/* * NFA utilities. * This file is #included by regcomp.c. * * Copyright (c) 1998, 1999 Henry Spencer. All rights reserved. * * Development of this software was funded, in part, by Cray Research Inc., * UUNET Communications Services Inc., Sun Microsystems Inc., and Scriptics * Corporation, none of whom are responsible for the results. The author * thanks all of them. * * Redistribution and use in source and binary forms -- with or without * modification -- are permitted for any purpose, provided that * redistributions in source form retain this entire copyright notice and * indicate the origin and nature of any modifications. * * I'd appreciate being given credit for this package in the documentation * of software which uses it, but that is not a requirement. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL * HENRY SPENCER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * src/backend/regex/regc_nfa.c * * * One or two things that technically ought to be in here * are actually in color.c, thanks to some incestuous relationships in * the color chains. */ #define NISERR() VISERR(nfa->v) #define NERR(e) VERR(nfa->v, (e)) /* * newnfa - set up an NFA */ static struct nfa * /* the NFA, or NULL */ newnfa(struct vars *v, struct colormap *cm, struct nfa *parent) /* NULL if primary NFA */ { struct nfa *nfa; nfa = (struct nfa *) MALLOC(sizeof(struct nfa)); if (nfa == NULL) { ERR(REG_ESPACE); return NULL; } /* Make the NFA minimally valid, so freenfa() will behave sanely */ nfa->states = NULL; nfa->slast = NULL; nfa->freestates = NULL; nfa->freearcs = NULL; nfa->lastsb = NULL; nfa->lastab = NULL; nfa->lastsbused = 0; nfa->lastabused = 0; nfa->nstates = 0; nfa->cm = cm; nfa->v = v; nfa->bos[0] = nfa->bos[1] = COLORLESS; nfa->eos[0] = nfa->eos[1] = COLORLESS; nfa->flags = 0; nfa->minmatchall = nfa->maxmatchall = -1; nfa->parent = parent; /* Precedes newfstate so parent is valid. */ /* Create required infrastructure */ nfa->post = newfstate(nfa, '@'); /* number 0 */ nfa->pre = newfstate(nfa, '>'); /* number 1 */ nfa->init = newstate(nfa); /* may become invalid later */ nfa->final = newstate(nfa); if (ISERR()) { freenfa(nfa); return NULL; } rainbow(nfa, nfa->cm, PLAIN, COLORLESS, nfa->pre, nfa->init); newarc(nfa, '^', 1, nfa->pre, nfa->init); newarc(nfa, '^', 0, nfa->pre, nfa->init); rainbow(nfa, nfa->cm, PLAIN, COLORLESS, nfa->final, nfa->post); newarc(nfa, '$', 1, nfa->final, nfa->post); newarc(nfa, '$', 0, nfa->final, nfa->post); if (ISERR()) { freenfa(nfa); return NULL; } return nfa; } /* * freenfa - free an entire NFA */ static void freenfa(struct nfa *nfa) { struct statebatch *sb; struct statebatch *sbnext; struct arcbatch *ab; struct arcbatch *abnext; for (sb = nfa->lastsb; sb != NULL; sb = sbnext) { sbnext = sb->next; nfa->v->spaceused -= STATEBATCHSIZE(sb->nstates); FREE(sb); } nfa->lastsb = NULL; for (ab = nfa->lastab; ab != NULL; ab = abnext) { abnext = ab->next; nfa->v->spaceused -= ARCBATCHSIZE(ab->narcs); FREE(ab); } nfa->lastab = NULL; nfa->nstates = -1; FREE(nfa); } /* * newstate - allocate an NFA state, with zero flag value */ static struct state * /* NULL on error */ newstate(struct nfa *nfa) { struct state *s; /* * This is a handy place to check for operation cancel during regex * compilation, since no code path will go very long without making a new * state or arc. */ if (CANCEL_REQUESTED(nfa->v->re)) { NERR(REG_CANCEL); return NULL; } /* first, recycle anything that's on the freelist */ if (nfa->freestates != NULL) { s = nfa->freestates; nfa->freestates = s->next; } /* otherwise, is there anything left in the last statebatch? */ else if (nfa->lastsb != NULL && nfa->lastsbused < nfa->lastsb->nstates) { s = &nfa->lastsb->s[nfa->lastsbused++]; } /* otherwise, need to allocate a new statebatch */ else { struct statebatch *newSb; size_t nstates; if (nfa->v->spaceused >= REG_MAX_COMPILE_SPACE) { NERR(REG_ETOOBIG); return NULL; } nstates = (nfa->lastsb != NULL) ? nfa->lastsb->nstates * 2 : FIRSTSBSIZE; if (nstates > MAXSBSIZE) nstates = MAXSBSIZE; newSb = (struct statebatch *) MALLOC(STATEBATCHSIZE(nstates)); if (newSb == NULL) { NERR(REG_ESPACE); return NULL; } nfa->v->spaceused += STATEBATCHSIZE(nstates); newSb->nstates = nstates; newSb->next = nfa->lastsb; nfa->lastsb = newSb; nfa->lastsbused = 1; s = &newSb->s[0]; } assert(nfa->nstates >= 0); s->no = nfa->nstates++; s->flag = 0; if (nfa->states == NULL) nfa->states = s; s->nins = 0; s->ins = NULL; s->nouts = 0; s->outs = NULL; s->tmp = NULL; s->next = NULL; if (nfa->slast != NULL) { assert(nfa->slast->next == NULL); nfa->slast->next = s; } s->prev = nfa->slast; nfa->slast = s; return s; } /* * newfstate - allocate an NFA state with a specified flag value */ static struct state * /* NULL on error */ newfstate(struct nfa *nfa, int flag) { struct state *s; s = newstate(nfa); if (s != NULL) s->flag = (char) flag; return s; } /* * dropstate - delete a state's inarcs and outarcs and free it */ static void dropstate(struct nfa *nfa, struct state *s) { struct arc *a; while ((a = s->ins) != NULL) freearc(nfa, a); while ((a = s->outs) != NULL) freearc(nfa, a); freestate(nfa, s); } /* * freestate - free a state, which has no in-arcs or out-arcs */ static void freestate(struct nfa *nfa, struct state *s) { assert(s != NULL); assert(s->nins == 0 && s->nouts == 0); s->no = FREESTATE; s->flag = 0; if (s->next != NULL) s->next->prev = s->prev; else { assert(s == nfa->slast); nfa->slast = s->prev; } if (s->prev != NULL) s->prev->next = s->next; else { assert(s == nfa->states); nfa->states = s->next; } s->prev = NULL; s->next = nfa->freestates; /* don't delete it, put it on the free list */ nfa->freestates = s; } /* * newarc - set up a new arc within an NFA * * This function checks to make sure that no duplicate arcs are created. * In general we never want duplicates. * * However: in principle, a RAINBOW arc is redundant with any plain arc * (unless that arc is for a pseudocolor). But we don't try to recognize * that redundancy, either here or in allied operations such as moveins(). * The pseudocolor consideration makes that more costly than it seems worth. */ static void newarc(struct nfa *nfa, int t, color co, struct state *from, struct state *to) { struct arc *a; assert(from != NULL && to != NULL); /* * This is a handy place to check for operation cancel during regex * compilation, since no code path will go very long without making a new * state or arc. */ if (CANCEL_REQUESTED(nfa->v->re)) { NERR(REG_CANCEL); return; } /* check for duplicate arc, using whichever chain is shorter */ if (from->nouts <= to->nins) { for (a = from->outs; a != NULL; a = a->outchain) if (a->to == to && a->co == co && a->type == t) return; } else { for (a = to->ins; a != NULL; a = a->inchain) if (a->from == from && a->co == co && a->type == t) return; } /* no dup, so create the arc */ createarc(nfa, t, co, from, to); } /* * createarc - create a new arc within an NFA * * This function must *only* be used after verifying that there is no existing * identical arc (same type/color/from/to). */ static void createarc(struct nfa *nfa, int t, color co, struct state *from, struct state *to) { struct arc *a; a = allocarc(nfa); if (NISERR()) return; assert(a != NULL); a->type = t; a->co = co; a->to = to; a->from = from; /* * Put the new arc on the beginning, not the end, of the chains; it's * simpler here, and freearc() is the same cost either way. See also the * logic in moveins() and its cohorts, as well as fixempties(). */ a->inchain = to->ins; a->inchainRev = NULL; if (to->ins) to->ins->inchainRev = a; to->ins = a; a->outchain = from->outs; a->outchainRev = NULL; if (from->outs) from->outs->outchainRev = a; from->outs = a; from->nouts++; to->nins++; if (COLORED(a) && nfa->parent == NULL) colorchain(nfa->cm, a); } /* * allocarc - allocate a new arc within an NFA */ static struct arc * /* NULL for failure */ allocarc(struct nfa *nfa) { struct arc *a; /* first, recycle anything that's on the freelist */ if (nfa->freearcs != NULL) { a = nfa->freearcs; nfa->freearcs = a->freechain; } /* otherwise, is there anything left in the last arcbatch? */ else if (nfa->lastab != NULL && nfa->lastabused < nfa->lastab->narcs) { a = &nfa->lastab->a[nfa->lastabused++]; } /* otherwise, need to allocate a new arcbatch */ else { struct arcbatch *newAb; size_t narcs; if (nfa->v->spaceused >= REG_MAX_COMPILE_SPACE) { NERR(REG_ETOOBIG); return NULL; } narcs = (nfa->lastab != NULL) ? nfa->lastab->narcs * 2 : FIRSTABSIZE; if (narcs > MAXABSIZE) narcs = MAXABSIZE; newAb = (struct arcbatch *) MALLOC(ARCBATCHSIZE(narcs)); if (newAb == NULL) { NERR(REG_ESPACE); return NULL; } nfa->v->spaceused += ARCBATCHSIZE(narcs); newAb->narcs = narcs; newAb->next = nfa->lastab; nfa->lastab = newAb; nfa->lastabused = 1; a = &newAb->a[0]; } return a; } /* * freearc - free an arc */ static void freearc(struct nfa *nfa, struct arc *victim) { struct state *from = victim->from; struct state *to = victim->to; struct arc *predecessor; assert(victim->type != 0); /* take it off color chain if necessary */ if (COLORED(victim) && nfa->parent == NULL) uncolorchain(nfa->cm, victim); /* take it off source's out-chain */ assert(from != NULL); predecessor = victim->outchainRev; if (predecessor == NULL) { assert(from->outs == victim); from->outs = victim->outchain; } else { assert(predecessor->outchain == victim); predecessor->outchain = victim->outchain; } if (victim->outchain != NULL) { assert(victim->outchain->outchainRev == victim); victim->outchain->outchainRev = predecessor; } from->nouts--; /* take it off target's in-chain */ assert(to != NULL); predecessor = victim->inchainRev; if (predecessor == NULL) { assert(to->ins == victim); to->ins = victim->inchain; } else { assert(predecessor->inchain == victim); predecessor->inchain = victim->inchain; } if (victim->inchain != NULL) { assert(victim->inchain->inchainRev == victim); victim->inchain->inchainRev = predecessor; } to->nins--; /* clean up and place on NFA's free list */ victim->type = 0; victim->from = NULL; /* precautions... */ victim->to = NULL; victim->inchain = NULL; victim->inchainRev = NULL; victim->outchain = NULL; victim->outchainRev = NULL; victim->freechain = nfa->freearcs; nfa->freearcs = victim; } /* * changearcsource - flip an arc to have a different from state * * Caller must have verified that there is no pre-existing duplicate arc. */ static void changearcsource(struct arc *a, struct state *newfrom) { struct state *oldfrom = a->from; struct arc *predecessor; assert(oldfrom != newfrom); /* take it off old source's out-chain */ assert(oldfrom != NULL); predecessor = a->outchainRev; if (predecessor == NULL) { assert(oldfrom->outs == a); oldfrom->outs = a->outchain; } else { assert(predecessor->outchain == a); predecessor->outchain = a->outchain; } if (a->outchain != NULL) { assert(a->outchain->outchainRev == a); a->outchain->outchainRev = predecessor; } oldfrom->nouts--; a->from = newfrom; /* prepend it to new source's out-chain */ a->outchain = newfrom->outs; a->outchainRev = NULL; if (newfrom->outs) newfrom->outs->outchainRev = a; newfrom->outs = a; newfrom->nouts++; } /* * changearctarget - flip an arc to have a different to state * * Caller must have verified that there is no pre-existing duplicate arc. */ static void changearctarget(struct arc *a, struct state *newto) { struct state *oldto = a->to; struct arc *predecessor; assert(oldto != newto); /* take it off old target's in-chain */ assert(oldto != NULL); predecessor = a->inchainRev; if (predecessor == NULL) { assert(oldto->ins == a); oldto->ins = a->inchain; } else { assert(predecessor->inchain == a); predecessor->inchain = a->inchain; } if (a->inchain != NULL) { assert(a->inchain->inchainRev == a); a->inchain->inchainRev = predecessor; } oldto->nins--; a->to = newto; /* prepend it to new target's in-chain */ a->inchain = newto->ins; a->inchainRev = NULL; if (newto->ins) newto->ins->inchainRev = a; newto->ins = a; newto->nins++; } /* * hasnonemptyout - Does state have a non-EMPTY out arc? */ static int hasnonemptyout(struct state *s) { struct arc *a; for (a = s->outs; a != NULL; a = a->outchain) { if (a->type != EMPTY) return 1; } return 0; } /* * findarc - find arc, if any, from given source with given type and color * If there is more than one such arc, the result is random. */ static struct arc * findarc(struct state *s, int type, color co) { struct arc *a; for (a = s->outs; a != NULL; a = a->outchain) if (a->type == type && a->co == co) return a; return NULL; } /* * cparc - allocate a new arc within an NFA, copying details from old one */ static void cparc(struct nfa *nfa, struct arc *oa, struct state *from, struct state *to) { newarc(nfa, oa->type, oa->co, from, to); } /* * sortins - sort the in arcs of a state by from/color/type */ static void sortins(struct nfa *nfa, struct state *s) { struct arc **sortarray; struct arc *a; int n = s->nins; int i; if (n <= 1) return; /* nothing to do */ /* make an array of arc pointers ... */ sortarray = (struct arc **) MALLOC(n * sizeof(struct arc *)); if (sortarray == NULL) { NERR(REG_ESPACE); return; } i = 0; for (a = s->ins; a != NULL; a = a->inchain) sortarray[i++] = a; assert(i == n); /* ... sort the array */ qsort(sortarray, n, sizeof(struct arc *), sortins_cmp); /* ... and rebuild arc list in order */ /* it seems worth special-casing first and last items to simplify loop */ a = sortarray[0]; s->ins = a; a->inchain = sortarray[1]; a->inchainRev = NULL; for (i = 1; i < n - 1; i++) { a = sortarray[i]; a->inchain = sortarray[i + 1]; a->inchainRev = sortarray[i - 1]; } a = sortarray[i]; a->inchain = NULL; a->inchainRev = sortarray[i - 1]; FREE(sortarray); } static int sortins_cmp(const void *a, const void *b) { const struct arc *aa = *((const struct arc *const *) a); const struct arc *bb = *((const struct arc *const *) b); /* we check the fields in the order they are most likely to be different */ if (aa->from->no < bb->from->no) return -1; if (aa->from->no > bb->from->no) return 1; if (aa->co < bb->co) return -1; if (aa->co > bb->co) return 1; if (aa->type < bb->type) return -1; if (aa->type > bb->type) return 1; return 0; } /* * sortouts - sort the out arcs of a state by to/color/type */ static void sortouts(struct nfa *nfa, struct state *s) { struct arc **sortarray; struct arc *a; int n = s->nouts; int i; if (n <= 1) return; /* nothing to do */ /* make an array of arc pointers ... */ sortarray = (struct arc **) MALLOC(n * sizeof(struct arc *)); if (sortarray == NULL) { NERR(REG_ESPACE); return; } i = 0; for (a = s->outs; a != NULL; a = a->outchain) sortarray[i++] = a; assert(i == n); /* ... sort the array */ qsort(sortarray, n, sizeof(struct arc *), sortouts_cmp); /* ... and rebuild arc list in order */ /* it seems worth special-casing first and last items to simplify loop */ a = sortarray[0]; s->outs = a; a->outchain = sortarray[1]; a->outchainRev = NULL; for (i = 1; i < n - 1; i++) { a = sortarray[i]; a->outchain = sortarray[i + 1]; a->outchainRev = sortarray[i - 1]; } a = sortarray[i]; a->outchain = NULL; a->outchainRev = sortarray[i - 1]; FREE(sortarray); } static int sortouts_cmp(const void *a, const void *b) { const struct arc *aa = *((const struct arc *const *) a); const struct arc *bb = *((const struct arc *const *) b); /* we check the fields in the order they are most likely to be different */ if (aa->to->no < bb->to->no) return -1; if (aa->to->no > bb->to->no) return 1; if (aa->co < bb->co) return -1; if (aa->co > bb->co) return 1; if (aa->type < bb->type) return -1; if (aa->type > bb->type) return 1; return 0; } /* * Common decision logic about whether to use arc-by-arc operations or * sort/merge. If there's just a few source arcs we cannot recoup the * cost of sorting the destination arc list, no matter how large it is. * Otherwise, limit the number of arc-by-arc comparisons to about 1000 * (a somewhat arbitrary choice, but the breakeven point would probably * be machine dependent anyway). */ #define BULK_ARC_OP_USE_SORT(nsrcarcs, ndestarcs) \ ((nsrcarcs) < 4 ? 0 : ((nsrcarcs) > 32 || (ndestarcs) > 32)) /* * moveins - move all in arcs of a state to another state * * You might think this could be done better by just updating the * existing arcs, and you would be right if it weren't for the need * for duplicate suppression, which makes it easier to just make new * ones to exploit the suppression built into newarc. * * However, if we have a whole lot of arcs to deal with, retail duplicate * checks become too slow. In that case we proceed by sorting and merging * the arc lists, and then we can indeed just update the arcs in-place. * * On the other hand, it's also true that this is frequently called with * a brand-new newState that has no existing in-arcs. In that case, * de-duplication is unnecessary, so we can just blindly move all the arcs. */ static void moveins(struct nfa *nfa, struct state *oldState, struct state *newState) { assert(oldState != newState); if (newState->nins == 0) { /* No need for de-duplication */ struct arc *a; while ((a = oldState->ins) != NULL) { createarc(nfa, a->type, a->co, a->from, newState); freearc(nfa, a); } } else if (!BULK_ARC_OP_USE_SORT(oldState->nins, newState->nins)) { /* With not too many arcs, just do them one at a time */ struct arc *a; while ((a = oldState->ins) != NULL) { cparc(nfa, a, a->from, newState); freearc(nfa, a); } } else { /* * With many arcs, use a sort-merge approach. Note changearctarget() * will put the arc onto the front of newState's chain, so it does not * break our walk through the sorted part of the chain. */ struct arc *oa; struct arc *na; /* * Because we bypass newarc() in this code path, we'd better include a * cancel check. */ if (CANCEL_REQUESTED(nfa->v->re)) { NERR(REG_CANCEL); return; } sortins(nfa, oldState); sortins(nfa, newState); if (NISERR()) return; /* might have failed to sort */ oa = oldState->ins; na = newState->ins; while (oa != NULL && na != NULL) { struct arc *a = oa; switch (sortins_cmp(&oa, &na)) { case -1: /* newState does not have anything matching oa */ oa = oa->inchain; /* * Rather than doing createarc+freearc, we can just unlink * and relink the existing arc struct. */ changearctarget(a, newState); break; case 0: /* match, advance in both lists */ oa = oa->inchain; na = na->inchain; /* ... and drop duplicate arc from oldState */ freearc(nfa, a); break; case +1: /* advance only na; oa might have a match later */ na = na->inchain; break; default: assert(NOTREACHED); } } while (oa != NULL) { /* newState does not have anything matching oa */ struct arc *a = oa; oa = oa->inchain; changearctarget(a, newState); } } assert(oldState->nins == 0); assert(oldState->ins == NULL); } /* * copyins - copy in arcs of a state to another state * * The comments for moveins() apply here as well. However, in current * usage, this is *only* called with brand-new target states, so that * only the "no need for de-duplication" code path is ever reached. * We keep the rest #ifdef'd out in case it's needed in the future. */ static void copyins(struct nfa *nfa, struct state *oldState, struct state *newState) { assert(oldState != newState); assert(newState->nins == 0); /* see comment above */ if (newState->nins == 0) { /* No need for de-duplication */ struct arc *a; for (a = oldState->ins; a != NULL; a = a->inchain) createarc(nfa, a->type, a->co, a->from, newState); } #ifdef NOT_USED /* see comment above */ else if (!BULK_ARC_OP_USE_SORT(oldState->nins, newState->nins)) { /* With not too many arcs, just do them one at a time */ struct arc *a; for (a = oldState->ins; a != NULL; a = a->inchain) cparc(nfa, a, a->from, newState); } else { /* * With many arcs, use a sort-merge approach. Note that createarc() * will put new arcs onto the front of newState's chain, so it does * not break our walk through the sorted part of the chain. */ struct arc *oa; struct arc *na; /* * Because we bypass newarc() in this code path, we'd better include a * cancel check. */ if (CANCEL_REQUESTED(nfa->v->re)) { NERR(REG_CANCEL); return; } sortins(nfa, oldState); sortins(nfa, newState); if (NISERR()) return; /* might have failed to sort */ oa = oldState->ins; na = newState->ins; while (oa != NULL && na != NULL) { struct arc *a = oa; switch (sortins_cmp(&oa, &na)) { case -1: /* newState does not have anything matching oa */ oa = oa->inchain; createarc(nfa, a->type, a->co, a->from, newState); break; case 0: /* match, advance in both lists */ oa = oa->inchain; na = na->inchain; break; case +1: /* advance only na; oa might have a match later */ na = na->inchain; break; default: assert(NOTREACHED); } } while (oa != NULL) { /* newState does not have anything matching oa */ struct arc *a = oa; oa = oa->inchain; createarc(nfa, a->type, a->co, a->from, newState); } } #endif /* NOT_USED */ } /* * mergeins - merge a list of inarcs into a state * * This is much like copyins, but the source arcs are listed in an array, * and are not guaranteed unique. It's okay to clobber the array contents. */ static void mergeins(struct nfa *nfa, struct state *s, struct arc **arcarray, int arccount) { struct arc *na; int i; int j; if (arccount <= 0) return; /* * Because we bypass newarc() in this code path, we'd better include a * cancel check. */ if (CANCEL_REQUESTED(nfa->v->re)) { NERR(REG_CANCEL); return; } /* Sort existing inarcs as well as proposed new ones */ sortins(nfa, s); if (NISERR()) return; /* might have failed to sort */ qsort(arcarray, arccount, sizeof(struct arc *), sortins_cmp); /* * arcarray very likely includes dups, so we must eliminate them. (This * could be folded into the next loop, but it's not worth the trouble.) */ j = 0; for (i = 1; i < arccount; i++) { switch (sortins_cmp(&arcarray[j], &arcarray[i])) { case -1: /* non-dup */ arcarray[++j] = arcarray[i]; break; case 0: /* dup */ break; default: /* trouble */ assert(NOTREACHED); } } arccount = j + 1; /* * Now merge into s' inchain. Note that createarc() will put new arcs * onto the front of s's chain, so it does not break our walk through the * sorted part of the chain. */ i = 0; na = s->ins; while (i < arccount && na != NULL) { struct arc *a = arcarray[i]; switch (sortins_cmp(&a, &na)) { case -1: /* s does not have anything matching a */ createarc(nfa, a->type, a->co, a->from, s); i++; break; case 0: /* match, advance in both lists */ i++; na = na->inchain; break; case +1: /* advance only na; array might have a match later */ na = na->inchain; break; default: assert(NOTREACHED); } } while (i < arccount) { /* s does not have anything matching a */ struct arc *a = arcarray[i]; createarc(nfa, a->type, a->co, a->from, s); i++; } } /* * moveouts - move all out arcs of a state to another state * * See comments for moveins() */ static void moveouts(struct nfa *nfa, struct state *oldState, struct state *newState) { assert(oldState != newState); if (newState->nouts == 0) { /* No need for de-duplication */ struct arc *a; while ((a = oldState->outs) != NULL) { createarc(nfa, a->type, a->co, newState, a->to); freearc(nfa, a); } } else if (!BULK_ARC_OP_USE_SORT(oldState->nouts, newState->nouts)) { /* With not too many arcs, just do them one at a time */ struct arc *a; while ((a = oldState->outs) != NULL) { cparc(nfa, a, newState, a->to); freearc(nfa, a); } } else { /* * With many arcs, use a sort-merge approach. Note changearcsource() * will put the arc onto the front of newState's chain, so it does not * break our walk through the sorted part of the chain. */ struct arc *oa; struct arc *na; /* * Because we bypass newarc() in this code path, we'd better include a * cancel check. */ if (CANCEL_REQUESTED(nfa->v->re)) { NERR(REG_CANCEL); return; } sortouts(nfa, oldState); sortouts(nfa, newState); if (NISERR()) return; /* might have failed to sort */ oa = oldState->outs; na = newState->outs; while (oa != NULL && na != NULL) { struct arc *a = oa; switch (sortouts_cmp(&oa, &na)) { case -1: /* newState does not have anything matching oa */ oa = oa->outchain; /* * Rather than doing createarc+freearc, we can just unlink * and relink the existing arc struct. */ changearcsource(a, newState); break; case 0: /* match, advance in both lists */ oa = oa->outchain; na = na->outchain; /* ... and drop duplicate arc from oldState */ freearc(nfa, a); break; case +1: /* advance only na; oa might have a match later */ na = na->outchain; break; default: assert(NOTREACHED); } } while (oa != NULL) { /* newState does not have anything matching oa */ struct arc *a = oa; oa = oa->outchain; changearcsource(a, newState); } } assert(oldState->nouts == 0); assert(oldState->outs == NULL); } /* * copyouts - copy out arcs of a state to another state * * See comments for copyins() */ static void copyouts(struct nfa *nfa, struct state *oldState, struct state *newState) { assert(oldState != newState); assert(newState->nouts == 0); /* see comment above */ if (newState->nouts == 0) { /* No need for de-duplication */ struct arc *a; for (a = oldState->outs; a != NULL; a = a->outchain) createarc(nfa, a->type, a->co, newState, a->to); } #ifdef NOT_USED /* see comment above */ else if (!BULK_ARC_OP_USE_SORT(oldState->nouts, newState->nouts)) { /* With not too many arcs, just do them one at a time */ struct arc *a; for (a = oldState->outs; a != NULL; a = a->outchain) cparc(nfa, a, newState, a->to); } else { /* * With many arcs, use a sort-merge approach. Note that createarc() * will put new arcs onto the front of newState's chain, so it does * not break our walk through the sorted part of the chain. */ struct arc *oa; struct arc *na; /* * Because we bypass newarc() in this code path, we'd better include a * cancel check. */ if (CANCEL_REQUESTED(nfa->v->re)) { NERR(REG_CANCEL); return; } sortouts(nfa, oldState); sortouts(nfa, newState); if (NISERR()) return; /* might have failed to sort */ oa = oldState->outs; na = newState->outs; while (oa != NULL && na != NULL) { struct arc *a = oa; switch (sortouts_cmp(&oa, &na)) { case -1: /* newState does not have anything matching oa */ oa = oa->outchain; createarc(nfa, a->type, a->co, newState, a->to); break; case 0: /* match, advance in both lists */ oa = oa->outchain; na = na->outchain; break; case +1: /* advance only na; oa might have a match later */ na = na->outchain; break; default: assert(NOTREACHED); } } while (oa != NULL) { /* newState does not have anything matching oa */ struct arc *a = oa; oa = oa->outchain; createarc(nfa, a->type, a->co, newState, a->to); } } #endif /* NOT_USED */ } /* * cloneouts - copy out arcs of a state to another state pair, modifying type * * This is only used to convert PLAIN arcs to AHEAD/BEHIND arcs, which share * the same interpretation of "co". It wouldn't be sensible with LACONs. */ static void cloneouts(struct nfa *nfa, struct state *old, struct state *from, struct state *to, int type) { struct arc *a; assert(old != from); assert(type == AHEAD || type == BEHIND); for (a = old->outs; a != NULL; a = a->outchain) { assert(a->type == PLAIN); newarc(nfa, type, a->co, from, to); } } /* * delsub - delete a sub-NFA, updating subre pointers if necessary * * This uses a recursive traversal of the sub-NFA, marking already-seen * states using their tmp pointer. */ static void delsub(struct nfa *nfa, struct state *lp, /* the sub-NFA goes from here... */ struct state *rp) /* ...to here, *not* inclusive */ { assert(lp != rp); rp->tmp = rp; /* mark end */ deltraverse(nfa, lp, lp); if (NISERR()) return; /* asserts might not hold after failure */ assert(lp->nouts == 0 && rp->nins == 0); /* did the job */ assert(lp->no != FREESTATE && rp->no != FREESTATE); /* no more */ rp->tmp = NULL; /* unmark end */ lp->tmp = NULL; /* and begin, marked by deltraverse */ } /* * deltraverse - the recursive heart of delsub * This routine's basic job is to destroy all out-arcs of the state. */ static void deltraverse(struct nfa *nfa, struct state *leftend, struct state *s) { struct arc *a; struct state *to; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(nfa->v->re)) { NERR(REG_ETOOBIG); return; } if (s->nouts == 0) return; /* nothing to do */ if (s->tmp != NULL) return; /* already in progress */ s->tmp = s; /* mark as in progress */ while ((a = s->outs) != NULL) { to = a->to; deltraverse(nfa, leftend, to); if (NISERR()) return; /* asserts might not hold after failure */ assert(to->nouts == 0 || to->tmp != NULL); freearc(nfa, a); if (to->nins == 0 && to->tmp == NULL) { assert(to->nouts == 0); freestate(nfa, to); } } assert(s->no != FREESTATE); /* we're still here */ assert(s == leftend || s->nins != 0); /* and still reachable */ assert(s->nouts == 0); /* but have no outarcs */ s->tmp = NULL; /* we're done here */ } /* * dupnfa - duplicate sub-NFA * * Another recursive traversal, this time using tmp to point to duplicates * as well as mark already-seen states. (You knew there was a reason why * it's a state pointer, didn't you? :-)) */ static void dupnfa(struct nfa *nfa, struct state *start, /* duplicate of subNFA starting here */ struct state *stop, /* and stopping here */ struct state *from, /* stringing duplicate from here */ struct state *to) /* to here */ { if (start == stop) { newarc(nfa, EMPTY, 0, from, to); return; } stop->tmp = to; duptraverse(nfa, start, from); /* done, except for clearing out the tmp pointers */ stop->tmp = NULL; cleartraverse(nfa, start); } /* * duptraverse - recursive heart of dupnfa */ static void duptraverse(struct nfa *nfa, struct state *s, struct state *stmp) /* s's duplicate, or NULL */ { struct arc *a; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(nfa->v->re)) { NERR(REG_ETOOBIG); return; } if (s->tmp != NULL) return; /* already done */ s->tmp = (stmp == NULL) ? newstate(nfa) : stmp; if (s->tmp == NULL) { assert(NISERR()); return; } for (a = s->outs; a != NULL && !NISERR(); a = a->outchain) { duptraverse(nfa, a->to, (struct state *) NULL); if (NISERR()) break; assert(a->to->tmp != NULL); cparc(nfa, a, s->tmp, a->to->tmp); } } /* * removeconstraints - remove any constraints in an NFA * * Constraint arcs are replaced by empty arcs, essentially treating all * constraints as automatically satisfied. */ static void removeconstraints(struct nfa *nfa, struct state *start, /* process subNFA starting here */ struct state *stop) /* and stopping here */ { if (start == stop) return; stop->tmp = stop; removetraverse(nfa, start); /* done, except for clearing out the tmp pointers */ stop->tmp = NULL; cleartraverse(nfa, start); } /* * removetraverse - recursive heart of removeconstraints */ static void removetraverse(struct nfa *nfa, struct state *s) { struct arc *a; struct arc *oa; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(nfa->v->re)) { NERR(REG_ETOOBIG); return; } if (s->tmp != NULL) return; /* already done */ s->tmp = s; for (a = s->outs; a != NULL && !NISERR(); a = oa) { removetraverse(nfa, a->to); if (NISERR()) break; oa = a->outchain; switch (a->type) { case PLAIN: case EMPTY: /* nothing to do */ break; case AHEAD: case BEHIND: case '^': case '$': case LACON: /* replace it */ newarc(nfa, EMPTY, 0, s, a->to); freearc(nfa, a); break; default: NERR(REG_ASSERT); break; } } } /* * cleartraverse - recursive cleanup for algorithms that leave tmp ptrs set */ static void cleartraverse(struct nfa *nfa, struct state *s) { struct arc *a; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(nfa->v->re)) { NERR(REG_ETOOBIG); return; } if (s->tmp == NULL) return; s->tmp = NULL; for (a = s->outs; a != NULL; a = a->outchain) cleartraverse(nfa, a->to); } /* * single_color_transition - does getting from s1 to s2 cross one PLAIN arc? * * If traversing from s1 to s2 requires a single PLAIN match (possibly of any * of a set of colors), return a state whose outarc list contains only PLAIN * arcs of those color(s). Otherwise return NULL. * * This is used before optimizing the NFA, so there may be EMPTY arcs, which * we should ignore; the possibility of an EMPTY is why the result state could * be different from s1. * * It's worth troubling to handle multiple parallel PLAIN arcs here because a * bracket construct such as [abc] might yield either one or several parallel * PLAIN arcs depending on earlier atoms in the expression. We'd rather that * that implementation detail not create user-visible performance differences. */ static struct state * single_color_transition(struct state *s1, struct state *s2) { struct arc *a; /* Ignore leading EMPTY arc, if any */ if (s1->nouts == 1 && s1->outs->type == EMPTY) s1 = s1->outs->to; /* Likewise for any trailing EMPTY arc */ if (s2->nins == 1 && s2->ins->type == EMPTY) s2 = s2->ins->from; /* Perhaps we could have a single-state loop in between, if so reject */ if (s1 == s2) return NULL; /* s1 must have at least one outarc... */ if (s1->outs == NULL) return NULL; /* ... and they must all be PLAIN arcs to s2 */ for (a = s1->outs; a != NULL; a = a->outchain) { if (a->type != PLAIN || a->to != s2) return NULL; } /* OK, return s1 as the possessor of the relevant outarcs */ return s1; } /* * specialcolors - fill in special colors for an NFA */ static void specialcolors(struct nfa *nfa) { /* false colors for BOS, BOL, EOS, EOL */ if (nfa->parent == NULL) { nfa->bos[0] = pseudocolor(nfa->cm); nfa->bos[1] = pseudocolor(nfa->cm); nfa->eos[0] = pseudocolor(nfa->cm); nfa->eos[1] = pseudocolor(nfa->cm); } else { assert(nfa->parent->bos[0] != COLORLESS); nfa->bos[0] = nfa->parent->bos[0]; assert(nfa->parent->bos[1] != COLORLESS); nfa->bos[1] = nfa->parent->bos[1]; assert(nfa->parent->eos[0] != COLORLESS); nfa->eos[0] = nfa->parent->eos[0]; assert(nfa->parent->eos[1] != COLORLESS); nfa->eos[1] = nfa->parent->eos[1]; } } /* * optimize - optimize an NFA * * The main goal of this function is not so much "optimization" (though it * does try to get rid of useless NFA states) as reducing the NFA to a form * the regex executor can handle. The executor, and indeed the cNFA format * that is its input, can only handle PLAIN and LACON arcs. The output of * the regex parser also includes EMPTY (do-nothing) arcs, as well as * ^, $, AHEAD, and BEHIND constraint arcs, which we must get rid of here. * We first get rid of EMPTY arcs and then deal with the constraint arcs. * The hardest part of either job is to get rid of circular loops of the * target arc type. We would have to do that in any case, though, as such a * loop would otherwise allow the executor to cycle through the loop endlessly * without making any progress in the input string. */ static long /* re_info bits */ optimize(struct nfa *nfa, FILE *f) /* for debug output; NULL none */ { #ifdef REG_DEBUG int verbose = (f != NULL) ? 1 : 0; if (verbose) fprintf(f, "\ninitial cleanup:\n"); #endif cleanup(nfa); /* may simplify situation */ #ifdef REG_DEBUG if (verbose) dumpnfa(nfa, f); if (verbose) fprintf(f, "\nempties:\n"); #endif fixempties(nfa, f); /* get rid of EMPTY arcs */ #ifdef REG_DEBUG if (verbose) fprintf(f, "\nconstraints:\n"); #endif fixconstraintloops(nfa, f); /* get rid of constraint loops */ pullback(nfa, f); /* pull back constraints backward */ pushfwd(nfa, f); /* push fwd constraints forward */ #ifdef REG_DEBUG if (verbose) fprintf(f, "\nfinal cleanup:\n"); #endif cleanup(nfa); /* final tidying */ #ifdef REG_DEBUG if (verbose) dumpnfa(nfa, f); #endif return analyze(nfa); /* and analysis */ } /* * pullback - pull back constraints backward to eliminate them */ static void pullback(struct nfa *nfa, FILE *f) /* for debug output; NULL none */ { struct state *s; struct state *nexts; struct arc *a; struct arc *nexta; struct state *intermediates; int progress; /* find and pull until there are no more */ do { progress = 0; for (s = nfa->states; s != NULL && !NISERR(); s = nexts) { nexts = s->next; intermediates = NULL; for (a = s->outs; a != NULL && !NISERR(); a = nexta) { nexta = a->outchain; if (a->type == '^' || a->type == BEHIND) if (pull(nfa, a, &intermediates)) progress = 1; } /* clear tmp fields of intermediate states created here */ while (intermediates != NULL) { struct state *ns = intermediates->tmp; intermediates->tmp = NULL; intermediates = ns; } /* if s is now useless, get rid of it */ if ((s->nins == 0 || s->nouts == 0) && !s->flag) dropstate(nfa, s); } if (progress && f != NULL) dumpnfa(nfa, f); } while (progress && !NISERR()); if (NISERR()) return; /* * Any ^ constraints we were able to pull to the start state can now be * replaced by PLAIN arcs referencing the BOS or BOL colors. There should * be no other ^ or BEHIND arcs left in the NFA, though we do not check * that here (compact() will fail if so). */ for (a = nfa->pre->outs; a != NULL; a = nexta) { nexta = a->outchain; if (a->type == '^') { assert(a->co == 0 || a->co == 1); newarc(nfa, PLAIN, nfa->bos[a->co], a->from, a->to); freearc(nfa, a); } } } /* * pull - pull a back constraint backward past its source state * * Returns 1 if successful (which it always is unless the source is the * start state or we have an internal error), 0 if nothing happened. * * A significant property of this function is that it deletes no pre-existing * states, and no outarcs of the constraint's from state other than the given * constraint arc. This makes the loops in pullback() safe, at the cost that * we may leave useless states behind. Therefore, we leave it to pullback() * to delete such states. * * If the from state has multiple back-constraint outarcs, and/or multiple * compatible constraint inarcs, we only need to create one new intermediate * state per combination of predecessor and successor states. *intermediates * points to a list of such intermediate states for this from state (chained * through their tmp fields). */ static int pull(struct nfa *nfa, struct arc *con, struct state **intermediates) { struct state *from = con->from; struct state *to = con->to; struct arc *a; struct arc *nexta; struct state *s; assert(from != to); /* should have gotten rid of this earlier */ if (from->flag) /* can't pull back beyond start */ return 0; if (from->nins == 0) { /* unreachable */ freearc(nfa, con); return 1; } /* * First, clone from state if necessary to avoid other outarcs. This may * seem wasteful, but it simplifies the logic, and we'll get rid of the * clone state again at the bottom. */ if (from->nouts > 1) { s = newstate(nfa); if (NISERR()) return 0; copyins(nfa, from, s); /* duplicate inarcs */ cparc(nfa, con, s, to); /* move constraint arc */ freearc(nfa, con); if (NISERR()) return 0; from = s; con = from->outs; } assert(from->nouts == 1); /* propagate the constraint into the from state's inarcs */ for (a = from->ins; a != NULL && !NISERR(); a = nexta) { nexta = a->inchain; switch (combine(nfa, con, a)) { case INCOMPATIBLE: /* destroy the arc */ freearc(nfa, a); break; case SATISFIED: /* no action needed */ break; case COMPATIBLE: /* swap the two arcs, more or less */ /* need an intermediate state, but might have one already */ for (s = *intermediates; s != NULL; s = s->tmp) { assert(s->nins > 0 && s->nouts > 0); if (s->ins->from == a->from && s->outs->to == to) break; } if (s == NULL) { s = newstate(nfa); if (NISERR()) return 0; s->tmp = *intermediates; *intermediates = s; } cparc(nfa, con, a->from, s); cparc(nfa, a, s, to); freearc(nfa, a); break; case REPLACEARC: /* replace arc's color */ newarc(nfa, a->type, con->co, a->from, to); freearc(nfa, a); break; default: assert(NOTREACHED); break; } } /* remaining inarcs, if any, incorporate the constraint */ moveins(nfa, from, to); freearc(nfa, con); /* from state is now useless, but we leave it to pullback() to clean up */ return 1; } /* * pushfwd - push forward constraints forward to eliminate them */ static void pushfwd(struct nfa *nfa, FILE *f) /* for debug output; NULL none */ { struct state *s; struct state *nexts; struct arc *a; struct arc *nexta; struct state *intermediates; int progress; /* find and push until there are no more */ do { progress = 0; for (s = nfa->states; s != NULL && !NISERR(); s = nexts) { nexts = s->next; intermediates = NULL; for (a = s->ins; a != NULL && !NISERR(); a = nexta) { nexta = a->inchain; if (a->type == '$' || a->type == AHEAD) if (push(nfa, a, &intermediates)) progress = 1; } /* clear tmp fields of intermediate states created here */ while (intermediates != NULL) { struct state *ns = intermediates->tmp; intermediates->tmp = NULL; intermediates = ns; } /* if s is now useless, get rid of it */ if ((s->nins == 0 || s->nouts == 0) && !s->flag) dropstate(nfa, s); } if (progress && f != NULL) dumpnfa(nfa, f); } while (progress && !NISERR()); if (NISERR()) return; /* * Any $ constraints we were able to push to the post state can now be * replaced by PLAIN arcs referencing the EOS or EOL colors. There should * be no other $ or AHEAD arcs left in the NFA, though we do not check * that here (compact() will fail if so). */ for (a = nfa->post->ins; a != NULL; a = nexta) { nexta = a->inchain; if (a->type == '$') { assert(a->co == 0 || a->co == 1); newarc(nfa, PLAIN, nfa->eos[a->co], a->from, a->to); freearc(nfa, a); } } } /* * push - push a forward constraint forward past its destination state * * Returns 1 if successful (which it always is unless the destination is the * post state or we have an internal error), 0 if nothing happened. * * A significant property of this function is that it deletes no pre-existing * states, and no inarcs of the constraint's to state other than the given * constraint arc. This makes the loops in pushfwd() safe, at the cost that * we may leave useless states behind. Therefore, we leave it to pushfwd() * to delete such states. * * If the to state has multiple forward-constraint inarcs, and/or multiple * compatible constraint outarcs, we only need to create one new intermediate * state per combination of predecessor and successor states. *intermediates * points to a list of such intermediate states for this to state (chained * through their tmp fields). */ static int push(struct nfa *nfa, struct arc *con, struct state **intermediates) { struct state *from = con->from; struct state *to = con->to; struct arc *a; struct arc *nexta; struct state *s; assert(to != from); /* should have gotten rid of this earlier */ if (to->flag) /* can't push forward beyond end */ return 0; if (to->nouts == 0) { /* dead end */ freearc(nfa, con); return 1; } /* * First, clone to state if necessary to avoid other inarcs. This may * seem wasteful, but it simplifies the logic, and we'll get rid of the * clone state again at the bottom. */ if (to->nins > 1) { s = newstate(nfa); if (NISERR()) return 0; copyouts(nfa, to, s); /* duplicate outarcs */ cparc(nfa, con, from, s); /* move constraint arc */ freearc(nfa, con); if (NISERR()) return 0; to = s; con = to->ins; } assert(to->nins == 1); /* propagate the constraint into the to state's outarcs */ for (a = to->outs; a != NULL && !NISERR(); a = nexta) { nexta = a->outchain; switch (combine(nfa, con, a)) { case INCOMPATIBLE: /* destroy the arc */ freearc(nfa, a); break; case SATISFIED: /* no action needed */ break; case COMPATIBLE: /* swap the two arcs, more or less */ /* need an intermediate state, but might have one already */ for (s = *intermediates; s != NULL; s = s->tmp) { assert(s->nins > 0 && s->nouts > 0); if (s->ins->from == from && s->outs->to == a->to) break; } if (s == NULL) { s = newstate(nfa); if (NISERR()) return 0; s->tmp = *intermediates; *intermediates = s; } cparc(nfa, con, s, a->to); cparc(nfa, a, from, s); freearc(nfa, a); break; case REPLACEARC: /* replace arc's color */ newarc(nfa, a->type, con->co, from, a->to); freearc(nfa, a); break; default: assert(NOTREACHED); break; } } /* remaining outarcs, if any, incorporate the constraint */ moveouts(nfa, to, from); freearc(nfa, con); /* to state is now useless, but we leave it to pushfwd() to clean up */ return 1; } /* * combine - constraint lands on an arc, what happens? * * #def INCOMPATIBLE 1 // destroys arc * #def SATISFIED 2 // constraint satisfied * #def COMPATIBLE 3 // compatible but not satisfied yet * #def REPLACEARC 4 // replace arc's color with constraint color */ static int combine(struct nfa *nfa, struct arc *con, struct arc *a) { #define CA(ct,at) (((ct)<type, a->type)) { case CA('^', PLAIN): /* newlines are handled separately */ case CA('$', PLAIN): return INCOMPATIBLE; break; case CA(AHEAD, PLAIN): /* color constraints meet colors */ case CA(BEHIND, PLAIN): if (con->co == a->co) return SATISFIED; if (con->co == RAINBOW) { /* con is satisfied unless arc's color is a pseudocolor */ if (!(nfa->cm->cd[a->co].flags & PSEUDO)) return SATISFIED; } else if (a->co == RAINBOW) { /* con is incompatible if it's for a pseudocolor */ /* (this is hypothetical; we make no such constraints today) */ if (nfa->cm->cd[con->co].flags & PSEUDO) return INCOMPATIBLE; /* otherwise, constraint constrains arc to be only its color */ return REPLACEARC; } return INCOMPATIBLE; break; case CA('^', '^'): /* collision, similar constraints */ case CA('$', '$'): if (con->co == a->co) /* true duplication */ return SATISFIED; return INCOMPATIBLE; break; case CA(AHEAD, AHEAD): /* collision, similar constraints */ case CA(BEHIND, BEHIND): if (con->co == a->co) /* true duplication */ return SATISFIED; if (con->co == RAINBOW) { /* con is satisfied unless arc's color is a pseudocolor */ if (!(nfa->cm->cd[a->co].flags & PSEUDO)) return SATISFIED; } else if (a->co == RAINBOW) { /* con is incompatible if it's for a pseudocolor */ /* (this is hypothetical; we make no such constraints today) */ if (nfa->cm->cd[con->co].flags & PSEUDO) return INCOMPATIBLE; /* otherwise, constraint constrains arc to be only its color */ return REPLACEARC; } return INCOMPATIBLE; break; case CA('^', BEHIND): /* collision, dissimilar constraints */ case CA(BEHIND, '^'): case CA('$', AHEAD): case CA(AHEAD, '$'): return INCOMPATIBLE; break; case CA('^', '$'): /* constraints passing each other */ case CA('^', AHEAD): case CA(BEHIND, '$'): case CA(BEHIND, AHEAD): case CA('$', '^'): case CA('$', BEHIND): case CA(AHEAD, '^'): case CA(AHEAD, BEHIND): case CA('^', LACON): case CA(BEHIND, LACON): case CA('$', LACON): case CA(AHEAD, LACON): return COMPATIBLE; break; } assert(NOTREACHED); return INCOMPATIBLE; /* for benefit of blind compilers */ } /* * fixempties - get rid of EMPTY arcs */ static void fixempties(struct nfa *nfa, FILE *f) /* for debug output; NULL none */ { struct state *s; struct state *s2; struct state *nexts; struct arc *a; struct arc *nexta; int totalinarcs; struct arc **inarcsorig; struct arc **arcarray; int arccount; int prevnins; int nskip; /* * First, get rid of any states whose sole out-arc is an EMPTY, since * they're basically just aliases for their successor. The parsing * algorithm creates enough of these that it's worth special-casing this. */ for (s = nfa->states; s != NULL && !NISERR(); s = nexts) { nexts = s->next; if (s->flag || s->nouts != 1) continue; a = s->outs; assert(a != NULL && a->outchain == NULL); if (a->type != EMPTY) continue; if (s != a->to) moveins(nfa, s, a->to); dropstate(nfa, s); } /* * Similarly, get rid of any state with a single EMPTY in-arc, by folding * it into its predecessor. */ for (s = nfa->states; s != NULL && !NISERR(); s = nexts) { nexts = s->next; /* while we're at it, ensure tmp fields are clear for next step */ assert(s->tmp == NULL); if (s->flag || s->nins != 1) continue; a = s->ins; assert(a != NULL && a->inchain == NULL); if (a->type != EMPTY) continue; if (s != a->from) moveouts(nfa, s, a->from); dropstate(nfa, s); } if (NISERR()) return; /* * For each remaining NFA state, find all other states from which it is * reachable by a chain of one or more EMPTY arcs. Then generate new arcs * that eliminate the need for each such chain. * * We could replace a chain of EMPTY arcs that leads from a "from" state * to a "to" state either by pushing non-EMPTY arcs forward (linking * directly from "from"'s predecessors to "to") or by pulling them back * (linking directly from "from" to "to"'s successors). We choose to * always do the former; this choice is somewhat arbitrary, but the * approach below requires that we uniformly do one or the other. * * Suppose we have a chain of N successive EMPTY arcs (where N can easily * approach the size of the NFA). All of the intermediate states must * have additional inarcs and outarcs, else they'd have been removed by * the steps above. Assuming their inarcs are mostly not empties, we will * add O(N^2) arcs to the NFA, since a non-EMPTY inarc leading to any one * state in the chain must be duplicated to lead to all its successor * states as well. So there is no hope of doing less than O(N^2) work; * however, we should endeavor to keep the big-O cost from being even * worse than that, which it can easily become without care. In * particular, suppose we were to copy all S1's inarcs forward to S2, and * then also to S3, and then later we consider pushing S2's inarcs forward * to S3. If we include the arcs already copied from S1 in that, we'd be * doing O(N^3) work. (The duplicate-arc elimination built into newarc() * and its cohorts would get rid of the extra arcs, but not without cost.) * * We can avoid this cost by treating only arcs that existed at the start * of this phase as candidates to be pushed forward. To identify those, * we remember the first inarc each state had to start with. We rely on * the fact that newarc() and friends put new arcs on the front of their * to-states' inchains, and that this phase never deletes arcs, so that * the original arcs must be the last arcs in their to-states' inchains. * * So the process here is that, for each state in the NFA, we gather up * all non-EMPTY inarcs of states that can reach the target state via * EMPTY arcs. We then sort, de-duplicate, and merge these arcs into the * target state's inchain. (We can safely use sort-merge for this as long * as we update each state's original-arcs pointer after we add arcs to * it; the sort step of mergeins probably changed the order of the old * arcs.) * * Another refinement worth making is that, because we only add non-EMPTY * arcs during this phase, and all added arcs have the same from-state as * the non-EMPTY arc they were cloned from, we know ahead of time that any * states having only EMPTY outarcs will be useless for lack of outarcs * after we drop the EMPTY arcs. (They cannot gain non-EMPTY outarcs if * they had none to start with.) So we need not bother to update the * inchains of such states at all. */ /* Remember the states' first original inarcs */ /* ... and while at it, count how many old inarcs there are altogether */ inarcsorig = (struct arc **) MALLOC(nfa->nstates * sizeof(struct arc *)); if (inarcsorig == NULL) { NERR(REG_ESPACE); return; } totalinarcs = 0; for (s = nfa->states; s != NULL; s = s->next) { inarcsorig[s->no] = s->ins; totalinarcs += s->nins; } /* * Create a workspace for accumulating the inarcs to be added to the * current target state. totalinarcs is probably a considerable * overestimate of the space needed, but the NFA is unlikely to be large * enough at this point to make it worth being smarter. */ arcarray = (struct arc **) MALLOC(totalinarcs * sizeof(struct arc *)); if (arcarray == NULL) { NERR(REG_ESPACE); FREE(inarcsorig); return; } /* And iterate over the target states */ for (s = nfa->states; s != NULL && !NISERR(); s = s->next) { /* Ignore target states without non-EMPTY outarcs, per note above */ if (!s->flag && !hasnonemptyout(s)) continue; /* Find predecessor states and accumulate their original inarcs */ arccount = 0; for (s2 = emptyreachable(nfa, s, s, inarcsorig); s2 != s; s2 = nexts) { /* Add s2's original inarcs to arcarray[], but ignore empties */ for (a = inarcsorig[s2->no]; a != NULL; a = a->inchain) { if (a->type != EMPTY) arcarray[arccount++] = a; } /* Reset the tmp fields as we walk back */ nexts = s2->tmp; s2->tmp = NULL; } s->tmp = NULL; assert(arccount <= totalinarcs); /* Remember how many original inarcs this state has */ prevnins = s->nins; /* Add non-duplicate inarcs to target state */ mergeins(nfa, s, arcarray, arccount); /* Now we must update the state's inarcsorig pointer */ nskip = s->nins - prevnins; a = s->ins; while (nskip-- > 0) a = a->inchain; inarcsorig[s->no] = a; } FREE(arcarray); FREE(inarcsorig); if (NISERR()) return; /* * Now remove all the EMPTY arcs, since we don't need them anymore. */ for (s = nfa->states; s != NULL; s = s->next) { for (a = s->outs; a != NULL; a = nexta) { nexta = a->outchain; if (a->type == EMPTY) freearc(nfa, a); } } /* * And remove any states that have become useless. (This cleanup is not * very thorough, and would be even less so if we tried to combine it with * the previous step; but cleanup() will take care of anything we miss.) */ for (s = nfa->states; s != NULL; s = nexts) { nexts = s->next; if ((s->nins == 0 || s->nouts == 0) && !s->flag) dropstate(nfa, s); } if (f != NULL) dumpnfa(nfa, f); } /* * emptyreachable - recursively find all states that can reach s by EMPTY arcs * * The return value is the last such state found. Its tmp field links back * to the next-to-last such state, and so on back to s, so that all these * states can be located without searching the whole NFA. * * Since this is only used in fixempties(), we pass in the inarcsorig[] array * maintained by that function. This lets us skip over all new inarcs, which * are certainly not EMPTY arcs. * * The maximum recursion depth here is equal to the length of the longest * loop-free chain of EMPTY arcs, which is surely no more than the size of * the NFA ... but that could still be enough to cause trouble. */ static struct state * emptyreachable(struct nfa *nfa, struct state *s, struct state *lastfound, struct arc **inarcsorig) { struct arc *a; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(nfa->v->re)) { NERR(REG_ETOOBIG); return lastfound; } s->tmp = lastfound; lastfound = s; for (a = inarcsorig[s->no]; a != NULL; a = a->inchain) { if (a->type == EMPTY && a->from->tmp == NULL) lastfound = emptyreachable(nfa, a->from, lastfound, inarcsorig); } return lastfound; } /* * isconstraintarc - detect whether an arc is of a constraint type */ static inline int isconstraintarc(struct arc *a) { switch (a->type) { case '^': case '$': case BEHIND: case AHEAD: case LACON: return 1; } return 0; } /* * hasconstraintout - does state have a constraint out arc? */ static int hasconstraintout(struct state *s) { struct arc *a; for (a = s->outs; a != NULL; a = a->outchain) { if (isconstraintarc(a)) return 1; } return 0; } /* * fixconstraintloops - get rid of loops containing only constraint arcs * * A loop of states that contains only constraint arcs is useless, since * passing around the loop represents no forward progress. Moreover, it * would cause infinite looping in pullback/pushfwd, so we need to get rid * of such loops before doing that. */ static void fixconstraintloops(struct nfa *nfa, FILE *f) /* for debug output; NULL none */ { struct state *s; struct state *nexts; struct arc *a; struct arc *nexta; int hasconstraints; /* * In the trivial case of a state that loops to itself, we can just drop * the constraint arc altogether. This is worth special-casing because * such loops are far more common than loops containing multiple states. * While we're at it, note whether any constraint arcs survive. */ hasconstraints = 0; for (s = nfa->states; s != NULL && !NISERR(); s = nexts) { nexts = s->next; /* while we're at it, ensure tmp fields are clear for next step */ assert(s->tmp == NULL); for (a = s->outs; a != NULL && !NISERR(); a = nexta) { nexta = a->outchain; if (isconstraintarc(a)) { if (a->to == s) freearc(nfa, a); else hasconstraints = 1; } } /* If we removed all the outarcs, the state is useless. */ if (s->nouts == 0 && !s->flag) dropstate(nfa, s); } /* Nothing to do if no remaining constraint arcs */ if (NISERR() || !hasconstraints) return; /* * Starting from each remaining NFA state, search outwards for a * constraint loop. If we find a loop, break the loop, then start the * search over. (We could possibly retain some state from the first scan, * but it would complicate things greatly, and multi-state constraint * loops are rare enough that it's not worth optimizing the case.) */ restart: for (s = nfa->states; s != NULL && !NISERR(); s = s->next) { if (findconstraintloop(nfa, s)) goto restart; } if (NISERR()) return; /* * Now remove any states that have become useless. (This cleanup is not * very thorough, and would be even less so if we tried to combine it with * the previous step; but cleanup() will take care of anything we miss.) * * Because findconstraintloop intentionally doesn't reset all tmp fields, * we have to clear them after it's done. This is a convenient place to * do that, too. */ for (s = nfa->states; s != NULL; s = nexts) { nexts = s->next; s->tmp = NULL; if ((s->nins == 0 || s->nouts == 0) && !s->flag) dropstate(nfa, s); } if (f != NULL) dumpnfa(nfa, f); } /* * findconstraintloop - recursively find a loop of constraint arcs * * If we find a loop, break it by calling breakconstraintloop(), then * return 1; otherwise return 0. * * State tmp fields are guaranteed all NULL on a success return, because * breakconstraintloop does that. After a failure return, any state that * is known not to be part of a loop is marked with s->tmp == s; this allows * us not to have to re-prove that fact on later calls. (This convention is * workable because we already eliminated single-state loops.) * * Note that the found loop doesn't necessarily include the first state we * are called on. Any loop reachable from that state will do. * * The maximum recursion depth here is one more than the length of the longest * loop-free chain of constraint arcs, which is surely no more than the size * of the NFA ... but that could still be enough to cause trouble. */ static int findconstraintloop(struct nfa *nfa, struct state *s) { struct arc *a; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(nfa->v->re)) { NERR(REG_ETOOBIG); return 1; /* to exit as quickly as possible */ } if (s->tmp != NULL) { /* Already proven uninteresting? */ if (s->tmp == s) return 0; /* Found a loop involving s */ breakconstraintloop(nfa, s); /* The tmp fields have been cleaned up by breakconstraintloop */ return 1; } for (a = s->outs; a != NULL; a = a->outchain) { if (isconstraintarc(a)) { struct state *sto = a->to; assert(sto != s); s->tmp = sto; if (findconstraintloop(nfa, sto)) return 1; } } /* * If we get here, no constraint loop exists leading out from s. Mark it * with s->tmp == s so we need not rediscover that fact again later. */ s->tmp = s; return 0; } /* * breakconstraintloop - break a loop of constraint arcs * * sinitial is any one member state of the loop. Each loop member's tmp * field links to its successor within the loop. (Note that this function * will reset all the tmp fields to NULL.) * * We can break the loop by, for any one state S1 in the loop, cloning its * loop successor state S2 (and possibly following states), and then moving * all S1->S2 constraint arcs to point to the cloned S2. The cloned S2 should * copy any non-constraint outarcs of S2. Constraint outarcs should be * dropped if they point back to S1, else they need to be copied as arcs to * similarly cloned states S3, S4, etc. In general, each cloned state copies * non-constraint outarcs, drops constraint outarcs that would lead to itself * or any earlier cloned state, and sends other constraint outarcs to newly * cloned states. No cloned state will have any inarcs that aren't constraint * arcs or do not lead from S1 or earlier-cloned states. It's okay to drop * constraint back-arcs since they would not take us to any state we've not * already been in; therefore, no new constraint loop is created. In this way * we generate a modified NFA that can still represent every useful state * sequence, but not sequences that represent state loops with no consumption * of input data. Note that the set of cloned states will certainly include * all of the loop member states other than S1, and it may also include * non-loop states that are reachable from S2 via constraint arcs. This is * important because there is no guarantee that findconstraintloop found a * maximal loop (and searching for one would be NP-hard, so don't try). * Frequently the "non-loop states" are actually part of a larger loop that * we didn't notice, and indeed there may be several overlapping loops. * This technique ensures convergence in such cases, while considering only * the originally-found loop does not. * * If there is only one S1->S2 constraint arc, then that constraint is * certainly satisfied when we enter any of the clone states. This means that * in the common case where many of the constraint arcs are identically * labeled, we can merge together clone states linked by a similarly-labeled * constraint: if we can get to the first one we can certainly get to the * second, so there's no need to distinguish. This greatly reduces the number * of new states needed, so we preferentially break the given loop at a state * pair where this is true. * * Furthermore, it's fairly common to find that a cloned successor state has * no outarcs, especially if we're a bit aggressive about removing unnecessary * outarcs. If that happens, then there is simply not any interesting state * that can be reached through the predecessor's loop arcs, which means we can * break the loop just by removing those loop arcs, with no new states added. */ static void breakconstraintloop(struct nfa *nfa, struct state *sinitial) { struct state *s; struct state *shead; struct state *stail; struct state *sclone; struct state *nexts; struct arc *refarc; struct arc *a; struct arc *nexta; /* * Start by identifying which loop step we want to break at. * Preferentially this is one with only one constraint arc. (XXX are * there any other secondary heuristics we want to use here?) Set refarc * to point to the selected lone constraint arc, if there is one. */ refarc = NULL; s = sinitial; do { nexts = s->tmp; assert(nexts != s); /* should not see any one-element loops */ if (refarc == NULL) { int narcs = 0; for (a = s->outs; a != NULL; a = a->outchain) { if (a->to == nexts && isconstraintarc(a)) { refarc = a; narcs++; } } assert(narcs > 0); if (narcs > 1) refarc = NULL; /* multiple constraint arcs here, no good */ } s = nexts; } while (s != sinitial); if (refarc) { /* break at the refarc */ shead = refarc->from; stail = refarc->to; assert(stail == shead->tmp); } else { /* for lack of a better idea, break after sinitial */ shead = sinitial; stail = sinitial->tmp; } /* * Reset the tmp fields so that we can use them for local storage in * clonesuccessorstates. (findconstraintloop won't mind, since it's just * going to abandon its search anyway.) */ for (s = nfa->states; s != NULL; s = s->next) s->tmp = NULL; /* * Recursively build clone state(s) as needed. */ sclone = newstate(nfa); if (sclone == NULL) { assert(NISERR()); return; } clonesuccessorstates(nfa, stail, sclone, shead, refarc, NULL, NULL, nfa->nstates); if (NISERR()) return; /* * It's possible that sclone has no outarcs at all, in which case it's * useless. (We don't try extremely hard to get rid of useless states * here, but this is an easy and fairly common case.) */ if (sclone->nouts == 0) { freestate(nfa, sclone); sclone = NULL; } /* * Move shead's constraint-loop arcs to point to sclone, or just drop them * if we discovered we don't need sclone. */ for (a = shead->outs; a != NULL; a = nexta) { nexta = a->outchain; if (a->to == stail && isconstraintarc(a)) { if (sclone) cparc(nfa, a, shead, sclone); freearc(nfa, a); if (NISERR()) break; } } } /* * clonesuccessorstates - create a tree of constraint-arc successor states * * ssource is the state to be cloned, and sclone is the state to copy its * outarcs into. sclone's inarcs, if any, should already be set up. * * spredecessor is the original predecessor state that we are trying to build * successors for (it may not be the immediate predecessor of ssource). * refarc, if not NULL, is the original constraint arc that is known to have * been traversed out of spredecessor to reach the successor(s). * * For each cloned successor state, we transiently create a "donemap" that is * a boolean array showing which source states we've already visited for this * clone state. This prevents infinite recursion as well as useless repeat * visits to the same state subtree (which can add up fast, since typical NFAs * have multiple redundant arc pathways). Each donemap is a char array * indexed by state number. The donemaps are all of the same size "nstates", * which is nfa->nstates as of the start of the recursion. This is enough to * have entries for all pre-existing states, but *not* entries for clone * states created during the recursion. That's okay since we have no need to * mark those. * * curdonemap is NULL when recursing to a new sclone state, or sclone's * donemap when we are recursing without having created a new state (which we * do when we decide we can merge a successor state into the current clone * state). outerdonemap is NULL at the top level and otherwise the parent * clone state's donemap. * * The successor states we create and fill here form a strict tree structure, * with each state having exactly one predecessor, except that the toplevel * state has no inarcs as yet (breakconstraintloop will add its inarcs from * spredecessor after we're done). Thus, we can examine sclone's inarcs back * to the root, plus refarc if any, to identify the set of constraints already * known valid at the current point. This allows us to avoid generating extra * successor states. */ static void clonesuccessorstates(struct nfa *nfa, struct state *ssource, struct state *sclone, struct state *spredecessor, struct arc *refarc, char *curdonemap, char *outerdonemap, int nstates) { char *donemap; struct arc *a; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(nfa->v->re)) { NERR(REG_ETOOBIG); return; } /* If this state hasn't already got a donemap, create one */ donemap = curdonemap; if (donemap == NULL) { donemap = (char *) MALLOC(nstates * sizeof(char)); if (donemap == NULL) { NERR(REG_ESPACE); return; } if (outerdonemap != NULL) { /* * Not at outermost recursion level, so copy the outer level's * donemap; this ensures that we see states in process of being * visited at outer levels, or already merged into predecessor * states, as ones we shouldn't traverse back to. */ memcpy(donemap, outerdonemap, nstates * sizeof(char)); } else { /* At outermost level, only spredecessor is off-limits */ memset(donemap, 0, nstates * sizeof(char)); assert(spredecessor->no < nstates); donemap[spredecessor->no] = 1; } } /* Mark ssource as visited in the donemap */ assert(ssource->no < nstates); assert(donemap[ssource->no] == 0); donemap[ssource->no] = 1; /* * We proceed by first cloning all of ssource's outarcs, creating new * clone states as needed but not doing more with them than that. Then in * a second pass, recurse to process the child clone states. This allows * us to have only one child clone state per reachable source state, even * when there are multiple outarcs leading to the same state. Also, when * we do visit a child state, its set of inarcs is known exactly, which * makes it safe to apply the constraint-is-already-checked optimization. * Also, this ensures that we've merged all the states we can into the * current clone before we recurse to any children, thus possibly saving * them from making extra images of those states. * * While this function runs, child clone states of the current state are * marked by setting their tmp fields to point to the original state they * were cloned from. This makes it possible to detect multiple outarcs * leading to the same state, and also makes it easy to distinguish clone * states from original states (which will have tmp == NULL). */ for (a = ssource->outs; a != NULL && !NISERR(); a = a->outchain) { struct state *sto = a->to; /* * We do not consider cloning successor states that have no constraint * outarcs; just link to them as-is. They cannot be part of a * constraint loop so there is no need to make copies. In particular, * this rule keeps us from trying to clone the post state, which would * be a bad idea. */ if (isconstraintarc(a) && hasconstraintout(sto)) { struct state *prevclone; int canmerge; struct arc *a2; /* * Back-link constraint arcs must not be followed. Nor is there a * need to revisit states previously merged into this clone. */ assert(sto->no < nstates); if (donemap[sto->no] != 0) continue; /* * Check whether we already have a child clone state for this * source state. */ prevclone = NULL; for (a2 = sclone->outs; a2 != NULL; a2 = a2->outchain) { if (a2->to->tmp == sto) { prevclone = a2->to; break; } } /* * If this arc is labeled the same as refarc, or the same as any * arc we must have traversed to get to sclone, then no additional * constraints need to be met to get to sto, so we should just * merge its outarcs into sclone. */ if (refarc && a->type == refarc->type && a->co == refarc->co) canmerge = 1; else { struct state *s; canmerge = 0; for (s = sclone; s->ins; s = s->ins->from) { if (s->nins == 1 && a->type == s->ins->type && a->co == s->ins->co) { canmerge = 1; break; } } } if (canmerge) { /* * We can merge into sclone. If we previously made a child * clone state, drop it; there's no need to visit it. (This * can happen if ssource has multiple pathways to sto, and we * only just now found one that is provably a no-op.) */ if (prevclone) dropstate(nfa, prevclone); /* kills our outarc, too */ /* Recurse to merge sto's outarcs into sclone */ clonesuccessorstates(nfa, sto, sclone, spredecessor, refarc, donemap, outerdonemap, nstates); /* sto should now be marked as previously visited */ assert(NISERR() || donemap[sto->no] == 1); } else if (prevclone) { /* * We already have a clone state for this successor, so just * make another arc to it. */ cparc(nfa, a, sclone, prevclone); } else { /* * We need to create a new successor clone state. */ struct state *stoclone; stoclone = newstate(nfa); if (stoclone == NULL) { assert(NISERR()); break; } /* Mark it as to what it's a clone of */ stoclone->tmp = sto; /* ... and add the outarc leading to it */ cparc(nfa, a, sclone, stoclone); } } else { /* * Non-constraint outarcs just get copied to sclone, as do outarcs * leading to states with no constraint outarc. */ cparc(nfa, a, sclone, sto); } } /* * If we are at outer level for this clone state, recurse to all its child * clone states, clearing their tmp fields as we go. (If we're not * outermost for sclone, leave this to be done by the outer call level.) * Note that if we have multiple outarcs leading to the same clone state, * it will only be recursed-to once. */ if (curdonemap == NULL) { for (a = sclone->outs; a != NULL && !NISERR(); a = a->outchain) { struct state *stoclone = a->to; struct state *sto = stoclone->tmp; if (sto != NULL) { stoclone->tmp = NULL; clonesuccessorstates(nfa, sto, stoclone, spredecessor, refarc, NULL, donemap, nstates); } } /* Don't forget to free sclone's donemap when done with it */ FREE(donemap); } } /* * cleanup - clean up NFA after optimizations */ static void cleanup(struct nfa *nfa) { struct state *s; struct state *nexts; int n; if (NISERR()) return; /* clear out unreachable or dead-end states */ /* use pre to mark reachable, then post to mark can-reach-post */ markreachable(nfa, nfa->pre, (struct state *) NULL, nfa->pre); markcanreach(nfa, nfa->post, nfa->pre, nfa->post); for (s = nfa->states; s != NULL && !NISERR(); s = nexts) { nexts = s->next; if (s->tmp != nfa->post && !s->flag) dropstate(nfa, s); } assert(NISERR() || nfa->post->nins == 0 || nfa->post->tmp == nfa->post); cleartraverse(nfa, nfa->pre); assert(NISERR() || nfa->post->nins == 0 || nfa->post->tmp == NULL); /* the nins==0 (final unreachable) case will be caught later */ /* renumber surviving states */ n = 0; for (s = nfa->states; s != NULL; s = s->next) s->no = n++; nfa->nstates = n; } /* * markreachable - recursive marking of reachable states */ static void markreachable(struct nfa *nfa, struct state *s, struct state *okay, /* consider only states with this mark */ struct state *mark) /* the value to mark with */ { struct arc *a; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(nfa->v->re)) { NERR(REG_ETOOBIG); return; } if (s->tmp != okay) return; s->tmp = mark; for (a = s->outs; a != NULL; a = a->outchain) markreachable(nfa, a->to, okay, mark); } /* * markcanreach - recursive marking of states which can reach here */ static void markcanreach(struct nfa *nfa, struct state *s, struct state *okay, /* consider only states with this mark */ struct state *mark) /* the value to mark with */ { struct arc *a; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(nfa->v->re)) { NERR(REG_ETOOBIG); return; } if (s->tmp != okay) return; s->tmp = mark; for (a = s->ins; a != NULL; a = a->inchain) markcanreach(nfa, a->from, okay, mark); } /* * analyze - ascertain potentially-useful facts about an optimized NFA */ static long /* re_info bits to be ORed in */ analyze(struct nfa *nfa) { struct arc *a; struct arc *aa; if (NISERR()) return 0; /* Detect whether NFA can't match anything */ if (nfa->pre->outs == NULL) return REG_UIMPOSSIBLE; /* Detect whether NFA matches all strings (possibly with length bounds) */ checkmatchall(nfa); /* Detect whether NFA can possibly match a zero-length string */ for (a = nfa->pre->outs; a != NULL; a = a->outchain) for (aa = a->to->outs; aa != NULL; aa = aa->outchain) if (aa->to == nfa->post) return REG_UEMPTYMATCH; return 0; } /* * checkmatchall - does the NFA represent no more than a string length test? * * If so, set nfa->minmatchall and nfa->maxmatchall correctly (they are -1 * to begin with) and set the MATCHALL bit in nfa->flags. * * To succeed, we require all arcs to be PLAIN RAINBOW arcs, except for those * for pseudocolors (i.e., BOS/BOL/EOS/EOL). We must be able to reach the * post state via RAINBOW arcs, and if there are any loops in the graph, they * must be loop-to-self arcs, ensuring that each loop iteration consumes * exactly one character. (Longer loops are problematic because they create * non-consecutive possible match lengths; we have no good way to represent * that situation for lengths beyond the DUPINF limit.) * * Pseudocolor arcs complicate things a little. We know that they can only * appear as pre-state outarcs (for BOS/BOL) or post-state inarcs (for * EOS/EOL). There, they must exactly replicate the parallel RAINBOW arcs, * e.g. if the pre state has one RAINBOW outarc to state 2, it must have BOS * and BOL outarcs to state 2, and no others. Missing or extra pseudocolor * arcs can occur, meaning that the NFA involves some constraint on the * adjacent characters, which makes it not a matchall NFA. */ static void checkmatchall(struct nfa *nfa) { bool **haspaths; struct state *s; int i; /* * If there are too many states, don't bother trying to detect matchall. * This limit serves to bound the time and memory we could consume below. * Note that even if the graph is all-RAINBOW, if there are significantly * more than DUPINF states then it's likely that there are paths of length * more than DUPINF, which would force us to fail anyhow. In practice, * plausible ways of writing a matchall regex with maximum finite path * length K tend not to have very many more than K states. */ if (nfa->nstates > DUPINF * 2) return; /* * First, scan all the states to verify that only RAINBOW arcs appear, * plus pseudocolor arcs adjacent to the pre and post states. This lets * us quickly eliminate most cases that aren't matchall NFAs. */ for (s = nfa->states; s != NULL; s = s->next) { struct arc *a; for (a = s->outs; a != NULL; a = a->outchain) { if (a->type != PLAIN) return; /* any LACONs make it non-matchall */ if (a->co != RAINBOW) { if (nfa->cm->cd[a->co].flags & PSEUDO) { /* * Pseudocolor arc: verify it's in a valid place (this * seems quite unlikely to fail, but let's be sure). */ if (s == nfa->pre && (a->co == nfa->bos[0] || a->co == nfa->bos[1])) /* okay BOS/BOL arc */ ; else if (a->to == nfa->post && (a->co == nfa->eos[0] || a->co == nfa->eos[1])) /* okay EOS/EOL arc */ ; else return; /* unexpected pseudocolor arc */ /* We'll check these arcs some more below. */ } else return; /* any other color makes it non-matchall */ } } /* Also, assert that the tmp fields are available for use. */ assert(s->tmp == NULL); } /* * The next cheapest check we can make is to verify that the BOS/BOL * outarcs of the pre state reach the same states as its RAINBOW outarcs. * If they don't, the NFA expresses some constraints on the character * before the matched string, making it non-matchall. Likewise, the * EOS/EOL inarcs of the post state must match its RAINBOW inarcs. */ if (!check_out_colors_match(nfa->pre, RAINBOW, nfa->bos[0]) || !check_out_colors_match(nfa->pre, RAINBOW, nfa->bos[1]) || !check_in_colors_match(nfa->post, RAINBOW, nfa->eos[0]) || !check_in_colors_match(nfa->post, RAINBOW, nfa->eos[1])) return; /* * Initialize an array of path-length arrays, in which * checkmatchall_recurse will return per-state results. This lets us * memo-ize the recursive search and avoid exponential time consumption. */ haspaths = (bool **) MALLOC(nfa->nstates * sizeof(bool *)); if (haspaths == NULL) return; /* fail quietly */ memset(haspaths, 0, nfa->nstates * sizeof(bool *)); /* * Recursively search the graph for all-RAINBOW paths to the "post" state, * starting at the "pre" state, and computing the lengths of the paths. * (Given the preceding checks, there should be at least one such path. * However we could get back a false result anyway, in case there are * multi-state loops, paths exceeding DUPINF+1 length, or non-algorithmic * failures such as ENOMEM.) */ if (checkmatchall_recurse(nfa, nfa->pre, haspaths)) { /* The useful result is the path length array for the pre state */ bool *haspath = haspaths[nfa->pre->no]; int minmatch, maxmatch, morematch; assert(haspath != NULL); /* * haspath[] now represents the set of possible path lengths; but we * want to reduce that to a min and max value, because it doesn't seem * worth complicating regexec.c to deal with nonconsecutive possible * match lengths. Find min and max of first run of lengths, then * verify there are no nonconsecutive lengths. */ for (minmatch = 0; minmatch <= DUPINF + 1; minmatch++) { if (haspath[minmatch]) break; } assert(minmatch <= DUPINF + 1); /* else checkmatchall_recurse lied */ for (maxmatch = minmatch; maxmatch < DUPINF + 1; maxmatch++) { if (!haspath[maxmatch + 1]) break; } for (morematch = maxmatch + 1; morematch <= DUPINF + 1; morematch++) { if (haspath[morematch]) { haspath = NULL; /* fail, there are nonconsecutive lengths */ break; } } if (haspath != NULL) { /* * Success, so record the info. Here we have a fine point: the * path length from the pre state includes the pre-to-initial * transition, so it's one more than the actually matched string * length. (We avoided counting the final-to-post transition * within checkmatchall_recurse, but not this one.) This is why * checkmatchall_recurse allows one more level of path length than * might seem necessary. This decrement also takes care of * converting checkmatchall_recurse's definition of "infinity" as * "DUPINF+1" to our normal representation as "DUPINF". */ assert(minmatch > 0); /* else pre and post states were adjacent */ nfa->minmatchall = minmatch - 1; nfa->maxmatchall = maxmatch - 1; nfa->flags |= MATCHALL; } } /* Clean up */ for (i = 0; i < nfa->nstates; i++) { if (haspaths[i] != NULL) FREE(haspaths[i]); } FREE(haspaths); } /* * checkmatchall_recurse - recursive search for checkmatchall * * s is the state to be examined in this recursion level. * haspaths[] is an array of per-state exit path length arrays. * * We return true if the search was performed successfully, false if * we had to fail because of multi-state loops or other internal reasons. * (Because "dead" states that can't reach the post state have been * eliminated, and we already verified that only RAINBOW and matching * pseudocolor arcs exist, every state should have RAINBOW path(s) to * the post state. Hence we take a false result from recursive calls * as meaning that we'd better fail altogether, not just that that * particular state can't reach the post state.) * * On success, we store a malloc'd result array in haspaths[s->no], * showing the possible path lengths from s to the post state. * Each state's haspath[] array is of length DUPINF+2. The entries from * k = 0 to DUPINF are true if there is an all-RAINBOW path of length k * from this state to the string end. haspath[DUPINF+1] is true if all * path lengths >= DUPINF+1 are possible. (Situations that cannot be * represented under these rules cause failure.) * * checkmatchall is responsible for eventually freeing the haspath[] arrays. */ static bool checkmatchall_recurse(struct nfa *nfa, struct state *s, bool **haspaths) { bool result = false; bool foundloop = false; bool *haspath; struct arc *a; /* * Since this is recursive, it could be driven to stack overflow. But we * need not treat that as a hard failure; just deem the NFA non-matchall. */ if (STACK_TOO_DEEP(nfa->v->re)) return false; /* In case the search takes a long time, check for cancel */ if (CANCEL_REQUESTED(nfa->v->re)) { NERR(REG_CANCEL); return false; } /* Create a haspath array for this state */ haspath = (bool *) MALLOC((DUPINF + 2) * sizeof(bool)); if (haspath == NULL) return false; /* again, treat as non-matchall */ memset(haspath, 0, (DUPINF + 2) * sizeof(bool)); /* Mark this state as being visited */ assert(s->tmp == NULL); s->tmp = s; for (a = s->outs; a != NULL; a = a->outchain) { if (a->co != RAINBOW) continue; /* ignore pseudocolor arcs */ if (a->to == nfa->post) { /* We found an all-RAINBOW path to the post state */ result = true; /* * Mark this state as being zero steps away from the string end * (the transition to the post state isn't counted). */ haspath[0] = true; } else if (a->to == s) { /* We found a cycle of length 1, which we'll deal with below. */ foundloop = true; } else if (a->to->tmp != NULL) { /* It's busy, so we found a cycle of length > 1, so fail. */ result = false; break; } else { /* Consider paths forward through this to-state. */ bool *nexthaspath; int i; /* If to-state was not already visited, recurse */ if (haspaths[a->to->no] == NULL) { result = checkmatchall_recurse(nfa, a->to, haspaths); /* Fail if any recursive path fails */ if (!result) break; } else { /* The previous visit must have found path(s) to the end */ result = true; } assert(a->to->tmp == NULL); nexthaspath = haspaths[a->to->no]; assert(nexthaspath != NULL); /* * Now, for every path of length i from a->to to the string end, * there is a path of length i + 1 from s to the string end. */ if (nexthaspath[DUPINF] != nexthaspath[DUPINF + 1]) { /* * a->to has a path of length exactly DUPINF, but not longer; * or it has paths of all lengths > DUPINF but not one of * exactly that length. In either case, we cannot represent * the possible path lengths from s correctly, so fail. */ result = false; break; } /* Merge knowledge of these path lengths into what we have */ for (i = 0; i < DUPINF; i++) haspath[i + 1] |= nexthaspath[i]; /* Infinity + 1 is still infinity */ haspath[DUPINF + 1] |= nexthaspath[DUPINF + 1]; } } if (result && foundloop) { /* * If there is a length-1 loop at this state, then find the shortest * known path length to the end. The loop means that every larger * path length is possible, too. (It doesn't matter whether any of * the longer lengths were already known possible.) */ int i; for (i = 0; i <= DUPINF; i++) { if (haspath[i]) break; } for (i++; i <= DUPINF + 1; i++) haspath[i] = true; } /* Report out the completed path length map */ assert(s->no < nfa->nstates); assert(haspaths[s->no] == NULL); haspaths[s->no] = haspath; /* Mark state no longer busy */ s->tmp = NULL; return result; } /* * check_out_colors_match - subroutine for checkmatchall * * Check whether the set of states reachable from s by arcs of color co1 * is equivalent to the set reachable by arcs of color co2. * checkmatchall already verified that all of the NFA's arcs are PLAIN, * so we need not examine arc types here. */ static bool check_out_colors_match(struct state *s, color co1, color co2) { bool result = true; struct arc *a; /* * To do this in linear time, we assume that the NFA contains no duplicate * arcs. Run through the out-arcs, marking states reachable by arcs of * color co1. Run through again, un-marking states reachable by arcs of * color co2; if we see a not-marked state, we know this co2 arc is * unmatched. Then run through again, checking for still-marked states, * and in any case leaving all the tmp fields reset to NULL. */ for (a = s->outs; a != NULL; a = a->outchain) { if (a->co == co1) { assert(a->to->tmp == NULL); a->to->tmp = a->to; } } for (a = s->outs; a != NULL; a = a->outchain) { if (a->co == co2) { if (a->to->tmp != NULL) a->to->tmp = NULL; else result = false; /* unmatched co2 arc */ } } for (a = s->outs; a != NULL; a = a->outchain) { if (a->co == co1) { if (a->to->tmp != NULL) { result = false; /* unmatched co1 arc */ a->to->tmp = NULL; } } } return result; } /* * check_in_colors_match - subroutine for checkmatchall * * Check whether the set of states that can reach s by arcs of color co1 * is equivalent to the set that can reach s by arcs of color co2. * checkmatchall already verified that all of the NFA's arcs are PLAIN, * so we need not examine arc types here. */ static bool check_in_colors_match(struct state *s, color co1, color co2) { bool result = true; struct arc *a; /* * Identical algorithm to check_out_colors_match, except examine the * from-states of s' inarcs. */ for (a = s->ins; a != NULL; a = a->inchain) { if (a->co == co1) { assert(a->from->tmp == NULL); a->from->tmp = a->from; } } for (a = s->ins; a != NULL; a = a->inchain) { if (a->co == co2) { if (a->from->tmp != NULL) a->from->tmp = NULL; else result = false; /* unmatched co2 arc */ } } for (a = s->ins; a != NULL; a = a->inchain) { if (a->co == co1) { if (a->from->tmp != NULL) { result = false; /* unmatched co1 arc */ a->from->tmp = NULL; } } } return result; } /* * compact - construct the compact representation of an NFA */ static void compact(struct nfa *nfa, struct cnfa *cnfa) { struct state *s; struct arc *a; size_t nstates; size_t narcs; struct carc *ca; struct carc *first; assert(!NISERR()); nstates = 0; narcs = 0; for (s = nfa->states; s != NULL; s = s->next) { nstates++; narcs += s->nouts + 1; /* need one extra for endmarker */ } cnfa->stflags = (char *) MALLOC(nstates * sizeof(char)); cnfa->states = (struct carc **) MALLOC(nstates * sizeof(struct carc *)); cnfa->arcs = (struct carc *) MALLOC(narcs * sizeof(struct carc)); if (cnfa->stflags == NULL || cnfa->states == NULL || cnfa->arcs == NULL) { if (cnfa->stflags != NULL) FREE(cnfa->stflags); if (cnfa->states != NULL) FREE(cnfa->states); if (cnfa->arcs != NULL) FREE(cnfa->arcs); NERR(REG_ESPACE); return; } cnfa->nstates = nstates; cnfa->pre = nfa->pre->no; cnfa->post = nfa->post->no; cnfa->bos[0] = nfa->bos[0]; cnfa->bos[1] = nfa->bos[1]; cnfa->eos[0] = nfa->eos[0]; cnfa->eos[1] = nfa->eos[1]; cnfa->ncolors = maxcolor(nfa->cm) + 1; cnfa->flags = nfa->flags; cnfa->minmatchall = nfa->minmatchall; cnfa->maxmatchall = nfa->maxmatchall; ca = cnfa->arcs; for (s = nfa->states; s != NULL; s = s->next) { assert((size_t) s->no < nstates); cnfa->stflags[s->no] = 0; cnfa->states[s->no] = ca; first = ca; for (a = s->outs; a != NULL; a = a->outchain) switch (a->type) { case PLAIN: ca->co = a->co; ca->to = a->to->no; ca++; break; case LACON: assert(s->no != cnfa->pre); assert(a->co >= 0); ca->co = (color) (cnfa->ncolors + a->co); ca->to = a->to->no; ca++; cnfa->flags |= HASLACONS; break; default: NERR(REG_ASSERT); return; } carcsort(first, ca - first); ca->co = COLORLESS; ca->to = 0; ca++; } assert(ca == &cnfa->arcs[narcs]); assert(cnfa->nstates != 0); /* mark no-progress states */ for (a = nfa->pre->outs; a != NULL; a = a->outchain) cnfa->stflags[a->to->no] = CNFA_NOPROGRESS; cnfa->stflags[nfa->pre->no] = CNFA_NOPROGRESS; } /* * carcsort - sort compacted-NFA arcs by color */ static void carcsort(struct carc *first, size_t n) { if (n > 1) qsort(first, n, sizeof(struct carc), carc_cmp); } static int carc_cmp(const void *a, const void *b) { const struct carc *aa = (const struct carc *) a; const struct carc *bb = (const struct carc *) b; if (aa->co < bb->co) return -1; if (aa->co > bb->co) return +1; if (aa->to < bb->to) return -1; if (aa->to > bb->to) return +1; /* This is unreached, since there should be no duplicate arcs now: */ return 0; } /* * freecnfa - free a compacted NFA */ static void freecnfa(struct cnfa *cnfa) { assert(!NULLCNFA(*cnfa)); /* not empty already */ FREE(cnfa->stflags); FREE(cnfa->states); FREE(cnfa->arcs); ZAPCNFA(*cnfa); } /* * dumpnfa - dump an NFA in human-readable form */ static void dumpnfa(struct nfa *nfa, FILE *f) { #ifdef REG_DEBUG struct state *s; int nstates = 0; int narcs = 0; fprintf(f, "pre %d, post %d", nfa->pre->no, nfa->post->no); if (nfa->bos[0] != COLORLESS) fprintf(f, ", bos [%ld]", (long) nfa->bos[0]); if (nfa->bos[1] != COLORLESS) fprintf(f, ", bol [%ld]", (long) nfa->bos[1]); if (nfa->eos[0] != COLORLESS) fprintf(f, ", eos [%ld]", (long) nfa->eos[0]); if (nfa->eos[1] != COLORLESS) fprintf(f, ", eol [%ld]", (long) nfa->eos[1]); if (nfa->flags & HASLACONS) fprintf(f, ", haslacons"); if (nfa->flags & MATCHALL) { fprintf(f, ", minmatchall %d", nfa->minmatchall); if (nfa->maxmatchall == DUPINF) fprintf(f, ", maxmatchall inf"); else fprintf(f, ", maxmatchall %d", nfa->maxmatchall); } fprintf(f, "\n"); for (s = nfa->states; s != NULL; s = s->next) { dumpstate(s, f); nstates++; narcs += s->nouts; } fprintf(f, "total of %d states, %d arcs\n", nstates, narcs); if (nfa->parent == NULL) dumpcolors(nfa->cm, f); fflush(f); #endif } #ifdef REG_DEBUG /* subordinates of dumpnfa */ /* * dumpstate - dump an NFA state in human-readable form */ static void dumpstate(struct state *s, FILE *f) { struct arc *a; fprintf(f, "%d%s%c", s->no, (s->tmp != NULL) ? "T" : "", (s->flag) ? s->flag : '.'); if (s->prev != NULL && s->prev->next != s) fprintf(f, "\tstate chain bad\n"); if (s->nouts == 0) fprintf(f, "\tno out arcs\n"); else dumparcs(s, f); for (a = s->ins; a != NULL; a = a->inchain) { if (a->to != s) fprintf(f, "\tlink from %d to %d on %d's in-chain\n", a->from->no, a->to->no, s->no); } fflush(f); } /* * dumparcs - dump out-arcs in human-readable form */ static void dumparcs(struct state *s, FILE *f) { int pos; struct arc *a; /* printing oldest arcs first is usually clearer */ a = s->outs; assert(a != NULL); while (a->outchain != NULL) a = a->outchain; pos = 1; do { dumparc(a, s, f); if (pos == 5) { fprintf(f, "\n"); pos = 1; } else pos++; a = a->outchainRev; } while (a != NULL); if (pos != 1) fprintf(f, "\n"); } /* * dumparc - dump one outarc in readable form, including prefixing tab */ static void dumparc(struct arc *a, struct state *s, FILE *f) { struct arc *aa; fprintf(f, "\t"); switch (a->type) { case PLAIN: if (a->co == RAINBOW) fprintf(f, "[*]"); else fprintf(f, "[%ld]", (long) a->co); break; case AHEAD: if (a->co == RAINBOW) fprintf(f, ">*>"); else fprintf(f, ">%ld>", (long) a->co); break; case BEHIND: if (a->co == RAINBOW) fprintf(f, "<*<"); else fprintf(f, "<%ld<", (long) a->co); break; case LACON: fprintf(f, ":%ld:", (long) a->co); break; case '^': case '$': fprintf(f, "%c%d", a->type, (int) a->co); break; case EMPTY: break; default: fprintf(f, "0x%x/0%lo", a->type, (long) a->co); break; } if (a->from != s) fprintf(f, "?%d?", a->from->no); for (aa = a->from->outs; aa != NULL; aa = aa->outchain) if (aa == a) break; /* NOTE BREAK OUT */ if (aa == NULL) fprintf(f, "?!?"); /* missing from out-chain */ fprintf(f, "->"); if (a->to == NULL) { fprintf(f, "NULL"); return; } fprintf(f, "%d", a->to->no); for (aa = a->to->ins; aa != NULL; aa = aa->inchain) if (aa == a) break; /* NOTE BREAK OUT */ if (aa == NULL) fprintf(f, "?!?"); /* missing from in-chain */ } #endif /* REG_DEBUG */ /* * dumpcnfa - dump a compacted NFA in human-readable form */ #ifdef REG_DEBUG static void dumpcnfa(struct cnfa *cnfa, FILE *f) { int st; fprintf(f, "pre %d, post %d", cnfa->pre, cnfa->post); if (cnfa->bos[0] != COLORLESS) fprintf(f, ", bos [%ld]", (long) cnfa->bos[0]); if (cnfa->bos[1] != COLORLESS) fprintf(f, ", bol [%ld]", (long) cnfa->bos[1]); if (cnfa->eos[0] != COLORLESS) fprintf(f, ", eos [%ld]", (long) cnfa->eos[0]); if (cnfa->eos[1] != COLORLESS) fprintf(f, ", eol [%ld]", (long) cnfa->eos[1]); if (cnfa->flags & HASLACONS) fprintf(f, ", haslacons"); if (cnfa->flags & MATCHALL) { fprintf(f, ", minmatchall %d", cnfa->minmatchall); if (cnfa->maxmatchall == DUPINF) fprintf(f, ", maxmatchall inf"); else fprintf(f, ", maxmatchall %d", cnfa->maxmatchall); } fprintf(f, "\n"); for (st = 0; st < cnfa->nstates; st++) dumpcstate(st, cnfa, f); fflush(f); } #endif #ifdef REG_DEBUG /* subordinates of dumpcnfa */ /* * dumpcstate - dump a compacted-NFA state in human-readable form */ static void dumpcstate(int st, struct cnfa *cnfa, FILE *f) { struct carc *ca; int pos; fprintf(f, "%d%s", st, (cnfa->stflags[st] & CNFA_NOPROGRESS) ? ":" : "."); pos = 1; for (ca = cnfa->states[st]; ca->co != COLORLESS; ca++) { if (ca->co == RAINBOW) fprintf(f, "\t[*]->%d", ca->to); else if (ca->co < cnfa->ncolors) fprintf(f, "\t[%ld]->%d", (long) ca->co, ca->to); else fprintf(f, "\t:%ld:->%d", (long) (ca->co - cnfa->ncolors), ca->to); if (pos == 5) { fprintf(f, "\n"); pos = 1; } else pos++; } if (ca == cnfa->states[st] || pos != 1) fprintf(f, "\n"); fflush(f); } #endif /* REG_DEBUG */