/*------------------------------------------------------------------------- * * pgsleep.c * Portable delay handling. * * * Portions Copyright (c) 1996-2020, PostgreSQL Global Development Group * * src/port/pgsleep.c * *------------------------------------------------------------------------- */ #include "c.h" #include #include #ifdef HAVE_SYS_SELECT_H #include #endif /* * In a Windows backend, we don't use this implementation, but rather * the signal-aware version in src/backend/port/win32/signal.c. */ #if defined(FRONTEND) || !defined(WIN32) /* * pg_usleep --- delay the specified number of microseconds. * * NOTE: although the delay is specified in microseconds, the effective * resolution is only 1/HZ, or 10 milliseconds, on most Unixen. Expect * the requested delay to be rounded up to the next resolution boundary. * * On machines where "long" is 32 bits, the maximum delay is ~2000 seconds. * * CAUTION: the behavior when a signal arrives during the sleep is platform * dependent. On most Unix-ish platforms, a signal does not terminate the * sleep; but on some, it will (the Windows implementation also allows signals * to terminate pg_usleep). And there are platforms where not only does a * signal not terminate the sleep, but it actually resets the timeout counter * so that the sleep effectively starts over! It is therefore rather hazardous * to use this for long sleeps; a continuing stream of signal events could * prevent the sleep from ever terminating. Better practice for long sleeps * is to use WaitLatch() with a timeout. */ void pg_usleep(long microsec) { if (microsec > 0) { #ifndef WIN32 struct timeval delay; delay.tv_sec = microsec / 1000000L; delay.tv_usec = microsec % 1000000L; (void) select(0, NULL, NULL, NULL, &delay); #else SleepEx((microsec < 500 ? 1 : (microsec + 500) / 1000), FALSE); #endif } } #endif /* defined(FRONTEND) || !defined(WIN32) */