From 96fcf3ea3a51071dfeca141b7c9b0e5e3e5365a8 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 28 Apr 2024 18:00:33 +0200 Subject: Adding upstream version 0.34. Signed-off-by: Daniel Baumann --- src/isaac_rand/isaac64.c | 119 ++++++++++++++++++++++++++++ src/isaac_rand/isaac64.h | 41 ++++++++++ src/isaac_rand/isaac_rand.c | 169 ++++++++++++++++++++++++++++++++++++++++ src/isaac_rand/isaac_rand.h | 52 +++++++++++++ src/isaac_rand/isaac_standard.h | 60 ++++++++++++++ 5 files changed, 441 insertions(+) create mode 100644 src/isaac_rand/isaac64.c create mode 100644 src/isaac_rand/isaac64.h create mode 100644 src/isaac_rand/isaac_rand.c create mode 100644 src/isaac_rand/isaac_rand.h create mode 100644 src/isaac_rand/isaac_standard.h (limited to 'src/isaac_rand') diff --git a/src/isaac_rand/isaac64.c b/src/isaac_rand/isaac64.c new file mode 100644 index 0000000..3e4203b --- /dev/null +++ b/src/isaac_rand/isaac64.c @@ -0,0 +1,119 @@ +/* +------------------------------------------------------------------------------ +isaac64.c: My random number generator for 64-bit machines. +By Bob Jenkins, 1996. Public Domain. +------------------------------------------------------------------------------ +*/ +#ifndef STANDARD +#include "isaac_standard.h" +#endif +#ifndef ISAAC64 +#include "isaac64.h" +#endif + + +#define ind(mm,x) (*(ub8 *)((ub1 *)(mm) + ((x) & ((RANDSIZ-1)<<3)))) +#define rngstep(mix,a,b,mm,m,m2,r,x) \ +{ \ + x = *m; \ + a = (mix) + *(m2++); \ + *(m++) = y = ind(mm,x) + a + b; \ + *(r++) = b = ind(mm,y>>RANDSIZL) + x; \ +} + +void isaac64(rand64ctx *ctx) +{ + register ub8 a,b,x,y,*m,*mm,*m2,*r,*mend; + mm=ctx->mm; r=ctx->randrsl; + a = ctx->aa; b = ctx->bb + (++ctx->cc); + for (m = mm, mend = m2 = m+(RANDSIZ/2); m>5) , a, b, mm, m, m2, r, x); + rngstep( a^(a<<12) , a, b, mm, m, m2, r, x); + rngstep( a^(a>>33) , a, b, mm, m, m2, r, x); + } + for (m2 = mm; m2>5) , a, b, mm, m, m2, r, x); + rngstep( a^(a<<12) , a, b, mm, m, m2, r, x); + rngstep( a^(a>>33) , a, b, mm, m, m2, r, x); + } + ctx->bb = b; ctx->aa = a; +} + +#define mix(a,b,c,d,e,f,g,h) \ +{ \ + a-=e; f^=h>>9; h+=a; \ + b-=f; g^=a<<9; a+=b; \ + c-=g; h^=b>>23; b+=c; \ + d-=h; a^=c<<15; c+=d; \ + e-=a; b^=d>>14; d+=e; \ + f-=b; c^=e<<20; e+=f; \ + g-=c; d^=f>>17; f+=g; \ + h-=d; e^=g<<14; g+=h; \ +} + +void rand64init(rand64ctx *ctx, word flag) +{ + word i; + ub8 a,b,c,d,e,f,g,h; + ub8 *mm, *randrsl; + ctx->aa = ctx->bb = ctx->cc = (ub8)0; + mm=ctx->mm; + randrsl=ctx->randrsl; + a=b=c=d=e=f=g=h=0x9e3779b97f4a7c13LL; /* the golden ratio */ + + for (i=0; i<4; ++i) /* scramble it */ + { + mix(a,b,c,d,e,f,g,h); + } + + for (i=0; irandcnt=RANDSIZ; /* prepare to use the first set of results */ +} + +#ifdef NEVER +int main() +{ + ub8 i,j; + rand64ctx ctx; + ctx.aa=ctx.bb=ctx.cc=(ub8)0; + for (i=0; i>32),(ub4)ctx.randrsl[j]); + if ((j&3)==3) printf("\n"); + } + } +} +#endif diff --git a/src/isaac_rand/isaac64.h b/src/isaac_rand/isaac64.h new file mode 100644 index 0000000..e2ab55b --- /dev/null +++ b/src/isaac_rand/isaac64.h @@ -0,0 +1,41 @@ +/* +------------------------------------------------------------------------------ +isaac64.h: definitions for a random number generator +Bob Jenkins, 1996, Public Domain +------------------------------------------------------------------------------ +*/ +#ifndef ISAAC64 +#define ISAAC64 + +#include "isaac_standard.h" + +struct rand64ctx +{ + ub8 randrsl[RANDSIZ], randcnt; + ub8 mm[RANDSIZ]; + ub8 aa, bb, cc; +}; +typedef struct rand64ctx rand64ctx; + +/* +------------------------------------------------------------------------------ + If (flag==TRUE), then use the contents of randrsl[0..255] as the seed. +------------------------------------------------------------------------------ +*/ +void rand64init(rand64ctx *r, word flag); + +void isaac64(rand64ctx *ctx); + + +/* +------------------------------------------------------------------------------ + Call rand64() to retrieve a single 64-bit random value +------------------------------------------------------------------------------ +*/ +#define isaac64_rand() \ + (!(r)->randcnt-- ? \ + (isaac64(r), (r)->randcnt=RANDSIZ-1, (r)->randrsl[(r)->>randcnt]) : \ + (r)->randrsl[(r)->randcnt]) + +#endif /* ISAAC64 */ + diff --git a/src/isaac_rand/isaac_rand.c b/src/isaac_rand/isaac_rand.c new file mode 100644 index 0000000..c9220e0 --- /dev/null +++ b/src/isaac_rand/isaac_rand.c @@ -0,0 +1,169 @@ +/* +------------------------------------------------------------------------------ +rand.c: By Bob Jenkins. My random number generator, ISAAC. Public Domain. +MODIFIED: + 960327: Creation (addition of randinit, really) + 970719: use context, not global variables, for internal state + 980324: added main (ifdef'ed out), also rearranged randinit() + 010626: Note that this is public domain +------------------------------------------------------------------------------ +*/ +#ifndef STANDARD +#include "isaac_standard.h" +#endif +#ifndef RAND +#include "isaac_rand.h" +#endif + + +#define ind(mm,x) (*(ub4 *)((ub1 *)(mm) + ((x) & ((RANDSIZ-1)<<2)))) +#define rngstep(mix,a,b,mm,m,m2,r,x) \ +{ \ + x = *m; \ + a = (a^(mix)) + *(m2++); \ + *(m++) = y = ind(mm,x) + a + b; \ + *(r++) = b = ind(mm,y>>RANDSIZL) + x; \ +} + +void isaac(ctx) +randctx *ctx; +{ + register ub4 a,b,x,y,*m,*mm,*m2,*r,*mend; + mm=ctx->randmem; + r=ctx->randrsl; + a = ctx->randa; + b = ctx->randb + (++ctx->randc); + for (m = mm, mend = m2 = m+(RANDSIZ/2); m>6 , a, b, mm, m, m2, r, x); + rngstep( a<<2 , a, b, mm, m, m2, r, x); + rngstep( a>>16, a, b, mm, m, m2, r, x); + } + for (m2 = mm; m2>6 , a, b, mm, m, m2, r, x); + rngstep( a<<2 , a, b, mm, m, m2, r, x); + rngstep( a>>16, a, b, mm, m, m2, r, x); + } + ctx->randb = b; ctx->randa = a; +} + + +#define mix(a,b,c,d,e,f,g,h) \ +{ \ + a^=b<<11; d+=a; b+=c; \ + b^=c>>2; e+=b; c+=d; \ + c^=d<<8; f+=c; d+=e; \ + d^=e>>16; g+=d; e+=f; \ + e^=f<<10; h+=e; f+=g; \ + f^=g>>4; a+=f; g+=h; \ + g^=h<<8; b+=g; h+=a; \ + h^=a>>9; c+=h; a+=b; \ +} + +/* if (flag==TRUE), then use the contents of randrsl[] to initialize mm[]. */ +void randinit(ctx, flag) +randctx *ctx; +word flag; +{ + word i; + ub4 a,b,c,d,e,f,g,h; + ub4 *m,*r; + ctx->randa = ctx->randb = ctx->randc = 0; + m=ctx->randmem; + r=ctx->randrsl; + a=b=c=d=e=f=g=h=0x9e3779b9; /* the golden ratio */ + + for (i=0; i<4; ++i) /* scramble it */ + { + mix(a,b,c,d,e,f,g,h); + } + + if (flag) + { + /* initialize using the contents of r[] as the seed */ + for (i=0; irandcnt=RANDSIZ; /* prepare to use the first set of results */ +} + + +#ifdef NEVER +int main() +{ + ub4 i,j; + randctx ctx; + ctx.randa=ctx.randb=ctx.randc=(ub4)0; + for (i=0; i<256; ++i) ctx.randrsl[i]=(ub4)0; + randinit(&ctx, TRUE); + for (i=0; i<2; ++i) + { + isaac(&ctx); + for (j=0; j<256; ++j) + { + printf("%.8lx",ctx.randrsl[j]); + if ((j&7)==7) printf("\n"); + } + } +} +#endif diff --git a/src/isaac_rand/isaac_rand.h b/src/isaac_rand/isaac_rand.h new file mode 100644 index 0000000..167a2fd --- /dev/null +++ b/src/isaac_rand/isaac_rand.h @@ -0,0 +1,52 @@ +/* +------------------------------------------------------------------------------ +rand.h: definitions for a random number generator +By Bob Jenkins, 1996, Public Domain +MODIFIED: + 960327: Creation (addition of randinit, really) + 970719: use context, not global variables, for internal state + 980324: renamed seed to flag + 980605: recommend RANDSIZL=4 for noncryptography. + 010626: note this is public domain +------------------------------------------------------------------------------ +*/ +#ifndef RAND +#define RAND + +#include "isaac_standard.h" + +/* context of random number generator */ +struct randctx +{ + ub4 randcnt; + ub4 randrsl[RANDSIZ]; + ub4 randmem[RANDSIZ]; + ub4 randa; + ub4 randb; + ub4 randc; +}; +typedef struct randctx randctx; + +/* +------------------------------------------------------------------------------ + If (flag==TRUE), then use the contents of randrsl[0..RANDSIZ-1] as the seed. +------------------------------------------------------------------------------ +*/ +void randinit(/*_ randctx *r, word flag _*/); + +void isaac(/*_ randctx *r _*/); + + +/* +------------------------------------------------------------------------------ + Call rand(/o_ randctx *r _o/) to retrieve a single 32-bit random value +------------------------------------------------------------------------------ +*/ +#define isaac_rand(r) \ + (!(r)->randcnt-- ? \ + (isaac(r), (r)->randcnt=RANDSIZ-1, (r)->randrsl[(r)->randcnt]) : \ + (r)->randrsl[(r)->randcnt]) + +#endif /* RAND */ + + diff --git a/src/isaac_rand/isaac_standard.h b/src/isaac_rand/isaac_standard.h new file mode 100644 index 0000000..5323d3f --- /dev/null +++ b/src/isaac_rand/isaac_standard.h @@ -0,0 +1,60 @@ +/* +------------------------------------------------------------------------------ +Standard definitions and types, Bob Jenkins +------------------------------------------------------------------------------ +*/ +#ifndef STANDARD +# define STANDARD +# ifndef STDIO +# include +# define STDIO +# endif +# ifndef STDDEF +# include +# define STDDEF +# endif +typedef unsigned long long ub8; +#define UB8MAXVAL 0xffffffffffffffffLL +#define UB8BITS 64 +typedef signed long long sb8; +#define SB8MAXVAL 0x7fffffffffffffffLL +typedef unsigned long int ub4; /* unsigned 4-byte quantities */ +#define UB4MAXVAL 0xffffffff +typedef signed long int sb4; +#define UB4BITS 32 +#define SB4MAXVAL 0x7fffffff +typedef unsigned short int ub2; +#define UB2MAXVAL 0xffff +#define UB2BITS 16 +typedef signed short int sb2; +#define SB2MAXVAL 0x7fff +typedef unsigned char ub1; +#define UB1MAXVAL 0xff +#define UB1BITS 8 +typedef signed char sb1; /* signed 1-byte quantities */ +#define SB1MAXVAL 0x7f +typedef int word; /* fastest type available */ + +#define bis(target,mask) ((target) |= (mask)) +#define bic(target,mask) ((target) &= ~(mask)) +#define bit(target,mask) ((target) & (mask)) +#ifndef min +# define min(a,b) (((a)<(b)) ? (a) : (b)) +#endif /* min */ +#ifndef max +# define max(a,b) (((a)<(b)) ? (b) : (a)) +#endif /* max */ +#ifndef align +# define align(a) (((ub4)a+(sizeof(void *)-1))&(~(sizeof(void *)-1))) +#endif /* align */ +#ifndef abs +# define abs(a) (((a)>0) ? (a) : -(a)) +#endif +#define TRUE 1 +#define FALSE 0 +#define SUCCESS 0 /* 1 on VAX */ + +#define RANDSIZL (8) /* I recommend 8 for crypto, 4 for simulations */ +#define RANDSIZ (1<