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Diffstat (limited to '')
-rw-r--r-- | src/prompt_toolkit/layout/layout.py | 411 |
1 files changed, 411 insertions, 0 deletions
diff --git a/src/prompt_toolkit/layout/layout.py b/src/prompt_toolkit/layout/layout.py new file mode 100644 index 0000000..62a3184 --- /dev/null +++ b/src/prompt_toolkit/layout/layout.py @@ -0,0 +1,411 @@ +""" +Wrapper for the layout. +""" +from typing import Dict, Generator, Iterable, List, Optional, Union + +from prompt_toolkit.buffer import Buffer + +from .containers import ( + AnyContainer, + ConditionalContainer, + Container, + Window, + to_container, +) +from .controls import BufferControl, SearchBufferControl, UIControl + +__all__ = [ + "Layout", + "InvalidLayoutError", + "walk", +] + +FocusableElement = Union[str, Buffer, UIControl, AnyContainer] + + +class Layout: + """ + The layout for a prompt_toolkit + :class:`~prompt_toolkit.application.Application`. + This also keeps track of which user control is focused. + + :param container: The "root" container for the layout. + :param focused_element: element to be focused initially. (Can be anything + the `focus` function accepts.) + """ + + def __init__( + self, + container: AnyContainer, + focused_element: Optional[FocusableElement] = None, + ) -> None: + + self.container = to_container(container) + self._stack: List[Window] = [] + + # Map search BufferControl back to the original BufferControl. + # This is used to keep track of when exactly we are searching, and for + # applying the search. + # When a link exists in this dictionary, that means the search is + # currently active. + # Map: search_buffer_control -> original buffer control. + self.search_links: Dict[SearchBufferControl, BufferControl] = {} + + # Mapping that maps the children in the layout to their parent. + # This relationship is calculated dynamically, each time when the UI + # is rendered. (UI elements have only references to their children.) + self._child_to_parent: Dict[Container, Container] = {} + + if focused_element is None: + try: + self._stack.append(next(self.find_all_windows())) + except StopIteration as e: + raise InvalidLayoutError( + "Invalid layout. The layout does not contain any Window object." + ) from e + else: + self.focus(focused_element) + + # List of visible windows. + self.visible_windows: List[Window] = [] # List of `Window` objects. + + def __repr__(self) -> str: + return f"Layout({self.container!r}, current_window={self.current_window!r})" + + def find_all_windows(self) -> Generator[Window, None, None]: + """ + Find all the :class:`.UIControl` objects in this layout. + """ + for item in self.walk(): + if isinstance(item, Window): + yield item + + def find_all_controls(self) -> Iterable[UIControl]: + for container in self.find_all_windows(): + yield container.content + + def focus(self, value: FocusableElement) -> None: + """ + Focus the given UI element. + + `value` can be either: + + - a :class:`.UIControl` + - a :class:`.Buffer` instance or the name of a :class:`.Buffer` + - a :class:`.Window` + - Any container object. In this case we will focus the :class:`.Window` + from this container that was focused most recent, or the very first + focusable :class:`.Window` of the container. + """ + # BufferControl by buffer name. + if isinstance(value, str): + for control in self.find_all_controls(): + if isinstance(control, BufferControl) and control.buffer.name == value: + self.focus(control) + return + raise ValueError(f"Couldn't find Buffer in the current layout: {value!r}.") + + # BufferControl by buffer object. + elif isinstance(value, Buffer): + for control in self.find_all_controls(): + if isinstance(control, BufferControl) and control.buffer == value: + self.focus(control) + return + raise ValueError(f"Couldn't find Buffer in the current layout: {value!r}.") + + # Focus UIControl. + elif isinstance(value, UIControl): + if value not in self.find_all_controls(): + raise ValueError( + "Invalid value. Container does not appear in the layout." + ) + if not value.is_focusable(): + raise ValueError("Invalid value. UIControl is not focusable.") + + self.current_control = value + + # Otherwise, expecting any Container object. + else: + value = to_container(value) + + if isinstance(value, Window): + # This is a `Window`: focus that. + if value not in self.find_all_windows(): + raise ValueError( + "Invalid value. Window does not appear in the layout: %r" + % (value,) + ) + + self.current_window = value + else: + # Focus a window in this container. + # If we have many windows as part of this container, and some + # of them have been focused before, take the last focused + # item. (This is very useful when the UI is composed of more + # complex sub components.) + windows = [] + for c in walk(value, skip_hidden=True): + if isinstance(c, Window) and c.content.is_focusable(): + windows.append(c) + + # Take the first one that was focused before. + for w in reversed(self._stack): + if w in windows: + self.current_window = w + return + + # None was focused before: take the very first focusable window. + if windows: + self.current_window = windows[0] + return + + raise ValueError( + f"Invalid value. Container cannot be focused: {value!r}" + ) + + def has_focus(self, value: FocusableElement) -> bool: + """ + Check whether the given control has the focus. + :param value: :class:`.UIControl` or :class:`.Window` instance. + """ + if isinstance(value, str): + if self.current_buffer is None: + return False + return self.current_buffer.name == value + if isinstance(value, Buffer): + return self.current_buffer == value + if isinstance(value, UIControl): + return self.current_control == value + else: + value = to_container(value) + if isinstance(value, Window): + return self.current_window == value + else: + # Check whether this "container" is focused. This is true if + # one of the elements inside is focused. + for element in walk(value): + if element == self.current_window: + return True + return False + + @property + def current_control(self) -> UIControl: + """ + Get the :class:`.UIControl` to currently has the focus. + """ + return self._stack[-1].content + + @current_control.setter + def current_control(self, control: UIControl) -> None: + """ + Set the :class:`.UIControl` to receive the focus. + """ + for window in self.find_all_windows(): + if window.content == control: + self.current_window = window + return + + raise ValueError("Control not found in the user interface.") + + @property + def current_window(self) -> Window: + "Return the :class:`.Window` object that is currently focused." + return self._stack[-1] + + @current_window.setter + def current_window(self, value: Window) -> None: + "Set the :class:`.Window` object to be currently focused." + self._stack.append(value) + + @property + def is_searching(self) -> bool: + "True if we are searching right now." + return self.current_control in self.search_links + + @property + def search_target_buffer_control(self) -> Optional[BufferControl]: + """ + Return the :class:`.BufferControl` in which we are searching or `None`. + """ + # Not every `UIControl` is a `BufferControl`. This only applies to + # `BufferControl`. + control = self.current_control + + if isinstance(control, SearchBufferControl): + return self.search_links.get(control) + else: + return None + + def get_focusable_windows(self) -> Iterable[Window]: + """ + Return all the :class:`.Window` objects which are focusable (in the + 'modal' area). + """ + for w in self.walk_through_modal_area(): + if isinstance(w, Window) and w.content.is_focusable(): + yield w + + def get_visible_focusable_windows(self) -> List[Window]: + """ + Return a list of :class:`.Window` objects that are focusable. + """ + # focusable windows are windows that are visible, but also part of the + # modal container. Make sure to keep the ordering. + visible_windows = self.visible_windows + return [w for w in self.get_focusable_windows() if w in visible_windows] + + @property + def current_buffer(self) -> Optional[Buffer]: + """ + The currently focused :class:`~.Buffer` or `None`. + """ + ui_control = self.current_control + if isinstance(ui_control, BufferControl): + return ui_control.buffer + return None + + def get_buffer_by_name(self, buffer_name: str) -> Optional[Buffer]: + """ + Look in the layout for a buffer with the given name. + Return `None` when nothing was found. + """ + for w in self.walk(): + if isinstance(w, Window) and isinstance(w.content, BufferControl): + if w.content.buffer.name == buffer_name: + return w.content.buffer + return None + + @property + def buffer_has_focus(self) -> bool: + """ + Return `True` if the currently focused control is a + :class:`.BufferControl`. (For instance, used to determine whether the + default key bindings should be active or not.) + """ + ui_control = self.current_control + return isinstance(ui_control, BufferControl) + + @property + def previous_control(self) -> UIControl: + """ + Get the :class:`.UIControl` to previously had the focus. + """ + try: + return self._stack[-2].content + except IndexError: + return self._stack[-1].content + + def focus_last(self) -> None: + """ + Give the focus to the last focused control. + """ + if len(self._stack) > 1: + self._stack = self._stack[:-1] + + def focus_next(self) -> None: + """ + Focus the next visible/focusable Window. + """ + windows = self.get_visible_focusable_windows() + + if len(windows) > 0: + try: + index = windows.index(self.current_window) + except ValueError: + index = 0 + else: + index = (index + 1) % len(windows) + + self.focus(windows[index]) + + def focus_previous(self) -> None: + """ + Focus the previous visible/focusable Window. + """ + windows = self.get_visible_focusable_windows() + + if len(windows) > 0: + try: + index = windows.index(self.current_window) + except ValueError: + index = 0 + else: + index = (index - 1) % len(windows) + + self.focus(windows[index]) + + def walk(self) -> Iterable[Container]: + """ + Walk through all the layout nodes (and their children) and yield them. + """ + yield from walk(self.container) + + def walk_through_modal_area(self) -> Iterable[Container]: + """ + Walk through all the containers which are in the current 'modal' part + of the layout. + """ + # Go up in the tree, and find the root. (it will be a part of the + # layout, if the focus is in a modal part.) + root: Container = self.current_window + while not root.is_modal() and root in self._child_to_parent: + root = self._child_to_parent[root] + + yield from walk(root) + + def update_parents_relations(self) -> None: + """ + Update child->parent relationships mapping. + """ + parents = {} + + def walk(e: Container) -> None: + for c in e.get_children(): + parents[c] = e + walk(c) + + walk(self.container) + + self._child_to_parent = parents + + def reset(self) -> None: + # Remove all search links when the UI starts. + # (Important, for instance when control-c is been pressed while + # searching. The prompt cancels, but next `run()` call the search + # links are still there.) + self.search_links.clear() + + self.container.reset() + + def get_parent(self, container: Container) -> Optional[Container]: + """ + Return the parent container for the given container, or ``None``, if it + wasn't found. + """ + try: + return self._child_to_parent[container] + except KeyError: + return None + + +class InvalidLayoutError(Exception): + pass + + +def walk(container: Container, skip_hidden: bool = False) -> Iterable[Container]: + """ + Walk through layout, starting at this container. + """ + # When `skip_hidden` is set, don't go into disabled ConditionalContainer containers. + if ( + skip_hidden + and isinstance(container, ConditionalContainer) + and not container.filter() + ): + return + + yield container + + for c in container.get_children(): + # yield from walk(c) + yield from walk(c, skip_hidden=skip_hidden) |