/* ---------- * pg_lzcompress.c - * * This is an implementation of LZ compression for PostgreSQL. * It uses a simple history table and generates 2-3 byte tags * capable of backward copy information for 3-273 bytes with * a max offset of 4095. * * Entry routines: * * int32 * pglz_compress(const char *source, int32 slen, char *dest, * const PGLZ_Strategy *strategy); * * source is the input data to be compressed. * * slen is the length of the input data. * * dest is the output area for the compressed result. * It must be at least as big as PGLZ_MAX_OUTPUT(slen). * * strategy is a pointer to some information controlling * the compression algorithm. If NULL, the compiled * in default strategy is used. * * The return value is the number of bytes written in the * buffer dest, or -1 if compression fails; in the latter * case the contents of dest are undefined. * * int32 * pglz_decompress(const char *source, int32 slen, char *dest, * int32 rawsize, bool check_complete) * * source is the compressed input. * * slen is the length of the compressed input. * * dest is the area where the uncompressed data will be * written to. It is the callers responsibility to * provide enough space. * * The data is written to buff exactly as it was handed * to pglz_compress(). No terminating zero byte is added. * * rawsize is the length of the uncompressed data. * * check_complete is a flag to let us know if -1 should be * returned in cases where we don't reach the end of the * source or dest buffers, or not. This should be false * if the caller is asking for only a partial result and * true otherwise. * * The return value is the number of bytes written in the * buffer dest, or -1 if decompression fails. * * The decompression algorithm and internal data format: * * It is made with the compressed data itself. * * The data representation is easiest explained by describing * the process of decompression. * * If compressed_size == rawsize, then the data * is stored uncompressed as plain bytes. Thus, the decompressor * simply copies rawsize bytes to the destination. * * Otherwise the first byte tells what to do the next 8 times. * We call this the control byte. * * An unset bit in the control byte means, that one uncompressed * byte follows, which is copied from input to output. * * A set bit in the control byte means, that a tag of 2-3 bytes * follows. A tag contains information to copy some bytes, that * are already in the output buffer, to the current location in * the output. Let's call the three tag bytes T1, T2 and T3. The * position of the data to copy is coded as an offset from the * actual output position. * * The offset is in the upper nibble of T1 and in T2. * The length is in the lower nibble of T1. * * So the 16 bits of a 2 byte tag are coded as * * 7---T1--0 7---T2--0 * OOOO LLLL OOOO OOOO * * This limits the offset to 1-4095 (12 bits) and the length * to 3-18 (4 bits) because 3 is always added to it. To emit * a tag of 2 bytes with a length of 2 only saves one control * bit. But we lose one byte in the possible length of a tag. * * In the actual implementation, the 2 byte tag's length is * limited to 3-17, because the value 0xF in the length nibble * has special meaning. It means, that the next following * byte (T3) has to be added to the length value of 18. That * makes total limits of 1-4095 for offset and 3-273 for length. * * Now that we have successfully decoded a tag. We simply copy * the output that occurred bytes back to the current * output location in the specified . Thus, a * sequence of 200 spaces (think about bpchar fields) could be * coded in 4 bytes. One literal space and a three byte tag to * copy 199 bytes with a -1 offset. Whow - that's a compression * rate of 98%! Well, the implementation needs to save the * original data size too, so we need another 4 bytes for it * and end up with a total compression rate of 96%, what's still * worth a Whow. * * The compression algorithm * * The following uses numbers used in the default strategy. * * The compressor works best for attributes of a size between * 1K and 1M. For smaller items there's not that much chance of * redundancy in the character sequence (except for large areas * of identical bytes like trailing spaces) and for bigger ones * our 4K maximum look-back distance is too small. * * The compressor creates a table for lists of positions. * For each input position (except the last 3), a hash key is * built from the 4 next input bytes and the position remembered * in the appropriate list. Thus, the table points to linked * lists of likely to be at least in the first 4 characters * matching strings. This is done on the fly while the input * is compressed into the output area. Table entries are only * kept for the last 4096 input positions, since we cannot use * back-pointers larger than that anyway. The size of the hash * table is chosen based on the size of the input - a larger table * has a larger startup cost, as it needs to be initialized to * zero, but reduces the number of hash collisions on long inputs. * * For each byte in the input, its hash key (built from this * byte and the next 3) is used to find the appropriate list * in the table. The lists remember the positions of all bytes * that had the same hash key in the past in increasing backward * offset order. Now for all entries in the used lists, the * match length is computed by comparing the characters from the * entries position with the characters from the actual input * position. * * The compressor starts with a so called "good_match" of 128. * It is a "prefer speed against compression ratio" optimizer. * So if the first entry looked at already has 128 or more * matching characters, the lookup stops and that position is * used for the next tag in the output. * * For each subsequent entry in the history list, the "good_match" * is lowered by 10%. So the compressor will be more happy with * short matches the further it has to go back in the history. * Another "speed against ratio" preference characteristic of * the algorithm. * * Thus there are 3 stop conditions for the lookup of matches: * * - a match >= good_match is found * - there are no more history entries to look at * - the next history entry is already too far back * to be coded into a tag. * * Finally the match algorithm checks that at least a match * of 3 or more bytes has been found, because that is the smallest * amount of copy information to code into a tag. If so, a tag * is omitted and all the input bytes covered by that are just * scanned for the history add's, otherwise a literal character * is omitted and only his history entry added. * * Acknowledgments: * * Many thanks to Adisak Pochanayon, who's article about SLZ * inspired me to write the PostgreSQL compression this way. * * Jan Wieck * * Copyright (c) 1999-2021, PostgreSQL Global Development Group * * src/common/pg_lzcompress.c * ---------- */ #ifndef FRONTEND #include "postgres.h" #else #include "postgres_fe.h" #endif #include #include "common/pg_lzcompress.h" /* ---------- * Local definitions * ---------- */ #define PGLZ_MAX_HISTORY_LISTS 8192 /* must be power of 2 */ #define PGLZ_HISTORY_SIZE 4096 #define PGLZ_MAX_MATCH 273 /* ---------- * PGLZ_HistEntry - * * Linked list for the backward history lookup * * All the entries sharing a hash key are linked in a doubly linked list. * This makes it easy to remove an entry when it's time to recycle it * (because it's more than 4K positions old). * ---------- */ typedef struct PGLZ_HistEntry { struct PGLZ_HistEntry *next; /* links for my hash key's list */ struct PGLZ_HistEntry *prev; int hindex; /* my current hash key */ const char *pos; /* my input position */ } PGLZ_HistEntry; /* ---------- * The provided standard strategies * ---------- */ static const PGLZ_Strategy strategy_default_data = { 32, /* Data chunks less than 32 bytes are not * compressed */ INT_MAX, /* No upper limit on what we'll try to * compress */ 25, /* Require 25% compression rate, or not worth * it */ 1024, /* Give up if no compression in the first 1KB */ 128, /* Stop history lookup if a match of 128 bytes * is found */ 10 /* Lower good match size by 10% at every loop * iteration */ }; const PGLZ_Strategy *const PGLZ_strategy_default = &strategy_default_data; static const PGLZ_Strategy strategy_always_data = { 0, /* Chunks of any size are compressed */ INT_MAX, 0, /* It's enough to save one single byte */ INT_MAX, /* Never give up early */ 128, /* Stop history lookup if a match of 128 bytes * is found */ 6 /* Look harder for a good match */ }; const PGLZ_Strategy *const PGLZ_strategy_always = &strategy_always_data; /* ---------- * Statically allocated work arrays for history * ---------- */ static int16 hist_start[PGLZ_MAX_HISTORY_LISTS]; static PGLZ_HistEntry hist_entries[PGLZ_HISTORY_SIZE + 1]; /* * Element 0 in hist_entries is unused, and means 'invalid'. Likewise, * INVALID_ENTRY_PTR in next/prev pointers mean 'invalid'. */ #define INVALID_ENTRY 0 #define INVALID_ENTRY_PTR (&hist_entries[INVALID_ENTRY]) /* ---------- * pglz_hist_idx - * * Computes the history table slot for the lookup by the next 4 * characters in the input. * * NB: because we use the next 4 characters, we are not guaranteed to * find 3-character matches; they very possibly will be in the wrong * hash list. This seems an acceptable tradeoff for spreading out the * hash keys more. * ---------- */ #define pglz_hist_idx(_s,_e, _mask) ( \ ((((_e) - (_s)) < 4) ? (int) (_s)[0] : \ (((_s)[0] << 6) ^ ((_s)[1] << 4) ^ \ ((_s)[2] << 2) ^ (_s)[3])) & (_mask) \ ) /* ---------- * pglz_hist_add - * * Adds a new entry to the history table. * * If _recycle is true, then we are recycling a previously used entry, * and must first delink it from its old hashcode's linked list. * * NOTE: beware of multiple evaluations of macro's arguments, and note that * _hn and _recycle are modified in the macro. * ---------- */ #define pglz_hist_add(_hs,_he,_hn,_recycle,_s,_e, _mask) \ do { \ int __hindex = pglz_hist_idx((_s),(_e), (_mask)); \ int16 *__myhsp = &(_hs)[__hindex]; \ PGLZ_HistEntry *__myhe = &(_he)[_hn]; \ if (_recycle) { \ if (__myhe->prev == NULL) \ (_hs)[__myhe->hindex] = __myhe->next - (_he); \ else \ __myhe->prev->next = __myhe->next; \ if (__myhe->next != NULL) \ __myhe->next->prev = __myhe->prev; \ } \ __myhe->next = &(_he)[*__myhsp]; \ __myhe->prev = NULL; \ __myhe->hindex = __hindex; \ __myhe->pos = (_s); \ /* If there was an existing entry in this hash slot, link */ \ /* this new entry to it. However, the 0th entry in the */ \ /* entries table is unused, so we can freely scribble on it. */ \ /* So don't bother checking if the slot was used - we'll */ \ /* scribble on the unused entry if it was not, but that's */ \ /* harmless. Avoiding the branch in this critical path */ \ /* speeds this up a little bit. */ \ /* if (*__myhsp != INVALID_ENTRY) */ \ (_he)[(*__myhsp)].prev = __myhe; \ *__myhsp = _hn; \ if (++(_hn) >= PGLZ_HISTORY_SIZE + 1) { \ (_hn) = 1; \ (_recycle) = true; \ } \ } while (0) /* ---------- * pglz_out_ctrl - * * Outputs the last and allocates a new control byte if needed. * ---------- */ #define pglz_out_ctrl(__ctrlp,__ctrlb,__ctrl,__buf) \ do { \ if ((__ctrl & 0xff) == 0) \ { \ *(__ctrlp) = __ctrlb; \ __ctrlp = (__buf)++; \ __ctrlb = 0; \ __ctrl = 1; \ } \ } while (0) /* ---------- * pglz_out_literal - * * Outputs a literal byte to the destination buffer including the * appropriate control bit. * ---------- */ #define pglz_out_literal(_ctrlp,_ctrlb,_ctrl,_buf,_byte) \ do { \ pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \ *(_buf)++ = (unsigned char)(_byte); \ _ctrl <<= 1; \ } while (0) /* ---------- * pglz_out_tag - * * Outputs a backward reference tag of 2-4 bytes (depending on * offset and length) to the destination buffer including the * appropriate control bit. * ---------- */ #define pglz_out_tag(_ctrlp,_ctrlb,_ctrl,_buf,_len,_off) \ do { \ pglz_out_ctrl(_ctrlp,_ctrlb,_ctrl,_buf); \ _ctrlb |= _ctrl; \ _ctrl <<= 1; \ if (_len > 17) \ { \ (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | 0x0f); \ (_buf)[1] = (unsigned char)(((_off) & 0xff)); \ (_buf)[2] = (unsigned char)((_len) - 18); \ (_buf) += 3; \ } else { \ (_buf)[0] = (unsigned char)((((_off) & 0xf00) >> 4) | ((_len) - 3)); \ (_buf)[1] = (unsigned char)((_off) & 0xff); \ (_buf) += 2; \ } \ } while (0) /* ---------- * pglz_find_match - * * Lookup the history table if the actual input stream matches * another sequence of characters, starting somewhere earlier * in the input buffer. * ---------- */ static inline int pglz_find_match(int16 *hstart, const char *input, const char *end, int *lenp, int *offp, int good_match, int good_drop, int mask) { PGLZ_HistEntry *hent; int16 hentno; int32 len = 0; int32 off = 0; /* * Traverse the linked history list until a good enough match is found. */ hentno = hstart[pglz_hist_idx(input, end, mask)]; hent = &hist_entries[hentno]; while (hent != INVALID_ENTRY_PTR) { const char *ip = input; const char *hp = hent->pos; int32 thisoff; int32 thislen; /* * Stop if the offset does not fit into our tag anymore. */ thisoff = ip - hp; if (thisoff >= 0x0fff) break; /* * Determine length of match. A better match must be larger than the * best so far. And if we already have a match of 16 or more bytes, * it's worth the call overhead to use memcmp() to check if this match * is equal for the same size. After that we must fallback to * character by character comparison to know the exact position where * the diff occurred. */ thislen = 0; if (len >= 16) { if (memcmp(ip, hp, len) == 0) { thislen = len; ip += len; hp += len; while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH) { thislen++; ip++; hp++; } } } else { while (ip < end && *ip == *hp && thislen < PGLZ_MAX_MATCH) { thislen++; ip++; hp++; } } /* * Remember this match as the best (if it is) */ if (thislen > len) { len = thislen; off = thisoff; } /* * Advance to the next history entry */ hent = hent->next; /* * Be happy with lesser good matches the more entries we visited. But * no point in doing calculation if we're at end of list. */ if (hent != INVALID_ENTRY_PTR) { if (len >= good_match) break; good_match -= (good_match * good_drop) / 100; } } /* * Return match information only if it results at least in one byte * reduction. */ if (len > 2) { *lenp = len; *offp = off; return 1; } return 0; } /* ---------- * pglz_compress - * * Compresses source into dest using strategy. Returns the number of * bytes written in buffer dest, or -1 if compression fails. * ---------- */ int32 pglz_compress(const char *source, int32 slen, char *dest, const PGLZ_Strategy *strategy) { unsigned char *bp = (unsigned char *) dest; unsigned char *bstart = bp; int hist_next = 1; bool hist_recycle = false; const char *dp = source; const char *dend = source + slen; unsigned char ctrl_dummy = 0; unsigned char *ctrlp = &ctrl_dummy; unsigned char ctrlb = 0; unsigned char ctrl = 0; bool found_match = false; int32 match_len; int32 match_off; int32 good_match; int32 good_drop; int32 result_size; int32 result_max; int32 need_rate; int hashsz; int mask; /* * Our fallback strategy is the default. */ if (strategy == NULL) strategy = PGLZ_strategy_default; /* * If the strategy forbids compression (at all or if source chunk size out * of range), fail. */ if (strategy->match_size_good <= 0 || slen < strategy->min_input_size || slen > strategy->max_input_size) return -1; /* * Limit the match parameters to the supported range. */ good_match = strategy->match_size_good; if (good_match > PGLZ_MAX_MATCH) good_match = PGLZ_MAX_MATCH; else if (good_match < 17) good_match = 17; good_drop = strategy->match_size_drop; if (good_drop < 0) good_drop = 0; else if (good_drop > 100) good_drop = 100; need_rate = strategy->min_comp_rate; if (need_rate < 0) need_rate = 0; else if (need_rate > 99) need_rate = 99; /* * Compute the maximum result size allowed by the strategy, namely the * input size minus the minimum wanted compression rate. This had better * be <= slen, else we might overrun the provided output buffer. */ if (slen > (INT_MAX / 100)) { /* Approximate to avoid overflow */ result_max = (slen / 100) * (100 - need_rate); } else result_max = (slen * (100 - need_rate)) / 100; /* * Experiments suggest that these hash sizes work pretty well. A large * hash table minimizes collision, but has a higher startup cost. For a * small input, the startup cost dominates. The table size must be a power * of two. */ if (slen < 128) hashsz = 512; else if (slen < 256) hashsz = 1024; else if (slen < 512) hashsz = 2048; else if (slen < 1024) hashsz = 4096; else hashsz = 8192; mask = hashsz - 1; /* * Initialize the history lists to empty. We do not need to zero the * hist_entries[] array; its entries are initialized as they are used. */ memset(hist_start, 0, hashsz * sizeof(int16)); /* * Compress the source directly into the output buffer. */ while (dp < dend) { /* * If we already exceeded the maximum result size, fail. * * We check once per loop; since the loop body could emit as many as 4 * bytes (a control byte and 3-byte tag), PGLZ_MAX_OUTPUT() had better * allow 4 slop bytes. */ if (bp - bstart >= result_max) return -1; /* * If we've emitted more than first_success_by bytes without finding * anything compressible at all, fail. This lets us fall out * reasonably quickly when looking at incompressible input (such as * pre-compressed data). */ if (!found_match && bp - bstart >= strategy->first_success_by) return -1; /* * Try to find a match in the history */ if (pglz_find_match(hist_start, dp, dend, &match_len, &match_off, good_match, good_drop, mask)) { /* * Create the tag and add history entries for all matched * characters. */ pglz_out_tag(ctrlp, ctrlb, ctrl, bp, match_len, match_off); while (match_len--) { pglz_hist_add(hist_start, hist_entries, hist_next, hist_recycle, dp, dend, mask); dp++; /* Do not do this ++ in the line above! */ /* The macro would do it four times - Jan. */ } found_match = true; } else { /* * No match found. Copy one literal byte. */ pglz_out_literal(ctrlp, ctrlb, ctrl, bp, *dp); pglz_hist_add(hist_start, hist_entries, hist_next, hist_recycle, dp, dend, mask); dp++; /* Do not do this ++ in the line above! */ /* The macro would do it four times - Jan. */ } } /* * Write out the last control byte and check that we haven't overrun the * output size allowed by the strategy. */ *ctrlp = ctrlb; result_size = bp - bstart; if (result_size >= result_max) return -1; /* success */ return result_size; } /* ---------- * pglz_decompress - * * Decompresses source into dest. Returns the number of bytes * decompressed into the destination buffer, or -1 if the * compressed data is corrupted. * * If check_complete is true, the data is considered corrupted * if we don't exactly fill the destination buffer. Callers that * are extracting a slice typically can't apply this check. * ---------- */ int32 pglz_decompress(const char *source, int32 slen, char *dest, int32 rawsize, bool check_complete) { const unsigned char *sp; const unsigned char *srcend; unsigned char *dp; unsigned char *destend; sp = (const unsigned char *) source; srcend = ((const unsigned char *) source) + slen; dp = (unsigned char *) dest; destend = dp + rawsize; while (sp < srcend && dp < destend) { /* * Read one control byte and process the next 8 items (or as many as * remain in the compressed input). */ unsigned char ctrl = *sp++; int ctrlc; for (ctrlc = 0; ctrlc < 8 && sp < srcend && dp < destend; ctrlc++) { if (ctrl & 1) { /* * Set control bit means we must read a match tag. The match * is coded with two bytes. First byte uses lower nibble to * code length - 3. Higher nibble contains upper 4 bits of the * offset. The next following byte contains the lower 8 bits * of the offset. If the length is coded as 18, another * extension tag byte tells how much longer the match really * was (0-255). */ int32 len; int32 off; len = (sp[0] & 0x0f) + 3; off = ((sp[0] & 0xf0) << 4) | sp[1]; sp += 2; if (len == 18) len += *sp++; /* * Check for corrupt data: if we fell off the end of the * source, or if we obtained off = 0, we have problems. (We * must check this, else we risk an infinite loop below in the * face of corrupt data.) */ if (unlikely(sp > srcend || off == 0)) return -1; /* * Don't emit more data than requested. */ len = Min(len, destend - dp); /* * Now we copy the bytes specified by the tag from OUTPUT to * OUTPUT (copy len bytes from dp - off to dp). The copied * areas could overlap, so to avoid undefined behavior in * memcpy(), be careful to copy only non-overlapping regions. * * Note that we cannot use memmove() instead, since while its * behavior is well-defined, it's also not what we want. */ while (off < len) { /* * We can safely copy "off" bytes since that clearly * results in non-overlapping source and destination. */ memcpy(dp, dp - off, off); len -= off; dp += off; /*---------- * This bit is less obvious: we can double "off" after * each such step. Consider this raw input: * 112341234123412341234 * This will be encoded as 5 literal bytes "11234" and * then a match tag with length 16 and offset 4. After * memcpy'ing the first 4 bytes, we will have emitted * 112341234 * so we can double "off" to 8, then after the next step * we have emitted * 11234123412341234 * Then we can double "off" again, after which it is more * than the remaining "len" so we fall out of this loop * and finish with a non-overlapping copy of the * remainder. In general, a match tag with off < len * implies that the decoded data has a repeat length of * "off". We can handle 1, 2, 4, etc repetitions of the * repeated string per memcpy until we get to a situation * where the final copy step is non-overlapping. * * (Another way to understand this is that we are keeping * the copy source point dp - off the same throughout.) *---------- */ off += off; } memcpy(dp, dp - off, len); dp += len; } else { /* * An unset control bit means LITERAL BYTE. So we just copy * one from INPUT to OUTPUT. */ *dp++ = *sp++; } /* * Advance the control bit */ ctrl >>= 1; } } /* * If requested, check we decompressed the right amount. */ if (check_complete && (dp != destend || sp != srcend)) return -1; /* * That's it. */ return (char *) dp - dest; } /* ---------- * pglz_max_compressed_size - * * Calculate the maximum compressed size for a given amount of raw data. * Return the maximum size, or total compressed size if maximum size is * larger than total compressed size. * * We can't use PGLZ_MAX_OUTPUT for this purpose, because that's used to size * the compression buffer (and abort the compression). It does not really say * what's the maximum compressed size for an input of a given length, and it * may happen that while the whole value is compressible (and thus fits into * PGLZ_MAX_OUTPUT nicely), the prefix is not compressible at all. * ---------- */ int32 pglz_maximum_compressed_size(int32 rawsize, int32 total_compressed_size) { int64 compressed_size; /* * pglz uses one control bit per byte, so if the entire desired prefix is * represented as literal bytes, we'll need (rawsize * 9) bits. We care * about bytes though, so be sure to round up not down. * * Use int64 here to prevent overflow during calculation. */ compressed_size = ((int64) rawsize * 9 + 7) / 8; /* * The above fails to account for a corner case: we could have compressed * data that starts with N-1 or N-2 literal bytes and then has a match tag * of 2 or 3 bytes. It's therefore possible that we need to fetch 1 or 2 * more bytes in order to have the whole match tag. (Match tags earlier * in the compressed data don't cause a problem, since they should * represent more decompressed bytes than they occupy themselves.) */ compressed_size += 2; /* * Maximum compressed size can't be larger than total compressed size. * (This also ensures that our result fits in int32.) */ compressed_size = Min(compressed_size, total_compressed_size); return (int32) compressed_size; }