diff options
Diffstat (limited to '')
-rw-r--r-- | test cases/osx/4 framework/meson.build | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/test cases/osx/4 framework/meson.build b/test cases/osx/4 framework/meson.build new file mode 100644 index 0000000..d1f7036 --- /dev/null +++ b/test cases/osx/4 framework/meson.build @@ -0,0 +1,32 @@ +# Primitive test for adding frameworks in XCode +# When opening the xcodeproj, the Folder "Frameworks" should contain two frameworks (OpenGL.framework and Foundation.framework) +# "Target Membership" of ... +# - OpenGL.framework should be only to prog@exe +# - Foundation.framework should be only to stat@sta +# "Build Phase" / "Link Binary with Libraries" for the target +# - "prog@exe" should be only "Foundation.framework" +# - "stat@sta" should be only "OpenGL.framework" +# see "xcode-frameworks.png" for an example + +project('xcode framework test', 'objc', default_options : ['libdir=libtest']) + +dep_main = dependency('appleframeworks', modules : ['Foundation']) + +if meson.is_cross_build() + # This is only available in iOS, not macOS. Just test finding it. + uikit_dep = dependency('appleframeworks', modules: 'UIKit') +else + dep_libs = dependency('appleframeworks', modules : ['OpenGL'], required : false) + if not dep_libs.found() + error('OpenGL framework not found') + endif + assert(dep_libs.type_name() == 'appleframeworks', 'type_name is wrong') + # Only add the C compiler now, to ensure all lookups above were done with the ObjC one. + add_languages('c') + stlib = static_library('stat', 'stat.c', install : true, dependencies: dep_libs) + exe = executable('prog', 'prog.c', install : true, dependencies: dep_main) + uikit_dep = dependency('appleframeworks', modules: 'UIKit', required: false) + if uikit_dep.found() + error('UIKit found on macOS even though it should not be there.') + endif +endif |