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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-05 17:38:31 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-05 17:38:31 +0000 |
commit | 252601302d45036817546c533743e5918b6b86e8 (patch) | |
tree | bfad3f5be123f000fdb03e26400050dece33d72f /lib/xalloc.h | |
parent | Initial commit. (diff) | |
download | wget-252601302d45036817546c533743e5918b6b86e8.tar.xz wget-252601302d45036817546c533743e5918b6b86e8.zip |
Adding upstream version 1.21.3.upstream/1.21.3upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'lib/xalloc.h')
-rw-r--r-- | lib/xalloc.h | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/lib/xalloc.h b/lib/xalloc.h new file mode 100644 index 0000000..9f4bf8d --- /dev/null +++ b/lib/xalloc.h @@ -0,0 +1,213 @@ +/* xalloc.h -- malloc with out-of-memory checking + + Copyright (C) 1990-2000, 2003-2004, 2006-2022 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. */ + +#ifndef XALLOC_H_ +#define XALLOC_H_ + +#include <stddef.h> +#include <stdlib.h> +#include <stdint.h> + +#if GNULIB_XALLOC +# include "idx.h" +# include "intprops.h" +#endif + +#ifndef _GL_INLINE_HEADER_BEGIN + #error "Please include config.h first." +#endif +_GL_INLINE_HEADER_BEGIN +#ifndef XALLOC_INLINE +# define XALLOC_INLINE _GL_INLINE +#endif + + +#ifdef __cplusplus +extern "C" { +#endif + + +#if GNULIB_XALLOC_DIE + +/* This function is always triggered when memory is exhausted. + It must be defined by the application, either explicitly + or by using gnulib's xalloc-die module. This is the + function to call when one wants the program to die because of a + memory allocation failure. */ +/*extern*/ _Noreturn void xalloc_die (void); + +#endif /* GNULIB_XALLOC_DIE */ + +#if GNULIB_XALLOC + +void *xmalloc (size_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *ximalloc (idx_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *xinmalloc (idx_t n, idx_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *xzalloc (size_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *xizalloc (idx_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *xcalloc (size_t n, size_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *xicalloc (idx_t n, idx_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *xrealloc (void *p, size_t s) + _GL_ATTRIBUTE_ALLOC_SIZE ((2)); +void *xirealloc (void *p, idx_t s) + _GL_ATTRIBUTE_ALLOC_SIZE ((2)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *xreallocarray (void *p, size_t n, size_t s) + _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3)); +void *xireallocarray (void *p, idx_t n, idx_t s) + _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *x2realloc (void *p, size_t *ps) /* superseded by xpalloc */ + _GL_ATTRIBUTE_RETURNS_NONNULL; +void *x2nrealloc (void *p, size_t *pn, size_t s) /* superseded by xpalloc */ + _GL_ATTRIBUTE_RETURNS_NONNULL; +void *xpalloc (void *pa, idx_t *pn, idx_t n_incr_min, ptrdiff_t n_max, idx_t s) + _GL_ATTRIBUTE_RETURNS_NONNULL; +void *xmemdup (void const *p, size_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((2)) _GL_ATTRIBUTE_RETURNS_NONNULL; +void *ximemdup (void const *p, idx_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((2)) _GL_ATTRIBUTE_RETURNS_NONNULL; +char *ximemdup0 (void const *p, idx_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_RETURNS_NONNULL; +char *xstrdup (char const *str) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_RETURNS_NONNULL; + +/* In the following macros, T must be an elementary or structure/union or + typedef'ed type, or a pointer to such a type. To apply one of the + following macros to a function pointer or array type, you need to typedef + it first and use the typedef name. */ + +/* Allocate an object of type T dynamically, with error checking. */ +/* extern t *XMALLOC (typename t); */ +# define XMALLOC(t) ((t *) xmalloc (sizeof (t))) + +/* Allocate memory for N elements of type T, with error checking. */ +/* extern t *XNMALLOC (size_t n, typename t); */ +# define XNMALLOC(n, t) \ + ((t *) (sizeof (t) == 1 ? xmalloc (n) : xnmalloc (n, sizeof (t)))) + +/* Allocate an object of type T dynamically, with error checking, + and zero it. */ +/* extern t *XZALLOC (typename t); */ +# define XZALLOC(t) ((t *) xzalloc (sizeof (t))) + +/* Allocate memory for N elements of type T, with error checking, + and zero it. */ +/* extern t *XCALLOC (size_t n, typename t); */ +# define XCALLOC(n, t) \ + ((t *) (sizeof (t) == 1 ? xzalloc (n) : xcalloc (n, sizeof (t)))) + + +/* Allocate an array of N objects, each with S bytes of memory, + dynamically, with error checking. S must be nonzero. */ + +void *xnmalloc (size_t n, size_t s) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL; + +/* FIXME: Deprecate this in favor of xreallocarray? */ +/* Change the size of an allocated block of memory P to an array of N + objects each of S bytes, with error checking. S must be nonzero. */ + +XALLOC_INLINE void *xnrealloc (void *p, size_t n, size_t s) + _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3)); +XALLOC_INLINE void * +xnrealloc (void *p, size_t n, size_t s) +{ + return xreallocarray (p, n, s); +} + +/* Return a pointer to a new buffer of N bytes. This is like xmalloc, + except it returns char *. */ + +char *xcharalloc (size_t n) + _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE + _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; + +#endif /* GNULIB_XALLOC */ + + +#ifdef __cplusplus +} +#endif + + +#if GNULIB_XALLOC && defined __cplusplus + +/* C++ does not allow conversions from void * to other pointer types + without a cast. Use templates to work around the problem when + possible. */ + +template <typename T> inline T * +xrealloc (T *p, size_t s) +{ + return (T *) xrealloc ((void *) p, s); +} + +template <typename T> inline T * +xreallocarray (T *p, size_t n, size_t s) +{ + return (T *) xreallocarray ((void *) p, n, s); +} + +/* FIXME: Deprecate this in favor of xreallocarray? */ +template <typename T> inline T * +xnrealloc (T *p, size_t n, size_t s) +{ + return xreallocarray (p, n, s); +} + +template <typename T> inline T * +x2realloc (T *p, size_t *pn) +{ + return (T *) x2realloc ((void *) p, pn); +} + +template <typename T> inline T * +x2nrealloc (T *p, size_t *pn, size_t s) +{ + return (T *) x2nrealloc ((void *) p, pn, s); +} + +template <typename T> inline T * +xmemdup (T const *p, size_t s) +{ + return (T *) xmemdup ((void const *) p, s); +} + +#endif /* GNULIB_XALLOC && C++ */ + + +_GL_INLINE_HEADER_END + +#endif /* !XALLOC_H_ */ |