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+/* sockets.h - wrappers for Windows socket functions
+
+ Copyright (C) 2008-2022 Free Software Foundation, Inc.
+
+ This file is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 2.1 of the
+ License, or (at your option) any later version.
+
+ This file is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
+
+/* Written by Simon Josefsson */
+
+#ifndef SOCKETS_H
+#define SOCKETS_H 1
+
+#define SOCKETS_1_0 0x0001
+#define SOCKETS_1_1 0x0101
+#define SOCKETS_2_0 0x0002
+#define SOCKETS_2_1 0x0102
+#define SOCKETS_2_2 0x0202
+
+int gl_sockets_startup (int version)
+#ifndef WINDOWS_SOCKETS
+ _GL_ATTRIBUTE_CONST
+#endif
+ ;
+
+int gl_sockets_cleanup (void)
+#ifndef WINDOWS_SOCKETS
+ _GL_ATTRIBUTE_CONST
+#endif
+ ;
+
+/* This function is useful it you create a socket using gnulib's
+ Winsock wrappers but needs to pass on the socket handle to some
+ other library that only accepts sockets. */
+#ifdef WINDOWS_SOCKETS
+
+# include <sys/socket.h>
+
+# if GNULIB_MSVC_NOTHROW
+# include "msvc-nothrow.h"
+# else
+# include <io.h>
+# endif
+
+static inline SOCKET
+gl_fd_to_handle (int fd)
+{
+ return _get_osfhandle (fd);
+}
+
+#else
+
+# define gl_fd_to_handle(x) (x)
+
+#endif /* WINDOWS_SOCKETS */
+
+#endif /* SOCKETS_H */