/* $Id: DevVGA-SVGA3d-glLdr.cpp $ */ /** @file * DevVGA - VMWare SVGA device - 3D part, dynamic loading of GL function. */ /* * Copyright (C) 2018-2022 Oracle and/or its affiliates. * * This file is part of VirtualBox base platform packages, as * available from https://www.virtualbox.org. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation, in version 3 of the * License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * SPDX-License-Identifier: GPL-3.0-only */ #define VMSVGA3D_GL_DEFINE_PFN #include "DevVGA-SVGA3d-glLdr.h" #include #include #include #include #include #include #ifdef RT_OS_WINDOWS # define OGLGETPROCADDRESS MyWinGetProcAddress DECLINLINE(PFNRT) MyWinGetProcAddress(const char *pszSymbol) { int rc; static RTLDRMOD s_hOpenGL32 = NULL; if (s_hOpenGL32 == NULL) { rc = RTLdrLoadSystem("opengl32", /* fNoUnload = */ true, &s_hOpenGL32); if (RT_FAILURE(rc)) s_hOpenGL32 = NULL; } typedef PROC (WINAPI *PFNWGLGETPROCADDRESS)(LPCSTR); static PFNWGLGETPROCADDRESS s_wglGetProcAddress = NULL; if (s_wglGetProcAddress == NULL) { if (s_hOpenGL32 != NULL) { rc = RTLdrGetSymbol(s_hOpenGL32, "wglGetProcAddress", (void **)&s_wglGetProcAddress); if (RT_FAILURE(rc)) s_wglGetProcAddress = NULL; } } if (s_wglGetProcAddress) { /* Khronos: [on failure] "some implementations will return other values. 1, 2, and 3 are used, as well as -1". */ PFNRT p = (PFNRT)s_wglGetProcAddress(pszSymbol); if (RT_VALID_PTR(p)) return p; /* Might be an exported symbol. */ rc = RTLdrGetSymbol(s_hOpenGL32, pszSymbol, (void **)&p); if (RT_SUCCESS(rc)) return p; } return 0; } #elif defined(RT_OS_DARWIN) # include # define OGLGETPROCADDRESS MyNSGLGetProcAddress /** Resolves an OpenGL symbol. */ static void *MyNSGLGetProcAddress(const char *pszSymbol) { /* Another copy in shaderapi.c. */ static void *s_pvImage = NULL; if (s_pvImage == NULL) s_pvImage = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); return s_pvImage ? dlsym(s_pvImage, pszSymbol) : NULL; } #else # define OGLGETPROCADDRESS MyGLXGetProcAddress static PFNRT MyGLXGetProcAddress(const char *pszSymbol) { int rc; static RTLDRMOD s_hGL = NULL; if (s_hGL == NULL) { static const char s_szLibGL[] = "libGL.so.1"; rc = RTLdrLoadEx(s_szLibGL, &s_hGL, RTLDRLOAD_FLAGS_GLOBAL | RTLDRLOAD_FLAGS_NO_UNLOAD, NULL); if (RT_FAILURE(rc)) { LogRel(("VMSVGA3d: failed to load %s: %Rrc\n", s_szLibGL, rc)); s_hGL = NULL; return NULL; } } typedef PFNRT (* PFNGLXGETPROCADDRESS)(const GLubyte * procName); static PFNGLXGETPROCADDRESS s_glXGetProcAddress = NULL; if (s_glXGetProcAddress == NULL) { rc = RTLdrGetSymbol(s_hGL, "glXGetProcAddress", (void **)&s_glXGetProcAddress); if (RT_FAILURE(rc)) { LogRel(("VMSVGA3d: failed to get glXGetProcAddress: %Rrc\n", rc)); s_glXGetProcAddress = NULL; return NULL; } } PFNRT p = s_glXGetProcAddress((const GLubyte *)pszSymbol); if (RT_VALID_PTR(p)) return p; /* Might be an exported symbol. */ rc = RTLdrGetSymbol(s_hGL, pszSymbol, (void **)&p); if (RT_SUCCESS(rc)) return p; return NULL; } static PFNRT MyX11GetProcAddress(const char *pszSymbol) { int rc; static RTLDRMOD s_hX11 = NULL; if (s_hX11 == NULL) { static const char s_szLibX11[] = "libX11.so.6"; rc = RTLdrLoadEx(s_szLibX11, &s_hX11, RTLDRLOAD_FLAGS_LOCAL | RTLDRLOAD_FLAGS_NO_UNLOAD, NULL); if (RT_FAILURE(rc)) { LogRel(("VMSVGA3d: failed to load %s: %Rrc\n", s_szLibX11, rc)); s_hX11 = NULL; return NULL; } } PFNRT p = NULL; rc = RTLdrGetSymbol(s_hX11, pszSymbol, (void **)&p); if (RT_SUCCESS(rc)) return p; return NULL; } #define X11GETPROC_(ProcName) do { \ *(PFNRT *)&pfn_##ProcName = pfnRet = MyX11GetProcAddress(#ProcName); \ if (pfnRet) { /* likely */ } \ else \ { \ AssertLogRelMsg(pfnRet, ("%s missing\n", #ProcName)); \ return PDMDevHlpVMSetError(pDevIns, VERR_VGA_GL_SYMBOL_NOT_FOUND, RT_SRC_POS, \ "Missing libX11 symbol '%s'\n", #ProcName); \ } \ } while(0) #endif #define GLGETPROC_(ProcName, NameSuffix) do { \ *(PFNRT *)&pfn_##ProcName = pfnRet = OGLGETPROCADDRESS(#ProcName NameSuffix); \ if (pfnRet) { /* likely */ } \ else \ { \ AssertLogRelMsg(pfnRet, ("%s missing\n", #ProcName NameSuffix)); \ return PDMDevHlpVMSetError(pDevIns, VERR_VGA_GL_SYMBOL_NOT_FOUND, RT_SRC_POS, \ "Missing OpenGL symbol '%s'\n", #ProcName NameSuffix); \ } \ } while(0) int glLdrInit(PPDMDEVINS pDevIns) { /** @todo r=bird: Perhaps make this template include file driven? See * include/VBox/dbus.h, include/VBox/dbus-calls.h and iprt/runtime-loader.h for * instance. Regardless, it would be would be nice if we could move up the * RTLdrLoadSystem/dlopen bits and have separate error reporting for those, * making use of VERR_VGA_GL_LOAD_FAILURE. I can look into that, but * probably only after the release is out... */ #ifdef RT_OS_WINDOWS pfn_wglCreateContext = 0; pfn_wglDeleteContext = 0; pfn_wglMakeCurrent = 0; pfn_wglShareLists = 0; #elif defined(RT_OS_LINUX) pfn_XConfigureWindow = 0; pfn_XCloseDisplay = 0; pfn_XCreateColormap = 0; pfn_XCreatePixmap = 0; pfn_XCreateWindow = 0; pfn_XDefaultRootWindow = 0; pfn_XDestroyWindow = 0; pfn_XFree = 0; pfn_XFreePixmap = 0; pfn_XInitThreads = 0; pfn_XNextEvent = 0; pfn_XOpenDisplay = 0; pfn_XPending = 0; pfn_XSetErrorHandler = 0; pfn_XSync = 0; pfn_XScreenNumberOfScreen = 0; pfn_XMapWindow = 0; pfn_XGetWindowAttributes = 0; pfn_glXGetFBConfigAttrib = 0; pfn_glXGetVisualFromFBConfig = 0; pfn_glXQueryVersion = 0; pfn_glXChooseFBConfig = 0; pfn_glXChooseVisual = 0; pfn_glXCreateContext = 0; pfn_glXCreatePixmap = 0; pfn_glXMakeCurrent = 0; pfn_glXDestroyContext = 0; pfn_glXDestroyPixmap = 0; #endif pfn_glAlphaFunc = 0; pfn_glBegin = 0; pfn_glBindTexture = 0; pfn_glBlendColor = 0; pfn_glBlendEquation = 0; pfn_glBlendFunc = 0; pfn_glClear = 0; pfn_glClearColor = 0; pfn_glClearDepth = 0; pfn_glClearStencil = 0; pfn_glClientActiveTexture = 0; pfn_glClipPlane = 0; pfn_glColorMask = 0; pfn_glColorPointer = 0; pfn_glCullFace = 0; pfn_glDeleteTextures = 0; pfn_glDepthFunc = 0; pfn_glDepthMask = 0; pfn_glDepthRange = 0; pfn_glDisable = 0; pfn_glDisableClientState = 0; pfn_glDrawArrays = 0; pfn_glDrawElements = 0; pfn_glEnable = 0; pfn_glEnableClientState = 0; pfn_glEnd = 0; pfn_glFinish = 0; pfn_glFlush = 0; pfn_glFogf = 0; pfn_glFogfv = 0; pfn_glFogi = 0; pfn_glFrontFace = 0; pfn_glGenTextures = 0; pfn_glGetBooleanv = 0; pfn_glGetError = 0; pfn_glGetFloatv = 0; pfn_glGetIntegerv = 0; pfn_glGetString = 0; pfn_glGetTexImage = 0; pfn_glLightModelfv = 0; pfn_glLightf = 0; pfn_glLightfv = 0; pfn_glLineWidth = 0; pfn_glLoadIdentity = 0; pfn_glLoadMatrixf = 0; pfn_glMaterialfv = 0; pfn_glMatrixMode = 0; pfn_glMultMatrixf = 0; pfn_glNormalPointer = 0; pfn_glOrtho = 0; pfn_glPixelStorei = 0; pfn_glPointSize = 0; pfn_glPolygonMode = 0; pfn_glPolygonOffset = 0; pfn_glPopAttrib = 0; pfn_glPopMatrix = 0; pfn_glPushAttrib = 0; pfn_glPushMatrix = 0; pfn_glScissor = 0; pfn_glShadeModel = 0; pfn_glStencilFunc = 0; pfn_glStencilMask = 0; pfn_glStencilOp = 0; pfn_glTexCoord2f = 0; pfn_glTexCoordPointer = 0; pfn_glTexImage2D = 0; pfn_glTexParameterf = 0; pfn_glTexParameterfv = 0; pfn_glTexParameteri = 0; pfn_glTexSubImage2D = 0; pfn_glVertex2i = 0; pfn_glVertexPointer = 0; pfn_glViewport = 0; PFNRT pfnRet; #ifdef RT_OS_WINDOWS GLGETPROC_(wglCreateContext, ""); GLGETPROC_(wglDeleteContext, ""); GLGETPROC_(wglMakeCurrent, ""); GLGETPROC_(wglShareLists, ""); #elif defined(RT_OS_LINUX) X11GETPROC_(XConfigureWindow); X11GETPROC_(XCloseDisplay); X11GETPROC_(XCreateColormap); X11GETPROC_(XCreatePixmap); X11GETPROC_(XCreateWindow); X11GETPROC_(XDefaultRootWindow); X11GETPROC_(XDestroyWindow); X11GETPROC_(XFree); X11GETPROC_(XFreePixmap); X11GETPROC_(XInitThreads); X11GETPROC_(XNextEvent); X11GETPROC_(XOpenDisplay); X11GETPROC_(XPending); X11GETPROC_(XSetErrorHandler); X11GETPROC_(XSync); X11GETPROC_(XScreenNumberOfScreen); X11GETPROC_(XMapWindow); X11GETPROC_(XGetWindowAttributes); GLGETPROC_(glXGetFBConfigAttrib, ""); GLGETPROC_(glXGetVisualFromFBConfig, ""); GLGETPROC_(glXQueryVersion, ""); GLGETPROC_(glXChooseFBConfig, ""); GLGETPROC_(glXChooseVisual, ""); GLGETPROC_(glXCreateContext, ""); GLGETPROC_(glXCreatePixmap, ""); GLGETPROC_(glXMakeCurrent, ""); GLGETPROC_(glXDestroyContext, ""); GLGETPROC_(glXDestroyPixmap, ""); #endif GLGETPROC_(glAlphaFunc, ""); GLGETPROC_(glBegin, ""); GLGETPROC_(glBindTexture, ""); GLGETPROC_(glBlendFunc, ""); GLGETPROC_(glClear, ""); GLGETPROC_(glClearColor, ""); GLGETPROC_(glClearDepth, ""); GLGETPROC_(glClearStencil, ""); GLGETPROC_(glClipPlane, ""); GLGETPROC_(glColorMask, ""); GLGETPROC_(glColorPointer, ""); GLGETPROC_(glCullFace, ""); GLGETPROC_(glDeleteTextures, ""); GLGETPROC_(glDepthFunc, ""); GLGETPROC_(glDepthMask, ""); GLGETPROC_(glDepthRange, ""); GLGETPROC_(glDisable, ""); GLGETPROC_(glDisableClientState, ""); GLGETPROC_(glDrawArrays, ""); GLGETPROC_(glDrawElements, ""); GLGETPROC_(glEnable, ""); GLGETPROC_(glEnableClientState, ""); GLGETPROC_(glEnd, ""); GLGETPROC_(glFinish, ""); GLGETPROC_(glFlush, ""); GLGETPROC_(glFogf, ""); GLGETPROC_(glFogfv, ""); GLGETPROC_(glFogi, ""); GLGETPROC_(glFrontFace, ""); GLGETPROC_(glGenTextures, ""); GLGETPROC_(glGetBooleanv, ""); GLGETPROC_(glGetError, ""); GLGETPROC_(glGetFloatv, ""); GLGETPROC_(glGetIntegerv, ""); GLGETPROC_(glGetString, ""); GLGETPROC_(glGetTexImage, ""); GLGETPROC_(glLightModelfv, ""); GLGETPROC_(glLightf, ""); GLGETPROC_(glLightfv, ""); GLGETPROC_(glLineWidth, ""); GLGETPROC_(glLoadIdentity, ""); GLGETPROC_(glLoadMatrixf, ""); GLGETPROC_(glMaterialfv, ""); GLGETPROC_(glMatrixMode, ""); GLGETPROC_(glMultMatrixf, ""); GLGETPROC_(glNormalPointer, ""); GLGETPROC_(glOrtho, ""); GLGETPROC_(glPixelStorei, ""); GLGETPROC_(glPointSize, ""); GLGETPROC_(glPolygonMode, ""); GLGETPROC_(glPolygonOffset, ""); GLGETPROC_(glPopAttrib, ""); GLGETPROC_(glPopMatrix, ""); GLGETPROC_(glPushAttrib, ""); GLGETPROC_(glPushMatrix, ""); GLGETPROC_(glScissor, ""); GLGETPROC_(glShadeModel, ""); GLGETPROC_(glStencilFunc, ""); GLGETPROC_(glStencilMask, ""); GLGETPROC_(glStencilOp, ""); GLGETPROC_(glTexCoord2f, ""); GLGETPROC_(glTexCoordPointer, ""); GLGETPROC_(glTexImage2D, ""); GLGETPROC_(glTexParameterf, ""); GLGETPROC_(glTexParameterfv, ""); GLGETPROC_(glTexParameteri, ""); GLGETPROC_(glTexSubImage2D, ""); GLGETPROC_(glVertex2i, ""); GLGETPROC_(glVertexPointer, ""); GLGETPROC_(glViewport, ""); #ifdef RT_OS_LINUX XInitThreads(); #endif return VINF_SUCCESS; } PFNRT glLdrGetProcAddress(const char *pszSymbol) { return OGLGETPROCADDRESS(pszSymbol); } int glLdrGetExtFunctions(PPDMDEVINS pDevIns) { PFNRT pfnRet; GLGETPROC_(glBlendColor, ""); GLGETPROC_(glBlendEquation, ""); GLGETPROC_(glClientActiveTexture, ""); return VINF_SUCCESS; }