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|
/*-------------------------------------------------------------------------
*
* aset.c
* Allocation set definitions.
*
* AllocSet is our standard implementation of the abstract MemoryContext
* type.
*
*
* Portions Copyright (c) 1996-2021, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
* IDENTIFICATION
* src/backend/utils/mmgr/aset.c
*
* NOTE:
* This is a new (Feb. 05, 1999) implementation of the allocation set
* routines. AllocSet...() does not use OrderedSet...() any more.
* Instead it manages allocations in a block pool by itself, combining
* many small allocations in a few bigger blocks. AllocSetFree() normally
* doesn't free() memory really. It just add's the free'd area to some
* list for later reuse by AllocSetAlloc(). All memory blocks are free()'d
* at once on AllocSetReset(), which happens when the memory context gets
* destroyed.
* Jan Wieck
*
* Performance improvement from Tom Lane, 8/99: for extremely large request
* sizes, we do want to be able to give the memory back to free() as soon
* as it is pfree()'d. Otherwise we risk tying up a lot of memory in
* freelist entries that might never be usable. This is specially needed
* when the caller is repeatedly repalloc()'ing a block bigger and bigger;
* the previous instances of the block were guaranteed to be wasted until
* AllocSetReset() under the old way.
*
* Further improvement 12/00: as the code stood, request sizes in the
* midrange between "small" and "large" were handled very inefficiently,
* because any sufficiently large free chunk would be used to satisfy a
* request, even if it was much larger than necessary. This led to more
* and more wasted space in allocated chunks over time. To fix, get rid
* of the midrange behavior: we now handle only "small" power-of-2-size
* chunks as chunks. Anything "large" is passed off to malloc(). Change
* the number of freelists to change the small/large boundary.
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "port/pg_bitutils.h"
#include "utils/memdebug.h"
#include "utils/memutils.h"
/*--------------------
* Chunk freelist k holds chunks of size 1 << (k + ALLOC_MINBITS),
* for k = 0 .. ALLOCSET_NUM_FREELISTS-1.
*
* Note that all chunks in the freelists have power-of-2 sizes. This
* improves recyclability: we may waste some space, but the wasted space
* should stay pretty constant as requests are made and released.
*
* A request too large for the last freelist is handled by allocating a
* dedicated block from malloc(). The block still has a block header and
* chunk header, but when the chunk is freed we'll return the whole block
* to malloc(), not put it on our freelists.
*
* CAUTION: ALLOC_MINBITS must be large enough so that
* 1<<ALLOC_MINBITS is at least MAXALIGN,
* or we may fail to align the smallest chunks adequately.
* 8-byte alignment is enough on all currently known machines.
*
* With the current parameters, request sizes up to 8K are treated as chunks,
* larger requests go into dedicated blocks. Change ALLOCSET_NUM_FREELISTS
* to adjust the boundary point; and adjust ALLOCSET_SEPARATE_THRESHOLD in
* memutils.h to agree. (Note: in contexts with small maxBlockSize, we may
* set the allocChunkLimit to less than 8K, so as to avoid space wastage.)
*--------------------
*/
#define ALLOC_MINBITS 3 /* smallest chunk size is 8 bytes */
#define ALLOCSET_NUM_FREELISTS 11
#define ALLOC_CHUNK_LIMIT (1 << (ALLOCSET_NUM_FREELISTS-1+ALLOC_MINBITS))
/* Size of largest chunk that we use a fixed size for */
#define ALLOC_CHUNK_FRACTION 4
/* We allow chunks to be at most 1/4 of maxBlockSize (less overhead) */
/*--------------------
* The first block allocated for an allocset has size initBlockSize.
* Each time we have to allocate another block, we double the block size
* (if possible, and without exceeding maxBlockSize), so as to reduce
* the bookkeeping load on malloc().
*
* Blocks allocated to hold oversize chunks do not follow this rule, however;
* they are just however big they need to be to hold that single chunk.
*
* Also, if a minContextSize is specified, the first block has that size,
* and then initBlockSize is used for the next one.
*--------------------
*/
#define ALLOC_BLOCKHDRSZ MAXALIGN(sizeof(AllocBlockData))
#define ALLOC_CHUNKHDRSZ sizeof(struct AllocChunkData)
typedef struct AllocBlockData *AllocBlock; /* forward reference */
typedef struct AllocChunkData *AllocChunk;
/*
* AllocPointer
* Aligned pointer which may be a member of an allocation set.
*/
typedef void *AllocPointer;
/*
* AllocSetContext is our standard implementation of MemoryContext.
*
* Note: header.isReset means there is nothing for AllocSetReset to do.
* This is different from the aset being physically empty (empty blocks list)
* because we will still have a keeper block. It's also different from the set
* being logically empty, because we don't attempt to detect pfree'ing the
* last active chunk.
*/
typedef struct AllocSetContext
{
MemoryContextData header; /* Standard memory-context fields */
/* Info about storage allocated in this context: */
AllocBlock blocks; /* head of list of blocks in this set */
AllocChunk freelist[ALLOCSET_NUM_FREELISTS]; /* free chunk lists */
/* Allocation parameters for this context: */
Size initBlockSize; /* initial block size */
Size maxBlockSize; /* maximum block size */
Size nextBlockSize; /* next block size to allocate */
Size allocChunkLimit; /* effective chunk size limit */
AllocBlock keeper; /* keep this block over resets */
/* freelist this context could be put in, or -1 if not a candidate: */
int freeListIndex; /* index in context_freelists[], or -1 */
} AllocSetContext;
typedef AllocSetContext *AllocSet;
/*
* AllocBlock
* An AllocBlock is the unit of memory that is obtained by aset.c
* from malloc(). It contains one or more AllocChunks, which are
* the units requested by palloc() and freed by pfree(). AllocChunks
* cannot be returned to malloc() individually, instead they are put
* on freelists by pfree() and re-used by the next palloc() that has
* a matching request size.
*
* AllocBlockData is the header data for a block --- the usable space
* within the block begins at the next alignment boundary.
*/
typedef struct AllocBlockData
{
AllocSet aset; /* aset that owns this block */
AllocBlock prev; /* prev block in aset's blocks list, if any */
AllocBlock next; /* next block in aset's blocks list, if any */
char *freeptr; /* start of free space in this block */
char *endptr; /* end of space in this block */
} AllocBlockData;
/*
* AllocChunk
* The prefix of each piece of memory in an AllocBlock
*
* Note: to meet the memory context APIs, the payload area of the chunk must
* be maxaligned, and the "aset" link must be immediately adjacent to the
* payload area (cf. GetMemoryChunkContext). We simplify matters for this
* module by requiring sizeof(AllocChunkData) to be maxaligned, and then
* we can ensure things work by adding any required alignment padding before
* the "aset" field. There is a static assertion below that the alignment
* is done correctly.
*/
typedef struct AllocChunkData
{
/* size is always the size of the usable space in the chunk */
Size size;
#ifdef MEMORY_CONTEXT_CHECKING
/* when debugging memory usage, also store actual requested size */
/* this is zero in a free chunk */
Size requested_size;
#define ALLOCCHUNK_RAWSIZE (SIZEOF_SIZE_T * 2 + SIZEOF_VOID_P)
#else
#define ALLOCCHUNK_RAWSIZE (SIZEOF_SIZE_T + SIZEOF_VOID_P)
#endif /* MEMORY_CONTEXT_CHECKING */
/* ensure proper alignment by adding padding if needed */
#if (ALLOCCHUNK_RAWSIZE % MAXIMUM_ALIGNOF) != 0
char padding[MAXIMUM_ALIGNOF - ALLOCCHUNK_RAWSIZE % MAXIMUM_ALIGNOF];
#endif
/* aset is the owning aset if allocated, or the freelist link if free */
void *aset;
/* there must not be any padding to reach a MAXALIGN boundary here! */
} AllocChunkData;
/*
* Only the "aset" field should be accessed outside this module.
* We keep the rest of an allocated chunk's header marked NOACCESS when using
* valgrind. But note that chunk headers that are in a freelist are kept
* accessible, for simplicity.
*/
#define ALLOCCHUNK_PRIVATE_LEN offsetof(AllocChunkData, aset)
/*
* AllocPointerIsValid
* True iff pointer is valid allocation pointer.
*/
#define AllocPointerIsValid(pointer) PointerIsValid(pointer)
/*
* AllocSetIsValid
* True iff set is valid allocation set.
*/
#define AllocSetIsValid(set) PointerIsValid(set)
#define AllocPointerGetChunk(ptr) \
((AllocChunk)(((char *)(ptr)) - ALLOC_CHUNKHDRSZ))
#define AllocChunkGetPointer(chk) \
((AllocPointer)(((char *)(chk)) + ALLOC_CHUNKHDRSZ))
/*
* Rather than repeatedly creating and deleting memory contexts, we keep some
* freed contexts in freelists so that we can hand them out again with little
* work. Before putting a context in a freelist, we reset it so that it has
* only its initial malloc chunk and no others. To be a candidate for a
* freelist, a context must have the same minContextSize/initBlockSize as
* other contexts in the list; but its maxBlockSize is irrelevant since that
* doesn't affect the size of the initial chunk.
*
* We currently provide one freelist for ALLOCSET_DEFAULT_SIZES contexts
* and one for ALLOCSET_SMALL_SIZES contexts; the latter works for
* ALLOCSET_START_SMALL_SIZES too, since only the maxBlockSize differs.
*
* Ordinarily, we re-use freelist contexts in last-in-first-out order, in
* hopes of improving locality of reference. But if there get to be too
* many contexts in the list, we'd prefer to drop the most-recently-created
* contexts in hopes of keeping the process memory map compact.
* We approximate that by simply deleting all existing entries when the list
* overflows, on the assumption that queries that allocate a lot of contexts
* will probably free them in more or less reverse order of allocation.
*
* Contexts in a freelist are chained via their nextchild pointers.
*/
#define MAX_FREE_CONTEXTS 100 /* arbitrary limit on freelist length */
typedef struct AllocSetFreeList
{
int num_free; /* current list length */
AllocSetContext *first_free; /* list header */
} AllocSetFreeList;
/* context_freelists[0] is for default params, [1] for small params */
static AllocSetFreeList context_freelists[2] =
{
{
0, NULL
},
{
0, NULL
}
};
/*
* These functions implement the MemoryContext API for AllocSet contexts.
*/
static void *AllocSetAlloc(MemoryContext context, Size size);
static void AllocSetFree(MemoryContext context, void *pointer);
static void *AllocSetRealloc(MemoryContext context, void *pointer, Size size);
static void AllocSetReset(MemoryContext context);
static void AllocSetDelete(MemoryContext context);
static Size AllocSetGetChunkSpace(MemoryContext context, void *pointer);
static bool AllocSetIsEmpty(MemoryContext context);
static void AllocSetStats(MemoryContext context,
MemoryStatsPrintFunc printfunc, void *passthru,
MemoryContextCounters *totals,
bool print_to_stderr);
#ifdef MEMORY_CONTEXT_CHECKING
static void AllocSetCheck(MemoryContext context);
#endif
/*
* This is the virtual function table for AllocSet contexts.
*/
static const MemoryContextMethods AllocSetMethods = {
AllocSetAlloc,
AllocSetFree,
AllocSetRealloc,
AllocSetReset,
AllocSetDelete,
AllocSetGetChunkSpace,
AllocSetIsEmpty,
AllocSetStats
#ifdef MEMORY_CONTEXT_CHECKING
,AllocSetCheck
#endif
};
/* ----------
* AllocSetFreeIndex -
*
* Depending on the size of an allocation compute which freechunk
* list of the alloc set it belongs to. Caller must have verified
* that size <= ALLOC_CHUNK_LIMIT.
* ----------
*/
static inline int
AllocSetFreeIndex(Size size)
{
int idx;
if (size > (1 << ALLOC_MINBITS))
{
/*----------
* At this point we must compute ceil(log2(size >> ALLOC_MINBITS)).
* This is the same as
* pg_leftmost_one_pos32((size - 1) >> ALLOC_MINBITS) + 1
* or equivalently
* pg_leftmost_one_pos32(size - 1) - ALLOC_MINBITS + 1
*
* However, rather than just calling that function, we duplicate the
* logic here, allowing an additional optimization. It's reasonable
* to assume that ALLOC_CHUNK_LIMIT fits in 16 bits, so we can unroll
* the byte-at-a-time loop in pg_leftmost_one_pos32 and just handle
* the last two bytes.
*
* Yes, this function is enough of a hot-spot to make it worth this
* much trouble.
*----------
*/
#ifdef HAVE__BUILTIN_CLZ
idx = 31 - __builtin_clz((uint32) size - 1) - ALLOC_MINBITS + 1;
#else
uint32 t,
tsize;
/* Statically assert that we only have a 16-bit input value. */
StaticAssertStmt(ALLOC_CHUNK_LIMIT < (1 << 16),
"ALLOC_CHUNK_LIMIT must be less than 64kB");
tsize = size - 1;
t = tsize >> 8;
idx = t ? pg_leftmost_one_pos[t] + 8 : pg_leftmost_one_pos[tsize];
idx -= ALLOC_MINBITS - 1;
#endif
Assert(idx < ALLOCSET_NUM_FREELISTS);
}
else
idx = 0;
return idx;
}
/*
* Public routines
*/
/*
* AllocSetContextCreateInternal
* Create a new AllocSet context.
*
* parent: parent context, or NULL if top-level context
* name: name of context (must be statically allocated)
* minContextSize: minimum context size
* initBlockSize: initial allocation block size
* maxBlockSize: maximum allocation block size
*
* Most callers should abstract the context size parameters using a macro
* such as ALLOCSET_DEFAULT_SIZES.
*
* Note: don't call this directly; go through the wrapper macro
* AllocSetContextCreate.
*/
MemoryContext
AllocSetContextCreateInternal(MemoryContext parent,
const char *name,
Size minContextSize,
Size initBlockSize,
Size maxBlockSize)
{
int freeListIndex;
Size firstBlockSize;
AllocSet set;
AllocBlock block;
/* Assert we padded AllocChunkData properly */
StaticAssertStmt(ALLOC_CHUNKHDRSZ == MAXALIGN(ALLOC_CHUNKHDRSZ),
"sizeof(AllocChunkData) is not maxaligned");
StaticAssertStmt(offsetof(AllocChunkData, aset) + sizeof(MemoryContext) ==
ALLOC_CHUNKHDRSZ,
"padding calculation in AllocChunkData is wrong");
/*
* First, validate allocation parameters. Once these were regular runtime
* test and elog's, but in practice Asserts seem sufficient because nobody
* varies their parameters at runtime. We somewhat arbitrarily enforce a
* minimum 1K block size.
*/
Assert(initBlockSize == MAXALIGN(initBlockSize) &&
initBlockSize >= 1024);
Assert(maxBlockSize == MAXALIGN(maxBlockSize) &&
maxBlockSize >= initBlockSize &&
AllocHugeSizeIsValid(maxBlockSize)); /* must be safe to double */
Assert(minContextSize == 0 ||
(minContextSize == MAXALIGN(minContextSize) &&
minContextSize >= 1024 &&
minContextSize <= maxBlockSize));
/*
* Check whether the parameters match either available freelist. We do
* not need to demand a match of maxBlockSize.
*/
if (minContextSize == ALLOCSET_DEFAULT_MINSIZE &&
initBlockSize == ALLOCSET_DEFAULT_INITSIZE)
freeListIndex = 0;
else if (minContextSize == ALLOCSET_SMALL_MINSIZE &&
initBlockSize == ALLOCSET_SMALL_INITSIZE)
freeListIndex = 1;
else
freeListIndex = -1;
/*
* If a suitable freelist entry exists, just recycle that context.
*/
if (freeListIndex >= 0)
{
AllocSetFreeList *freelist = &context_freelists[freeListIndex];
if (freelist->first_free != NULL)
{
/* Remove entry from freelist */
set = freelist->first_free;
freelist->first_free = (AllocSet) set->header.nextchild;
freelist->num_free--;
/* Update its maxBlockSize; everything else should be OK */
set->maxBlockSize = maxBlockSize;
/* Reinitialize its header, installing correct name and parent */
MemoryContextCreate((MemoryContext) set,
T_AllocSetContext,
&AllocSetMethods,
parent,
name);
((MemoryContext) set)->mem_allocated =
set->keeper->endptr - ((char *) set);
return (MemoryContext) set;
}
}
/* Determine size of initial block */
firstBlockSize = MAXALIGN(sizeof(AllocSetContext)) +
ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
if (minContextSize != 0)
firstBlockSize = Max(firstBlockSize, minContextSize);
else
firstBlockSize = Max(firstBlockSize, initBlockSize);
/*
* Allocate the initial block. Unlike other aset.c blocks, it starts with
* the context header and its block header follows that.
*/
set = (AllocSet) malloc(firstBlockSize);
if (set == NULL)
{
if (TopMemoryContext)
MemoryContextStats(TopMemoryContext);
ereport(ERROR,
(errcode(ERRCODE_OUT_OF_MEMORY),
errmsg("out of memory"),
errdetail("Failed while creating memory context \"%s\".",
name)));
}
/*
* Avoid writing code that can fail between here and MemoryContextCreate;
* we'd leak the header/initial block if we ereport in this stretch.
*/
/* Fill in the initial block's block header */
block = (AllocBlock) (((char *) set) + MAXALIGN(sizeof(AllocSetContext)));
block->aset = set;
block->freeptr = ((char *) block) + ALLOC_BLOCKHDRSZ;
block->endptr = ((char *) set) + firstBlockSize;
block->prev = NULL;
block->next = NULL;
/* Mark unallocated space NOACCESS; leave the block header alone. */
VALGRIND_MAKE_MEM_NOACCESS(block->freeptr, block->endptr - block->freeptr);
/* Remember block as part of block list */
set->blocks = block;
/* Mark block as not to be released at reset time */
set->keeper = block;
/* Finish filling in aset-specific parts of the context header */
MemSetAligned(set->freelist, 0, sizeof(set->freelist));
set->initBlockSize = initBlockSize;
set->maxBlockSize = maxBlockSize;
set->nextBlockSize = initBlockSize;
set->freeListIndex = freeListIndex;
/*
* Compute the allocation chunk size limit for this context. It can't be
* more than ALLOC_CHUNK_LIMIT because of the fixed number of freelists.
* If maxBlockSize is small then requests exceeding the maxBlockSize, or
* even a significant fraction of it, should be treated as large chunks
* too. For the typical case of maxBlockSize a power of 2, the chunk size
* limit will be at most 1/8th maxBlockSize, so that given a stream of
* requests that are all the maximum chunk size we will waste at most
* 1/8th of the allocated space.
*
* We have to have allocChunkLimit a power of two, because the requested
* and actually-allocated sizes of any chunk must be on the same side of
* the limit, else we get confused about whether the chunk is "big".
*
* Also, allocChunkLimit must not exceed ALLOCSET_SEPARATE_THRESHOLD.
*/
StaticAssertStmt(ALLOC_CHUNK_LIMIT == ALLOCSET_SEPARATE_THRESHOLD,
"ALLOC_CHUNK_LIMIT != ALLOCSET_SEPARATE_THRESHOLD");
set->allocChunkLimit = ALLOC_CHUNK_LIMIT;
while ((Size) (set->allocChunkLimit + ALLOC_CHUNKHDRSZ) >
(Size) ((maxBlockSize - ALLOC_BLOCKHDRSZ) / ALLOC_CHUNK_FRACTION))
set->allocChunkLimit >>= 1;
/* Finally, do the type-independent part of context creation */
MemoryContextCreate((MemoryContext) set,
T_AllocSetContext,
&AllocSetMethods,
parent,
name);
((MemoryContext) set)->mem_allocated = firstBlockSize;
return (MemoryContext) set;
}
/*
* AllocSetReset
* Frees all memory which is allocated in the given set.
*
* Actually, this routine has some discretion about what to do.
* It should mark all allocated chunks freed, but it need not necessarily
* give back all the resources the set owns. Our actual implementation is
* that we give back all but the "keeper" block (which we must keep, since
* it shares a malloc chunk with the context header). In this way, we don't
* thrash malloc() when a context is repeatedly reset after small allocations,
* which is typical behavior for per-tuple contexts.
*/
static void
AllocSetReset(MemoryContext context)
{
AllocSet set = (AllocSet) context;
AllocBlock block;
Size keepersize PG_USED_FOR_ASSERTS_ONLY
= set->keeper->endptr - ((char *) set);
AssertArg(AllocSetIsValid(set));
#ifdef MEMORY_CONTEXT_CHECKING
/* Check for corruption and leaks before freeing */
AllocSetCheck(context);
#endif
/* Clear chunk freelists */
MemSetAligned(set->freelist, 0, sizeof(set->freelist));
block = set->blocks;
/* New blocks list will be just the keeper block */
set->blocks = set->keeper;
while (block != NULL)
{
AllocBlock next = block->next;
if (block == set->keeper)
{
/* Reset the block, but don't return it to malloc */
char *datastart = ((char *) block) + ALLOC_BLOCKHDRSZ;
#ifdef CLOBBER_FREED_MEMORY
wipe_mem(datastart, block->freeptr - datastart);
#else
/* wipe_mem() would have done this */
VALGRIND_MAKE_MEM_NOACCESS(datastart, block->freeptr - datastart);
#endif
block->freeptr = datastart;
block->prev = NULL;
block->next = NULL;
}
else
{
/* Normal case, release the block */
context->mem_allocated -= block->endptr - ((char *) block);
#ifdef CLOBBER_FREED_MEMORY
wipe_mem(block, block->freeptr - ((char *) block));
#endif
free(block);
}
block = next;
}
Assert(context->mem_allocated == keepersize);
/* Reset block size allocation sequence, too */
set->nextBlockSize = set->initBlockSize;
}
/*
* AllocSetDelete
* Frees all memory which is allocated in the given set,
* in preparation for deletion of the set.
*
* Unlike AllocSetReset, this *must* free all resources of the set.
*/
static void
AllocSetDelete(MemoryContext context)
{
AllocSet set = (AllocSet) context;
AllocBlock block = set->blocks;
Size keepersize PG_USED_FOR_ASSERTS_ONLY
= set->keeper->endptr - ((char *) set);
AssertArg(AllocSetIsValid(set));
#ifdef MEMORY_CONTEXT_CHECKING
/* Check for corruption and leaks before freeing */
AllocSetCheck(context);
#endif
/*
* If the context is a candidate for a freelist, put it into that freelist
* instead of destroying it.
*/
if (set->freeListIndex >= 0)
{
AllocSetFreeList *freelist = &context_freelists[set->freeListIndex];
/*
* Reset the context, if it needs it, so that we aren't hanging on to
* more than the initial malloc chunk.
*/
if (!context->isReset)
MemoryContextResetOnly(context);
/*
* If the freelist is full, just discard what's already in it. See
* comments with context_freelists[].
*/
if (freelist->num_free >= MAX_FREE_CONTEXTS)
{
while (freelist->first_free != NULL)
{
AllocSetContext *oldset = freelist->first_free;
freelist->first_free = (AllocSetContext *) oldset->header.nextchild;
freelist->num_free--;
/* All that remains is to free the header/initial block */
free(oldset);
}
Assert(freelist->num_free == 0);
}
/* Now add the just-deleted context to the freelist. */
set->header.nextchild = (MemoryContext) freelist->first_free;
freelist->first_free = set;
freelist->num_free++;
return;
}
/* Free all blocks, except the keeper which is part of context header */
while (block != NULL)
{
AllocBlock next = block->next;
if (block != set->keeper)
context->mem_allocated -= block->endptr - ((char *) block);
#ifdef CLOBBER_FREED_MEMORY
wipe_mem(block, block->freeptr - ((char *) block));
#endif
if (block != set->keeper)
free(block);
block = next;
}
Assert(context->mem_allocated == keepersize);
/* Finally, free the context header, including the keeper block */
free(set);
}
/*
* AllocSetAlloc
* Returns pointer to allocated memory of given size or NULL if
* request could not be completed; memory is added to the set.
*
* No request may exceed:
* MAXALIGN_DOWN(SIZE_MAX) - ALLOC_BLOCKHDRSZ - ALLOC_CHUNKHDRSZ
* All callers use a much-lower limit.
*
* Note: when using valgrind, it doesn't matter how the returned allocation
* is marked, as mcxt.c will set it to UNDEFINED. In some paths we will
* return space that is marked NOACCESS - AllocSetRealloc has to beware!
*/
static void *
AllocSetAlloc(MemoryContext context, Size size)
{
AllocSet set = (AllocSet) context;
AllocBlock block;
AllocChunk chunk;
int fidx;
Size chunk_size;
Size blksize;
AssertArg(AllocSetIsValid(set));
/*
* If requested size exceeds maximum for chunks, allocate an entire block
* for this request.
*/
if (size > set->allocChunkLimit)
{
chunk_size = MAXALIGN(size);
blksize = chunk_size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
block = (AllocBlock) malloc(blksize);
if (block == NULL)
return NULL;
context->mem_allocated += blksize;
block->aset = set;
block->freeptr = block->endptr = ((char *) block) + blksize;
chunk = (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ);
chunk->aset = set;
chunk->size = chunk_size;
#ifdef MEMORY_CONTEXT_CHECKING
chunk->requested_size = size;
/* set mark to catch clobber of "unused" space */
if (size < chunk_size)
set_sentinel(AllocChunkGetPointer(chunk), size);
#endif
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* fill the allocated space with junk */
randomize_mem((char *) AllocChunkGetPointer(chunk), size);
#endif
/*
* Stick the new block underneath the active allocation block, if any,
* so that we don't lose the use of the space remaining therein.
*/
if (set->blocks != NULL)
{
block->prev = set->blocks;
block->next = set->blocks->next;
if (block->next)
block->next->prev = block;
set->blocks->next = block;
}
else
{
block->prev = NULL;
block->next = NULL;
set->blocks = block;
}
/* Ensure any padding bytes are marked NOACCESS. */
VALGRIND_MAKE_MEM_NOACCESS((char *) AllocChunkGetPointer(chunk) + size,
chunk_size - size);
/* Disallow external access to private part of chunk header. */
VALGRIND_MAKE_MEM_NOACCESS(chunk, ALLOCCHUNK_PRIVATE_LEN);
return AllocChunkGetPointer(chunk);
}
/*
* Request is small enough to be treated as a chunk. Look in the
* corresponding free list to see if there is a free chunk we could reuse.
* If one is found, remove it from the free list, make it again a member
* of the alloc set and return its data address.
*/
fidx = AllocSetFreeIndex(size);
chunk = set->freelist[fidx];
if (chunk != NULL)
{
Assert(chunk->size >= size);
set->freelist[fidx] = (AllocChunk) chunk->aset;
chunk->aset = (void *) set;
#ifdef MEMORY_CONTEXT_CHECKING
chunk->requested_size = size;
/* set mark to catch clobber of "unused" space */
if (size < chunk->size)
set_sentinel(AllocChunkGetPointer(chunk), size);
#endif
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* fill the allocated space with junk */
randomize_mem((char *) AllocChunkGetPointer(chunk), size);
#endif
/* Ensure any padding bytes are marked NOACCESS. */
VALGRIND_MAKE_MEM_NOACCESS((char *) AllocChunkGetPointer(chunk) + size,
chunk->size - size);
/* Disallow external access to private part of chunk header. */
VALGRIND_MAKE_MEM_NOACCESS(chunk, ALLOCCHUNK_PRIVATE_LEN);
return AllocChunkGetPointer(chunk);
}
/*
* Choose the actual chunk size to allocate.
*/
chunk_size = (1 << ALLOC_MINBITS) << fidx;
Assert(chunk_size >= size);
/*
* If there is enough room in the active allocation block, we will put the
* chunk into that block. Else must start a new one.
*/
if ((block = set->blocks) != NULL)
{
Size availspace = block->endptr - block->freeptr;
if (availspace < (chunk_size + ALLOC_CHUNKHDRSZ))
{
/*
* The existing active (top) block does not have enough room for
* the requested allocation, but it might still have a useful
* amount of space in it. Once we push it down in the block list,
* we'll never try to allocate more space from it. So, before we
* do that, carve up its free space into chunks that we can put on
* the set's freelists.
*
* Because we can only get here when there's less than
* ALLOC_CHUNK_LIMIT left in the block, this loop cannot iterate
* more than ALLOCSET_NUM_FREELISTS-1 times.
*/
while (availspace >= ((1 << ALLOC_MINBITS) + ALLOC_CHUNKHDRSZ))
{
Size availchunk = availspace - ALLOC_CHUNKHDRSZ;
int a_fidx = AllocSetFreeIndex(availchunk);
/*
* In most cases, we'll get back the index of the next larger
* freelist than the one we need to put this chunk on. The
* exception is when availchunk is exactly a power of 2.
*/
if (availchunk != ((Size) 1 << (a_fidx + ALLOC_MINBITS)))
{
a_fidx--;
Assert(a_fidx >= 0);
availchunk = ((Size) 1 << (a_fidx + ALLOC_MINBITS));
}
chunk = (AllocChunk) (block->freeptr);
/* Prepare to initialize the chunk header. */
VALGRIND_MAKE_MEM_UNDEFINED(chunk, ALLOC_CHUNKHDRSZ);
block->freeptr += (availchunk + ALLOC_CHUNKHDRSZ);
availspace -= (availchunk + ALLOC_CHUNKHDRSZ);
chunk->size = availchunk;
#ifdef MEMORY_CONTEXT_CHECKING
chunk->requested_size = 0; /* mark it free */
#endif
chunk->aset = (void *) set->freelist[a_fidx];
set->freelist[a_fidx] = chunk;
}
/* Mark that we need to create a new block */
block = NULL;
}
}
/*
* Time to create a new regular (multi-chunk) block?
*/
if (block == NULL)
{
Size required_size;
/*
* The first such block has size initBlockSize, and we double the
* space in each succeeding block, but not more than maxBlockSize.
*/
blksize = set->nextBlockSize;
set->nextBlockSize <<= 1;
if (set->nextBlockSize > set->maxBlockSize)
set->nextBlockSize = set->maxBlockSize;
/*
* If initBlockSize is less than ALLOC_CHUNK_LIMIT, we could need more
* space... but try to keep it a power of 2.
*/
required_size = chunk_size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
while (blksize < required_size)
blksize <<= 1;
/* Try to allocate it */
block = (AllocBlock) malloc(blksize);
/*
* We could be asking for pretty big blocks here, so cope if malloc
* fails. But give up if there's less than 1 MB or so available...
*/
while (block == NULL && blksize > 1024 * 1024)
{
blksize >>= 1;
if (blksize < required_size)
break;
block = (AllocBlock) malloc(blksize);
}
if (block == NULL)
return NULL;
context->mem_allocated += blksize;
block->aset = set;
block->freeptr = ((char *) block) + ALLOC_BLOCKHDRSZ;
block->endptr = ((char *) block) + blksize;
/* Mark unallocated space NOACCESS. */
VALGRIND_MAKE_MEM_NOACCESS(block->freeptr,
blksize - ALLOC_BLOCKHDRSZ);
block->prev = NULL;
block->next = set->blocks;
if (block->next)
block->next->prev = block;
set->blocks = block;
}
/*
* OK, do the allocation
*/
chunk = (AllocChunk) (block->freeptr);
/* Prepare to initialize the chunk header. */
VALGRIND_MAKE_MEM_UNDEFINED(chunk, ALLOC_CHUNKHDRSZ);
block->freeptr += (chunk_size + ALLOC_CHUNKHDRSZ);
Assert(block->freeptr <= block->endptr);
chunk->aset = (void *) set;
chunk->size = chunk_size;
#ifdef MEMORY_CONTEXT_CHECKING
chunk->requested_size = size;
/* set mark to catch clobber of "unused" space */
if (size < chunk->size)
set_sentinel(AllocChunkGetPointer(chunk), size);
#endif
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* fill the allocated space with junk */
randomize_mem((char *) AllocChunkGetPointer(chunk), size);
#endif
/* Ensure any padding bytes are marked NOACCESS. */
VALGRIND_MAKE_MEM_NOACCESS((char *) AllocChunkGetPointer(chunk) + size,
chunk_size - size);
/* Disallow external access to private part of chunk header. */
VALGRIND_MAKE_MEM_NOACCESS(chunk, ALLOCCHUNK_PRIVATE_LEN);
return AllocChunkGetPointer(chunk);
}
/*
* AllocSetFree
* Frees allocated memory; memory is removed from the set.
*/
static void
AllocSetFree(MemoryContext context, void *pointer)
{
AllocSet set = (AllocSet) context;
AllocChunk chunk = AllocPointerGetChunk(pointer);
/* Allow access to private part of chunk header. */
VALGRIND_MAKE_MEM_DEFINED(chunk, ALLOCCHUNK_PRIVATE_LEN);
#ifdef MEMORY_CONTEXT_CHECKING
/* Test for someone scribbling on unused space in chunk */
if (chunk->requested_size < chunk->size)
if (!sentinel_ok(pointer, chunk->requested_size))
elog(WARNING, "detected write past chunk end in %s %p",
set->header.name, chunk);
#endif
if (chunk->size > set->allocChunkLimit)
{
/*
* Big chunks are certain to have been allocated as single-chunk
* blocks. Just unlink that block and return it to malloc().
*/
AllocBlock block = (AllocBlock) (((char *) chunk) - ALLOC_BLOCKHDRSZ);
/*
* Try to verify that we have a sane block pointer: it should
* reference the correct aset, and freeptr and endptr should point
* just past the chunk.
*/
if (block->aset != set ||
block->freeptr != block->endptr ||
block->freeptr != ((char *) block) +
(chunk->size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ))
elog(ERROR, "could not find block containing chunk %p", chunk);
/* OK, remove block from aset's list and free it */
if (block->prev)
block->prev->next = block->next;
else
set->blocks = block->next;
if (block->next)
block->next->prev = block->prev;
context->mem_allocated -= block->endptr - ((char *) block);
#ifdef CLOBBER_FREED_MEMORY
wipe_mem(block, block->freeptr - ((char *) block));
#endif
free(block);
}
else
{
/* Normal case, put the chunk into appropriate freelist */
int fidx = AllocSetFreeIndex(chunk->size);
chunk->aset = (void *) set->freelist[fidx];
#ifdef CLOBBER_FREED_MEMORY
wipe_mem(pointer, chunk->size);
#endif
#ifdef MEMORY_CONTEXT_CHECKING
/* Reset requested_size to 0 in chunks that are on freelist */
chunk->requested_size = 0;
#endif
set->freelist[fidx] = chunk;
}
}
/*
* AllocSetRealloc
* Returns new pointer to allocated memory of given size or NULL if
* request could not be completed; this memory is added to the set.
* Memory associated with given pointer is copied into the new memory,
* and the old memory is freed.
*
* Without MEMORY_CONTEXT_CHECKING, we don't know the old request size. This
* makes our Valgrind client requests less-precise, hazarding false negatives.
* (In principle, we could use VALGRIND_GET_VBITS() to rediscover the old
* request size.)
*/
static void *
AllocSetRealloc(MemoryContext context, void *pointer, Size size)
{
AllocSet set = (AllocSet) context;
AllocChunk chunk = AllocPointerGetChunk(pointer);
Size oldsize;
/* Allow access to private part of chunk header. */
VALGRIND_MAKE_MEM_DEFINED(chunk, ALLOCCHUNK_PRIVATE_LEN);
oldsize = chunk->size;
#ifdef MEMORY_CONTEXT_CHECKING
/* Test for someone scribbling on unused space in chunk */
if (chunk->requested_size < oldsize)
if (!sentinel_ok(pointer, chunk->requested_size))
elog(WARNING, "detected write past chunk end in %s %p",
set->header.name, chunk);
#endif
if (oldsize > set->allocChunkLimit)
{
/*
* The chunk must have been allocated as a single-chunk block. Use
* realloc() to make the containing block bigger, or smaller, with
* minimum space wastage.
*/
AllocBlock block = (AllocBlock) (((char *) chunk) - ALLOC_BLOCKHDRSZ);
Size chksize;
Size blksize;
Size oldblksize;
/*
* Try to verify that we have a sane block pointer: it should
* reference the correct aset, and freeptr and endptr should point
* just past the chunk.
*/
if (block->aset != set ||
block->freeptr != block->endptr ||
block->freeptr != ((char *) block) +
(oldsize + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ))
elog(ERROR, "could not find block containing chunk %p", chunk);
/*
* Even if the new request is less than set->allocChunkLimit, we stick
* with the single-chunk block approach. Therefore we need
* chunk->size to be bigger than set->allocChunkLimit, so we don't get
* confused about the chunk's status in future calls.
*/
chksize = Max(size, set->allocChunkLimit + 1);
chksize = MAXALIGN(chksize);
/* Do the realloc */
blksize = chksize + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
oldblksize = block->endptr - ((char *) block);
block = (AllocBlock) realloc(block, blksize);
if (block == NULL)
{
/* Disallow external access to private part of chunk header. */
VALGRIND_MAKE_MEM_NOACCESS(chunk, ALLOCCHUNK_PRIVATE_LEN);
return NULL;
}
/* updated separately, not to underflow when (oldblksize > blksize) */
context->mem_allocated -= oldblksize;
context->mem_allocated += blksize;
block->freeptr = block->endptr = ((char *) block) + blksize;
/* Update pointers since block has likely been moved */
chunk = (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ);
pointer = AllocChunkGetPointer(chunk);
if (block->prev)
block->prev->next = block;
else
set->blocks = block;
if (block->next)
block->next->prev = block;
chunk->size = chksize;
#ifdef MEMORY_CONTEXT_CHECKING
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* We can only fill the extra space if we know the prior request */
if (size > chunk->requested_size)
randomize_mem((char *) pointer + chunk->requested_size,
size - chunk->requested_size);
#endif
/*
* realloc() (or randomize_mem()) will have left any newly-allocated
* part UNDEFINED, but we may need to adjust trailing bytes from the
* old allocation.
*/
#ifdef USE_VALGRIND
if (oldsize > chunk->requested_size)
VALGRIND_MAKE_MEM_UNDEFINED((char *) pointer + chunk->requested_size,
oldsize - chunk->requested_size);
#endif
chunk->requested_size = size;
/* set mark to catch clobber of "unused" space */
if (size < chunk->size)
set_sentinel(pointer, size);
#else /* !MEMORY_CONTEXT_CHECKING */
/*
* We don't know how much of the old chunk size was the actual
* allocation; it could have been as small as one byte. We have to be
* conservative and just mark the entire old portion DEFINED.
*/
VALGRIND_MAKE_MEM_DEFINED(pointer, oldsize);
#endif
/* Ensure any padding bytes are marked NOACCESS. */
VALGRIND_MAKE_MEM_NOACCESS((char *) pointer + size, chksize - size);
/* Disallow external access to private part of chunk header. */
VALGRIND_MAKE_MEM_NOACCESS(chunk, ALLOCCHUNK_PRIVATE_LEN);
return pointer;
}
/*
* Chunk sizes are aligned to power of 2 in AllocSetAlloc(). Maybe the
* allocated area already is >= the new size. (In particular, we will
* fall out here if the requested size is a decrease.)
*/
else if (oldsize >= size)
{
#ifdef MEMORY_CONTEXT_CHECKING
Size oldrequest = chunk->requested_size;
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* We can only fill the extra space if we know the prior request */
if (size > oldrequest)
randomize_mem((char *) pointer + oldrequest,
size - oldrequest);
#endif
chunk->requested_size = size;
/*
* If this is an increase, mark any newly-available part UNDEFINED.
* Otherwise, mark the obsolete part NOACCESS.
*/
if (size > oldrequest)
VALGRIND_MAKE_MEM_UNDEFINED((char *) pointer + oldrequest,
size - oldrequest);
else
VALGRIND_MAKE_MEM_NOACCESS((char *) pointer + size,
oldsize - size);
/* set mark to catch clobber of "unused" space */
if (size < oldsize)
set_sentinel(pointer, size);
#else /* !MEMORY_CONTEXT_CHECKING */
/*
* We don't have the information to determine whether we're growing
* the old request or shrinking it, so we conservatively mark the
* entire new allocation DEFINED.
*/
VALGRIND_MAKE_MEM_NOACCESS(pointer, oldsize);
VALGRIND_MAKE_MEM_DEFINED(pointer, size);
#endif
/* Disallow external access to private part of chunk header. */
VALGRIND_MAKE_MEM_NOACCESS(chunk, ALLOCCHUNK_PRIVATE_LEN);
return pointer;
}
else
{
/*
* Enlarge-a-small-chunk case. We just do this by brute force, ie,
* allocate a new chunk and copy the data. Since we know the existing
* data isn't huge, this won't involve any great memcpy expense, so
* it's not worth being smarter. (At one time we tried to avoid
* memcpy when it was possible to enlarge the chunk in-place, but that
* turns out to misbehave unpleasantly for repeated cycles of
* palloc/repalloc/pfree: the eventually freed chunks go into the
* wrong freelist for the next initial palloc request, and so we leak
* memory indefinitely. See pgsql-hackers archives for 2007-08-11.)
*/
AllocPointer newPointer;
/* allocate new chunk */
newPointer = AllocSetAlloc((MemoryContext) set, size);
/* leave immediately if request was not completed */
if (newPointer == NULL)
{
/* Disallow external access to private part of chunk header. */
VALGRIND_MAKE_MEM_NOACCESS(chunk, ALLOCCHUNK_PRIVATE_LEN);
return NULL;
}
/*
* AllocSetAlloc() may have returned a region that is still NOACCESS.
* Change it to UNDEFINED for the moment; memcpy() will then transfer
* definedness from the old allocation to the new. If we know the old
* allocation, copy just that much. Otherwise, make the entire old
* chunk defined to avoid errors as we copy the currently-NOACCESS
* trailing bytes.
*/
VALGRIND_MAKE_MEM_UNDEFINED(newPointer, size);
#ifdef MEMORY_CONTEXT_CHECKING
oldsize = chunk->requested_size;
#else
VALGRIND_MAKE_MEM_DEFINED(pointer, oldsize);
#endif
/* transfer existing data (certain to fit) */
memcpy(newPointer, pointer, oldsize);
/* free old chunk */
AllocSetFree((MemoryContext) set, pointer);
return newPointer;
}
}
/*
* AllocSetGetChunkSpace
* Given a currently-allocated chunk, determine the total space
* it occupies (including all memory-allocation overhead).
*/
static Size
AllocSetGetChunkSpace(MemoryContext context, void *pointer)
{
AllocChunk chunk = AllocPointerGetChunk(pointer);
Size result;
VALGRIND_MAKE_MEM_DEFINED(chunk, ALLOCCHUNK_PRIVATE_LEN);
result = chunk->size + ALLOC_CHUNKHDRSZ;
VALGRIND_MAKE_MEM_NOACCESS(chunk, ALLOCCHUNK_PRIVATE_LEN);
return result;
}
/*
* AllocSetIsEmpty
* Is an allocset empty of any allocated space?
*/
static bool
AllocSetIsEmpty(MemoryContext context)
{
/*
* For now, we say "empty" only if the context is new or just reset. We
* could examine the freelists to determine if all space has been freed,
* but it's not really worth the trouble for present uses of this
* functionality.
*/
if (context->isReset)
return true;
return false;
}
/*
* AllocSetStats
* Compute stats about memory consumption of an allocset.
*
* printfunc: if not NULL, pass a human-readable stats string to this.
* passthru: pass this pointer through to printfunc.
* totals: if not NULL, add stats about this context into *totals.
* print_to_stderr: print stats to stderr if true, elog otherwise.
*/
static void
AllocSetStats(MemoryContext context,
MemoryStatsPrintFunc printfunc, void *passthru,
MemoryContextCounters *totals, bool print_to_stderr)
{
AllocSet set = (AllocSet) context;
Size nblocks = 0;
Size freechunks = 0;
Size totalspace;
Size freespace = 0;
AllocBlock block;
int fidx;
/* Include context header in totalspace */
totalspace = MAXALIGN(sizeof(AllocSetContext));
for (block = set->blocks; block != NULL; block = block->next)
{
nblocks++;
totalspace += block->endptr - ((char *) block);
freespace += block->endptr - block->freeptr;
}
for (fidx = 0; fidx < ALLOCSET_NUM_FREELISTS; fidx++)
{
AllocChunk chunk;
for (chunk = set->freelist[fidx]; chunk != NULL;
chunk = (AllocChunk) chunk->aset)
{
freechunks++;
freespace += chunk->size + ALLOC_CHUNKHDRSZ;
}
}
if (printfunc)
{
char stats_string[200];
snprintf(stats_string, sizeof(stats_string),
"%zu total in %zd blocks; %zu free (%zd chunks); %zu used",
totalspace, nblocks, freespace, freechunks,
totalspace - freespace);
printfunc(context, passthru, stats_string, print_to_stderr);
}
if (totals)
{
totals->nblocks += nblocks;
totals->freechunks += freechunks;
totals->totalspace += totalspace;
totals->freespace += freespace;
}
}
#ifdef MEMORY_CONTEXT_CHECKING
/*
* AllocSetCheck
* Walk through chunks and check consistency of memory.
*
* NOTE: report errors as WARNING, *not* ERROR or FATAL. Otherwise you'll
* find yourself in an infinite loop when trouble occurs, because this
* routine will be entered again when elog cleanup tries to release memory!
*/
static void
AllocSetCheck(MemoryContext context)
{
AllocSet set = (AllocSet) context;
const char *name = set->header.name;
AllocBlock prevblock;
AllocBlock block;
Size total_allocated = 0;
for (prevblock = NULL, block = set->blocks;
block != NULL;
prevblock = block, block = block->next)
{
char *bpoz = ((char *) block) + ALLOC_BLOCKHDRSZ;
long blk_used = block->freeptr - bpoz;
long blk_data = 0;
long nchunks = 0;
if (set->keeper == block)
total_allocated += block->endptr - ((char *) set);
else
total_allocated += block->endptr - ((char *) block);
/*
* Empty block - empty can be keeper-block only
*/
if (!blk_used)
{
if (set->keeper != block)
elog(WARNING, "problem in alloc set %s: empty block %p",
name, block);
}
/*
* Check block header fields
*/
if (block->aset != set ||
block->prev != prevblock ||
block->freeptr < bpoz ||
block->freeptr > block->endptr)
elog(WARNING, "problem in alloc set %s: corrupt header in block %p",
name, block);
/*
* Chunk walker
*/
while (bpoz < block->freeptr)
{
AllocChunk chunk = (AllocChunk) bpoz;
Size chsize,
dsize;
/* Allow access to private part of chunk header. */
VALGRIND_MAKE_MEM_DEFINED(chunk, ALLOCCHUNK_PRIVATE_LEN);
chsize = chunk->size; /* aligned chunk size */
dsize = chunk->requested_size; /* real data */
/*
* Check chunk size
*/
if (dsize > chsize)
elog(WARNING, "problem in alloc set %s: req size > alloc size for chunk %p in block %p",
name, chunk, block);
if (chsize < (1 << ALLOC_MINBITS))
elog(WARNING, "problem in alloc set %s: bad size %zu for chunk %p in block %p",
name, chsize, chunk, block);
/* single-chunk block? */
if (chsize > set->allocChunkLimit &&
chsize + ALLOC_CHUNKHDRSZ != blk_used)
elog(WARNING, "problem in alloc set %s: bad single-chunk %p in block %p",
name, chunk, block);
/*
* If chunk is allocated, check for correct aset pointer. (If it's
* free, the aset is the freelist pointer, which we can't check as
* easily...) Note this is an incomplete test, since palloc(0)
* produces an allocated chunk with requested_size == 0.
*/
if (dsize > 0 && chunk->aset != (void *) set)
elog(WARNING, "problem in alloc set %s: bogus aset link in block %p, chunk %p",
name, block, chunk);
/*
* Check for overwrite of padding space in an allocated chunk.
*/
if (chunk->aset == (void *) set && dsize < chsize &&
!sentinel_ok(chunk, ALLOC_CHUNKHDRSZ + dsize))
elog(WARNING, "problem in alloc set %s: detected write past chunk end in block %p, chunk %p",
name, block, chunk);
/*
* If chunk is allocated, disallow external access to private part
* of chunk header.
*/
if (chunk->aset == (void *) set)
VALGRIND_MAKE_MEM_NOACCESS(chunk, ALLOCCHUNK_PRIVATE_LEN);
blk_data += chsize;
nchunks++;
bpoz += ALLOC_CHUNKHDRSZ + chsize;
}
if ((blk_data + (nchunks * ALLOC_CHUNKHDRSZ)) != blk_used)
elog(WARNING, "problem in alloc set %s: found inconsistent memory block %p",
name, block);
}
Assert(total_allocated == context->mem_allocated);
}
#endif /* MEMORY_CONTEXT_CHECKING */
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