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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 17:35:20 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-04 17:35:20 +0000 |
commit | e106bf94eff07d9a59771d9ccc4406421e18ab64 (patch) | |
tree | edb6545500e39df9c67aa918a6125bffc8ec1aee /src/prompt_toolkit/layout | |
parent | Initial commit. (diff) | |
download | prompt-toolkit-e106bf94eff07d9a59771d9ccc4406421e18ab64.tar.xz prompt-toolkit-e106bf94eff07d9a59771d9ccc4406421e18ab64.zip |
Adding upstream version 3.0.36.upstream/3.0.36upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/prompt_toolkit/layout')
-rw-r--r-- | src/prompt_toolkit/layout/__init__.py | 144 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/containers.py | 2757 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/controls.py | 957 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/dimension.py | 217 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/dummy.py | 37 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/layout.py | 411 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/margins.py | 305 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/menus.py | 765 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/mouse_handlers.py | 54 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/processors.py | 1029 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/screen.py | 328 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/scrollable_pane.py | 494 | ||||
-rw-r--r-- | src/prompt_toolkit/layout/utils.py | 80 |
13 files changed, 7578 insertions, 0 deletions
diff --git a/src/prompt_toolkit/layout/__init__.py b/src/prompt_toolkit/layout/__init__.py new file mode 100644 index 0000000..6669da5 --- /dev/null +++ b/src/prompt_toolkit/layout/__init__.py @@ -0,0 +1,144 @@ +""" +Command line layout definitions +------------------------------- + +The layout of a command line interface is defined by a Container instance. +There are two main groups of classes here. Containers and controls: + +- A container can contain other containers or controls, it can have multiple + children and it decides about the dimensions. +- A control is responsible for rendering the actual content to a screen. + A control can propose some dimensions, but it's the container who decides + about the dimensions -- or when the control consumes more space -- which part + of the control will be visible. + + +Container classes:: + + - Container (Abstract base class) + |- HSplit (Horizontal split) + |- VSplit (Vertical split) + |- FloatContainer (Container which can also contain menus and other floats) + `- Window (Container which contains one actual control + +Control classes:: + + - UIControl (Abstract base class) + |- FormattedTextControl (Renders formatted text, or a simple list of text fragments) + `- BufferControl (Renders an input buffer.) + + +Usually, you end up wrapping every control inside a `Window` object, because +that's the only way to render it in a layout. + +There are some prepared toolbars which are ready to use:: + +- SystemToolbar (Shows the 'system' input buffer, for entering system commands.) +- ArgToolbar (Shows the input 'arg', for repetition of input commands.) +- SearchToolbar (Shows the 'search' input buffer, for incremental search.) +- CompletionsToolbar (Shows the completions of the current buffer.) +- ValidationToolbar (Shows validation errors of the current buffer.) + +And one prepared menu: + +- CompletionsMenu + +""" +from .containers import ( + AnyContainer, + ColorColumn, + ConditionalContainer, + Container, + DynamicContainer, + Float, + FloatContainer, + HorizontalAlign, + HSplit, + ScrollOffsets, + VerticalAlign, + VSplit, + Window, + WindowAlign, + WindowRenderInfo, + is_container, + to_container, + to_window, +) +from .controls import ( + BufferControl, + DummyControl, + FormattedTextControl, + SearchBufferControl, + UIContent, + UIControl, +) +from .dimension import ( + AnyDimension, + D, + Dimension, + is_dimension, + max_layout_dimensions, + sum_layout_dimensions, + to_dimension, +) +from .layout import InvalidLayoutError, Layout, walk +from .margins import ( + ConditionalMargin, + Margin, + NumberedMargin, + PromptMargin, + ScrollbarMargin, +) +from .menus import CompletionsMenu, MultiColumnCompletionsMenu +from .scrollable_pane import ScrollablePane + +__all__ = [ + # Layout. + "Layout", + "InvalidLayoutError", + "walk", + # Dimensions. + "AnyDimension", + "Dimension", + "D", + "sum_layout_dimensions", + "max_layout_dimensions", + "to_dimension", + "is_dimension", + # Containers. + "AnyContainer", + "Container", + "HorizontalAlign", + "VerticalAlign", + "HSplit", + "VSplit", + "FloatContainer", + "Float", + "WindowAlign", + "Window", + "WindowRenderInfo", + "ConditionalContainer", + "ScrollOffsets", + "ColorColumn", + "to_container", + "to_window", + "is_container", + "DynamicContainer", + "ScrollablePane", + # Controls. + "BufferControl", + "SearchBufferControl", + "DummyControl", + "FormattedTextControl", + "UIControl", + "UIContent", + # Margins. + "Margin", + "NumberedMargin", + "ScrollbarMargin", + "ConditionalMargin", + "PromptMargin", + # Menus. + "CompletionsMenu", + "MultiColumnCompletionsMenu", +] diff --git a/src/prompt_toolkit/layout/containers.py b/src/prompt_toolkit/layout/containers.py new file mode 100644 index 0000000..03f9e7d --- /dev/null +++ b/src/prompt_toolkit/layout/containers.py @@ -0,0 +1,2757 @@ +""" +Container for the layout. +(Containers can contain other containers or user interface controls.) +""" +from abc import ABCMeta, abstractmethod +from enum import Enum +from functools import partial +from typing import ( + TYPE_CHECKING, + Callable, + Dict, + List, + Optional, + Sequence, + Tuple, + Union, + cast, +) + +from prompt_toolkit.application.current import get_app +from prompt_toolkit.cache import SimpleCache +from prompt_toolkit.data_structures import Point +from prompt_toolkit.filters import ( + FilterOrBool, + emacs_insert_mode, + to_filter, + vi_insert_mode, +) +from prompt_toolkit.formatted_text import ( + AnyFormattedText, + StyleAndTextTuples, + to_formatted_text, +) +from prompt_toolkit.formatted_text.utils import ( + fragment_list_to_text, + fragment_list_width, +) +from prompt_toolkit.key_binding import KeyBindingsBase +from prompt_toolkit.mouse_events import MouseEvent, MouseEventType +from prompt_toolkit.utils import get_cwidth, take_using_weights, to_int, to_str + +from .controls import ( + DummyControl, + FormattedTextControl, + GetLinePrefixCallable, + UIContent, + UIControl, +) +from .dimension import ( + AnyDimension, + Dimension, + max_layout_dimensions, + sum_layout_dimensions, + to_dimension, +) +from .margins import Margin +from .mouse_handlers import MouseHandlers +from .screen import _CHAR_CACHE, Screen, WritePosition +from .utils import explode_text_fragments + +if TYPE_CHECKING: + from typing_extensions import Protocol, TypeGuard + + from prompt_toolkit.key_binding.key_bindings import NotImplementedOrNone + + +__all__ = [ + "AnyContainer", + "Container", + "HorizontalAlign", + "VerticalAlign", + "HSplit", + "VSplit", + "FloatContainer", + "Float", + "WindowAlign", + "Window", + "WindowRenderInfo", + "ConditionalContainer", + "ScrollOffsets", + "ColorColumn", + "to_container", + "to_window", + "is_container", + "DynamicContainer", +] + + +class Container(metaclass=ABCMeta): + """ + Base class for user interface layout. + """ + + @abstractmethod + def reset(self) -> None: + """ + Reset the state of this container and all the children. + (E.g. reset scroll offsets, etc...) + """ + + @abstractmethod + def preferred_width(self, max_available_width: int) -> Dimension: + """ + Return a :class:`~prompt_toolkit.layout.Dimension` that represents the + desired width for this container. + """ + + @abstractmethod + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + """ + Return a :class:`~prompt_toolkit.layout.Dimension` that represents the + desired height for this container. + """ + + @abstractmethod + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + """ + Write the actual content to the screen. + + :param screen: :class:`~prompt_toolkit.layout.screen.Screen` + :param mouse_handlers: :class:`~prompt_toolkit.layout.mouse_handlers.MouseHandlers`. + :param parent_style: Style string to pass to the :class:`.Window` + object. This will be applied to all content of the windows. + :class:`.VSplit` and :class:`.HSplit` can use it to pass their + style down to the windows that they contain. + :param z_index: Used for propagating z_index from parent to child. + """ + + def is_modal(self) -> bool: + """ + When this container is modal, key bindings from parent containers are + not taken into account if a user control in this container is focused. + """ + return False + + def get_key_bindings(self) -> Optional[KeyBindingsBase]: + """ + Returns a :class:`.KeyBindings` object. These bindings become active when any + user control in this container has the focus, except if any containers + between this container and the focused user control is modal. + """ + return None + + @abstractmethod + def get_children(self) -> List["Container"]: + """ + Return the list of child :class:`.Container` objects. + """ + return [] + + +if TYPE_CHECKING: + + class MagicContainer(Protocol): + """ + Any object that implements ``__pt_container__`` represents a container. + """ + + def __pt_container__(self) -> "AnyContainer": + ... + + +AnyContainer = Union[Container, "MagicContainer"] + + +def _window_too_small() -> "Window": + "Create a `Window` that displays the 'Window too small' text." + return Window( + FormattedTextControl(text=[("class:window-too-small", " Window too small... ")]) + ) + + +class VerticalAlign(Enum): + "Alignment for `HSplit`." + TOP = "TOP" + CENTER = "CENTER" + BOTTOM = "BOTTOM" + JUSTIFY = "JUSTIFY" + + +class HorizontalAlign(Enum): + "Alignment for `VSplit`." + LEFT = "LEFT" + CENTER = "CENTER" + RIGHT = "RIGHT" + JUSTIFY = "JUSTIFY" + + +class _Split(Container): + """ + The common parts of `VSplit` and `HSplit`. + """ + + def __init__( + self, + children: Sequence[AnyContainer], + window_too_small: Optional[Container] = None, + padding: AnyDimension = Dimension.exact(0), + padding_char: Optional[str] = None, + padding_style: str = "", + width: AnyDimension = None, + height: AnyDimension = None, + z_index: Optional[int] = None, + modal: bool = False, + key_bindings: Optional[KeyBindingsBase] = None, + style: Union[str, Callable[[], str]] = "", + ) -> None: + + self.children = [to_container(c) for c in children] + self.window_too_small = window_too_small or _window_too_small() + self.padding = padding + self.padding_char = padding_char + self.padding_style = padding_style + + self.width = width + self.height = height + self.z_index = z_index + + self.modal = modal + self.key_bindings = key_bindings + self.style = style + + def is_modal(self) -> bool: + return self.modal + + def get_key_bindings(self) -> Optional[KeyBindingsBase]: + return self.key_bindings + + def get_children(self) -> List[Container]: + return self.children + + +class HSplit(_Split): + """ + Several layouts, one stacked above/under the other. :: + + +--------------------+ + | | + +--------------------+ + | | + +--------------------+ + + By default, this doesn't display a horizontal line between the children, + but if this is something you need, then create a HSplit as follows:: + + HSplit(children=[ ... ], padding_char='-', + padding=1, padding_style='#ffff00') + + :param children: List of child :class:`.Container` objects. + :param window_too_small: A :class:`.Container` object that is displayed if + there is not enough space for all the children. By default, this is a + "Window too small" message. + :param align: `VerticalAlign` value. + :param width: When given, use this width instead of looking at the children. + :param height: When given, use this height instead of looking at the children. + :param z_index: (int or None) When specified, this can be used to bring + element in front of floating elements. `None` means: inherit from parent. + :param style: A style string. + :param modal: ``True`` or ``False``. + :param key_bindings: ``None`` or a :class:`.KeyBindings` object. + + :param padding: (`Dimension` or int), size to be used for the padding. + :param padding_char: Character to be used for filling in the padding. + :param padding_style: Style to applied to the padding. + """ + + def __init__( + self, + children: Sequence[AnyContainer], + window_too_small: Optional[Container] = None, + align: VerticalAlign = VerticalAlign.JUSTIFY, + padding: AnyDimension = 0, + padding_char: Optional[str] = None, + padding_style: str = "", + width: AnyDimension = None, + height: AnyDimension = None, + z_index: Optional[int] = None, + modal: bool = False, + key_bindings: Optional[KeyBindingsBase] = None, + style: Union[str, Callable[[], str]] = "", + ) -> None: + + super().__init__( + children=children, + window_too_small=window_too_small, + padding=padding, + padding_char=padding_char, + padding_style=padding_style, + width=width, + height=height, + z_index=z_index, + modal=modal, + key_bindings=key_bindings, + style=style, + ) + + self.align = align + + self._children_cache: SimpleCache[ + Tuple[Container, ...], List[Container] + ] = SimpleCache(maxsize=1) + self._remaining_space_window = Window() # Dummy window. + + def preferred_width(self, max_available_width: int) -> Dimension: + if self.width is not None: + return to_dimension(self.width) + + if self.children: + dimensions = [c.preferred_width(max_available_width) for c in self.children] + return max_layout_dimensions(dimensions) + else: + return Dimension() + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + if self.height is not None: + return to_dimension(self.height) + + dimensions = [ + c.preferred_height(width, max_available_height) for c in self._all_children + ] + return sum_layout_dimensions(dimensions) + + def reset(self) -> None: + for c in self.children: + c.reset() + + @property + def _all_children(self) -> List[Container]: + """ + List of child objects, including padding. + """ + + def get() -> List[Container]: + result: List[Container] = [] + + # Padding Top. + if self.align in (VerticalAlign.CENTER, VerticalAlign.BOTTOM): + result.append(Window(width=Dimension(preferred=0))) + + # The children with padding. + for child in self.children: + result.append(child) + result.append( + Window( + height=self.padding, + char=self.padding_char, + style=self.padding_style, + ) + ) + if result: + result.pop() + + # Padding right. + if self.align in (VerticalAlign.CENTER, VerticalAlign.TOP): + result.append(Window(width=Dimension(preferred=0))) + + return result + + return self._children_cache.get(tuple(self.children), get) + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + """ + Render the prompt to a `Screen` instance. + + :param screen: The :class:`~prompt_toolkit.layout.screen.Screen` class + to which the output has to be written. + """ + sizes = self._divide_heights(write_position) + style = parent_style + " " + to_str(self.style) + z_index = z_index if self.z_index is None else self.z_index + + if sizes is None: + self.window_too_small.write_to_screen( + screen, mouse_handlers, write_position, style, erase_bg, z_index + ) + else: + # + ypos = write_position.ypos + xpos = write_position.xpos + width = write_position.width + + # Draw child panes. + for s, c in zip(sizes, self._all_children): + c.write_to_screen( + screen, + mouse_handlers, + WritePosition(xpos, ypos, width, s), + style, + erase_bg, + z_index, + ) + ypos += s + + # Fill in the remaining space. This happens when a child control + # refuses to take more space and we don't have any padding. Adding a + # dummy child control for this (in `self._all_children`) is not + # desired, because in some situations, it would take more space, even + # when it's not required. This is required to apply the styling. + remaining_height = write_position.ypos + write_position.height - ypos + if remaining_height > 0: + self._remaining_space_window.write_to_screen( + screen, + mouse_handlers, + WritePosition(xpos, ypos, width, remaining_height), + style, + erase_bg, + z_index, + ) + + def _divide_heights(self, write_position: WritePosition) -> Optional[List[int]]: + """ + Return the heights for all rows. + Or None when there is not enough space. + """ + if not self.children: + return [] + + width = write_position.width + height = write_position.height + + # Calculate heights. + dimensions = [c.preferred_height(width, height) for c in self._all_children] + + # Sum dimensions + sum_dimensions = sum_layout_dimensions(dimensions) + + # If there is not enough space for both. + # Don't do anything. + if sum_dimensions.min > height: + return None + + # Find optimal sizes. (Start with minimal size, increase until we cover + # the whole height.) + sizes = [d.min for d in dimensions] + + child_generator = take_using_weights( + items=list(range(len(dimensions))), weights=[d.weight for d in dimensions] + ) + + i = next(child_generator) + + # Increase until we meet at least the 'preferred' size. + preferred_stop = min(height, sum_dimensions.preferred) + preferred_dimensions = [d.preferred for d in dimensions] + + while sum(sizes) < preferred_stop: + if sizes[i] < preferred_dimensions[i]: + sizes[i] += 1 + i = next(child_generator) + + # Increase until we use all the available space. (or until "max") + if not get_app().is_done: + max_stop = min(height, sum_dimensions.max) + max_dimensions = [d.max for d in dimensions] + + while sum(sizes) < max_stop: + if sizes[i] < max_dimensions[i]: + sizes[i] += 1 + i = next(child_generator) + + return sizes + + +class VSplit(_Split): + """ + Several layouts, one stacked left/right of the other. :: + + +---------+----------+ + | | | + | | | + +---------+----------+ + + By default, this doesn't display a vertical line between the children, but + if this is something you need, then create a HSplit as follows:: + + VSplit(children=[ ... ], padding_char='|', + padding=1, padding_style='#ffff00') + + :param children: List of child :class:`.Container` objects. + :param window_too_small: A :class:`.Container` object that is displayed if + there is not enough space for all the children. By default, this is a + "Window too small" message. + :param align: `HorizontalAlign` value. + :param width: When given, use this width instead of looking at the children. + :param height: When given, use this height instead of looking at the children. + :param z_index: (int or None) When specified, this can be used to bring + element in front of floating elements. `None` means: inherit from parent. + :param style: A style string. + :param modal: ``True`` or ``False``. + :param key_bindings: ``None`` or a :class:`.KeyBindings` object. + + :param padding: (`Dimension` or int), size to be used for the padding. + :param padding_char: Character to be used for filling in the padding. + :param padding_style: Style to applied to the padding. + """ + + def __init__( + self, + children: Sequence[AnyContainer], + window_too_small: Optional[Container] = None, + align: HorizontalAlign = HorizontalAlign.JUSTIFY, + padding: AnyDimension = 0, + padding_char: Optional[str] = None, + padding_style: str = "", + width: AnyDimension = None, + height: AnyDimension = None, + z_index: Optional[int] = None, + modal: bool = False, + key_bindings: Optional[KeyBindingsBase] = None, + style: Union[str, Callable[[], str]] = "", + ) -> None: + + super().__init__( + children=children, + window_too_small=window_too_small, + padding=padding, + padding_char=padding_char, + padding_style=padding_style, + width=width, + height=height, + z_index=z_index, + modal=modal, + key_bindings=key_bindings, + style=style, + ) + + self.align = align + + self._children_cache: SimpleCache[ + Tuple[Container, ...], List[Container] + ] = SimpleCache(maxsize=1) + self._remaining_space_window = Window() # Dummy window. + + def preferred_width(self, max_available_width: int) -> Dimension: + if self.width is not None: + return to_dimension(self.width) + + dimensions = [ + c.preferred_width(max_available_width) for c in self._all_children + ] + + return sum_layout_dimensions(dimensions) + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + if self.height is not None: + return to_dimension(self.height) + + # At the point where we want to calculate the heights, the widths have + # already been decided. So we can trust `width` to be the actual + # `width` that's going to be used for the rendering. So, + # `divide_widths` is supposed to use all of the available width. + # Using only the `preferred` width caused a bug where the reported + # height was more than required. (we had a `BufferControl` which did + # wrap lines because of the smaller width returned by `_divide_widths`. + + sizes = self._divide_widths(width) + children = self._all_children + + if sizes is None: + return Dimension() + else: + dimensions = [ + c.preferred_height(s, max_available_height) + for s, c in zip(sizes, children) + ] + return max_layout_dimensions(dimensions) + + def reset(self) -> None: + for c in self.children: + c.reset() + + @property + def _all_children(self) -> List[Container]: + """ + List of child objects, including padding. + """ + + def get() -> List[Container]: + result: List[Container] = [] + + # Padding left. + if self.align in (HorizontalAlign.CENTER, HorizontalAlign.RIGHT): + result.append(Window(width=Dimension(preferred=0))) + + # The children with padding. + for child in self.children: + result.append(child) + result.append( + Window( + width=self.padding, + char=self.padding_char, + style=self.padding_style, + ) + ) + if result: + result.pop() + + # Padding right. + if self.align in (HorizontalAlign.CENTER, HorizontalAlign.LEFT): + result.append(Window(width=Dimension(preferred=0))) + + return result + + return self._children_cache.get(tuple(self.children), get) + + def _divide_widths(self, width: int) -> Optional[List[int]]: + """ + Return the widths for all columns. + Or None when there is not enough space. + """ + children = self._all_children + + if not children: + return [] + + # Calculate widths. + dimensions = [c.preferred_width(width) for c in children] + preferred_dimensions = [d.preferred for d in dimensions] + + # Sum dimensions + sum_dimensions = sum_layout_dimensions(dimensions) + + # If there is not enough space for both. + # Don't do anything. + if sum_dimensions.min > width: + return None + + # Find optimal sizes. (Start with minimal size, increase until we cover + # the whole width.) + sizes = [d.min for d in dimensions] + + child_generator = take_using_weights( + items=list(range(len(dimensions))), weights=[d.weight for d in dimensions] + ) + + i = next(child_generator) + + # Increase until we meet at least the 'preferred' size. + preferred_stop = min(width, sum_dimensions.preferred) + + while sum(sizes) < preferred_stop: + if sizes[i] < preferred_dimensions[i]: + sizes[i] += 1 + i = next(child_generator) + + # Increase until we use all the available space. + max_dimensions = [d.max for d in dimensions] + max_stop = min(width, sum_dimensions.max) + + while sum(sizes) < max_stop: + if sizes[i] < max_dimensions[i]: + sizes[i] += 1 + i = next(child_generator) + + return sizes + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + """ + Render the prompt to a `Screen` instance. + + :param screen: The :class:`~prompt_toolkit.layout.screen.Screen` class + to which the output has to be written. + """ + if not self.children: + return + + children = self._all_children + sizes = self._divide_widths(write_position.width) + style = parent_style + " " + to_str(self.style) + z_index = z_index if self.z_index is None else self.z_index + + # If there is not enough space. + if sizes is None: + self.window_too_small.write_to_screen( + screen, mouse_handlers, write_position, style, erase_bg, z_index + ) + return + + # Calculate heights, take the largest possible, but not larger than + # write_position.height. + heights = [ + child.preferred_height(width, write_position.height).preferred + for width, child in zip(sizes, children) + ] + height = max(write_position.height, min(write_position.height, max(heights))) + + # + ypos = write_position.ypos + xpos = write_position.xpos + + # Draw all child panes. + for s, c in zip(sizes, children): + c.write_to_screen( + screen, + mouse_handlers, + WritePosition(xpos, ypos, s, height), + style, + erase_bg, + z_index, + ) + xpos += s + + # Fill in the remaining space. This happens when a child control + # refuses to take more space and we don't have any padding. Adding a + # dummy child control for this (in `self._all_children`) is not + # desired, because in some situations, it would take more space, even + # when it's not required. This is required to apply the styling. + remaining_width = write_position.xpos + write_position.width - xpos + if remaining_width > 0: + self._remaining_space_window.write_to_screen( + screen, + mouse_handlers, + WritePosition(xpos, ypos, remaining_width, height), + style, + erase_bg, + z_index, + ) + + +class FloatContainer(Container): + """ + Container which can contain another container for the background, as well + as a list of floating containers on top of it. + + Example Usage:: + + FloatContainer(content=Window(...), + floats=[ + Float(xcursor=True, + ycursor=True, + content=CompletionsMenu(...)) + ]) + + :param z_index: (int or None) When specified, this can be used to bring + element in front of floating elements. `None` means: inherit from parent. + This is the z_index for the whole `Float` container as a whole. + """ + + def __init__( + self, + content: AnyContainer, + floats: List["Float"], + modal: bool = False, + key_bindings: Optional[KeyBindingsBase] = None, + style: Union[str, Callable[[], str]] = "", + z_index: Optional[int] = None, + ) -> None: + + self.content = to_container(content) + self.floats = floats + + self.modal = modal + self.key_bindings = key_bindings + self.style = style + self.z_index = z_index + + def reset(self) -> None: + self.content.reset() + + for f in self.floats: + f.content.reset() + + def preferred_width(self, max_available_width: int) -> Dimension: + return self.content.preferred_width(max_available_width) + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + """ + Return the preferred height of the float container. + (We don't care about the height of the floats, they should always fit + into the dimensions provided by the container.) + """ + return self.content.preferred_height(width, max_available_height) + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + style = parent_style + " " + to_str(self.style) + z_index = z_index if self.z_index is None else self.z_index + + self.content.write_to_screen( + screen, mouse_handlers, write_position, style, erase_bg, z_index + ) + + for number, fl in enumerate(self.floats): + # z_index of a Float is computed by summing the z_index of the + # container and the `Float`. + new_z_index = (z_index or 0) + fl.z_index + style = parent_style + " " + to_str(self.style) + + # If the float that we have here, is positioned relative to the + # cursor position, but the Window that specifies the cursor + # position is not drawn yet, because it's a Float itself, we have + # to postpone this calculation. (This is a work-around, but good + # enough for now.) + postpone = fl.xcursor is not None or fl.ycursor is not None + + if postpone: + new_z_index = ( + number + 10**8 + ) # Draw as late as possible, but keep the order. + screen.draw_with_z_index( + z_index=new_z_index, + draw_func=partial( + self._draw_float, + fl, + screen, + mouse_handlers, + write_position, + style, + erase_bg, + new_z_index, + ), + ) + else: + self._draw_float( + fl, + screen, + mouse_handlers, + write_position, + style, + erase_bg, + new_z_index, + ) + + def _draw_float( + self, + fl: "Float", + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + "Draw a single Float." + # When a menu_position was given, use this instead of the cursor + # position. (These cursor positions are absolute, translate again + # relative to the write_position.) + # Note: This should be inside the for-loop, because one float could + # set the cursor position to be used for the next one. + cpos = screen.get_menu_position( + fl.attach_to_window or get_app().layout.current_window + ) + cursor_position = Point( + x=cpos.x - write_position.xpos, y=cpos.y - write_position.ypos + ) + + fl_width = fl.get_width() + fl_height = fl.get_height() + width: int + height: int + xpos: int + ypos: int + + # Left & width given. + if fl.left is not None and fl_width is not None: + xpos = fl.left + width = fl_width + # Left & right given -> calculate width. + elif fl.left is not None and fl.right is not None: + xpos = fl.left + width = write_position.width - fl.left - fl.right + # Width & right given -> calculate left. + elif fl_width is not None and fl.right is not None: + xpos = write_position.width - fl.right - fl_width + width = fl_width + # Near x position of cursor. + elif fl.xcursor: + if fl_width is None: + width = fl.content.preferred_width(write_position.width).preferred + width = min(write_position.width, width) + else: + width = fl_width + + xpos = cursor_position.x + if xpos + width > write_position.width: + xpos = max(0, write_position.width - width) + # Only width given -> center horizontally. + elif fl_width: + xpos = int((write_position.width - fl_width) / 2) + width = fl_width + # Otherwise, take preferred width from float content. + else: + width = fl.content.preferred_width(write_position.width).preferred + + if fl.left is not None: + xpos = fl.left + elif fl.right is not None: + xpos = max(0, write_position.width - width - fl.right) + else: # Center horizontally. + xpos = max(0, int((write_position.width - width) / 2)) + + # Trim. + width = min(width, write_position.width - xpos) + + # Top & height given. + if fl.top is not None and fl_height is not None: + ypos = fl.top + height = fl_height + # Top & bottom given -> calculate height. + elif fl.top is not None and fl.bottom is not None: + ypos = fl.top + height = write_position.height - fl.top - fl.bottom + # Height & bottom given -> calculate top. + elif fl_height is not None and fl.bottom is not None: + ypos = write_position.height - fl_height - fl.bottom + height = fl_height + # Near cursor. + elif fl.ycursor: + ypos = cursor_position.y + (0 if fl.allow_cover_cursor else 1) + + if fl_height is None: + height = fl.content.preferred_height( + width, write_position.height + ).preferred + else: + height = fl_height + + # Reduce height if not enough space. (We can use the height + # when the content requires it.) + if height > write_position.height - ypos: + if write_position.height - ypos + 1 >= ypos: + # When the space below the cursor is more than + # the space above, just reduce the height. + height = write_position.height - ypos + else: + # Otherwise, fit the float above the cursor. + height = min(height, cursor_position.y) + ypos = cursor_position.y - height + + # Only height given -> center vertically. + elif fl_height: + ypos = int((write_position.height - fl_height) / 2) + height = fl_height + # Otherwise, take preferred height from content. + else: + height = fl.content.preferred_height(width, write_position.height).preferred + + if fl.top is not None: + ypos = fl.top + elif fl.bottom is not None: + ypos = max(0, write_position.height - height - fl.bottom) + else: # Center vertically. + ypos = max(0, int((write_position.height - height) / 2)) + + # Trim. + height = min(height, write_position.height - ypos) + + # Write float. + # (xpos and ypos can be negative: a float can be partially visible.) + if height > 0 and width > 0: + wp = WritePosition( + xpos=xpos + write_position.xpos, + ypos=ypos + write_position.ypos, + width=width, + height=height, + ) + + if not fl.hide_when_covering_content or self._area_is_empty(screen, wp): + fl.content.write_to_screen( + screen, + mouse_handlers, + wp, + style, + erase_bg=not fl.transparent(), + z_index=z_index, + ) + + def _area_is_empty(self, screen: Screen, write_position: WritePosition) -> bool: + """ + Return True when the area below the write position is still empty. + (For floats that should not hide content underneath.) + """ + wp = write_position + + for y in range(wp.ypos, wp.ypos + wp.height): + if y in screen.data_buffer: + row = screen.data_buffer[y] + + for x in range(wp.xpos, wp.xpos + wp.width): + c = row[x] + if c.char != " ": + return False + + return True + + def is_modal(self) -> bool: + return self.modal + + def get_key_bindings(self) -> Optional[KeyBindingsBase]: + return self.key_bindings + + def get_children(self) -> List[Container]: + children = [self.content] + children.extend(f.content for f in self.floats) + return children + + +class Float: + """ + Float for use in a :class:`.FloatContainer`. + Except for the `content` parameter, all other options are optional. + + :param content: :class:`.Container` instance. + + :param width: :class:`.Dimension` or callable which returns a :class:`.Dimension`. + :param height: :class:`.Dimension` or callable which returns a :class:`.Dimension`. + + :param left: Distance to the left edge of the :class:`.FloatContainer`. + :param right: Distance to the right edge of the :class:`.FloatContainer`. + :param top: Distance to the top of the :class:`.FloatContainer`. + :param bottom: Distance to the bottom of the :class:`.FloatContainer`. + + :param attach_to_window: Attach to the cursor from this window, instead of + the current window. + :param hide_when_covering_content: Hide the float when it covers content underneath. + :param allow_cover_cursor: When `False`, make sure to display the float + below the cursor. Not on top of the indicated position. + :param z_index: Z-index position. For a Float, this needs to be at least + one. It is relative to the z_index of the parent container. + :param transparent: :class:`.Filter` indicating whether this float needs to be + drawn transparently. + """ + + def __init__( + self, + content: AnyContainer, + top: Optional[int] = None, + right: Optional[int] = None, + bottom: Optional[int] = None, + left: Optional[int] = None, + width: Optional[Union[int, Callable[[], int]]] = None, + height: Optional[Union[int, Callable[[], int]]] = None, + xcursor: bool = False, + ycursor: bool = False, + attach_to_window: Optional[AnyContainer] = None, + hide_when_covering_content: bool = False, + allow_cover_cursor: bool = False, + z_index: int = 1, + transparent: bool = False, + ) -> None: + + assert z_index >= 1 + + self.left = left + self.right = right + self.top = top + self.bottom = bottom + + self.width = width + self.height = height + + self.xcursor = xcursor + self.ycursor = ycursor + + self.attach_to_window = ( + to_window(attach_to_window) if attach_to_window else None + ) + + self.content = to_container(content) + self.hide_when_covering_content = hide_when_covering_content + self.allow_cover_cursor = allow_cover_cursor + self.z_index = z_index + self.transparent = to_filter(transparent) + + def get_width(self) -> Optional[int]: + if callable(self.width): + return self.width() + return self.width + + def get_height(self) -> Optional[int]: + if callable(self.height): + return self.height() + return self.height + + def __repr__(self) -> str: + return "Float(content=%r)" % self.content + + +class WindowRenderInfo: + """ + Render information for the last render time of this control. + It stores mapping information between the input buffers (in case of a + :class:`~prompt_toolkit.layout.controls.BufferControl`) and the actual + render position on the output screen. + + (Could be used for implementation of the Vi 'H' and 'L' key bindings as + well as implementing mouse support.) + + :param ui_content: The original :class:`.UIContent` instance that contains + the whole input, without clipping. (ui_content) + :param horizontal_scroll: The horizontal scroll of the :class:`.Window` instance. + :param vertical_scroll: The vertical scroll of the :class:`.Window` instance. + :param window_width: The width of the window that displays the content, + without the margins. + :param window_height: The height of the window that displays the content. + :param configured_scroll_offsets: The scroll offsets as configured for the + :class:`Window` instance. + :param visible_line_to_row_col: Mapping that maps the row numbers on the + displayed screen (starting from zero for the first visible line) to + (row, col) tuples pointing to the row and column of the :class:`.UIContent`. + :param rowcol_to_yx: Mapping that maps (row, column) tuples representing + coordinates of the :class:`UIContent` to (y, x) absolute coordinates at + the rendered screen. + """ + + def __init__( + self, + window: "Window", + ui_content: UIContent, + horizontal_scroll: int, + vertical_scroll: int, + window_width: int, + window_height: int, + configured_scroll_offsets: "ScrollOffsets", + visible_line_to_row_col: Dict[int, Tuple[int, int]], + rowcol_to_yx: Dict[Tuple[int, int], Tuple[int, int]], + x_offset: int, + y_offset: int, + wrap_lines: bool, + ) -> None: + + self.window = window + self.ui_content = ui_content + self.vertical_scroll = vertical_scroll + self.window_width = window_width # Width without margins. + self.window_height = window_height + + self.configured_scroll_offsets = configured_scroll_offsets + self.visible_line_to_row_col = visible_line_to_row_col + self.wrap_lines = wrap_lines + + self._rowcol_to_yx = rowcol_to_yx # row/col from input to absolute y/x + # screen coordinates. + self._x_offset = x_offset + self._y_offset = y_offset + + @property + def visible_line_to_input_line(self) -> Dict[int, int]: + return { + visible_line: rowcol[0] + for visible_line, rowcol in self.visible_line_to_row_col.items() + } + + @property + def cursor_position(self) -> Point: + """ + Return the cursor position coordinates, relative to the left/top corner + of the rendered screen. + """ + cpos = self.ui_content.cursor_position + try: + y, x = self._rowcol_to_yx[cpos.y, cpos.x] + except KeyError: + # For `DummyControl` for instance, the content can be empty, and so + # will `_rowcol_to_yx` be. Return 0/0 by default. + return Point(x=0, y=0) + else: + return Point(x=x - self._x_offset, y=y - self._y_offset) + + @property + def applied_scroll_offsets(self) -> "ScrollOffsets": + """ + Return a :class:`.ScrollOffsets` instance that indicates the actual + offset. This can be less than or equal to what's configured. E.g, when + the cursor is completely at the top, the top offset will be zero rather + than what's configured. + """ + if self.displayed_lines[0] == 0: + top = 0 + else: + # Get row where the cursor is displayed. + y = self.input_line_to_visible_line[self.ui_content.cursor_position.y] + top = min(y, self.configured_scroll_offsets.top) + + return ScrollOffsets( + top=top, + bottom=min( + self.ui_content.line_count - self.displayed_lines[-1] - 1, + self.configured_scroll_offsets.bottom, + ), + # For left/right, it probably doesn't make sense to return something. + # (We would have to calculate the widths of all the lines and keep + # double width characters in mind.) + left=0, + right=0, + ) + + @property + def displayed_lines(self) -> List[int]: + """ + List of all the visible rows. (Line numbers of the input buffer.) + The last line may not be entirely visible. + """ + return sorted(row for row, col in self.visible_line_to_row_col.values()) + + @property + def input_line_to_visible_line(self) -> Dict[int, int]: + """ + Return the dictionary mapping the line numbers of the input buffer to + the lines of the screen. When a line spans several rows at the screen, + the first row appears in the dictionary. + """ + result: Dict[int, int] = {} + for k, v in self.visible_line_to_input_line.items(): + if v in result: + result[v] = min(result[v], k) + else: + result[v] = k + return result + + def first_visible_line(self, after_scroll_offset: bool = False) -> int: + """ + Return the line number (0 based) of the input document that corresponds + with the first visible line. + """ + if after_scroll_offset: + return self.displayed_lines[self.applied_scroll_offsets.top] + else: + return self.displayed_lines[0] + + def last_visible_line(self, before_scroll_offset: bool = False) -> int: + """ + Like `first_visible_line`, but for the last visible line. + """ + if before_scroll_offset: + return self.displayed_lines[-1 - self.applied_scroll_offsets.bottom] + else: + return self.displayed_lines[-1] + + def center_visible_line( + self, before_scroll_offset: bool = False, after_scroll_offset: bool = False + ) -> int: + """ + Like `first_visible_line`, but for the center visible line. + """ + return ( + self.first_visible_line(after_scroll_offset) + + ( + self.last_visible_line(before_scroll_offset) + - self.first_visible_line(after_scroll_offset) + ) + // 2 + ) + + @property + def content_height(self) -> int: + """ + The full height of the user control. + """ + return self.ui_content.line_count + + @property + def full_height_visible(self) -> bool: + """ + True when the full height is visible (There is no vertical scroll.) + """ + return ( + self.vertical_scroll == 0 + and self.last_visible_line() == self.content_height + ) + + @property + def top_visible(self) -> bool: + """ + True when the top of the buffer is visible. + """ + return self.vertical_scroll == 0 + + @property + def bottom_visible(self) -> bool: + """ + True when the bottom of the buffer is visible. + """ + return self.last_visible_line() == self.content_height - 1 + + @property + def vertical_scroll_percentage(self) -> int: + """ + Vertical scroll as a percentage. (0 means: the top is visible, + 100 means: the bottom is visible.) + """ + if self.bottom_visible: + return 100 + else: + return 100 * self.vertical_scroll // self.content_height + + def get_height_for_line(self, lineno: int) -> int: + """ + Return the height of the given line. + (The height that it would take, if this line became visible.) + """ + if self.wrap_lines: + return self.ui_content.get_height_for_line( + lineno, self.window_width, self.window.get_line_prefix + ) + else: + return 1 + + +class ScrollOffsets: + """ + Scroll offsets for the :class:`.Window` class. + + Note that left/right offsets only make sense if line wrapping is disabled. + """ + + def __init__( + self, + top: Union[int, Callable[[], int]] = 0, + bottom: Union[int, Callable[[], int]] = 0, + left: Union[int, Callable[[], int]] = 0, + right: Union[int, Callable[[], int]] = 0, + ) -> None: + + self._top = top + self._bottom = bottom + self._left = left + self._right = right + + @property + def top(self) -> int: + return to_int(self._top) + + @property + def bottom(self) -> int: + return to_int(self._bottom) + + @property + def left(self) -> int: + return to_int(self._left) + + @property + def right(self) -> int: + return to_int(self._right) + + def __repr__(self) -> str: + return "ScrollOffsets(top={!r}, bottom={!r}, left={!r}, right={!r})".format( + self._top, + self._bottom, + self._left, + self._right, + ) + + +class ColorColumn: + """ + Column for a :class:`.Window` to be colored. + """ + + def __init__(self, position: int, style: str = "class:color-column") -> None: + self.position = position + self.style = style + + +_in_insert_mode = vi_insert_mode | emacs_insert_mode + + +class WindowAlign(Enum): + """ + Alignment of the Window content. + + Note that this is different from `HorizontalAlign` and `VerticalAlign`, + which are used for the alignment of the child containers in respectively + `VSplit` and `HSplit`. + """ + + LEFT = "LEFT" + RIGHT = "RIGHT" + CENTER = "CENTER" + + +class Window(Container): + """ + Container that holds a control. + + :param content: :class:`.UIControl` instance. + :param width: :class:`.Dimension` instance or callable. + :param height: :class:`.Dimension` instance or callable. + :param z_index: When specified, this can be used to bring element in front + of floating elements. + :param dont_extend_width: When `True`, don't take up more width then the + preferred width reported by the control. + :param dont_extend_height: When `True`, don't take up more width then the + preferred height reported by the control. + :param ignore_content_width: A `bool` or :class:`.Filter` instance. Ignore + the :class:`.UIContent` width when calculating the dimensions. + :param ignore_content_height: A `bool` or :class:`.Filter` instance. Ignore + the :class:`.UIContent` height when calculating the dimensions. + :param left_margins: A list of :class:`.Margin` instance to be displayed on + the left. For instance: :class:`~prompt_toolkit.layout.NumberedMargin` + can be one of them in order to show line numbers. + :param right_margins: Like `left_margins`, but on the other side. + :param scroll_offsets: :class:`.ScrollOffsets` instance, representing the + preferred amount of lines/columns to be always visible before/after the + cursor. When both top and bottom are a very high number, the cursor + will be centered vertically most of the time. + :param allow_scroll_beyond_bottom: A `bool` or + :class:`.Filter` instance. When True, allow scrolling so far, that the + top part of the content is not visible anymore, while there is still + empty space available at the bottom of the window. In the Vi editor for + instance, this is possible. You will see tildes while the top part of + the body is hidden. + :param wrap_lines: A `bool` or :class:`.Filter` instance. When True, don't + scroll horizontally, but wrap lines instead. + :param get_vertical_scroll: Callable that takes this window + instance as input and returns a preferred vertical scroll. + (When this is `None`, the scroll is only determined by the last and + current cursor position.) + :param get_horizontal_scroll: Callable that takes this window + instance as input and returns a preferred vertical scroll. + :param always_hide_cursor: A `bool` or + :class:`.Filter` instance. When True, never display the cursor, even + when the user control specifies a cursor position. + :param cursorline: A `bool` or :class:`.Filter` instance. When True, + display a cursorline. + :param cursorcolumn: A `bool` or :class:`.Filter` instance. When True, + display a cursorcolumn. + :param colorcolumns: A list of :class:`.ColorColumn` instances that + describe the columns to be highlighted, or a callable that returns such + a list. + :param align: :class:`.WindowAlign` value or callable that returns an + :class:`.WindowAlign` value. alignment of content. + :param style: A style string. Style to be applied to all the cells in this + window. (This can be a callable that returns a string.) + :param char: (string) Character to be used for filling the background. This + can also be a callable that returns a character. + :param get_line_prefix: None or a callable that returns formatted text to + be inserted before a line. It takes a line number (int) and a + wrap_count and returns formatted text. This can be used for + implementation of line continuations, things like Vim "breakindent" and + so on. + """ + + def __init__( + self, + content: Optional[UIControl] = None, + width: AnyDimension = None, + height: AnyDimension = None, + z_index: Optional[int] = None, + dont_extend_width: FilterOrBool = False, + dont_extend_height: FilterOrBool = False, + ignore_content_width: FilterOrBool = False, + ignore_content_height: FilterOrBool = False, + left_margins: Optional[Sequence[Margin]] = None, + right_margins: Optional[Sequence[Margin]] = None, + scroll_offsets: Optional[ScrollOffsets] = None, + allow_scroll_beyond_bottom: FilterOrBool = False, + wrap_lines: FilterOrBool = False, + get_vertical_scroll: Optional[Callable[["Window"], int]] = None, + get_horizontal_scroll: Optional[Callable[["Window"], int]] = None, + always_hide_cursor: FilterOrBool = False, + cursorline: FilterOrBool = False, + cursorcolumn: FilterOrBool = False, + colorcolumns: Union[ + None, List[ColorColumn], Callable[[], List[ColorColumn]] + ] = None, + align: Union[WindowAlign, Callable[[], WindowAlign]] = WindowAlign.LEFT, + style: Union[str, Callable[[], str]] = "", + char: Union[None, str, Callable[[], str]] = None, + get_line_prefix: Optional[GetLinePrefixCallable] = None, + ) -> None: + + self.allow_scroll_beyond_bottom = to_filter(allow_scroll_beyond_bottom) + self.always_hide_cursor = to_filter(always_hide_cursor) + self.wrap_lines = to_filter(wrap_lines) + self.cursorline = to_filter(cursorline) + self.cursorcolumn = to_filter(cursorcolumn) + + self.content = content or DummyControl() + self.dont_extend_width = to_filter(dont_extend_width) + self.dont_extend_height = to_filter(dont_extend_height) + self.ignore_content_width = to_filter(ignore_content_width) + self.ignore_content_height = to_filter(ignore_content_height) + self.left_margins = left_margins or [] + self.right_margins = right_margins or [] + self.scroll_offsets = scroll_offsets or ScrollOffsets() + self.get_vertical_scroll = get_vertical_scroll + self.get_horizontal_scroll = get_horizontal_scroll + self.colorcolumns = colorcolumns or [] + self.align = align + self.style = style + self.char = char + self.get_line_prefix = get_line_prefix + + self.width = width + self.height = height + self.z_index = z_index + + # Cache for the screens generated by the margin. + self._ui_content_cache: SimpleCache[ + Tuple[int, int, int], UIContent + ] = SimpleCache(maxsize=8) + self._margin_width_cache: SimpleCache[Tuple[Margin, int], int] = SimpleCache( + maxsize=1 + ) + + self.reset() + + def __repr__(self) -> str: + return "Window(content=%r)" % self.content + + def reset(self) -> None: + self.content.reset() + + #: Scrolling position of the main content. + self.vertical_scroll = 0 + self.horizontal_scroll = 0 + + # Vertical scroll 2: this is the vertical offset that a line is + # scrolled if a single line (the one that contains the cursor) consumes + # all of the vertical space. + self.vertical_scroll_2 = 0 + + #: Keep render information (mappings between buffer input and render + #: output.) + self.render_info: Optional[WindowRenderInfo] = None + + def _get_margin_width(self, margin: Margin) -> int: + """ + Return the width for this margin. + (Calculate only once per render time.) + """ + # Margin.get_width, needs to have a UIContent instance. + def get_ui_content() -> UIContent: + return self._get_ui_content(width=0, height=0) + + def get_width() -> int: + return margin.get_width(get_ui_content) + + key = (margin, get_app().render_counter) + return self._margin_width_cache.get(key, get_width) + + def _get_total_margin_width(self) -> int: + """ + Calculate and return the width of the margin (left + right). + """ + return sum(self._get_margin_width(m) for m in self.left_margins) + sum( + self._get_margin_width(m) for m in self.right_margins + ) + + def preferred_width(self, max_available_width: int) -> Dimension: + """ + Calculate the preferred width for this window. + """ + + def preferred_content_width() -> Optional[int]: + """Content width: is only calculated if no exact width for the + window was given.""" + if self.ignore_content_width(): + return None + + # Calculate the width of the margin. + total_margin_width = self._get_total_margin_width() + + # Window of the content. (Can be `None`.) + preferred_width = self.content.preferred_width( + max_available_width - total_margin_width + ) + + if preferred_width is not None: + # Include width of the margins. + preferred_width += total_margin_width + return preferred_width + + # Merge. + return self._merge_dimensions( + dimension=to_dimension(self.width), + get_preferred=preferred_content_width, + dont_extend=self.dont_extend_width(), + ) + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + """ + Calculate the preferred height for this window. + """ + + def preferred_content_height() -> Optional[int]: + """Content height: is only calculated if no exact height for the + window was given.""" + if self.ignore_content_height(): + return None + + total_margin_width = self._get_total_margin_width() + wrap_lines = self.wrap_lines() + + return self.content.preferred_height( + width - total_margin_width, + max_available_height, + wrap_lines, + self.get_line_prefix, + ) + + return self._merge_dimensions( + dimension=to_dimension(self.height), + get_preferred=preferred_content_height, + dont_extend=self.dont_extend_height(), + ) + + @staticmethod + def _merge_dimensions( + dimension: Optional[Dimension], + get_preferred: Callable[[], Optional[int]], + dont_extend: bool = False, + ) -> Dimension: + """ + Take the Dimension from this `Window` class and the received preferred + size from the `UIControl` and return a `Dimension` to report to the + parent container. + """ + dimension = dimension or Dimension() + + # When a preferred dimension was explicitly given to the Window, + # ignore the UIControl. + preferred: Optional[int] + + if dimension.preferred_specified: + preferred = dimension.preferred + else: + # Otherwise, calculate the preferred dimension from the UI control + # content. + preferred = get_preferred() + + # When a 'preferred' dimension is given by the UIControl, make sure + # that it stays within the bounds of the Window. + if preferred is not None: + if dimension.max_specified: + preferred = min(preferred, dimension.max) + + if dimension.min_specified: + preferred = max(preferred, dimension.min) + + # When a `dont_extend` flag has been given, use the preferred dimension + # also as the max dimension. + max_: Optional[int] + min_: Optional[int] + + if dont_extend and preferred is not None: + max_ = min(dimension.max, preferred) + else: + max_ = dimension.max if dimension.max_specified else None + + min_ = dimension.min if dimension.min_specified else None + + return Dimension( + min=min_, max=max_, preferred=preferred, weight=dimension.weight + ) + + def _get_ui_content(self, width: int, height: int) -> UIContent: + """ + Create a `UIContent` instance. + """ + + def get_content() -> UIContent: + return self.content.create_content(width=width, height=height) + + key = (get_app().render_counter, width, height) + return self._ui_content_cache.get(key, get_content) + + def _get_digraph_char(self) -> Optional[str]: + "Return `False`, or the Digraph symbol to be used." + app = get_app() + if app.quoted_insert: + return "^" + if app.vi_state.waiting_for_digraph: + if app.vi_state.digraph_symbol1: + return app.vi_state.digraph_symbol1 + return "?" + return None + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + """ + Write window to screen. This renders the user control, the margins and + copies everything over to the absolute position at the given screen. + """ + # If dont_extend_width/height was given. Then reduce width/height in + # WritePosition if the parent wanted us to paint in a bigger area. + # (This happens if this window is bundled with another window in a + # HSplit/VSplit, but with different size requirements.) + write_position = WritePosition( + xpos=write_position.xpos, + ypos=write_position.ypos, + width=write_position.width, + height=write_position.height, + ) + + if self.dont_extend_width(): + write_position.width = min( + write_position.width, + self.preferred_width(write_position.width).preferred, + ) + + if self.dont_extend_height(): + write_position.height = min( + write_position.height, + self.preferred_height( + write_position.width, write_position.height + ).preferred, + ) + + # Draw + z_index = z_index if self.z_index is None else self.z_index + + draw_func = partial( + self._write_to_screen_at_index, + screen, + mouse_handlers, + write_position, + parent_style, + erase_bg, + ) + + if z_index is None or z_index <= 0: + # When no z_index is given, draw right away. + draw_func() + else: + # Otherwise, postpone. + screen.draw_with_z_index(z_index=z_index, draw_func=draw_func) + + def _write_to_screen_at_index( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + ) -> None: + # Don't bother writing invisible windows. + # (We save some time, but also avoid applying last-line styling.) + if write_position.height <= 0 or write_position.width <= 0: + return + + # Calculate margin sizes. + left_margin_widths = [self._get_margin_width(m) for m in self.left_margins] + right_margin_widths = [self._get_margin_width(m) for m in self.right_margins] + total_margin_width = sum(left_margin_widths + right_margin_widths) + + # Render UserControl. + ui_content = self.content.create_content( + write_position.width - total_margin_width, write_position.height + ) + assert isinstance(ui_content, UIContent) + + # Scroll content. + wrap_lines = self.wrap_lines() + self._scroll( + ui_content, write_position.width - total_margin_width, write_position.height + ) + + # Erase background and fill with `char`. + self._fill_bg(screen, write_position, erase_bg) + + # Resolve `align` attribute. + align = self.align() if callable(self.align) else self.align + + # Write body + visible_line_to_row_col, rowcol_to_yx = self._copy_body( + ui_content, + screen, + write_position, + sum(left_margin_widths), + write_position.width - total_margin_width, + self.vertical_scroll, + self.horizontal_scroll, + wrap_lines=wrap_lines, + highlight_lines=True, + vertical_scroll_2=self.vertical_scroll_2, + always_hide_cursor=self.always_hide_cursor(), + has_focus=get_app().layout.current_control == self.content, + align=align, + get_line_prefix=self.get_line_prefix, + ) + + # Remember render info. (Set before generating the margins. They need this.) + x_offset = write_position.xpos + sum(left_margin_widths) + y_offset = write_position.ypos + + render_info = WindowRenderInfo( + window=self, + ui_content=ui_content, + horizontal_scroll=self.horizontal_scroll, + vertical_scroll=self.vertical_scroll, + window_width=write_position.width - total_margin_width, + window_height=write_position.height, + configured_scroll_offsets=self.scroll_offsets, + visible_line_to_row_col=visible_line_to_row_col, + rowcol_to_yx=rowcol_to_yx, + x_offset=x_offset, + y_offset=y_offset, + wrap_lines=wrap_lines, + ) + self.render_info = render_info + + # Set mouse handlers. + def mouse_handler(mouse_event: MouseEvent) -> "NotImplementedOrNone": + """ + Wrapper around the mouse_handler of the `UIControl` that turns + screen coordinates into line coordinates. + Returns `NotImplemented` if no UI invalidation should be done. + """ + # Don't handle mouse events outside of the current modal part of + # the UI. + if self not in get_app().layout.walk_through_modal_area(): + return NotImplemented + + # Find row/col position first. + yx_to_rowcol = {v: k for k, v in rowcol_to_yx.items()} + y = mouse_event.position.y + x = mouse_event.position.x + + # If clicked below the content area, look for a position in the + # last line instead. + max_y = write_position.ypos + len(visible_line_to_row_col) - 1 + y = min(max_y, y) + result: NotImplementedOrNone + + while x >= 0: + try: + row, col = yx_to_rowcol[y, x] + except KeyError: + # Try again. (When clicking on the right side of double + # width characters, or on the right side of the input.) + x -= 1 + else: + # Found position, call handler of UIControl. + result = self.content.mouse_handler( + MouseEvent( + position=Point(x=col, y=row), + event_type=mouse_event.event_type, + button=mouse_event.button, + modifiers=mouse_event.modifiers, + ) + ) + break + else: + # nobreak. + # (No x/y coordinate found for the content. This happens in + # case of a DummyControl, that does not have any content. + # Report (0,0) instead.) + result = self.content.mouse_handler( + MouseEvent( + position=Point(x=0, y=0), + event_type=mouse_event.event_type, + button=mouse_event.button, + modifiers=mouse_event.modifiers, + ) + ) + + # If it returns NotImplemented, handle it here. + if result == NotImplemented: + result = self._mouse_handler(mouse_event) + + return result + + mouse_handlers.set_mouse_handler_for_range( + x_min=write_position.xpos + sum(left_margin_widths), + x_max=write_position.xpos + write_position.width - total_margin_width, + y_min=write_position.ypos, + y_max=write_position.ypos + write_position.height, + handler=mouse_handler, + ) + + # Render and copy margins. + move_x = 0 + + def render_margin(m: Margin, width: int) -> UIContent: + "Render margin. Return `Screen`." + # Retrieve margin fragments. + fragments = m.create_margin(render_info, width, write_position.height) + + # Turn it into a UIContent object. + # already rendered those fragments using this size.) + return FormattedTextControl(fragments).create_content( + width + 1, write_position.height + ) + + for m, width in zip(self.left_margins, left_margin_widths): + if width > 0: # (ConditionalMargin returns a zero width. -- Don't render.) + # Create screen for margin. + margin_content = render_margin(m, width) + + # Copy and shift X. + self._copy_margin(margin_content, screen, write_position, move_x, width) + move_x += width + + move_x = write_position.width - sum(right_margin_widths) + + for m, width in zip(self.right_margins, right_margin_widths): + # Create screen for margin. + margin_content = render_margin(m, width) + + # Copy and shift X. + self._copy_margin(margin_content, screen, write_position, move_x, width) + move_x += width + + # Apply 'self.style' + self._apply_style(screen, write_position, parent_style) + + # Tell the screen that this user control has been painted at this + # position. + screen.visible_windows_to_write_positions[self] = write_position + + def _copy_body( + self, + ui_content: UIContent, + new_screen: Screen, + write_position: WritePosition, + move_x: int, + width: int, + vertical_scroll: int = 0, + horizontal_scroll: int = 0, + wrap_lines: bool = False, + highlight_lines: bool = False, + vertical_scroll_2: int = 0, + always_hide_cursor: bool = False, + has_focus: bool = False, + align: WindowAlign = WindowAlign.LEFT, + get_line_prefix: Optional[Callable[[int, int], AnyFormattedText]] = None, + ) -> Tuple[Dict[int, Tuple[int, int]], Dict[Tuple[int, int], Tuple[int, int]]]: + """ + Copy the UIContent into the output screen. + Return (visible_line_to_row_col, rowcol_to_yx) tuple. + + :param get_line_prefix: None or a callable that takes a line number + (int) and a wrap_count (int) and returns formatted text. + """ + xpos = write_position.xpos + move_x + ypos = write_position.ypos + line_count = ui_content.line_count + new_buffer = new_screen.data_buffer + empty_char = _CHAR_CACHE["", ""] + + # Map visible line number to (row, col) of input. + # 'col' will always be zero if line wrapping is off. + visible_line_to_row_col: Dict[int, Tuple[int, int]] = {} + + # Maps (row, col) from the input to (y, x) screen coordinates. + rowcol_to_yx: Dict[Tuple[int, int], Tuple[int, int]] = {} + + def copy_line( + line: StyleAndTextTuples, + lineno: int, + x: int, + y: int, + is_input: bool = False, + ) -> Tuple[int, int]: + """ + Copy over a single line to the output screen. This can wrap over + multiple lines in the output. It will call the prefix (prompt) + function before every line. + """ + if is_input: + current_rowcol_to_yx = rowcol_to_yx + else: + current_rowcol_to_yx = {} # Throwaway dictionary. + + # Draw line prefix. + if is_input and get_line_prefix: + prompt = to_formatted_text(get_line_prefix(lineno, 0)) + x, y = copy_line(prompt, lineno, x, y, is_input=False) + + # Scroll horizontally. + skipped = 0 # Characters skipped because of horizontal scrolling. + if horizontal_scroll and is_input: + h_scroll = horizontal_scroll + line = explode_text_fragments(line) + while h_scroll > 0 and line: + h_scroll -= get_cwidth(line[0][1]) + skipped += 1 + del line[:1] # Remove first character. + + x -= h_scroll # When scrolling over double width character, + # this can end up being negative. + + # Align this line. (Note that this doesn't work well when we use + # get_line_prefix and that function returns variable width prefixes.) + if align == WindowAlign.CENTER: + line_width = fragment_list_width(line) + if line_width < width: + x += (width - line_width) // 2 + elif align == WindowAlign.RIGHT: + line_width = fragment_list_width(line) + if line_width < width: + x += width - line_width + + col = 0 + wrap_count = 0 + for style, text, *_ in line: + new_buffer_row = new_buffer[y + ypos] + + # Remember raw VT escape sequences. (E.g. FinalTerm's + # escape sequences.) + if "[ZeroWidthEscape]" in style: + new_screen.zero_width_escapes[y + ypos][x + xpos] += text + continue + + for c in text: + char = _CHAR_CACHE[c, style] + char_width = char.width + + # Wrap when the line width is exceeded. + if wrap_lines and x + char_width > width: + visible_line_to_row_col[y + 1] = ( + lineno, + visible_line_to_row_col[y][1] + x, + ) + y += 1 + wrap_count += 1 + x = 0 + + # Insert line prefix (continuation prompt). + if is_input and get_line_prefix: + prompt = to_formatted_text( + get_line_prefix(lineno, wrap_count) + ) + x, y = copy_line(prompt, lineno, x, y, is_input=False) + + new_buffer_row = new_buffer[y + ypos] + + if y >= write_position.height: + return x, y # Break out of all for loops. + + # Set character in screen and shift 'x'. + if x >= 0 and y >= 0 and x < width: + new_buffer_row[x + xpos] = char + + # When we print a multi width character, make sure + # to erase the neighbours positions in the screen. + # (The empty string if different from everything, + # so next redraw this cell will repaint anyway.) + if char_width > 1: + for i in range(1, char_width): + new_buffer_row[x + xpos + i] = empty_char + + # If this is a zero width characters, then it's + # probably part of a decomposed unicode character. + # See: https://en.wikipedia.org/wiki/Unicode_equivalence + # Merge it in the previous cell. + elif char_width == 0: + # Handle all character widths. If the previous + # character is a multiwidth character, then + # merge it two positions back. + for pw in [2, 1]: # Previous character width. + if ( + x - pw >= 0 + and new_buffer_row[x + xpos - pw].width == pw + ): + prev_char = new_buffer_row[x + xpos - pw] + char2 = _CHAR_CACHE[ + prev_char.char + c, prev_char.style + ] + new_buffer_row[x + xpos - pw] = char2 + + # Keep track of write position for each character. + current_rowcol_to_yx[lineno, col + skipped] = ( + y + ypos, + x + xpos, + ) + + col += 1 + x += char_width + return x, y + + # Copy content. + def copy() -> int: + y = -vertical_scroll_2 + lineno = vertical_scroll + + while y < write_position.height and lineno < line_count: + # Take the next line and copy it in the real screen. + line = ui_content.get_line(lineno) + + visible_line_to_row_col[y] = (lineno, horizontal_scroll) + + # Copy margin and actual line. + x = 0 + x, y = copy_line(line, lineno, x, y, is_input=True) + + lineno += 1 + y += 1 + return y + + copy() + + def cursor_pos_to_screen_pos(row: int, col: int) -> Point: + "Translate row/col from UIContent to real Screen coordinates." + try: + y, x = rowcol_to_yx[row, col] + except KeyError: + # Normally this should never happen. (It is a bug, if it happens.) + # But to be sure, return (0, 0) + return Point(x=0, y=0) + + # raise ValueError( + # 'Invalid position. row=%r col=%r, vertical_scroll=%r, ' + # 'horizontal_scroll=%r, height=%r' % + # (row, col, vertical_scroll, horizontal_scroll, write_position.height)) + else: + return Point(x=x, y=y) + + # Set cursor and menu positions. + if ui_content.cursor_position: + screen_cursor_position = cursor_pos_to_screen_pos( + ui_content.cursor_position.y, ui_content.cursor_position.x + ) + + if has_focus: + new_screen.set_cursor_position(self, screen_cursor_position) + + if always_hide_cursor: + new_screen.show_cursor = False + else: + new_screen.show_cursor = ui_content.show_cursor + + self._highlight_digraph(new_screen) + + if highlight_lines: + self._highlight_cursorlines( + new_screen, + screen_cursor_position, + xpos, + ypos, + width, + write_position.height, + ) + + # Draw input characters from the input processor queue. + if has_focus and ui_content.cursor_position: + self._show_key_processor_key_buffer(new_screen) + + # Set menu position. + if ui_content.menu_position: + new_screen.set_menu_position( + self, + cursor_pos_to_screen_pos( + ui_content.menu_position.y, ui_content.menu_position.x + ), + ) + + # Update output screen height. + new_screen.height = max(new_screen.height, ypos + write_position.height) + + return visible_line_to_row_col, rowcol_to_yx + + def _fill_bg( + self, screen: Screen, write_position: WritePosition, erase_bg: bool + ) -> None: + """ + Erase/fill the background. + (Useful for floats and when a `char` has been given.) + """ + char: Optional[str] + if callable(self.char): + char = self.char() + else: + char = self.char + + if erase_bg or char: + wp = write_position + char_obj = _CHAR_CACHE[char or " ", ""] + + for y in range(wp.ypos, wp.ypos + wp.height): + row = screen.data_buffer[y] + for x in range(wp.xpos, wp.xpos + wp.width): + row[x] = char_obj + + def _apply_style( + self, new_screen: Screen, write_position: WritePosition, parent_style: str + ) -> None: + + # Apply `self.style`. + style = parent_style + " " + to_str(self.style) + + new_screen.fill_area(write_position, style=style, after=False) + + # Apply the 'last-line' class to the last line of each Window. This can + # be used to apply an 'underline' to the user control. + wp = WritePosition( + write_position.xpos, + write_position.ypos + write_position.height - 1, + write_position.width, + 1, + ) + new_screen.fill_area(wp, "class:last-line", after=True) + + def _highlight_digraph(self, new_screen: Screen) -> None: + """ + When we are in Vi digraph mode, put a question mark underneath the + cursor. + """ + digraph_char = self._get_digraph_char() + if digraph_char: + cpos = new_screen.get_cursor_position(self) + new_screen.data_buffer[cpos.y][cpos.x] = _CHAR_CACHE[ + digraph_char, "class:digraph" + ] + + def _show_key_processor_key_buffer(self, new_screen: Screen) -> None: + """ + When the user is typing a key binding that consists of several keys, + display the last pressed key if the user is in insert mode and the key + is meaningful to be displayed. + E.g. Some people want to bind 'jj' to escape in Vi insert mode. But the + first 'j' needs to be displayed in order to get some feedback. + """ + app = get_app() + key_buffer = app.key_processor.key_buffer + + if key_buffer and _in_insert_mode() and not app.is_done: + # The textual data for the given key. (Can be a VT100 escape + # sequence.) + data = key_buffer[-1].data + + # Display only if this is a 1 cell width character. + if get_cwidth(data) == 1: + cpos = new_screen.get_cursor_position(self) + new_screen.data_buffer[cpos.y][cpos.x] = _CHAR_CACHE[ + data, "class:partial-key-binding" + ] + + def _highlight_cursorlines( + self, new_screen: Screen, cpos: Point, x: int, y: int, width: int, height: int + ) -> None: + """ + Highlight cursor row/column. + """ + cursor_line_style = " class:cursor-line " + cursor_column_style = " class:cursor-column " + + data_buffer = new_screen.data_buffer + + # Highlight cursor line. + if self.cursorline(): + row = data_buffer[cpos.y] + for x in range(x, x + width): + original_char = row[x] + row[x] = _CHAR_CACHE[ + original_char.char, original_char.style + cursor_line_style + ] + + # Highlight cursor column. + if self.cursorcolumn(): + for y2 in range(y, y + height): + row = data_buffer[y2] + original_char = row[cpos.x] + row[cpos.x] = _CHAR_CACHE[ + original_char.char, original_char.style + cursor_column_style + ] + + # Highlight color columns + colorcolumns = self.colorcolumns + if callable(colorcolumns): + colorcolumns = colorcolumns() + + for cc in colorcolumns: + assert isinstance(cc, ColorColumn) + column = cc.position + + if column < x + width: # Only draw when visible. + color_column_style = " " + cc.style + + for y2 in range(y, y + height): + row = data_buffer[y2] + original_char = row[column + x] + row[column + x] = _CHAR_CACHE[ + original_char.char, original_char.style + color_column_style + ] + + def _copy_margin( + self, + margin_content: UIContent, + new_screen: Screen, + write_position: WritePosition, + move_x: int, + width: int, + ) -> None: + """ + Copy characters from the margin screen to the real screen. + """ + xpos = write_position.xpos + move_x + ypos = write_position.ypos + + margin_write_position = WritePosition(xpos, ypos, width, write_position.height) + self._copy_body(margin_content, new_screen, margin_write_position, 0, width) + + def _scroll(self, ui_content: UIContent, width: int, height: int) -> None: + """ + Scroll body. Ensure that the cursor is visible. + """ + if self.wrap_lines(): + func = self._scroll_when_linewrapping + else: + func = self._scroll_without_linewrapping + + func(ui_content, width, height) + + def _scroll_when_linewrapping( + self, ui_content: UIContent, width: int, height: int + ) -> None: + """ + Scroll to make sure the cursor position is visible and that we maintain + the requested scroll offset. + + Set `self.horizontal_scroll/vertical_scroll`. + """ + scroll_offsets_bottom = self.scroll_offsets.bottom + scroll_offsets_top = self.scroll_offsets.top + + # We don't have horizontal scrolling. + self.horizontal_scroll = 0 + + def get_line_height(lineno: int) -> int: + return ui_content.get_height_for_line(lineno, width, self.get_line_prefix) + + # When there is no space, reset `vertical_scroll_2` to zero and abort. + # This can happen if the margin is bigger than the window width. + # Otherwise the text height will become "infinite" (a big number) and + # the copy_line will spend a huge amount of iterations trying to render + # nothing. + if width <= 0: + self.vertical_scroll = ui_content.cursor_position.y + self.vertical_scroll_2 = 0 + return + + # If the current line consumes more than the whole window height, + # then we have to scroll vertically inside this line. (We don't take + # the scroll offsets into account for this.) + # Also, ignore the scroll offsets in this case. Just set the vertical + # scroll to this line. + line_height = get_line_height(ui_content.cursor_position.y) + if line_height > height - scroll_offsets_top: + # Calculate the height of the text before the cursor (including + # line prefixes). + text_before_height = ui_content.get_height_for_line( + ui_content.cursor_position.y, + width, + self.get_line_prefix, + slice_stop=ui_content.cursor_position.x, + ) + + # Adjust scroll offset. + self.vertical_scroll = ui_content.cursor_position.y + self.vertical_scroll_2 = min( + text_before_height - 1, # Keep the cursor visible. + line_height + - height, # Avoid blank lines at the bottom when scolling up again. + self.vertical_scroll_2, + ) + self.vertical_scroll_2 = max( + 0, text_before_height - height, self.vertical_scroll_2 + ) + return + else: + self.vertical_scroll_2 = 0 + + # Current line doesn't consume the whole height. Take scroll offsets into account. + def get_min_vertical_scroll() -> int: + # Make sure that the cursor line is not below the bottom. + # (Calculate how many lines can be shown between the cursor and the .) + used_height = 0 + prev_lineno = ui_content.cursor_position.y + + for lineno in range(ui_content.cursor_position.y, -1, -1): + used_height += get_line_height(lineno) + + if used_height > height - scroll_offsets_bottom: + return prev_lineno + else: + prev_lineno = lineno + return 0 + + def get_max_vertical_scroll() -> int: + # Make sure that the cursor line is not above the top. + prev_lineno = ui_content.cursor_position.y + used_height = 0 + + for lineno in range(ui_content.cursor_position.y - 1, -1, -1): + used_height += get_line_height(lineno) + + if used_height > scroll_offsets_top: + return prev_lineno + else: + prev_lineno = lineno + return prev_lineno + + def get_topmost_visible() -> int: + """ + Calculate the upper most line that can be visible, while the bottom + is still visible. We should not allow scroll more than this if + `allow_scroll_beyond_bottom` is false. + """ + prev_lineno = ui_content.line_count - 1 + used_height = 0 + for lineno in range(ui_content.line_count - 1, -1, -1): + used_height += get_line_height(lineno) + if used_height > height: + return prev_lineno + else: + prev_lineno = lineno + return prev_lineno + + # Scroll vertically. (Make sure that the whole line which contains the + # cursor is visible. + topmost_visible = get_topmost_visible() + + # Note: the `min(topmost_visible, ...)` is to make sure that we + # don't require scrolling up because of the bottom scroll offset, + # when we are at the end of the document. + self.vertical_scroll = max( + self.vertical_scroll, min(topmost_visible, get_min_vertical_scroll()) + ) + self.vertical_scroll = min(self.vertical_scroll, get_max_vertical_scroll()) + + # Disallow scrolling beyond bottom? + if not self.allow_scroll_beyond_bottom(): + self.vertical_scroll = min(self.vertical_scroll, topmost_visible) + + def _scroll_without_linewrapping( + self, ui_content: UIContent, width: int, height: int + ) -> None: + """ + Scroll to make sure the cursor position is visible and that we maintain + the requested scroll offset. + + Set `self.horizontal_scroll/vertical_scroll`. + """ + cursor_position = ui_content.cursor_position or Point(x=0, y=0) + + # Without line wrapping, we will never have to scroll vertically inside + # a single line. + self.vertical_scroll_2 = 0 + + if ui_content.line_count == 0: + self.vertical_scroll = 0 + self.horizontal_scroll = 0 + return + else: + current_line_text = fragment_list_to_text( + ui_content.get_line(cursor_position.y) + ) + + def do_scroll( + current_scroll: int, + scroll_offset_start: int, + scroll_offset_end: int, + cursor_pos: int, + window_size: int, + content_size: int, + ) -> int: + "Scrolling algorithm. Used for both horizontal and vertical scrolling." + # Calculate the scroll offset to apply. + # This can obviously never be more than have the screen size. Also, when the + # cursor appears at the top or bottom, we don't apply the offset. + scroll_offset_start = int( + min(scroll_offset_start, window_size / 2, cursor_pos) + ) + scroll_offset_end = int( + min(scroll_offset_end, window_size / 2, content_size - 1 - cursor_pos) + ) + + # Prevent negative scroll offsets. + if current_scroll < 0: + current_scroll = 0 + + # Scroll back if we scrolled to much and there's still space to show more of the document. + if ( + not self.allow_scroll_beyond_bottom() + and current_scroll > content_size - window_size + ): + current_scroll = max(0, content_size - window_size) + + # Scroll up if cursor is before visible part. + if current_scroll > cursor_pos - scroll_offset_start: + current_scroll = max(0, cursor_pos - scroll_offset_start) + + # Scroll down if cursor is after visible part. + if current_scroll < (cursor_pos + 1) - window_size + scroll_offset_end: + current_scroll = (cursor_pos + 1) - window_size + scroll_offset_end + + return current_scroll + + # When a preferred scroll is given, take that first into account. + if self.get_vertical_scroll: + self.vertical_scroll = self.get_vertical_scroll(self) + assert isinstance(self.vertical_scroll, int) + if self.get_horizontal_scroll: + self.horizontal_scroll = self.get_horizontal_scroll(self) + assert isinstance(self.horizontal_scroll, int) + + # Update horizontal/vertical scroll to make sure that the cursor + # remains visible. + offsets = self.scroll_offsets + + self.vertical_scroll = do_scroll( + current_scroll=self.vertical_scroll, + scroll_offset_start=offsets.top, + scroll_offset_end=offsets.bottom, + cursor_pos=ui_content.cursor_position.y, + window_size=height, + content_size=ui_content.line_count, + ) + + if self.get_line_prefix: + current_line_prefix_width = fragment_list_width( + to_formatted_text(self.get_line_prefix(ui_content.cursor_position.y, 0)) + ) + else: + current_line_prefix_width = 0 + + self.horizontal_scroll = do_scroll( + current_scroll=self.horizontal_scroll, + scroll_offset_start=offsets.left, + scroll_offset_end=offsets.right, + cursor_pos=get_cwidth(current_line_text[: ui_content.cursor_position.x]), + window_size=width - current_line_prefix_width, + # We can only analyse the current line. Calculating the width off + # all the lines is too expensive. + content_size=max( + get_cwidth(current_line_text), self.horizontal_scroll + width + ), + ) + + def _mouse_handler(self, mouse_event: MouseEvent) -> "NotImplementedOrNone": + """ + Mouse handler. Called when the UI control doesn't handle this + particular event. + + Return `NotImplemented` if nothing was done as a consequence of this + key binding (no UI invalidate required in that case). + """ + if mouse_event.event_type == MouseEventType.SCROLL_DOWN: + self._scroll_down() + return None + elif mouse_event.event_type == MouseEventType.SCROLL_UP: + self._scroll_up() + return None + + return NotImplemented + + def _scroll_down(self) -> None: + "Scroll window down." + info = self.render_info + + if info is None: + return + + if self.vertical_scroll < info.content_height - info.window_height: + if info.cursor_position.y <= info.configured_scroll_offsets.top: + self.content.move_cursor_down() + + self.vertical_scroll += 1 + + def _scroll_up(self) -> None: + "Scroll window up." + info = self.render_info + + if info is None: + return + + if info.vertical_scroll > 0: + # TODO: not entirely correct yet in case of line wrapping and long lines. + if ( + info.cursor_position.y + >= info.window_height - 1 - info.configured_scroll_offsets.bottom + ): + self.content.move_cursor_up() + + self.vertical_scroll -= 1 + + def get_key_bindings(self) -> Optional[KeyBindingsBase]: + return self.content.get_key_bindings() + + def get_children(self) -> List[Container]: + return [] + + +class ConditionalContainer(Container): + """ + Wrapper around any other container that can change the visibility. The + received `filter` determines whether the given container should be + displayed or not. + + :param content: :class:`.Container` instance. + :param filter: :class:`.Filter` instance. + """ + + def __init__(self, content: AnyContainer, filter: FilterOrBool) -> None: + self.content = to_container(content) + self.filter = to_filter(filter) + + def __repr__(self) -> str: + return f"ConditionalContainer({self.content!r}, filter={self.filter!r})" + + def reset(self) -> None: + self.content.reset() + + def preferred_width(self, max_available_width: int) -> Dimension: + if self.filter(): + return self.content.preferred_width(max_available_width) + else: + return Dimension.zero() + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + if self.filter(): + return self.content.preferred_height(width, max_available_height) + else: + return Dimension.zero() + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + if self.filter(): + return self.content.write_to_screen( + screen, mouse_handlers, write_position, parent_style, erase_bg, z_index + ) + + def get_children(self) -> List[Container]: + return [self.content] + + +class DynamicContainer(Container): + """ + Container class that dynamically returns any Container. + + :param get_container: Callable that returns a :class:`.Container` instance + or any widget with a ``__pt_container__`` method. + """ + + def __init__(self, get_container: Callable[[], AnyContainer]) -> None: + self.get_container = get_container + + def _get_container(self) -> Container: + """ + Return the current container object. + + We call `to_container`, because `get_container` can also return a + widget with a ``__pt_container__`` method. + """ + obj = self.get_container() + return to_container(obj) + + def reset(self) -> None: + self._get_container().reset() + + def preferred_width(self, max_available_width: int) -> Dimension: + return self._get_container().preferred_width(max_available_width) + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + return self._get_container().preferred_height(width, max_available_height) + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + self._get_container().write_to_screen( + screen, mouse_handlers, write_position, parent_style, erase_bg, z_index + ) + + def is_modal(self) -> bool: + return False + + def get_key_bindings(self) -> Optional[KeyBindingsBase]: + # Key bindings will be collected when `layout.walk()` finds the child + # container. + return None + + def get_children(self) -> List[Container]: + # Here we have to return the current active container itself, not its + # children. Otherwise, we run into issues where `layout.walk()` will + # never see an object of type `Window` if this contains a window. We + # can't/shouldn't proxy the "isinstance" check. + return [self._get_container()] + + +def to_container(container: AnyContainer) -> Container: + """ + Make sure that the given object is a :class:`.Container`. + """ + if isinstance(container, Container): + return container + elif hasattr(container, "__pt_container__"): + return to_container(container.__pt_container__()) + else: + raise ValueError(f"Not a container object: {container!r}") + + +def to_window(container: AnyContainer) -> Window: + """ + Make sure that the given argument is a :class:`.Window`. + """ + if isinstance(container, Window): + return container + elif hasattr(container, "__pt_container__"): + return to_window(cast("MagicContainer", container).__pt_container__()) + else: + raise ValueError(f"Not a Window object: {container!r}.") + + +def is_container(value: object) -> "TypeGuard[AnyContainer]": + """ + Checks whether the given value is a container object + (for use in assert statements). + """ + if isinstance(value, Container): + return True + if hasattr(value, "__pt_container__"): + return is_container(cast("MagicContainer", value).__pt_container__()) + return False diff --git a/src/prompt_toolkit/layout/controls.py b/src/prompt_toolkit/layout/controls.py new file mode 100644 index 0000000..016d289 --- /dev/null +++ b/src/prompt_toolkit/layout/controls.py @@ -0,0 +1,957 @@ +""" +User interface Controls for the layout. +""" +import time +from abc import ABCMeta, abstractmethod +from typing import ( + TYPE_CHECKING, + Callable, + Dict, + Hashable, + Iterable, + List, + NamedTuple, + Optional, + Union, +) + +from prompt_toolkit.application.current import get_app +from prompt_toolkit.buffer import Buffer +from prompt_toolkit.cache import SimpleCache +from prompt_toolkit.data_structures import Point +from prompt_toolkit.document import Document +from prompt_toolkit.filters import FilterOrBool, to_filter +from prompt_toolkit.formatted_text import ( + AnyFormattedText, + StyleAndTextTuples, + to_formatted_text, +) +from prompt_toolkit.formatted_text.utils import ( + fragment_list_to_text, + fragment_list_width, + split_lines, +) +from prompt_toolkit.lexers import Lexer, SimpleLexer +from prompt_toolkit.mouse_events import MouseButton, MouseEvent, MouseEventType +from prompt_toolkit.search import SearchState +from prompt_toolkit.selection import SelectionType +from prompt_toolkit.utils import get_cwidth + +from .processors import ( + DisplayMultipleCursors, + HighlightIncrementalSearchProcessor, + HighlightSearchProcessor, + HighlightSelectionProcessor, + Processor, + TransformationInput, + merge_processors, +) + +if TYPE_CHECKING: + from prompt_toolkit.key_binding.key_bindings import ( + KeyBindingsBase, + NotImplementedOrNone, + ) + from prompt_toolkit.utils import Event + + +__all__ = [ + "BufferControl", + "SearchBufferControl", + "DummyControl", + "FormattedTextControl", + "UIControl", + "UIContent", +] + +GetLinePrefixCallable = Callable[[int, int], AnyFormattedText] + + +class UIControl(metaclass=ABCMeta): + """ + Base class for all user interface controls. + """ + + def reset(self) -> None: + # Default reset. (Doesn't have to be implemented.) + pass + + def preferred_width(self, max_available_width: int) -> Optional[int]: + return None + + def preferred_height( + self, + width: int, + max_available_height: int, + wrap_lines: bool, + get_line_prefix: Optional[GetLinePrefixCallable], + ) -> Optional[int]: + return None + + def is_focusable(self) -> bool: + """ + Tell whether this user control is focusable. + """ + return False + + @abstractmethod + def create_content(self, width: int, height: int) -> "UIContent": + """ + Generate the content for this user control. + + Returns a :class:`.UIContent` instance. + """ + + def mouse_handler(self, mouse_event: MouseEvent) -> "NotImplementedOrNone": + """ + Handle mouse events. + + When `NotImplemented` is returned, it means that the given event is not + handled by the `UIControl` itself. The `Window` or key bindings can + decide to handle this event as scrolling or changing focus. + + :param mouse_event: `MouseEvent` instance. + """ + return NotImplemented + + def move_cursor_down(self) -> None: + """ + Request to move the cursor down. + This happens when scrolling down and the cursor is completely at the + top. + """ + + def move_cursor_up(self) -> None: + """ + Request to move the cursor up. + """ + + def get_key_bindings(self) -> Optional["KeyBindingsBase"]: + """ + The key bindings that are specific for this user control. + + Return a :class:`.KeyBindings` object if some key bindings are + specified, or `None` otherwise. + """ + + def get_invalidate_events(self) -> Iterable["Event[object]"]: + """ + Return a list of `Event` objects. This can be a generator. + (The application collects all these events, in order to bind redraw + handlers to these events.) + """ + return [] + + +class UIContent: + """ + Content generated by a user control. This content consists of a list of + lines. + + :param get_line: Callable that takes a line number and returns the current + line. This is a list of (style_str, text) tuples. + :param line_count: The number of lines. + :param cursor_position: a :class:`.Point` for the cursor position. + :param menu_position: a :class:`.Point` for the menu position. + :param show_cursor: Make the cursor visible. + """ + + def __init__( + self, + get_line: Callable[[int], StyleAndTextTuples] = (lambda i: []), + line_count: int = 0, + cursor_position: Optional[Point] = None, + menu_position: Optional[Point] = None, + show_cursor: bool = True, + ): + + self.get_line = get_line + self.line_count = line_count + self.cursor_position = cursor_position or Point(x=0, y=0) + self.menu_position = menu_position + self.show_cursor = show_cursor + + # Cache for line heights. Maps cache key -> height + self._line_heights_cache: Dict[Hashable, int] = {} + + def __getitem__(self, lineno: int) -> StyleAndTextTuples: + "Make it iterable (iterate line by line)." + if lineno < self.line_count: + return self.get_line(lineno) + else: + raise IndexError + + def get_height_for_line( + self, + lineno: int, + width: int, + get_line_prefix: Optional[GetLinePrefixCallable], + slice_stop: Optional[int] = None, + ) -> int: + """ + Return the height that a given line would need if it is rendered in a + space with the given width (using line wrapping). + + :param get_line_prefix: None or a `Window.get_line_prefix` callable + that returns the prefix to be inserted before this line. + :param slice_stop: Wrap only "line[:slice_stop]" and return that + partial result. This is needed for scrolling the window correctly + when line wrapping. + :returns: The computed height. + """ + # Instead of using `get_line_prefix` as key, we use render_counter + # instead. This is more reliable, because this function could still be + # the same, while the content would change over time. + key = get_app().render_counter, lineno, width, slice_stop + + try: + return self._line_heights_cache[key] + except KeyError: + if width == 0: + height = 10**8 + else: + # Calculate line width first. + line = fragment_list_to_text(self.get_line(lineno))[:slice_stop] + text_width = get_cwidth(line) + + if get_line_prefix: + # Add prefix width. + text_width += fragment_list_width( + to_formatted_text(get_line_prefix(lineno, 0)) + ) + + # Slower path: compute path when there's a line prefix. + height = 1 + + # Keep wrapping as long as the line doesn't fit. + # Keep adding new prefixes for every wrapped line. + while text_width > width: + height += 1 + text_width -= width + + fragments2 = to_formatted_text( + get_line_prefix(lineno, height - 1) + ) + prefix_width = get_cwidth(fragment_list_to_text(fragments2)) + + if prefix_width >= width: # Prefix doesn't fit. + height = 10**8 + break + + text_width += prefix_width + else: + # Fast path: compute height when there's no line prefix. + try: + quotient, remainder = divmod(text_width, width) + except ZeroDivisionError: + height = 10**8 + else: + if remainder: + quotient += 1 # Like math.ceil. + height = max(1, quotient) + + # Cache and return + self._line_heights_cache[key] = height + return height + + +class FormattedTextControl(UIControl): + """ + Control that displays formatted text. This can be either plain text, an + :class:`~prompt_toolkit.formatted_text.HTML` object an + :class:`~prompt_toolkit.formatted_text.ANSI` object, a list of ``(style_str, + text)`` tuples or a callable that takes no argument and returns one of + those, depending on how you prefer to do the formatting. See + ``prompt_toolkit.layout.formatted_text`` for more information. + + (It's mostly optimized for rather small widgets, like toolbars, menus, etc...) + + When this UI control has the focus, the cursor will be shown in the upper + left corner of this control by default. There are two ways for specifying + the cursor position: + + - Pass a `get_cursor_position` function which returns a `Point` instance + with the current cursor position. + + - If the (formatted) text is passed as a list of ``(style, text)`` tuples + and there is one that looks like ``('[SetCursorPosition]', '')``, then + this will specify the cursor position. + + Mouse support: + + The list of fragments can also contain tuples of three items, looking like: + (style_str, text, handler). When mouse support is enabled and the user + clicks on this fragment, then the given handler is called. That handler + should accept two inputs: (Application, MouseEvent) and it should + either handle the event or return `NotImplemented` in case we want the + containing Window to handle this event. + + :param focusable: `bool` or :class:`.Filter`: Tell whether this control is + focusable. + + :param text: Text or formatted text to be displayed. + :param style: Style string applied to the content. (If you want to style + the whole :class:`~prompt_toolkit.layout.Window`, pass the style to the + :class:`~prompt_toolkit.layout.Window` instead.) + :param key_bindings: a :class:`.KeyBindings` object. + :param get_cursor_position: A callable that returns the cursor position as + a `Point` instance. + """ + + def __init__( + self, + text: AnyFormattedText = "", + style: str = "", + focusable: FilterOrBool = False, + key_bindings: Optional["KeyBindingsBase"] = None, + show_cursor: bool = True, + modal: bool = False, + get_cursor_position: Optional[Callable[[], Optional[Point]]] = None, + ) -> None: + + self.text = text # No type check on 'text'. This is done dynamically. + self.style = style + self.focusable = to_filter(focusable) + + # Key bindings. + self.key_bindings = key_bindings + self.show_cursor = show_cursor + self.modal = modal + self.get_cursor_position = get_cursor_position + + #: Cache for the content. + self._content_cache: SimpleCache[Hashable, UIContent] = SimpleCache(maxsize=18) + self._fragment_cache: SimpleCache[int, StyleAndTextTuples] = SimpleCache( + maxsize=1 + ) + # Only cache one fragment list. We don't need the previous item. + + # Render info for the mouse support. + self._fragments: Optional[StyleAndTextTuples] = None + + def reset(self) -> None: + self._fragments = None + + def is_focusable(self) -> bool: + return self.focusable() + + def __repr__(self) -> str: + return f"{self.__class__.__name__}({self.text!r})" + + def _get_formatted_text_cached(self) -> StyleAndTextTuples: + """ + Get fragments, but only retrieve fragments once during one render run. + (This function is called several times during one rendering, because + we also need those for calculating the dimensions.) + """ + return self._fragment_cache.get( + get_app().render_counter, lambda: to_formatted_text(self.text, self.style) + ) + + def preferred_width(self, max_available_width: int) -> int: + """ + Return the preferred width for this control. + That is the width of the longest line. + """ + text = fragment_list_to_text(self._get_formatted_text_cached()) + line_lengths = [get_cwidth(l) for l in text.split("\n")] + return max(line_lengths) + + def preferred_height( + self, + width: int, + max_available_height: int, + wrap_lines: bool, + get_line_prefix: Optional[GetLinePrefixCallable], + ) -> Optional[int]: + """ + Return the preferred height for this control. + """ + content = self.create_content(width, None) + if wrap_lines: + height = 0 + for i in range(content.line_count): + height += content.get_height_for_line(i, width, get_line_prefix) + if height >= max_available_height: + return max_available_height + return height + else: + return content.line_count + + def create_content(self, width: int, height: Optional[int]) -> UIContent: + # Get fragments + fragments_with_mouse_handlers = self._get_formatted_text_cached() + fragment_lines_with_mouse_handlers = list( + split_lines(fragments_with_mouse_handlers) + ) + + # Strip mouse handlers from fragments. + fragment_lines: List[StyleAndTextTuples] = [ + [(item[0], item[1]) for item in line] + for line in fragment_lines_with_mouse_handlers + ] + + # Keep track of the fragments with mouse handler, for later use in + # `mouse_handler`. + self._fragments = fragments_with_mouse_handlers + + # If there is a `[SetCursorPosition]` in the fragment list, set the + # cursor position here. + def get_cursor_position( + fragment: str = "[SetCursorPosition]", + ) -> Optional[Point]: + for y, line in enumerate(fragment_lines): + x = 0 + for style_str, text, *_ in line: + if fragment in style_str: + return Point(x=x, y=y) + x += len(text) + return None + + # If there is a `[SetMenuPosition]`, set the menu over here. + def get_menu_position() -> Optional[Point]: + return get_cursor_position("[SetMenuPosition]") + + cursor_position = (self.get_cursor_position or get_cursor_position)() + + # Create content, or take it from the cache. + key = (tuple(fragments_with_mouse_handlers), width, cursor_position) + + def get_content() -> UIContent: + return UIContent( + get_line=lambda i: fragment_lines[i], + line_count=len(fragment_lines), + show_cursor=self.show_cursor, + cursor_position=cursor_position, + menu_position=get_menu_position(), + ) + + return self._content_cache.get(key, get_content) + + def mouse_handler(self, mouse_event: MouseEvent) -> "NotImplementedOrNone": + """ + Handle mouse events. + + (When the fragment list contained mouse handlers and the user clicked on + on any of these, the matching handler is called. This handler can still + return `NotImplemented` in case we want the + :class:`~prompt_toolkit.layout.Window` to handle this particular + event.) + """ + if self._fragments: + # Read the generator. + fragments_for_line = list(split_lines(self._fragments)) + + try: + fragments = fragments_for_line[mouse_event.position.y] + except IndexError: + return NotImplemented + else: + # Find position in the fragment list. + xpos = mouse_event.position.x + + # Find mouse handler for this character. + count = 0 + for item in fragments: + count += len(item[1]) + if count > xpos: + if len(item) >= 3: + # Handler found. Call it. + # (Handler can return NotImplemented, so return + # that result.) + handler = item[2] # type: ignore + return handler(mouse_event) + else: + break + + # Otherwise, don't handle here. + return NotImplemented + + def is_modal(self) -> bool: + return self.modal + + def get_key_bindings(self) -> Optional["KeyBindingsBase"]: + return self.key_bindings + + +class DummyControl(UIControl): + """ + A dummy control object that doesn't paint any content. + + Useful for filling a :class:`~prompt_toolkit.layout.Window`. (The + `fragment` and `char` attributes of the `Window` class can be used to + define the filling.) + """ + + def create_content(self, width: int, height: int) -> UIContent: + def get_line(i: int) -> StyleAndTextTuples: + return [] + + return UIContent( + get_line=get_line, line_count=100**100 + ) # Something very big. + + def is_focusable(self) -> bool: + return False + + +class _ProcessedLine(NamedTuple): + fragments: StyleAndTextTuples + source_to_display: Callable[[int], int] + display_to_source: Callable[[int], int] + + +class BufferControl(UIControl): + """ + Control for visualising the content of a :class:`.Buffer`. + + :param buffer: The :class:`.Buffer` object to be displayed. + :param input_processors: A list of + :class:`~prompt_toolkit.layout.processors.Processor` objects. + :param include_default_input_processors: When True, include the default + processors for highlighting of selection, search and displaying of + multiple cursors. + :param lexer: :class:`.Lexer` instance for syntax highlighting. + :param preview_search: `bool` or :class:`.Filter`: Show search while + typing. When this is `True`, probably you want to add a + ``HighlightIncrementalSearchProcessor`` as well. Otherwise only the + cursor position will move, but the text won't be highlighted. + :param focusable: `bool` or :class:`.Filter`: Tell whether this control is focusable. + :param focus_on_click: Focus this buffer when it's click, but not yet focused. + :param key_bindings: a :class:`.KeyBindings` object. + """ + + def __init__( + self, + buffer: Optional[Buffer] = None, + input_processors: Optional[List[Processor]] = None, + include_default_input_processors: bool = True, + lexer: Optional[Lexer] = None, + preview_search: FilterOrBool = False, + focusable: FilterOrBool = True, + search_buffer_control: Union[ + None, "SearchBufferControl", Callable[[], "SearchBufferControl"] + ] = None, + menu_position: Optional[Callable[[], Optional[int]]] = None, + focus_on_click: FilterOrBool = False, + key_bindings: Optional["KeyBindingsBase"] = None, + ): + + self.input_processors = input_processors + self.include_default_input_processors = include_default_input_processors + + self.default_input_processors = [ + HighlightSearchProcessor(), + HighlightIncrementalSearchProcessor(), + HighlightSelectionProcessor(), + DisplayMultipleCursors(), + ] + + self.preview_search = to_filter(preview_search) + self.focusable = to_filter(focusable) + self.focus_on_click = to_filter(focus_on_click) + + self.buffer = buffer or Buffer() + self.menu_position = menu_position + self.lexer = lexer or SimpleLexer() + self.key_bindings = key_bindings + self._search_buffer_control = search_buffer_control + + #: Cache for the lexer. + #: Often, due to cursor movement, undo/redo and window resizing + #: operations, it happens that a short time, the same document has to be + #: lexed. This is a fairly easy way to cache such an expensive operation. + self._fragment_cache: SimpleCache[ + Hashable, Callable[[int], StyleAndTextTuples] + ] = SimpleCache(maxsize=8) + + self._last_click_timestamp: Optional[float] = None + self._last_get_processed_line: Optional[Callable[[int], _ProcessedLine]] = None + + def __repr__(self) -> str: + return f"<{self.__class__.__name__} buffer={self.buffer!r} at {id(self)!r}>" + + @property + def search_buffer_control(self) -> Optional["SearchBufferControl"]: + result: Optional[SearchBufferControl] + + if callable(self._search_buffer_control): + result = self._search_buffer_control() + else: + result = self._search_buffer_control + + assert result is None or isinstance(result, SearchBufferControl) + return result + + @property + def search_buffer(self) -> Optional[Buffer]: + control = self.search_buffer_control + if control is not None: + return control.buffer + return None + + @property + def search_state(self) -> SearchState: + """ + Return the `SearchState` for searching this `BufferControl`. This is + always associated with the search control. If one search bar is used + for searching multiple `BufferControls`, then they share the same + `SearchState`. + """ + search_buffer_control = self.search_buffer_control + if search_buffer_control: + return search_buffer_control.searcher_search_state + else: + return SearchState() + + def is_focusable(self) -> bool: + return self.focusable() + + def preferred_width(self, max_available_width: int) -> Optional[int]: + """ + This should return the preferred width. + + Note: We don't specify a preferred width according to the content, + because it would be too expensive. Calculating the preferred + width can be done by calculating the longest line, but this would + require applying all the processors to each line. This is + unfeasible for a larger document, and doing it for small + documents only would result in inconsistent behaviour. + """ + return None + + def preferred_height( + self, + width: int, + max_available_height: int, + wrap_lines: bool, + get_line_prefix: Optional[GetLinePrefixCallable], + ) -> Optional[int]: + + # Calculate the content height, if it was drawn on a screen with the + # given width. + height = 0 + content = self.create_content(width, height=1) # Pass a dummy '1' as height. + + # When line wrapping is off, the height should be equal to the amount + # of lines. + if not wrap_lines: + return content.line_count + + # When the number of lines exceeds the max_available_height, just + # return max_available_height. No need to calculate anything. + if content.line_count >= max_available_height: + return max_available_height + + for i in range(content.line_count): + height += content.get_height_for_line(i, width, get_line_prefix) + + if height >= max_available_height: + return max_available_height + + return height + + def _get_formatted_text_for_line_func( + self, document: Document + ) -> Callable[[int], StyleAndTextTuples]: + """ + Create a function that returns the fragments for a given line. + """ + # Cache using `document.text`. + def get_formatted_text_for_line() -> Callable[[int], StyleAndTextTuples]: + return self.lexer.lex_document(document) + + key = (document.text, self.lexer.invalidation_hash()) + return self._fragment_cache.get(key, get_formatted_text_for_line) + + def _create_get_processed_line_func( + self, document: Document, width: int, height: int + ) -> Callable[[int], _ProcessedLine]: + """ + Create a function that takes a line number of the current document and + returns a _ProcessedLine(processed_fragments, source_to_display, display_to_source) + tuple. + """ + # Merge all input processors together. + input_processors = self.input_processors or [] + if self.include_default_input_processors: + input_processors = self.default_input_processors + input_processors + + merged_processor = merge_processors(input_processors) + + def transform(lineno: int, fragments: StyleAndTextTuples) -> _ProcessedLine: + "Transform the fragments for a given line number." + # Get cursor position at this line. + def source_to_display(i: int) -> int: + """X position from the buffer to the x position in the + processed fragment list. By default, we start from the 'identity' + operation.""" + return i + + transformation = merged_processor.apply_transformation( + TransformationInput( + self, document, lineno, source_to_display, fragments, width, height + ) + ) + + return _ProcessedLine( + transformation.fragments, + transformation.source_to_display, + transformation.display_to_source, + ) + + def create_func() -> Callable[[int], _ProcessedLine]: + get_line = self._get_formatted_text_for_line_func(document) + cache: Dict[int, _ProcessedLine] = {} + + def get_processed_line(i: int) -> _ProcessedLine: + try: + return cache[i] + except KeyError: + processed_line = transform(i, get_line(i)) + cache[i] = processed_line + return processed_line + + return get_processed_line + + return create_func() + + def create_content( + self, width: int, height: int, preview_search: bool = False + ) -> UIContent: + """ + Create a UIContent. + """ + buffer = self.buffer + + # Trigger history loading of the buffer. We do this during the + # rendering of the UI here, because it needs to happen when an + # `Application` with its event loop is running. During the rendering of + # the buffer control is the earliest place we can achieve this, where + # we're sure the right event loop is active, and don't require user + # interaction (like in a key binding). + buffer.load_history_if_not_yet_loaded() + + # Get the document to be shown. If we are currently searching (the + # search buffer has focus, and the preview_search filter is enabled), + # then use the search document, which has possibly a different + # text/cursor position.) + search_control = self.search_buffer_control + preview_now = preview_search or bool( + # Only if this feature is enabled. + self.preview_search() + and + # And something was typed in the associated search field. + search_control + and search_control.buffer.text + and + # And we are searching in this control. (Many controls can point to + # the same search field, like in Pyvim.) + get_app().layout.search_target_buffer_control == self + ) + + if preview_now and search_control is not None: + ss = self.search_state + + document = buffer.document_for_search( + SearchState( + text=search_control.buffer.text, + direction=ss.direction, + ignore_case=ss.ignore_case, + ) + ) + else: + document = buffer.document + + get_processed_line = self._create_get_processed_line_func( + document, width, height + ) + self._last_get_processed_line = get_processed_line + + def translate_rowcol(row: int, col: int) -> Point: + "Return the content column for this coordinate." + return Point(x=get_processed_line(row).source_to_display(col), y=row) + + def get_line(i: int) -> StyleAndTextTuples: + "Return the fragments for a given line number." + fragments = get_processed_line(i).fragments + + # Add a space at the end, because that is a possible cursor + # position. (When inserting after the input.) We should do this on + # all the lines, not just the line containing the cursor. (Because + # otherwise, line wrapping/scrolling could change when moving the + # cursor around.) + fragments = fragments + [("", " ")] + return fragments + + content = UIContent( + get_line=get_line, + line_count=document.line_count, + cursor_position=translate_rowcol( + document.cursor_position_row, document.cursor_position_col + ), + ) + + # If there is an auto completion going on, use that start point for a + # pop-up menu position. (But only when this buffer has the focus -- + # there is only one place for a menu, determined by the focused buffer.) + if get_app().layout.current_control == self: + menu_position = self.menu_position() if self.menu_position else None + if menu_position is not None: + assert isinstance(menu_position, int) + menu_row, menu_col = buffer.document.translate_index_to_position( + menu_position + ) + content.menu_position = translate_rowcol(menu_row, menu_col) + elif buffer.complete_state: + # Position for completion menu. + # Note: We use 'min', because the original cursor position could be + # behind the input string when the actual completion is for + # some reason shorter than the text we had before. (A completion + # can change and shorten the input.) + menu_row, menu_col = buffer.document.translate_index_to_position( + min( + buffer.cursor_position, + buffer.complete_state.original_document.cursor_position, + ) + ) + content.menu_position = translate_rowcol(menu_row, menu_col) + else: + content.menu_position = None + + return content + + def mouse_handler(self, mouse_event: MouseEvent) -> "NotImplementedOrNone": + """ + Mouse handler for this control. + """ + buffer = self.buffer + position = mouse_event.position + + # Focus buffer when clicked. + if get_app().layout.current_control == self: + if self._last_get_processed_line: + processed_line = self._last_get_processed_line(position.y) + + # Translate coordinates back to the cursor position of the + # original input. + xpos = processed_line.display_to_source(position.x) + index = buffer.document.translate_row_col_to_index(position.y, xpos) + + # Set the cursor position. + if mouse_event.event_type == MouseEventType.MOUSE_DOWN: + buffer.exit_selection() + buffer.cursor_position = index + + elif ( + mouse_event.event_type == MouseEventType.MOUSE_MOVE + and mouse_event.button != MouseButton.NONE + ): + # Click and drag to highlight a selection + if ( + buffer.selection_state is None + and abs(buffer.cursor_position - index) > 0 + ): + buffer.start_selection(selection_type=SelectionType.CHARACTERS) + buffer.cursor_position = index + + elif mouse_event.event_type == MouseEventType.MOUSE_UP: + # When the cursor was moved to another place, select the text. + # (The >1 is actually a small but acceptable workaround for + # selecting text in Vi navigation mode. In navigation mode, + # the cursor can never be after the text, so the cursor + # will be repositioned automatically.) + if abs(buffer.cursor_position - index) > 1: + if buffer.selection_state is None: + buffer.start_selection( + selection_type=SelectionType.CHARACTERS + ) + buffer.cursor_position = index + + # Select word around cursor on double click. + # Two MOUSE_UP events in a short timespan are considered a double click. + double_click = ( + self._last_click_timestamp + and time.time() - self._last_click_timestamp < 0.3 + ) + self._last_click_timestamp = time.time() + + if double_click: + start, end = buffer.document.find_boundaries_of_current_word() + buffer.cursor_position += start + buffer.start_selection(selection_type=SelectionType.CHARACTERS) + buffer.cursor_position += end - start + else: + # Don't handle scroll events here. + return NotImplemented + + # Not focused, but focusing on click events. + else: + if ( + self.focus_on_click() + and mouse_event.event_type == MouseEventType.MOUSE_UP + ): + # Focus happens on mouseup. (If we did this on mousedown, the + # up event will be received at the point where this widget is + # focused and be handled anyway.) + get_app().layout.current_control = self + else: + return NotImplemented + + return None + + def move_cursor_down(self) -> None: + b = self.buffer + b.cursor_position += b.document.get_cursor_down_position() + + def move_cursor_up(self) -> None: + b = self.buffer + b.cursor_position += b.document.get_cursor_up_position() + + def get_key_bindings(self) -> Optional["KeyBindingsBase"]: + """ + When additional key bindings are given. Return these. + """ + return self.key_bindings + + def get_invalidate_events(self) -> Iterable["Event[object]"]: + """ + Return the Window invalidate events. + """ + # Whenever the buffer changes, the UI has to be updated. + yield self.buffer.on_text_changed + yield self.buffer.on_cursor_position_changed + + yield self.buffer.on_completions_changed + yield self.buffer.on_suggestion_set + + +class SearchBufferControl(BufferControl): + """ + :class:`.BufferControl` which is used for searching another + :class:`.BufferControl`. + + :param ignore_case: Search case insensitive. + """ + + def __init__( + self, + buffer: Optional[Buffer] = None, + input_processors: Optional[List[Processor]] = None, + lexer: Optional[Lexer] = None, + focus_on_click: FilterOrBool = False, + key_bindings: Optional["KeyBindingsBase"] = None, + ignore_case: FilterOrBool = False, + ): + + super().__init__( + buffer=buffer, + input_processors=input_processors, + lexer=lexer, + focus_on_click=focus_on_click, + key_bindings=key_bindings, + ) + + # If this BufferControl is used as a search field for one or more other + # BufferControls, then represents the search state. + self.searcher_search_state = SearchState(ignore_case=ignore_case) diff --git a/src/prompt_toolkit/layout/dimension.py b/src/prompt_toolkit/layout/dimension.py new file mode 100644 index 0000000..04c2163 --- /dev/null +++ b/src/prompt_toolkit/layout/dimension.py @@ -0,0 +1,217 @@ +""" +Layout dimensions are used to give the minimum, maximum and preferred +dimensions for containers and controls. +""" +from typing import TYPE_CHECKING, Any, Callable, List, Optional, Union + +__all__ = [ + "Dimension", + "D", + "sum_layout_dimensions", + "max_layout_dimensions", + "AnyDimension", + "to_dimension", + "is_dimension", +] + +if TYPE_CHECKING: + from typing_extensions import TypeGuard + + +class Dimension: + """ + Specified dimension (width/height) of a user control or window. + + The layout engine tries to honor the preferred size. If that is not + possible, because the terminal is larger or smaller, it tries to keep in + between min and max. + + :param min: Minimum size. + :param max: Maximum size. + :param weight: For a VSplit/HSplit, the actual size will be determined + by taking the proportion of weights from all the children. + E.g. When there are two children, one with a weight of 1, + and the other with a weight of 2, the second will always be + twice as big as the first, if the min/max values allow it. + :param preferred: Preferred size. + """ + + def __init__( + self, + min: Optional[int] = None, + max: Optional[int] = None, + weight: Optional[int] = None, + preferred: Optional[int] = None, + ) -> None: + if weight is not None: + assert weight >= 0 # Also cannot be a float. + + assert min is None or min >= 0 + assert max is None or max >= 0 + assert preferred is None or preferred >= 0 + + self.min_specified = min is not None + self.max_specified = max is not None + self.preferred_specified = preferred is not None + self.weight_specified = weight is not None + + if min is None: + min = 0 # Smallest possible value. + if max is None: # 0-values are allowed, so use "is None" + max = 1000**10 # Something huge. + if preferred is None: + preferred = min + if weight is None: + weight = 1 + + self.min = min + self.max = max + self.preferred = preferred + self.weight = weight + + # Don't allow situations where max < min. (This would be a bug.) + if max < min: + raise ValueError("Invalid Dimension: max < min.") + + # Make sure that the 'preferred' size is always in the min..max range. + if self.preferred < self.min: + self.preferred = self.min + + if self.preferred > self.max: + self.preferred = self.max + + @classmethod + def exact(cls, amount: int) -> "Dimension": + """ + Return a :class:`.Dimension` with an exact size. (min, max and + preferred set to ``amount``). + """ + return cls(min=amount, max=amount, preferred=amount) + + @classmethod + def zero(cls) -> "Dimension": + """ + Create a dimension that represents a zero size. (Used for 'invisible' + controls.) + """ + return cls.exact(amount=0) + + def is_zero(self) -> bool: + "True if this `Dimension` represents a zero size." + return self.preferred == 0 or self.max == 0 + + def __repr__(self) -> str: + fields = [] + if self.min_specified: + fields.append("min=%r" % self.min) + if self.max_specified: + fields.append("max=%r" % self.max) + if self.preferred_specified: + fields.append("preferred=%r" % self.preferred) + if self.weight_specified: + fields.append("weight=%r" % self.weight) + + return "Dimension(%s)" % ", ".join(fields) + + +def sum_layout_dimensions(dimensions: List[Dimension]) -> Dimension: + """ + Sum a list of :class:`.Dimension` instances. + """ + min = sum(d.min for d in dimensions) + max = sum(d.max for d in dimensions) + preferred = sum(d.preferred for d in dimensions) + + return Dimension(min=min, max=max, preferred=preferred) + + +def max_layout_dimensions(dimensions: List[Dimension]) -> Dimension: + """ + Take the maximum of a list of :class:`.Dimension` instances. + Used when we have a HSplit/VSplit, and we want to get the best width/height.) + """ + if not len(dimensions): + return Dimension.zero() + + # If all dimensions are size zero. Return zero. + # (This is important for HSplit/VSplit, to report the right values to their + # parent when all children are invisible.) + if all(d.is_zero() for d in dimensions): + return dimensions[0] + + # Ignore empty dimensions. (They should not reduce the size of others.) + dimensions = [d for d in dimensions if not d.is_zero()] + + if dimensions: + # Take the highest minimum dimension. + min_ = max(d.min for d in dimensions) + + # For the maximum, we would prefer not to go larger than then smallest + # 'max' value, unless other dimensions have a bigger preferred value. + # This seems to work best: + # - We don't want that a widget with a small height in a VSplit would + # shrink other widgets in the split. + # If it doesn't work well enough, then it's up to the UI designer to + # explicitly pass dimensions. + max_ = min(d.max for d in dimensions) + max_ = max(max_, max(d.preferred for d in dimensions)) + + # Make sure that min>=max. In some scenarios, when certain min..max + # ranges don't have any overlap, we can end up in such an impossible + # situation. In that case, give priority to the max value. + # E.g. taking (1..5) and (8..9) would return (8..5). Instead take (8..8). + if min_ > max_: + max_ = min_ + + preferred = max(d.preferred for d in dimensions) + + return Dimension(min=min_, max=max_, preferred=preferred) + else: + return Dimension() + + +# Anything that can be converted to a dimension. +AnyDimension = Union[ + None, # None is a valid dimension that will fit anything. + int, + Dimension, + # Callable[[], 'AnyDimension'] # Recursive definition not supported by mypy. + Callable[[], Any], +] + + +def to_dimension(value: AnyDimension) -> Dimension: + """ + Turn the given object into a `Dimension` object. + """ + if value is None: + return Dimension() + if isinstance(value, int): + return Dimension.exact(value) + if isinstance(value, Dimension): + return value + if callable(value): + return to_dimension(value()) + + raise ValueError("Not an integer or Dimension object.") + + +def is_dimension(value: object) -> "TypeGuard[AnyDimension]": + """ + Test whether the given value could be a valid dimension. + (For usage in an assertion. It's not guaranteed in case of a callable.) + """ + if value is None: + return True + if callable(value): + return True # Assume it's a callable that doesn't take arguments. + if isinstance(value, (int, Dimension)): + return True + return False + + +# Common alias. +D = Dimension + +# For backward-compatibility. +LayoutDimension = Dimension diff --git a/src/prompt_toolkit/layout/dummy.py b/src/prompt_toolkit/layout/dummy.py new file mode 100644 index 0000000..dcd54e9 --- /dev/null +++ b/src/prompt_toolkit/layout/dummy.py @@ -0,0 +1,37 @@ +""" +Dummy layout. Used when somebody creates an `Application` without specifying a +`Layout`. +""" +from prompt_toolkit.formatted_text import HTML +from prompt_toolkit.key_binding import KeyBindings +from prompt_toolkit.key_binding.key_processor import KeyPressEvent + +from .containers import Window +from .controls import FormattedTextControl +from .dimension import D +from .layout import Layout + +__all__ = [ + "create_dummy_layout", +] + +E = KeyPressEvent + + +def create_dummy_layout() -> Layout: + """ + Create a dummy layout for use in an 'Application' that doesn't have a + layout specified. When ENTER is pressed, the application quits. + """ + kb = KeyBindings() + + @kb.add("enter") + def enter(event: E) -> None: + event.app.exit() + + control = FormattedTextControl( + HTML("No layout specified. Press <reverse>ENTER</reverse> to quit."), + key_bindings=kb, + ) + window = Window(content=control, height=D(min=1)) + return Layout(container=window, focused_element=window) diff --git a/src/prompt_toolkit/layout/layout.py b/src/prompt_toolkit/layout/layout.py new file mode 100644 index 0000000..62a3184 --- /dev/null +++ b/src/prompt_toolkit/layout/layout.py @@ -0,0 +1,411 @@ +""" +Wrapper for the layout. +""" +from typing import Dict, Generator, Iterable, List, Optional, Union + +from prompt_toolkit.buffer import Buffer + +from .containers import ( + AnyContainer, + ConditionalContainer, + Container, + Window, + to_container, +) +from .controls import BufferControl, SearchBufferControl, UIControl + +__all__ = [ + "Layout", + "InvalidLayoutError", + "walk", +] + +FocusableElement = Union[str, Buffer, UIControl, AnyContainer] + + +class Layout: + """ + The layout for a prompt_toolkit + :class:`~prompt_toolkit.application.Application`. + This also keeps track of which user control is focused. + + :param container: The "root" container for the layout. + :param focused_element: element to be focused initially. (Can be anything + the `focus` function accepts.) + """ + + def __init__( + self, + container: AnyContainer, + focused_element: Optional[FocusableElement] = None, + ) -> None: + + self.container = to_container(container) + self._stack: List[Window] = [] + + # Map search BufferControl back to the original BufferControl. + # This is used to keep track of when exactly we are searching, and for + # applying the search. + # When a link exists in this dictionary, that means the search is + # currently active. + # Map: search_buffer_control -> original buffer control. + self.search_links: Dict[SearchBufferControl, BufferControl] = {} + + # Mapping that maps the children in the layout to their parent. + # This relationship is calculated dynamically, each time when the UI + # is rendered. (UI elements have only references to their children.) + self._child_to_parent: Dict[Container, Container] = {} + + if focused_element is None: + try: + self._stack.append(next(self.find_all_windows())) + except StopIteration as e: + raise InvalidLayoutError( + "Invalid layout. The layout does not contain any Window object." + ) from e + else: + self.focus(focused_element) + + # List of visible windows. + self.visible_windows: List[Window] = [] # List of `Window` objects. + + def __repr__(self) -> str: + return f"Layout({self.container!r}, current_window={self.current_window!r})" + + def find_all_windows(self) -> Generator[Window, None, None]: + """ + Find all the :class:`.UIControl` objects in this layout. + """ + for item in self.walk(): + if isinstance(item, Window): + yield item + + def find_all_controls(self) -> Iterable[UIControl]: + for container in self.find_all_windows(): + yield container.content + + def focus(self, value: FocusableElement) -> None: + """ + Focus the given UI element. + + `value` can be either: + + - a :class:`.UIControl` + - a :class:`.Buffer` instance or the name of a :class:`.Buffer` + - a :class:`.Window` + - Any container object. In this case we will focus the :class:`.Window` + from this container that was focused most recent, or the very first + focusable :class:`.Window` of the container. + """ + # BufferControl by buffer name. + if isinstance(value, str): + for control in self.find_all_controls(): + if isinstance(control, BufferControl) and control.buffer.name == value: + self.focus(control) + return + raise ValueError(f"Couldn't find Buffer in the current layout: {value!r}.") + + # BufferControl by buffer object. + elif isinstance(value, Buffer): + for control in self.find_all_controls(): + if isinstance(control, BufferControl) and control.buffer == value: + self.focus(control) + return + raise ValueError(f"Couldn't find Buffer in the current layout: {value!r}.") + + # Focus UIControl. + elif isinstance(value, UIControl): + if value not in self.find_all_controls(): + raise ValueError( + "Invalid value. Container does not appear in the layout." + ) + if not value.is_focusable(): + raise ValueError("Invalid value. UIControl is not focusable.") + + self.current_control = value + + # Otherwise, expecting any Container object. + else: + value = to_container(value) + + if isinstance(value, Window): + # This is a `Window`: focus that. + if value not in self.find_all_windows(): + raise ValueError( + "Invalid value. Window does not appear in the layout: %r" + % (value,) + ) + + self.current_window = value + else: + # Focus a window in this container. + # If we have many windows as part of this container, and some + # of them have been focused before, take the last focused + # item. (This is very useful when the UI is composed of more + # complex sub components.) + windows = [] + for c in walk(value, skip_hidden=True): + if isinstance(c, Window) and c.content.is_focusable(): + windows.append(c) + + # Take the first one that was focused before. + for w in reversed(self._stack): + if w in windows: + self.current_window = w + return + + # None was focused before: take the very first focusable window. + if windows: + self.current_window = windows[0] + return + + raise ValueError( + f"Invalid value. Container cannot be focused: {value!r}" + ) + + def has_focus(self, value: FocusableElement) -> bool: + """ + Check whether the given control has the focus. + :param value: :class:`.UIControl` or :class:`.Window` instance. + """ + if isinstance(value, str): + if self.current_buffer is None: + return False + return self.current_buffer.name == value + if isinstance(value, Buffer): + return self.current_buffer == value + if isinstance(value, UIControl): + return self.current_control == value + else: + value = to_container(value) + if isinstance(value, Window): + return self.current_window == value + else: + # Check whether this "container" is focused. This is true if + # one of the elements inside is focused. + for element in walk(value): + if element == self.current_window: + return True + return False + + @property + def current_control(self) -> UIControl: + """ + Get the :class:`.UIControl` to currently has the focus. + """ + return self._stack[-1].content + + @current_control.setter + def current_control(self, control: UIControl) -> None: + """ + Set the :class:`.UIControl` to receive the focus. + """ + for window in self.find_all_windows(): + if window.content == control: + self.current_window = window + return + + raise ValueError("Control not found in the user interface.") + + @property + def current_window(self) -> Window: + "Return the :class:`.Window` object that is currently focused." + return self._stack[-1] + + @current_window.setter + def current_window(self, value: Window) -> None: + "Set the :class:`.Window` object to be currently focused." + self._stack.append(value) + + @property + def is_searching(self) -> bool: + "True if we are searching right now." + return self.current_control in self.search_links + + @property + def search_target_buffer_control(self) -> Optional[BufferControl]: + """ + Return the :class:`.BufferControl` in which we are searching or `None`. + """ + # Not every `UIControl` is a `BufferControl`. This only applies to + # `BufferControl`. + control = self.current_control + + if isinstance(control, SearchBufferControl): + return self.search_links.get(control) + else: + return None + + def get_focusable_windows(self) -> Iterable[Window]: + """ + Return all the :class:`.Window` objects which are focusable (in the + 'modal' area). + """ + for w in self.walk_through_modal_area(): + if isinstance(w, Window) and w.content.is_focusable(): + yield w + + def get_visible_focusable_windows(self) -> List[Window]: + """ + Return a list of :class:`.Window` objects that are focusable. + """ + # focusable windows are windows that are visible, but also part of the + # modal container. Make sure to keep the ordering. + visible_windows = self.visible_windows + return [w for w in self.get_focusable_windows() if w in visible_windows] + + @property + def current_buffer(self) -> Optional[Buffer]: + """ + The currently focused :class:`~.Buffer` or `None`. + """ + ui_control = self.current_control + if isinstance(ui_control, BufferControl): + return ui_control.buffer + return None + + def get_buffer_by_name(self, buffer_name: str) -> Optional[Buffer]: + """ + Look in the layout for a buffer with the given name. + Return `None` when nothing was found. + """ + for w in self.walk(): + if isinstance(w, Window) and isinstance(w.content, BufferControl): + if w.content.buffer.name == buffer_name: + return w.content.buffer + return None + + @property + def buffer_has_focus(self) -> bool: + """ + Return `True` if the currently focused control is a + :class:`.BufferControl`. (For instance, used to determine whether the + default key bindings should be active or not.) + """ + ui_control = self.current_control + return isinstance(ui_control, BufferControl) + + @property + def previous_control(self) -> UIControl: + """ + Get the :class:`.UIControl` to previously had the focus. + """ + try: + return self._stack[-2].content + except IndexError: + return self._stack[-1].content + + def focus_last(self) -> None: + """ + Give the focus to the last focused control. + """ + if len(self._stack) > 1: + self._stack = self._stack[:-1] + + def focus_next(self) -> None: + """ + Focus the next visible/focusable Window. + """ + windows = self.get_visible_focusable_windows() + + if len(windows) > 0: + try: + index = windows.index(self.current_window) + except ValueError: + index = 0 + else: + index = (index + 1) % len(windows) + + self.focus(windows[index]) + + def focus_previous(self) -> None: + """ + Focus the previous visible/focusable Window. + """ + windows = self.get_visible_focusable_windows() + + if len(windows) > 0: + try: + index = windows.index(self.current_window) + except ValueError: + index = 0 + else: + index = (index - 1) % len(windows) + + self.focus(windows[index]) + + def walk(self) -> Iterable[Container]: + """ + Walk through all the layout nodes (and their children) and yield them. + """ + yield from walk(self.container) + + def walk_through_modal_area(self) -> Iterable[Container]: + """ + Walk through all the containers which are in the current 'modal' part + of the layout. + """ + # Go up in the tree, and find the root. (it will be a part of the + # layout, if the focus is in a modal part.) + root: Container = self.current_window + while not root.is_modal() and root in self._child_to_parent: + root = self._child_to_parent[root] + + yield from walk(root) + + def update_parents_relations(self) -> None: + """ + Update child->parent relationships mapping. + """ + parents = {} + + def walk(e: Container) -> None: + for c in e.get_children(): + parents[c] = e + walk(c) + + walk(self.container) + + self._child_to_parent = parents + + def reset(self) -> None: + # Remove all search links when the UI starts. + # (Important, for instance when control-c is been pressed while + # searching. The prompt cancels, but next `run()` call the search + # links are still there.) + self.search_links.clear() + + self.container.reset() + + def get_parent(self, container: Container) -> Optional[Container]: + """ + Return the parent container for the given container, or ``None``, if it + wasn't found. + """ + try: + return self._child_to_parent[container] + except KeyError: + return None + + +class InvalidLayoutError(Exception): + pass + + +def walk(container: Container, skip_hidden: bool = False) -> Iterable[Container]: + """ + Walk through layout, starting at this container. + """ + # When `skip_hidden` is set, don't go into disabled ConditionalContainer containers. + if ( + skip_hidden + and isinstance(container, ConditionalContainer) + and not container.filter() + ): + return + + yield container + + for c in container.get_children(): + # yield from walk(c) + yield from walk(c, skip_hidden=skip_hidden) diff --git a/src/prompt_toolkit/layout/margins.py b/src/prompt_toolkit/layout/margins.py new file mode 100644 index 0000000..7c46819 --- /dev/null +++ b/src/prompt_toolkit/layout/margins.py @@ -0,0 +1,305 @@ +""" +Margin implementations for a :class:`~prompt_toolkit.layout.containers.Window`. +""" +from abc import ABCMeta, abstractmethod +from typing import TYPE_CHECKING, Callable, Optional + +from prompt_toolkit.filters import FilterOrBool, to_filter +from prompt_toolkit.formatted_text import ( + StyleAndTextTuples, + fragment_list_to_text, + to_formatted_text, +) +from prompt_toolkit.utils import get_cwidth + +from .controls import UIContent + +if TYPE_CHECKING: + from .containers import WindowRenderInfo + +__all__ = [ + "Margin", + "NumberedMargin", + "ScrollbarMargin", + "ConditionalMargin", + "PromptMargin", +] + + +class Margin(metaclass=ABCMeta): + """ + Base interface for a margin. + """ + + @abstractmethod + def get_width(self, get_ui_content: Callable[[], UIContent]) -> int: + """ + Return the width that this margin is going to consume. + + :param get_ui_content: Callable that asks the user control to create + a :class:`.UIContent` instance. This can be used for instance to + obtain the number of lines. + """ + return 0 + + @abstractmethod + def create_margin( + self, window_render_info: "WindowRenderInfo", width: int, height: int + ) -> StyleAndTextTuples: + """ + Creates a margin. + This should return a list of (style_str, text) tuples. + + :param window_render_info: + :class:`~prompt_toolkit.layout.containers.WindowRenderInfo` + instance, generated after rendering and copying the visible part of + the :class:`~prompt_toolkit.layout.controls.UIControl` into the + :class:`~prompt_toolkit.layout.containers.Window`. + :param width: The width that's available for this margin. (As reported + by :meth:`.get_width`.) + :param height: The height that's available for this margin. (The height + of the :class:`~prompt_toolkit.layout.containers.Window`.) + """ + return [] + + +class NumberedMargin(Margin): + """ + Margin that displays the line numbers. + + :param relative: Number relative to the cursor position. Similar to the Vi + 'relativenumber' option. + :param display_tildes: Display tildes after the end of the document, just + like Vi does. + """ + + def __init__( + self, relative: FilterOrBool = False, display_tildes: FilterOrBool = False + ) -> None: + + self.relative = to_filter(relative) + self.display_tildes = to_filter(display_tildes) + + def get_width(self, get_ui_content: Callable[[], UIContent]) -> int: + line_count = get_ui_content().line_count + return max(3, len("%s" % line_count) + 1) + + def create_margin( + self, window_render_info: "WindowRenderInfo", width: int, height: int + ) -> StyleAndTextTuples: + relative = self.relative() + + style = "class:line-number" + style_current = "class:line-number.current" + + # Get current line number. + current_lineno = window_render_info.ui_content.cursor_position.y + + # Construct margin. + result: StyleAndTextTuples = [] + last_lineno = None + + for y, lineno in enumerate(window_render_info.displayed_lines): + # Only display line number if this line is not a continuation of the previous line. + if lineno != last_lineno: + if lineno is None: + pass + elif lineno == current_lineno: + # Current line. + if relative: + # Left align current number in relative mode. + result.append((style_current, "%i" % (lineno + 1))) + else: + result.append( + (style_current, ("%i " % (lineno + 1)).rjust(width)) + ) + else: + # Other lines. + if relative: + lineno = abs(lineno - current_lineno) - 1 + + result.append((style, ("%i " % (lineno + 1)).rjust(width))) + + last_lineno = lineno + result.append(("", "\n")) + + # Fill with tildes. + if self.display_tildes(): + while y < window_render_info.window_height: + result.append(("class:tilde", "~\n")) + y += 1 + + return result + + +class ConditionalMargin(Margin): + """ + Wrapper around other :class:`.Margin` classes to show/hide them. + """ + + def __init__(self, margin: Margin, filter: FilterOrBool) -> None: + self.margin = margin + self.filter = to_filter(filter) + + def get_width(self, get_ui_content: Callable[[], UIContent]) -> int: + if self.filter(): + return self.margin.get_width(get_ui_content) + else: + return 0 + + def create_margin( + self, window_render_info: "WindowRenderInfo", width: int, height: int + ) -> StyleAndTextTuples: + if width and self.filter(): + return self.margin.create_margin(window_render_info, width, height) + else: + return [] + + +class ScrollbarMargin(Margin): + """ + Margin displaying a scrollbar. + + :param display_arrows: Display scroll up/down arrows. + """ + + def __init__( + self, + display_arrows: FilterOrBool = False, + up_arrow_symbol: str = "^", + down_arrow_symbol: str = "v", + ) -> None: + + self.display_arrows = to_filter(display_arrows) + self.up_arrow_symbol = up_arrow_symbol + self.down_arrow_symbol = down_arrow_symbol + + def get_width(self, get_ui_content: Callable[[], UIContent]) -> int: + return 1 + + def create_margin( + self, window_render_info: "WindowRenderInfo", width: int, height: int + ) -> StyleAndTextTuples: + content_height = window_render_info.content_height + window_height = window_render_info.window_height + display_arrows = self.display_arrows() + + if display_arrows: + window_height -= 2 + + try: + fraction_visible = len(window_render_info.displayed_lines) / float( + content_height + ) + fraction_above = window_render_info.vertical_scroll / float(content_height) + + scrollbar_height = int( + min(window_height, max(1, window_height * fraction_visible)) + ) + scrollbar_top = int(window_height * fraction_above) + except ZeroDivisionError: + return [] + else: + + def is_scroll_button(row: int) -> bool: + "True if we should display a button on this row." + return scrollbar_top <= row <= scrollbar_top + scrollbar_height + + # Up arrow. + result: StyleAndTextTuples = [] + if display_arrows: + result.extend( + [ + ("class:scrollbar.arrow", self.up_arrow_symbol), + ("class:scrollbar", "\n"), + ] + ) + + # Scrollbar body. + scrollbar_background = "class:scrollbar.background" + scrollbar_background_start = "class:scrollbar.background,scrollbar.start" + scrollbar_button = "class:scrollbar.button" + scrollbar_button_end = "class:scrollbar.button,scrollbar.end" + + for i in range(window_height): + if is_scroll_button(i): + if not is_scroll_button(i + 1): + # Give the last cell a different style, because we + # want to underline this. + result.append((scrollbar_button_end, " ")) + else: + result.append((scrollbar_button, " ")) + else: + if is_scroll_button(i + 1): + result.append((scrollbar_background_start, " ")) + else: + result.append((scrollbar_background, " ")) + result.append(("", "\n")) + + # Down arrow + if display_arrows: + result.append(("class:scrollbar.arrow", self.down_arrow_symbol)) + + return result + + +class PromptMargin(Margin): + """ + [Deprecated] + + Create margin that displays a prompt. + This can display one prompt at the first line, and a continuation prompt + (e.g, just dots) on all the following lines. + + This `PromptMargin` implementation has been largely superseded in favor of + the `get_line_prefix` attribute of `Window`. The reason is that a margin is + always a fixed width, while `get_line_prefix` can return a variable width + prefix in front of every line, making it more powerful, especially for line + continuations. + + :param get_prompt: Callable returns formatted text or a list of + `(style_str, type)` tuples to be shown as the prompt at the first line. + :param get_continuation: Callable that takes three inputs. The width (int), + line_number (int), and is_soft_wrap (bool). It should return formatted + text or a list of `(style_str, type)` tuples for the next lines of the + input. + """ + + def __init__( + self, + get_prompt: Callable[[], StyleAndTextTuples], + get_continuation: Optional[ + Callable[[int, int, bool], StyleAndTextTuples] + ] = None, + ) -> None: + + self.get_prompt = get_prompt + self.get_continuation = get_continuation + + def get_width(self, get_ui_content: Callable[[], UIContent]) -> int: + "Width to report to the `Window`." + # Take the width from the first line. + text = fragment_list_to_text(self.get_prompt()) + return get_cwidth(text) + + def create_margin( + self, window_render_info: "WindowRenderInfo", width: int, height: int + ) -> StyleAndTextTuples: + get_continuation = self.get_continuation + result: StyleAndTextTuples = [] + + # First line. + result.extend(to_formatted_text(self.get_prompt())) + + # Next lines. + if get_continuation: + last_y = None + + for y in window_render_info.displayed_lines[1:]: + result.append(("", "\n")) + result.extend( + to_formatted_text(get_continuation(width, y, y == last_y)) + ) + last_y = y + + return result diff --git a/src/prompt_toolkit/layout/menus.py b/src/prompt_toolkit/layout/menus.py new file mode 100644 index 0000000..db0f9cb --- /dev/null +++ b/src/prompt_toolkit/layout/menus.py @@ -0,0 +1,765 @@ +import math +from itertools import zip_longest +from typing import ( + TYPE_CHECKING, + Callable, + Dict, + Iterable, + List, + Optional, + Sequence, + Tuple, + TypeVar, + Union, + cast, +) +from weakref import WeakKeyDictionary, WeakValueDictionary + +from prompt_toolkit.application.current import get_app +from prompt_toolkit.buffer import CompletionState +from prompt_toolkit.completion import Completion +from prompt_toolkit.data_structures import Point +from prompt_toolkit.filters import ( + Condition, + FilterOrBool, + has_completions, + is_done, + to_filter, +) +from prompt_toolkit.formatted_text import ( + StyleAndTextTuples, + fragment_list_width, + to_formatted_text, +) +from prompt_toolkit.key_binding.key_processor import KeyPressEvent +from prompt_toolkit.layout.utils import explode_text_fragments +from prompt_toolkit.mouse_events import MouseEvent, MouseEventType +from prompt_toolkit.utils import get_cwidth + +from .containers import ConditionalContainer, HSplit, ScrollOffsets, Window +from .controls import GetLinePrefixCallable, UIContent, UIControl +from .dimension import Dimension +from .margins import ScrollbarMargin + +if TYPE_CHECKING: + from prompt_toolkit.key_binding.key_bindings import ( + KeyBindings, + NotImplementedOrNone, + ) + + +__all__ = [ + "CompletionsMenu", + "MultiColumnCompletionsMenu", +] + +E = KeyPressEvent + + +class CompletionsMenuControl(UIControl): + """ + Helper for drawing the complete menu to the screen. + + :param scroll_offset: Number (integer) representing the preferred amount of + completions to be displayed before and after the current one. When this + is a very high number, the current completion will be shown in the + middle most of the time. + """ + + # Preferred minimum size of the menu control. + # The CompletionsMenu class defines a width of 8, and there is a scrollbar + # of 1.) + MIN_WIDTH = 7 + + def has_focus(self) -> bool: + return False + + def preferred_width(self, max_available_width: int) -> Optional[int]: + complete_state = get_app().current_buffer.complete_state + if complete_state: + menu_width = self._get_menu_width(500, complete_state) + menu_meta_width = self._get_menu_meta_width(500, complete_state) + + return menu_width + menu_meta_width + else: + return 0 + + def preferred_height( + self, + width: int, + max_available_height: int, + wrap_lines: bool, + get_line_prefix: Optional[GetLinePrefixCallable], + ) -> Optional[int]: + + complete_state = get_app().current_buffer.complete_state + if complete_state: + return len(complete_state.completions) + else: + return 0 + + def create_content(self, width: int, height: int) -> UIContent: + """ + Create a UIContent object for this control. + """ + complete_state = get_app().current_buffer.complete_state + if complete_state: + completions = complete_state.completions + index = complete_state.complete_index # Can be None! + + # Calculate width of completions menu. + menu_width = self._get_menu_width(width, complete_state) + menu_meta_width = self._get_menu_meta_width( + width - menu_width, complete_state + ) + show_meta = self._show_meta(complete_state) + + def get_line(i: int) -> StyleAndTextTuples: + c = completions[i] + is_current_completion = i == index + result = _get_menu_item_fragments( + c, is_current_completion, menu_width, space_after=True + ) + + if show_meta: + result += self._get_menu_item_meta_fragments( + c, is_current_completion, menu_meta_width + ) + return result + + return UIContent( + get_line=get_line, + cursor_position=Point(x=0, y=index or 0), + line_count=len(completions), + ) + + return UIContent() + + def _show_meta(self, complete_state: CompletionState) -> bool: + """ + Return ``True`` if we need to show a column with meta information. + """ + return any(c.display_meta_text for c in complete_state.completions) + + def _get_menu_width(self, max_width: int, complete_state: CompletionState) -> int: + """ + Return the width of the main column. + """ + return min( + max_width, + max( + self.MIN_WIDTH, + max(get_cwidth(c.display_text) for c in complete_state.completions) + 2, + ), + ) + + def _get_menu_meta_width( + self, max_width: int, complete_state: CompletionState + ) -> int: + """ + Return the width of the meta column. + """ + + def meta_width(completion: Completion) -> int: + return get_cwidth(completion.display_meta_text) + + if self._show_meta(complete_state): + # If the amount of completions is over 200, compute the width based + # on the first 200 completions, otherwise this can be very slow. + completions = complete_state.completions + if len(completions) > 200: + completions = completions[:200] + + return min(max_width, max(meta_width(c) for c in completions) + 2) + else: + return 0 + + def _get_menu_item_meta_fragments( + self, completion: Completion, is_current_completion: bool, width: int + ) -> StyleAndTextTuples: + + if is_current_completion: + style_str = "class:completion-menu.meta.completion.current" + else: + style_str = "class:completion-menu.meta.completion" + + text, tw = _trim_formatted_text(completion.display_meta, width - 2) + padding = " " * (width - 1 - tw) + + return to_formatted_text( + cast(StyleAndTextTuples, []) + [("", " ")] + text + [("", padding)], + style=style_str, + ) + + def mouse_handler(self, mouse_event: MouseEvent) -> "NotImplementedOrNone": + """ + Handle mouse events: clicking and scrolling. + """ + b = get_app().current_buffer + + if mouse_event.event_type == MouseEventType.MOUSE_UP: + # Select completion. + b.go_to_completion(mouse_event.position.y) + b.complete_state = None + + elif mouse_event.event_type == MouseEventType.SCROLL_DOWN: + # Scroll up. + b.complete_next(count=3, disable_wrap_around=True) + + elif mouse_event.event_type == MouseEventType.SCROLL_UP: + # Scroll down. + b.complete_previous(count=3, disable_wrap_around=True) + + return None + + +def _get_menu_item_fragments( + completion: Completion, + is_current_completion: bool, + width: int, + space_after: bool = False, +) -> StyleAndTextTuples: + """ + Get the style/text tuples for a menu item, styled and trimmed to the given + width. + """ + if is_current_completion: + style_str = "class:completion-menu.completion.current {} {}".format( + completion.style, + completion.selected_style, + ) + else: + style_str = "class:completion-menu.completion " + completion.style + + text, tw = _trim_formatted_text( + completion.display, (width - 2 if space_after else width - 1) + ) + + padding = " " * (width - 1 - tw) + + return to_formatted_text( + cast(StyleAndTextTuples, []) + [("", " ")] + text + [("", padding)], + style=style_str, + ) + + +def _trim_formatted_text( + formatted_text: StyleAndTextTuples, max_width: int +) -> Tuple[StyleAndTextTuples, int]: + """ + Trim the text to `max_width`, append dots when the text is too long. + Returns (text, width) tuple. + """ + width = fragment_list_width(formatted_text) + + # When the text is too wide, trim it. + if width > max_width: + result = [] # Text fragments. + remaining_width = max_width - 3 + + for style_and_ch in explode_text_fragments(formatted_text): + ch_width = get_cwidth(style_and_ch[1]) + + if ch_width <= remaining_width: + result.append(style_and_ch) + remaining_width -= ch_width + else: + break + + result.append(("", "...")) + + return result, max_width - remaining_width + else: + return formatted_text, width + + +class CompletionsMenu(ConditionalContainer): + # NOTE: We use a pretty big z_index by default. Menus are supposed to be + # above anything else. We also want to make sure that the content is + # visible at the point where we draw this menu. + def __init__( + self, + max_height: Optional[int] = None, + scroll_offset: Union[int, Callable[[], int]] = 0, + extra_filter: FilterOrBool = True, + display_arrows: FilterOrBool = False, + z_index: int = 10**8, + ) -> None: + + extra_filter = to_filter(extra_filter) + display_arrows = to_filter(display_arrows) + + super().__init__( + content=Window( + content=CompletionsMenuControl(), + width=Dimension(min=8), + height=Dimension(min=1, max=max_height), + scroll_offsets=ScrollOffsets(top=scroll_offset, bottom=scroll_offset), + right_margins=[ScrollbarMargin(display_arrows=display_arrows)], + dont_extend_width=True, + style="class:completion-menu", + z_index=z_index, + ), + # Show when there are completions but not at the point we are + # returning the input. + filter=has_completions & ~is_done & extra_filter, + ) + + +class MultiColumnCompletionMenuControl(UIControl): + """ + Completion menu that displays all the completions in several columns. + When there are more completions than space for them to be displayed, an + arrow is shown on the left or right side. + + `min_rows` indicates how many rows will be available in any possible case. + When this is larger than one, it will try to use less columns and more + rows until this value is reached. + Be careful passing in a too big value, if less than the given amount of + rows are available, more columns would have been required, but + `preferred_width` doesn't know about that and reports a too small value. + This results in less completions displayed and additional scrolling. + (It's a limitation of how the layout engine currently works: first the + widths are calculated, then the heights.) + + :param suggested_max_column_width: The suggested max width of a column. + The column can still be bigger than this, but if there is place for two + columns of this width, we will display two columns. This to avoid that + if there is one very wide completion, that it doesn't significantly + reduce the amount of columns. + """ + + _required_margin = 3 # One extra padding on the right + space for arrows. + + def __init__(self, min_rows: int = 3, suggested_max_column_width: int = 30) -> None: + assert min_rows >= 1 + + self.min_rows = min_rows + self.suggested_max_column_width = suggested_max_column_width + self.scroll = 0 + + # Cache for column width computations. This computation is not cheap, + # so we don't want to do it over and over again while the user + # navigates through the completions. + # (map `completion_state` to `(completion_count, width)`. We remember + # the count, because a completer can add new completions to the + # `CompletionState` while loading.) + self._column_width_for_completion_state: "WeakKeyDictionary[CompletionState, Tuple[int, int]]" = ( + WeakKeyDictionary() + ) + + # Info of last rendering. + self._rendered_rows = 0 + self._rendered_columns = 0 + self._total_columns = 0 + self._render_pos_to_completion: Dict[Tuple[int, int], Completion] = {} + self._render_left_arrow = False + self._render_right_arrow = False + self._render_width = 0 + + def reset(self) -> None: + self.scroll = 0 + + def has_focus(self) -> bool: + return False + + def preferred_width(self, max_available_width: int) -> Optional[int]: + """ + Preferred width: prefer to use at least min_rows, but otherwise as much + as possible horizontally. + """ + complete_state = get_app().current_buffer.complete_state + if complete_state is None: + return 0 + + column_width = self._get_column_width(complete_state) + result = int( + column_width + * math.ceil(len(complete_state.completions) / float(self.min_rows)) + ) + + # When the desired width is still more than the maximum available, + # reduce by removing columns until we are less than the available + # width. + while ( + result > column_width + and result > max_available_width - self._required_margin + ): + result -= column_width + return result + self._required_margin + + def preferred_height( + self, + width: int, + max_available_height: int, + wrap_lines: bool, + get_line_prefix: Optional[GetLinePrefixCallable], + ) -> Optional[int]: + """ + Preferred height: as much as needed in order to display all the completions. + """ + complete_state = get_app().current_buffer.complete_state + if complete_state is None: + return 0 + + column_width = self._get_column_width(complete_state) + column_count = max(1, (width - self._required_margin) // column_width) + + return int(math.ceil(len(complete_state.completions) / float(column_count))) + + def create_content(self, width: int, height: int) -> UIContent: + """ + Create a UIContent object for this menu. + """ + complete_state = get_app().current_buffer.complete_state + if complete_state is None: + return UIContent() + + column_width = self._get_column_width(complete_state) + self._render_pos_to_completion = {} + + _T = TypeVar("_T") + + def grouper( + n: int, iterable: Iterable[_T], fillvalue: Optional[_T] = None + ) -> Iterable[Sequence[Optional[_T]]]: + "grouper(3, 'ABCDEFG', 'x') --> ABC DEF Gxx" + args = [iter(iterable)] * n + return zip_longest(fillvalue=fillvalue, *args) + + def is_current_completion(completion: Completion) -> bool: + "Returns True when this completion is the currently selected one." + return ( + complete_state is not None + and complete_state.complete_index is not None + and c == complete_state.current_completion + ) + + # Space required outside of the regular columns, for displaying the + # left and right arrow. + HORIZONTAL_MARGIN_REQUIRED = 3 + + # There should be at least one column, but it cannot be wider than + # the available width. + column_width = min(width - HORIZONTAL_MARGIN_REQUIRED, column_width) + + # However, when the columns tend to be very wide, because there are + # some very wide entries, shrink it anyway. + if column_width > self.suggested_max_column_width: + # `column_width` can still be bigger that `suggested_max_column_width`, + # but if there is place for two columns, we divide by two. + column_width //= column_width // self.suggested_max_column_width + + visible_columns = max(1, (width - self._required_margin) // column_width) + + columns_ = list(grouper(height, complete_state.completions)) + rows_ = list(zip(*columns_)) + + # Make sure the current completion is always visible: update scroll offset. + selected_column = (complete_state.complete_index or 0) // height + self.scroll = min( + selected_column, max(self.scroll, selected_column - visible_columns + 1) + ) + + render_left_arrow = self.scroll > 0 + render_right_arrow = self.scroll < len(rows_[0]) - visible_columns + + # Write completions to screen. + fragments_for_line = [] + + for row_index, row in enumerate(rows_): + fragments: StyleAndTextTuples = [] + middle_row = row_index == len(rows_) // 2 + + # Draw left arrow if we have hidden completions on the left. + if render_left_arrow: + fragments.append(("class:scrollbar", "<" if middle_row else " ")) + elif render_right_arrow: + # Reserve one column empty space. (If there is a right + # arrow right now, there can be a left arrow as well.) + fragments.append(("", " ")) + + # Draw row content. + for column_index, c in enumerate(row[self.scroll :][:visible_columns]): + if c is not None: + fragments += _get_menu_item_fragments( + c, is_current_completion(c), column_width, space_after=False + ) + + # Remember render position for mouse click handler. + for x in range(column_width): + self._render_pos_to_completion[ + (column_index * column_width + x, row_index) + ] = c + else: + fragments.append(("class:completion", " " * column_width)) + + # Draw trailing padding for this row. + # (_get_menu_item_fragments only returns padding on the left.) + if render_left_arrow or render_right_arrow: + fragments.append(("class:completion", " ")) + + # Draw right arrow if we have hidden completions on the right. + if render_right_arrow: + fragments.append(("class:scrollbar", ">" if middle_row else " ")) + elif render_left_arrow: + fragments.append(("class:completion", " ")) + + # Add line. + fragments_for_line.append( + to_formatted_text(fragments, style="class:completion-menu") + ) + + self._rendered_rows = height + self._rendered_columns = visible_columns + self._total_columns = len(columns_) + self._render_left_arrow = render_left_arrow + self._render_right_arrow = render_right_arrow + self._render_width = ( + column_width * visible_columns + render_left_arrow + render_right_arrow + 1 + ) + + def get_line(i: int) -> StyleAndTextTuples: + return fragments_for_line[i] + + return UIContent(get_line=get_line, line_count=len(rows_)) + + def _get_column_width(self, completion_state: CompletionState) -> int: + """ + Return the width of each column. + """ + try: + count, width = self._column_width_for_completion_state[completion_state] + if count != len(completion_state.completions): + # Number of completions changed, recompute. + raise KeyError + return width + except KeyError: + result = ( + max(get_cwidth(c.display_text) for c in completion_state.completions) + + 1 + ) + self._column_width_for_completion_state[completion_state] = ( + len(completion_state.completions), + result, + ) + return result + + def mouse_handler(self, mouse_event: MouseEvent) -> "NotImplementedOrNone": + """ + Handle scroll and click events. + """ + b = get_app().current_buffer + + def scroll_left() -> None: + b.complete_previous(count=self._rendered_rows, disable_wrap_around=True) + self.scroll = max(0, self.scroll - 1) + + def scroll_right() -> None: + b.complete_next(count=self._rendered_rows, disable_wrap_around=True) + self.scroll = min( + self._total_columns - self._rendered_columns, self.scroll + 1 + ) + + if mouse_event.event_type == MouseEventType.SCROLL_DOWN: + scroll_right() + + elif mouse_event.event_type == MouseEventType.SCROLL_UP: + scroll_left() + + elif mouse_event.event_type == MouseEventType.MOUSE_UP: + x = mouse_event.position.x + y = mouse_event.position.y + + # Mouse click on left arrow. + if x == 0: + if self._render_left_arrow: + scroll_left() + + # Mouse click on right arrow. + elif x == self._render_width - 1: + if self._render_right_arrow: + scroll_right() + + # Mouse click on completion. + else: + completion = self._render_pos_to_completion.get((x, y)) + if completion: + b.apply_completion(completion) + + return None + + def get_key_bindings(self) -> "KeyBindings": + """ + Expose key bindings that handle the left/right arrow keys when the menu + is displayed. + """ + from prompt_toolkit.key_binding.key_bindings import KeyBindings + + kb = KeyBindings() + + @Condition + def filter() -> bool: + "Only handle key bindings if this menu is visible." + app = get_app() + complete_state = app.current_buffer.complete_state + + # There need to be completions, and one needs to be selected. + if complete_state is None or complete_state.complete_index is None: + return False + + # This menu needs to be visible. + return any(window.content == self for window in app.layout.visible_windows) + + def move(right: bool = False) -> None: + buff = get_app().current_buffer + complete_state = buff.complete_state + + if complete_state is not None and complete_state.complete_index is not None: + # Calculate new complete index. + new_index = complete_state.complete_index + if right: + new_index += self._rendered_rows + else: + new_index -= self._rendered_rows + + if 0 <= new_index < len(complete_state.completions): + buff.go_to_completion(new_index) + + # NOTE: the is_global is required because the completion menu will + # never be focussed. + + @kb.add("left", is_global=True, filter=filter) + def _left(event: E) -> None: + move() + + @kb.add("right", is_global=True, filter=filter) + def _right(event: E) -> None: + move(True) + + return kb + + +class MultiColumnCompletionsMenu(HSplit): + """ + Container that displays the completions in several columns. + When `show_meta` (a :class:`~prompt_toolkit.filters.Filter`) evaluates + to True, it shows the meta information at the bottom. + """ + + def __init__( + self, + min_rows: int = 3, + suggested_max_column_width: int = 30, + show_meta: FilterOrBool = True, + extra_filter: FilterOrBool = True, + z_index: int = 10**8, + ) -> None: + + show_meta = to_filter(show_meta) + extra_filter = to_filter(extra_filter) + + # Display filter: show when there are completions but not at the point + # we are returning the input. + full_filter = has_completions & ~is_done & extra_filter + + @Condition + def any_completion_has_meta() -> bool: + complete_state = get_app().current_buffer.complete_state + return complete_state is not None and any( + c.display_meta for c in complete_state.completions + ) + + # Create child windows. + # NOTE: We don't set style='class:completion-menu' to the + # `MultiColumnCompletionMenuControl`, because this is used in a + # Float that is made transparent, and the size of the control + # doesn't always correspond exactly with the size of the + # generated content. + completions_window = ConditionalContainer( + content=Window( + content=MultiColumnCompletionMenuControl( + min_rows=min_rows, + suggested_max_column_width=suggested_max_column_width, + ), + width=Dimension(min=8), + height=Dimension(min=1), + ), + filter=full_filter, + ) + + meta_window = ConditionalContainer( + content=Window(content=_SelectedCompletionMetaControl()), + filter=show_meta & full_filter & any_completion_has_meta, + ) + + # Initialise split. + super().__init__([completions_window, meta_window], z_index=z_index) + + +class _SelectedCompletionMetaControl(UIControl): + """ + Control that shows the meta information of the selected completion. + """ + + def preferred_width(self, max_available_width: int) -> Optional[int]: + """ + Report the width of the longest meta text as the preferred width of this control. + + It could be that we use less width, but this way, we're sure that the + layout doesn't change when we select another completion (E.g. that + completions are suddenly shown in more or fewer columns.) + """ + app = get_app() + if app.current_buffer.complete_state: + state = app.current_buffer.complete_state + + if len(state.completions) >= 30: + # When there are many completions, calling `get_cwidth` for + # every `display_meta_text` is too expensive. In this case, + # just return the max available width. There will be enough + # columns anyway so that the whole screen is filled with + # completions and `create_content` will then take up as much + # space as needed. + return max_available_width + + return 2 + max( + get_cwidth(c.display_meta_text) for c in state.completions[:100] + ) + else: + return 0 + + def preferred_height( + self, + width: int, + max_available_height: int, + wrap_lines: bool, + get_line_prefix: Optional[GetLinePrefixCallable], + ) -> Optional[int]: + return 1 + + def create_content(self, width: int, height: int) -> UIContent: + fragments = self._get_text_fragments() + + def get_line(i: int) -> StyleAndTextTuples: + return fragments + + return UIContent(get_line=get_line, line_count=1 if fragments else 0) + + def _get_text_fragments(self) -> StyleAndTextTuples: + style = "class:completion-menu.multi-column-meta" + state = get_app().current_buffer.complete_state + + if ( + state + and state.current_completion + and state.current_completion.display_meta_text + ): + return to_formatted_text( + cast(StyleAndTextTuples, [("", " ")]) + + state.current_completion.display_meta + + [("", " ")], + style=style, + ) + + return [] diff --git a/src/prompt_toolkit/layout/mouse_handlers.py b/src/prompt_toolkit/layout/mouse_handlers.py new file mode 100644 index 0000000..2562317 --- /dev/null +++ b/src/prompt_toolkit/layout/mouse_handlers.py @@ -0,0 +1,54 @@ +from collections import defaultdict +from typing import TYPE_CHECKING, Callable, DefaultDict + +from prompt_toolkit.mouse_events import MouseEvent + +if TYPE_CHECKING: + from prompt_toolkit.key_binding.key_bindings import NotImplementedOrNone + +__all__ = [ + "MouseHandler", + "MouseHandlers", +] + + +MouseHandler = Callable[[MouseEvent], "NotImplementedOrNone"] + + +class MouseHandlers: + """ + Two dimensional raster of callbacks for mouse events. + """ + + def __init__(self) -> None: + def dummy_callback(mouse_event: MouseEvent) -> "NotImplementedOrNone": + """ + :param mouse_event: `MouseEvent` instance. + """ + return NotImplemented + + # NOTE: Previously, the data structure was a dictionary mapping (x,y) + # to the handlers. This however would be more inefficient when copying + # over the mouse handlers of the visible region in the scrollable pane. + + # Map y (row) to x (column) to handlers. + self.mouse_handlers: DefaultDict[ + int, DefaultDict[int, MouseHandler] + ] = defaultdict(lambda: defaultdict(lambda: dummy_callback)) + + def set_mouse_handler_for_range( + self, + x_min: int, + x_max: int, + y_min: int, + y_max: int, + handler: Callable[[MouseEvent], "NotImplementedOrNone"], + ) -> None: + """ + Set mouse handler for a region. + """ + for y in range(y_min, y_max): + row = self.mouse_handlers[y] + + for x in range(x_min, x_max): + row[x] = handler diff --git a/src/prompt_toolkit/layout/processors.py b/src/prompt_toolkit/layout/processors.py new file mode 100644 index 0000000..722658a --- /dev/null +++ b/src/prompt_toolkit/layout/processors.py @@ -0,0 +1,1029 @@ +""" +Processors are little transformation blocks that transform the fragments list +from a buffer before the BufferControl will render it to the screen. + +They can insert fragments before or after, or highlight fragments by replacing the +fragment types. +""" +import re +from abc import ABCMeta, abstractmethod +from typing import ( + TYPE_CHECKING, + Callable, + Hashable, + List, + Optional, + Tuple, + Type, + Union, + cast, +) + +from prompt_toolkit.application.current import get_app +from prompt_toolkit.cache import SimpleCache +from prompt_toolkit.document import Document +from prompt_toolkit.filters import FilterOrBool, to_filter, vi_insert_multiple_mode +from prompt_toolkit.formatted_text import ( + AnyFormattedText, + StyleAndTextTuples, + to_formatted_text, +) +from prompt_toolkit.formatted_text.utils import fragment_list_len, fragment_list_to_text +from prompt_toolkit.search import SearchDirection +from prompt_toolkit.utils import to_int, to_str + +from .utils import explode_text_fragments + +if TYPE_CHECKING: + from .controls import BufferControl, UIContent + +__all__ = [ + "Processor", + "TransformationInput", + "Transformation", + "DummyProcessor", + "HighlightSearchProcessor", + "HighlightIncrementalSearchProcessor", + "HighlightSelectionProcessor", + "PasswordProcessor", + "HighlightMatchingBracketProcessor", + "DisplayMultipleCursors", + "BeforeInput", + "ShowArg", + "AfterInput", + "AppendAutoSuggestion", + "ConditionalProcessor", + "ShowLeadingWhiteSpaceProcessor", + "ShowTrailingWhiteSpaceProcessor", + "TabsProcessor", + "ReverseSearchProcessor", + "DynamicProcessor", + "merge_processors", +] + + +class Processor(metaclass=ABCMeta): + """ + Manipulate the fragments for a given line in a + :class:`~prompt_toolkit.layout.controls.BufferControl`. + """ + + @abstractmethod + def apply_transformation( + self, transformation_input: "TransformationInput" + ) -> "Transformation": + """ + Apply transformation. Returns a :class:`.Transformation` instance. + + :param transformation_input: :class:`.TransformationInput` object. + """ + return Transformation(transformation_input.fragments) + + +SourceToDisplay = Callable[[int], int] +DisplayToSource = Callable[[int], int] + + +class TransformationInput: + """ + :param buffer_control: :class:`.BufferControl` instance. + :param lineno: The number of the line to which we apply the processor. + :param source_to_display: A function that returns the position in the + `fragments` for any position in the source string. (This takes + previous processors into account.) + :param fragments: List of fragments that we can transform. (Received from the + previous processor.) + """ + + def __init__( + self, + buffer_control: "BufferControl", + document: Document, + lineno: int, + source_to_display: SourceToDisplay, + fragments: StyleAndTextTuples, + width: int, + height: int, + ) -> None: + + self.buffer_control = buffer_control + self.document = document + self.lineno = lineno + self.source_to_display = source_to_display + self.fragments = fragments + self.width = width + self.height = height + + def unpack( + self, + ) -> Tuple[ + "BufferControl", Document, int, SourceToDisplay, StyleAndTextTuples, int, int + ]: + return ( + self.buffer_control, + self.document, + self.lineno, + self.source_to_display, + self.fragments, + self.width, + self.height, + ) + + +class Transformation: + """ + Transformation result, as returned by :meth:`.Processor.apply_transformation`. + + Important: Always make sure that the length of `document.text` is equal to + the length of all the text in `fragments`! + + :param fragments: The transformed fragments. To be displayed, or to pass to + the next processor. + :param source_to_display: Cursor position transformation from original + string to transformed string. + :param display_to_source: Cursor position transformed from source string to + original string. + """ + + def __init__( + self, + fragments: StyleAndTextTuples, + source_to_display: Optional[SourceToDisplay] = None, + display_to_source: Optional[DisplayToSource] = None, + ) -> None: + + self.fragments = fragments + self.source_to_display = source_to_display or (lambda i: i) + self.display_to_source = display_to_source or (lambda i: i) + + +class DummyProcessor(Processor): + """ + A `Processor` that doesn't do anything. + """ + + def apply_transformation( + self, transformation_input: TransformationInput + ) -> Transformation: + return Transformation(transformation_input.fragments) + + +class HighlightSearchProcessor(Processor): + """ + Processor that highlights search matches in the document. + Note that this doesn't support multiline search matches yet. + + The style classes 'search' and 'search.current' will be applied to the + content. + """ + + _classname = "search" + _classname_current = "search.current" + + def _get_search_text(self, buffer_control: "BufferControl") -> str: + """ + The text we are searching for. + """ + return buffer_control.search_state.text + + def apply_transformation( + self, transformation_input: TransformationInput + ) -> Transformation: + + ( + buffer_control, + document, + lineno, + source_to_display, + fragments, + _, + _, + ) = transformation_input.unpack() + + search_text = self._get_search_text(buffer_control) + searchmatch_fragment = f" class:{self._classname} " + searchmatch_current_fragment = f" class:{self._classname_current} " + + if search_text and not get_app().is_done: + # For each search match, replace the style string. + line_text = fragment_list_to_text(fragments) + fragments = explode_text_fragments(fragments) + + if buffer_control.search_state.ignore_case(): + flags = re.IGNORECASE + else: + flags = re.RegexFlag(0) + + # Get cursor column. + cursor_column: Optional[int] + if document.cursor_position_row == lineno: + cursor_column = source_to_display(document.cursor_position_col) + else: + cursor_column = None + + for match in re.finditer(re.escape(search_text), line_text, flags=flags): + if cursor_column is not None: + on_cursor = match.start() <= cursor_column < match.end() + else: + on_cursor = False + + for i in range(match.start(), match.end()): + old_fragment, text, *_ = fragments[i] + if on_cursor: + fragments[i] = ( + old_fragment + searchmatch_current_fragment, + fragments[i][1], + ) + else: + fragments[i] = ( + old_fragment + searchmatch_fragment, + fragments[i][1], + ) + + return Transformation(fragments) + + +class HighlightIncrementalSearchProcessor(HighlightSearchProcessor): + """ + Highlight the search terms that are used for highlighting the incremental + search. The style class 'incsearch' will be applied to the content. + + Important: this requires the `preview_search=True` flag to be set for the + `BufferControl`. Otherwise, the cursor position won't be set to the search + match while searching, and nothing happens. + """ + + _classname = "incsearch" + _classname_current = "incsearch.current" + + def _get_search_text(self, buffer_control: "BufferControl") -> str: + """ + The text we are searching for. + """ + # When the search buffer has focus, take that text. + search_buffer = buffer_control.search_buffer + if search_buffer is not None and search_buffer.text: + return search_buffer.text + return "" + + +class HighlightSelectionProcessor(Processor): + """ + Processor that highlights the selection in the document. + """ + + def apply_transformation( + self, transformation_input: TransformationInput + ) -> Transformation: + ( + buffer_control, + document, + lineno, + source_to_display, + fragments, + _, + _, + ) = transformation_input.unpack() + + selected_fragment = " class:selected " + + # In case of selection, highlight all matches. + selection_at_line = document.selection_range_at_line(lineno) + + if selection_at_line: + from_, to = selection_at_line + from_ = source_to_display(from_) + to = source_to_display(to) + + fragments = explode_text_fragments(fragments) + + if from_ == 0 and to == 0 and len(fragments) == 0: + # When this is an empty line, insert a space in order to + # visualise the selection. + return Transformation([(selected_fragment, " ")]) + else: + for i in range(from_, to): + if i < len(fragments): + old_fragment, old_text, *_ = fragments[i] + fragments[i] = (old_fragment + selected_fragment, old_text) + elif i == len(fragments): + fragments.append((selected_fragment, " ")) + + return Transformation(fragments) + + +class PasswordProcessor(Processor): + """ + Processor that masks the input. (For passwords.) + + :param char: (string) Character to be used. "*" by default. + """ + + def __init__(self, char: str = "*") -> None: + self.char = char + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + fragments: StyleAndTextTuples = cast( + StyleAndTextTuples, + [ + (style, self.char * len(text), *handler) + for style, text, *handler in ti.fragments + ], + ) + + return Transformation(fragments) + + +class HighlightMatchingBracketProcessor(Processor): + """ + When the cursor is on or right after a bracket, it highlights the matching + bracket. + + :param max_cursor_distance: Only highlight matching brackets when the + cursor is within this distance. (From inside a `Processor`, we can't + know which lines will be visible on the screen. But we also don't want + to scan the whole document for matching brackets on each key press, so + we limit to this value.) + """ + + _closing_braces = "])}>" + + def __init__( + self, chars: str = "[](){}<>", max_cursor_distance: int = 1000 + ) -> None: + self.chars = chars + self.max_cursor_distance = max_cursor_distance + + self._positions_cache: SimpleCache[ + Hashable, List[Tuple[int, int]] + ] = SimpleCache(maxsize=8) + + def _get_positions_to_highlight(self, document: Document) -> List[Tuple[int, int]]: + """ + Return a list of (row, col) tuples that need to be highlighted. + """ + pos: Optional[int] + + # Try for the character under the cursor. + if document.current_char and document.current_char in self.chars: + pos = document.find_matching_bracket_position( + start_pos=document.cursor_position - self.max_cursor_distance, + end_pos=document.cursor_position + self.max_cursor_distance, + ) + + # Try for the character before the cursor. + elif ( + document.char_before_cursor + and document.char_before_cursor in self._closing_braces + and document.char_before_cursor in self.chars + ): + document = Document(document.text, document.cursor_position - 1) + + pos = document.find_matching_bracket_position( + start_pos=document.cursor_position - self.max_cursor_distance, + end_pos=document.cursor_position + self.max_cursor_distance, + ) + else: + pos = None + + # Return a list of (row, col) tuples that need to be highlighted. + if pos: + pos += document.cursor_position # pos is relative. + row, col = document.translate_index_to_position(pos) + return [ + (row, col), + (document.cursor_position_row, document.cursor_position_col), + ] + else: + return [] + + def apply_transformation( + self, transformation_input: TransformationInput + ) -> Transformation: + + ( + buffer_control, + document, + lineno, + source_to_display, + fragments, + _, + _, + ) = transformation_input.unpack() + + # When the application is in the 'done' state, don't highlight. + if get_app().is_done: + return Transformation(fragments) + + # Get the highlight positions. + key = (get_app().render_counter, document.text, document.cursor_position) + positions = self._positions_cache.get( + key, lambda: self._get_positions_to_highlight(document) + ) + + # Apply if positions were found at this line. + if positions: + for row, col in positions: + if row == lineno: + col = source_to_display(col) + fragments = explode_text_fragments(fragments) + style, text, *_ = fragments[col] + + if col == document.cursor_position_col: + style += " class:matching-bracket.cursor " + else: + style += " class:matching-bracket.other " + + fragments[col] = (style, text) + + return Transformation(fragments) + + +class DisplayMultipleCursors(Processor): + """ + When we're in Vi block insert mode, display all the cursors. + """ + + def apply_transformation( + self, transformation_input: TransformationInput + ) -> Transformation: + + ( + buffer_control, + document, + lineno, + source_to_display, + fragments, + _, + _, + ) = transformation_input.unpack() + + buff = buffer_control.buffer + + if vi_insert_multiple_mode(): + cursor_positions = buff.multiple_cursor_positions + fragments = explode_text_fragments(fragments) + + # If any cursor appears on the current line, highlight that. + start_pos = document.translate_row_col_to_index(lineno, 0) + end_pos = start_pos + len(document.lines[lineno]) + + fragment_suffix = " class:multiple-cursors" + + for p in cursor_positions: + if start_pos <= p <= end_pos: + column = source_to_display(p - start_pos) + + # Replace fragment. + try: + style, text, *_ = fragments[column] + except IndexError: + # Cursor needs to be displayed after the current text. + fragments.append((fragment_suffix, " ")) + else: + style += fragment_suffix + fragments[column] = (style, text) + + return Transformation(fragments) + else: + return Transformation(fragments) + + +class BeforeInput(Processor): + """ + Insert text before the input. + + :param text: This can be either plain text or formatted text + (or a callable that returns any of those). + :param style: style to be applied to this prompt/prefix. + """ + + def __init__(self, text: AnyFormattedText, style: str = "") -> None: + self.text = text + self.style = style + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + source_to_display: Optional[SourceToDisplay] + display_to_source: Optional[DisplayToSource] + + if ti.lineno == 0: + # Get fragments. + fragments_before = to_formatted_text(self.text, self.style) + fragments = fragments_before + ti.fragments + + shift_position = fragment_list_len(fragments_before) + source_to_display = lambda i: i + shift_position + display_to_source = lambda i: i - shift_position + else: + fragments = ti.fragments + source_to_display = None + display_to_source = None + + return Transformation( + fragments, + source_to_display=source_to_display, + display_to_source=display_to_source, + ) + + def __repr__(self) -> str: + return f"BeforeInput({self.text!r}, {self.style!r})" + + +class ShowArg(BeforeInput): + """ + Display the 'arg' in front of the input. + + This was used by the `PromptSession`, but now it uses the + `Window.get_line_prefix` function instead. + """ + + def __init__(self) -> None: + super().__init__(self._get_text_fragments) + + def _get_text_fragments(self) -> StyleAndTextTuples: + app = get_app() + if app.key_processor.arg is None: + return [] + else: + arg = app.key_processor.arg + + return [ + ("class:prompt.arg", "(arg: "), + ("class:prompt.arg.text", str(arg)), + ("class:prompt.arg", ") "), + ] + + def __repr__(self) -> str: + return "ShowArg()" + + +class AfterInput(Processor): + """ + Insert text after the input. + + :param text: This can be either plain text or formatted text + (or a callable that returns any of those). + :param style: style to be applied to this prompt/prefix. + """ + + def __init__(self, text: AnyFormattedText, style: str = "") -> None: + self.text = text + self.style = style + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + # Insert fragments after the last line. + if ti.lineno == ti.document.line_count - 1: + # Get fragments. + fragments_after = to_formatted_text(self.text, self.style) + return Transformation(fragments=ti.fragments + fragments_after) + else: + return Transformation(fragments=ti.fragments) + + def __repr__(self) -> str: + return f"{self.__class__.__name__}({self.text!r}, style={self.style!r})" + + +class AppendAutoSuggestion(Processor): + """ + Append the auto suggestion to the input. + (The user can then press the right arrow the insert the suggestion.) + """ + + def __init__(self, style: str = "class:auto-suggestion") -> None: + self.style = style + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + # Insert fragments after the last line. + if ti.lineno == ti.document.line_count - 1: + buffer = ti.buffer_control.buffer + + if buffer.suggestion and ti.document.is_cursor_at_the_end: + suggestion = buffer.suggestion.text + else: + suggestion = "" + + return Transformation(fragments=ti.fragments + [(self.style, suggestion)]) + else: + return Transformation(fragments=ti.fragments) + + +class ShowLeadingWhiteSpaceProcessor(Processor): + """ + Make leading whitespace visible. + + :param get_char: Callable that returns one character. + """ + + def __init__( + self, + get_char: Optional[Callable[[], str]] = None, + style: str = "class:leading-whitespace", + ) -> None: + def default_get_char() -> str: + if "\xb7".encode(get_app().output.encoding(), "replace") == b"?": + return "." + else: + return "\xb7" + + self.style = style + self.get_char = get_char or default_get_char + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + fragments = ti.fragments + + # Walk through all te fragments. + if fragments and fragment_list_to_text(fragments).startswith(" "): + t = (self.style, self.get_char()) + fragments = explode_text_fragments(fragments) + + for i in range(len(fragments)): + if fragments[i][1] == " ": + fragments[i] = t + else: + break + + return Transformation(fragments) + + +class ShowTrailingWhiteSpaceProcessor(Processor): + """ + Make trailing whitespace visible. + + :param get_char: Callable that returns one character. + """ + + def __init__( + self, + get_char: Optional[Callable[[], str]] = None, + style: str = "class:training-whitespace", + ) -> None: + def default_get_char() -> str: + if "\xb7".encode(get_app().output.encoding(), "replace") == b"?": + return "." + else: + return "\xb7" + + self.style = style + self.get_char = get_char or default_get_char + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + fragments = ti.fragments + + if fragments and fragments[-1][1].endswith(" "): + t = (self.style, self.get_char()) + fragments = explode_text_fragments(fragments) + + # Walk backwards through all te fragments and replace whitespace. + for i in range(len(fragments) - 1, -1, -1): + char = fragments[i][1] + if char == " ": + fragments[i] = t + else: + break + + return Transformation(fragments) + + +class TabsProcessor(Processor): + """ + Render tabs as spaces (instead of ^I) or make them visible (for instance, + by replacing them with dots.) + + :param tabstop: Horizontal space taken by a tab. (`int` or callable that + returns an `int`). + :param char1: Character or callable that returns a character (text of + length one). This one is used for the first space taken by the tab. + :param char2: Like `char1`, but for the rest of the space. + """ + + def __init__( + self, + tabstop: Union[int, Callable[[], int]] = 4, + char1: Union[str, Callable[[], str]] = "|", + char2: Union[str, Callable[[], str]] = "\u2508", + style: str = "class:tab", + ) -> None: + + self.char1 = char1 + self.char2 = char2 + self.tabstop = tabstop + self.style = style + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + tabstop = to_int(self.tabstop) + style = self.style + + # Create separator for tabs. + separator1 = to_str(self.char1) + separator2 = to_str(self.char2) + + # Transform fragments. + fragments = explode_text_fragments(ti.fragments) + + position_mappings = {} + result_fragments: StyleAndTextTuples = [] + pos = 0 + + for i, fragment_and_text in enumerate(fragments): + position_mappings[i] = pos + + if fragment_and_text[1] == "\t": + # Calculate how many characters we have to insert. + count = tabstop - (pos % tabstop) + if count == 0: + count = tabstop + + # Insert tab. + result_fragments.append((style, separator1)) + result_fragments.append((style, separator2 * (count - 1))) + pos += count + else: + result_fragments.append(fragment_and_text) + pos += 1 + + position_mappings[len(fragments)] = pos + # Add `pos+1` to mapping, because the cursor can be right after the + # line as well. + position_mappings[len(fragments) + 1] = pos + 1 + + def source_to_display(from_position: int) -> int: + "Maps original cursor position to the new one." + return position_mappings[from_position] + + def display_to_source(display_pos: int) -> int: + "Maps display cursor position to the original one." + position_mappings_reversed = {v: k for k, v in position_mappings.items()} + + while display_pos >= 0: + try: + return position_mappings_reversed[display_pos] + except KeyError: + display_pos -= 1 + return 0 + + return Transformation( + result_fragments, + source_to_display=source_to_display, + display_to_source=display_to_source, + ) + + +class ReverseSearchProcessor(Processor): + """ + Process to display the "(reverse-i-search)`...`:..." stuff around + the search buffer. + + Note: This processor is meant to be applied to the BufferControl that + contains the search buffer, it's not meant for the original input. + """ + + _excluded_input_processors: List[Type[Processor]] = [ + HighlightSearchProcessor, + HighlightSelectionProcessor, + BeforeInput, + AfterInput, + ] + + def _get_main_buffer( + self, buffer_control: "BufferControl" + ) -> Optional["BufferControl"]: + from prompt_toolkit.layout.controls import BufferControl + + prev_control = get_app().layout.search_target_buffer_control + if ( + isinstance(prev_control, BufferControl) + and prev_control.search_buffer_control == buffer_control + ): + return prev_control + return None + + def _content( + self, main_control: "BufferControl", ti: TransformationInput + ) -> "UIContent": + from prompt_toolkit.layout.controls import BufferControl + + # Emulate the BufferControl through which we are searching. + # For this we filter out some of the input processors. + excluded_processors = tuple(self._excluded_input_processors) + + def filter_processor(item: Processor) -> Optional[Processor]: + """Filter processors from the main control that we want to disable + here. This returns either an accepted processor or None.""" + # For a `_MergedProcessor`, check each individual processor, recursively. + if isinstance(item, _MergedProcessor): + accepted_processors = [filter_processor(p) for p in item.processors] + return merge_processors( + [p for p in accepted_processors if p is not None] + ) + + # For a `ConditionalProcessor`, check the body. + elif isinstance(item, ConditionalProcessor): + p = filter_processor(item.processor) + if p: + return ConditionalProcessor(p, item.filter) + + # Otherwise, check the processor itself. + else: + if not isinstance(item, excluded_processors): + return item + + return None + + filtered_processor = filter_processor( + merge_processors(main_control.input_processors or []) + ) + highlight_processor = HighlightIncrementalSearchProcessor() + + if filtered_processor: + new_processors = [filtered_processor, highlight_processor] + else: + new_processors = [highlight_processor] + + from .controls import SearchBufferControl + + assert isinstance(ti.buffer_control, SearchBufferControl) + + buffer_control = BufferControl( + buffer=main_control.buffer, + input_processors=new_processors, + include_default_input_processors=False, + lexer=main_control.lexer, + preview_search=True, + search_buffer_control=ti.buffer_control, + ) + + return buffer_control.create_content(ti.width, ti.height, preview_search=True) + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + from .controls import SearchBufferControl + + assert isinstance( + ti.buffer_control, SearchBufferControl + ), "`ReverseSearchProcessor` should be applied to a `SearchBufferControl` only." + + source_to_display: Optional[SourceToDisplay] + display_to_source: Optional[DisplayToSource] + + main_control = self._get_main_buffer(ti.buffer_control) + + if ti.lineno == 0 and main_control: + content = self._content(main_control, ti) + + # Get the line from the original document for this search. + line_fragments = content.get_line(content.cursor_position.y) + + if main_control.search_state.direction == SearchDirection.FORWARD: + direction_text = "i-search" + else: + direction_text = "reverse-i-search" + + fragments_before: StyleAndTextTuples = [ + ("class:prompt.search", "("), + ("class:prompt.search", direction_text), + ("class:prompt.search", ")`"), + ] + + fragments = ( + fragments_before + + [ + ("class:prompt.search.text", fragment_list_to_text(ti.fragments)), + ("", "': "), + ] + + line_fragments + ) + + shift_position = fragment_list_len(fragments_before) + source_to_display = lambda i: i + shift_position + display_to_source = lambda i: i - shift_position + else: + source_to_display = None + display_to_source = None + fragments = ti.fragments + + return Transformation( + fragments, + source_to_display=source_to_display, + display_to_source=display_to_source, + ) + + +class ConditionalProcessor(Processor): + """ + Processor that applies another processor, according to a certain condition. + Example:: + + # Create a function that returns whether or not the processor should + # currently be applied. + def highlight_enabled(): + return true_or_false + + # Wrapped it in a `ConditionalProcessor` for usage in a `BufferControl`. + BufferControl(input_processors=[ + ConditionalProcessor(HighlightSearchProcessor(), + Condition(highlight_enabled))]) + + :param processor: :class:`.Processor` instance. + :param filter: :class:`~prompt_toolkit.filters.Filter` instance. + """ + + def __init__(self, processor: Processor, filter: FilterOrBool) -> None: + self.processor = processor + self.filter = to_filter(filter) + + def apply_transformation( + self, transformation_input: TransformationInput + ) -> Transformation: + # Run processor when enabled. + if self.filter(): + return self.processor.apply_transformation(transformation_input) + else: + return Transformation(transformation_input.fragments) + + def __repr__(self) -> str: + return "{}(processor={!r}, filter={!r})".format( + self.__class__.__name__, + self.processor, + self.filter, + ) + + +class DynamicProcessor(Processor): + """ + Processor class that dynamically returns any Processor. + + :param get_processor: Callable that returns a :class:`.Processor` instance. + """ + + def __init__(self, get_processor: Callable[[], Optional[Processor]]) -> None: + self.get_processor = get_processor + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + processor = self.get_processor() or DummyProcessor() + return processor.apply_transformation(ti) + + +def merge_processors(processors: List[Processor]) -> Processor: + """ + Merge multiple `Processor` objects into one. + """ + if len(processors) == 0: + return DummyProcessor() + + if len(processors) == 1: + return processors[0] # Nothing to merge. + + return _MergedProcessor(processors) + + +class _MergedProcessor(Processor): + """ + Processor that groups multiple other `Processor` objects, but exposes an + API as if it is one `Processor`. + """ + + def __init__(self, processors: List[Processor]): + self.processors = processors + + def apply_transformation(self, ti: TransformationInput) -> Transformation: + source_to_display_functions = [ti.source_to_display] + display_to_source_functions = [] + fragments = ti.fragments + + def source_to_display(i: int) -> int: + """Translate x position from the buffer to the x position in the + processor fragments list.""" + for f in source_to_display_functions: + i = f(i) + return i + + for p in self.processors: + transformation = p.apply_transformation( + TransformationInput( + ti.buffer_control, + ti.document, + ti.lineno, + source_to_display, + fragments, + ti.width, + ti.height, + ) + ) + fragments = transformation.fragments + display_to_source_functions.append(transformation.display_to_source) + source_to_display_functions.append(transformation.source_to_display) + + def display_to_source(i: int) -> int: + for f in reversed(display_to_source_functions): + i = f(i) + return i + + # In the case of a nested _MergedProcessor, each processor wants to + # receive a 'source_to_display' function (as part of the + # TransformationInput) that has everything in the chain before + # included, because it can be called as part of the + # `apply_transformation` function. However, this first + # `source_to_display` should not be part of the output that we are + # returning. (This is the most consistent with `display_to_source`.) + del source_to_display_functions[:1] + + return Transformation(fragments, source_to_display, display_to_source) diff --git a/src/prompt_toolkit/layout/screen.py b/src/prompt_toolkit/layout/screen.py new file mode 100644 index 0000000..2b58272 --- /dev/null +++ b/src/prompt_toolkit/layout/screen.py @@ -0,0 +1,328 @@ +from collections import defaultdict +from typing import TYPE_CHECKING, Callable, DefaultDict, Dict, List, Optional, Tuple + +from prompt_toolkit.cache import FastDictCache +from prompt_toolkit.data_structures import Point +from prompt_toolkit.utils import get_cwidth + +if TYPE_CHECKING: + from .containers import Window + + +__all__ = [ + "Screen", + "Char", +] + + +class Char: + """ + Represent a single character in a :class:`.Screen`. + + This should be considered immutable. + + :param char: A single character (can be a double-width character). + :param style: A style string. (Can contain classnames.) + """ + + __slots__ = ("char", "style", "width") + + # If we end up having one of these special control sequences in the input string, + # we should display them as follows: + # Usually this happens after a "quoted insert". + display_mappings: Dict[str, str] = { + "\x00": "^@", # Control space + "\x01": "^A", + "\x02": "^B", + "\x03": "^C", + "\x04": "^D", + "\x05": "^E", + "\x06": "^F", + "\x07": "^G", + "\x08": "^H", + "\x09": "^I", + "\x0a": "^J", + "\x0b": "^K", + "\x0c": "^L", + "\x0d": "^M", + "\x0e": "^N", + "\x0f": "^O", + "\x10": "^P", + "\x11": "^Q", + "\x12": "^R", + "\x13": "^S", + "\x14": "^T", + "\x15": "^U", + "\x16": "^V", + "\x17": "^W", + "\x18": "^X", + "\x19": "^Y", + "\x1a": "^Z", + "\x1b": "^[", # Escape + "\x1c": "^\\", + "\x1d": "^]", + "\x1e": "^^", + "\x1f": "^_", + "\x7f": "^?", # ASCII Delete (backspace). + # Special characters. All visualized like Vim does. + "\x80": "<80>", + "\x81": "<81>", + "\x82": "<82>", + "\x83": "<83>", + "\x84": "<84>", + "\x85": "<85>", + "\x86": "<86>", + "\x87": "<87>", + "\x88": "<88>", + "\x89": "<89>", + "\x8a": "<8a>", + "\x8b": "<8b>", + "\x8c": "<8c>", + "\x8d": "<8d>", + "\x8e": "<8e>", + "\x8f": "<8f>", + "\x90": "<90>", + "\x91": "<91>", + "\x92": "<92>", + "\x93": "<93>", + "\x94": "<94>", + "\x95": "<95>", + "\x96": "<96>", + "\x97": "<97>", + "\x98": "<98>", + "\x99": "<99>", + "\x9a": "<9a>", + "\x9b": "<9b>", + "\x9c": "<9c>", + "\x9d": "<9d>", + "\x9e": "<9e>", + "\x9f": "<9f>", + # For the non-breaking space: visualize like Emacs does by default. + # (Print a space, but attach the 'nbsp' class that applies the + # underline style.) + "\xa0": " ", + } + + def __init__(self, char: str = " ", style: str = "") -> None: + # If this character has to be displayed otherwise, take that one. + if char in self.display_mappings: + if char == "\xa0": + style += " class:nbsp " # Will be underlined. + else: + style += " class:control-character " + + char = self.display_mappings[char] + + self.char = char + self.style = style + + # Calculate width. (We always need this, so better to store it directly + # as a member for performance.) + self.width = get_cwidth(char) + + # In theory, `other` can be any type of object, but because of performance + # we don't want to do an `isinstance` check every time. We assume "other" + # is always a "Char". + def _equal(self, other: "Char") -> bool: + return self.char == other.char and self.style == other.style + + def _not_equal(self, other: "Char") -> bool: + # Not equal: We don't do `not char.__eq__` here, because of the + # performance of calling yet another function. + return self.char != other.char or self.style != other.style + + if not TYPE_CHECKING: + __eq__ = _equal + __ne__ = _not_equal + + def __repr__(self) -> str: + return f"{self.__class__.__name__}({self.char!r}, {self.style!r})" + + +_CHAR_CACHE: FastDictCache[Tuple[str, str], Char] = FastDictCache( + Char, size=1000 * 1000 +) +Transparent = "[transparent]" + + +class Screen: + """ + Two dimensional buffer of :class:`.Char` instances. + """ + + def __init__( + self, + default_char: Optional[Char] = None, + initial_width: int = 0, + initial_height: int = 0, + ) -> None: + + if default_char is None: + default_char2 = _CHAR_CACHE[" ", Transparent] + else: + default_char2 = default_char + + self.data_buffer: DefaultDict[int, DefaultDict[int, Char]] = defaultdict( + lambda: defaultdict(lambda: default_char2) + ) + + #: Escape sequences to be injected. + self.zero_width_escapes: DefaultDict[int, DefaultDict[int, str]] = defaultdict( + lambda: defaultdict(lambda: "") + ) + + #: Position of the cursor. + self.cursor_positions: Dict[ + "Window", Point + ] = {} # Map `Window` objects to `Point` objects. + + #: Visibility of the cursor. + self.show_cursor = True + + #: (Optional) Where to position the menu. E.g. at the start of a completion. + #: (We can't use the cursor position, because we don't want the + #: completion menu to change its position when we browse through all the + #: completions.) + self.menu_positions: Dict[ + "Window", Point + ] = {} # Map `Window` objects to `Point` objects. + + #: Currently used width/height of the screen. This will increase when + #: data is written to the screen. + self.width = initial_width or 0 + self.height = initial_height or 0 + + # Windows that have been drawn. (Each `Window` class will add itself to + # this list.) + self.visible_windows_to_write_positions: Dict["Window", "WritePosition"] = {} + + # List of (z_index, draw_func) + self._draw_float_functions: List[Tuple[int, Callable[[], None]]] = [] + + @property + def visible_windows(self) -> List["Window"]: + return list(self.visible_windows_to_write_positions.keys()) + + def set_cursor_position(self, window: "Window", position: Point) -> None: + """ + Set the cursor position for a given window. + """ + self.cursor_positions[window] = position + + def set_menu_position(self, window: "Window", position: Point) -> None: + """ + Set the cursor position for a given window. + """ + self.menu_positions[window] = position + + def get_cursor_position(self, window: "Window") -> Point: + """ + Get the cursor position for a given window. + Returns a `Point`. + """ + try: + return self.cursor_positions[window] + except KeyError: + return Point(x=0, y=0) + + def get_menu_position(self, window: "Window") -> Point: + """ + Get the menu position for a given window. + (This falls back to the cursor position if no menu position was set.) + """ + try: + return self.menu_positions[window] + except KeyError: + try: + return self.cursor_positions[window] + except KeyError: + return Point(x=0, y=0) + + def draw_with_z_index(self, z_index: int, draw_func: Callable[[], None]) -> None: + """ + Add a draw-function for a `Window` which has a >= 0 z_index. + This will be postponed until `draw_all_floats` is called. + """ + self._draw_float_functions.append((z_index, draw_func)) + + def draw_all_floats(self) -> None: + """ + Draw all float functions in order of z-index. + """ + # We keep looping because some draw functions could add new functions + # to this list. See `FloatContainer`. + while self._draw_float_functions: + # Sort the floats that we have so far by z_index. + functions = sorted(self._draw_float_functions, key=lambda item: item[0]) + + # Draw only one at a time, then sort everything again. Now floats + # might have been added. + self._draw_float_functions = functions[1:] + functions[0][1]() + + def append_style_to_content(self, style_str: str) -> None: + """ + For all the characters in the screen. + Set the style string to the given `style_str`. + """ + b = self.data_buffer + char_cache = _CHAR_CACHE + + append_style = " " + style_str + + for y, row in b.items(): + for x, char in row.items(): + row[x] = char_cache[char.char, char.style + append_style] + + def fill_area( + self, write_position: "WritePosition", style: str = "", after: bool = False + ) -> None: + """ + Fill the content of this area, using the given `style`. + The style is prepended before whatever was here before. + """ + if not style.strip(): + return + + xmin = write_position.xpos + xmax = write_position.xpos + write_position.width + char_cache = _CHAR_CACHE + data_buffer = self.data_buffer + + if after: + append_style = " " + style + prepend_style = "" + else: + append_style = "" + prepend_style = style + " " + + for y in range( + write_position.ypos, write_position.ypos + write_position.height + ): + row = data_buffer[y] + for x in range(xmin, xmax): + cell = row[x] + row[x] = char_cache[ + cell.char, prepend_style + cell.style + append_style + ] + + +class WritePosition: + def __init__(self, xpos: int, ypos: int, width: int, height: int) -> None: + assert height >= 0 + assert width >= 0 + # xpos and ypos can be negative. (A float can be partially visible.) + + self.xpos = xpos + self.ypos = ypos + self.width = width + self.height = height + + def __repr__(self) -> str: + return "{}(x={!r}, y={!r}, width={!r}, height={!r})".format( + self.__class__.__name__, + self.xpos, + self.ypos, + self.width, + self.height, + ) diff --git a/src/prompt_toolkit/layout/scrollable_pane.py b/src/prompt_toolkit/layout/scrollable_pane.py new file mode 100644 index 0000000..810e405 --- /dev/null +++ b/src/prompt_toolkit/layout/scrollable_pane.py @@ -0,0 +1,494 @@ +from typing import Dict, List, Optional + +from prompt_toolkit.data_structures import Point +from prompt_toolkit.filters import FilterOrBool, to_filter +from prompt_toolkit.key_binding import KeyBindingsBase +from prompt_toolkit.mouse_events import MouseEvent + +from .containers import Container, ScrollOffsets +from .dimension import AnyDimension, Dimension, sum_layout_dimensions, to_dimension +from .mouse_handlers import MouseHandler, MouseHandlers +from .screen import Char, Screen, WritePosition + +__all__ = ["ScrollablePane"] + +# Never go beyond this height, because performance will degrade. +MAX_AVAILABLE_HEIGHT = 10_000 + + +class ScrollablePane(Container): + """ + Container widget that exposes a larger virtual screen to its content and + displays it in a vertical scrollbale region. + + Typically this is wrapped in a large `HSplit` container. Make sure in that + case to not specify a `height` dimension of the `HSplit`, so that it will + scale according to the content. + + .. note:: + + If you want to display a completion menu for widgets in this + `ScrollablePane`, then it's still a good practice to use a + `FloatContainer` with a `CompletionsMenu` in a `Float` at the top-level + of the layout hierarchy, rather then nesting a `FloatContainer` in this + `ScrollablePane`. (Otherwise, it's possible that the completion menu + is clipped.) + + :param content: The content container. + :param scrolloffset: Try to keep the cursor within this distance from the + top/bottom (left/right offset is not used). + :param keep_cursor_visible: When `True`, automatically scroll the pane so + that the cursor (of the focused window) is always visible. + :param keep_focused_window_visible: When `True`, automatically scroll th e + pane so that the focused window is visible, or as much visible as + possible if it doen't completely fit the screen. + :param max_available_height: Always constraint the height to this amount + for performance reasons. + :param width: When given, use this width instead of looking at the children. + :param height: When given, use this height instead of looking at the children. + :param show_scrollbar: When `True` display a scrollbar on the right. + """ + + def __init__( + self, + content: Container, + scroll_offsets: Optional[ScrollOffsets] = None, + keep_cursor_visible: FilterOrBool = True, + keep_focused_window_visible: FilterOrBool = True, + max_available_height: int = MAX_AVAILABLE_HEIGHT, + width: AnyDimension = None, + height: AnyDimension = None, + show_scrollbar: FilterOrBool = True, + display_arrows: FilterOrBool = True, + up_arrow_symbol: str = "^", + down_arrow_symbol: str = "v", + ) -> None: + self.content = content + self.scroll_offsets = scroll_offsets or ScrollOffsets(top=1, bottom=1) + self.keep_cursor_visible = to_filter(keep_cursor_visible) + self.keep_focused_window_visible = to_filter(keep_focused_window_visible) + self.max_available_height = max_available_height + self.width = width + self.height = height + self.show_scrollbar = to_filter(show_scrollbar) + self.display_arrows = to_filter(display_arrows) + self.up_arrow_symbol = up_arrow_symbol + self.down_arrow_symbol = down_arrow_symbol + + self.vertical_scroll = 0 + + def __repr__(self) -> str: + return f"ScrollablePane({self.content!r})" + + def reset(self) -> None: + self.content.reset() + + def preferred_width(self, max_available_width: int) -> Dimension: + if self.width is not None: + return to_dimension(self.width) + + # We're only scrolling vertical. So the preferred width is equal to + # that of the content. + content_width = self.content.preferred_width(max_available_width) + + # If a scrollbar needs to be displayed, add +1 to the content width. + if self.show_scrollbar(): + return sum_layout_dimensions([Dimension.exact(1), content_width]) + + return content_width + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + if self.height is not None: + return to_dimension(self.height) + + # Prefer a height large enough so that it fits all the content. If not, + # we'll make the pane scrollable. + if self.show_scrollbar(): + # If `show_scrollbar` is set. Always reserve space for the scrollbar. + width -= 1 + + dimension = self.content.preferred_height(width, self.max_available_height) + + # Only take 'preferred' into account. Min/max can be anything. + return Dimension(min=0, preferred=dimension.preferred) + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: Optional[int], + ) -> None: + """ + Render scrollable pane content. + + This works by rendering on an off-screen canvas, and copying over the + visible region. + """ + show_scrollbar = self.show_scrollbar() + + if show_scrollbar: + virtual_width = write_position.width - 1 + else: + virtual_width = write_position.width + + # Compute preferred height again. + virtual_height = self.content.preferred_height( + virtual_width, self.max_available_height + ).preferred + + # Ensure virtual height is at least the available height. + virtual_height = max(virtual_height, write_position.height) + virtual_height = min(virtual_height, self.max_available_height) + + # First, write the content to a virtual screen, then copy over the + # visible part to the real screen. + temp_screen = Screen(default_char=Char(char=" ", style=parent_style)) + temp_screen.show_cursor = screen.show_cursor + temp_write_position = WritePosition( + xpos=0, ypos=0, width=virtual_width, height=virtual_height + ) + + temp_mouse_handlers = MouseHandlers() + + self.content.write_to_screen( + temp_screen, + temp_mouse_handlers, + temp_write_position, + parent_style, + erase_bg, + z_index, + ) + temp_screen.draw_all_floats() + + # If anything in the virtual screen is focused, move vertical scroll to + from prompt_toolkit.application import get_app + + focused_window = get_app().layout.current_window + + try: + visible_win_write_pos = temp_screen.visible_windows_to_write_positions[ + focused_window + ] + except KeyError: + pass # No window focused here. Don't scroll. + else: + # Make sure this window is visible. + self._make_window_visible( + write_position.height, + virtual_height, + visible_win_write_pos, + temp_screen.cursor_positions.get(focused_window), + ) + + # Copy over virtual screen and zero width escapes to real screen. + self._copy_over_screen(screen, temp_screen, write_position, virtual_width) + + # Copy over mouse handlers. + self._copy_over_mouse_handlers( + mouse_handlers, temp_mouse_handlers, write_position, virtual_width + ) + + # Set screen.width/height. + ypos = write_position.ypos + xpos = write_position.xpos + + screen.width = max(screen.width, xpos + virtual_width) + screen.height = max(screen.height, ypos + write_position.height) + + # Copy over window write positions. + self._copy_over_write_positions(screen, temp_screen, write_position) + + if temp_screen.show_cursor: + screen.show_cursor = True + + # Copy over cursor positions, if they are visible. + for window, point in temp_screen.cursor_positions.items(): + if ( + 0 <= point.x < write_position.width + and self.vertical_scroll + <= point.y + < write_position.height + self.vertical_scroll + ): + screen.cursor_positions[window] = Point( + x=point.x + xpos, y=point.y + ypos - self.vertical_scroll + ) + + # Copy over menu positions, but clip them to the visible area. + for window, point in temp_screen.menu_positions.items(): + screen.menu_positions[window] = self._clip_point_to_visible_area( + Point(x=point.x + xpos, y=point.y + ypos - self.vertical_scroll), + write_position, + ) + + # Draw scrollbar. + if show_scrollbar: + self._draw_scrollbar( + write_position, + virtual_height, + screen, + ) + + def _clip_point_to_visible_area( + self, point: Point, write_position: WritePosition + ) -> Point: + """ + Ensure that the cursor and menu positions always are always reported + """ + if point.x < write_position.xpos: + point = point._replace(x=write_position.xpos) + if point.y < write_position.ypos: + point = point._replace(y=write_position.ypos) + if point.x >= write_position.xpos + write_position.width: + point = point._replace(x=write_position.xpos + write_position.width - 1) + if point.y >= write_position.ypos + write_position.height: + point = point._replace(y=write_position.ypos + write_position.height - 1) + + return point + + def _copy_over_screen( + self, + screen: Screen, + temp_screen: Screen, + write_position: WritePosition, + virtual_width: int, + ) -> None: + """ + Copy over visible screen content and "zero width escape sequences". + """ + ypos = write_position.ypos + xpos = write_position.xpos + + for y in range(write_position.height): + temp_row = temp_screen.data_buffer[y + self.vertical_scroll] + row = screen.data_buffer[y + ypos] + temp_zero_width_escapes = temp_screen.zero_width_escapes[ + y + self.vertical_scroll + ] + zero_width_escapes = screen.zero_width_escapes[y + ypos] + + for x in range(virtual_width): + row[x + xpos] = temp_row[x] + + if x in temp_zero_width_escapes: + zero_width_escapes[x + xpos] = temp_zero_width_escapes[x] + + def _copy_over_mouse_handlers( + self, + mouse_handlers: MouseHandlers, + temp_mouse_handlers: MouseHandlers, + write_position: WritePosition, + virtual_width: int, + ) -> None: + """ + Copy over mouse handlers from virtual screen to real screen. + + Note: we take `virtual_width` because we don't want to copy over mouse + handlers that we possibly have behind the scrollbar. + """ + ypos = write_position.ypos + xpos = write_position.xpos + + # Cache mouse handlers when wrapping them. Very often the same mouse + # handler is registered for many positions. + mouse_handler_wrappers: Dict[MouseHandler, MouseHandler] = {} + + def wrap_mouse_handler(handler: MouseHandler) -> MouseHandler: + "Wrap mouse handler. Translate coordinates in `MouseEvent`." + if handler not in mouse_handler_wrappers: + + def new_handler(event: MouseEvent) -> None: + new_event = MouseEvent( + position=Point( + x=event.position.x - xpos, + y=event.position.y + self.vertical_scroll - ypos, + ), + event_type=event.event_type, + button=event.button, + modifiers=event.modifiers, + ) + handler(new_event) + + mouse_handler_wrappers[handler] = new_handler + return mouse_handler_wrappers[handler] + + # Copy handlers. + mouse_handlers_dict = mouse_handlers.mouse_handlers + temp_mouse_handlers_dict = temp_mouse_handlers.mouse_handlers + + for y in range(write_position.height): + if y in temp_mouse_handlers_dict: + temp_mouse_row = temp_mouse_handlers_dict[y + self.vertical_scroll] + mouse_row = mouse_handlers_dict[y + ypos] + for x in range(virtual_width): + if x in temp_mouse_row: + mouse_row[x + xpos] = wrap_mouse_handler(temp_mouse_row[x]) + + def _copy_over_write_positions( + self, screen: Screen, temp_screen: Screen, write_position: WritePosition + ) -> None: + """ + Copy over window write positions. + """ + ypos = write_position.ypos + xpos = write_position.xpos + + for win, write_pos in temp_screen.visible_windows_to_write_positions.items(): + screen.visible_windows_to_write_positions[win] = WritePosition( + xpos=write_pos.xpos + xpos, + ypos=write_pos.ypos + ypos - self.vertical_scroll, + # TODO: if the window is only partly visible, then truncate width/height. + # This could be important if we have nested ScrollablePanes. + height=write_pos.height, + width=write_pos.width, + ) + + def is_modal(self) -> bool: + return self.content.is_modal() + + def get_key_bindings(self) -> Optional[KeyBindingsBase]: + return self.content.get_key_bindings() + + def get_children(self) -> List["Container"]: + return [self.content] + + def _make_window_visible( + self, + visible_height: int, + virtual_height: int, + visible_win_write_pos: WritePosition, + cursor_position: Optional[Point], + ) -> None: + """ + Scroll the scrollable pane, so that this window becomes visible. + + :param visible_height: Height of this `ScrollablePane` that is rendered. + :param virtual_height: Height of the virtual, temp screen. + :param visible_win_write_pos: `WritePosition` of the nested window on the + temp screen. + :param cursor_position: The location of the cursor position of this + window on the temp screen. + """ + # Start with maximum allowed scroll range, and then reduce according to + # the focused window and cursor position. + min_scroll = 0 + max_scroll = virtual_height - visible_height + + if self.keep_cursor_visible(): + # Reduce min/max scroll according to the cursor in the focused window. + if cursor_position is not None: + offsets = self.scroll_offsets + cpos_min_scroll = ( + cursor_position.y - visible_height + 1 + offsets.bottom + ) + cpos_max_scroll = cursor_position.y - offsets.top + min_scroll = max(min_scroll, cpos_min_scroll) + max_scroll = max(0, min(max_scroll, cpos_max_scroll)) + + if self.keep_focused_window_visible(): + # Reduce min/max scroll according to focused window position. + # If the window is small enough, bot the top and bottom of the window + # should be visible. + if visible_win_write_pos.height <= visible_height: + window_min_scroll = ( + visible_win_write_pos.ypos + + visible_win_write_pos.height + - visible_height + ) + window_max_scroll = visible_win_write_pos.ypos + else: + # Window does not fit on the screen. Make sure at least the whole + # screen is occupied with this window, and nothing else is shown. + window_min_scroll = visible_win_write_pos.ypos + window_max_scroll = ( + visible_win_write_pos.ypos + + visible_win_write_pos.height + - visible_height + ) + + min_scroll = max(min_scroll, window_min_scroll) + max_scroll = min(max_scroll, window_max_scroll) + + if min_scroll > max_scroll: + min_scroll = max_scroll # Should not happen. + + # Finally, properly clip the vertical scroll. + if self.vertical_scroll > max_scroll: + self.vertical_scroll = max_scroll + if self.vertical_scroll < min_scroll: + self.vertical_scroll = min_scroll + + def _draw_scrollbar( + self, write_position: WritePosition, content_height: int, screen: Screen + ) -> None: + """ + Draw the scrollbar on the screen. + + Note: There is some code duplication with the `ScrollbarMargin` + implementation. + """ + + window_height = write_position.height + display_arrows = self.display_arrows() + + if display_arrows: + window_height -= 2 + + try: + fraction_visible = write_position.height / float(content_height) + fraction_above = self.vertical_scroll / float(content_height) + + scrollbar_height = int( + min(window_height, max(1, window_height * fraction_visible)) + ) + scrollbar_top = int(window_height * fraction_above) + except ZeroDivisionError: + return + else: + + def is_scroll_button(row: int) -> bool: + "True if we should display a button on this row." + return scrollbar_top <= row <= scrollbar_top + scrollbar_height + + xpos = write_position.xpos + write_position.width - 1 + ypos = write_position.ypos + data_buffer = screen.data_buffer + + # Up arrow. + if display_arrows: + data_buffer[ypos][xpos] = Char( + self.up_arrow_symbol, "class:scrollbar.arrow" + ) + ypos += 1 + + # Scrollbar body. + scrollbar_background = "class:scrollbar.background" + scrollbar_background_start = "class:scrollbar.background,scrollbar.start" + scrollbar_button = "class:scrollbar.button" + scrollbar_button_end = "class:scrollbar.button,scrollbar.end" + + for i in range(window_height): + style = "" + if is_scroll_button(i): + if not is_scroll_button(i + 1): + # Give the last cell a different style, because we want + # to underline this. + style = scrollbar_button_end + else: + style = scrollbar_button + else: + if is_scroll_button(i + 1): + style = scrollbar_background_start + else: + style = scrollbar_background + + data_buffer[ypos][xpos] = Char(" ", style) + ypos += 1 + + # Down arrow + if display_arrows: + data_buffer[ypos][xpos] = Char( + self.down_arrow_symbol, "class:scrollbar.arrow" + ) diff --git a/src/prompt_toolkit/layout/utils.py b/src/prompt_toolkit/layout/utils.py new file mode 100644 index 0000000..cebdf28 --- /dev/null +++ b/src/prompt_toolkit/layout/utils.py @@ -0,0 +1,80 @@ +from typing import TYPE_CHECKING, Iterable, List, TypeVar, Union, cast, overload + +from prompt_toolkit.formatted_text.base import OneStyleAndTextTuple + +if TYPE_CHECKING: + from typing_extensions import SupportsIndex + +__all__ = [ + "explode_text_fragments", +] + +_T = TypeVar("_T", bound=OneStyleAndTextTuple) + + +class _ExplodedList(List[_T]): + """ + Wrapper around a list, that marks it as 'exploded'. + + As soon as items are added or the list is extended, the new items are + automatically exploded as well. + """ + + exploded = True + + def append(self, item: _T) -> None: + self.extend([item]) + + def extend(self, lst: Iterable[_T]) -> None: + super().extend(explode_text_fragments(lst)) + + def insert(self, index: "SupportsIndex", item: _T) -> None: + raise NotImplementedError # TODO + + # TODO: When creating a copy() or [:], return also an _ExplodedList. + + @overload + def __setitem__(self, index: "SupportsIndex", value: _T) -> None: + ... + + @overload + def __setitem__(self, index: slice, value: Iterable[_T]) -> None: + ... + + def __setitem__( + self, index: Union["SupportsIndex", slice], value: Union[_T, Iterable[_T]] + ) -> None: + """ + Ensure that when `(style_str, 'long string')` is set, the string will be + exploded. + """ + if not isinstance(index, slice): + int_index = index.__index__() + index = slice(int_index, int_index + 1) + if isinstance(value, tuple): # In case of `OneStyleAndTextTuple`. + value = cast("List[_T]", [value]) + + super().__setitem__(index, explode_text_fragments(cast("Iterable[_T]", value))) + + +def explode_text_fragments(fragments: Iterable[_T]) -> _ExplodedList[_T]: + """ + Turn a list of (style_str, text) tuples into another list where each string is + exactly one character. + + It should be fine to call this function several times. Calling this on a + list that is already exploded, is a null operation. + + :param fragments: List of (style, text) tuples. + """ + # When the fragments is already exploded, don't explode again. + if isinstance(fragments, _ExplodedList): + return fragments + + result: List[_T] = [] + + for style, string, *rest in fragments: + for c in string: + result.append((style, c, *rest)) # type: ignore + + return _ExplodedList(result) |