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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-04 12:15:05 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-04 12:15:05 +0000
commit46651ce6fe013220ed397add242004d764fc0153 (patch)
tree6e5299f990f88e60174a1d3ae6e48eedd2688b2b /src/include/common/int128.h
parentInitial commit. (diff)
downloadpostgresql-14-46651ce6fe013220ed397add242004d764fc0153.tar.xz
postgresql-14-46651ce6fe013220ed397add242004d764fc0153.zip
Adding upstream version 14.5.upstream/14.5upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/include/common/int128.h')
-rw-r--r--src/include/common/int128.h276
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diff --git a/src/include/common/int128.h b/src/include/common/int128.h
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+/*-------------------------------------------------------------------------
+ *
+ * int128.h
+ * Roll-our-own 128-bit integer arithmetic.
+ *
+ * We make use of the native int128 type if there is one, otherwise
+ * implement things the hard way based on two int64 halves.
+ *
+ * See src/tools/testint128.c for a simple test harness for this file.
+ *
+ * Copyright (c) 2017-2021, PostgreSQL Global Development Group
+ *
+ * src/include/common/int128.h
+ *
+ *-------------------------------------------------------------------------
+ */
+#ifndef INT128_H
+#define INT128_H
+
+/*
+ * For testing purposes, use of native int128 can be switched on/off by
+ * predefining USE_NATIVE_INT128.
+ */
+#ifndef USE_NATIVE_INT128
+#ifdef HAVE_INT128
+#define USE_NATIVE_INT128 1
+#else
+#define USE_NATIVE_INT128 0
+#endif
+#endif
+
+
+#if USE_NATIVE_INT128
+
+typedef int128 INT128;
+
+/*
+ * Add an unsigned int64 value into an INT128 variable.
+ */
+static inline void
+int128_add_uint64(INT128 *i128, uint64 v)
+{
+ *i128 += v;
+}
+
+/*
+ * Add a signed int64 value into an INT128 variable.
+ */
+static inline void
+int128_add_int64(INT128 *i128, int64 v)
+{
+ *i128 += v;
+}
+
+/*
+ * Add the 128-bit product of two int64 values into an INT128 variable.
+ *
+ * XXX with a stupid compiler, this could actually be less efficient than
+ * the other implementation; maybe we should do it by hand always?
+ */
+static inline void
+int128_add_int64_mul_int64(INT128 *i128, int64 x, int64 y)
+{
+ *i128 += (int128) x * (int128) y;
+}
+
+/*
+ * Compare two INT128 values, return -1, 0, or +1.
+ */
+static inline int
+int128_compare(INT128 x, INT128 y)
+{
+ if (x < y)
+ return -1;
+ if (x > y)
+ return 1;
+ return 0;
+}
+
+/*
+ * Widen int64 to INT128.
+ */
+static inline INT128
+int64_to_int128(int64 v)
+{
+ return (INT128) v;
+}
+
+/*
+ * Convert INT128 to int64 (losing any high-order bits).
+ * This also works fine for casting down to uint64.
+ */
+static inline int64
+int128_to_int64(INT128 val)
+{
+ return (int64) val;
+}
+
+#else /* !USE_NATIVE_INT128 */
+
+/*
+ * We lay out the INT128 structure with the same content and byte ordering
+ * that a native int128 type would (probably) have. This makes no difference
+ * for ordinary use of INT128, but allows union'ing INT128 with int128 for
+ * testing purposes.
+ */
+typedef struct
+{
+#ifdef WORDS_BIGENDIAN
+ int64 hi; /* most significant 64 bits, including sign */
+ uint64 lo; /* least significant 64 bits, without sign */
+#else
+ uint64 lo; /* least significant 64 bits, without sign */
+ int64 hi; /* most significant 64 bits, including sign */
+#endif
+} INT128;
+
+/*
+ * Add an unsigned int64 value into an INT128 variable.
+ */
+static inline void
+int128_add_uint64(INT128 *i128, uint64 v)
+{
+ /*
+ * First add the value to the .lo part, then check to see if a carry needs
+ * to be propagated into the .hi part. A carry is needed if both inputs
+ * have high bits set, or if just one input has high bit set while the new
+ * .lo part doesn't. Remember that .lo part is unsigned; we cast to
+ * signed here just as a cheap way to check the high bit.
+ */
+ uint64 oldlo = i128->lo;
+
+ i128->lo += v;
+ if (((int64) v < 0 && (int64) oldlo < 0) ||
+ (((int64) v < 0 || (int64) oldlo < 0) && (int64) i128->lo >= 0))
+ i128->hi++;
+}
+
+/*
+ * Add a signed int64 value into an INT128 variable.
+ */
+static inline void
+int128_add_int64(INT128 *i128, int64 v)
+{
+ /*
+ * This is much like the above except that the carry logic differs for
+ * negative v. Ordinarily we'd need to subtract 1 from the .hi part
+ * (corresponding to adding the sign-extended bits of v to it); but if
+ * there is a carry out of the .lo part, that cancels and we do nothing.
+ */
+ uint64 oldlo = i128->lo;
+
+ i128->lo += v;
+ if (v >= 0)
+ {
+ if ((int64) oldlo < 0 && (int64) i128->lo >= 0)
+ i128->hi++;
+ }
+ else
+ {
+ if (!((int64) oldlo < 0 || (int64) i128->lo >= 0))
+ i128->hi--;
+ }
+}
+
+/*
+ * INT64_AU32 extracts the most significant 32 bits of int64 as int64, while
+ * INT64_AL32 extracts the least significant 32 bits as uint64.
+ */
+#define INT64_AU32(i64) ((i64) >> 32)
+#define INT64_AL32(i64) ((i64) & UINT64CONST(0xFFFFFFFF))
+
+/*
+ * Add the 128-bit product of two int64 values into an INT128 variable.
+ */
+static inline void
+int128_add_int64_mul_int64(INT128 *i128, int64 x, int64 y)
+{
+ /* INT64_AU32 must use arithmetic right shift */
+ StaticAssertStmt(((int64) -1 >> 1) == (int64) -1,
+ "arithmetic right shift is needed");
+
+ /*----------
+ * Form the 128-bit product x * y using 64-bit arithmetic.
+ * Considering each 64-bit input as having 32-bit high and low parts,
+ * we can compute
+ *
+ * x * y = ((x.hi << 32) + x.lo) * (((y.hi << 32) + y.lo)
+ * = (x.hi * y.hi) << 64 +
+ * (x.hi * y.lo) << 32 +
+ * (x.lo * y.hi) << 32 +
+ * x.lo * y.lo
+ *
+ * Each individual product is of 32-bit terms so it won't overflow when
+ * computed in 64-bit arithmetic. Then we just have to shift it to the
+ * correct position while adding into the 128-bit result. We must also
+ * keep in mind that the "lo" parts must be treated as unsigned.
+ *----------
+ */
+
+ /* No need to work hard if product must be zero */
+ if (x != 0 && y != 0)
+ {
+ int64 x_u32 = INT64_AU32(x);
+ uint64 x_l32 = INT64_AL32(x);
+ int64 y_u32 = INT64_AU32(y);
+ uint64 y_l32 = INT64_AL32(y);
+ int64 tmp;
+
+ /* the first term */
+ i128->hi += x_u32 * y_u32;
+
+ /* the second term: sign-extend it only if x is negative */
+ tmp = x_u32 * y_l32;
+ if (x < 0)
+ i128->hi += INT64_AU32(tmp);
+ else
+ i128->hi += ((uint64) tmp) >> 32;
+ int128_add_uint64(i128, ((uint64) INT64_AL32(tmp)) << 32);
+
+ /* the third term: sign-extend it only if y is negative */
+ tmp = x_l32 * y_u32;
+ if (y < 0)
+ i128->hi += INT64_AU32(tmp);
+ else
+ i128->hi += ((uint64) tmp) >> 32;
+ int128_add_uint64(i128, ((uint64) INT64_AL32(tmp)) << 32);
+
+ /* the fourth term: always unsigned */
+ int128_add_uint64(i128, x_l32 * y_l32);
+ }
+}
+
+/*
+ * Compare two INT128 values, return -1, 0, or +1.
+ */
+static inline int
+int128_compare(INT128 x, INT128 y)
+{
+ if (x.hi < y.hi)
+ return -1;
+ if (x.hi > y.hi)
+ return 1;
+ if (x.lo < y.lo)
+ return -1;
+ if (x.lo > y.lo)
+ return 1;
+ return 0;
+}
+
+/*
+ * Widen int64 to INT128.
+ */
+static inline INT128
+int64_to_int128(int64 v)
+{
+ INT128 val;
+
+ val.lo = (uint64) v;
+ val.hi = (v < 0) ? -INT64CONST(1) : INT64CONST(0);
+ return val;
+}
+
+/*
+ * Convert INT128 to int64 (losing any high-order bits).
+ * This also works fine for casting down to uint64.
+ */
+static inline int64
+int128_to_int64(INT128 val)
+{
+ return (int64) val.lo;
+}
+
+#endif /* USE_NATIVE_INT128 */
+
+#endif /* INT128_H */