + if arg.startswith('/LIBPATH:'): + lpath = arg[9:] + # De-dup library search paths by removing older entries when + # a new one is found. This is necessary because unlike other + # search paths such as the include path, the library is + # searched for in the newest (right-most) search path first. + if lpath in lpaths: + lpaths.remove(lpath) + lpaths.append(lpath) + elif arg.startswith(('/', '-')): + other.append(arg) + # It's ok if we miss libraries with non-standard extensions here. + # They will go into the general link arguments. + elif arg.endswith('.lib') or arg.endswith('.a'): + # De-dup + if arg not in libs: + libs.append(arg) + else: + other.append(arg) + return lpaths, libs, other + + def _get_cl_compiler(self, target): + for lang, c in target.compilers.items(): + if lang in {'c', 'cpp'}: + return c + # No source files, only objects, but we still need a compiler, so + # return a found compiler + if len(target.objects) > 0: + for lang, c in self.environment.coredata.compilers[target.for_machine].items(): + if lang in {'c', 'cpp'}: + return c + raise MesonException('Could not find a C or C++ compiler. MSVC can only build C/C++ projects.') + + def _prettyprint_vcxproj_xml(self, tree, ofname): + ofname_tmp = ofname + '~' + tree.write(ofname_tmp, encoding='utf-8', xml_declaration=True) + + # ElementTree can not do prettyprinting so do it manually + doc = xml.dom.minidom.parse(ofname_tmp) + with open(ofname_tmp, 'w', encoding='utf-8') as of: + of.write(doc.toprettyxml()) + replace_if_different(ofname, ofname_tmp) + + def gen_vcxproj(self, target, ofname, guid): + mlog.debug(f'Generating vcxproj {target.name}.') + subsystem = 'Windows' + self.handled_target_deps[target.get_id()] = [] + if isinstance(target, build.Executable): + conftype = 'Application' + if target.gui_app is not None: + if not target.gui_app: + subsystem = 'Console' + else: + # If someone knows how to set the version properly, + # please send a patch. + subsystem = target.win_subsystem.split(',')[0] + elif isinstance(target, build.StaticLibrary): + conftype = 'StaticLibrary' + elif isinstance(target, build.SharedLibrary): + conftype = 'DynamicLibrary' + elif isinstance(target, build.CustomTarget): + return self.gen_custom_target_vcxproj(target, ofname, guid) + elif isinstance(target, build.RunTarget): + return self.gen_run_target_vcxproj(target, ofname, guid) + elif isinstance(target, build.CompileTarget): + return self.gen_compile_target_vcxproj(target, ofname, guid) + else: + raise MesonException(f'Unknown target type for {target.get_basename()}') + # Prefix to use to access the build root from the vcxproj dir + down = self.target_to_build_root(target) + # Prefix to use to access the source tree's root from the vcxproj dir + proj_to_src_root = os.path.join(down, self.build_to_src) + # Prefix to use to access the source tree's subdir from the vcxproj dir + proj_to_src_dir = os.path.join(proj_to_src_root, self.get_target_dir(target)) + (sources, headers, objects, languages) = self.split_sources(target.sources) + if target.is_unity: + sources = self.generate_unity_files(target, sources) + compiler = self._get_cl_compiler(target) + build_args = compiler.get_buildtype_args(self.buildtype) + build_args += compiler.get_optimization_args(self.optimization) + build_args += compiler.get_debug_args(self.debug) + build_args += compiler.sanitizer_compile_args(self.sanitize) + buildtype_link_args = compiler.get_buildtype_linker_args(self.buildtype) + vscrt_type = self.environment.coredata.options[OptionKey('b_vscrt')] + target_name = target.name + if target.for_machine is MachineChoice.BUILD: + platform = self.build_platform + else: + platform = self.platform + + tfilename = os.path.splitext(target.get_filename()) + + (root, type_config) = self.create_basic_project(tfilename[0], + temp_dir=target.get_id(), + guid=guid, + conftype=conftype, + target_ext=tfilename[1], + target_platform=platform) + + # FIXME: Should these just be set in create_basic_project(), even if + # irrelevant for current target? + + # FIXME: Meson's LTO support needs to be integrated here + ET.SubElement(type_config, 'WholeProgramOptimization').text = 'false' + # Let VS auto-set the RTC level + ET.SubElement(type_config, 'BasicRuntimeChecks').text = 'Default' + # Incremental linking increases code size + if '/INCREMENTAL:NO' in buildtype_link_args: + ET.SubElement(type_config, 'LinkIncremental').text = 'false' + + # Build information + compiles = ET.SubElement(root, 'ItemDefinitionGroup') + clconf = ET.SubElement(compiles, 'ClCompile') + # CRT type; debug or release + if vscrt_type.value == 'from_buildtype': + if self.buildtype == 'debug': + ET.SubElement(type_config, 'UseDebugLibraries').text = 'true' + ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreadedDebugDLL' + else: + ET.SubElement(type_config, 'UseDebugLibraries').text = 'false' + ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreadedDLL' + elif vscrt_type.value == 'static_from_buildtype': + if self.buildtype == 'debug': + ET.SubElement(type_config, 'UseDebugLibraries').text = 'true' + ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreadedDebug' + else: + ET.SubElement(type_config, 'UseDebugLibraries').text = 'false' + ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreaded' + elif vscrt_type.value == 'mdd': + ET.SubElement(type_config, 'UseDebugLibraries').text = 'true' + ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreadedDebugDLL' + elif vscrt_type.value == 'mt': + # FIXME, wrong + ET.SubElement(type_config, 'UseDebugLibraries').text = 'false' + ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreaded' + elif vscrt_type.value == 'mtd': + # FIXME, wrong + ET.SubElement(type_config, 'UseDebugLibraries').text = 'true' + ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreadedDebug' + else: + ET.SubElement(type_config, 'UseDebugLibraries').text = 'false' + ET.SubElement(clconf, 'RuntimeLibrary').text = 'MultiThreadedDLL' + # Sanitizers + if '/fsanitize=address' in build_args: + ET.SubElement(type_config, 'EnableASAN').text = 'true' + # Debug format + if '/ZI' in build_args: + ET.SubElement(clconf, 'DebugInformationFormat').text = 'EditAndContinue' + elif '/Zi' in build_args: + ET.SubElement(clconf, 'DebugInformationFormat').text = 'ProgramDatabase' + elif '/Z7' in build_args: + ET.SubElement(clconf, 'DebugInformationFormat').text = 'OldStyle' + else: + ET.SubElement(clconf, 'DebugInformationFormat').text = 'None' + # Runtime checks + if '/RTC1' in build_args: + ET.SubElement(clconf, 'BasicRuntimeChecks').text = 'EnableFastChecks' + elif '/RTCu' in build_args: + ET.SubElement(clconf, 'BasicRuntimeChecks').text = 'UninitializedLocalUsageCheck' + elif '/RTCs' in build_args: + ET.SubElement(clconf, 'BasicRuntimeChecks').text = 'StackFrameRuntimeCheck' + # Exception handling has to be set in the xml in addition to the "AdditionalOptions" because otherwise + # cl will give warning D9025: overriding '/Ehs' with cpp_eh value + if 'cpp' in target.compilers: + eh = self.environment.coredata.options[OptionKey('eh', machine=target.for_machine, lang='cpp')] + if eh.value == 'a': + ET.SubElement(clconf, 'ExceptionHandling').text = 'Async' + elif eh.value == 's': + ET.SubElement(clconf, 'ExceptionHandling').text = 'SyncCThrow' + elif eh.value == 'none': + ET.SubElement(clconf, 'ExceptionHandling').text = 'false' + else: # 'sc' or 'default' + ET.SubElement(clconf, 'ExceptionHandling').text = 'Sync' + generated_files, custom_target_output_files, generated_files_include_dirs = self.generate_custom_generator_commands( + target, root) + (gen_src, gen_hdrs, gen_objs, gen_langs) = self.split_sources(generated_files) + (custom_src, custom_hdrs, custom_objs, custom_langs) = self.split_sources(custom_target_output_files) + gen_src += custom_src + gen_hdrs += custom_hdrs + gen_langs += custom_langs + + # Arguments, include dirs, defines for all files in the current target + target_args = [] + target_defines = [] + target_inc_dirs = [] + # Arguments, include dirs, defines passed to individual files in + # a target; perhaps because the args are language-specific + # + # file_args is also later split out into defines and include_dirs in + # case someone passed those in there + file_args = {l: c.compiler_args() for l, c in target.compilers.items()} + file_defines = {l: [] for l in target.compilers} + file_inc_dirs = {l: [] for l in target.compilers} + # The order in which these compile args are added must match + # generate_single_compile() and generate_basic_compiler_args() + for l, comp in target.compilers.items(): + if l in file_args: + file_args[l] += compilers.get_base_compile_args( + target.get_options(), comp) + file_args[l] += comp.get_option_compile_args( + target.get_options()) + + # Add compile args added using add_project_arguments() + for l, args in self.build.projects_args[target.for_machine].get(target.subproject, {}).items(): + if l in file_args: + file_args[l] += args + # Add compile args added using add_global_arguments() + # These override per-project arguments + for l, args in self.build.global_args[target.for_machine].items(): + if l in file_args: + file_args[l] += args + # Compile args added from the env or cross file: CFLAGS/CXXFLAGS, etc. We want these + # to override all the defaults, but not the per-target compile args. + for l in file_args.keys(): + opts = self.environment.coredata.options[OptionKey('args', machine=target.for_machine, lang=l)] + file_args[l] += opts.value + for args in file_args.values(): + # This is where Visual Studio will insert target_args, target_defines, + # etc, which are added later from external deps (see below). + args += ['%(AdditionalOptions)', '%(PreprocessorDefinitions)', '%(AdditionalIncludeDirectories)'] + # Add custom target dirs as includes automatically, but before + # target-specific include dirs. See _generate_single_compile() in + # the ninja backend for caveats. + args += ['-I' + arg for arg in generated_files_include_dirs] + # Add include dirs from the `include_directories:` kwarg on the target + # and from `include_directories:` of internal deps of the target. + # + # Target include dirs should override internal deps include dirs. + # This is handled in BuildTarget.process_kwargs() + # + # Include dirs from internal deps should override include dirs from + # external deps and must maintain the order in which they are + # specified. Hence, we must reverse so that the order is preserved. + # + # These are per-target, but we still add them as per-file because we + # need them to be looked in first. + for d in reversed(target.get_include_dirs()): + # reversed is used to keep order of includes + for i in reversed(d.get_incdirs()): + curdir = os.path.join(d.get_curdir(), i) + try: + args.append('-I' + self.relpath(curdir, target.subdir)) # build dir + args.append('-I' + os.path.join(proj_to_src_root, curdir)) # src dir + except ValueError: + # Include is on different drive + args.append('-I' + os.path.normpath(curdir)) + for i in d.get_extra_build_dirs(): + curdir = os.path.join(d.get_curdir(), i) + args.append('-I' + self.relpath(curdir, target.subdir)) # build dir + # Add per-target compile args, f.ex, `c_args : ['/DFOO']`. We set these + # near the end since these are supposed to override everything else. + for l, args in target.extra_args.items(): + if l in file_args: + file_args[l] += args + # The highest priority includes. In order of directory search: + # target private dir, target build dir, target source dir + for args in file_args.values(): + t_inc_dirs = [self.relpath(self.get_target_private_dir(target), + self.get_target_dir(target))] + if target.implicit_include_directories: + t_inc_dirs += ['.', proj_to_src_dir] + args += ['-I' + arg for arg in t_inc_dirs] + + # Split preprocessor defines and include directories out of the list of + # all extra arguments. The rest go into %(AdditionalOptions). + for l, args in file_args.items(): + for arg in args[:]: + if arg.startswith(('-D', '/D')) or arg == '%(PreprocessorDefinitions)': + file_args[l].remove(arg) + # Don't escape the marker + if arg == '%(PreprocessorDefinitions)': + define = arg + else: + define = arg[2:] + # De-dup + if define not in file_defines[l]: + file_defines[l].append(define) + elif arg.startswith(('-I', '/I')) or arg == '%(AdditionalIncludeDirectories)': + file_args[l].remove(arg) + # Don't escape the marker + if arg == '%(AdditionalIncludeDirectories)': + inc_dir = arg + else: + inc_dir = arg[2:] + # De-dup + if inc_dir not in file_inc_dirs[l]: + file_inc_dirs[l].append(inc_dir) + # Add include dirs to target as well so that "Go to Document" works in headers + if inc_dir not in target_inc_dirs: + target_inc_dirs.append(inc_dir) + + # Split compile args needed to find external dependencies + # Link args are added while generating the link command + for d in reversed(target.get_external_deps()): + # Cflags required by external deps might have UNIX-specific flags, + # so filter them out if needed + if isinstance(d, dependencies.OpenMPDependency): + ET.SubElement(clconf, 'OpenMPSupport').text = 'true' + else: + d_compile_args = compiler.unix_args_to_native(d.get_compile_args()) + for arg in d_compile_args: + if arg.startswith(('-D', '/D')): + define = arg[2:] + # De-dup + if define in target_defines: + target_defines.remove(define) + target_defines.append(define) + elif arg.startswith(('-I', '/I')): + inc_dir = arg[2:] + # De-dup + if inc_dir not in target_inc_dirs: + target_inc_dirs.append(inc_dir) + else: + target_args.append(arg) + + languages += gen_langs + if '/Gw' in build_args: + target_args.append('/Gw') + if len(target_args) > 0: + target_args.append('%(AdditionalOptions)') + ET.SubElement(clconf, "AdditionalOptions").text = ' '.join(target_args) + ET.SubElement(clconf, 'AdditionalIncludeDirectories').text = ';'.join(target_inc_dirs) + target_defines.append('%(PreprocessorDefinitions)') + ET.SubElement(clconf, 'PreprocessorDefinitions').text = ';'.join(target_defines) + ET.SubElement(clconf, 'FunctionLevelLinking').text = 'true' + # Warning level + warning_level = target.get_option(OptionKey('warning_level')) + ET.SubElement(clconf, 'WarningLevel').text = 'Level' + str(1 + int(warning_level)) + if target.get_option(OptionKey('werror')): + ET.SubElement(clconf, 'TreatWarningAsError').text = 'true' + # Optimization flags + o_flags = split_o_flags_args(build_args) + if '/Ox' in o_flags: + ET.SubElement(clconf, 'Optimization').text = 'Full' + elif '/O2' in o_flags: + ET.SubElement(clconf, 'Optimization').text = 'MaxSpeed' + elif '/O1' in o_flags: + ET.SubElement(clconf, 'Optimization').text = 'MinSpace' + elif '/Od' in o_flags: + ET.SubElement(clconf, 'Optimization').text = 'Disabled' + if '/Oi' in o_flags: + ET.SubElement(clconf, 'IntrinsicFunctions').text = 'true' + if '/Ob1' in o_flags: + ET.SubElement(clconf, 'InlineFunctionExpansion').text = 'OnlyExplicitInline' + elif '/Ob2' in o_flags: + ET.SubElement(clconf, 'InlineFunctionExpansion').text = 'AnySuitable' + # Size-preserving flags + if '/Os' in o_flags: + ET.SubElement(clconf, 'FavorSizeOrSpeed').text = 'Size' + # Note: setting FavorSizeOrSpeed with clang-cl conflicts with /Od and can make debugging difficult, so don't. + elif '/Od' not in o_flags: + ET.SubElement(clconf, 'FavorSizeOrSpeed').text = 'Speed' + # Note: SuppressStartupBanner is /NOLOGO and is 'true' by default + self.generate_lang_standard_info(file_args, clconf) + pch_sources = {} + if self.environment.coredata.options.get(OptionKey('b_pch')): + for lang in ['c', 'cpp']: + pch = target.get_pch(lang) + if not pch: + continue + if compiler.id == 'msvc': + if len(pch) == 1: + # Auto generate PCH. + src = os.path.join(down, self.create_msvc_pch_implementation(target, lang, pch[0])) + pch_header_dir = os.path.dirname(os.path.join(proj_to_src_dir, pch[0])) + else: + src = os.path.join(proj_to_src_dir, pch[1]) + pch_header_dir = None + pch_sources[lang] = [pch[0], src, lang, pch_header_dir] + else: + # I don't know whether its relevant but let's handle other compilers + # used with a vs backend + pch_sources[lang] = [pch[0], None, lang, None] + + resourcecompile = ET.SubElement(compiles, 'ResourceCompile') + ET.SubElement(resourcecompile, 'PreprocessorDefinitions') + + # Linker options + link = ET.SubElement(compiles, 'Link') + extra_link_args = compiler.compiler_args() + # FIXME: Can these buildtype linker args be added as tags in the + # vcxproj file (similar to buildtype compiler args) instead of in + # AdditionalOptions? + extra_link_args += compiler.get_buildtype_linker_args(self.buildtype) + # Generate Debug info + if self.debug: + self.generate_debug_information(link) + else: + ET.SubElement(link, 'GenerateDebugInformation').text = 'false' + if not isinstance(target, build.StaticLibrary): + if isinstance(target, build.SharedModule): + options = self.environment.coredata.options + extra_link_args += compiler.get_std_shared_module_link_args(options) + # Add link args added using add_project_link_arguments() + extra_link_args += self.build.get_project_link_args(compiler, target.subproject, target.for_machine) + # Add link args added using add_global_link_arguments() + # These override per-project link arguments + extra_link_args += self.build.get_global_link_args(compiler, target.for_machine) + # Link args added from the env: LDFLAGS, or the cross file. We want + # these to override all the defaults but not the per-target link + # args. + extra_link_args += self.environment.coredata.get_external_link_args( + target.for_machine, compiler.get_language()) + # Only non-static built targets need link args and link dependencies + extra_link_args += target.link_args + # External deps must be last because target link libraries may depend on them. + for dep in target.get_external_deps(): + # Extend without reordering or de-dup to preserve `-L -l` sets + # https://github.com/mesonbuild/meson/issues/1718 + if isinstance(dep, dependencies.OpenMPDependency): + ET.SubElement(clconf, 'OpenMPSuppport').text = 'true' + else: + extra_link_args.extend_direct(dep.get_link_args()) + for d in target.get_dependencies(): + if isinstance(d, build.StaticLibrary): + for dep in d.get_external_deps(): + if isinstance(dep, dependencies.OpenMPDependency): + ET.SubElement(clconf, 'OpenMPSuppport').text = 'true' + else: + extra_link_args.extend_direct(dep.get_link_args()) + # Add link args for c_* or cpp_* build options. Currently this only + # adds c_winlibs and cpp_winlibs when building for Windows. This needs + # to be after all internal and external libraries so that unresolved + # symbols from those can be found here. This is needed when the + # *_winlibs that we want to link to are static mingw64 libraries. + extra_link_args += compiler.get_option_link_args(self.environment.coredata.options) + (additional_libpaths, additional_links, extra_link_args) = self.split_link_args(extra_link_args.to_native()) + + # Add more libraries to be linked if needed + for t in target.get_dependencies(): + if isinstance(t, build.CustomTargetIndex): + # We don't need the actual project here, just the library name + lobj = t + else: + lobj = self.build.targets[t.get_id()] + linkname = os.path.join(down, self.get_target_filename_for_linking(lobj)) + if t in target.link_whole_targets: + if compiler.id == 'msvc' and version_compare(compiler.version, '<19.00.23918'): + # Expand our object lists manually if we are on pre-Visual Studio 2015 Update 2 + l = t.extract_all_objects(False) + + # Unfortunately, we can't use self.object_filename_from_source() + for gen in l.genlist: + for src in gen.get_outputs(): + if self.environment.is_source(src): + path = self.get_target_generated_dir(t, gen, src) + gen_src_ext = '.' + os.path.splitext(path)[1][1:] + extra_link_args.append(path[:-len(gen_src_ext)] + '.obj') + + for src in l.srclist: + obj_basename = None + if self.environment.is_source(src): + obj_basename = self.object_filename_from_source(t, src) + target_private_dir = self.relpath(self.get_target_private_dir(t), + self.get_target_dir(t)) + rel_obj = os.path.join(target_private_dir, obj_basename) + extra_link_args.append(rel_obj) + + extra_link_args.extend(self.flatten_object_list(t)) + else: + # /WHOLEARCHIVE:foo must go into AdditionalOptions + extra_link_args += compiler.get_link_whole_for(linkname) + # To force Visual Studio to build this project even though it + # has no sources, we include a reference to the vcxproj file + # that builds this target. Technically we should add this only + # if the current target has no sources, but it doesn't hurt to + # have 'extra' references. + trelpath = self.get_target_dir_relative_to(t, target) + tvcxproj = os.path.join(trelpath, t.get_id() + '.vcxproj') + tid = self.environment.coredata.target_guids[t.get_id()] + self.add_project_reference(root, tvcxproj, tid, link_outputs=True) + # Mark the dependency as already handled to not have + # multiple references to the same target. + self.handled_target_deps[target.get_id()].append(t.get_id()) + else: + # Other libraries go into AdditionalDependencies + if linkname not in additional_links: + additional_links.append(linkname) + for lib in self.get_custom_target_provided_libraries(target): + additional_links.append(self.relpath(lib, self.get_target_dir(target))) + additional_objects = [] + for o in self.flatten_object_list(target, down)[0]: + assert isinstance(o, str) + additional_objects.append(o) + for o in custom_objs: + additional_objects.append(o) + + if len(extra_link_args) > 0: + extra_link_args.append('%(AdditionalOptions)') + ET.SubElement(link, "AdditionalOptions").text = ' '.join(extra_link_args) + if len(additional_libpaths) > 0: + additional_libpaths.insert(0, '%(AdditionalLibraryDirectories)') + ET.SubElement(link, 'AdditionalLibraryDirectories').text = ';'.join(additional_libpaths) + if len(additional_links) > 0: + additional_links.append('%(AdditionalDependencies)') + ET.SubElement(link, 'AdditionalDependencies').text = ';'.join(additional_links) + ofile = ET.SubElement(link, 'OutputFile') + ofile.text = f'$(OutDir){target.get_filename()}' + subsys = ET.SubElement(link, 'SubSystem') + subsys.text = subsystem + if isinstance(target, (build.SharedLibrary, build.Executable)) and target.get_import_filename(): + # DLLs built with MSVC always have an import library except when + # they're data-only DLLs, but we don't support those yet. + ET.SubElement(link, 'ImportLibrary').text = target.get_import_filename() + if isinstance(target, build.SharedLibrary): + # Add module definitions file, if provided + if target.vs_module_defs: + relpath = os.path.join(down, target.vs_module_defs.rel_to_builddir(self.build_to_src)) + ET.SubElement(link, 'ModuleDefinitionFile').text = relpath + if self.debug: + pdb = ET.SubElement(link, 'ProgramDataBaseFileName') + pdb.text = f'$(OutDir){target_name}.pdb' + targetmachine = ET.SubElement(link, 'TargetMachine') + if target.for_machine is MachineChoice.BUILD: + targetplatform = platform.lower() + else: + targetplatform = self.platform.lower() + if targetplatform == 'win32': + targetmachine.text = 'MachineX86' + elif targetplatform == 'x64' or detect_microsoft_gdk(targetplatform): + targetmachine.text = 'MachineX64' + elif targetplatform == 'arm': + targetmachine.text = 'MachineARM' + elif targetplatform == 'arm64': + targetmachine.text = 'MachineARM64' + elif targetplatform == 'arm64ec': + targetmachine.text = 'MachineARM64EC' + else: + raise MesonException('Unsupported Visual Studio target machine: ' + targetplatform) + # /nologo + ET.SubElement(link, 'SuppressStartupBanner').text = 'true' + # /release + if not self.environment.coredata.get_option(OptionKey('debug')): + ET.SubElement(link, 'SetChecksum').text = 'true' + + meson_file_group = ET.SubElement(root, 'ItemGroup') + ET.SubElement(meson_file_group, 'None', Include=os.path.join(proj_to_src_dir, build_filename)) + + # Visual Studio can't load projects that present duplicated items. Filter them out + # by keeping track of already added paths. + def path_normalize_add(path, lis): + normalized = os.path.normcase(os.path.normpath(path)) + if normalized not in lis: + lis.append(normalized) + return True + else: + return False + + previous_includes = [] + if len(headers) + len(gen_hdrs) + len(target.extra_files) + len(pch_sources) > 0: + inc_hdrs = ET.SubElement(root, 'ItemGroup') + for h in headers: + relpath = os.path.join(down, h.rel_to_builddir(self.build_to_src)) + if path_normalize_add(relpath, previous_includes): + ET.SubElement(inc_hdrs, 'CLInclude', Include=relpath) + for h in gen_hdrs: + if path_normalize_add(h, previous_includes): + ET.SubElement(inc_hdrs, 'CLInclude', Include=h) + for h in target.extra_files: + relpath = os.path.join(down, h.rel_to_builddir(self.build_to_src)) + if path_normalize_add(relpath, previous_includes): + ET.SubElement(inc_hdrs, 'CLInclude', Include=relpath) + for headers in pch_sources.values(): + path = os.path.join(proj_to_src_dir, headers[0]) + if path_normalize_add(path, previous_includes): + ET.SubElement(inc_hdrs, 'CLInclude', Include=path) + + previous_sources = [] + if len(sources) + len(gen_src) + len(pch_sources) > 0: + inc_src = ET.SubElement(root, 'ItemGroup') + for s in sources: + relpath = os.path.join(down, s.rel_to_builddir(self.build_to_src)) + if path_normalize_add(relpath, previous_sources): + inc_cl = ET.SubElement(inc_src, 'CLCompile', Include=relpath) + lang = Vs2010Backend.lang_from_source_file(s) + self.add_pch(pch_sources, lang, inc_cl) + self.add_additional_options(lang, inc_cl, file_args) + self.add_preprocessor_defines(lang, inc_cl, file_defines) + self.add_include_dirs(lang, inc_cl, file_inc_dirs) + ET.SubElement(inc_cl, 'ObjectFileName').text = "$(IntDir)" + \ + self.object_filename_from_source(target, s) + for s in gen_src: + if path_normalize_add(s, previous_sources): + inc_cl = ET.SubElement(inc_src, 'CLCompile', Include=s) + lang = Vs2010Backend.lang_from_source_file(s) + self.add_pch(pch_sources, lang, inc_cl) + self.add_additional_options(lang, inc_cl, file_args) + self.add_preprocessor_defines(lang, inc_cl, file_defines) + self.add_include_dirs(lang, inc_cl, file_inc_dirs) + s = File.from_built_file(target.get_subdir(), s) + ET.SubElement(inc_cl, 'ObjectFileName').text = "$(IntDir)" + \ + self.object_filename_from_source(target, s) + for lang, headers in pch_sources.items(): + impl = headers[1] + if impl and path_normalize_add(impl, previous_sources): + inc_cl = ET.SubElement(inc_src, 'CLCompile', Include=impl) + self.create_pch(pch_sources, lang, inc_cl) + self.add_additional_options(lang, inc_cl, file_args) + self.add_preprocessor_defines(lang, inc_cl, file_defines) + pch_header_dir = pch_sources[lang][3] + if pch_header_dir: + inc_dirs = copy.deepcopy(file_inc_dirs) + inc_dirs[lang] = [pch_header_dir] + inc_dirs[lang] + else: + inc_dirs = file_inc_dirs + self.add_include_dirs(lang, inc_cl, inc_dirs) + # XXX: Do we need to set the object file name name here too? + + previous_objects = [] + if self.has_objects(objects, additional_objects, gen_objs): + inc_objs = ET.SubElement(root, 'ItemGroup') + for s in objects: + relpath = os.path.join(down, s.rel_to_builddir(self.build_to_src)) + if path_normalize_add(relpath, previous_objects): + ET.SubElement(inc_objs, 'Object', Include=relpath) + for s in additional_objects: + if path_normalize_add(s, previous_objects): + ET.SubElement(inc_objs, 'Object', Include=s) + self.add_generated_objects(inc_objs, gen_objs) + + ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets') + self.add_regen_dependency(root) + self.add_target_deps(root, target) + self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname) + + def gen_regenproj(self, project_name, ofname): + guid = self.environment.coredata.regen_guid + (root, type_config) = self.create_basic_project(project_name, + temp_dir='regen-temp', + guid=guid) + + action = ET.SubElement(root, 'ItemDefinitionGroup') + midl = ET.SubElement(action, 'Midl') + ET.SubElement(midl, "AdditionalIncludeDirectories").text = '%(AdditionalIncludeDirectories)' + ET.SubElement(midl, "OutputDirectory").text = '$(IntDir)' + ET.SubElement(midl, 'HeaderFileName').text = '%(Filename).h' + ET.SubElement(midl, 'TypeLibraryName').text = '%(Filename).tlb' + ET.SubElement(midl, 'InterfaceIdentifierFilename').text = '%(Filename)_i.c' + ET.SubElement(midl, 'ProxyFileName').text = '%(Filename)_p.c' + regen_command = self.environment.get_build_command() + ['--internal', 'regencheck'] + cmd_templ = '''call %s > NUL +"%s" "%s"''' + regen_command = cmd_templ % \ + (self.get_vcvars_command(), '" "'.join(regen_command), self.environment.get_scratch_dir()) + self.add_custom_build(root, 'regen', regen_command, deps=self.get_regen_filelist(), + outputs=[Vs2010Backend.get_regen_stampfile(self.environment.get_build_dir())], + msg='Checking whether solution needs to be regenerated.') + ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets') + ET.SubElement(root, 'ImportGroup', Label='ExtensionTargets') + self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname) + + def gen_testproj(self, target_name, ofname): + guid = self.environment.coredata.test_guid + (root, type_config) = self.create_basic_project(target_name, + temp_dir='test-temp', + guid=guid) + + action = ET.SubElement(root, 'ItemDefinitionGroup') + midl = ET.SubElement(action, 'Midl') + ET.SubElement(midl, "AdditionalIncludeDirectories").text = '%(AdditionalIncludeDirectories)' + ET.SubElement(midl, "OutputDirectory").text = '$(IntDir)' + ET.SubElement(midl, 'HeaderFileName').text = '%(Filename).h' + ET.SubElement(midl, 'TypeLibraryName').text = '%(Filename).tlb' + ET.SubElement(midl, 'InterfaceIdentifierFilename').text = '%(Filename)_i.c' + ET.SubElement(midl, 'ProxyFileName').text = '%(Filename)_p.c' + # FIXME: No benchmarks? + test_command = self.environment.get_build_command() + ['test', '--no-rebuild'] + if not self.environment.coredata.get_option(OptionKey('stdsplit')): + test_command += ['--no-stdsplit'] + if self.environment.coredata.get_option(OptionKey('errorlogs')): + test_command += ['--print-errorlogs'] + self.serialize_tests() + self.add_custom_build(root, 'run_tests', '"%s"' % ('" "'.join(test_command))) + ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets') + self.add_regen_dependency(root) + self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname) + + def gen_installproj(self, target_name, ofname): + self.create_install_data_files() + + guid = self.environment.coredata.install_guid + (root, type_config) = self.create_basic_project(target_name, + temp_dir='install-temp', + guid=guid) + + action = ET.SubElement(root, 'ItemDefinitionGroup') + midl = ET.SubElement(action, 'Midl') + ET.SubElement(midl, "AdditionalIncludeDirectories").text = '%(AdditionalIncludeDirectories)' + ET.SubElement(midl, "OutputDirectory").text = '$(IntDir)' + ET.SubElement(midl, 'HeaderFileName').text = '%(Filename).h' + ET.SubElement(midl, 'TypeLibraryName').text = '%(Filename).tlb' + ET.SubElement(midl, 'InterfaceIdentifierFilename').text = '%(Filename)_i.c' + ET.SubElement(midl, 'ProxyFileName').text = '%(Filename)_p.c' + install_command = self.environment.get_build_command() + ['install', '--no-rebuild'] + self.add_custom_build(root, 'run_install', '"%s"' % ('" "'.join(install_command))) + ET.SubElement(root, 'Import', Project=r'$(VCTargetsPath)\Microsoft.Cpp.targets') + self.add_regen_dependency(root) + self._prettyprint_vcxproj_xml(ET.ElementTree(root), ofname) + + def add_custom_build(self, node, rulename, command, deps=None, outputs=None, msg=None, verify_files=True): + igroup = ET.SubElement(node, 'ItemGroup') + rulefile = os.path.join(self.environment.get_scratch_dir(), rulename + '.rule') + if not os.path.exists(rulefile): + with open(rulefile, 'w', encoding='utf-8') as f: + f.write("# Meson regen file.") + custombuild = ET.SubElement(igroup, 'CustomBuild', Include=rulefile) + if msg: + message = ET.SubElement(custombuild, 'Message') + message.text = msg + if not verify_files: + ET.SubElement(custombuild, 'VerifyInputsAndOutputsExist').text = 'false' + + # If a command ever were to change the current directory or set local + # variables this would need to be more complicated, as msbuild by + # default executes all CustomBuilds in a project using the same + # shell. Right now such tasks are all done inside the meson_exe + # wrapper. The trailing newline appears to be necessary to allow + # parallel custom builds to work. + ET.SubElement(custombuild, 'Command').text = f"{command}\n" + + if not outputs: + # Use a nonexistent file to always consider the target out-of-date. + outputs = [self.nonexistent_file(os.path.join(self.environment.get_scratch_dir(), + 'outofdate.file'))] + ET.SubElement(custombuild, 'Outputs').text = ';'.join(outputs) + if deps: + ET.SubElement(custombuild, 'AdditionalInputs').text = ';'.join(deps) + + @staticmethod + def nonexistent_file(prefix): + i = 0 + file = prefix + while os.path.exists(file): + file = '%s%d' % (prefix, i) + return file + + def generate_debug_information(self, link): + # valid values for vs2015 is 'false', 'true', 'DebugFastLink' + ET.SubElement(link, 'GenerateDebugInformation').text = 'true' + + def add_regen_dependency(self, root): + regen_vcxproj = os.path.join(self.environment.get_build_dir(), 'REGEN.vcxproj') + self.add_project_reference(root, regen_vcxproj, self.environment.coredata.regen_guid) + + def generate_lang_standard_info(self, file_args, clconf): + pass |