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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 15:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 15:07:22 +0000 |
commit | f9d480cfe50ca1d7a0f0b5a2b8bb9932962bfbe7 (patch) | |
tree | ce9e8db2d4e8799780fa72ae8f1953039373e2ee /src/st/st-password-entry.c | |
parent | Initial commit. (diff) | |
download | gnome-shell-f9d480cfe50ca1d7a0f0b5a2b8bb9932962bfbe7.tar.xz gnome-shell-f9d480cfe50ca1d7a0f0b5a2b8bb9932962bfbe7.zip |
Adding upstream version 3.38.6.upstream/3.38.6upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/st/st-password-entry.c | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/src/st/st-password-entry.c b/src/st/st-password-entry.c new file mode 100644 index 0000000..80df979 --- /dev/null +++ b/src/st/st-password-entry.c @@ -0,0 +1,316 @@ +/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ +/* + * st-password-entry.c: Password entry actor based on st-entry + * + * Copyright 2019 Endless Inc. + * + * This program is free software; you can redistribute it and/or modify it + * under the terms and conditions of the GNU Lesser General Public License, + * version 2.1, as published by the Free Software Foundation. + * + * This program is distributed in the hope it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for + * more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "st-private.h" +#include "st-password-entry.h" +#include "st-icon.h" + +#define BLACK_CIRCLE 9679 + +#define ST_PASSWORD_ENTRY_PRIV(x) st_password_entry_get_instance_private ((StPasswordEntry *) x) + +typedef struct _StPasswordEntryPrivate StPasswordEntryPrivate; + +struct _StPasswordEntry +{ + /*< private >*/ + StEntry parent_instance; +}; + +struct _StPasswordEntryPrivate +{ + ClutterActor *peek_password_icon; + gboolean password_visible; + gboolean show_peek_icon; +}; + +enum +{ + PROP_0, + + PROP_PASSWORD_VISIBLE, + PROP_SHOW_PEEK_ICON, + + N_PROPS +}; + +static GParamSpec *props[N_PROPS] = { NULL, }; + +G_DEFINE_TYPE_WITH_PRIVATE (StPasswordEntry, st_password_entry, ST_TYPE_ENTRY); + +static void +st_password_entry_secondary_icon_clicked (StEntry *entry) +{ + StPasswordEntry *password_entry = ST_PASSWORD_ENTRY (entry); + StPasswordEntryPrivate *priv = ST_PASSWORD_ENTRY_PRIV (password_entry); + + st_password_entry_set_password_visible (password_entry, !priv->password_visible); +} + +static void +st_password_entry_get_property (GObject *gobject, + guint prop_id, + GValue *value, + GParamSpec *pspec) +{ + StPasswordEntryPrivate *priv = ST_PASSWORD_ENTRY_PRIV (gobject); + + switch (prop_id) + { + case PROP_PASSWORD_VISIBLE: + g_value_set_boolean (value, priv->password_visible); + break; + + case PROP_SHOW_PEEK_ICON: + g_value_set_boolean (value, priv->show_peek_icon); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); + break; + } +} + +static void +st_password_entry_set_property (GObject *gobject, + guint prop_id, + const GValue *value, + GParamSpec *pspec) +{ + StPasswordEntry *entry = ST_PASSWORD_ENTRY (gobject); + + switch (prop_id) + { + case PROP_PASSWORD_VISIBLE: + st_password_entry_set_password_visible (entry, g_value_get_boolean (value)); + break; + + case PROP_SHOW_PEEK_ICON: + st_password_entry_set_show_peek_icon (entry, g_value_get_boolean (value)); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); + break; + } +} + +static void +st_password_entry_dispose (GObject *gobject) +{ + StPasswordEntryPrivate *priv = ST_PASSWORD_ENTRY_PRIV (gobject); + + g_clear_object (&priv->peek_password_icon); + + G_OBJECT_CLASS(st_password_entry_parent_class)->dispose (gobject); +} + +static void +st_password_entry_class_init (StPasswordEntryClass *klass) +{ + GObjectClass *gobject_class = G_OBJECT_CLASS (klass); + StEntryClass *st_entry_class = ST_ENTRY_CLASS (klass); + + gobject_class->get_property = st_password_entry_get_property; + gobject_class->set_property = st_password_entry_set_property; + gobject_class->dispose = st_password_entry_dispose; + + st_entry_class->secondary_icon_clicked = st_password_entry_secondary_icon_clicked; + + /** + * StPasswordEntry:password-visible: + * + * Whether the text in the entry is masked for privacy. + */ + props[PROP_PASSWORD_VISIBLE] = g_param_spec_boolean ("password-visible", + "Password visible", + "Whether the text in the entry is masked or not", + FALSE, + ST_PARAM_READWRITE); + + /** + * StPasswordEntry:show-peek-icon: + * + * Whether to display an icon button to toggle the masking enabled by the + * #StPasswordEntry:password-visible property. + */ + props[PROP_SHOW_PEEK_ICON] = g_param_spec_boolean ("show-peek-icon", + "Show peek icon", + "Whether to show the password peek icon", + TRUE, + ST_PARAM_READWRITE); + + g_object_class_install_properties (gobject_class, N_PROPS, props); +} + +static void +clutter_text_password_char_cb (GObject *object, + GParamSpec *pspec, + gpointer user_data) +{ + StPasswordEntry *entry = ST_PASSWORD_ENTRY (user_data); + ClutterActor *clutter_text; + + clutter_text = st_entry_get_clutter_text (ST_ENTRY (entry)); + if (clutter_text_get_password_char (CLUTTER_TEXT (clutter_text)) == 0) + st_password_entry_set_password_visible (entry, TRUE); + else + st_password_entry_set_password_visible (entry, FALSE); +} + +static void +st_password_entry_init (StPasswordEntry *entry) +{ + StPasswordEntryPrivate *priv = ST_PASSWORD_ENTRY_PRIV (entry); + ClutterActor *clutter_text; + + priv->peek_password_icon = g_object_new (ST_TYPE_ICON, + "style-class", "peek-password", + "icon-name", "eye-not-looking-symbolic", + NULL); + st_entry_set_secondary_icon (ST_ENTRY (entry), priv->peek_password_icon); + + priv->show_peek_icon = TRUE; + + clutter_text = st_entry_get_clutter_text (ST_ENTRY (entry)); + clutter_text_set_password_char (CLUTTER_TEXT (clutter_text), BLACK_CIRCLE); + + st_entry_set_input_purpose (ST_ENTRY (entry), CLUTTER_INPUT_CONTENT_PURPOSE_PASSWORD); + + g_signal_connect (clutter_text, "notify::password-char", + G_CALLBACK (clutter_text_password_char_cb), entry); +} + +/** + * st_password_entry_new: + * + * Create a new #StPasswordEntry. + * + * Returns: a new #StEntry + */ +StEntry* +st_password_entry_new (void) +{ + return ST_ENTRY (g_object_new (ST_TYPE_PASSWORD_ENTRY, NULL)); +} + +/** + * st_password_entry_set_show_peek_icon: + * @entry: a #StPasswordEntry + * @value: %TRUE to show the peek-icon in the entry + * + * Sets whether to show or hide the peek-icon in the password entry. If %TRUE, + * a icon button for temporarily unmasking the password will be shown at the + * end of the entry. + */ +void +st_password_entry_set_show_peek_icon (StPasswordEntry *entry, + gboolean value) +{ + StPasswordEntryPrivate *priv; + + g_return_if_fail (ST_IS_PASSWORD_ENTRY (entry)); + + priv = ST_PASSWORD_ENTRY_PRIV (entry); + if (priv->show_peek_icon == value) + return; + + priv->show_peek_icon = value; + if (priv->show_peek_icon) + st_entry_set_secondary_icon (ST_ENTRY (entry), priv->peek_password_icon); + else + st_entry_set_secondary_icon (ST_ENTRY (entry), NULL); + + g_object_notify_by_pspec (G_OBJECT (entry), props[PROP_SHOW_PEEK_ICON]); +} + +/** + * st_password_entry_get_show_peek_icon: + * @entry: a #StPasswordEntry + * + * Gets whether peek-icon is shown or hidden in the password entry. + * + * Returns: %TRUE if visible + */ +gboolean +st_password_entry_get_show_peek_icon (StPasswordEntry *entry) +{ + StPasswordEntryPrivate *priv; + + g_return_val_if_fail (ST_IS_PASSWORD_ENTRY (entry), TRUE); + + priv = ST_PASSWORD_ENTRY_PRIV (entry); + return priv->show_peek_icon; +} + +/** + * st_password_entry_set_password_visible: + * @entry: a #StPasswordEntry + * @value: %TRUE to show the password in the entry, #FALSE otherwise + * + * Sets whether to show or hide text in the password entry. + */ +void +st_password_entry_set_password_visible (StPasswordEntry *entry, + gboolean value) +{ + StPasswordEntryPrivate *priv; + ClutterActor *clutter_text; + + g_return_if_fail (ST_IS_PASSWORD_ENTRY (entry)); + + priv = ST_PASSWORD_ENTRY_PRIV (entry); + if (priv->password_visible == value) + return; + + priv->password_visible = value; + + clutter_text = st_entry_get_clutter_text (ST_ENTRY (entry)); + if (priv->password_visible) + { + clutter_text_set_password_char (CLUTTER_TEXT (clutter_text), 0); + st_icon_set_icon_name (ST_ICON (priv->peek_password_icon), "eye-open-negative-filled-symbolic"); + } + else + { + clutter_text_set_password_char (CLUTTER_TEXT (clutter_text), BLACK_CIRCLE); + st_icon_set_icon_name (ST_ICON (priv->peek_password_icon), "eye-not-looking-symbolic"); + } + + g_object_notify_by_pspec (G_OBJECT (entry), props[PROP_PASSWORD_VISIBLE]); +} + +/** + * st_password_entry_get_password_visible: + * @entry: a #StPasswordEntry + * + * Gets whether the text is masked in the password entry. + * + * Returns: %TRUE if visible + */ +gboolean +st_password_entry_get_password_visible (StPasswordEntry *entry) +{ + StPasswordEntryPrivate *priv; + + g_return_val_if_fail (ST_IS_PASSWORD_ENTRY (entry), FALSE); + + priv = ST_PASSWORD_ENTRY_PRIV (entry); + return priv->password_visible; +} |