/*------------------------------------------------------------------------- * * buf_internals.h * Internal definitions for buffer manager and the buffer replacement * strategy. * * * Portions Copyright (c) 1996-2020, PostgreSQL Global Development Group * Portions Copyright (c) 1994, Regents of the University of California * * src/include/storage/buf_internals.h * *------------------------------------------------------------------------- */ #ifndef BUFMGR_INTERNALS_H #define BUFMGR_INTERNALS_H #include "port/atomics.h" #include "storage/buf.h" #include "storage/bufmgr.h" #include "storage/latch.h" #include "storage/lwlock.h" #include "storage/shmem.h" #include "storage/smgr.h" #include "storage/spin.h" #include "utils/relcache.h" /* * Buffer state is a single 32-bit variable where following data is combined. * * - 18 bits refcount * - 4 bits usage count * - 10 bits of flags * * Combining these values allows to perform some operations without locking * the buffer header, by modifying them together with a CAS loop. * * The definition of buffer state components is below. */ #define BUF_REFCOUNT_ONE 1 #define BUF_REFCOUNT_MASK ((1U << 18) - 1) #define BUF_USAGECOUNT_MASK 0x003C0000U #define BUF_USAGECOUNT_ONE (1U << 18) #define BUF_USAGECOUNT_SHIFT 18 #define BUF_FLAG_MASK 0xFFC00000U /* Get refcount and usagecount from buffer state */ #define BUF_STATE_GET_REFCOUNT(state) ((state) & BUF_REFCOUNT_MASK) #define BUF_STATE_GET_USAGECOUNT(state) (((state) & BUF_USAGECOUNT_MASK) >> BUF_USAGECOUNT_SHIFT) /* * Flags for buffer descriptors * * Note: BM_TAG_VALID essentially means that there is a buffer hashtable * entry associated with the buffer's tag. */ #define BM_LOCKED (1U << 22) /* buffer header is locked */ #define BM_DIRTY (1U << 23) /* data needs writing */ #define BM_VALID (1U << 24) /* data is valid */ #define BM_TAG_VALID (1U << 25) /* tag is assigned */ #define BM_IO_IN_PROGRESS (1U << 26) /* read or write in progress */ #define BM_IO_ERROR (1U << 27) /* previous I/O failed */ #define BM_JUST_DIRTIED (1U << 28) /* dirtied since write started */ #define BM_PIN_COUNT_WAITER (1U << 29) /* have waiter for sole pin */ #define BM_CHECKPOINT_NEEDED (1U << 30) /* must write for checkpoint */ #define BM_PERMANENT (1U << 31) /* permanent buffer (not unlogged, * or init fork) */ /* * The maximum allowed value of usage_count represents a tradeoff between * accuracy and speed of the clock-sweep buffer management algorithm. A * large value (comparable to NBuffers) would approximate LRU semantics. * But it can take as many as BM_MAX_USAGE_COUNT+1 complete cycles of * clock sweeps to find a free buffer, so in practice we don't want the * value to be very large. */ #define BM_MAX_USAGE_COUNT 5 /* * Buffer tag identifies which disk block the buffer contains. * * Note: the BufferTag data must be sufficient to determine where to write the * block, without reference to pg_class or pg_tablespace entries. It's * possible that the backend flushing the buffer doesn't even believe the * relation is visible yet (its xact may have started before the xact that * created the rel). The storage manager must be able to cope anyway. * * Note: if there's any pad bytes in the struct, INIT_BUFFERTAG will have * to be fixed to zero them, since this struct is used as a hash key. */ typedef struct buftag { RelFileNode rnode; /* physical relation identifier */ ForkNumber forkNum; BlockNumber blockNum; /* blknum relative to begin of reln */ } BufferTag; #define CLEAR_BUFFERTAG(a) \ ( \ (a).rnode.spcNode = InvalidOid, \ (a).rnode.dbNode = InvalidOid, \ (a).rnode.relNode = InvalidOid, \ (a).forkNum = InvalidForkNumber, \ (a).blockNum = InvalidBlockNumber \ ) #define INIT_BUFFERTAG(a,xx_rnode,xx_forkNum,xx_blockNum) \ ( \ (a).rnode = (xx_rnode), \ (a).forkNum = (xx_forkNum), \ (a).blockNum = (xx_blockNum) \ ) #define BUFFERTAGS_EQUAL(a,b) \ ( \ RelFileNodeEquals((a).rnode, (b).rnode) && \ (a).blockNum == (b).blockNum && \ (a).forkNum == (b).forkNum \ ) /* * The shared buffer mapping table is partitioned to reduce contention. * To determine which partition lock a given tag requires, compute the tag's * hash code with BufTableHashCode(), then apply BufMappingPartitionLock(). * NB: NUM_BUFFER_PARTITIONS must be a power of 2! */ #define BufTableHashPartition(hashcode) \ ((hashcode) % NUM_BUFFER_PARTITIONS) #define BufMappingPartitionLock(hashcode) \ (&MainLWLockArray[BUFFER_MAPPING_LWLOCK_OFFSET + \ BufTableHashPartition(hashcode)].lock) #define BufMappingPartitionLockByIndex(i) \ (&MainLWLockArray[BUFFER_MAPPING_LWLOCK_OFFSET + (i)].lock) /* * BufferDesc -- shared descriptor/state data for a single shared buffer. * * Note: Buffer header lock (BM_LOCKED flag) must be held to examine or change * the tag, state or wait_backend_pid fields. In general, buffer header lock * is a spinlock which is combined with flags, refcount and usagecount into * single atomic variable. This layout allow us to do some operations in a * single atomic operation, without actually acquiring and releasing spinlock; * for instance, increase or decrease refcount. buf_id field never changes * after initialization, so does not need locking. freeNext is protected by * the buffer_strategy_lock not buffer header lock. The LWLock can take care * of itself. The buffer header lock is *not* used to control access to the * data in the buffer! * * It's assumed that nobody changes the state field while buffer header lock * is held. Thus buffer header lock holder can do complex updates of the * state variable in single write, simultaneously with lock release (cleaning * BM_LOCKED flag). On the other hand, updating of state without holding * buffer header lock is restricted to CAS, which insure that BM_LOCKED flag * is not set. Atomic increment/decrement, OR/AND etc. are not allowed. * * An exception is that if we have the buffer pinned, its tag can't change * underneath us, so we can examine the tag without locking the buffer header. * Also, in places we do one-time reads of the flags without bothering to * lock the buffer header; this is generally for situations where we don't * expect the flag bit being tested to be changing. * * We can't physically remove items from a disk page if another backend has * the buffer pinned. Hence, a backend may need to wait for all other pins * to go away. This is signaled by storing its own PID into * wait_backend_pid and setting flag bit BM_PIN_COUNT_WAITER. At present, * there can be only one such waiter per buffer. * * We use this same struct for local buffer headers, but the locks are not * used and not all of the flag bits are useful either. To avoid unnecessary * overhead, manipulations of the state field should be done without actual * atomic operations (i.e. only pg_atomic_read_u32() and * pg_atomic_unlocked_write_u32()). * * Be careful to avoid increasing the size of the struct when adding or * reordering members. Keeping it below 64 bytes (the most common CPU * cache line size) is fairly important for performance. */ typedef struct BufferDesc { BufferTag tag; /* ID of page contained in buffer */ int buf_id; /* buffer's index number (from 0) */ /* state of the tag, containing flags, refcount and usagecount */ pg_atomic_uint32 state; int wait_backend_pid; /* backend PID of pin-count waiter */ int freeNext; /* link in freelist chain */ LWLock content_lock; /* to lock access to buffer contents */ } BufferDesc; /* * Concurrent access to buffer headers has proven to be more efficient if * they're cache line aligned. So we force the start of the BufferDescriptors * array to be on a cache line boundary and force the elements to be cache * line sized. * * XXX: As this is primarily matters in highly concurrent workloads which * probably all are 64bit these days, and the space wastage would be a bit * more noticeable on 32bit systems, we don't force the stride to be cache * line sized on those. If somebody does actual performance testing, we can * reevaluate. * * Note that local buffer descriptors aren't forced to be aligned - as there's * no concurrent access to those it's unlikely to be beneficial. * * We use a 64-byte cache line size here, because that's the most common * size. Making it bigger would be a waste of memory. Even if running on a * platform with either 32 or 128 byte line sizes, it's good to align to * boundaries and avoid false sharing. */ #define BUFFERDESC_PAD_TO_SIZE (SIZEOF_VOID_P == 8 ? 64 : 1) typedef union BufferDescPadded { BufferDesc bufferdesc; char pad[BUFFERDESC_PAD_TO_SIZE]; } BufferDescPadded; #define GetBufferDescriptor(id) (&BufferDescriptors[(id)].bufferdesc) #define GetLocalBufferDescriptor(id) (&LocalBufferDescriptors[(id)]) #define BufferDescriptorGetBuffer(bdesc) ((bdesc)->buf_id + 1) #define BufferDescriptorGetIOLock(bdesc) \ (&(BufferIOLWLockArray[(bdesc)->buf_id]).lock) #define BufferDescriptorGetContentLock(bdesc) \ ((LWLock*) (&(bdesc)->content_lock)) extern PGDLLIMPORT LWLockMinimallyPadded *BufferIOLWLockArray; /* * The freeNext field is either the index of the next freelist entry, * or one of these special values: */ #define FREENEXT_END_OF_LIST (-1) #define FREENEXT_NOT_IN_LIST (-2) /* * Functions for acquiring/releasing a shared buffer header's spinlock. Do * not apply these to local buffers! */ extern uint32 LockBufHdr(BufferDesc *desc); #define UnlockBufHdr(desc, s) \ do { \ pg_write_barrier(); \ pg_atomic_write_u32(&(desc)->state, (s) & (~BM_LOCKED)); \ } while (0) /* * The PendingWriteback & WritebackContext structure are used to keep * information about pending flush requests to be issued to the OS. */ typedef struct PendingWriteback { /* could store different types of pending flushes here */ BufferTag tag; } PendingWriteback; /* struct forward declared in bufmgr.h */ typedef struct WritebackContext { /* pointer to the max number of writeback requests to coalesce */ int *max_pending; /* current number of pending writeback requests */ int nr_pending; /* pending requests */ PendingWriteback pending_writebacks[WRITEBACK_MAX_PENDING_FLUSHES]; } WritebackContext; /* in buf_init.c */ extern PGDLLIMPORT BufferDescPadded *BufferDescriptors; extern PGDLLIMPORT WritebackContext BackendWritebackContext; /* in localbuf.c */ extern BufferDesc *LocalBufferDescriptors; /* in bufmgr.c */ /* * Structure to sort buffers per file on checkpoints. * * This structure is allocated per buffer in shared memory, so it should be * kept as small as possible. */ typedef struct CkptSortItem { Oid tsId; Oid relNode; ForkNumber forkNum; BlockNumber blockNum; int buf_id; } CkptSortItem; extern CkptSortItem *CkptBufferIds; /* * Internal buffer management routines */ /* bufmgr.c */ extern void WritebackContextInit(WritebackContext *context, int *max_pending); extern void IssuePendingWritebacks(WritebackContext *context); extern void ScheduleBufferTagForWriteback(WritebackContext *context, BufferTag *tag); /* freelist.c */ extern BufferDesc *StrategyGetBuffer(BufferAccessStrategy strategy, uint32 *buf_state); extern void StrategyFreeBuffer(BufferDesc *buf); extern bool StrategyRejectBuffer(BufferAccessStrategy strategy, BufferDesc *buf); extern int StrategySyncStart(uint32 *complete_passes, uint32 *num_buf_alloc); extern void StrategyNotifyBgWriter(int bgwprocno); extern Size StrategyShmemSize(void); extern void StrategyInitialize(bool init); extern bool have_free_buffer(void); /* buf_table.c */ extern Size BufTableShmemSize(int size); extern void InitBufTable(int size); extern uint32 BufTableHashCode(BufferTag *tagPtr); extern int BufTableLookup(BufferTag *tagPtr, uint32 hashcode); extern int BufTableInsert(BufferTag *tagPtr, uint32 hashcode, int buf_id); extern void BufTableDelete(BufferTag *tagPtr, uint32 hashcode); /* localbuf.c */ extern PrefetchBufferResult PrefetchLocalBuffer(SMgrRelation smgr, ForkNumber forkNum, BlockNumber blockNum); extern BufferDesc *LocalBufferAlloc(SMgrRelation smgr, ForkNumber forkNum, BlockNumber blockNum, bool *foundPtr); extern void MarkLocalBufferDirty(Buffer buffer); extern void DropRelFileNodeLocalBuffers(RelFileNode rnode, ForkNumber forkNum, BlockNumber firstDelBlock); extern void DropRelFileNodeAllLocalBuffers(RelFileNode rnode); extern void AtEOXact_LocalBuffers(bool isCommit); #endif /* BUFMGR_INTERNALS_H */